Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.28 @ 22:16:18 Player: Atherys Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (91) 455 Value Destroyed (2652) 2652 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (216) 216 TOTAL SCORE: 6063 Bonus ------- High Alert Combat Kills 16 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 117/300 Energy 85/100 System Corruption 0% Temperature Cool (114) Movement Core (100) Ox1 Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Hacking Suite > --- WEAPON (3) ------- Mini Assault Cannon > --- INVENTORY (4) ---- Advanced Weight Redist. System Improved Signal Interpreter Light Armor Plating Hardened Light Armor Plating Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Advanced Treads VTOL Module > --- UTILITY ---------- Medium Storage Unit Matter Filter Improved ECM Suite Core Shielding Improved Shield Generator Hacking Suite > --- WEAPON ----------- EM Pulse Cannon Mini Assault Cannon Mini Grenade Launcher > --- INVENTORY -------- Advanced Weight Redist. System Improved Signal Interpreter Light Armor Plating Hardened Light Armor Plating Ion Cannon Heavy Assault Rifle Improved Datajack [Rating: 35] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Hacking Suite Device Improved Sensor Array Storage Medium Storage Unit Hackware Hacking Suite Protection Core Shielding Weapon Grenade Launcher Energy Gun Electrolaser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Slots Evolved 6 | . . 2 . 2 2 . Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 4 | . . 2 . 1 1 . Weapon 1 | . . . . 1 . . Parts Attached 57 | 6 5 11 9 11 6 9 Power 9 | 1 . 3 1 1 1 2 Engine 4 | 1 . 3 . . . . Core 5 | . . . 1 1 1 2 Reactor . | . . . . . . . Propulsion 11 | 2 1 . 2 3 1 2 Treads 6 | 2 1 . . 3 . . Leg 4 | . . . 2 . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 1 | . . . . . 1 . Utility 14 | 1 2 4 . 3 2 2 Device 7 | . . 1 . 2 2 2 Storage 3 | 1 1 1 . . . . Processor . | . . . . . . . Hackware 1 | . 1 . . . . . Protection 3 | . . 2 . 1 . . Artifact . | . . . . . . . Weapon 23 | 2 2 4 6 4 2 3 Energy Gun 4 | 1 . 2 1 . . . Energy Cannon 4 | . . 2 . 1 . 1 Ballistic Gun 7 | 1 . . 2 2 1 1 Ballistic Cannon 1 | . . . . . 1 . Launcher 5 | . 2 . 2 1 . . Special Weapon 1 | . . . 1 . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . . . . 1 Unidentified Prototypes 2 | . . . . . 2 . Parts Lost 25 | . . . 5 3 . 17 Power 5 | . . . 1 1 . 3 Propulsion 5 | . . . 2 . . 3 Utility 7 | . . . 1 . . 6 Weapon 8 | . . . 1 2 . 5 Highest Loss Streak 10 | . . . 2 1 . 10 Average Slot Usage (%) 91 | . 93 99 97 89 83 64 Engine 4 | . 14 11 . . . . Core 5 | . . . 10 7 7 7 Treads 15 | . 28 22 15 9 7 1 Leg 1 | . . . 5 1 . 3 Device 9 | . . 3 9 18 21 11 Storage 10 | . 14 10 11 9 7 6 Hackware 9 | . 8 11 11 9 7 7 Protection 9 | . . 19 11 9 7 1 Energy Gun 6 | . 14 6 3 6 . . Energy Cannon 2 | . . 4 . 1 7 2 Ballistic Gun 3 | . 1 . 2 9 . 4 Launcher 9 | . 11 11 10 8 7 1 Special Weapon 1 | . . . 4 . . . Naked Turns . | . . . . . . . Heaviest Build 34 | 13 18 28 25 24 33 34 Greatest Support 49 | 40 40 49 49 44 22 22 Greatest Overweight (x) 9 | 2 . . 6 1 1 9 Average Overweight (x) . | . . . . . 1 2 Largest Inventory Capacity 8 | 6 8 8 8 8 8 8 Average Capacity 7 | 5 7 7 8 8 8 7 Most Carried 8 | 5 8 8 8 8 8 8 Average Carried 7 | 2 6 7 7 7 7 7 Final Capacity 8 | 6 8 8 8 8 8 4 Final Carried 8 | 5 6 7 7 8 8 4 Class Distribution -------------------- 61% | Mutant 19% | Scavenger-Mutant 11% | Scavenger-Skirmisher 4% | Scavenger-Bomber Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Bomber | -7/Factory Scavenger-Mutant | -7/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Gar Matter Collected 1303 | 171 174 290 258 276 26 108 Remotely . | . . . . . . . Salvage Created 2229 | 82 392 624 300 582 42 207 Parts 167 | 3 40 66 15 30 2 11 Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed 2 | . 