Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.04 @ 01:08:16 Player: Singularius Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (160) 800 Value Destroyed (6281) 6281 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1514) 1514 TOTAL SCORE: 12535 Bonus ------- High Alert Combat Kills 1177 Follower Combat Kills 37 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 179/300 Energy 300/300 System Corruption 34% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Component Analysis Suite Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Improved Medium Treads Flexi-carbon Leg > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Advanced Targeting Computer Launcher Guidance Computer Component Analysis Suite > --- WEAPON ----------- High-powered Shock Rifle High-powered Shock Rifle Thermic Laser Cooled Particle Cannon > --- INVENTORY -------- Improved Deuterium Engine Reinforced Deuterium Engine Enhanced Nuclear Core Light Angular Momentum Engine Advanced Heat Sink Gravity Neutralizer Heavy Ion Cannon Heavy Rocket Launcher Heavy Missile Launcher Heavy Missile Launcher [Rating: 68] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Utility Medium Storage Unit Device Improved Cooling System Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Heavy Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Improved Proton Missile Launcher Slashing Weapon Blade Saw Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Slots Evolved 8 | . . . . . 4 2 . . 2 Power 1 | . . . . . . . . . 1 Propulsion 2 | . . . . . 1 1 . . . Utility 3 | . . . . . 1 1 . . 1 Weapon 2 | . . . . . 2 . . . . Parts Attached 131 | 6 2 . 2 3 37 15 9 . 57 Power 16 | 1 . . . 1 1 1 2 . 10 Engine 10 | 1 . . . 1 . 1 2 . 5 Core 6 | . . . . . 1 . . . 5 Reactor . | . . . . . . . . . . Propulsion 30 | 2 . . . . 11 5 . . 12 Treads 9 | . . . . . . 2 . . 7 Leg 15 | . . . . . 9 1 . . 5 Wheel 6 | 2 . . . . 2 2 . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 33 | 1 2 . 2 . 5 6 1 . 16 Device 16 | . . . . . 2 4 1 . 9 Storage 5 | 1 1 . 1 . 1 . . . 1 Processor 6 | . 1 . 1 . 1 . . . 3 Hackware . | . . . . . . . . . . Protection 6 | . . . . . 1 2 . . 3 Artifact . | . . . . . . . . . . Weapon 52 | 2 . . . 2 20 3 6 . 19 Energy Gun 19 | 1 . . . 1 9 2 2 . 4 Energy Cannon 8 | . . . . . 1 . . . 7 Ballistic Gun 10 | 1 . . . . 3 1 2 . 3 Ballistic Cannon 3 | . . . . 1 1 . 1 . . Launcher 11 | . . . . . 5 . 1 . 5 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Corrupted Parts 5 | . 1 . . . . 1 . . 3 System Corruption 32 | . 4 . . . . 10 . . 18 Parts Lost 47 | . . . . . 14 1 1 . 31 Power 5 | . . . . . . . 1 . 4 Propulsion 12 | . . . . . 5 . . . 7 Utility 9 | . . . . . 2 . . . 7 Weapon 21 | . . . . . 7 1 . . 13 Highest Loss Streak 10 | . . . . . 5 1 1 . 10 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 93 | . 96 100 100 100 98 90 84 84 93 Engine 7 | . 14 14 14 14 8 7 7 7 6 Core 2 | . . . . . . . . . 5 Treads 6 | . . . . . . 1 . . 13 Leg 6 | . . . . . 10 10 . . 5 Wheel 9 | . 28 28 28 28 15 9 15 15 2 Device 7 | . . . . . 7 7 7 7 9 Storage 7 | . 14 14 14 14 9 7 7 7 6 Processor 10 | . 11 14 14 14 8 7 7 7 13 Protection 3 | . . . . . 1 7 7 7 2 Energy Gun 13 | . 14 14 14 14 19 13 15 23 10 Energy Cannon 5 | . . . . . . . . . 11 Ballistic Gun 4 | . 14 14 14 11 5 8 7 7 1 Ballistic Cannon 3 | . . . . 2 8 7 6 . . Launcher 1 | . . . . . . . . . 2 Peak Build Rating 68 | 6 7 7 12 23 39 52 54 51 68 Average Rating 48 | 4 6 7 9 14 35 47 52 51 62 On Entrance 24 | . 