Cogmind - Beta 14 X1 @@@ ROGUE MODE // 2024.07.19 @ 11:36:12 Player: Minty Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (127) 635 Value Destroyed (3850) 3850 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (715) 715 TOTAL SCORE: 10720 Bonus ------- High Alert Combat Kills 180 Follower Combat Kills 35 Entered Garrisons 200 Registered with UFD 300 Cogmind --------- Core Integrity 52/1000 Matter 30/300 Energy 77/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Enhanced Fission Core Micro Fission Core Mini Assault Cannon DRS Beacon (Ready) Botcube Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Improved Cesium-ion Thruster Improved Cesium-ion Thruster Nuclear Pulse Array > --- UTILITY ---------- Improved Cryofiber Web Advanced Weight Redist. System Experimental Sensor Array Improved Signal Interpreter Advanced Signal Interpreter Improved Target Analyzer Hardened Medium Armor Plating Improved System Shield > --- WEAPON ----------- Mini Assault Cannon > --- INVENTORY -------- Enhanced Fission Core Micro Fission Core Mini Assault Cannon DRS Beacon Botcube [Rating: 76] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Improved Cesium-ion Thruster Treads Armored Treads Leg VSS Leg Wheel Wheel Flight Unit Improved Cesium-ion Thruster Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Mini Assault Cannon Launcher Mini Grenade Launcher Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Gar Slots Evolved 10 | . . . 2 . . . 2 2 . . . 4 . Power 1 | . . . . . . . . . . . . 1 . Propulsion 3 | . . . . . . . 1 . . . . 2 . Utility 6 | . . . 2 . . . 1 2 . . . 1 . Weapon . | . . . . . . . . . . . . . . Parts Attached 161 | 7 5 . 20 10 2 3 31 33 16 4 4 24 2 Power 27 | 1 1 . 4 1 1 . 2 3 2 . . 12 . Engine 15 | 1 1 . 4 1 1 . 2 2 2 . . 1 . Core 12 | . . . . . . . . 1 . . . 11 . Reactor . | . . . . . . . . . . . . . . Propulsion 32 | 2 1 . 2 4 . . 11 7 1 . . 4 . Treads 10 | . . . 2 1 . . 4 3 . . . . . Leg 8 | . . . . 3 . . 5 . . . . . . Wheel 5 | 2 1 . . . . . 2 . . . . . . Hover . | . . . . . . . . . . . . . . Flight 9 | . . . . . . . . 4 1 . . 4 . Utility 56 | 1 1 . 6 1 1 1 13 13 6 4 2 7 . Device 29 | . 1 . 3 1 . . 8 7 3 3 . 3 . Storage 3 | 1 . . 1 . 1 . . . . . . . . Processor 9 | . . . 1 . . . 2 2 2 . 1 1 . Hackware 3 | . . . . . . . 1 . . . 1 1 . Protection 12 | . . . 1 . . 1 2 4 1 1 . 2 . Artifact . | . . . . . . . . . . . . . . Weapon 46 | 3 2 . 8 4 . 2 5 10 7 . 2 1 2 Energy Gun 18 | 3 1 . . 1 . 1 5 3 3 . 1 . . Energy Cannon 3 | . . . 3 . . . . . . . . . . Ballistic Gun 14 | . 1 . 2 3 . . . 6 2 . . . . Ballistic Cannon 6 | . . . . . . . . . 2 . 1 1 2 Launcher 4 | . . . 3 . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 8 | . . . 1 . . . . 2 4 . . 1 . Corrupted Parts 5 | . . . 3 . . . . . 1 . . 1 . System Corruption 16 | . . . 11 . . . . . 2 . . 3 . Parts Lost 56 | . 3 . 7 6 . 1 4 9 3 1 . 11 11 Power 9 | . . . 1 1 . . . 3 . . . 2 2 Propulsion 16 | . 2 . 2 2 . 1 2 . . . . 4 3 Utility 23 | . . . 1 1 . . 2 5 2 1 . 5 6 Weapon 8 | . 1 . 