2 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Combat Hostiles Destroyed 66 | . 9 22 10 16 3 6 Guns 19 | . 2 3 6 6 . 2 Cannons 7 | . . . 1 1 2 3 AOE 40 | . 7 19 3 9 1 1 Classes Destroyed 10 | 1 7 1 . 1 . . Worker 2 | . 1 1 . . . . Builder 8 | . 2 6 . . . . Hauler 2 | . 2 . . . . . Recycler 5 | 1 2 2 . . . . Operator 2 | . 2 . . . . . Watcher 6 | . 2 3 . 1 . . Swarmer 23 | . 6 11 . 2 3 1 Grunt 38 | . 3 9 10 11 . 5 Duelist 1 | . . . . 1 . . Sentry 4 | . . 2 . 2 . . Best Kill Streak 15 | 1 11 15 3 4 3 5 Combat Bots Only 8 | . 4 8 3 4 3 5 Max Kills in Single Turn 4 | 1 4 4 2 2 2 1 Gunslinging . | . . . . . . . Exploded 3 | . 3 3 2 2 1 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Damage Taken 3535 | . 166 408 483 844 48 1586 Core 1034 | . 34 48 74 168 8 702 Absorbed by Shields 119 | . . . . . 18 101 Core Remaining (%) 81 | 100 86 . 69 69 . . Volleys Fired 175 | 4 14 44 60 35 3 15 Largest 3 | 1 2 2 2 3 2 3 Hottest 141 | 40 70 93 100 116 111 141 Shots Fired 280 | 4 26 65 74 78 6 27 Gun 133 | 4 14 29 26 53 . 7 Cannon 52 | . . 15 6 6 6 19 Launcher 62 | . 12 21 9 19 . 1 Special 33 | . . . 33 . . . Kinetic 70 | . . . 11 34 3 22 Thermal 106 | . . 30 54 19 . 3 Explosive 62 | . 12 21 9 19 . 1 Electromagnetic 42 | 4 14 14 . 6 3 1 Robot Hit Streak 12 | 3 6 7 9 12 4 6 Robot Miss Streak 5 | 1 1 5 4 3 2 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 . . . Shots Hit Robots 136 | 3 7 26 26 54 4 16 Core Hits 158 | 2 32 51 21 36 4 12 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 6318 | 41 1051 1826 942 1642 198 618 Guns 1163 | 41 126 199 273 458 . 66 Cannons 887 | . . 161 67 139 119 401 Explosions 4255 | . 925 1466 595 1039 79 151 Melee . | . . . . . . . Ramming 13 | . . . 7 6 . . Kinetic 899 | . . . 107 321 75 396 Thermal 1113 | . 109 234 483 137 79 71 Explosive 3796 | . 795 1466 345 1039 . 151 Electromagnetic 497 | 41 147 126 . 139 44 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 284 | . 78 19 83 60 33 11 Projectiles 64 | . . 14 21 18 . 11 Explosions 220 | . 78 5 62 42 33 . Melee . | . . . . . . . Knockbacks 7 | . . . . . . 7 Impact . | . . . . . . . Kinetic 5 | . . . . . . 5 Secondary 2 | . . . . . . 2 Self-Inflicted Damage 401 | . 75 99 139 88 . . Shots 13 | . 3 3 4 3 . . Rammed 3 | . . . 2 1 . . Targets Rammed 4 | . . . 3 1 . . Kicked 1 | . . . 1 . . . Crushed . | . . . . . . . Highest Temperature 378 | . 33 148 234 378 90 157 Average Temperature 55 | . 11 40 39 118 46 75 Received Heat Transfer 1181 | . 30 93 195 369 . 494 Effects 1 | . . . . 1 . . Interference 1 | . . . . 1 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . 1 . . . . Impact Corruptions 1 | . . . . . . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . 3 . . . . Heat Transferred 1869 | . 100 481 781 296 100 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . 1 . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Peak Influence 507 | 5 364 507 417 389 276 239 Initial 197 | . 3 85 197 104 176 193 Average 229 | 3 105 294 277 230 227 210 Maximum Alert Level 2 | . 1 2 2 1 1 1 Low Security (%) 36 | 100 64 31 29 24 40 37 Level 1 51 | . 35 27 61 75 59 62 Level 2 11 | . . 41 9 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 2 . 1 1 . Investigation 2 | . . 1 . 1 . . Extermination 1 | . . . . . 1 . Reinforcement 2 | . 1 1 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Distress Signals 3 | . 1 2 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 91 | . 15 24 8 21 3 20 Peak Tracking Total 13 | . 6 4 3 3 3 13 Tactical Retreats 2 | . . . 1 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Traps Triggered 5 | . . 1 . 1 . 3 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Gar Machines Disabled 33 | . 7 5 16 5 . . Max in Single Turn 7 | . 4 2 7 1 . . Garrison Access 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Machines Accessed 11 | . 4 2 . 4 1 . Terminals 3 | . 