Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.02 @ 13:13:26 Player: frazz Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (44) 220 Value Destroyed (1264) 1264 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (652) 652 TOTAL SCORE: 5036 Bonus ------- Follower Combat Kills 452 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Improved Melee Analysis Suite Peak State ------------ > --- POWER ------------ Ion Engine Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Terrain Scan Processor Target Analyzer Hardened Light Armor Plating > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle Improved Datajack > --- INVENTORY -------- Light Deuterium Engine Improved Melee Analysis Suite Shock Absorption System Grenade Launcher [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Terrain Scan Processor Device Improved Heat Sink Storage Small Storage Unit Processor Terrain Scan Processor Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Slots Evolved 6 | . . . 2 . . . 4 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 2 | . . . 1 . . . 1 Weapon 1 | . . . . . . . 1 Parts Attached 42 | 6 6 3 3 3 7 6 8 Power 7 | 1 1 . . 1 . 2 2 Engine 5 | 1 1 . . . . 2 1 Core 2 | . . . . 1 . . 1 Reactor . | . . . . . . . . Propulsion 13 | 2 1 2 2 . 2 1 3 Treads . | . . . . . . . . Leg 13 | 2 1 2 2 . 2 1 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | 1 3 . 1 1 2 1 1 Device 4 | . 2 . . 1 . 1 . Storage 1 | 1 . . . . . . . Processor 3 | . 1 . 1 . 1 . . Hackware . | . . . . . . . . Protection 2 | . . . . . 1 . 1 Artifact . | . . . . . . . . Weapon 12 | 2 1 1 . 1 3 2 2 Energy Gun 2 | 1 . . . . 1 . . Energy Cannon . | . . . . . . . . Ballistic Gun 7 | 1 1 1 . 1 1 2 . Ballistic Cannon 1 | . . . . . . . 1 Launcher 1 | . . . . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes . | . . . . . . . . Parts Lost 36 | . 3 3 1 2 5 7 15 Power 6 | . . . . 1 . 2 3 Propulsion 13 | . 1 2 1 . 2 2 5 Utility 7 | . 1 . . 1 1 1 3 Weapon 10 | . 1 1 . . 2 2 4 Highest Loss Streak 15 | . 3 2 1 1 2 3 15 To Critical Strikes . | . . . . . . . . Average Backups 5 | 1 5 7 7 7 7 5 4 Power . | . 1 3 2 . . . 1 Propulsion . | . . . 1 2 2 . . Utility 1 | . 1 2 2 1 1 1 1 Weapon 1 | . 1 1 1 2 3 2 . Tool/Special . | . . . . . . . . Unused Backups 16 | . 5 2 1 1 . 2 5 Power 7 | . 2 2 . 1 . 1 1 Propulsion 2 | . . . . . . . 2 Utility 6 | . 3 . 1 . . . 2 Weapon 1 | . . . . . . 1 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 89 | . 97 98 93 98 97 81 89 Engine 9 | . 14 14 11 2 . 6 14 Core 1 | . . . . 7 11 . . Leg 25 | . 27 27 33 32 31 22 24 Device 6 | . 11 14 11 10 1 2 6 Storage 7 | . 13 14 11 11 11 8 . Processor 14 | . 1 . 6 11 11 22 15 Protection 2 | . . . . . 8 . 6 Energy Gun 4 | . 14 10 . . 1 2 6 Ballistic Gun 14 | . 13 18 20 22 18 15 6 Special Melee Weapon 1 | . . . . . . . 4 Peak Build Rating 28 | 6 9 9 12 15 17 18 28 Average Rating 15 | 4 7 8 11 13 15 14 25 On Entrance 10 | . 6 9 9 12 15 17 16 Avg Prop Armor Cover (%) . | . . . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 25 | 14 16 16 16 18 19 18 25 Greatest Support 50 | 20 20 20 30 30 30 30 50 Greatest Overweight (x) 1 | . 1 1 . . . 1 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 5 Average Capacity 7 | 6 7 8 8 8 8 7 5 Most Carried 8 | 4 8 8 8 8 8 8 5 Average Carried 5 | 1 5 7 7 7 7 5 4 Final Capacity 8 | 8 8 8 8 8 8 5 5 Final Carried 8 | 2 8 8 8 7 6 4 2 Class Distribution -------------------- 47% | Commander-Mutant 27% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Commander-Mutant | -9/Recycling Commander-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -7 ----------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Matter Collected 1173 | 157 223 110 80 121 168 216 98 Remotely . | . . . . . . . . Salvage Created 1415 | . 