6 7 7 12 23 35 52 51 51 Naked Turns . | . . . . . . . . . . Heaviest Build 64 | 14 19 19 19 31 43 49 48 44 64 Greatest Support 114 | 20 20 20 20 20 42 56 56 56 114 Greatest Overweight (x) 14 | . . . . 1 13 1 . . 14 Average Overweight (x) . | . . . . . 1 . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 10 9 10 10 10 10 10 10 Most Carried 10 | 4 9 9 10 10 10 10 10 10 10 Average Carried 9 | 1 5 9 8 9 9 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 4 9 9 9 10 10 10 9 10 1 Class Distribution -------------------- 49% | Scavenger-Gunner 29% | Scavenger-Skirmisher 8% | Mutant 7% | Skirmisher 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Matter Collected 3086 | 222 52 . . 90 960 323 320 21 1098 Remotely . | . . . . . . . . . . Salvage Created 7268 | . 52 . . . 1163 516 742 198 4597 Parts 333 | . 2 . . . 49 14 25 6 237 Haulers Intercepted 3 | . 1 . . . 1 . . . 1 Recyclers Shooed 6 | . . . . . . . . . 6 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 35 | . . . . . . . 30 5 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Combat Hostiles Destroyed 124 | . . . . . 30 5 14 4 71 Guns 46 | . . . . . 14 5 11 4 12 Cannons 46 | . . . . . 11 . 3 . 32 AOE 25 | . . . . . 5 . . . 20 Classes Destroyed 18 | . 1 . . . 8 3 1 . 5 Worker 18 | . . . . . 3 1 . . 14 Builder 12 | . . . . . . . . . 12 Tunneler 2 | . . . . . . 1 . . 1 Hauler 3 | . 1 . . . 1 . . . 1 Recycler 4 | . . . . . . 3 . . 1 Mechanic 1 | . . . . . . . . . 1 Watcher 2 | . . . . . . . . . 2 Swarmer 17 | . . . . . 3 . 1 . 13 Cutter 2 | . . . . . 2 . . . . Grunt 56 | . . . . . 17 2 5 4 28 Brawler 7 | . . . . . 1 . 4 . 2 Duelist 2 | . . . . . . . 1 . 1 Protector 1 | . . . . . . . . . 1 Sentry 8 | . . . . . 4 . 1 . 3 Specialist 6 | . . . . . 2 . . . 4 Hunter 9 | . . . . . 1 2 . . 6 Programmer 15 | . . . . . . 1 2 . 12 Heavy 1 | . . . . . . . . . 1 Best Kill Streak 11 | . 1 . . . 11 5 9 5 11 Combat Bots Only 9 | . . . . . 9 2 9 5 9 Max Kills in Single Turn 5 | . 1 . . . 3 3 1 1 5 Gunslinging . | . . . . . . . . . . Exploded 3 | . . . . . 2 . . . 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Hostile Shots Fired 695 | . . . . . 178 9 47 10 451 Missed 212 | . . . . . 54 . 17 . 141 Damage Taken 8304 | . . . . . 2014 250 568 187 5285 Core 1169 | . . . . . 233 28 19 18 871 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 149 | . . . . . 149 . . . . Core Remaining (%) 86 | 100 . . . 100 57 . . 90 . Volleys Fired 215 | . 6 . . . 60 10 22 4 113 Largest 4 | . 2 . . . 4 4 4 4 4 Hottest 270 | . 60 . . . 249 214 186 186 270 Shots Fired 791 | . 12 . . . 222 38 84 16 419 Gun 455 | . 12 . . . 151 28 65 16 183 Cannon 276 | . . . . . 60 10 19 . 187 Launcher 60 | . . . . . 11 . . . 49 Special . | . . . . . . . . . . Kinetic 217 | . 6 . . . 99 22 40 4 46 Thermal 434 | . . . . . 91 16 44 12 271 Explosive 23 | . . . . . 11 . . . 12 Electromagnetic 117 | . 6 . . . 21 . . . 90 Robot Hit Streak 29 | . 6 . . . 11 6 9 9 29 Robot Miss Streak 5 | . 1 . . . 3 2 3 1 5 Penetration Max 1 | . . . . . 1 1 1 . . Secondary Targets 1 | . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . 1 . Shots Hit Robots 482 | . 10 . . . 127 22 43 12 268 Core Hits 308 | . 2 . . . 69 20 25 7 185 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . 1 . . . 1 Critical Strikes 20 | . . . . . 10 2 1 . 7 Burn 8 | . . . . . 3 2 . . 3 Meltdown 1 | . . . . . . . . . 1 Destroy 2 | . . . . . 1 . . . 1 Blast 7 | . . . . . 6 . 1 . . Corrupt 2 | . . . . . . . . . 2 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16189 | . 159 . . . 