Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.05 @ 10:38:56 Player: OBLIQUE Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (98) 490 Value Destroyed (2654) 2654 Prototype IDs (32) 640 Alien Tech Used (0) 0 Bonus (390) 390 TOTAL SCORE: 7474 Bonus ------- Follower Combat Kills 90 Aligned with FarCom 300 Cogmind --------- Core Integrity 685/700 Matter 158/300 Energy 280/280 System Corruption 1% Temperature Warm (162) Movement Core (600) Ox11 Location -7/Waste Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Hardened Heavy Armor Plating > --- WEAPON (3) ------- Heavy Laser Minigun > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Cooling System Lightpack 2.0 Hardened Heavy Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Minigun Gauss Rifle > --- INVENTORY -------- Antimatter Reactor Light Treads Light Treads Light Treads Armored Treads Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Advanced Heat Sink Cooling System Disposable Heat Sink Disposable Heat Sink Disposable Heat Sink Medium Storage Unit High-capacity Matter Pod Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Hardened Heavy Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating Improved Light Armor Plating High-powered Tractor Beam Improved Medium Laser Minigun Minigun High-powered Shotgun Datajack [Rating: 76] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Medium Storage Unit Device Cooling System Storage Medium Storage Unit Hackware Hacking Suite Protection Medium Armor Plating Weapon Minigun Energy Gun Heavy Laser Ballistic Gun Minigun Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 5 | . . . 1 . . . 2 2 . Weapon 1 | . . . 1 . . . . . . Parts Attached 43 | 6 6 1 22 2 1 1 1 1 2 Power 4 | 1 . . 3 . . . . . . Engine 3 | 1 . . 2 . . . . . . Core 1 | . . . 1 . . . . . . Reactor . | . . . . . . . . . . Propulsion 9 | 2 . . 7 . . . . . . Treads 9 | 2 . . 7 . . . . . . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 16 | 1 6 1 4 1 1 . . 1 1 Device 4 | . . . 3 . . . . . 1 Storage 4 | 1 2 . . . 1 . . . . Processor . | . . . . . . . . . . Hackware 1 | . 1 . . . . . . . . Protection 7 | . 3 1 1 1 . . . 1 . Artifact . | . . . . . . . . . . Weapon 14 | 2 . . 8 1 . 1 1 . 1 Energy Gun 5 | . . . 4 1 . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 9 | 2 . . 4 . . 1 1 . 1 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . 2 . . . 1 . . Parts Lost 4 | . . . . . . . 1 . 3 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility . | . . . . . . . . . . Weapon 4 | . . . . . . . 1 . 3 Highest Loss Streak 3 | . . . . . . . 1 . 3 To Critical Strikes . | . . . . . . . . . . Average Backups 13 | 1 8 10 9 10 11 16 24 30 31 Power 1 | . . 1 1 1 . 1 . . . Propulsion 1 | . 1 1 1 2 1 2 3 4 4 Utility 7 | . 3 3 3 4 5 9 15 21 22 Weapon 3 | . 2 4 3 3 2 3 3 4 3 Tool/Special . | . . . . . . . . . . Unused Backups 46 | . 5 1 9 1 . 1 3 1 25 Power 4 | . . 1 1 . . . 2 . . Propulsion 10 | . 4 . 1 . . . . 1 4 Utility 25 | . . . 4 . . 1 . . 20 Weapon 6 | . 1 . 3 1 . . 1 . . Tool/Special 1 | . . . . . . . . . 1 Average Slot Usage (%) 92 | . 98 100 99 100 86 77 80 76 69 Engine 10 | . 14 14 4 11 11 11 9 7 7 Core 1 | . . . 6 . . . . . . Treads 22 | . 27 28 22 22 22 22 18 15 12 Device 5 | . . . 10 11 4 . 9 7 5 Storage 11 | . 14 14 11 11 11 11 9 7 7 Protection 10 | . 13 14 11 11 4 . 