Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.14 @ 07:11:38 Player: aliser Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (140) 700 Value Destroyed (4713) 4713 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (533) 533 TOTAL SCORE: 9486 Bonus ------- High Alert Combat Kills 244 Follower Combat Kills 289 Cogmind --------- Core Integrity 0/850 Matter 197/300 Energy 393/420 System Corruption 8% Temperature Critical (606) Movement Treading (330) Ox2 Location -6/Factory Parts ------- > --- POWER (3) -------- Light Nuclear Core Light Nuclear Core Angular Momentum Engine > --- PROPULSION (4) --- Armored Treads Armored Treads > --- UTILITY (5) ------ Advanced Heat Sink High-capacity Storage Unit Energy Filter Layered Medium Armor Plating (fused) > --- WEAPON (3) ------- High-powered Shock Rifle Heavy Laser Plasma Rifle > --- INVENTORY (20) --- Angular Momentum Engine Armored Treads Advanced Heat Sink Advanced Heat Sink Improved Cooling System Compact Battery (200) Matter Compressor (250) IFF Parser Core Analyzer Advanced ECM Suite Improved Light Armor Plating Improved System Restoration Module Heavy Laser Plasma Rifle Plasma Cannon Heavy Missile Launcher Remote Datajack Plasma Cutter Powered Hammer Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System High-capacity Storage Unit Transmission Jammer Force Field > --- WEAPON ----------- Heavy Laser Force Rifle Advanced Assault Cannon > --- INVENTORY -------- Armored Treads Improved Titanium Leg Improved Heat Sink Improved Heat Sink Matter Compressor Core Analyzer Core Analyzer Energy Filter Advanced ECM Suite Layered Medium Armor Plating Improved Shield Generator Force Field Force Field Improved System Restoration Module High-powered Shock Rifle Thermic Laser Advanced Beam Cannon Heavy Missile Launcher Plasma Cutter Powered Hammer [Rating: 70] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Armored Treads Leg Improved Titanium Leg Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Force Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Powered Hammer Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Slots Evolved 8 | . . . 2 . . 4 2 Power 2 | . . . . . . 1 1 Propulsion 2 | . . . . . . 1 1 Utility 3 | . . . 2 . . 1 . Weapon 1 | . . . . . . 1 . Parts Attached 117 | 5 4 . 11 27 . 27 43 Power 18 | 1 . . 1 4 . 2 10 Engine 16 | 1 . . 1 4 . 2 8 Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 23 | 2 1 . . 7 . 5 8 Treads 6 | . . . . . . . 6 Leg 17 | 2 1 . . 7 . 5 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 38 | . 2 . 7 4 . 10 15 Device 27 | . . . 4 2 . 8 13 Storage 5 | . 2 . 1 1 . . 1 Processor 2 | . . . 2 . . . . Hackware . | . . . . . . . . Protection 4 | . . . . 1 . 2 1 Artifact . | . . . . . . . . Weapon 38 | 2 1 . 3 12 . 10 10 Energy Gun 17 | 1 . . 1 4 . 3 8 Energy Cannon 10 | . . . 1 5 . 3 1 Ballistic Gun 3 | 1 . . 1 1 . . . Ballistic Cannon 1 | . . . . . . . 1 Launcher 4 | . 1 . . 1 . 2 . Special Weapon 1 | . . . . 1 . . . Impact Weapon 1 | . . . . . . 1 . Slashing Weapon 1 | . . . . . . 1 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . . 6 . . 1 Parts Lost 18 | . . . 2 7 . . 9 Power 1 | . . . . . . . 1 Propulsion 4 | . . . . 1 . . 3 Utility 9 | . . . 2 4 . . 3 Weapon 4 | . . . . 2 . . 2 Highest Loss Streak 4 | . . . 1 4 . . 4 To Critical Strikes . | . . . . . . . . Average Backups 11 | 1 6 10 8 9 9 9 15 Power 1 | . 