3 2 . . . 1 1 . . . . Highest Loss Streak 11 | . 2 . 5 4 . 1 1 5 2 1 . 4 11 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 81 | . 79 85 81 68 55 76 93 83 89 94 100 67 48 Engine 7 | . 14 14 10 10 11 11 9 4 7 7 7 . . Treads 5 | . . . 9 4 . . 9 13 . . . . . Leg 5 | . . . . 10 11 11 12 1 . . . . . Wheel 1 | . 17 14 8 . . . . . . . . . . Flight 6 | . . . . . . . . 6 23 23 23 19 9 Device 12 | . 7 14 11 7 11 11 9 17 16 20 23 5 10 Storage 6 | . 14 14 11 11 11 11 9 5 . . . . . Processor 13 | . . . 6 11 11 11 17 10 21 23 21 14 11 Hackware 2 | . . . . . . . 5 3 . . 1 5 2 Protection 3 | . . . 2 . . 8 3 3 6 4 7 2 2 Energy Gun 7 | . 18 14 . 8 . 8 13 7 3 . . . . Ballistic Gun 2 | . 7 14 3 4 . . . 5 5 . . . . Ballistic Cannon 2 | . . . . . . . . . 4 15 14 8 5 Slashing Weapon 1 | . . . . . . 5 4 . . . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 31 | 14 13 13 24 15 16 24 24 31 27 21 21 29 29 Greatest Support 60 | 32 32 10 20 20 10 10 27 60 27 27 27 34 34 Greatest Overweight (x) 7 | . 1 1 2 1 1 7 7 3 . . . 1 . Average Overweight (x) . | . . 1 . . . 1 . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 5 Average Capacity 7 | 6 8 8 8 8 8 8 8 7 5 5 5 5 5 Most Carried 8 | 5 8 8 8 6 8 8 8 8 5 5 5 5 5 Average Carried 6 | 1 6 8 7 4 7 7 7 6 4 5 4 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 5 5 Final Carried 8 | 5 8 8 5 5 8 8 8 5 5 5 5 5 5 Class Distribution -------------------- 55% | Mutant 28% | Sprinter 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Sprinter | -7/Storage Sprinter | -7/Recycling Sprinter | -7/Scraptown Sprinter | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Gar Matter Collected 2839 | 220 104 3 122 188 100 125 245 592 580 189 17 257 97 Remotely . | . . . . . . . . . . . . . . Salvage Created 3914 | . 326 . 342 204 . 34 1419 707 505 90 . 238 49 Parts 235 | . 19 . 37 14 . 4 72 43 26 1 . 17 2 Haulers Intercepted 2 | . 1 . . . . . . . 1 . . . . Recyclers Shooed 5 | . 1 . 1 . . . 2 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Gar Combat Hostiles Destroyed 100 | . 6 . 11 10 . 3 26 19 10 2 . 10 3 Melee 5 | . . . . . . . 5 . . . . . . Guns 63 | . 6 . 3 7 . 3 20 17 7 . . . . Cannons 22 | . . . 4 . . . . . 3 2 . 10 3 AOE 7 | . . . 4 3 . . . . . . . . . Classes Destroyed 14 | . 5 . 3 1 . . 4 1 . . . . . Worker 6 | . . . 2 . . . 1 1 1 . . 1 . Builder 8 | . 1 . 4 . . . 1 2 . . . . . Tunneler 3 | . . . . . . . 2 . . . . 1 . Hauler 2 | . 1 . . . . . . . 1 . . . . Recycler 5 | . 1 . 1 . . . 2 . . . . 1 . Operator 2 | . . . . . . . 2 . . . . . . Watcher 1 | . . . 1 . . . . . . . . . . Swarmer 39 | . 3 . 6 4 . 3 2 8 . . . 10 3 Grunt 38 | . 3 . 1 5 . . 14 8 7 . . . . Brawler 2 | . . . . . . . 1 1 . . . . . Duelist 3 | . . . . 1 . . 1 1 . . . . . Sentry 14 | . . . 4 . . . 5 . 3 2 . . . Hunter 3 | . . . . . . . 3 . . . . . . Programmer 1 | . . . . . . . . 1 . . . . . Best Kill Streak 14 | . 4 . 14 4 . 3 5 5 4 1 . 5 3 Combat Bots Only 7 | . 4 . 7 4 . 3 5 5 4 1 . 5 3 Max Kills in Single Turn 4 | . 1 . 4 1 . 1 2 2 2 1 . 