Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 13:09:03 Player: taku_the_hopeless Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (221) 1105 Value Destroyed (7097) 7097 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (2644) 2644 TOTAL SCORE: 13706 Bonus ------- High Alert Combat Kills 1347 Follower Combat Kills 697 Entered Garrisons 600 Cogmind --------- Core Integrity 0/550 Matter 246/300 Energy 150/150 System Corruption 14% Temperature Cool (96) Movement Treading (200) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON (4) ------- Assault Rifle Minigun Minigun > --- INVENTORY (20) --- Nuclear Core Advanced Treads Advanced Treads Armored Wheel Armored Wheel High-capacity Matter Pod (200) Machine Analyzer Improved Sensor Array Improved Signal Interpreter Improved Salvage Targeting Computer Advanced Targeting Computer Transmission Jammer Improved Medium Armor Plating Layered Medium Armor Plating Hacking Suite High-powered Tractor Beam Shock Rifle Gauss Rifle Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Advanced Treads Advanced Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Minigun Minigun Minigun Gauss Rifle > --- INVENTORY -------- Nuclear Core Micro Nuclear Core Armored Wheel Armored Wheel High-capacity Matter Pod Improved Salvage Targeting Computer Advanced Targeting Computer Transmission Jammer Improved Medium Armor Plating Layered Medium Armor Plating Hacking Suite High-powered Tractor Beam Assault Rifle Rocket Launcher Rocket Launcher [Rating: 34] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Utility Advanced Targeting Computer Device Structural Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Shock Rifle Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Gar Mat Slots Evolved 4 | . . 2 2 . . . . . . Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 2 | . . . 2 . . . . . . Weapon 2 | . . 2 . . . . . . . Parts Attached 86 | 7 4 14 16 11 5 10 5 9 5 Power 7 | 1 1 1 2 . . 1 . . 1 Engine 4 | 1 1 1 1 . . . . . . Core 3 | . . . 1 . . 1 . . 1 Reactor . | . . . . . . . . . . Propulsion 23 | 2 . 4 2 5 3 2 1 1 3 Treads 23 | 2 . 4 2 5 3 2 1 1 3 Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 23 | 2 2 3 5 1 . 4 3 3 . Device 3 | 1 1 . . . . . . 1 . Storage 4 | 1 1 . 1 . . . 1 . . Processor 4 | . . . 2 . . . 2 . . Hackware . | . . . . . . . . . . Protection 12 | . . 3 2 1 . 4 . 2 . Artifact . | . . . . . . . . . . Weapon 33 | 2 1 6 7 5 2 3 1 5 1 Energy Gun 1 | . . . . . . . . 1 . Energy Cannon . | . . . . . . . . . . Ballistic Gun 27 | 2 . 6 5 5 . 3 1 4 1 Ballistic Cannon 3 | . 1 . 2 . . . . . . Launcher 2 | . . . . . 2 . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . . . . Parts Lost 14 | . 1 1 . . . 3 . 8 1 Power 3 | . . 1 . . . 1 . 1 . Propulsion 3 | . . . . . . 1 . 2 . Utility 1 | . . . . . . . . 1 . Weapon 7 | . 1 . . . . 1 . 4 1 Highest Loss Streak 8 | . 1 1 . . . 2 . 8 1 To Critical Strikes . | . . . . . . . . . . Average Backups 16 | 3 8 14 18 20 20 19 20 17 18 Power . | . . . . 1 1 1 1 1 1 Propulsion 3 | 1 1 4 4 4 4 3 4 3 3 Utility 8 | . 4 5 8 10 10 10 10 9 9 Weapon 4 | . 2 4 4 5 5 5 5 4 4 Tool/Special . | . . . . . . . . . . Unused Backups 31 | . 3 7 4 3 1 . . 1 12 Power . | . . . . . . . . . . Propulsion 5 | . 2 . 1 . . . . . 2 Utility 22 | . . 4 3 3 1 . . 1 10 Weapon 3 | . 1 2 . . . . . . . Tool/Special 1 | . . 