1 1 1 1 2 1 . Propulsion 1 | . . 1 1 1 1 1 1 Utility 5 | . 3 6 3 4 3 3 7 Weapon 2 | . 1 1 1 2 2 2 3 Tool/Special . | . . . . . . . . Unused Backups 26 | . . 1 . 3 . 5 17 Power 4 | . . . . 2 . 2 . Propulsion 1 | . . . . . . . 1 Utility 14 | . . 1 . . . 1 12 Weapon 4 | . . . . . . 1 3 Tool/Special 3 | . . . . 1 . 1 1 Average Slot Usage (%) 98 | . 98 100 93 94 100 99 99 Engine 15 | . 14 14 11 11 11 15 19 Treads 5 | . . . . . . . 12 Leg 18 | . 28 28 22 21 22 22 12 Device 20 | . . . 13 17 22 25 24 Storage 8 | . 13 14 12 11 11 6 6 Protection 4 | . 13 14 2 9 11 4 1 Energy Gun 6 | . 14 14 2 2 . 3 9 Energy Cannon 8 | . . . 8 15 22 13 3 Launcher 2 | . 13 14 9 3 . . . Impact Weapon 2 | . . . . . . 4 4 Peak Build Rating 70 | 5 8 8 15 19 17 45 70 Average Rating 40 | 3 7 8 10 15 17 38 62 On Entrance 14 | . 5 8 8 13 16 17 45 Naked Turns . | . . . . . . . . Heaviest Build 105 | 8 21 21 26 103 33 54 105 Greatest Support 80 | 20 20 20 20 20 20 60 80 Greatest Overweight (x) 5 | . 1 1 1 5 1 1 5 Average Overweight (x) . | . . 1 1 1 1 . . Largest Inventory Capacity 25 | 5 10 10 10 25 10 10 20 Average Capacity 12 | 5 9 10 10 10 10 9 16 Most Carried 20 | 2 10 10 10 10 10 10 20 Average Carried 11 | 1 6 9 8 9 9 9 15 Final Capacity 20 | 5 10 10 10 10 10 10 20 Final Carried 19 | 2 10 10 10 9 10 10 19 Class Distribution -------------------- 65% | Mutant 17% | Scavenger-Mutant 11% | Tank 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Matter Collected 3454 | 162 119 165 336 686 30 454 1502 Remotely . | . . . . . . . . Salvage Created 5527 | . 322 92 342 1607 55 781 2328 Parts 285 | . 17 12 25 86 2 35 108 Haulers Intercepted 6 | . . . . 4 . 1 1 Recyclers Shooed 6 | . 2 . 1 1 . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Combat Hostiles Destroyed 103 | . 6 5 11 31 1 14 35 Melee 2 | . . . . . . 1 1 Guns 33 | . 1 . 3 5 . 3 21 Cannons 44 | . . . 3 22 1 9 9 AOE 21 | . 5 5 5 3 . . 3 Classes Destroyed 13 | . 4 2 2 1 . 3 1 Worker 7 | . . 1 1 4 . . 1 Builder 7 | . 1 . 1 1 . 3 1 Hauler 6 | . . . . 4 . 1 1 Recycler 8 | . 2 . 1 2 . . 3 Operator 1 | . . . . . . 1 . Watcher 8 | . 1 . 4 1 . 1 1 Swarmer 20 | . . 3 6 . . 3 8 Grunt 49 | . 6 2 2 25 . 3 11 Brawler 4 | . . . 1 1 . . 2 Duelist 2 | . . . . . . 1 1 Sentry 15 | . . . 2 5 1 3 4 Programmer 12 | . . . . . . 4 8 Behemoth 1 | . . . . . . . 1 Best Kill Streak 7 | . 5 4 5 7 1 4 6 Combat Bots Only 7 | . 4 3 4 7 1 4 4 Max Kills in Single Turn 4 | . 2 4 3 2 1 1 2 Gunslinging . | . . . . . . . . Exploded 3 | . 2 3 1 1 . . 2 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Hostile Shots Fired 751 | . 18 6 35 139 2 143 408 Missed 231 | . 7 2 10 37 . 62 113 Hits 520 | . 11 4 25 102 2 81 295 Melee 11 | . . . 1 . . . 10 Projectile 509 | . 11 4 24 102 2 81 285 Critical Strikes 20 | . . 1 . 3 . 3 13 Part Disruptions 1 | . . . . . . . 1 Damage Taken 7139 | . 159 79 326 1416 32 799 4328 Core 1355 | . 18 52 46 262 . 112 865 Absorbed by Shields 1107 | . . . . 61 . 79 967 Regen/Repaired (Parts) 656 | . . . 46 136 . 254 220 Core Remaining (%) 69 | 100 . 72 . . 23 84 . Volleys Fired 305 | . 13 4 39 93 2 55 99 Largest 3 | . 2 2 2 2 2 3 3 Hottest 234 | . 80 80 110 136 136 206 234 Shots Fired 691 | . 26 8 71 176 4 144 262 Gun 261 | . 13 4 13 29 . 30 172 Cannon 369 | . . . 38 127 4 112 88 Launcher 61 | . 13 4 20 20 . 2 2 Special . | . . . . . . . . Kinetic 28 | . . . 1 1 . . 26 Thermal 560 | . 13 4 50 155 4 116 218 Explosive 61 | . 