3 1 Gunslinging 1 | . . . . . . . 1 . . . . . . Exploded 1 | . . . 1 1 . . . . . . . . . Melee 1 | . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Gar Hostile Shots Fired 852 | . 57 . 104 38 . 20 119 140 145 45 . 75 109 Missed 297 | . 13 . 28 12 . 3 36 40 75 29 . 29 32 Damage Taken 8214 | . 438 . 862 413 . 173 1321 1861 824 129 . 773 1420 Core 2169 | . 138 . 179 79 . 8 431 182 157 47 . 292 656 Absorbed by Shields 223 | . . . . . . . . . . . . . 223 Redirected to Shielding 22 | . . . . . . . . . . 8 . 14 . Regen/Repaired (Parts) 81 | . . . . . . . 21 . 60 . . . . Core Remaining (%) 48 | 100 . 44 . . . 33 21 . . . 44 . . Volleys Fired 354 | 1 39 . 26 26 . 9 74 81 54 6 . 26 12 Largest 2 | 2 2 . 2 2 . 1 2 2 2 2 . 2 2 Hottest 126 | 90 90 . 112 88 . 65 126 126 96 96 . 96 96 Shots Fired 577 | 2 70 . 43 28 . 9 110 131 102 14 . 51 17 Gun 421 | 2 70 . 9 25 . 9 110 130 66 . . . . Cannon 138 | . . . 20 . . . . . 36 14 . 51 17 Launcher 18 | . . . 14 3 . . . 1 . . . . . Special . | . . . . . . . . . . . . . . Kinetic 263 | . 17 . 9 13 . . . 71 71 14 . 51 17 Thermal 241 | 1 50 . . 12 . 9 110 59 . . . . . Explosive 17 | . . . 14 3 . . . . . . . . . Electromagnetic 56 | 1 3 . 20 . . . . 1 31 . . . . Robot Hit Streak 19 | 1 8 . 6 10 . 4 19 7 14 3 . 3 3 Robot Miss Streak 15 | 1 4 . 12 13 . 6 3 15 4 2 . 5 7 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 9 | . . . . . . . 6 2 1 . . . . Max Gunslinging Chain 1 | . . . . . . . 1 1 1 . . . . Shots Hit Robots 399 | 1 48 . 23 21 . 9 114 81 69 8 . 20 5 Core Hits 211 | . 16 . 26 23 . 10 49 40 27 4 . 13 3 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . . . . Critical Strikes 18 | . . . 2 . . . 8 . 3 . . 3 2 Burn 5 | . . . . . . . 5 . . . . . . Destroy 1 | . . . . . . . . . 1 . . . . Blast 7 | . . . . . . . . . 2 . . 3 2 Corrupt 2 | . . . 2 . . . . . . . . . . Sever 3 | . . . . . . . 3 . . . . . . Melee Attacks 31 | . . . . . . . 31 . . . . . . Impact . | . . . . . . . . . . . . . . Slashing 31 | . . . . . . . 31 . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 7 | . . . . . . . 7 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 8983 | 12 521 . 1002 500 . 79 2641 1456 1545 187 . 829 211 Guns 4685 | 12 521 . 43 273 . 76 1476 1395 889 . . . . Cannons 1809 | . . . 230 . . . . . 656 187 . 543 193 Explosions 1285 | . . . 729 222 . . . 48 . . . 286 . Melee 1108 | . . . . . . . 1108 . . . . . . Ramming 96 | . . . . 5 . 3 57 13 . . . . 18 Kinetic 3057 | . 93 . 43 142 . . . 710 1146 187 . 543 193 Thermal 2769 | 12 389 . . 131 . 76 1476 685 . . . . . Explosive 1237 | . . . 729 222 . . . . . . . 286 . Electromagnetic 716 | . 39 . 230 . . . . 48 399 . . . . Impact . | . . . . . . . . . . . . . . Slashing 1108 | . . . . . . . 1108 . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 11 | . . . 11 11 11 11 . 10 11 11 . 3 3 Average Corruption 8 | . . . 9 11 11 11 . 8 9 8 . 3 3 Corruption Purged 9 | . . . . . . . . 5 . 4 . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 89 | . . . 7 15 11 6 . 17 13 8 . 