1 . . . . . . . Average Slot Usage (%) 98 | . 99 97 99 99 99 94 100 92 93 Engine 7 | . 13 9 8 9 9 . . . . Core 1 | . . . . . . 4 9 4 3 Treads 19 | . 28 22 17 18 18 17 18 17 18 Device 2 | . 13 5 . . . . . 1 . Storage 9 | . 14 11 9 9 9 9 9 9 9 Processor 12 | . . . 17 18 18 18 18 18 18 Protection 7 | . . 5 8 9 9 8 9 7 9 Ballistic Gun 26 | . 14 32 25 25 27 26 27 27 35 Ballistic Cannon 9 | . 12 10 10 10 8 8 9 4 . Peak Build Rating 34 | 7 9 19 31 33 31 32 30 34 34 Average Rating 23 | 6 7 14 27 30 30 27 30 30 31 On Entrance 21 | . 7 9 19 31 29 31 30 30 32 Avg Prop Armor Cover (%) . | . . . . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 69 | 15 31 44 67 69 68 68 66 66 64 Greatest Support 46 | 40 40 46 46 45 42 42 40 44 44 Greatest Overweight (x) 2 | 1 . . 1 1 1 2 1 2 1 Average Overweight (x) . | . . . . 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 15 15 20 20 20 20 20 20 20 Average Capacity 17 | 7 10 15 19 20 20 20 20 20 20 Most Carried 20 | 6 15 15 20 20 20 20 20 20 20 Average Carried 16 | 3 8 14 18 20 19 19 20 17 18 Final Capacity 20 | 8 15 15 20 20 20 20 20 20 20 Final Carried 20 | 6 15 15 20 20 20 20 20 16 20 Class Distribution -------------------- 36% | Gunner 23% | Scavenger-Gunner 12% | Mutant 9% | Commander-Gunner 8% | Skirmisher 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Gunner | -8/Materials Commander-Gunner | -8/Garrison Commander-Gunner | -8/Materials Scavenger-Gunner | -8/Garrison Scavenger-Gunner | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Resources | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Gar Mat Matter Collected 6280 | 348 861 1126 1367 665 180 767 . 471 495 Remotely 865 | 181 684 . . . . . . . . Salvage Created 7848 | 223 775 1521 2168 947 374 853 47 321 619 Parts 458 | 10 63 94 112 53 17 55 3 27 24 Haulers Intercepted 14 | . 2 6 5 . . . . . 1 Recyclers Shooed 9 | . 2 1 4 . . . . . 2 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Gar Mat Combat Hostiles Destroyed 153 | . 16 23 34 26 7 26 1 12 8 Guns 93 | . 5 15 25 12 4 15 1 8 8 Cannons 49 | . 11 8 9 14 . 6 . 1 . AOE 11 | . . . . . 3 5 . 3 . Classes Destroyed 16 | 3 6 2 . 2 1 2 . . . Worker 10 | 2 . 5 1 . 1 . . . 1 Builder 5 | . 5 . . . . . . . . Tunneler 4 | 3 . 1 . . . . . . . Hauler 14 | . 2 6 5 . . . . . 1 Recycler 16 | 1 2 4 6 . 1 . . . 2 Mechanic 1 | . . . . . 1 . . . . Operator 5 | . 1 1 2 . 1 . . . . Watcher 13 | . 2 4 5 . . 1 . . 1 Swarmer 44 | . 6 6 8 8 2 7 . 6 1 Cutter 2 | . . . . . . 2 . . . Grunt 56 | . 10 8 17 6 3 7 . . 5 Duelist 3 | . . 1 1 . 1 . . . . Sentry 33 | . . 8 8 7 1 6 1 . 2 Specialist 4 | . . . . 4 . . . . . Hunter 4 | . . . . 1 . 2 . 1 . Programmer 7 | . . . . . . 2 . 5 . Best Kill Streak 7 | 2 4 6 6 7 6 6 1 3 7 Combat Bots Only 7 | . 4 5 4 7 3 6 1 3 6 Max Kills in Single Turn 5 | 1 1 3 2 2 5 3 1 3 1 Gunslinging 2 | . . 2 1 1 . . . . . Exploded 3 | . . . . . 3 3 . 3 . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Gar Mat Hostile Shots Fired 585 | . 74 66 91 79 36 44 2 166 27 Missed 157 | . 26 20 33 21 7 8 . 36 6 Hits 428 | . 48 46 58 58 29 36 2 130 21 Melee 3 | . . 1 . . . 2 . . . Projectile 425 | . 48 45 58 58 29 34 2 130 21 AOE 4 | . . . . . 3 1 . . . Critical Strikes 16 | . . 2 3 1 2 1 . 7 . Part Disruptions 2 | . . . . . . . . 2 . Damage Taken 5759 | . 588 546 785 751 489 568 32 1665 335 Core 785 | . 161 73 38 73 57 82 . 246 55 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 331 | . . 