Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.24 @ 22:52:54 Player: JackZewap Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (24) 120 Value Destroyed (633) 633 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 4433 Bonus ------- Aligned with FarCom 300 Cogmind --------- Core Integrity 700/700 Matter 290/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Walking (170) Ox1 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (2) --- Potential Leg > --- UTILITY (8) ------ Small Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite Heavy Armor Plating Hacking Suite > --- WEAPON (2) ------- Scythe > --- INVENTORY (8) ---- Improved Melee Analysis Suite Improved Utility Shielding Hardened Medium Armor Plating Hardlight Generator Hacking Suite Enhanced Flamer Great Maul Powered Hammer Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Potential Leg Potential Leg > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Experimental Sensor Array Improved Signal Interpreter Improved Melee Analysis Suite Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Scythe Longsword +1 > --- INVENTORY -------- Improved Melee Analysis Suite Improved Utility Shielding Hardened Medium Armor Plating Hardlight Generator Hacking Suite Enhanced Flamer Great Maul Powered Hammer [Rating: 66] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Potential Leg Treads Light Treads Leg Potential Leg Utility Small Storage Unit Device Experimental Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Heavy Armor Plating Weapon Longsword +1 Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Longsword +1 Build | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Slots Evolved 6 | . . . . . 4 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 6 | . . . . . 4 2 . Weapon . | . . . . . . . . Parts Attached 36 | 6 2 7 6 2 9 4 . Power 5 | 1 . 2 . . 1 1 . Engine 4 | 1 . 2 . . . 1 . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 7 | 2 . 1 4 . . . . Treads 5 | 2 . 1 2 . . . . Leg 2 | . . . 2 . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 14 | 1 1 1 . 2 6 3 . Device 2 | . . 1 . 1 . . . Storage 2 | 1 . . . 1 . . . Processor 6 | . 1 . . . 4 1 . Hackware 1 | . . . . . . 1 . Protection 3 | . . . . . 2 1 . Artifact . | . . . . . . . . Weapon 10 | 2 1 3 2 . 2 . . Energy Gun 3 | 1 . 1 1 . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 3 | 1 1 1 . . . . . Ballistic Cannon . | . . . . . . . . Launcher 1 | . . 1 . . . . . Special Weapon 1 | . . . . . 1 . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . 1 . 1 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . . Parts Lost 4 | . . 3 . . 1 . . Power 2 | . . 1 . . 1 . . Propulsion 1 | . . 1 . . . . . Utility 1 | . . 1 . . . . . Weapon . | . . . . . . . . Highest Loss Streak 2 | . . 2 . . 1 . . To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 92 92 100 100 99 92 92 Engine 9 | . 14 8 14 14 5 6 7 Treads 11 | . 28 27 17 . . . . Leg 11 | . . . 10 28 18 15 15 Device 9 | . . 12 14 14 9 7 7 Storage 11 | . 14 14 14 14 9 7 7 Processor 11 | . 6 . . . 26 23 23 Hackware 1 | . . . . . . 7 7 Protection 3 | . . . . . 9 7 7 Energy Gun 6 | . 1 12 14 14 . . . Ballistic Gun 7 | . 26 15 9 . . . . Slashing Weapon 8 | . . . 4 14 14 15 15 Naked Turns . | . . . . . . . . Heaviest Build 36 | 12 12 15 17 17 24 36 33 Greatest Support 60 | 40 40 40 60 60 60 60 30 Greatest Overweight (x) 4 | 1 . . 4 . . . 1 Average Overweight (x) . | . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 7 8 8 8 Most Carried 8 | 3 6 8 8 8 8 8 8 Average Carried 6 | 1 4 6 7 7 7 7 8 Final Capacity 8 | 8 8 8 8 8 8 8 8 Final Carried 8 | 3 6 8 7 8 8 8 8 Class Distribution -------------------- 48% | Mutant 26% | Assassin 25% | Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Assassin | -9/Mines Assassin | -8/Materials Gladiator | -7/Factory Gladiator | -7/Lower Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Matter Collected 672 | 239 47 128 . 