3383 624 1081 228 10714 Guns 5761 | . 117 . . . 1665 369 804 228 2578 Cannons 5334 | . . . . . 997 148 277 . 3912 Explosions 5094 | . 42 . . . 721 107 . . 4224 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 3064 | . 46 . . . 1440 339 533 56 650 Thermal 8090 | . 42 . . . 1032 178 548 172 6118 Explosive 1528 | . . . . . 721 . . . 807 Electromagnetic 3507 | . 71 . . . 190 107 . . 3139 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 34 | . 4 4 4 4 . 11 12 12 34 Average Corruption 10 | . 4 4 4 4 . 10 11 12 10 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 207 | . . 1 3 5 . 30 37 8 123 Message Errors 43 | . . . 1 1 . 9 9 . 23 Matter Fused 43 | . . . 1 1 . 8 6 2 25 Heat Flow Errors 23 | . . 1 . . . 2 6 2 12 Energy Discharges 29 | . . . . . . 4 6 2 17 Parts Rejected 4 | . . . . . . . . . 4 Parts Fused 2 | . . . . . . . 1 . 1 Data Loss (minor) 29 | . . . . 3 . 3 4 1 18 Data Loss (major) 3 | . . . . . . . 1 . 2 Misfires 9 | . . . . . . . 2 . 7 Alerts 6 | . . . 1 . . 2 . 1 2 Misdirections 2 | . . . . . . . . . 2 Weapon Failures 14 | . . . . . . 2 2 . 10 Overload Shots . | . . . . . . . . . . Overflow Damage 381 | . . . . . 13 2 . . 366 Projectiles 104 | . . . . . 7 . . . 97 Explosions 277 | . . . . . 6 2 . . 269 Melee . | . . . . . . . . . . Knockbacks 13 | . . . . . 9 4 . . . Impact . | . . . . . . . . . . Kinetic 13 | . . . . . 9 4 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 798 | . . . . . 112 132 . . 554 Shots 22 | . . . . . 5 4 . . 13 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 587 | . . 220 . . 491 220 587 347 456 Average Temperature 133 | . . 120 . . 147 48 133 169 127 Received Heat Transfer 1977 | . . . . . 801 18 207 135 816 Effects 24 | . . . . . 6 . 7 2 9 Shutdowns 5 | . . . . . . . 1 . 4 Energy Bleed 6 | . . . . . 2 . 2 . 2 Interference 11 | . . . . . 3 . 3 2 3 Matter Decay 1 | . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . Robots Corrupted 5 | . . . . . . . . . 5 Combat Hostiles 5 | . . . . . . . . . 5 Parts Fried 14 | . . . . . . . . . 14 Impact Corruptions . | . . . . . . . . . . Robots Melted 2 | . . . . . . . . . 2 Combat Hostiles 2 | . . . . . . . . . 2 Parts Melted 31 | . . . . . 1 1 3 1 25 Heat Transferred 13041 | . . . . . 2294 481 1036 333 8897 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 13 | . 1 . . . . . . . 12 Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Peak Influence 1888 | . 14 5 . . 294 290 . . 1888 Initial 133 | . . 5 . . . 133 . . 101 Average 329 | . 3 5 . . 134 120 . . 543 Maximum Alert Level 5 | . . . . . 1 1 . . 5 Low Security (%) 46 | 100 100 100 . 100 70 86 . . 15 Level 1 26 | . . . . . 29 13 . . 32 Level 2 13 | . . . . . . . . . 26 Level 3 7 | . . . . . . . . . 15 Level 4 3 | . . . . . . . . . 7 Level 5 1 | . . . . . . . . . 3 High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 31 | . . . . 1 7 2 . . 21 Investigation 6 | . . . . 1 1 1 . . 3 Extermination 7 | . . . . . . 1 . . 6 Reinforcement 11 | . . . . . 6 . . . 5 Assault 4 | . . . . . . . . . 4 Garrison 3 | . . . . . . . . . 3 Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Distress Signals 8 | . . . . . 3 1 . . 4 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 181 | . . . . 1 49 7 18 3 103 Peak Tracking Total 10 | . . . . 1 7 2 9 3 10 Tactical Retreats 18 | . . . . . 4 . 2 . 12 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Traps Triggered 9 | . . . . . . . . . 9 Indirectly 3 | . . . . . . . . . 3 Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Machines Disabled 29 | . 