13 4 20 20 . 2 2 Electromagnetic 42 | . . . . . . 26 16 Robot Hit Streak 16 | . 3 6 5 7 1 12 16 Robot Miss Streak 7 | . 3 1 5 4 . 5 7 Penetration Max . | . . . . . . . . Secondary Targets 3 | . . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 384 | . 11 5 33 85 1 96 153 Core Hits 228 | . 22 6 25 59 1 35 80 Critical Kills 6 | . . . . 1 . 1 4 Critical Parts Destroyed 4 | . . . . . . 1 3 Critical Strikes 16 | . . . 1 1 . 3 11 Burn 5 | . . . 1 . . 1 3 Meltdown 3 | . . . . 1 . 1 1 Destroy 5 | . . . . . . . 5 Corrupt 1 | . . . . . . . 1 Smash 2 | . . . . . . 1 1 Melee Attacks 163 | . . . . . . 45 118 Impact 161 | . . . . . . 43 118 Slashing 2 | . . . . . . 2 . Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . . 2 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 11031 | . 781 335 1208 2491 20 2167 4029 Guns 3157 | . 51 37 115 223 . 314 2417 Cannons 4432 | . . . 280 1439 20 1555 1138 Explosions 3155 | . 730 298 813 829 . 111 374 Melee 287 | . . . . . . 187 100 Ramming . | . . . . . . . . Kinetic 432 | . . . . . . . 432 Thermal 6678 | . 51 37 395 1662 20 1531 2982 Explosive 3123 | . 730 298 813 829 . 79 374 Electromagnetic 511 | . . . . . . 370 141 Impact 287 | . . . . . . 187 100 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . 4 5 5 7 8 Average Corruption 4 | . . . 4 4 5 4 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 135 | . . . 5 36 20 25 49 Message Errors 35 | . . . 4 10 9 4 8 Matter Fused 25 | . . . 1 6 2 7 9 Heat Flow Errors 15 | . . . . 3 1 2 9 Energy Discharges 19 | . . . . 7 1 4 7 Parts Fused 2 | . . . . . 1 . 1 Data Loss (minor) 14 | . . . . 5 2 3 4 Data Loss (major) 8 | . . . . 1 4 . 3 Misfires 4 | . . . . . . 2 2 Alerts 4 | . . . . 1 . 1 2 Weapon Failures 9 | . . . . 3 . 2 4 Overload Shots . | . . . . . . . . Overflow Damage 260 | . 4 18 21 8 . 161 48 Projectiles 13 | . . . 2 . . 11 . Explosions 56 | . 4 18 19 8 . 7 . Melee 191 | . . . . . . 143 48 Knockbacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 246 | . 16 41 57 106 . . 26 Shots 14 | . 2 2 4 5 . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 874 | . 168 21 336 630 147 610 874 Average Temperature 128 | . 51 11 95 116 45 104 193 Received Heat Transfer 1774 | . 87 15 33 651 9 92 887 Effects 57 | . . . . 15 . 6 36 Shutdowns 18 | . . . . 2 . 2 14 Energy Bleed 9 | . . . . 5 . 1 3 Interference 8 | . . . . 4 . . 4 Matter Decay 3 | . . . . . . 1 2 Short Circuit 1 | . . . . . . . 1 Damage (minor) 4 | . . . . 1 . 2 1 Damage (major) 7 | . . . . . . . 7 Damage (core) 7 | . . . . 3 . . 4 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 10 | . . . . . . 8 2 Impact Corruptions 6 | . . . . . . 5 1 Robots Melted 4 | . . . . 1 . 1 2 Combat Hostiles 3 | . . . . 1 . 1 1 Parts Melted 32 | . . . 1 2 . 14 15 Heat Transferred 12338 | . 148 111 999 2984 37 2788 5271 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . Alert | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Maximum Alert Level 3 | . . . 1 3 1 . 2 Low Security (%) 63 | 100 100 100 92 30 58 100 47 Level 1 17 | . . . 7 33 41 . 21 Level 2 17 | . . . . 27 . . 30 Level 3 1 | . . . . 9 . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 818 | . 180 113 210 818 318 91 632 Initial 318 | . . 31 39 68 318 19 29 Average 188 | . 70 70 106 349 179 36 243 Influence Increases 4046 | . 259 172 493 1362 71 511 1178 Destroy 0b10 Robot/C 2240 | . 