98 118 . 115 . . . . Core Remaining (%) 72 | 100 35 81 . . . . . . . Volleys Fired 428 | 13 77 69 97 55 14 46 2 27 28 Largest 4 | 2 2 4 4 4 4 4 4 4 4 Hottest 116 | 40 50 99 116 116 106 106 106 112 95 Shots Fired 1347 | 26 153 273 362 159 51 126 8 85 104 Gun 1016 | 26 84 207 290 100 39 85 6 75 104 Cannon 323 | . 69 66 72 59 10 36 2 9 . Launcher 8 | . . . . . 2 5 . 1 . Special . | . . . . . . . . . . Kinetic 1339 | 26 153 273 362 159 49 121 8 84 104 Thermal . | . . . . . . . . . . Explosive 8 | . . . . . 2 5 . 1 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 25 | 13 10 9 25 24 12 18 17 14 20 Robot Miss Streak 5 | 1 4 5 2 2 2 1 1 2 3 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . . 2 2 2 . . . 2 . Max Gunslinging Chain 2 | . . 2 1 1 . . . 1 . Shots Hit Robots 821 | 19 92 142 248 85 32 64 7 66 66 Core Hits 350 | 7 39 62 88 38 21 47 2 18 28 Critical Kills 2 | . . 1 . . 1 . . . . Critical Parts Destroyed 3 | . . 1 1 . . . . 1 . Critical Strikes 22 | . 2 6 4 6 1 2 . 1 . Destroy 5 | . . 2 1 . 1 . . 1 . Blast 17 | . 2 4 3 6 . 2 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14353 | 239 1389 2270 3917 1588 803 1628 118 1357 1044 Guns 8945 | 239 542 1373 2770 812 410 682 93 980 1044 Cannons 4345 | . 823 818 1062 776 131 514 25 196 . Explosions 831 | . . . . . 218 432 . 181 . Melee . | . . . . . . . . . . Ramming 232 | . 24 79 85 . 44 . . . . Kinetic 13290 | 239 1365 2191 3832 1588 541 1196 118 1176 1044 Thermal . | . . . . . . . . . . Explosive 831 | . . . . . 218 432 . 181 . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . 2 . . . . 1 1 14 14 Average Corruption 3 | . 1 . . . . 1 1 7 14 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 55 | . 5 . . . . 5 2 15 28 Message Errors 12 | . 1 . . . . 2 1 4 4 Matter Fused 15 | . 1 . . . . 1 . 2 11 Heat Flow Errors 5 | . . . . . . 1 . 2 2 Energy Discharges 7 | . 2 . . . . . . 2 3 Parts Rejected 1 | . . . . . . . . 1 . Data Loss (minor) 5 | . . . . . . 1 1 . 3 Data Loss (major) 1 | . 1 . . . . . . . . Misfires 1 | . . . . . . . . 1 . Weapon Failures 8 | . . . . . . . . 3 5 Overload Shots . | . . . . . . . . . . Overflow Damage 84 | . 11 . 10 1 18 37 . 7 . Projectiles 47 | . 11 . 10 1 18 . . 7 . Explosions 37 | . . . . . . 37 . . . Melee . | . . . . . . . . . . Knockbacks 47 | . 15 6 13 2 2 5 . 4 . Impact 1 | . . . 1 . . . . . . Kinetic 44 | . 14 6 12 2 2 5 . 3 . Secondary 2 | . 1 . . . . . . 1 . Self-Inflicted Damage 37 | . . . . . . 37 . . . Shots 1 | . . . . . . 1 . . . Rammed 30 | . 4 11 9 . 5 . . . 1 Targets Rammed 34 | . 4 14 10 . 5 . . . 1 Kicked . | . . . . . . . . . . Crushed 4 | . . 3 1 . . . . . . Highest Temperature 299 | . 39 121 233 152 170 177 65 266 299 Average Temperature 50 | . 9 32 52 53 53 55 34 46 93 Received Heat Transfer 1545 | . 267 216 369 171 189 171 9 . 153 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred . | . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Gar Mat Maximum Alert Level 5 | . . 1 2 4 4 5 3 3 2 Low Security (%) 39 | 100 100 86 44 . . . . . . Level 1 17 | . . 13 38 13 . . . . 82 Level 2 9 | . . . 17 15 4 . . 60 17 Level 3 15 | . . . . 48 40 17 100 39 . Level 4 14 | . . . . 22 54 54 . . . Level 5 3 | . . . . . . 27 . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 1789 | 10 100 223 452 1306 1189 1789 871 780 429 Initial 871 | . . 