1 . . . 5 5 . . 18 Max in Single Turn 5 | . 1 . . . 2 4 . . 5 Garrison Access 1 | . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Machines Accessed 25 | . 2 . . 1 5 4 1 . 12 Terminals 10 | . 2 . . . 2 1 . . 5 Fabricators 4 | . . . . . . . . . 4 Repair Stations 3 | . . . . . 2 . . . 1 Recycling Units 3 | . . . . . 1 1 . . 1 Scanalyzers 3 | . . . . . . 2 . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 65 | . 6 . . 1 18 13 1 . 26 Successful 35 | . 2 . . 1 10 7 1 . 14 Failed 30 | . 4 . . . 8 6 . . 12 Catastrophic 3 | . . . . . 1 . . . 2 Database Lockouts . | . . . . . . . . . . Manual 1 | . . . 1 . . . . . . Terminals 24 | . 6 . . . 5 3 . . 10 Fabricators 10 | . . . . . . . . . 10 Repair Stations 11 | . . . . . 10 . . . 1 Recycling Units 7 | . . . . . 3 3 . . 1 Scanalyzers 11 | . . . . . . 7 . . 4 Garrison Access . | . . . . . . . . . . Terminal Hacks 11 | . 2 . . 1 3 1 1 . 3 Record 2 | . . . . . . 1 . . 1 Open Door 2 | . . . . 1 . . 1 . . Emergency Access Points 2 | . . . . . 1 . . . 1 Security Status 1 | . . . . . 1 . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . 1 . . . . . . . . Zone Layout 2 | . . . . . 1 . . . 1 Fabricator Hacks 7 | . . . . . . . . . 7 Load Schematic 4 | . . . . . . . . . 4 Build 3 | . . . . . . . . . 3 Repair Station Hacks 7 | . . . . . 7 . . . . Scan Component 5 | . . . . . 5 . . . . Repair 2 | . . . . . 2 . . . . Recycling Unit Hacks 3 | . . . . . . 2 . . 1 Report Inventory 1 | . . . . . . 1 . . . Retrieve Components 2 | . . . . . . 1 . . 1 Scanalyzer 7 | . . . . . . 4 . . 3 Insert Component 3 | . . . . . . 2 . . 1 Analyze 4 | . . . . . . 2 . . 2 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 2 . . . 4 4 . . 11 Full Trace Events 5 | . . . . . 1 1 . . 3 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . 1 . . 1 Parts Built 4 | . . . . . . . . . 4 Authchips . | . . . . . . . . . . Time 226 | . . . . . . . . . 226 Total Part Build Rating 22 | . . . . . . . . . 22 Parts Repaired 2 | . . . . . 2 . . . . Time 88 | . . . . . 88 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 16 | . . . . . . 6 . . 10 Parts Scanalyzed 3 | . . . . . . 2 . . 1 Part Schematics Acquired 2 | . . . . . . 1 . . 1 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . 1 Machine Destruction 1 | . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Total Allies 5 | . . . . . . . 2 . 3 Largest Group 3 | . . . . . . . 2 1 3 Highest-Rated Group 93 | . . . . . . . 32 16 93 Highest-Rated Ally 31 | . . . . . . . 16 16 31 Total Orders . | . . . . . . . . . . Ally Attacks 49 | . . . . . . . 2 6 41 Total Damage 664 | . . . . . . . 20 77 567 Kills 2 | . . . . . . . . . 2 Allies Corrupted 1 | . . . . . . . . . 1 Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Turns Passed 8190 | 44 140 27 180 207 1966 1086 859 173 3508 Spaces Moved 4673 | 39 139 34 212 229 872 794 715 156 1483 Core 9 | 1 . . . . 1 . . . 7 Treads 1127 | . . . . . . 48 . . 1079 Legs 373 | . . . . . 173 188 . . 12 Wheels 3164 | 38 139 34 212 229 698 558 715 156 385 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 80 80 93 100 100 100 100 Average Speed 127 | 79 80 80 80 82 120 112 100 100 176 Slowest Speed 750 | 80 80 80 80 95 700 240 100 100 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 4 21 12 61 42 67 19 72 24 34 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 2 . . 1 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 286 | . 2 . . . 78 4 6 . 196 Melee . | . . . . . . . . . . Projectile 47 | . . . . . 26 4 6 . 