120 100 220 760 60 280 700 Destroy 0b10 Robot/NC 195 | . 20 5 35 70 . 30 35 Destroy Leader 558 | . 32 20 58 182 . 102 164 Allied During Kill 26 | . . . . 18 3 5 . Successful Hack 56 | . . . 14 7 8 19 8 Disable Machine 345 | . 45 15 45 150 . . 90 Destroy Structure 506 | . 42 32 91 145 . 75 121 Partial Spotted 15 | . . . . . . . 15 Lose Combat Pursuer 105 | . . . 30 30 . . 45 Influence Decreases 3414 | . 178 150 434 706 842 498 606 Entered New Map 767 | . . 50 64 94 500 28 31 Time Decay 2437 | . 178 100 350 522 342 450 495 Lost Part 170 | . . . 20 70 . . 80 Lost Ally 40 | . . . . 20 . 20 . Squads Dispatched 29 | . . . . 9 . 7 13 Investigation 6 | . . . . 4 . 2 . Extermination 11 | . . . . . . 3 8 Reinforcement 6 | . . . . 2 . 2 2 Assault 5 | . . . . 2 . . 3 Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . 1 . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Distress Signals 11 | . 1 . 1 6 . 2 1 Communications Jammed 4 | . . . . . . . 4 Distress Signals 4 | . . . . . . . 4 Times Spotted 161 | . 10 5 18 44 1 27 56 Peak Tracking Total 9 | . 5 3 4 9 1 4 7 Tactical Retreats 11 | . . . 1 1 . 5 4 Traps | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Traps Triggered 4 | . . . . 3 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Machines Disabled 23 | . 3 1 3 10 . . 6 Max in Single Turn 1 | . 1 1 1 1 . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled 2 | . . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Machines Accessed 43 | . 4 . 6 8 5 9 11 Terminals 22 | . 1 . 4 5 5 3 4 Fabricators 2 | . . . . . . 1 1 Repair Stations 9 | . 1 . 1 2 . 3 2 Recycling Units 8 | . 2 . . 1 . 1 4 Scanalyzers 1 | . . . 1 . . . . Garrison Access 1 | . . . . . . 1 . Total Hacks 109 | . 8 . 17 21 11 26 26 Successful 42 | . 5 . 8 6 2 11 10 Failed 67 | . 3 . 9 15 9 15 16 Catastrophic 19 | . . . 1 5 6 5 2 Database Lockouts . | . . . . . . . . Manual 50 | . 2 . 6 14 10 8 10 Terminals 52 | . 2 . 9 14 11 6 10 Fabricators 3 | . . . . . . 1 2 Repair Stations 34 | . 1 . 6 5 . 14 8 Recycling Units 17 | . 5 . . 2 . 4 6 Scanalyzers 2 | . . . 2 . . . . Garrison Access 1 | . . . . . . 1 . Terminal Hacks 8 | . . . 3 2 2 1 . Branch Access Points 2 | . . . 1 . 1 . . Terminal Index 3 | . . . 1 . 1 1 . Recall Investigation 1 | . . . . 1 . . . Hauler Manifests 1 | . . . 1 . . . . Zone Layout 1 | . . . . 1 . . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 18 | . 1 . 3 2 . 6 6 Scan Component 9 | . . . 2 1 . 3 3 Repair 8 | . . . 1 1 . 3 3 Refit 1 | . 1 . . . . . . Recycling Unit Hacks 10 | . 4 . . 1 . 2 3 Process 1 | . 1 . . . . . . Report Inventory 4 | . 1 . . . . 1 2 Retrieve Components 5 | . 2 . . 1 . 1 1 Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks 2 | . . . . 1 . 1 . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 1 . 1 . Patch 2 | . . . . 1 . 1 . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . Used . | . . . . . . . . Hacking Detections 36 | . 2 . 6 6 5 8 9 Full Trace Events 5 | . . . 1 3 . 1 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 8 | . . . 1 1 . 3 3 Time 325 | . . . 26 32 . 128 139 Parts Recycled . | . . . . . . . . Recycled Matter 52 | . 52 . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 17 | . 3 . . 3 . 1 10 Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 1 1 . Highest-Rated Group 62 | . . . . 62 31 31 . Highest-Rated Ally 31 | . . . . 31 31 31 . Total Orders . | . . . . . . . . Ally Attacks 44 | . . . . 