Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.13 @ 22:33:29 Player: dhtilly Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (57) 285 Value Destroyed (1629) 1629 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (114) 114 TOTAL SCORE: 3728 Bonus ------- High Alert Combat Kills 114 Cogmind --------- Core Integrity 0/550 Matter 169/300 Energy 95/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (4) ------- Hammer > --- INVENTORY (4) ---- Ion Engine Improved Targeting Computer Improved ECM Suite Light EM Pulse Cannon Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Improved Targeting Computer > --- WEAPON ----------- Heavy EM Pulse Gun Light EM Pulse Cannon Heavy Assault Rifle Shotgun > --- INVENTORY -------- Ion Engine Improved Targeting Computer EM Shotgun Heavy EM Shotgun Light EM Pulse Cannon [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Storage Small Storage Unit Processor Improved Targeting Computer Protection Weapon Shielding Weapon Light Cannon Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Hammer Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility . | . . . . Weapon 2 | . . . 2 Parts Attached 51 | 6 10 23 12 Power 6 | 1 1 4 . Engine 6 | 1 1 4 . Core . | . . . . Reactor . | . . . . Propulsion 14 | 2 1 9 2 Treads 3 | 2 1 . . Leg 8 | . . 6 2 Wheel . | . . . . Hover . | . . . . Flight 3 | . . 3 . Utility 7 | 1 2 2 2 Device . | . . . . Storage 5 | 1 1 1 2 Processor 1 | . . 1 . Hackware . | . . . . Protection 1 | . 1 . . Artifact . | . . . . Weapon 24 | 2 6 8 8 Energy Gun 7 | 2 1 1 3 Energy Cannon 8 | . 4 3 1 Ballistic Gun 3 | . . 1 2 Ballistic Cannon 5 | . 1 3 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . 2 1 Parts Lost 22 | . . 6 16 Power 1 | . . . 1 Propulsion 7 | . . 2 5 Utility 3 | . . 1 2 Weapon 11 | . . 3 8 Highest Loss Streak 15 | . . 3 15 Average Slot Usage (%) 87 | . 97 79 83 Engine 11 | . 14 11 8 Treads 15 | . 27 9 . Leg 9 | . . 13 27 Flight 3 | . . 6 . Storage 12 | . 15 11 7 Processor 2 | . . 2 8 Protection 6 | . 10 4 . Energy Gun 10 | . 21 1 8 Energy Cannon 6 | . 5 6 7 Ballistic Gun 1 | . . . 10 Ballistic Cannon 6 | . . 12 3 Naked Turns . | . . . . Heaviest Build 25 | 10 17 22 25 Greatest Support 40 | 40 40 40 40 Greatest Overweight (x) 4 | 2 . 4 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 12 | 6 6 6 12 Average Capacity 5 | 5 6 6 5 Most Carried 6 | 2 6 6 6 Average Carried 5 | 1 5 5 4 Final Capacity 6 | 6 6 6 4 Final Carried 6 | 2 6 6 4 Class Distribution -------------------- 81% | Mutant 6% | Scavenger-Gunner 5% | Scavenger-Mutant 3% | Sprinter 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1008 | 231 156 562 59 Remotely . | . . . . Salvage Created 1901 | . 301 1013 587 Parts 111 | . 32 57 22 Haulers Intercepted 2 | . . 2 . Recyclers Shooed 1 | . . 1 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 45 | . 10 26 9 Melee 1 | . . . 1 Guns 11 | . 5 1 5 Cannons 31 | . 5 25 1 AOE 2 | . . . 2 Classes Destroyed 11 | . 4 5 2 Worker 2 | . . 2 . Builder 1 | . . . 1 Hauler 2 | . . 2 . Recycler 1 | . . 1 . Operator 1 | . 1 . . Watcher 5 | . 2 3 . Swarmer 10 | . 6 4 . Grunt 30 | . 4 19 7 Brawler 2 | . . 1 1 Duelist 1 | . . . 1 Sentry 2 | . . 2 . Best Kill Streak 7 | . 3 7 6 Combat Bots Only 7 | . 3 7 5 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2903 | . 367 933 1603 Core 733 | . 82 99 552 Absorbed by Shields . | . . . . Core Remaining (%) 80 | 100 67 75 . Volleys Fired 130 | . 28 83 19 Largest 4 | . 2 2 4 Hottest 147 | . 116 116 147 Shots Fired 263 | . 54 148 61 Gun 90 | . 30 9 51 Cannon 173 | . 24 139 10 Launcher . | . . . . Special . | . . . . Kinetic 127 | . 5 94 28 Thermal 57 | . 23 33 1 Explosive . | . . . . Electromagnetic 79 | . 26 21 32 Robot Hit Streak 13 | . 5 13 12 Robot Miss Streak 3 | . 3 3 3 Penetration Max . | . . . . Secondary Targets 3 | . 