223 182 128 272 304 99 207 Parts 93 | . 11 21 8 13 26 1 13 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Combat Hostiles Destroyed 41 | . 7 8 4 6 10 3 3 Guns 38 | . 7 8 4 6 7 3 3 AOE 3 | . . . . . 3 . . Classes Destroyed 8 | . 3 . 1 . 1 1 2 Worker 1 | . 1 . . . . . . Watcher 1 | . . . . . . . 1 Swarmer 15 | . 3 6 2 . 3 . 1 Grunt 16 | . 4 2 1 4 3 1 1 Protector 1 | . . . . . . 1 . Sentry 6 | . . . 1 2 3 . . Demolisher 1 | . . . . . . . 1 Programmer 3 | . . . . . 1 1 1 Best Kill Streak 4 | . 3 3 2 4 3 3 1 Combat Bots Only 4 | . 3 3 2 4 3 3 1 Max Kills in Single Turn 2 | . 1 1 1 1 2 1 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . . . 2 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -7 -------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Hostile Shots Fired 424 | . 55 41 29 33 53 35 178 Missed 128 | . 11 12 10 9 12 6 68 Hits 296 | . 44 29 19 24 41 29 110 Projectile 296 | . 44 29 19 24 41 29 110 Critical Strikes 10 | . 1 . . 2 4 . 3 Damage Taken 4285 | . 519 300 226 335 518 449 1938 Core 1115 | . 143 52 36 54 80 43 707 Absorbed by Shields 48 | . . . . . . 13 35 Regen/Repaired (Parts) 151 | . . . 89 62 . . . Core Remaining (%) 56 | 100 . 22 . . . 46 . Volleys Fired 142 | . 24 21 19 14 23 19 22 Largest 2 | . 2 2 2 2 2 2 2 Hottest 96 | . 70 70 40 43 55 79 96 Shots Fired 260 | . 48 42 31 28 37 30 44 Gun 256 | . 48 42 31 28 35 29 43 Cannon 1 | . . . . . . . 1 Launcher 3 | . . . . . 2 1 . Special . | . . . . . . . . Kinetic 203 | . 24 35 31 28 35 28 22 Thermal 54 | . 24 7 . . . 1 22 Explosive 3 | . . . . . 2 1 . Electromagnetic . | . . . . . . . . Robot Hit Streak 16 | . 11 13 8 12 16 9 10 Robot Miss Streak 3 | . 2 2 3 2 2 3 2 Penetration Max . | . . . . . . . . Secondary Targets 5 | . . 2 . 1 1 1 . Max Gunslinging Chain 1 | . . 1 . 1 1 1 . Shots Hit Robots 188 | . 33 28 22 22 30 19 34 Core Hits 82 | . 12 14 9 10 16 7 14 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . 1 2 . . . 1 4 Burn 8 | . 1 2 . . . 1 4 Melee Attacks 3 | . . . . . . . 3 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . . . 3 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2834 | . 396 293 221 323 668 405 528 Guns 2592 | . 396 293 221 323 492 373 494 Cannons 34 | . . . . . . . 34 Explosions 208 | . . . . . 176 32 . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2121 | . 185 244 221 323 492 358 298 Thermal 505 | . 211 49 . . . 15 230 Explosive 208 | . . . . . 176 32 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 2 2 2 Average Corruption 1 | . . . . . 2 2 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 17 | . . . . . . 17 . Message Errors 4 | . . . . . . 4 . Matter Fused 2 | . . . . . . 2 . Heat Flow Errors 4 | . . . . . . 4 . Energy Discharges 5 | . . . . . . 5 . Data Loss (major) 1 | . . . . . . 1 . Misfires 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 7 | . . . . . 7 . . Projectiles . | . . . . . . . . Explosions 7 | . . . . . 7 . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 47 | . . . . . . 47 . Shots 1 | . . . . . . 1 . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 269 | . 237 112 7 33 84 269 51 Average Temperature 59 | . 87 28 5 12 33 104 16 Received Heat Transfer 1322 | . 282 105 57 192 159 113 414 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . 1 . . . . . . Heat Transferred 1943 | . 703 296 . . . 111 833 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Maximum Alert Level 1 | . . . . . 1 . 1 Low Security (%) 94 | 100 100 100 100 100 94 100 79 Level 1 5 | . . . . . 5 . 20 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 269 | . 76 100 76 80 215 101 269 Initial 96 | . . 7 31 16 48 96 . Average 45 | . 27 34 46 22 115 13 93 Influence Increases 1673 | . 