Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.04 @ 17:46:48 Player: Azken Zutik Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1325) 1325 TOTAL SCORE: 4525 Bonus ------- Pacifist 1325 Cogmind --------- Core Integrity 850/850 Matter 287/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- Light Treads > --- UTILITY (3) ------ Machine Analyzer System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Light Treads Wheel Compact Wheel Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Light Treads Medium Treads > --- UTILITY ---------- Machine Analyzer > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Ion Engine Light Treads Wheel Compact Wheel [Rating: 8] Favorites ----------- Power None Propulsion Light Treads Treads Light Treads Utility Machine Analyzer Processor Machine Analyzer Hackware System Shield Weapon None Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Slots Evolved 8 | . . 2 2 2 2 . Power 2 | . . . 1 . 1 . Propulsion 5 | . . 2 1 1 1 . Utility 1 | . . . . 1 . . Weapon . | . . . . . . . Parts Attached 4 | . . . . 4 . . Power . | . . . . . . . Engine . | . . . . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 2 | . . . . 2 . . Treads 2 | . . . . 2 . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 2 | . . . . 2 . . Device . | . . . . . . . Storage . | . . . . . . . Processor 1 | . . . . 1 . . Hackware 1 | . . . . 1 . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon . | . . . . . . . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 1 | . . . . 1 . . Power . | . . . . . . . Propulsion 1 | . . . . 1 . . Utility . | . . . . . . . Weapon . | . . . . . . . Highest Loss Streak 1 | . . . . 1 . . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 6 | . . . . 11 20 . Treads 3 | . . . . 8 6 . Processor 1 | . . . . 2 6 . Naked Turns 221 | . 41 80 90 10 . . Heaviest Build . | . . . . . . . Greatest Support 20 | 3 3 3 3 20 3 . Greatest Overweight (x) . | . . . . . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 . Average Capacity 5 | 5 5 5 5 5 5 . Most Carried 5 | 5 5 5 5 5 4 . Average Carried 4 | 5 5 5 5 4 4 . Final Capacity 5 | 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 4 4 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Matter Collected 200 | 200 . . . . . . Remotely . | . . . . . . . Salvage Created . | . . . . . . . Parts . | . . . . . . . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Combat Hostiles Destroyed . | . . . . . . . Classes Destroyed . | . . . . . . . Best Kill Streak . | . . . . . . . Combat Bots Only . | . . . . . . . Max Kills in Single Turn . | . . . . . . . Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Damage Taken 1168 | . . 223 488 457 . . Core 846 | . . 223 488 135 . . Absorbed by Shields 10 | . . . . 10 . . Core Remaining (%) 67 | 100 100 44 11 80 . . Volleys Fired . | . . . . . . . Largest . | . . . . . . . Hottest . | . . . . . . . Shots Fired . | . . . . . . . Gun . | . . . . . . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak . | . . . . . . . Robot Miss Streak . | . . . . . . . Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots . | . . . . . . . Core Hits 2 | . . . 1 1 . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 40 | . . 18 3 19 . . Guns . | . . . . . . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 40 | . . 18 3 19 . . Kinetic . | . . . . . . . Thermal . | . . . . . . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . . 1 . . Average Corruption 1 | . . . . 1 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 18 | . . 8 1 9 . . Shots . | . . . . . . . Rammed 14 | . . 4 3 7 . . Targets Rammed 14 | . . 4 3 7 . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature . | . . . . . . . Average Temperature . | . . . . . . . Received Heat Transfer 324 | . . 81 81 162 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Peak Influence 280 | . 45 132 265 280 137 . Initial 137 | . . 18 55 120 137 . Average 120 | . 17 53 122 182 137 . Maximum Alert Level 1 | . . . 1 1 . . Low Security (%) 79 | 100 100 100 87 51 100 . Level 1 20 | . . . 12 48 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . 1 2 2 3 1 . Investigation 4 | . . 1 1 1 1 . Extermination . | . . . . . . . Reinforcement 5 | . 1 1 1 2 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Distress Signals 4 | . . 1 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 42 | . 4 12 14 12 . . Peak Tracking Total 13 | . 3 12 13 6 . . Tactical Retreats 7 | . . 1 3 3 . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Traps Triggered 5 | . . 1 1 2 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Machines Accessed 7 | . 1 1 2 2 1 . Terminals 7 | . 1 1 2 2 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 19 | . 