130 98 30 . Remotely . | . . . . . . . . Salvage Created 862 | . 67 146 . 68 509 72 . Parts 61 | . 9 12 . 4 32 4 . Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Combat Hostiles Destroyed 15 | . 3 4 . . 8 . . Melee 8 | . . . . . 8 . . Guns 5 | . 3 2 . . . . . AOE 2 | . . 2 . . . . . Classes Destroyed 11 | . 2 3 . 1 4 1 . Worker 1 | . . . . . . 1 . Builder 1 | . . 1 . . . . . Tunneler 1 | . . 1 . . . . . Hauler 1 | . . . . . 1 . . Recycler 2 | . . . . 1 . 1 . Operator 2 | . 1 . . . 1 . . Watcher 1 | . . . . . 1 . . Swarmer 3 | . 3 . . . . . . Grunt 7 | . . 4 . . 3 . . Brawler 1 | . . . . . 1 . . Sentry 4 | . . . . . 4 . . Best Kill Streak 4 | . 3 2 . 1 4 1 . Combat Bots Only 3 | . 3 2 . . 3 . . Max Kills in Single Turn 1 | . 1 1 . 1 1 1 . Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . . . . . Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Hostile Shots Fired 75 | . 6 39 . . 24 . 6 Missed 22 | . 2 9 . . 9 . 2 Damage Taken 703 | . 32 402 . . 258 . 11 Core 136 | . . 79 . . 57 . . Absorbed by Shields . | . . . . . . . . Core Remaining (%) 85 | 100 . . . 68 89 . . Volleys Fired 31 | . 6 24 . . 1 . . Largest 2 | . 2 2 . . 1 . . Hottest 85 | . 60 85 . . 80 . . Shots Fired 41 | . 12 28 . . 1 . . Gun 35 | . 12 23 . . . . . Cannon . | . . . . . . . . Launcher 5 | . . 5 . . . . . Special 1 | . . . . . 1 . . Kinetic 29 | . 10 19 . . . . . Thermal 7 | . 2 4 . . 1 . . Explosive 5 | . . 5 . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 6 | . 2 6 . . . . . Robot Miss Streak 2 | . 1 2 . . . . . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 47 | . 6 15 . 2 19 2 3 Core Hits 32 | . 5 14 . 1 10 2 . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 2 | . . 1 . . 1 . . Burn 1 | . . 1 . . . . . Sever 1 | . . . . . 1 . . Melee Attacks 64 | . . . . 2 36 20 6 Impact . | . . . . . . . . Slashing 64 | . . . . 2 36 20 6 Piercing . | . . . . . . . . Sneak Attacks 4 | . . . . 1 1 2 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . . . 1 Damage Inflicted 1855 | . 53 415 . 149 881 215 142 Guns 199 | . 53 146 . . . . . Cannons . | . . . . . . . . Explosions 269 | . . 269 . . . . . Melee 1387 | . . . . 149 881 215 142 Ramming . | . . . . . . . . Kinetic 127 | . 32 95 . . . . . Thermal 72 | . 21 51 . . . . . Explosive 269 | . . 269 . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 1387 | . . . . 149 881 215 142 Piercing . | . . . . . . . . Highest Corruption 1 | . . . . . 1 . . Average Corruption 1 | . . . . . 1 . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 2 | . . . . . 2 . . Message Errors 1 | . . . . . 1 . . Matter Fused 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 109 | . . . . . 60 . 49 Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 109 | . . . . . 60 . 49 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 36 | . 20 34 . . 36 . . Average Temperature 11 | . 15 10 . . 22 . . Received Heat Transfer 360 | . . 261 . . 99 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . 3 . . . . . Heat Transferred 235 | . 50 185 . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen 2 | . . . . . . . 2 Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Peak Influence 199 | . 120 138 . 5 199 106 . Initial 90 | . . 46 . . 1 90 . Average 69 | . 72 75 . 3 107 70 . Maximum Alert Level . | . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . Level 1 . | . . . . . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 5 | . 1 . . . 