180 190 158 173 217 210 545 Destroy 0b10 Robot/C 1120 | . 140 160 80 120 200 160 260 Destroy 0b10 Robot/NC 25 | . 5 . . . . 5 15 Destroy Leader 204 | . 30 30 30 40 10 . 64 Allied During Kill 142 | . . . . . . 9 133 Successful Hack 87 | . 4 . 3 12 . 17 51 Destroy Structure 35 | . 1 . . 1 7 19 7 Partial Spotted 15 | . . . 15 . . . . Lose Combat Pursuer 45 | . . . 30 . . . 15 Influence Decreases 1673 | . 160 130 199 138 76 425 545 Entered New Map 230 | . . 13 49 23 26 119 . Time Decay 945 | . 130 87 140 105 . 229 254 Lost Part 273 | . 30 30 10 10 50 52 91 Lost Ally 225 | . . . . . . 25 200 Squads Dispatched 9 | . 1 . 1 1 . . 6 Investigation 5 | . . . 1 . . . 4 Extermination 1 | . . . . . . . 1 Reinforcement 3 | . 1 . . 1 . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Distress Signals 3 | . . . 1 1 . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 87 | . 13 8 8 7 10 6 35 Peak Tracking Total 14 | . 4 5 4 5 3 3 14 Tactical Retreats 3 | . . . 2 . . . 1 Traps | -11 -10 -10 -9 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Traps Triggered 2 | . . . 1 . . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed 6 | . . . 6 . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -7 ---------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Machines Accessed 30 | . 4 . 4 5 . 12 5 Terminals 16 | . 4 . 3 2 . 6 1 Fabricators 2 | . . . . . . . 2 Repair Stations 2 | . . . 1 1 . . . Recycling Units 8 | . . . . 1 . 6 1 Scanalyzers 1 | . . . . . . . 1 Garrison Access 1 | . . . . 1 . . . Total Hacks 84 | . 14 . 10 8 . 35 17 Successful 31 | . 1 . 3 5 . 11 11 Failed 53 | . 13 . 7 3 . 24 6 Catastrophic 12 | . 5 . 3 1 . 2 1 Database Lockouts . | . . . . . . . . Manual 15 | . 8 . 3 2 . . 2 Terminals 48 | . 14 . 8 3 . 21 2 Fabricators 6 | . . . . . . . 6 Repair Stations 4 | . . . 2 2 . . . Recycling Units 18 | . . . . 1 . 14 3 Scanalyzers 6 | . . . . . . . 6 Garrison Access 2 | . . . . 2 . . . Terminal Hacks 11 | . 1 . 1 1 . 7 1 Part Schematic 1 | . . . . . . 1 . Robot Analysis 4 | . 1 . . 1 . 1 1 Branch Access Points 1 | . . . . . . 1 . Reprogram Traps 1 | . . . 1 . . . . Investigation Status 1 | . . . . . . 1 . Assault Status 1 | . . . . . . 1 . Hauler Manifests 1 | . . . . . . 1 . Zone Layout 1 | . . . . . . 1 . Fabricator Hacks 4 | . . . . . . . 4 Load Schematic 2 | . . . . . . . 2 Build 2 | . . . . . . . 2 Repair Station Hacks 4 | . . . 2 2 . . . Scan Component 2 | . . . 1 1 . . . Repair 2 | . . . 1 1 . . . Recycling Unit Hacks 6 | . . . . 1 . 4 1 Retrieve Components 6 | . . . . 1 . 4 1 Scanalyzer 5 | . . . . . . . 5 Retrieve Study 5 | . . . . . . . 5 Garrison Access Hacks 1 | . . . . 1 . . . Unlock Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 25 | . 4 . 3 3 . 11 4 Full Trace Events 2 | . . . . . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . Parts Built 4 | . . . . . . . 4 Authchips . | . . . . . . . . Time 126 | . . . . . . . 126 Total Part Build Rating 16 | . . . . . . . 16 Part Studies Acquired 5 | . . . . . . . 5 Parts Repaired 2 | . . . 1 1 . . . Time 52 | . . . 26 26 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 25 | . . . . 3 . 17 5 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -7 ------------ Run | Yrd Mat Min Mat Sto Gar Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat 1 | . . . . . . . 1 Combat . | . . . . . . . . Robot Hacks Applied 2 | . . . . . . . 2 parse_system 1 | . . . . . . . 1 no_distress 1 | . . . . . . . 1 Relay Couplers Released 4 | . . . . . 4 . . Programmers 4 | . . . . . 4 . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired 25 | . . . . . . 25 . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -7 -------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Total Allies 25 | . . . . . . 