Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.08 @ 06:44:16 Player: Calazard Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (51) 255 Value Destroyed (1508) 1508 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (755) 755 TOTAL SCORE: 5338 Bonus ------- Pacifist 200 High Alert Combat Kills 4 Follower Combat Kills 91 Entered DSFs 500 Friendly Fire -40 Cogmind --------- Core Integrity 0/700 Matter 181/300 Energy 89/160 System Corruption 12% Temperature Critical (1947) Movement Walking (270) Ox2 Location -7/DSF Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- Improved VSS Leg > --- UTILITY (6) ------ Improved Cooling System Improved Cooling System Large Storage Unit Active Sensor Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Improved VSS Leg Improved VSS Leg Advanced Heat Sink Medium Storage Unit Core Analyzer Core Analyzer Microactuators Microactuators Hacking Suite Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved VSS Leg Improved VSS Leg Improved VSS Leg > --- UTILITY ---------- Improved Cooling System Improved Cooling System Large Storage Unit Active Sensor Suite > --- WEAPON ----------- Minigun Gauss Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Improved Deuterium Engine Improved VSS Leg Improved VSS Leg Advanced Heat Sink Medium Storage Unit Core Analyzer Core Analyzer Microactuators Microactuators Hacking Suite [Rating: 65] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Medium Armor Plating Weapon Great Maul Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac DSF Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 1 | . . 1 . . . . Utility 4 | . . 1 . 1 2 . Weapon 1 | . . . . 1 . . Parts Attached 65 | 6 6 17 4 12 5 15 Power 8 | 1 1 3 . 1 . 2 Engine 5 | 1 1 3 . . . . Core 3 | . . . . 1 . 2 Reactor . | . . . . . . . Propulsion 24 | 2 2 6 . 5 1 8 Treads 9 | . . . . 5 1 3 Leg 13 | 2 2 4 . . . 5 Wheel 2 | . . 2 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 2 2 2 2 4 3 Device 7 | . . 1 . 1 2 3 Storage 2 | 1 1 . . . . . Processor 2 | . . 1 . . 1 . Hackware 3 | . . . 1 1 1 . Protection 2 | . 1 . 1 . . . Artifact . | . . . . . . . Weapon 17 | 2 1 6 2 4 . 2 Energy Gun . | . . . . . . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 5 | 2 1 1 . . . 1 Ballistic Cannon 1 | . . . . . . 1 Launcher 6 | . . 5 . 1 . . Special Weapon . | . . . . . . . Impact Weapon 3 | . . . . 3 . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . . . 1 . . . Unidentified Prototypes 2 | . . 1 . . . 1 Parts Lost 17 | . . 7 . 2 . 8 Power 3 | . . 2 . . . 1 Propulsion 4 | . . 2 . . . 2 Utility 6 | . . . . 1 . 5 Weapon 4 | . . 3 . 1 . . Highest Loss Streak 6 | . . 6 . 1 . 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 90 | . 98 87 87 97 100 76 Engine 5 | . 14 9 11 . . . Core 4 | . . . . 8 7 6 Treads 10 | . . . . 23 23 10 Leg 10 | . 26 24 . . . 8 Wheel 3 | . . 2 22 2 . . Device 7 | . . 5 . 9 12 9 Storage 9 | . 14 11 11 9 7 7 Processor 3 | . . 8 . . 7 3 Hackware 8 | . . . 10 11 17 12 Protection 5 | . 13 5 10 5 . . Energy Cannon 2 | . . . 10 3 . . Ballistic Gun 6 | . 28 12 . . . 4 Launcher 3 | . . 6 . 5 . . Impact Weapon 6 | . . . . 12 23 4 Special Melee Weapon 2 | . . . 10 4 . . Naked Turns . | . . . . . . . Heaviest Build 47 | 12 34 35 40 47 41 43 Greatest Support 56 | 20 20 30 20 56 48 48 Greatest Overweight (x) 3 | 3 3 2 1 2 1 2 Average Overweight (x) . | . . . 1 . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 Most Carried 15 | 6 9 15 9 15 15 15 Average Carried 11 | 2 8 11 4 12 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 Final Carried 15 | 6 9 9 6 15 15 12 Class Distribution -------------------- 69% | Mutant 16% | Hacker-Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hacker-Mutant | -7/DSF Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac DSF Matter Collected 1128 | 118 . 231 210 130 . 439 Remotely . | . . . . . . . Salvage Created 1461 | . . 287 154 527 . 493 Parts 99 | . . 32 11 34 . 22 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac DSF Combat Hostiles Destroyed 37 | . . 7 6 14 . 10 Melee 4 | . . . . 3 . 1 Guns 2 | . . 1 . . . 1 Cannons 12 | . . . 