2 1 . . . . Fabricators . | . . . . . . . Repair Stations 3 | . 1 . . 2 . . Recycling Units 1 | . 1 . . . . . Scanalyzers 2 | . . 1 . 1 . . Garrison Access 2 | . . . . 1 1 . Total Hacks 35 | . 14 7 . 12 2 . Successful 31 | . 12 7 . 11 1 . Failed 3 | . 1 . . 1 1 . Catastrophic . | . . . . . . . Database Lockouts 1 | . 1 . . . . . Manual . | . . . . . . . Terminals 10 | . 8 2 . . . . Fabricators . | . . . . . . . Repair Stations 11 | . 4 . . 7 . . Recycling Units 2 | . 2 . . . . . Scanalyzers 9 | . . 5 . 4 . . Garrison Access 3 | . . . . 1 2 . Terminal Hacks 8 | . 6 2 . . . . Record 5 | . 5 . . . . . Emergency Access Points 1 | . . 1 . . . . Registered Components 1 | . . 1 . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 10 | . 4 . . 6 . . Scan Component 5 | . 2 . . 3 . . Repair 5 | . 2 . . 3 . . Recycling Unit Hacks 2 | . 2 . . . . . Process 1 | . 1 . . . . . Retrieve Matter 1 | . 1 . . . . . Scanalyzer 9 | . . 5 . 4 . . Insert Component 4 | . . 2 . 2 . . Analyze 5 | . . 3 . 2 . . Garrison Access Hacks 2 | . . . . 1 1 . Unlock Access 1 | . . . . . 1 . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . 1 . . . . . Used 1 | . 1 . . . . . Hacking Detections 7 | . 1 2 . 3 1 . Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . 2 . 2 . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 5 | . 2 . . 3 . . Time 122 | . 52 . . 70 . . Parts Recycled . | . . . . . . . Recycled Matter 28 | . 28 . . . . . Retrieved Matter 28 | . 28 . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 4 | . . 2 . 2 . . Part Schematics Acquired 4 | . . 2 . 2 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Gar Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 . . . Highest-Rated Group 31 | . . . 31 . . . Highest-Rated Ally 31 | . . . 31 . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Gar Turns Passed 3831 | 90 571 874 820 967 261 248 Spaces Moved 1792 | 46 291 460 387 387 135 86 Core 24 | 6 . . 2 . . 16 Treads 1564 | 40 291 460 236 365 135 37 Legs 201 | . . . 149 22 . 30 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 3 | . . . . . . 3 Fastest Speed 50 | 50 160 160 120 145 165 100 Average Speed 159 | 151 160 160 145 160 165 203 Slowest Speed 500 | 160 160 160 350 165 165 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 4 45 38 85 37 4 25 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . Spaces Dug 41 | . 3 6 32 . . . Terrain Destroyed 380 | . 53 104 113 106 3 1 Melee . | . . . . . . . Projectile 35 | . . 2 33 . . . AOE 345 | . 53 102 80 106 3 1 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Gar Total 2430 | 60 373 535 499 666 166 131 Wait 325 | . 49 . 37 219 20 . Move 1786 | 45 290 459 386 386 134 86 Hop . | . . . . . . . Pick Up 35 | 5 9 10 3 7 . 1 Fast Attach 29 | 6 2 4 2 5 5 5 Attach 15 | . 1 2 3 4 1 4 Detach 7 | . . 2 . 2 2 1 Swap 13 | . 2 5 4 2 . . Drop 23 | . 6 9 1 5 1 1 Fire 175 | 4 14 44 60 35 3 15 Melee . | . . . . . . . Ram . | . . . . . . . Kick 1 | . . . 1 . . . Crush 3 | . . . 2 1 . . Escape Stasis 18 | . . . . . . 18 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 91 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 326 | -10/Materials | Central database locked down 591 | -10/Materials | Repaired Grenade Launcher 621 | -10/Materials | Repaired Structural Scanner 626 | -10/Materials | Discovered new exit (range 7) 662 | -10/Materials | Entered another Materials area 662 | -9/Materials | Evolved 2 slots: Utility x2 1051 | -9/Materials | Discovered new exit (range 16) 1174 | -9/Materials | Destroyed 8 combat bots 1536 | -9/Materials | Entered Mines 1738 | -9/Mines | Discovered new exit (range 8) 1739 | -9/Mines | Received a Mining Laser from a helpful Derelict 2105 | -9/Mines | Discovered new exit (range 6) 2175 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2234 | -9/Mines | Learned Materials emergency access door positions 2356 | -9/Mines | Entered Materials 