25 75 279 636 761 871 514 380 Average 506 | 1 45 97 232 852 1003 1329 837 637 355 Influence Increases 6282 | 30 522 748 1061 1047 1079 1118 31 346 300 Destroy 0b10 Robot/C 3560 | . 320 460 680 580 480 620 20 240 160 Destroy 0b10 Robot/NC 365 | 30 60 105 95 . 45 5 . . 25 Destroy Leader 696 | . 88 150 180 20 104 40 10 40 64 Allied During Kill 409 | . . . . 86 262 61 . . . Successful Hack 114 | . 7 14 16 21 37 14 . . 5 Disable Machine 180 | . . 15 15 30 75 15 . . 30 Anti-Garrison Action 450 | . . . . 200 . 250 . . . Destroy Structure 238 | . 2 4 15 50 61 98 1 6 1 Lose Combat Pursuer 270 | . 45 . 60 60 15 15 . 60 15 Influence Decreases 5866 | 30 462 629 810 171 1214 500 1028 358 664 Entered New Map 2966 | . . 35 104 151 670 410 918 278 400 Time Decay 2540 | 30 452 584 706 . 404 . 110 . 254 Lost Part 140 | . 10 10 . . . 30 . 80 10 Lost Ally 220 | . . . . 20 140 60 . . . Squads Dispatched 15 | . 4 2 3 . 3 . . . 3 Investigation 4 | . 1 1 . . 1 . . . 1 Extermination . | . . . . . . . . . . Reinforcement 9 | . 3 1 3 . . . . . 2 Assault 2 | . . . . . 2 . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Gar Mat Distress Signals 3 | . . 1 1 . 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 206 | . 27 29 49 25 22 29 3 12 10 Peak Tracking Total 9 | . 4 3 5 7 4 4 2 9 7 Tactical Retreats 10 | . 3 . 2 1 1 1 . 1 1 Traps | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Gar Mat Traps Triggered 15 | . 3 1 2 3 . 3 . 1 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Gar Mat Machines Disabled 18 | . 1 1 1 4 5 4 . . 2 Max in Single Turn 1 | . 1 1 1 1 . 1 . . 1 Garrison Relay 5 | . . . . 2 . 3 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Gar Mat Machines Accessed 37 | . 3 8 8 2 9 1 2 . 4 Terminals 21 | . 3 3 3 2 6 1 1 . 2 Fabricators . | . . . . . . . . . . Repair Stations 5 | . . 2 2 . 1 . . . . Recycling Units 2 | . . 1 . . . . . . 1 Scanalyzers 6 | . . 2 2 . 1 . . . 1 Garrison Access 3 | . . . 1 . 1 . 1 . . Total Hacks 92 | . 5 24 17 3 29 2 5 . 7 Successful 48 | . 1 12 12 2 16 1 2 . 2 Failed 43 | . 4 12 4 1 13 1 3 . 5 Catastrophic 3 | . . . . . 2 . . . 1 Database Lockouts 1 | . . . 1 . . . . . . Manual 39 | . 1 9 6 . 17 . 3 . 3 Terminals 61 | . 5 9 9 3 25 2 4 . 4 Fabricators . | . . . . . . . . . . Repair Stations 14 | . . 8 4 . 2 . . . . Recycling Units 2 | . . 1 . . . . . . 1 Scanalyzers 12 | . . 6 3 . 1 . . . 2 Garrison Access 3 | . . . 1 . 1 . 1 . . Terminal Hacks 15 | . 1 . 4 2 7 1 . . . Part Schematic 1 | . . . 1 . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . Open Door 1 | . . . . 1 . . . . . Branch Access Points 1 | . . . . . 1 . . . . Emergency Access Points 2 | . . . . 1 . 1 . . . Terminal Index 1 | . . . . . 1 . . . . Hauler Manifests 2 | . . . 1 . 1 . . . . Registered Components 3 | . 1 . 1 . 1 . . . . Zone Layout 3 | . . . 1 . 2 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 11 | . . 5 4 . 2 . . . . Scan Component 6 | . . 3 2 . 1 . . . . Repair 5 | . . 2 2 . 1 . . . . Recycling Unit Hacks 2 | . . 1 . . . . . . 1 Report Inventory 2 | . . 1 . . . . . . 1 Scanalyzer 6 | . . 4 1 . 1 . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Retrieve Study 4 | . . 2 1 . 1 . . . . Garrison Access Hacks 3 | . . . 1 . 1 . 1 . . Unlock Access 3 | . . . 1 . 1 . 1 . . Unauthorized Hacks 11 | . . 2 2 . 5 . 1 . 1 Terminals 11 | . . 2 2 . 5 . 1 . 1 Assimilate 1 | . . 1 . . . . . . . Botnet 7 | . . 