3 1 . 8 AOE 18 | . . 6 3 9 . . Classes Destroyed 12 | . . 6 . 4 . 2 Worker 5 | . . 3 . 2 . . Builder 3 | . . 2 . 1 . . Mechanic 1 | . . . . 1 . . Operator 4 | . . 1 . 3 . . Watcher 1 | . . . . 1 . . Swarmer 13 | . . 5 4 4 . . Grunt 11 | . . 1 2 6 . 2 Brawler 2 | . . . . 1 . 1 Sentry 3 | . . 1 . 2 . . Specialist 5 | . . . . . . 5 Hunter 2 | . . . . 1 . 1 Heavy 1 | . . . . . . 1 Best Kill Streak 9 | . . 5 8 9 . 3 Combat Bots Only 6 | . . 3 6 6 . 3 Max Kills in Single Turn 5 | . . 4 3 5 . 1 Gunslinging . | . . . . . . . Exploded 4 | . . 3 3 4 . . Melee 1 | . . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac DSF Damage Taken 3522 | . 179 756 72 851 217 1447 Core 1155 | . 33 249 6 162 23 682 Absorbed by Shields . | . . . . . . . Core Remaining (%) 73 | 100 86 . 36 70 . . Volleys Fired 71 | . . 19 7 17 . 28 Largest 2 | . . 2 1 2 . 2 Hottest 101 | . . 66 68 101 . 73 Shots Fired 104 | . . 28 7 19 . 50 Gun 35 | . . 10 . . . 25 Cannon 39 | . . . 6 8 . 25 Launcher 30 | . . 18 1 11 . . Special . | . . . . . . . Kinetic 60 | . . 10 . . . 50 Thermal 14 | . . . 6 8 . . Explosive 11 | . . . . 11 . . Electromagnetic 19 | . . 18 1 . . . Robot Hit Streak 7 | . . 6 6 2 . 7 Robot Miss Streak 6 | . . 6 3 4 . 2 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 76 | . . 10 7 20 . 39 Core Hits 69 | . . 17 6 30 . 16 Critical Kills . | . . . . . . . Critical Parts Destroyed 3 | . . . . 2 . 1 Critical Strikes 6 | . . . . 2 . 4 Blast 3 | . . . . . . 3 Smash 3 | . . . . 2 . 1 Melee Attacks 35 | . . . 2 25 . 8 Impact 30 | . . . . 22 . 8 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . . . 4 . . Combat Hostiles . | . . . . . . . Follow-up Attacks 3 | . . . . 1 . 2 Damage Inflicted 3216 | . . 554 180 1407 . 1075 Guns 354 | . . 59 . . . 295 Cannons 757 | . . . 122 83 . 552 Explosions 1450 | . . 493 58 899 . . Melee 653 | . . . . 425 . 228 Ramming 2 | . . 2 . . . . Kinetic 906 | . . 59 . . . 847 Thermal 242 | . . 37 122 83 . . Explosive 899 | . . . . 899 . . Electromagnetic 514 | . . 456 58 . . . Impact 653 | . . . . 425 . 228 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 12 | . . . . . . 12 Average Corruption 11 | . . . . . . 11 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . . . . . . 10 Message Errors 3 | . . . . . . 3 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 2 | . . . . . . 2 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 219 | . . 43 . 116 . 60 Projectiles . | . . . . . . . Explosions 71 | . . 43 . 28 . . Melee 148 | . . . . 88 . 60 Knockbacks 9 | . . . . 3 . 6 Impact 6 | . . . . 3 . 3 Kinetic 3 | . . . . . . 3 Secondary . | . . . . . . . Self-Inflicted Damage 243 | . . 167 25 51 . . Shots 14 | . . 11 2 1 . . Rammed . | . . . . . . . Targets Rammed 1 | . . 1 . . . . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 1947 | . . 8 108 24 . 1947 Average Temperature 370 | . . 6 51 11 . 592 Received Heat Transfer 726 | . 96 189 18 279 . 144 Effects 37 | . . . . . . 37 Shutdowns 4 | . . . . . . 4 Energy Bleed 2 | . . . . . . 2 Interference 5 | . . . . . . 5 Matter Decay 3 | . . . . . . 3 Short Circuit 2 | . . . . . . 2 Damage (minor) 3 | . . . . . . 3 Damage (major) 15 | . . . . . . 15 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . . 4 . . Impact Corruptions 4 | . . . . 3 . 1 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 470 | . . 100 222 148 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . . 4 1 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac DSF Peak Influence 491 | . 30 215 313 491 185 324 Initial 182 | . . 12 83 121 182 129 Average 169 | . 14 51 222 292 182 234 Maximum Alert Level 2 | . . 1 1 2 . 1 Low Security (%) 63 | 100 100 97 43 22 100 39 Level 1 32 | . . 2 56 63 . 60 Level 2 3 | . . . . 14 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Sterilizations 1 | . . . . . . 1 Squads Dispatched 7 | . 1 2 . 2 . 2 Investigation 1 | . . . . 1 . . Extermination . | . . . . . . . Reinforcement 6 | . 1 2 . 1 . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac DSF Distress Signals 6 | . . 3 . 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 57 | . 