Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.19 @ 19:00:36

Player: s0lid

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (95)      475
Value Destroyed (2358)     2358
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (413)                413
              TOTAL SCORE: 4966

 Bonus
-------
High Alert Combat Kills    413

 Cogmind 
---------
Core Integrity             0/550
Matter                     265/300
Energy                     66/100
System Corruption          5%
Temperature                Cool (9)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Carbon-fiber Leg
>          --- UTILITY (4) ------
  Improved Signal Interpreter
           Melee Analysis Suite
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
   Compact Battery (200)
           Melee Analysis Suite
           Shock Rifle
           Katana
           Katana

 Peak State 
------------
>              --- POWER ------------
               Deuterium Engine
>              --- PROPULSION -------
       Compact Wheel
       Compact Wheel
>              --- UTILITY ----------
               Cargo Storage Unit
               Visual Processing Unit
      Hardened Medium Armor Plating
>              --- WEAPON -----------
         Heavy Laser
      Improved Assault Rifle
      Improved Assault Rifle
      Improved Datajack
>              --- INVENTORY --------
               Deuterium Engine
               Deuterium Engine
         Light Nuclear Core
         Light Treads
               Carbon-fiber Leg
               Wheel
       Compact Wheel
       Compact Wheel
      Improved Heat Sink
        Medium Storage Unit
       Compact Battery
       Compact Battery
               Sensor Array
      Improved Signal Interpreter
      Hardened Light Armor Plating
      Hardened Light Armor Plating
               System Shield
               Field Recycling Unit
               Shock Rifle
               Field Laser
               Field Laser
      Improved Assault Rifle
      Improved Assault Rifle
  High-powered Shotgun
               Assault Cannon
               Concussive RPG
               Concussive RPG
               Datajack
               Welding Torch
               Katana
[Rating: 32]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Compact Wheel
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
Utility                    Cargo Storage Unit
  Storage                  Cargo Storage Unit
  Processor                Visual Processing Unit
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Concussive RPG
  Special Weapon           Welding Torch
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   1   1   
  Weapon                   2    | .   .   1   1   
Parts Attached             60   | 8   1   15  36  
  Power                    10   | 2   .   2   6   
    Engine                 7    | 2   .   2   3   
    Core                   3    | .   .   .   3   
    Reactor                .    | .   .   .   .   
  Propulsion               19   | 2   .   6   11  
    Treads                 2    | .   .   .   2   
    Leg                    1    | .   .   .   1   
    Wheel                  16   | 2   .   6   8   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  9    | 1   1   1   6   
    Device                 .    | .   .   .   .   
    Storage                2    | 1   1   .   .   
    Processor              3    | .   .   1   2   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   .   .   4   
    Artifact               .    | .   .   .   .   
  Weapon                   22   | 3   .   6   13  
    Energy Gun             6    | 2   .   1   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          10   | 1   .   4   5   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               2    | .   .   .   2   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   2    | .   .   1   1   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 20   | .   .   2   18  
  Power                    5    | .   .   .   5   
  Propulsion               6    | .   .   1   5   
  Utility                  1    | .   .   .   1   
  Weapon                   8    | .   .   1   7   
  Highest Loss Streak      11   | .   .   1   11  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     86   | .   85  87  84  
  Engine                   9    | .   14  11  7   
  Wheel                    20   | .   28  21  15  
  Storage                  10   | .   14  11  8   
  Processor                9    | .   .   10  8   
  Protection               3    | .   .   .   8   
  Energy Gun               7    | .   14  7   7   
  Ballistic Gun            21   | .   14  25  16  
  Special Melee Weapon     2    | .   .   .   7   
Naked Turns                .    | .   .   .   .   
Heaviest Build             169  | 14  149 158 169 
  Greatest Support         32   | 26  26  26  32  
  Greatest Overweight (x)  15   | .   5   15  13  
  Average Overweight (x)   4    | .   2   5   5   
Largest Inventory Capacity 30   | 8   30  30  30  
  Average Capacity         29   | 7   25  30  29  
  Most Carried             30   | 3   15  30  30  
  Average Carried          25   | 1   10  25  28  
  Final Capacity           30   | 8   30  30  5   
  Final Carried            30   | 3   15  30  5   

 Class Distribution 
--------------------
 53% | Hauler-Skirmisher
 31% | Hauler-Tank
 10% | Hauler-Mutant
  3% | Mutant