37 2 5 . Total Damage 734 | . . . . 694 40 . . Kills 11 | . . . . 9 2 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Active Infowar (turns) 6804 | . . . 589 377 . 1895 3943 Sensors 966 | . . . 589 377 . . . IFF 939 | . . . . . . . 939 Jamming 3203 | . . . . . . . 3203 ECM 2630 | . . . . . . 1895 735 Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Turns Passed 11256 | 59 710 200 784 1459 770 2161 5113 Spaces Moved 3896 | 51 334 92 230 521 401 922 1345 Core 17 | 17 . . . . . . . Treads 671 | . . . . . . . 671 Legs 3208 | 34 334 92 230 521 401 922 674 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 126 130 Average Speed 177 | 96 177 190 190 191 190 138 196 Slowest Speed 570 | 120 190 190 190 470 190 193 570 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 4 47 42 30 77 74 24 27 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 . 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 176 | . . . 6 28 . 38 104 Terrain Destroyed 546 | . 48 32 121 131 . 74 140 Melee 142 | . . . . . . 38 104 Projectile 3 | . . . . 1 . 1 1 AOE 401 | . 48 32 121 130 . 35 35 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac Total 7289 | 58 426 111 505 793 405 1609 3382 Wait 2516 | . 67 12 212 86 1 491 1647 Move 3889 | 50 333 91 229 520 400 921 1345 Hop . | . . . . . . . . Pick Up 85 | 3 8 2 6 14 1 18 33 Fast Attach 57 | 4 . . 2 16 . 15 20 Attach 27 | 1 1 . 5 6 . 4 10 Detach 7 | . . . 1 3 . 1 2 Swap 114 | . 3 . 7 14 1 29 60 Drop 113 | . 1 2 4 32 . 30 44 Fire 305 | . 13 4 39 93 2 55 99 Melee 163 | . . . . . . 45 118 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 13 | . . . . 9 . . 4 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Storage -9/Recycling -7/Factory (discovered 2 exits: *Fac / Gar) -6/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 60 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 610 | -10/Materials | Discovered new exit (range 16) 746 | -10/Materials | Discovered new exit (range 6) 770 | -10/Materials | Entered Mines 926 | -10/Mines | Discovered new exit (range 13) 970 | -10/Mines | Entered Materials 970 | -9/Materials | Evolved 2 slots: Utility x2 1083 | -9/Materials | Repaired Grenade Launcher 1412 | -9/Materials | Identified exit to Mines 1412 | -9/Materials | Identified exit to Storage 1754 | -9/Materials | Entered Storage 2141 | -9/Storage | Core integrity fell below 50% 2161 | -9/Storage | Destroyed 7 combat bots 2170 | -9/Storage | Lost 4 parts (1n2u1w) 2668 | -9/Storage | Garrison activated, responded to threat 2786 | -9/Storage | Build established: Scavenger-Mutant 2926 | -9/Storage | Repaired Hrd. Light Armor Plating 2973 | -9/Storage | Met a pair of Derelict thieves 3207 | -9/Storage | Discovered new exit (range 3) 3213 | -9/Storage | Entered Recycling 3213 | -9/Recycling | Accompanied by 1 ally 3735 | -9/Recycling | Discovered new exit (range 15) 3983 | -9/Recycling | Entered Factory 3983 | -7/Factory | Accompanied by 1 ally 3983 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4053 | -7/Factory | Repaired Med. Storage Unit 4118 | -7/Factory | Repaired Adv. Beam Cannon 4799 | -7/Factory | Identified exit to Garrison 5253 | -7/Factory | Build established: Mutant 5777 | -7/Factory | Repaired Adv. Beam Cannon 6133 | -7/Factory | Discovered new exit (range 9) 6144 | -7/Factory | Entered another Factory area 6144 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 