2 14 5 26 . 10 Peak Tracking Total 7 | . 2 7 4 6 . 3 Tactical Retreats 5 | . . 1 . 3 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac DSF Traps Triggered 9 | . 2 3 . 1 1 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac DSF Machines Disabled 7 | . . 1 . 4 . 2 Max in Single Turn 1 | . . 1 . 1 . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac DSF Machines Accessed 12 | . . 3 1 6 2 . Terminals 9 | . . 2 1 4 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . 1 . 1 . . Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 35 | . . 12 5 16 2 . Successful 21 | . . 8 1 11 1 . Failed 14 | . . 4 4 5 1 . Catastrophic 1 | . . . 1 . . . Database Lockouts . | . . . . . . . Manual 11 | . . 2 4 4 1 . Terminals 28 | . . 9 5 12 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . . 3 . 2 . . Scanalyzers 2 | . . . . 2 . . Garrison Access . | . . . . . . . Terminal Hacks 14 | . . 5 1 7 1 . Prototype ID Bank 2 | . . 2 . . . . Open DSF 1 | . . . . . 1 . Level Access Points 1 | . . . . 1 . . Branch Access Points 1 | . . . . 1 . . Emergency Access Points 1 | . . . . 1 . . Terminal Index 2 | . . 1 . 1 . . Unreport Threat 1 | . . . . 1 . . Locate Traps 1 | . . 1 . . . . Zone Layout 4 | . . 1 1 2 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 5 | . . 3 . 2 . . Process 2 | . . 1 . 1 . . Report Inventory 1 | . . 1 . . . . Retrieve Matter 2 | . . 1 . 1 . . Scanalyzer 2 | . . . . 2 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used 1 | . . . . 1 . . Hacking Detections 9 | . . 3 1 4 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter 185 | . . 34 . 151 . . Retrieved Matter 245 | . . 34 . 211 . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked 4 | . . . 1 3 . . Non-combat 3 | . . . . 3 . . Combat 1 | . . . 1 . . . Robot Hacks Applied 4 | . . . 1 3 . . parse_system 2 | . . . 1 1 . . no_distress 1 | . . . . 1 . . find_recycling 1 | . . . . 1 . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac DSF Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 1 . . Highest-Rated Group 31 | . . . 31 31 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders . | . . . . . . . Ally Attacks 33 | . . . 6 27 . . Total Damage 384 | . . . 107 277 . . Kills 5 | . . . 3 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac DSF Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac DSF Turns Passed 2543 | 63 235 675 214 697 241 418 Spaces Moved 1320 | 38 125 352 194 361 111 139 Core 8 | 8 . . . . . . Treads 461 | . . . . 286 111 64 Legs 523 | 30 125 293 . . . 75 Wheels 328 | . . 59 194 75 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 95 95 110 160 90 Average Speed 156 | 129 175 163 95 149 209 190 Slowest Speed 330 | 200 330 260 95 160 240 270 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 3 27 29 46 38 5 81 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . . . 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 61 | . . 15 4 42 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 61 | . . 15 4 42 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac DSF Total 1656 | 49 141 419 217 468 121 241 Wait 70 | . 1 20 5 18 . 26 Move 1314 | 37 124 351 193 360 110 139 Hop . | . . . . . . . Pick Up 56 | 6 6 8 2 26 3 5 Fast Attach 33 | 6 5 8 . 3 1 10 Attach 26 | . . 8 4 7 3 4 Detach 1 | . . . . . 1 . Swap 6 | . 1 1 . 2 1 1 Drop 46 | . 4 3 4 15 2 18 Fire 71 | . . 19 7 17 . 28 Melee 27 | . . . 2 20 . 5 Ram . | . . . . . . . Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis 2 | . . . . . . 2 Rewire 3 | . . . . . . 