 Dominant Class 
----------------
     Hauler-Mutant | -10/Materials
 Hauler-Skirmisher | -9/Materials
       Hauler-Tank | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1965 | 212  15   784  954  
  Remotely                 .    | .    .    .    .    
Salvage Created            3484 | .    46   1396 2042 
  Parts                    204  | .    8    96   100  
Haulers Intercepted        5    | .    .    3    2    
Recyclers Shooed           3    | .    .    .    3    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  68   | .   2   33  33  
  Guns                     66   | .   2   33  31  
  Cannons                  1    | .   .   .   1   
  AOE                      1    | .   .   .   1   
Classes Destroyed          15   | .   2   8   5   
  Worker                   7    | .   .   1   6   
  Builder                  3    | .   .   2   1   
  Tunneler                 1    | .   .   1   .   
  Hauler                   5    | .   .   3   2   
  Recycler                 3    | .   .   .   3   
  Mechanic                 1    | .   .   .   1   
  Operator                 1    | .   .   1   .   
  Watcher                  6    | .   1   3   2   
  Swarmer                  18   | .   2   12  4   
  Cutter                   3    | .   .   .   3   
  Grunt                    36   | .   .   18  18  
  Brawler                  2    | .   .   1   1   
  Duelist                  3    | .   .   .   3   
  Protector                1    | .   .   .   1   
  Sentry                   5    | .   .   2   3   
Best Kill Streak           9    | .   2   6   9   
  Combat Bots Only         5    | .   2   5   5   
Max Kills in Single Turn   2    | .   2   2   1   
  Gunslinging              1    | .   1   1   .   
  Exploded                 1    | .   .   .   1   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        327  | .    10   109  208  
  Missed                   78   | .    5    24   49   
Damage Taken               3978 | .    44   891  3043 
  Core                     745  | .    9    176  560  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   120  | .    .    .    120  
Core Remaining (%)         84   | 100  96   56   .    
Volleys Fired              204  | .    6    78   120  
  Largest                  3    | .    2    3    3    
  Hottest                  109  | .    70   102  109  
Shots Fired                530  | .    12   231  287  
  Gun                      518  | .    12   231  275  
  Cannon                   10   | .    .    .    10   
  Launcher                 2    | .    .    .    2    
  Special                  .    | .    .    .    .    
  Kinetic                  408  | .    6    172  230  
  Thermal                  120  | .    6    59   55   
  Explosive                2    | .    .    .    2    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         13   | .    4    10   13   
  Robot Miss Streak        5    | .    3    5    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        14   | .    1    7    6    
    Max Gunslinging Chain  2    | .    1    2    1    
Shots Hit Robots           335  | .    8    131  196  
  Core Hits                160  | .    4    59   97   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed 1    | .    .    1    .    
  Critical Strikes         10   | .    .    5    5    
    Burn                   9    | .    .    4    5    
    Destroy                1    | .    .    1    .    
Melee Attacks              12   | .    .    .    12   
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            11   | .    .    .    11   
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5417 | .    99   1929 3389 
  Guns                     5013 | .    99   1929 2985 
  Cannons                  163  | .    .    .    163  
  Explosions               241  | .    .    .    241  
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  4126 | .    62   1474 2590 
  Thermal                  1050 | .    37   455  558  
  Explosive                241  | .    .    .    241  
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | .    .    .    5    
  Average Corruption       5    | .    .    .    5    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
  Effects                  2    | .    .    .    2    
    Message Errors         1    | .    .    .    1    
    Parts Rejected         1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 3    | .    .    .    3    
  Impact                   .    | .    .    .    .    
  Kinetic                  2    | .    .    .    2    
  Secondary                1    | .    .    .    1    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        442  | .    18   238  442  
  Average Temperature      101  | .    9    53   139  
  Received Heat Transfer   1563 | .    .    303  1260 
  Effects                  9    | .    .    .    9    
    Shutdowns              1    | .    .    .    1    
    Energy Bleed           3    | .    .    .    3    
    Interference           3    | .    .    .    3    
    Damage (minor)         2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             11   | .    .    2    9    
  Heat Transferred         3515 | .    111  1628 1776 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             804  | .   74  586 804 
  Initial                  247  | .   .   31  247 
  Average                  341  | .   28  259 532 
Maximum Alert Level        3    | .   .   2   3   
  Low Security (%)         31   | 100 100 42  .   
  Level 1                  25   | .   .   27  28  
  Level 2                  36   | .   .   29  54  
  Level 3                  6    | .   .   .   16  
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          14   | .   .   7   7   
  Investigation            6    | .   .   5   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            6    | .   .   2   4   
  Assault                  1    | .   .   .   1   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           4    | .   .   .   4   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              101  | .   3   44  54  
  Peak Tracking Total      10   | .   2   5   10  
  Tactical Retreats        4    | .   .   1   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            3    | .   .   2   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          15   | .   2   8   5   
  Terminals                13   | .   2   7   4   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              1    | .   .   1   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                46   | .   7   26  13  