25 . Largest Group 17 | . . . . . . 17 16 Highest-Rated Group 261 | . . . . . . 261 251 Highest-Rated Ally 34 | . . . . . . 34 34 Total Orders 7 | . . . . . . 6 1 ROAM 1 | . . . . . . 1 . FOLLOW 3 | . . . . . . 3 . AID 1 | . . . . . . . 1 TUNNEL 1 | . . . . . . 1 . COLLECT 1 | . . . . . . 1 . Ally Attacks 95 | . . . . . . 26 69 Total Damage 1636 | . . . . . . 342 1294 Kills 20 | . . . . . . 6 14 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -7 ------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Active Infowar (turns) 1122 | . 321 266 295 240 . . . Sensors 1122 | . 321 266 295 240 . . . Robot Analysis Total 4 | . 1 . . 1 . 1 1 Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -7 ------------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Turns Passed 4142 | 63 394 266 295 274 302 1569 979 Spaces Moved 2354 | 51 214 163 190 137 180 872 547 Core 37 | 17 . . . . . . 20 Treads . | . . . . . . . . Legs 2317 | 34 214 163 190 137 180 872 527 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 50 Average Speed 119 | 96 121 120 120 120 120 120 119 Slowest Speed 190 | 120 190 190 120 120 120 190 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 3 38 42 15 19 32 89 19 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 15 | . . . . . 10 5 . Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 15 | . . . . . 10 5 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -7 --------- Run | Yrd Mat Min Mat Sto Gar Rec Fac Total 3443 | 64 303 195 230 222 232 1364 833 Wait 591 | . 29 . 12 60 19 234 237 Move 2347 | 50 213 162 189 136 179 871 547 Hop . | . . . . . . . . Pick Up 64 | 8 19 6 5 5 4 6 11 Fast Attach . | . . . . . . . . Attach 42 | 6 7 3 4 3 5 6 8 Detach . | . . . . . . . . Swap 7 | . 3 . . 1 2 1 . Drop 21 | . 8 3 1 3 . 1 5 Fire 142 | . 24 21 19 14 23 19 22 Melee 3 | . . . . . . . 3 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 226 | . . . . . . 226 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -9/Garrison -9/Recycling -7/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 320 | -10/Materials | Core integrity fell below 50% 340 | -10/Materials | Lost 3 parts (1n1u1w) 359 | -10/Materials | Build established: Mutant 436 | -10/Materials | Discovered new exit (range 16) 458 | -10/Materials | Entered Mines 538 | -10/Mines | Learned Materials terminal intel 555 | -10/Mines | Found a hidden stash of uninstalled traps 643 | -10/Mines | Discovered new exit (range 8) 724 | -10/Mines | Entered Materials 724 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 725 | -9/Materials | Loaded intel: 12 terminal locations 983 | -9/Materials | Repaired Assault Rifle 998 | -9/Materials | Discovered new exit (range 8) 1019 | -9/Materials | Entered Storage 1228 | -9/Storage | Repaired Aluminum Leg 1292 | -9/Storage | Identified exit to Garrison 1293 | -9/Storage | Entered Garrison 1371 | -9/Garrison | Triggered checkpoint 1459 | -9/Garrison | Triggered checkpoint 1459 | -9/Garrison | Triggered checkpoint 1562 | -9/Garrison | Build established: Scavenger-Mutant 1567 | -9/Garrison | Triggered checkpoint 1574 | -9/Garrison | Discovered new exit (range 13) 1595 | -9/Garrison | Entered Recycling 2265 | -9/Recycling | Build established: Commander-Mutant 2814 | -9/Recycling | Core integrity fell below 50% 2844 | -9/Recycling | Lost 3 parts (1n1u1w) 3103 | -9/Recycling | Discovered new exit (range 16) 3164 | -9/Recycling | Entered Factory 3164 | -7/Factory | Accompanied by 16 allies 3164 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 3525 | -7/Factory | Fabricated Imp. Melee Analysis Suite (x2) 3713 | -7/Factory | Lost 4 allies 3989 | -7/Factory | Lost 8 allies 4107 | -7/Factory | Cargo