2356 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2742 | -8/Materials | Discovered new exit (range 9) 2839 | -8/Materials | Repaired Lgt. Nuclear Core 2862 | -8/Materials | Repaired Adv. Treads 3020 | -8/Materials | Repaired Mni. Grenade Launcher 3180 | -8/Materials | Discovered new exit (range 16) 3323 | -8/Materials | Entered Factory 3323 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3579 | -7/Factory | Identified exit to Garrison 3584 | -7/Factory | Entered Garrison 3650 | -7/Garrison | Triggered checkpoint 3696 | -7/Garrison | Lost 7 parts (1p1n3u2w) 3804 | -7/Garrison | Triggered checkpoint 3809 | -7/Garrison | Triggered checkpoint 3815 | -7/Garrison | Triggered checkpoint 3824 | -7/Garrison | Core integrity fell below 50% 3831 | -7/Garrison | Core integrity fell below 20% 3832 | -7/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03815_ Imp. Shield Generator destroyed. 03815_ Lgt. Nuclear Core destroyed. 03815_ Ion Cannon destroyed. 03817_ Triggered Stasis Trap. 03817_ A bubble of rippling energy engulfs the area. 03817_ Field strength at 94. 03819_ Field strength at 37. 03821_ S-27 Virus knocked back. 03821_ Destroyed VTOL Module. 03821_ S-27 Virus system corrupted by crushing effect. 03822_ Stasis field depleted. 03823_ Destroyed VTOL Module. 03823_ S-27 Virus knocked back. 03825_ S-27 Virus destroyed. 03825_ S-27 Virus IFF system glitched. 03825_ Imp. Datajack destroyed. 03828_ Med. Storage Unit destroyed. 03830_ Acquired Imp. Sensor Array. Garrison Door activated. 03832_ Imp. Sensor Array destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ???????????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????# ??????????????????????????? | | ???????????????????# #?#####???????????????????? | | ???????????????????# #?gg #???????????????????? | | ???????????????????# ## #####???????????????? | | ???????????????????# ??###???????????? | | ???????????????????# ?? ????????????? | | ???????????????????# ?? ?????????????? | | ???????????????????# ## #?? #??????????????? | | ?????????????????### ## s ## ###????????????? | | ?????????????????# #????????????? | | ????????????###### Y ^ g #????????????? | | ??????????# / ^ #????????????? | | ?????????????????# = g#????????????? | | ?????????????????###=% ##@ ## #??????????????? | | ?????????########### ## ## #??????????????? | | ?????????# = #??????????????? | | ?????????# % #??????????????? | | ?????????# #####+## = #??????????????? | | ?????????# #???#??## ## ## #??????????????? | | ?????????# #???????# ^## #?? #??????????????? | | ?????????# #???????# #######??? #??????????????? | | ?????????# #???????# #??????????#??????????????? | | ########?# #???????# #?????????????????????????? | | #?# #???????# #?????????????????????????? | | ####[ !### ######### #?????????????????????????? | | [^! #?????????????????????????? | | ^ #?????????????????????????? | | # ## % ### ############?????????????????????????? | | ##?# !%#?# #????????????????????????????????????? | | ??#"""""## #????????????????????????????????????? | | ??######## #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ?????????# #????????????????????????????????????? | | ########## #????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 9 Armor Coverage 150 Core Shielding 20 Evasion (%) 40 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 10 Item Schematics ----------------- EM Pulse Gun | -9/Materials | Scanalyzed Imp. Ion Engine | -9/Materials | Scanalyzed Lgt. Nuclear Core | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Dynamic Key Challenges ------------ None Game ------ Seed NeutralizingWaveCorpse Manual? 0 Play Time 00:38:03 Cumulative 14.6 hours Start 2020.10.28 @ 21:37:37 End 2020.10.28 @ 22:16:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 20 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: c5a9feae-cf25-4e64-91aa-d2b1d14d90cd