3 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 13) 299 | -10/Materials | Entered another Materials area 299 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 310 | -9/Materials | Build established: Mutant 907 | -9/Materials | Core integrity fell below 50% 915 | -9/Materials | Lost 6 parts (2p2n2w) 965 | -9/Materials | Discovered new exit (range 10) 974 | -9/Materials | Entered Mines 975 | -9/Mines | Escorted by a lone wolf Derelict 1007 | -9/Mines | Learned 4 Materials zone layouts 1116 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1155 | -9/Mines | Learned Materials emergency access door positions 1157 | -9/Mines | Discovered new exit (range 6) 1188 | -9/Mines | Entered Materials 1188 | -8/Materials | Accompanied by 1 ally 1188 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1720 | -8/Materials | Identified exit to Factory 1885 | -8/Materials | Entered Factory 1885 | -7/Factory | Evolved 2 slots: Utility x2 2080 | -7/Factory | Identified exit to DSF 2126 | -7/Factory | Entered DSF 2213 | -7/DSF | Additional patrols routed to DSF 2347 | -7/DSF | Core integrity fell below 50% 2355 | -7/DSF | System corruption reached 10% 2367 | -7/DSF | Sterilization system engaged 2380 | -7/DSF | Found Prototype Device 2380 | -7/DSF | Identified Active Sensor Suite 2385 | -7/DSF | Lost 6 parts (1p5u) 2387 | -7/DSF | Ambient heat levels rising (+10) 2402 | -7/DSF | Ambient heat levels rising (+10) 2417 | -7/DSF | Ambient heat levels rising (+10) 2432 | -7/DSF | Ambient heat levels rising (+10) 2447 | -7/DSF | Ambient heat levels rising (+10) 2462 | -7/DSF | Ambient heat levels rising (+10) 2477 | -7/DSF | Ambient heat levels rising (+10) 2492 | -7/DSF | Ambient heat levels rising (+10) 2507 | -7/DSF | Ambient heat levels rising (+10) 2515 | -7/DSF | Core integrity fell below 20% 2522 | -7/DSF | Ambient heat levels rising (+10) 2537 | -7/DSF | Ambient heat levels rising (+10) 2538 | -7/DSF | Discovered new exit (range 14) 2545 | -7/DSF | Core destroyed Last Messages --------------- 02532_ Overheating: Imp. VSS Leg damaged (-20). 02533_ Imp. VSS Leg broken. 02533_ Overheating: Short circuit. 02534_ Overheating: Lgt. Nuclear Core damaged (-1). 02534_ Overheating: Imp. VSS Leg damaged (-10). 02536_ Power failure, Lgt. Nuclear Core shutdown. 02536_ System corrupted: Energy discharge (-56). 02536_ Dropped Broken Imp. VSS Leg. 02537_ Overheating: System interference. 02537_ Imp. Cooling System temporarily disabled. 02537_ ALERT: Ambient heat levels +10. 02537_ Dropped Gauss Cannon. 02537_ Dropped Minigun. 02538_ Overheating: Active Sensor Suite damaged (-32). 02538_ EXIT=FOUND 02539_ Overheating: System interference. 02539_ Imp. Cooling System temporarily disabled. 02541_ Overheating: Energy bleed (-11). 02544_ Overheating: Matter decay (-42). 02545_ Overheating: Core damaged (-98). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????#########???????????????? | | ?????????????#??#####]]!!!==#???????????????? | | ???????"""%"##//#///#]]!!!==#???????????????? | | ???????""<% #???????????????? | | ???????"" @ ] #???????????????? | | ????????????## #///###== ###???????????????? | | ????????????????#///###[ ###???????????????? | | ????????????????###?#!! !!#???????????????? | | ????????????????????#!! !!#???????????????? | | ????????????????????#!! !!#???????????????? | | ????????????????????###= ###???????????????? | | ????????????????????# = !!#???????????????? | | ????????????????????# = !!#???????????????? | | ????????????????????#=== !!#???????????????? | | ????????????????????### #################?? | | ????????????????#????## %### # =## #?? | | ????????? ## #!!!##% % ## # ==## #?? | | ????????! *%! [ [ ^** ==#?? | | ????????! ! %=*! ! =%! ==#?? | | ????????! % % =! =[==% ==#?? | | ???????? ##!!!#!!!## [##!!!#% ## % #?? | | ???????? ##!??#!!!?##% %###!!!# ## #?? | | ???????## ##???###??## ############ ###?? | | ???????#! ????????!! ==???????#!! #??? | | ????????! ????????#!! =????????#!! #??? | | ????????! ????????#!! ==???????#!! #??? | | ???????## ###??????### ###??????### ##??? | | ???????#! !!???????# #??????#!! #??? | | ???????#! !????????# #??????#!! #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 85 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Aerolev Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key I Spy Let's See Who's Tougher Safety First Challenges ------------ None Game ------ Seed ResetElectronGun Manual? 0 Play Time 00:38:45 Cumulative 12.4 hours Start 2022.07.08 @ 06:07:02 End 2022.07.08 @ 06:44:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 15 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 17057e1e-9951-4d9c-ace1-9af537fa7393