  Successful               20   | .   4   12  4   
  Failed                   26   | .   3   14  9   
    Catastrophic           3    | .   .   2   1   
  Database Lockouts        .    | .   .   .   .   
  Manual                   10   | .   .   6   4   
  Terminals                37   | .   7   21  9   
  Fabricators              .    | .   .   .   .   
  Repair Stations          4    | .   .   .   4   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              5    | .   .   5   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             12   | .   4   7   1   
  Prototype ID Bank        3    | .   2   1   .   
  Branch Access Points     2    | .   1   1   .   
  Emergency Access Points  2    | .   .   2   .   
  Terminal Index           1    | .   .   1   .   
  Locate Traps             1    | .   .   .   1   
  Transport Status         1    | .   .   1   .   
  Hauler Manifests         1    | .   .   1   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   
  Scan Component           1    | .   .   .   1   
  Repair                   1    | .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 4    | .   .   4   .   
  Insert Component         2    | .   .   2   .   
  Analyze                  2    | .   .   2   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         2    | .   .   1   1   
  Terminals                2    | .   .   1   1   
    Botnet                 2    | .   .   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         14   | .   2   8   4   
  Full Trace Events        4    | .   1   3   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   .   1   
  Time                     51   | .   .   .   51  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   
  Part Schematics Acquired 1    | .   .   1   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              11   | .   .   .   11  
  Non-combat               11   | .   .   .   11  
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        11   | .   .   .   11  
  parse_system             1    | .   .   .   1   
  no_distress              10   | .   .   .   10  
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2884 | 55   200  1542 1087 
Spaces Moved               1227 | 47   119  717  344  
  Core                     6    | 2    .    .    4    
  Treads                   .    | .    .    .    .    
  Legs                     .    | .    .    .    .    
  Wheels                   1221 | 45   119  717  340  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   90   165  50   
  Average Speed            165  | 87   134  168  180  
  Slowest Speed            305  | 90   165  305  275  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       31   | 3    22   55   45   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          12   | .    .    .    12   
  Melee                    .    | .    .    .    .    
  Projectile               2    | .    .    .    2    
  AOE                      10   | .    .    .    10   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1680 | 56  148 899 577 
  Wait                     71   | .   11  37  23  
  Move                     1224 | 46  118 716 344 
  Hop                      .    | .   .   .   .   
  Pick Up                  65   | 2   11  29  23  
  Fast Attach              18   | 6   1   4   7   
  Attach                   18   | .   .   3   15  
  Detach                   3    | .   1   2   .   
  Swap                     24   | 2   .   8   14  
  Drop                     41   | .   .   22  19  
  Fire                     204  | .   6   78  120 
  Melee                    12   | .   .   .   12  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / Min)
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 14)
   56 | -11/Scrapyard | Entered Materials
   86 | -10/Materials | Identified exit to Mines
  138 | -10/Materials | Discovered new exit (range 3)
  256 | -10/Materials | Entered another Materials area
  256 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  504 | -9/Materials  | Identified exit to Mines
  618 | -9/Materials  | Build established: Hauler-Skirmisher
  819 | -9/Materials  | Discovered new exit (range 9)
 1745 | -9/Materials  | Discovered new exit (range 17)
 1798 | -9/Materials  | Entered another Materials area
 1798 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1892 | -8/Materials  | Garrison activated, responded to threat
 2100 | -8/Materials  | Build established: Hauler-Tank
 2247 | -8/Materials  | Discovered new exit (range 10)
 2337 | -8/Materials  | Repaired Imp. Assault Rifle?
 2598 | -8/Materials  | First assault squad dispatched
 2712 | -8/Materials  | Lost 4 parts (1p3w)
 2797 | -8/Materials  | Core integrity fell below 50%
 2833 | -8/Materials  | Core integrity fell below 20%
 2879 | -8/Materials  | Released all parts (3)
 2885 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02849_ Acquired Lgt. Nuclear Core.
02850_ Lgt. Nuclear Core destroyed.
02850_ Acquired 58 matter.
02852_ Acquired 36 matter.
02854_ Triggered Alarm Trap.
02854_ An alarm sounds.
02854_ ALERT: Alarm triggered, dispatching investigation squad.
02856_ Com. Wheel destroyed.
02858_ 4KKY:L5E4L51PZIBJ W&:K
02865_ R-06 Scavenger collects Particle Gun.
02869_ R-06 Scavenger collects Imp. Heat Sink.
02877_ R-06 Scavenger collects Imp. Heat Sink.
02877_ Com. Wheel destroyed.
02879_ Released Cargo Storage Unit.
02879_ Released Visual Processing Unit.
02879_ Released Deuterium Engine.
02879_ Acquired Carbon-fiber Leg.
02881_ Acquired Melee Analysis Suite.
02882_ Critical hit (Burn: +37).
02884_ Acquired Imp. Signal Interpreter.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Armor Coverage             225
Evasion (%)                50
Recoil Reduction           2

 Item Schematics 
-----------------
 Hrd. Light Armor Plating | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Packrat
Tank

 Challenges 
------------
None

 Game 
------
Seed              CoreCryofiberFalx
  Manual?         0
Play Time         00:37:36
  Cumulative      145.0 hours
  Start           2024.06.16 @ 15:48:13
  End             2024.06.19 @ 19:00:36
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          150
  Rogue           150
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             28
Gallery%          56
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              36/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7925ba6c-7c1e-4f1e-8fbc-b6b35b254958