1 . . 4 . 1 . 1 Disrupt 1 | . . . 1 . . . . . . Operators 1 | . . . 1 . . . . . . Skim 1 | . . . . . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . . . Used . | . . . . . . . . . . Hacking Detections 29 | . 3 7 5 1 8 1 1 . 3 Full Trace Events 1 | . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . 1 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 4 | . . 2 1 . 1 . . . . Parts Repaired 5 | . . 2 2 . 1 . . . . Time 160 | . . 58 64 . 38 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Mat Gar Mat Gar Mat Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 25 | . . . . 9 . 16 . . . Machine Destruction 22 | . . . . 9 . 13 . . . Programmers 3 | . . . . . . 3 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 13 | . . . . 10 . 3 . . . Allies Hacked 1 | . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Gar Mat Total Allies 13 | . . . . 10 . 3 . . . Largest Group 9 | . . . . 9 8 3 . . . Highest-Rated Group 252 | . . . . 252 231 48 . . . Highest-Rated Ally 39 | . . . . 39 39 16 . . . Initial Warlord ECA Mod 15 | . . . . . 8 8 15 15 15 Total Orders . | . . . . . . . . . . Ally Attacks 136 | . . . . 24 77 35 . . . Total Damage 2081 | . . . . 290 1556 235 . . . Kills 32 | . . . . 4 23 5 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Gar Mat Active Infowar (turns) 1484 | . 423 996 . . . . . 65 . Structural 1419 | . 423 996 . . . . . . . Jamming 65 | . . . . . . . . 65 . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Gar Mat Turns Passed 12375 | 233 1341 2211 3117 1545 973 1732 231 436 556 Spaces Moved 5337 | 115 648 1123 1327 528 400 718 107 159 212 Core 6 | 6 . . . . . . . . . Treads 5331 | 109 648 1123 1327 528 400 718 107 159 212 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 212 200 200 200 200 200 Average Speed 191 | 155 160 160 196 229 216 211 200 212 210 Slowest Speed 240 | 160 160 160 212 240 240 240 200 240 225 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 47 | 7 91 61 81 71 37 80 9 18 21 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 15 | . . . . . . 9 . 6 . Terrain Destroyed 79 | . . . . . 25 47 1 6 . Melee . | . . . . . . . . . . Projectile 5 | . . . . . 4 . 1 . . AOE 74 | . . . . . 21 47 . 6 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Mat Gar Mat Gar Mat Total 6566 | 140 800 1363 1597 760 469 846 120 202 269 Wait 368 | . 45 112 104 44 38 9 3 1 12 Move 5330 | 114 647 1122 1327 527 399 717 107 158 212 Hop . | . . . . . . . . . . Pick Up 62 | 6 14 12 15 3 1 1 . 3 7 Fast Attach 38 | 7 1 6 10 4 1 6 . 2 1 Attach 14 | . 2 2 2 . . 1 . 6 1 Detach 5 | . 2 . 2 . . 1 . . . Swap 58 | . 2 8 11 8 7 10 5 4 3 Drop 78 | . 6 18 19 15 4 8 3 1 4 Fire 428 | 13 77 69 97 55 14 46 2 27 28 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 34 | . 4 14 10 . 5 . . . 1 Escape Stasis 14 | . . . . 8 . 6 . . . Rewire 137 | . . . . 96 . 41 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 3 exits: [*Fac x2] / *Mat) -8/Materials -8/Garrison -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 234 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Met a group of wandering Federalists 311 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 12) 541 | -10/Materials | Discovered new exit (range 16) 775 | -10/Materials | Discovered new exit (range 7) 1000 | -10/Materials | Discovered new exit (range 12) 1158 | -10/Materials | Discovered