6298 | -6/Factory | Spotted B-75 Beast 6327 | -6/Factory | Destroyed B-75 Beast 6481 | -6/Factory | Repaired Imp. Titanium Leg 6534 | -6/Factory | Repaired Adv. Beam Cannon 9994 | -6/Factory | First assault squad dispatched 10232 | -6/Factory | Repaired Hvy. Missile Launcher 11174 | -6/Factory | Core integrity fell below 50% 11180 | -6/Factory | Core integrity fell below 20% 11195 | -6/Factory | Lost 4 parts (1p1n2w) 11258 | -6/Factory | Core destroyed Last Messages --------------- 11234_ G-50 Soldier destroyed. 11235_ Power failure, Lgt. Nuclear Core shutdown. 11235_ Power failure, Angular Momentum Engine shutdown. 11235_ I-36 Angel distress signal jammed. 11236_ Transmission Jammer destroyed. 11241_ Power failure, Lgt. Nuclear Core shutdown. 11244_ U-05 Engineer builds a Wall. 11250_ System corrupted: Plasma Rifle failed to cycle. 11252_ Neutrino Reactor explodes. 11252_ Power failure, Lgt. Nuclear Core shutdown. 11252_ Neutrino Reactor explodes. 11252_ Door malfunctions. 11253_ Arm. Treads destroyed. 11256_ Power failure, Lgt. Nuclear Core shutdown. 11256_ Overheating: Lgt. Nuclear Core damaged (-1). 11256_ Adv. Heat Sink fried. 11256_ G-67 Veteran destroyed. 11256_ Switching to secondary target: P-60 Hacker. 11257_ Power failure, Angular Momentum Engine shutdown. 11258_ Overheating: Core damaged (-102). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????###########?#################### | | ?????????# #?# / # | | ?????????# [ ### # ! | | ?????????# !* %/"/ " | | ?????????# ! =%= /### # ! | | ??????########i###########+########+##### | | ??????# ! #=p@ % ???? | | ??????# !#g%m!= #?????? ##???? | | ??????# """ #=%* #?????? ?????? | | ??????# """ + [* #?????? ?????? | | ??????# """ # [#??????#?????? | | ??????# # #????????????? | | ??????######## #????????????? | | ?????????????# #????????????? | | ?????????????# #????????????? | | ????????###??# / ???????????? | | #########"#### #????????????? | | # = #"## #????????????? | | # """ " % #????????????? | | # "T" # """ """ #????????????? | | # # """ """??#####????????? | | # # """ """? ???????? | | # # ???????? | | # """" # """ """ ???????? | | # """" + """ """ ???????? | | # """" # """ """ ????????? | | #! """" # ??????????? | | # # ????????????? | | # """" #######+### #?????????????? | | # """" " # #?????????????? | | # """" # # #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 44 Energy Capacity 700 Matter Stores 352 Matter Capacity 400 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Base Temperature (-) 150 Armor Coverage 300 Evasion (%) 55 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- Datajack | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Grenade Launcher | 23% | -9/Materials Hrd. Light Armor Plating | 24% | -9/Storage Med. Storage Unit | 55% | -7/Factory Adv. Beam Cannon | 57% | -7/Factory Adv. Beam Cannon | 72% | -7/Factory Imp. Titanium Leg | 35% | -6/Factory Adv. Beam Cannon | 53% | -6/Factory Hvy. Missile Launcher | 36% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! \\IAMDERELICT Challenges ------------ None Game ------ Seed ScrapoidDirectedPod Manual? 0 Play Time 01:57:07 Cumulative 30.5 hours Start 2025.10.14 @ 05:01:19 End 2025.10.14 @ 07:11:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 26 Achievement% 22 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ee2f8647-2601-4ae2-bb15-f08141111657