8 15 12 Energy Gun 6 | . . . 12 11 11 8 8 7 7 Ballistic Gun 23 | . 27 28 20 22 22 24 18 15 14 Peak Build Rating 76 | 6 9 9 26 29 53 54 65 73 76 Average Rating 30 | 4 8 9 21 28 42 53 63 73 70 On Entrance 32 | . 6 9 9 26 29 53 53 65 73 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 53 | 14 26 26 37 37 37 23 33 53 53 Greatest Support 40 | 40 40 40 40 40 40 40 40 40 40 Greatest Overweight (x) 2 | . . . . . . . . 2 1 Average Overweight (x) . | . . . . . . . . 1 1 Largest Inventory Capacity 40 | 8 10 10 10 10 40 40 40 40 40 Average Capacity 20 | 6 9 10 10 10 27 40 40 40 39 Most Carried 35 | 3 10 10 10 10 15 18 34 34 35 Average Carried 14 | 1 9 9 9 10 11 16 27 33 33 Final Capacity 40 | 8 10 10 10 10 40 40 40 40 5 Final Carried 34 | 3 10 10 10 10 15 18 34 34 . Class Distribution -------------------- 33% | Mutant 26% | Tank 25% | Hauler-Skirmisher 6% | Scavenger-Tank 5% | Hauler-Tank 3% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Hauler-Gunner | -9/Exiles Hauler-Skirmisher | -8/Mines Hauler-Skirmisher | -8/Materials Hauler-Tank | -7/Factory Hauler-Tank | -7/Waste Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Matter Collected 2410 | 152 412 106 603 250 184 204 327 42 130 Remotely . | . . . . . . . . . . Salvage Created 4100 | . 464 121 1250 486 . 301 716 226 536 Parts 208 | . 30 4 75 29 . 14 35 13 8 Haulers Intercepted 5 | . 1 . 3 . . . 1 . . Recyclers Shooed 3 | . 2 . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Combat Hostiles Destroyed 73 | . 10 3 23 15 . 6 8 6 2 Guns 72 | . 10 3 22 15 . 6 8 6 2 Classes Destroyed 16 | . 6 . 3 4 . . 1 1 1 Worker 3 | . . . . 1 . . 2 . . Builder 1 | . . . . 1 . . . . . Tunneler 3 | . . . 2 . . 1 . . . Hauler 5 | . 1 . 3 . . . 1 . . Recycler 5 | . 1 . 1 . . 1 2 . . Operator 1 | . 1 . . . . . . . . Watcher 8 | . 1 . 4 . . . 3 . . Swarmer 24 | . 3 1 6 8 . 3 . 3 . Grunt 33 | . 7 2 10 5 . 3 4 2 . Brawler 2 | . . . 2 . . . . . . Duelist 2 | . . . . 1 . . 1 . . Sentry 7 | . . . 5 . . . 2 . . Hunter 1 | . . . . . . . 1 . . Programmer 1 | . . . . . . . . 1 . Compactor 2 | . . . . . . . . . 2 Assembled 1 | . . . . 1 . . . . . Best Kill Streak 8 | . 3 2 8 4 . 4 6 4 1 Combat Bots Only 6 | . 3 2 6 4 . 3 3 4 1 Max Kills in Single Turn 3 | . 1 1 3 2 . 2 2 2 1 Gunslinging 1 | . . . 1 . . . 1 1 . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Hostile Shots Fired 210 | . 37 19 31 41 . 32 15 26 9 Missed 56 | . 15 3 7 14 . 8 2 7 . Hits 154 | . 22 16 24 27 . 24 13 19 9 Melee 10 | . . . 1 . . . . . 9 Projectile 144 | . 22 16 23 27 . 24 13 19 . Critical Strikes 6 | . 1 . . . . . 2 1 2 Damage Taken 2361 | . 288 200 346 299 . 318 173 312 425 Core 252 | . 39 34 61 61 . 42 . 15 . Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 133 | . 104 . 29 . . . . . . Core Remaining (%) 82 | 100 . 70 . . . 59 100 . . Volleys Fired 233 | . 42 10 54 39 . 20 34 12 22 Largest 3 | . 2 2 3 3 . 3 3 3 3 Hottest 135 | . 40 40 135 119 . 119 122 122 122 Shots Fired 637 | . 84 20 162 117 . 54 100 36 64 Gun 637 | . 84 20 162 117 . 54 100 36 64 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 460 | . 84 20 98 78 . 46 68 24 42 Thermal 177 | . . . 64 39 . 8 32 12 22 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 11 | . 9 4 9 8 . 10 8 9 11 Robot Miss Streak 6 | . 3 3 5 4 . 4 6 3 2 Penetration Max 1 | . . . . . . . 1 1 . Secondary Targets 11 | . . . 3 4 . 