new exit (range 16) 1514 | -10/Materials | Core integrity fell below 50% 1575 | -10/Materials | Entered another Materials area 1575 | -9/Materials | Evolved 2 slots: Weapon x2 1883 | -9/Materials | Build established: Skirmisher 2159 | -9/Materials | Discovered new exit (range 11) 2376 | -9/Materials | Repaired Lgt. Cannon 2808 | -9/Materials | Discovered new exit (range 16) 2882 | -9/Materials | Build established: Tank 3216 | -9/Materials | Discovered new exit (range 16) 3228 | -9/Materials | Build established: Scavenger-Tank 3282 | -9/Materials | Repaired Hvy. Assault Rifle+ 3630 | -9/Materials | Build established: Tank 3786 | -9/Materials | Entered another Materials area 3786 | -8/Materials | Evolved 2 slots: Utility x2 4093 | -8/Materials | Build established: Gunner 4814 | -8/Materials | Repaired Imp. Treads+ 4912 | -8/Materials | Repaired Imp. Treads+ 4978 | -8/Materials | Central database locked down 5879 | -8/Materials | Discovered new exit (range 9) 6617 | -8/Materials | Discovered new exit (range 16) 6903 | -8/Materials | Identified exit to Garrison 6903 | -8/Materials | Entered Garrison 7121 | -8/Garrison | Triggered checkpoint 7129 | -8/Garrison | Triggered checkpoint 7299 | -8/Garrison | Triggered checkpoint 7322 | -8/Garrison | Garrison Relay disabled 7388 | -8/Garrison | Destroyed 7 combat bots 7789 | -8/Garrison | Discovered new exit (range 10) 8047 | -8/Garrison | Build established: Commander-Gunner 8185 | -8/Garrison | Triggered checkpoint 8278 | -8/Garrison | Garrison Relay disabled 8327 | -8/Garrison | Discovered new exit (range 15) 8448 | -8/Garrison | Entered Materials 8448 | -8/Materials | Accompanied by 8 allies 8848 | -8/Materials | First assault squad dispatched 8921 | -8/Materials | Lost 5 allies 9137 | -8/Materials | Identified exit to Garrison 9253 | -8/Materials | Build established: Scavenger-Gunner 9260 | -8/Materials | Repaired Assault Cannon 9280 | -8/Materials | Discovered new exit (range 15) 9378 | -8/Materials | Lost 3 allies 9421 | -8/Materials | Entered Garrison 9451 | -8/Garrison | Triggered checkpoint 9521 | -8/Garrison | Discovered new exit (range 6) 9707 | -8/Garrison | Triggered checkpoint 9729 | -8/Garrison | Garrison Relay disabled 10049 | -8/Garrison | Triggered checkpoint 10223 | -8/Garrison | Triggered checkpoint 10281 | -8/Garrison | Garrison Relay disabled 10353 | -8/Garrison | Discovered new exit (range 11) 10485 | -8/Garrison | Triggered checkpoint 10486 | -8/Garrison | Triggered checkpoint 10691 | -8/Garrison | Triggered checkpoint 10693 | -8/Garrison | Discovered new exit (range 14) 10773 | -8/Garrison | Garrison Relay disabled 10849 | -8/Garrison | Triggered checkpoint 11153 | -8/Garrison | Entered Materials 11384 | -8/Materials | Identified exit to Garrison 11384 | -8/Materials | Entered Garrison 11472 | -8/Garrison | Triggered checkpoint 11504 | -8/Garrison | Discovered new exit (range 5) 11571 | -8/Garrison | Core integrity fell below 50% 11609 | -8/Garrison | Core integrity fell below 20% 11609 | -8/Garrison | System corruption reached 10% 11644 | -8/Garrison | Lost 8 parts (1p2n1u4w) 11710 | -8/Garrison | Triggered checkpoint 11820 | -8/Garrison | Entered Materials 11899 | -8/Materials | Build established: Gunner 12376 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 12279_ Acquired 126 matter. 12288_ Dropped Structural Scanner. 