11 AOE 239 | . 2 . . . 52 . . . 185 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac Total 6395 | 48 154 33 221 249 1640 966 803 163 2118 Wait 1200 | . 3 . . 5 633 119 40 3 397 Move 4664 | 38 138 33 211 228 871 793 714 155 1483 Hop . | . . . . . . . . . . Pick Up 95 | 4 5 . 7 6 25 12 1 1 34 Fast Attach 31 | 6 1 . . 1 7 5 2 . 9 Attach 46 | . . . . . 18 2 1 . 25 Detach 3 | . . . . . 1 . . . 2 Swap 54 | . 1 . 2 2 12 8 6 . 23 Drop 71 | . . . 1 7 13 17 3 . 30 Fire 215 | . 6 . . . 60 10 22 4 113 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . 2 Rewire 14 | . . . . . . . 14 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 3 exits: [*Fac] / [*Low x2]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Discovered new exit (range 15) 185 | -10/Materials | Entered Mines 209 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 209 | -10/Mines | Discovered new exit (range 5) 212 | -10/Mines | Entered Exiles 225 | -10/Exiles | Discovered new exit (range 15) 233 | -10/Exiles | Met 8R-AWN 244 | -10/Exiles | Met EX-HEX 268 | -10/Exiles | Met EX-BIN 277 | -10/Exiles | Aligned with FarCom system 278 | -10/Exiles | Given EX-Vault access code 297 | -10/Exiles | Opened EX-Vault 300 | -10/Exiles | Found Prototype Processor 301 | -10/Exiles | Identified 0b10 Alert Chip 326 | -10/Exiles | Build established: Mutant 331 | -10/Exiles | Warned to stay clear of 0b10 Research branches 354 | -10/Exiles | Met EX-DEC 381 | -10/Exiles | Discovered new exit (range 14) 392 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 392 | -10/Exiles | Entered Mines 392 | -9/Mines | Discovered new exit (range 12) 410 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 412 | -9/Mines | Found Prototype Device 547 | -9/Mines | Met a Derelict shopkeep closing up shop 599 | -9/Mines | Entered Materials 599 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2 1182 | -8/Materials | Destroyed 9 combat bots 1189 | -8/Materials | Lost 5 parts (1n4w) 1324 | -8/Materials | Repaired Imp. Cooling System 1369 | -8/Materials | Repaired Gauss Cannon 1637 | -8/Materials | Build established: Scavenger-Skirmisher 1941 | -8/Materials | Discovered new exit (range 10) 2527 | -8/Materials | Discovered new exit (range 16) 2565 | -8/Materials | Entered Factory 2565 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2596 | -7/Factory | Identified Exp. Sensor Array 2833 | -7/Factory | System corruption reached 10% 3543 | -7/Factory | Discovered new exit (range 6) 3651 | -7/Factory | Entered Lower Caves 3964 | -7/Lower Caves | Build established: Scavenger-Gunner 4236 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4322 | -7/Lower Caves | Destroyed 9 combat bots 4486 | -7/Lower Caves | Discovered new exit (range 15) 4509 | -7/Lower Caves | P-60 Hacker assimilated allied Trooper 4a 4510 | -7/Lower Caves | Entered another Lower Caves area 4510 | -7/Lower Caves | Accompanied by 1 ally 4531 | -7/Lower Caves | Learned Factory interactive machine intel 4556 | -7/Lower Caves | Discovered new exit (range 4) 4683 | -7/Lower Caves | Entered Factory 4683 | -6/Factory | Accompanied by 1 ally 4683 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4684 | -6/Factory | Loaded intel: 52 interactive machine locations 4709 | -6/Factory | Discovered new exit (range 11) 4743 | -6/Factory | Discovered new exit (range 4) 5174 | -6/Factory | Cargo convoy interrupted 5258 | -6/Factory | Destroyed 9 combat bots 5672 | -6/Factory | Noticed a derelict Sapper rigging charges 6436 | -6/Factory | Lost 4 parts (4w) 6558 | -6/Factory | Fabricated Quantum Capacitor (x2) 6678 | -6/Factory | Discovered new exit (range 9) 6788 | -6/Factory | System corruption reached 10% 7019 | -6/Factory | Garrison activated, responded to threat 7483 | -6/Factory | First assault squad dispatched 7849 | -6/Factory | Allied Derelicts emerged from ambush trap array 7951 | -6/Factory | Fabricated Med. Treads? 