1 1 1 1 Max Gunslinging Chain 1 | . . . 1 1 . 1 1 1 1 Shots Hit Robots 346 | . 58 13 91 37 . 28 48 20 51 Core Hits 151 | . 25 7 41 19 . 12 25 13 9 Critical Kills 2 | . 1 . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 13 | . 1 . 5 . . . 5 . 2 Burn 10 | . . . 5 . . . 4 . 1 Destroy 3 | . 1 . . . . . 1 . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6451 | . 761 179 1667 742 . 601 973 484 1044 Guns 6319 | . 759 165 1634 735 . 581 968 433 1044 Cannons . | . . . . . . . . . . Explosions 51 | . . . . . . . . 51 . Melee . | . . . . . . . . . . Ramming 81 | . 2 14 33 7 . 20 5 . . Kinetic 4273 | . 759 165 901 433 . 448 596 305 666 Thermal 2046 | . . . 733 302 . 133 372 128 378 Explosive . | . . . . . . . . . . Electromagnetic 51 | . . . . . . . . 51 . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . . . 1 1 Average Corruption 1 | . . . . . . . . 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 3 | . . . . . . . . 2 1 Message Errors 1 | . . . . . . . . 1 . Energy Discharges 1 | . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage . | . . . . . . . . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed 18 | . 1 3 6 1 . 6 1 . . Targets Rammed 19 | . 1 3 6 1 . 6 2 . . Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . . 1 . . Highest Temperature 384 | . 25 24 162 80 . 384 49 8 225 Average Temperature 50 | . 7 14 44 26 . 136 15 7 116 Received Heat Transfer 767 | . 153 102 102 113 . 126 126 45 . Effects 1 | . . . . . . 1 . . . Interference 1 | . . . . . . 1 . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Melted 5 | . . . 4 . . . 1 . . Heat Transferred 4847 | . . . 1961 592 . 259 999 222 814 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Maximum Alert Level 1 | . . . 1 . . . . 1 . Low Security (%) 82 | 100 100 100 27 100 . 100 100 80 100 Level 1 17 | . . . 72 . . . . 19 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 340 | . 68 42 340 190 . 129 94 265 80 Initial 111 | . . . . 111 . . 24 . 80 Average 71 | . 15 1 233 88 . 23 19 50 55 Influence Increases 2360 | . 289 70 817 419 . 165 269 331 . Destroy 0b10 Robot/C 1480 | . 200 60 540 280 . 120 160 120 . Destroy 0b10 Robot/NC 130 | . 20 . 50 10 . 10 40 . . Destroy Leader 346 | . 44 10 144 50 . 20 48 30 . Allied During Kill 29 | . . . 25 4 . . . . . Successful Hack 87 | . 25 . 26 . . . 20 16 . Disable Machine 60 | . . . 30 . . 15 . 15 . Anti-Garrison Action 150 | . . . . . . . . 150 . Destroy Structure 3 | . . . 2 . . . 1 . . Lose Combat Pursuer 75 | . . . . 75 . . . . . Influence Decreases 2350 | . 289 70 532 618 86 102 331 103 219 Entered New Map 449 | . . . . 174 86 . 39 1 149 Time Decay 1761 | . 289 70 512 374 . 102 282 92 40 Lost Part 40 | . . . . . . . 10 . 30 Lost Ally 100 | . . . 20 70 . . . 10 . Squads Dispatched 12 | . 1 . 2 2 . . 2 5 . Investigation 2 | . 1 . . 1 . . . . . Extermination 1 | . . . . . . . . 1 . Reinforcement 5 | . . . 2 . . . 2 1 . Assault 3 | . . . . 1 . . . 2 . Garrison 1 | . . . . . . . . 1 . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Distress Signals 8 | . 2 . 5 . . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 111 | . 18 5 36 18 . 6 17 5 6 Peak Tracking Total 6 | . 4 3 6 4 . 3 3 4 4 Tactical Retreats 3 | . . . . 3 . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Traps Triggered 2 | . 1 . . . . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Machines Disabled 5 | . . . 2 . . 1 . 2 . Max in Single Turn 2 | . . . . . . 1 . 2 . Garrison Access 1 | . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Machines Accessed 29 | . 9 . 11 1 2 . 4 2 . Terminals 22 | . 8 . 9 . . . 3 2 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . 1 . 1 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . 1 . . . 1 . . Garrison Access . | . . . . . . . . . . Total Hacks 77 | . 25 . 28 1 5 . 11 7 . Successful 34 | . 13 . 9 1 5 . 5 1 . Failed 42 | . 12 . 18 . . . 6 6 . Catastrophic 2 | . 1 . . . . . . 1 . Database Lockouts 1 | . . . 1 . . . . . . Manual 40 | . 18 . 12 . 1 . 6 3 . Terminals 62 | . 21 . 25 . . . 9 7 . Fabricators . | . . . . . . . . . . Repair Stations 6 | . 4 . 2 . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . 1 . . . 2 . . Garrison Access . | . . . . . . . . . . Terminal Hacks 20 | . 6 . 5 1 5 . 2 1 . Record 4 | . . . . . 4 . . . . Robot Analysis 3 | . 1 . 2 . . . . . . Prototype ID Bank 5 | . 3 . 2 . . . . . . Open Door 1 | . . . . 1 . . . . . Branch Access Points 2 | . . . . . . . 1 1 . Terminal Index 2 | . 1 . . . . . 1 . . Locate Traps 1 | . 1 . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Proto ID Catalog 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . 4 . 2 . . . . . . Scan Component 3 | . 2 . 1 . . . . . . Repair 3 | . 2 . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . Retrieve Study 1 | . . . . . . . 1 . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 7 | . 3 . 2 . . . 2 . . Terminals 7 | . 3 . 2 . . . 2 . . Assimilate 3 | . 1 . 1 . . . 1 . . Botnet 3 | . 1 . 1 . . . 1 . . Operators 1 | . 1 . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . . Used 1 | . 1 . . . . . . . . Hacking Detections 25 | . 9 . 10 . . . 4 2 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . 1 . . Parts Repaired 3 | . 2 . 1 . . . . . . Time 103 | . 52 . 51 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Total Allies 8 | . . 3 1 3 . . 1 . . Largest Group 3 | . . 3 3 2 . . 1 1 . Highest-Rated Group 41 | . . 40 40 41 . . 10 10 . Highest-Rated Ally 31 | . . 16 16 31 . . 10 10 . Total Orders . | . . . . . . . . . . Ally Attacks 34 | . . . 21 13 . . . . . Total Damage 428 | . . . 217 211 . . . . . Kills 4 | . . . 4 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Active Infowar (turns) . | . . . . . . . . . . Robot Analysis Total 3 | . 1 . 2 . . . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Turns Passed 9046 | 79 1257 1704 1896 874 461 1124 1124 431 96 Spaces Moved 4414 | 46 604 820 969 434 264 616 473 178 10 Core 5 | 5 . . . . . . . . . Treads 4409 | 41 604 820 969 434 264 616 473 178 10 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 170 170 170 170 210 210 Average Speed 166 | 148 160 160 162 170 170 170 170 210 210 Slowest Speed 250 | 160 160 160 170 170 170 170 170 250 210 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 58 | 3 91 98 90 83 62 95 42 4 15 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 3 | . . 2 . . 1 . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . . Scrap Searched 6 | . . 1 . 4 . 1 . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE . | . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Was Total 5666 | 54 811 1191 1202 501 277 654 726 210 40 Wait 838 | . 133 354 113 21 . 