2 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 169 | . 29 95 45 Core Hits 80 | . 15 39 26 Critical Hits 3 | . . 3 . Critical Kills 1 | . . 1 . Critical Parts Destroyed 2 | . . 2 . Melee Attacks 3 | . . . 3 Impact 3 | . . . 3 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3065 | . 499 1535 1031 Guns 769 | . 232 78 459 Cannons 1855 | . 242 1457 156 Explosions 385 | . 25 . 360 Melee 54 | . . . 54 Ramming 2 | . . . 2 Kinetic 1277 | . 19 1053 205 Thermal 831 | . 175 278 378 Explosive . | . . . . Electromagnetic 901 | . 305 204 392 Impact 54 | . . . 54 Slashing . | . . . . Piercing . | . . . . Highest Corruption 5 | . 3 5 4 Average Corruption 4 | . 2 5 2 Corruption Purged . | . . . . Effects 24 | . 3 21 . Message Errors 5 | . . 5 . Matter Fused 3 | . 1 2 . Heat Flow Errors 1 | . . 1 . Energy Discharges 3 | . . 3 . Data Loss (minor) 3 | . 2 1 . Data Loss (major) 1 | . . 1 . Targeting Errors 7 | . . 7 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 89 | . 40 9 40 Projectiles 49 | . 40 9 . Explosions 40 | . . . 40 Melee . | . . . . Knockbacks 10 | . . 10 . Impact . | . . . . Kinetic 10 | . . 10 . Secondary . | . . . . Self-Inflicted Damage 127 | . . . 127 Shots 3 | . . . 3 Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 396 | . 232 396 339 Average Temperature 112 | . 75 102 173 Received Heat Transfer 1173 | . 30 405 738 Effects 7 | . 3 . 4 Energy Bleed 1 | . . . 1 Interference 6 | . 3 . 3 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . 1 1 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 1351 | . 372 592 387 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 4 | . 1 . 3 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 658 | . 191 658 416 Average Influence 227 | . 79 363 278 Maximum Alert Level 2 | . . 2 2 Low Security (%) 51 | 100 100 19 . Level 1 27 | . . 36 93 Level 2 20 | . . 44 6 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 12 | . 2 8 2 Investigation 5 | . 1 4 . Extermination . | . . . . Reinforcement 6 | . 1 3 2 Assault 1 | . . 1 . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 4 | . . 3 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 69 | . 16 39 14 Peak Tracking Total 9 | . 3 8 9 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 2 | . 2 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 7 | . 3 1 3 Max in Single Turn 2 | . 1 1 2 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 10 | . 3 6 1 Terminals 6 | . 2 4 . Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units 1 | . . 1 . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 28 | . 7 19 2 Successful 19 | . 4 13 2 Failed 9 | . 3 6 . Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual 4 | . 2 2 . Terminals 17 | . 5 12 . Fabricators . | . . . . Repair Stations 4 | . 2 . 2 Recycling Units 3 | . . 3 . Scanalyzers 4 | . . 4 . Garrison Access . | . . . . Terminal Hacks 10 | . 2 8 . Record 3 | . 2 1 . Prototype ID Bank 1 | . . 1 . Branch Access Points 1 | . . 1 . Terminal Index 1 | . . 1 . Security Status 1 | . . 1 . Transport Status 1 | . . 1 . Hauler Manifests 1 | . . 1 . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . 2 . 2 Scan Component 2 | . 1 . 1 Repair 2 | . 1 . 1 Recycling Unit Hacks 2 | . . 2 . Report Inventory 1 | . . 1 . Retrieve Components 1 | . . 1 . Scanalyzer 3 | . . 3 . Insert Component 2 | . . 2 . Analyze 1 | . . 1 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . 1 . . Used 1 | . 1 . . Hacking Detections 9 | . 2 6 1 Full Trace Events 6 | . 2 4 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . 1 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . 1 . 1 Time 52 | . 26 . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 10 | . . 10 . Parts Scanalyzed 1 | . . 1 . Part Schematics Acquired 1 | . . 