Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 02:29:01 Player: Reishara Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (45) 225 Value Destroyed (1067) 1067 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3792 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 370/400 Energy 49/100 System Corruption 9% Temperature Cool (0) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Medium Matter Pod Advanced Visual Processing Unit Advanced Sensor Array Improved Terrain Scan Processor Utility Shielding > --- WEAPON (2) ------- Great Maul > --- INVENTORY (10) --- Light Nuclear Core Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Large Storage Unit Structural Scanner Advanced Visual Processing Unit Advanced Terrain Scanner Improved Terrain Scan Processor Melee Analysis Suite > --- WEAPON ----------- Gatling Laser Gatling Laser > --- INVENTORY -------- Micro Nuclear Core Armored Treads Medium Treads Medium Treads Medium Treads Utility Shielding Light Armor Plating Great Maul Great Maul [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Medium Treads Leg Improved Carbon-fiber Leg Wheel Wheel Flight Unit Flight Unit Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Terrain Scan Processor Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Bore Cannon Special Weapon Mining Laser Impact Weapon Great Maul Build | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 2 | . . . . 2 . Utility 4 | . . 2 . . 2 Weapon . | . . . . . . Parts Attached 102 | 7 10 3 32 19 31 Power 13 | 1 2 . 2 4 4 Engine 11 | 1 2 . 2 4 2 Core 2 | . . . . . 2 Reactor . | . . . . . . Propulsion 38 | 2 3 . 18 6 9 Treads 7 | . . . . . 7 Leg 12 | 2 3 . 1 4 2 Wheel 16 | . . . 14 2 . Hover . | . . . . . . Flight 3 | . . . 3 . . Utility 21 | 1 3 2 4 2 9 Device 9 | . 1 1 4 1 2 Storage 3 | 1 . 1 . . 1 Processor 5 | . 2 . . 1 2 Hackware . | . . . . . . Protection 4 | . . . . . 4 Artifact . | . . . . . . Weapon 30 | 3 2 1 8 7 9 Energy Gun 8 | 2 2 . . . 4 Energy Cannon 3 | . . . 1 2 . Ballistic Gun 9 | 1 . . 3 2 3 Ballistic Cannon 3 | . . . 2 1 . Launcher . | . . . . . . Special Weapon 3 | . . 1 2 . . Impact Weapon 4 | . . . . 2 2 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 43 | . 1 2 11 4 25 Power 6 | . . . 1 1 4 Propulsion 13 | . . . 3 1 9 Utility 8 | . . 1 1 1 5 Weapon 16 | . 1 1 6 1 7 Highest Loss Streak 15 | . 1 2 5 3 15 Average Slot Usage (%) 97 | . 99 92 94 97 97 Engine 9 | . 14 11 10 8 4 Treads 2 | . . . . . 6 Leg 19 | . 28 22 5 25 21 Wheel 4 | . . . 12 9 . Device 15 | . 13 21 19 17 12 Storage 7 | . 2 5 11 9 7 Processor 13 | . 11 11 11 9 20 Protection 1 | . . . . . 4 Energy Gun 5 | . 18 20 . . . Ballistic Gun 8 | . 9 . 12 9 6 Ballistic Cannon 1 | . . . 3 3 . Impact Weapon 2 | . . . . 1 6 Naked Turns . | . . . . . . Heaviest Build 36 | 10 11 27 33 33 36 Greatest Support 104 | 20 20 20 32 72 104 Greatest Overweight (x) 7 | . . 1 5 1 7 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 6 6 10 10 10 10 Average Capacity 8 | 5 4 6 10 10 10 Most Carried 10 | 6 6 9 10 10 10 Average Carried 7 | 4 4 4 8 9 8 Final Capacity 10 | 6 4 10 10 10 10 Final Carried 10 | 6 4 9 10 10 1 Class Distribution -------------------- 32% | Mutant 24% | Scavenger-Mutant 20% | Assassin 19% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Assassin | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Mat Min Mat Fac Matter Collected 1393 | 219 144 . 483 177 370 Remotely . | . . . . . . Salvage Created 1541 | . 144 . 283 272 842 Parts 55 | . 10 . 11 11 23 Haulers Intercepted . | . . . . . . Recyclers Shooed 3 | . . . . 1 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Combat Hostiles Destroyed 37 | . 3 . 14 8 12 Melee 5 | . . . . 1 4 Guns 17 | . 3 . 8 3 3 Cannons 10 | . . . 6 4 . Classes Destroyed 10 | . 2 . 