12288_ Acquired Machine Analyzer. 12297_ R4DNKR16F2P0 FO::FQI4YDLI%/IXG 2SHWE 12321_ Destroyed Lgt. Deuterium Engine. 12322_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 12323_ System corrupted: Heat flow error (+235). 12326_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M010. 12345_ System corrupted: Component data lost. 12348_ System corrupted: Minigun jammed. 12351_ A-02 Transporter destroyed. 12356_ Acquired 52 matter. 12362_ Dropped Lgt. Treads+. 12365_ System corrupted: Component data lost. 12367_ System corrupted: Assault Rifle jammed. 12369_ Minigun destroyed. 12369_ G-47 Trooper destroyed. 12370_ Acquired 44 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ???????????##############??????######????????????? | | ???????????#! # #?###### ############## | | ???????????# ! # ### | | ???????????#"" + | | ???????????#"Y # ### #### # ## | | ???????????#"" # ###+#####+### ! # | | ???????????# ### #### [ ## + | | ???????????########?# #??# + """ # | | ????????????????????# #??# # """"" # | | ????????????????????# #??# ## """"" ##? | | ???????????????######+#### ## "" " #?? | | ???????????????# ## ## " " #?? | | ???????????????# """ ## ## #?? | | ???????????????# """ !## ## #?? | | ???????????????# "S / #######+##### #?? | | ???????????????# """ [g@[] ]* #?? | | ???????????????# "" # =[]]! #?? | | ???????????????#! ## ########+#### #?? | | ???????????????# ## #????? ?# #?? | | ???????????????# !## #??? ! # #?? | | ???????????????##+##+##### #?# # ##? | | ????????????????# #???# #?# !!! # #? | | ????????????????# ! #???# #?# !! # +? | | ? = ?????????#=* #???# #?# !! # "" #? | | ? #### ##### #?# # T" #? | | ? [!=%*= + ! # "" #? | | ????????## ########## ################ #? | | ?????????#??????????????#?????????????## #? | | ??????????????????????????????????????# #? | | ??????????????????????????????????????# ## | | ??????????????????????????????????????+ | | ??????????????????????????????????????# | | ??????????????????????????????????????# #### | | ??????????????????????????????????????# #?# | | ??????????????????????????????????????# #### | | ??????????????????????????????????????# # | | ??????????????????????????????????????# # "" | | ????????????????????????????????####### # "" | | ????????????????????????????????? # "" | | ????????????????????????###########??### / "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 16 Recoil Reduction 2 Item Schematics ----------------- Adv. Targeting Computer | -9/Materials | Scanalyzed Huge Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Cannon | 58% | -9/Materials Hvy. Assault Rifle | 58% | -9/Materials Imp. Treads | 60% | -8/Materials Imp. Treads | 63% | -8/Materials Assault Cannon | 23% | -8/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Imp. Light Cannon | -9/Materials | Hacked Imp. Treads | -8/Materials | Hacked Lgt. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bullet Installation Challenges ------------ None Game ------ Seed CooledFortressStripper Manual? 0 Play Time 00:50:43 Cumulative 258.7 hours Start 2025.10.26 @ 12:17:45 End 2025.10.26 @ 13:09:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 282 Rogue 282 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0/0 Lore% 75 Gallery% 70 Achievement% 45 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: ded97bb8-0c70-41dc-b822-ad7a1cb6a723