1 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1893 | 72 742 847 232 Spaces Moved 977 | 41 373 452 111 Core 19 | 9 . 5 5 Treads 538 | 32 373 133 . Legs 317 | . . 211 106 Wheels . | . . . . Hover . | . . . . Flight 103 | . . 103 . Fastest Speed 32 | 50 160 32 120 Average Speed 134 | 150 160 115 123 Slowest Speed 250 | 160 160 250 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped 3 | . . 3 . Cave-ins Triggered . | . . . . Exploration Rate (%) 28 | 3 61 43 7 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 16 | . . . 16 Melee . | . . . . Projectile . | . . . . AOE 16 | . . . 16 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1292 | 48 464 623 157 Wait 92 | . 36 52 4 Move 968 | 40 372 445 111 Hop 3 | . . 3 . Pick Up 19 | 2 9 5 3 Fast Attach 26 | 6 4 10 6 Attach 11 | . . 6 5 Detach 3 | . 1 2 . Swap 14 | . 6 7 1 Drop 20 | . 8 10 2 Fire 130 | . 28 83 19 Melee 3 | . . . 3 Ram 1 | . . . 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire 2 | . . . 2 Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 16) 73 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 471 | -10/Materials | Repaired Lgt. Treads 510 | -10/Materials | Discovered new exit (range 13) 763 | -10/Materials | Discovered new exit (range 16) 815 | -10/Materials | Entered another Materials area 815 | -9/Materials | Evolved 2 slots: Propulsion x2 1010 | -9/Materials | Destroyed 7 combat bots 1222 | -9/Materials | Lost 3 parts (2n1w) 1331 | -9/Materials | Discovered new exit (range 3) 1405 | -9/Materials | Identified exit to Mines 1615 | -9/Materials | First assault squad dispatched 1623 | -9/Materials | Discovered new exit (range 16) 1662 | -9/Materials | Entered another Materials area 1662 | -8/Materials | Evolved 2 slots: Weapon x2 1713 | -8/Materials | Repaired Aluminum Leg 1871 | -8/Materials | Core integrity fell below 50% 1887 | -8/Materials | Core integrity fell below 20% 1894 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Switching to secondary target: G-47 Trooper. EM Shotgun destroyed. Aluminum Leg destroyed. System corrupted by crushing effect (+2). B-36 Bruiser destroyed. Aluminum Leg destroyed. Hvy. EM Shotgun destroyed. Shotgun destroyed. Acquired Autogun. Autogun destroyed. Sml. Storage Unit destroyed. Acquired Particle Gun. Particle Gun destroyed. Slammed into G-47 Trooper. Imp. Targeting Computer destroyed. System corrupted by crushing effect (+2). Acquired 34 matter. Acquired Hammer. Cld. Ion Engine destroyed. G-47 Trooper destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????????????????????????? | | ######????#########????????????? | | # =%[###??# #???????????? | | #] %=g!#### """#???????????? | | # %%@ # """#???????????? | | # %;gT# # """#???????????? | | #! #### # #???????????? | | ######### # ""#???????????? | | ?# # " ""#???????????? | | ?# !" " """#???????????? | | ?# "" "%" #???????????? | | ?# R "["####+####???????????? | | ?# "" #%[# #???????????? | | ?# #=## +???????????? | | ?######## ## #???????????? | | ????????# ###### #???????????? | | ????????# #????? #???????????? | | ??????? " "#???? #???????????? | | ????? =%*#???? #???????????? | | ??? |=% ???? ???????????? | | ? "" +!= ??? ??????????? | | # ! ""=#! ?? ?????????? | | # T" #! ""?? ####????????? | | # "" # """?? #???????????? | | # ?"" # """"? #???????????? | | # ??? ? ??? #???????????? | | ??????#?? ???? #???????????? | | ????????? ""?????????????????? | | ????????? "?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 63 Targeting Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AntimissileArmorTreads Manual? 0 Play Time 00:31:35 Cumulative 6.4 hours Start 2020.07.13 @ 21:55:02 End 2020.07.13 @ 22:33:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 12/Terminus Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b4ec74c2-85ad-4ea4-885c-604d98998f50