3 2 3 Worker 2 | . . . . 1 1 Builder 1 | . 1 . . . . Recycler 5 | . . . . . 5 Swarmer 12 | . . . 3 4 5 Grunt 12 | . 3 . 3 3 3 Brawler 1 | . . . 1 . . Sentry 2 | . . . . 1 1 Hunter 1 | . . . . . 1 Programmer 2 | . . . . . 2 Assembled 7 | . . . 7 . . Best Kill Streak 5 | . 4 . 3 4 5 Combat Bots Only 4 | . 3 . 3 4 3 Max Kills in Single Turn 2 | . 1 . 1 1 2 Gunslinging 1 | . . . . . 1 Exploded . | . . . . . . Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Damage Taken 5526 | . 307 131 949 564 3575 Core 1035 | . 52 18 140 110 715 Absorbed by Shields . | . . . . . . Core Remaining (%) 79 | 100 79 . 60 80 . Volleys Fired 107 | . 13 . 52 25 17 Largest 2 | . 2 . 2 2 2 Hottest 160 | . 100 . 120 83 160 Shots Fired 190 | . 26 . 92 50 22 Gun 137 | . 26 . 64 25 22 Cannon 48 | . . . 23 25 . Launcher . | . . . . . . Special 5 | . . . 5 . . Kinetic 119 | . 6 . 75 35 3 Thermal 58 | . 16 . 17 12 13 Explosive . | . . . . . . Electromagnetic 13 | . 4 . . 3 6 Robot Hit Streak 9 | . 7 . 6 9 7 Robot Miss Streak 8 | . 3 . 6 8 3 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 . 1 . 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 185 | . 18 . 48 33 86 Core Hits 65 | . 7 . 22 17 19 Critical Hits 10 | . . . 6 4 . Critical Kills 4 | . . . 1 3 . Critical Parts Destroyed 5 | . . . 4 1 . Melee Attacks 87 | . . . . 1 86 Impact 87 | . . . . 1 86 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 6 | . . . . . 6 Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3674 | . 234 . 547 506 2387 Guns 964 | . 234 . 281 235 214 Cannons 486 | . . . 242 244 . Explosions . | . . . . . . Melee 2200 | . . . . 27 2173 Ramming . | . . . . . . Kinetic 792 | . 41 . 422 303 26 Thermal 585 | . 139 . 125 176 145 Explosive . | . . . . . . Electromagnetic 97 | . 54 . . . 43 Impact 2200 | . . . . 27 2173 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 17 | . . . 17 . 9 Average Corruption 8 | . . . 13 . 2 Corruption Purged . | . . . . . . Effects 64 | . . . 52 . 12 Message Errors 13 | . . . 8 . 5 Matter Fused 6 | . . . 6 . . Heat Flow Errors 6 | . . . 5 . 1 Energy Discharges 3 | . . . 3 . . Parts Rejected 1 | . . . 1 . . Data Loss (minor) 3 | . . . 1 . 2 Misfires 3 | . . . 3 . . Alerts 2 | . . . 2 . . Misdirections 12 | . . . 12 . . Targeting Errors 13 | . . . 9 . 4 Weapon Failures 2 | . . . 2 . . Overload Shots . | . . . . . . Overflow Damage 280 | . . . . . 280 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 280 | . . . . . 280 Knockbacks 10 | . . . 3 . 7 Impact 7 | . . . . . 7 Kinetic 3 | . . . 3 . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 336 | . 315 . 278 57 336 Average Temperature 75 | . 121 . 58 22 104 Received Heat Transfer 901 | . 162 9 184 81 465 Effects 3 | . . . . . 3 Interference 3 | . . . . . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 9 | . 1 . . . 8 Impact Corruptions 21 | . . . . . 21 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 1337 | . 407 . 235 370 325 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Peak Influence 204 | . 90 52 75 204 135 Initial 37 | . . 37 12 29 21 Average 42 | . 25 37 26 109 45 Maximum Alert Level 1 | . . . . 1 . Low Security (%) 96 | 100 100 100 100 74 100 Level 1 3 | . . . . 25 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . 1 . . 1 6 Investigation 1 | . 1 . . . . Extermination 2 | . . . . . 2 Reinforcement 2 | . . . . 1 1 Assault . | . . . . . . Garrison 3 | . . . . . 3 Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Distress Signals 4 | . 1 . . 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 71 | . 10 1 23 14 23 Peak Tracking Total 6 | . 4 1 6 6 5 Tactical Retreats 7 | . 1 . 4 2 . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Traps Triggered 2 | . 1 . . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed 3 | . . . 3 . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Mat Min Mat Fac Machines Disabled 2 | . . . 1 1 . Max in Single Turn 1 | . . . 1 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Machines Accessed 2 | . 1 . . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 4 | . 3 . . 1 . Successful 3 | . 2 . . 1 . Failed 1 | . 1 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 4 | . 3 . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 2 . . 1 . Report Inventory 2 | . 1 . . 1 . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 5 | . 5 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Scr Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Scr Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Mat Min Mat Fac Turns Passed 3613 | 64 777 191 980 451 1150 Spaces Moved 1785 | 44 386 76 630 264 385 Core 8 | 6 . . . . 2 Treads 117 | . . . . . 117 Legs 1096 | 38 386 76 141 189 266 Wheels 555 | . . . 480 75 . Hover . | . . . . . . Flight 9 | . . . 9 . . Fastest Speed 50 | 50 120 120 90 85 120 Average Speed 122 | 110 120 141 118 110 135 Slowest Speed 450 | 120 120 150 450 150 400 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 29 | 4 43 10 86 23 11 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . Spaces Dug . | . . . . . . Terrain Destroyed 16 | . . . 10 6 . Melee . | . . . . . . Projectile 16 | . . . 10 6 . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Scr Mat Mat Min Mat Fac Total 2864 | 56 680 158 779 375 816 Wait 653 | . 249 74 19 36 275 Move 1780 | 43 385 75 629 263 385 Hop . | . . . . . . Pick Up 71 | 6 8 6 20 16 15 Fast Attach 29 | 6 2 2 10 4 5 Attach 40 | . 1 1 9 9 20 Detach 1 | . . . . 1 . Swap 33 | 1 7 . 13 6 6 Drop 60 | . 15 . 24 14 7 Fire 107 | . 13 . 52 25 17 Melee 87 | . . . . 1 86 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap 3 | . . . 3 . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 653 | -10/Materials | Discovered new exit (range 5) 717 | -10/Materials | Discovered new exit (range 13) 842 | -10/Materials | Entered another Materials area 842 | -9/Materials | Evolved 2 slots: Utility x2 987 | -9/Materials | Discovered new exit (range 5) 1033 | -9/Materials | Entered Mines 1066 | -9/Mines | Lost 3 parts (1u2w) 1104 | -9/Mines | Assembled infested the area 1109 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1239 | -9/Mines | Lost 5 parts (1p1n3w) 1327 | -9/Mines | Found a hidden stash of uninstalled traps 1486 | -9/Mines | System corruption reached 10% 1978 | -9/Mines | Discovered new exit (range 9) 1985 | -9/Mines | Discovered new exit (range 10) 2013 | -9/Mines | Entered Materials 2013 | -8/Materials | Evolved 2 slots: Propulsion x2 2257 | -8/Materials | Lost 3 parts (1p1u1w) 2460 | -8/Materials | Discovered new exit (range 6) 2464 | -8/Materials | Entered Factory 2464 | -7/Factory | Evolved 2 slots: Utility x2 2754 | -7/Factory | Build established: Assassin 3032 | -7/Factory | Garrison activated, responded to threat 3274 | -7/Factory | Lost 5 parts (1p2n2u) 3545 | -7/Factory | Build established: Mutant 3566 | -7/Factory | Core integrity fell below 50% 3602 | -7/Factory | Core integrity fell below 20% 3614 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 03587_ P-60 Hacker resets H-55 Commando, system corruption cleaned. 03589_ Penetrated by Slug. 03591_ Arc Projector destroyed. 03591_ Imp. Light Armor Plating destroyed. 03592_ Penetrated by Slug. 03592_ Lgt. Nuclear Core destroyed. 03592_ Great Maul destroyed. 03595_ Penetrated by Slug. 03598_ Slug penetrates P-60 Hacker. 03598_ Lgt. Treads destroyed. 03600_ Autogun destroyed. 03601_ Penetrated by Slug. 03603_ Imp. Titanium Leg destroyed. 03603_ P-60 Hacker destroyed. 03604_ Slug penetrates Wall. 03605_ Lgt. Ion Engine destroyed. 03607_ Penetrated by Slug. 03609_ MHDZSWJ