5 3 4 4 3 . Successful 4 | . . 1 . 3 . . Failed 15 | . 5 2 4 1 3 . Catastrophic 7 | . 1 1 3 1 1 . Database Lockouts . | . . . . . . . Manual 14 | . 5 3 4 2 . . Terminals 19 | . 5 3 4 4 3 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . . 1 . 2 . . Level Access Points 2 | . . 1 . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . . 1 . . Terminals 1 | . . . . 1 . . Botnet 1 | . . . . 1 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 1 . 2 2 1 . Full Trace Events 4 | . 1 . 2 . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Turns Passed 401 | 1 41 80 90 143 46 . Spaces Moved 754 | 3 82 151 173 254 91 . Core 753 | 3 82 151 173 253 91 . Treads 1 | . . . . 1 . . Legs . | . . . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 50 50 50 50 50 . Average Speed 50 | 50 50 50 50 50 50 . Slowest Speed 160 | 50 50 50 50 160 50 . Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 15 | 2 26 26 31 13 5 2 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 . 1 . . Unknown Exits Taken 4 | 1 1 . 1 . 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Total 768 | 2 81 154 175 266 90 . Wait . | . . . . . . . Move 748 | 2 81 150 172 253 90 . Hop . | . . . . . . . Pick Up . | . . . . . . . Fast Attach 3 | . . . . 3 . . Attach 1 | . . . . 1 . . Detach . | . . . . . . . Swap . | . . . . . . . Drop . | . . . . . . . Fire . | . . . . . . . Melee . | . . . . . . . Ram 14 | . . 4 3 7 . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis 2 | . . . . 2 . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -6/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 1 | -11/Scrapyard | Discovered new exit (range 0) 2 | -11/Scrapyard | Entered Materials 29 | -10/Materials | Discovered new exit (range 11) 41 | -10/Materials | Discovered new exit (range 5) 43 | -10/Materials | Entered another Materials area 43 | -9/Materials | Evolved 2 slots: Propulsion x2 73 | -9/Materials | Identified exit to Materials 111 | -9/Materials | Discovered new exit (range 16) 123 | -9/Materials | Core integrity fell below 50% 123 | -9/Materials | Entered another Materials area 123 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 161 | -8/Materials | Core integrity fell below 50% 185 | -8/Materials | Core integrity fell below 20% 205 | -8/Materials | Discovered new exit (range 15) 213 | -8/Materials | Entered Factory 213 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 286 | -7/Factory | Identified exit to Factory 315 | -7/Factory | Build established: Mutant 356 | -7/Factory | Entered another Factory area 356 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 396 | -6/Factory | Discovered new exit (range 12) 402 | -6/Factory | Entered Lower Caves 402 | -6/Lower Caves | Self-destructed Last Messages --------------- 00336_ Repair Station x1 00346_ Acquired System Shield. PARAMETERS=POWER+1,PROPULSION+1 LOCATION=FACTORY GOAL=ESCAPE 00373_ K-01 Serf pushes I-36 Angel. 00380_ >> Machine Analyzer network decryption results: 00380_ Terminal x2 00380_ K-01 Serf pushes I-36 Angel. 00382_ Triggered Blade Trap. 00382_ Massive razor-sharp blades shoot up from within the floor. 00383_ K-01 Serf pushes I-36 Angel. 00387_ >> Machine Analyzer network decryption results: 00387_ Fabricator x3 00388_ Connecting with Terminal... 00388_ ALERT: Suspicious activity at Terminal F019. Dispatching Investigation squad. 00396_ EXIT=FOUND LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????????????####???????????????????? | | ???????????????????????## ##########??????????? | | ????????????????????#### #??????????? | | ????????????????????# @ #??????????? | | ??????????????????# " """ #??????????? | | ?????????????????# #### """""""?????????????? | | ?????????????????# ?????# """"""??????????????? | | ????????????????????????# " "???????????????? | | ????????????????????????## ??????????????? | | ?????????????????????????? ??????????????? | | ??????????????????????????## ####??????????????? | | ???????????????????????????? #?????????????????? | | ???????????????????????????? #?????????????????? | | ?????????????????????????????#?????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 5 Energy Capacity 100 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyBehemothInitializer Manual? 0 Play Time 00:08:07 Cumulative 344.6 hours Start 2022.05.04 @ 17:38:43 End 2022.05.04 @ 17:46:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 128 Adventurer 0 Explorer 0 Win Type - Total 7 Types 3/1/0/1/2/0/0/0/0 Lore% 66 Gallery% 79 Achievement% 69 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 72x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 66d63e5f-e7b3-4646-9b0c-083d6f218617