7988 | -6/Factory | Lost 3 allies 8009 | -6/Factory | Lost 4 parts (1p1n1u1w) 8027 | -6/Factory | Build established: Gunner 8089 | -6/Factory | System corruption reached 30% 8130 | -6/Factory | Core integrity fell below 50% 8181 | -6/Factory | Core integrity fell below 20% 8191 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- K-01 Serf collects debris. U-05 Engineer lays Concrete. Acquired 96 matter. U-05 Engineer lays Concrete. K-01 Serf collects debris. ALERT: Significant disruption in Zone 9U, assault force dispatched. U-05 Engineer lays Concrete. K-01 Serf cleans the Fabricator. U-05 Engineer lays Concrete. R-10 Processor collects Imp. Heat Sink. U-05 Engineer lays Concrete. K-01 Serf collects debris. Launcher Guidance Computer destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. R-10 Processor collects Med. Matter Pod. U-05 Engineer lays Concrete. R-10 Processor collects Lyr. Light Armor Plating. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????""?""?????????????????????????????????????? | | ???????""S""?????????????????????????????????????? | | ???????""""??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????"??????????????????????????????????? | | ?????????????"G ; ??????????????????????????????? | | ????????????? ; ??????#???????????????????????? | | ???????????? ;;###?## ##?????????????????????? | | ????????????Cu #?????????????????????? | | ????????? """" #?????? ??????????????? | | ??????? u ""R" #????? ?????????????? | | ?????? ? !!! "" " #???? ?????????????? | | ?????? ?? !! #??? ??????Y??????? | | ????? ???#![ #??? ??????????????? | | ????? ??# ??? ???????????????? | | ??? ??# ??? ?????????????????? | | ? # # "##### #### ####???????????????? | | " !% @ *% #???????????????? | | lll = ###### ?????????? | | ?" R +??????????? | | * * % k ######??????????? | | ?" R * % * #???????????????? | | ! ##### # % #############+??? | | ?" ####### ?? | | #??? ?? | | = #???# "" ?? | | [ / #???# "F=k ?? | | ?######"""""" = ##???# ""=! ?? | | ???# = [##??# "" "" ######??? | | ???# # " !#???????? | | ???# # " |!#???????? | | ???# # # !%#???????? | | ???# =# % # " =#???????? | | ???# %# % #???????? | | ???# # % ! "" #???????? | | ???# # [ % # "" #???????? | | ???########+######/# # """ #???????? | | % !%* """ ![! #???????? | | """ ! ! #???????? | | ^ !!! +???????? | | #???????? | | ! #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 30 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Launcher Accuracy 20 Core Analysis 6 Recoil Reduction 4 Item Schematics ----------------- Med. Treads | -7/Factory | Scanalyzed Lgt. Angular Momentum Engine | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Quantum Capacitor | x2 | -6/Factory | Preloaded Med. Treads | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Challenges ------------ None Game ------ Seed ConstructInertialBay Manual? 0 Play Time 01:55:57 Cumulative 29.1 hours Start 2025.04.03 @ 23:06:57 End 2025.04.04 @ 01:08:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 23 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 180d3018-f79f-402a-891c-7a664a3b7230