convoy interrupted 4134 | -7/Factory | Core integrity fell below 50% 4140 | -7/Factory | Fabricated Imp. Melee Analysis Suite (x2) 4142 | -7/Factory | Core integrity fell below 20% 4143 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- ALERT: Suspicious intruders detected, dispatching Specialist reinforcements to area. Lgt. Nuclear Core destroyed. Penetrated by Slug. Imp. Titanium Leg+ destroyed. M-28 Smith repairs G-47 Trooper. Penetrated by Slug. Gauss Cannon destroyed. R-06 Scavenger collects Sml. Matter Pod. Imp. Carbon-fiber Leg destroyed. Penetrated by Slug. U-05 Engineer destroyed. R-06 Scavenger collects Wheel. Fabricator completes Imp. Melee Analysis Suite. K-01 Serf collects debris. U-05 Engineer destroyed. Penetrated by Slug. Target Analyzer destroyed. R-06 Scavenger collects Terrain Scan Processor. Map ----- +----------------------------------------------------+ | + ! #????????????????????????????????????? | | # #????????????????????????????????????? | | # #????????????????????????????????????? | | ########????????????????????????????????????? | | #????????????????????????????????????? | | #????????????????????????????????????? | | #????????#???????????????????????????? | | +??????? #???????????????????????????? | | #??????? #???????????????????????????? | | ###+### #??????? #??????????? ??????????????? | | # ###############???? ???????????????? | | # *%! #??""""????????????????? | | = # | x # """" ???????????????? | | # rh """px/ """" ???????????????? | | # x "G" # """" ???????????????? | | # g " " #??""""????????????????? | | ! ##### T#### gxxgxx #????""????????????????? | | #???####??# *% #??????????????????????? | | #######?????????# % !]! #??????????????????????? | | ????????????????# !]! #??????????????????????? | | ?????????????#### !!! #??????????????????????? | | ?????????????#""! #??????????????????????? | | ?????????????#"F! !!! #??????????????????????? | | ?????????????#""" !!! #??????????????????????? | | ?????????????#"""% !!! #??????????????????????? | | ?????????????####k !@#??????????????????????? | | ???????????????#u #??????????????????????? | | ??????????????+ #??????????????????????? | | ????????????? ## ! #??????????????????????? | | ???????????????###### #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# ??????????????????????? | | ????????????????????# ?????????????????????? | | ????????????????????# """k""????????????????????? | | ????????????????????# """ ??????????????????????? | | ????????????????????# """ ??????????????????????? | | ????????????????????# ??? ??????????????????????? | | ????????????????????# ???? ??????????????????????? | | ????????????????????? ???? ??????????????????????? | | ?????????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 19 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Target Analysis 5 Item Schematics ----------------- Imp. Melee Analysis Suite | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Melee Analysis Suite | x2 | -7/Factory Imp. Melee Analysis Suite | x2 | -7/Factory Repaired ---------- Assault Rifle | 11% | -9/Materials Aluminum Leg | 31% | -9/Storage Studied --------- Imp. Ion Engine | -7/Factory | Hacked Imp. Titanium Leg | -7/Factory | Hacked Hvy. Assault Rifle | -7/Factory | Hacked Aluminum Leg | -7/Factory | Hacked Beam Rifle | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Junior Dev The More The Merrier Challenges ------------ None Game ------ Seed LongswordTimingClaws Manual? 0 Play Time 00:53:02 Cumulative 13.6 hours Start 2026.09.02 @ 12:10:10 End 2026.09.02 @ 13:13:26 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 16 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3e1a5a98-9b45-4658-ba5f-d6d67e414fff