2 2 . Investigation 1 | . . . . . 1 . . Extermination 1 | . . . . . . 1 . Reinforcement 3 | . 1 . . . 1 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Distress Signals 1 | . . . . . 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 29 | . 6 4 . . 13 1 5 Peak Tracking Total 3 | . 2 2 . . 3 2 3 Tactical Retreats 1 | . . . . . 1 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Machines Disabled . | . . . . . . . . Max in Single Turn . | . . . . . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Machines Accessed 5 | . . . 2 . 1 2 . Terminals 1 | . . . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 9 | . . . 2 . 3 4 . Successful 4 | . . . 2 . . 2 . Failed 5 | . . . . . 3 2 . Catastrophic 1 | . . . . . 1 . . Database Lockouts . | . . . . . . . . Manual 3 | . . . 1 . . 2 . Terminals 2 | . . . . . . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . . . 2 . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . . . 3 . . Terminal Hacks 2 | . . . 2 . . . . Record 1 | . . . 1 . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . Report Inventory 1 | . . . . . . 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 3 | . . . . . 1 2 . Full Trace Events 1 | . . . . . 1 . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 1 | . . . . . . 1 . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Total Allies 4 | . . 4 . . . . . Largest Group 4 | . . 4 . . . . . Highest-Rated Group 71 | . . 71 . . . . . Highest-Rated Ally 31 | . . 31 . . . . . Total Orders . | . . . . . . . . Ally Attacks 5 | . . 5 . . . . . Total Damage 46 | . . 46 . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Turns Passed 3024 | 90 313 674 329 380 670 555 13 Spaces Moved 2139 | 51 147 367 251 406 444 472 1 Core 4 | 3 . . 1 . . . . Treads 687 | 48 147 367 125 . . . . Legs 1448 | . . . 125 406 444 472 1 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 45 | 50 160 160 90 90 45 45 170 Average Speed 111 | 154 160 160 125 90 88 88 170 Slowest Speed 250 | 160 160 160 250 90 90 90 170 Overloaded Moves 27 | . . . . . 11 16 . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 37 | 4 28 77 61 67 43 15 1 Regions Visited 7 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched 4 | . . 2 . 2 . . . Spaces Dug 29 | . . . . . 14 15 . Terrain Destroyed 48 | . . 19 . . 14 15 . Melee 29 | . . . . . 14 15 . Projectile . | . . . . . . . . AOE 19 | . . 19 . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Total 2668 | 59 214 428 265 421 682 593 6 Wait 357 | . 57 27 . . 184 89 . Move 2132 | 50 146 366 250 405 443 471 1 Hop . | . . . . . . . . Pick Up 26 | 3 2 2 1 7 5 6 . Fast Attach 23 | 6 2 3 6 2 4 . . Attach 6 | . . 1 . . 3 2 . Detach 5 | . 1 1 . . 2 1 . Swap 7 | . . 3 . . 2 2 . Drop 23 | . . 1 8 5 4 5 . Fire 31 | . 6 24 . . 1 . . Melee 58 | . . . . 2 34 17 5 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 16) 91 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 8) 404 | -10/Materials | Entered Mines 639 | -10/Mines | Received a Mining Laser from a helpful Derelict 675 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 778 | -10/Mines | Assembled infested the area 841 | -10/Mines | Lost 4 allies 1017 | -10/Mines | Learned 2 Materials zone layouts 1070 | -10/Mines | Discovered new exit (range 5) 1078 | -10/Mines | Entered Exiles 1099 | -10/Exiles | Discovered new exit (range 15) 1122 | -10/Exiles | Met 8R-AWN 1144 | -10/Exiles | Met EX-HEX 1190 | -10/Exiles | Met EX-BIN 1221 | -10/Exiles | Aligned with FarCom system 1222 | -10/Exiles | Given EX-Vault access code 1266 | -10/Exiles | Opened EX-Vault 1286 | -10/Exiles | Found Potential Leg 1288 | -10/Exiles | Found Potential Leg 1297 | -10/Exiles | Found Longsword +1 1316 | -10/Exiles | Found Modified TNC 1337 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1363 | -10/Exiles | Met EX-DEC 1395 | -10/Exiles | Discovered new exit (range 11) 1407 | -10/Exiles | Stole three prototypes: Potential Leg, Longsword +1, Modified TNC 1407 | -10/Exiles | Entered Mines 1417 | -9/Mines | Learned location of 1 exit from Proximity Caves 1441 | -9/Mines | Met a Derelict bent on vengeance 1480 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1482 | -9/Mines | Found Prototype Device 1482 | -9/Mines | Identified Exp. Sensor Array 1708 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1769 | -9/Mines | Build established: Assassin 1782 | -9/Mines | Discovered new exit (range 6) 1787 | -9/Mines | Entered Materials 1787 | -8/Materials | Evolved 4 slots: Utility x4 2447 | -8/Materials | Discovered new exit (range 9) 2454 | -8/Materials | Identified exit to Factory 2457 | -8/Materials | Entered Factory 2457 | -7/Factory | Evolved 2 slots: Utility x2 2459 | -7/Factory | FarCom data flow suspended 2572 | -7/Factory | Build established: Gladiator 3002 | -7/Factory | Discovered new exit (range 11) 3011 | -7/Factory | Identified exit to Lower Caves 3012 | -7/Factory | Entered Lower Caves 3012 | -7/Lower Caves | Spotted GB-B55(f) 3012 | -7/Lower Caves | Spotted 5L-NHW(f) 3014 | -7/Lower Caves | Encountered a Master Thief 3014 | -7/Lower Caves | Encountered a Master Thief 3016 | -7/Lower Caves | Spotted 7T-HK8(f) 3017 | -7/Lower Caves | Encountered a Master Thief 3020 | -7/Lower Caves | Longsword +1 stolen by Master Thief 3021 | -7/Lower Caves | Potential Leg stolen by Master Thief 3025 | -7/Lower Caves | Self-destructed Last Messages --------------- 02986_ ALERT: All DSF locations entering lockdown mode. 02989_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F010. 02990_ Sneak attack on K-01 Serf. 02990_ K-01 Serf destroyed. 02992_ K-01 Serf collects debris. 02994_ R-06 Scavenger collects Wheel. 02995_ K-01 Serf collects debris. 02998_ R-06 Scavenger collects Lgt. Ion Engine. 03002_ EXIT=FOUND 03011_ EXIT=IDENTIFIED: LOWER CAVES LOCATION=LOWER CAVES GOAL=ESCAPE 03014_ GB-B55(f): "Someone's put a hefty bounty on whatever we can steal from you!" 03014_ Scythe follow-up attack on 5L-NHW(f). 03017_ Destroyed Reaction Control System. 03019_ Destroyed Mak. Cloaking Device. 03020_ Longsword +1 ripped off. 03021_ Potential Leg ripped off. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????###????????????????????? | | ???????????????????????? #????????????????????? | | ???????????????????????? #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ????????????????????????# #????????????????????? | | ???????????????????????## ##???????????????????? | | ??????????????????????## #???????????????????? | | ??????????????????????# @ #???????????????????? | | ??????????????????# #???????????????????? | | ?????????????????#f ##???????????????????? | | ???????????????# ##????????????????????? | | ??????????????# # ######?????????????????????? | | ????????????# ??# ????????????????????????????? | | ??????????? ????#?????????????????????????????? | | ??????????#????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 39 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 66 Targeting Accuracy 5 Melee Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockBiometalCore Manual? 0 Play Time 00:21:03 Cumulative 92.0 hours Start 2024.06.23 @ 23:21:49 End 2024.06.24 @ 22:52:54 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 101 Adventurer 6 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 52 Achievement% 38 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3cd30469-8e04-4e89-8635-84c49f2845f9