7 194 16 . Move 4406 | 45 603 819 968 433 263 615 472 178 10 Hop . | . . . . . . . . . . Pick Up 65 | 3 14 2 9 2 10 4 17 3 1 Fast Attach 16 | 6 3 . 5 . 1 . 1 . . Attach 9 | . . . 2 . . . 3 1 3 Detach 3 | . . . 2 . . . 1 . . Swap 30 | . 6 1 16 2 . 2 2 . 1 Drop 47 | . 9 2 27 3 3 . . . 3 Fire 233 | . 42 10 54 39 . 20 34 12 22 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 19 | . 1 3 6 1 . 6 2 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 4 exits: Sto x2 / Low x2) -7/Waste History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 14) 80 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 332 | -10/Materials | Discovered new exit (range 15) 587 | -10/Materials | Discovered new exit (range 10) 745 | -10/Materials | Discovered new exit (range 11) 1192 | -10/Materials | Discovered new exit (range 16) 1233 | -10/Materials | Repaired Lgt. Treads 1260 | -10/Materials | Repaired Assault Rifle 1266 | -10/Materials | Discovered new exit (range 11) 1337 | -10/Materials | Entered Mines 1379 | -10/Mines | Learned location of Zion (-6) 1408 | -10/Mines | Met a Derelict bent on vengeance 1904 | -10/Mines | Discovered new exit (range 7) 2287 | -10/Mines | Learned Materials terminal intel 2390 | -10/Mines | Discovered new exit (range 7) 2600 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 2698 | -10/Mines | Learned location of Storage (-7) 2699 | -10/Mines | Discovered new exit (range 8) 3041 | -10/Mines | Entered Materials 3041 | -9/Materials | Accompanied by 3 allies 3041 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3042 | -9/Materials | Loaded intel: 12 terminal locations 3274 | -9/Materials | Discovered new exit (range 10) 3345 | -9/Materials | Build established: Tank 3608 | -9/Materials | Central database locked down 3688 | -9/Materials | Build established: Scavenger-Tank 3747 | -9/Materials | Repaired Imp. Medium Laser 4058 | -9/Materials | Discovered new exit (range 16) 4290 | -9/Materials | Build established: Tank 4449 | -9/Materials | Discovered new exit (range 10) 4937 | -9/Materials | Entered Mines 4937 | -9/Mines | Accompanied by 1 ally 4938 | -9/Mines | Met a Derelict testing a Signal Generator 4961 | -9/Mines | Learned Materials trap positions 5007 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 5078 | -9/Mines | Discovered new exit (range 10) 5113 | -9/Mines | Met a Derelict shopkeep closing up shop 5446 | -9/Mines | Discovered new exit (range 5) 5735 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5735 | -9/Mines | Discovered new exit (range 5) 5753 | -9/Mines | Excavation squad dispatched 5753 | -9/Mines | A large section of the Mines collapsed 5811 | -9/Mines | Entered Exiles 5852 | -9/Exiles | Met 8R-AWN 5881 | -9/Exiles | Met EX-HEX 5929 | -9/Exiles | Met EX-BIN 5947 | -9/Exiles | Aligned with FarCom system 5949 | -9/Exiles | Given EX-Vault access code 5988 | -9/Exiles | Opened EX-Vault 6002 | -9/Exiles | Found Lightpack 2.0 6055 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6105 | -9/Exiles | Met EX-DEC 6258 | -9/Exiles | Discovered new exit (range 10) 6272 | -9/Exiles | Left Exiles lab with Lightpack 2.0 6272 | -9/Exiles | Entered Mines 6574 | -8/Mines | Build established: Hauler-Skirmisher 7189 | -8/Mines | Discovered new exit (range 9) 7223 | -8/Mines | Discovered new exit (range 5) 7396 | -8/Mines | Entered Materials 7396 | -8/Materials | Evolved 2 slots: Utility x2 7397 | -8/Materials | Loaded intel: 11 trap records 8147 | -8/Materials | Discovered new exit (range 11) 8468 | -8/Materials | Discovered new exit (range 3) 8520 | -8/Materials | Entered Factory 8520 | -7/Factory | Accompanied by 1 ally 8520 | -7/Factory | Evolved 2 slots: Utility x2 8795 | -7/Factory | Identified exit to Storage 8795 | -7/Factory | Identified exit to Lower Caves 8826 | -7/Factory | Build established: Hauler-Tank 8857 | -7/Factory | Garrison activated, responded to threat 8951 | -7/Factory | Manually triggered Chute Trap 8951 | -7/Factory | Sucked down chute 8951 | -7/Factory | Entered Waste 8958 | -7/Waste | Spotted C-40 Crusher 8978 | -7/Waste | Destroyed C-40 Crusher 8994 | -7/Waste | Spotted C-40 Crusher 9016 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9022 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9025 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9027 | -7/Waste | Destroyed C-40 Crusher 9032 | -7/Waste | Crushed by Compactor (1 part destroyed) 9038 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9041 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 9047 | -7/Waste | Self-destructed Last Messages --------------- 09027_ C-40 Crusher destroyed. 09027_ Switching to secondary target: C-40 Crusher. 09027_ Slug penetrates C-40 Crusher. 09030_ Hvy. Treads crushed. 09030_ Dynamic Insulation System crushed. 09032_ Imp. Cooling System crushed. 09032_ 318 Matter crushed. 09032_ Gauss Rifle crushed. 09038_ Minigun crushed. 09038_ Arm. Treads+ crushed. 09041_ Hpw. Shotgun crushed. 09041_ Critical hit (Destroy). 09044_ Hpw. Shotgun crushed. 09045_ Dropped Lightpack 2.0. 09046_ Dropped Hrd. Heavy Armor Plating. 09046_ Adv. Heat Sink crushed. 09046_ Lightpack 2.0 crushed. 09046_ Imp. Light Armor Plating crushed. 09046_ Arm. Treads+ crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#????????????????? | | ??????????????????????????????? #????????????????? | | ?????????????############????? #????????????????? | | ?????????????# #???? #????????????????? | | ?????????????# #??? #????????????????? | | ?????????????# [#### ########?????????? | | ?????????????# !!%!=CC CC CC ????????? | | ?????????????# !!!/!!CC CC CC ????????? | | ?????????????# !!==@CC ????????? | | ?????????????# ! !!!=CC! ????????? | | ?????????????# !!####= ########?????????? | | ?????????????# !!#??? #????????????????? | | ?????????????# #???? #????????????????? | | ?????????????############???? #????????????????? | | ?????????????????????????????? #????????????????? | | ???????????????????????????????##????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 825 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 55% | -10/Materials Assault Rifle | 58% | -10/Materials Imp. Medium Laser | 67% | -9/Materials Studied --------- Arm. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Wheee! Challenges ------------ None Game ------ Seed AntigravCoilStrikerail Manual? 0 Play Time 01:01:17 Cumulative 217.2 hours Start 2026.08.04 @ 10:26:38 End 2026.08.05 @ 10:38:56 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 127 Rogue 127 Adventurer 0 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0/0 Lore% 77 Gallery% 66 Achievement% 58 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 140f9fa5-8ce2-4b07-bcec-427c0bc0352b