8 4 Message Errors 31 | . . . 3 7 7 3 . 6 2 2 . 1 . Matter Fused 23 | . . . 1 3 1 1 . 4 7 3 . 2 1 Heat Flow Errors 4 | . . . 1 1 . . . . 1 . . . 1 Energy Discharges 5 | . . . . 1 2 . . . 1 . . . 1 Parts Fused 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 11 | . . . 1 2 1 . . 2 1 . . 3 1 Data Loss (major) 4 | . . . . . . 1 . 2 . 1 . . . Misfires 3 | . . . . . . . . 1 . 2 . . . Alerts 1 | . . . . . . 1 . . . . . . . Misdirections 1 | . . . 1 . . . . . . . . . . Weapon Failures 5 | . . . . 1 . . . 2 1 . . 1 . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 188 | . . . 10 50 . . 85 . . . . 43 . Projectiles . | . . . . . . . . . . . . . . Explosions 103 | . . . 10 50 . . . . . . . 43 . Melee 85 | . . . . . . . 85 . . . . . . Knockbacks 14 | . . . . . . . 1 . 6 . . 6 1 Impact 1 | . . . . . . . 1 . . . . . . Kinetic 12 | . . . . . . . . . 5 . . 6 1 Secondary 1 | . . . . . . . . . 1 . . . . Self-Inflicted Damage 159 | . . . 35 106 . . . . . . . . 18 Shots 4 | . . . 1 3 . . . . . . . . . Rammed 8 | . . . . . . . 5 3 . . . . . Targets Rammed 15 | . . . . 1 . 2 9 3 . . . . . Kicked 7 | . . . . 1 . 2 4 . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 464 | 20 464 . 219 225 . 12 252 201 245 13 . 117 93 Average Temperature 84 | 11 258 . 98 103 . 5 66 43 60 5 . 49 51 Received Heat Transfer 2228 | . 168 . 156 81 . 63 522 468 444 48 . . 278 Effects 7 | . 4 . . 1 . . 2 . . . . . . Shutdowns 2 | . 2 . . . . . . . . . . . . Energy Bleed 3 | . 1 . . . . . 2 . . . . . . Interference 1 | . . . . 1 . . . . . . . . . Damage (minor) 1 | . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . . . 2 . . . . . 2 . . . . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 3 | . . . . . . . 1 2 . . . . . Combat Hostiles 3 | . . . . . . . 1 2 . . . . . Parts Melted 11 | . 1 . . . . . 8 2 . . . . . Heat Transferred 6322 | 37 946 . . 165 . 105 3589 1480 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Gar Peak Influence 614 | . 202 78 445 384 . 85 588 458 614 338 . 462 421 Initial 316 | . . 78 29 173 . . 29 203 208 239 . . 316 Average 269 | . 132 78 176 301 . 59 307 279 428 265 . 273 322 Maximum Alert Level 2 | . 1 . 2 1 . . 2 2 2 1 . 2 2 Low Security (%) 28 | 100 98 100 63 15 . 100 29 . . 7 . 28 . Level 1 52 | . 1 . 26 84 . . 29 90 41 92 . 60 97 Level 2 18 | . . . 9 . . . 40 9 58 . . 10 2 Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 31 | . 2 . 1 . . 1 10 6 6 . . 5 . Investigation 16 | . 2 . 1 . . 1 4 3 3 . . 2 . Extermination 2 | . . . . . . . . 1 . . . 1 . Reinforcement 8 | . . . . . . . 3 2 1 . . 2 . Assault 2 | . . . . . . . . . 2 . . . . Garrison 3 | . . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Gar Distress Signals 7 | . . . 1 . . . 2 1 1 . . 2 . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 181 | . 8 . 14 9 . 6 50 34 18 2 . 20 20 Peak Tracking Total 14 | . 4 . 7 4 . 4 6 6 5 1 . 6 14 Tactical Retreats 20 | . 1 . 1 . . 1 6 4 2 . . 3 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Gar Traps Triggered 11 | . . . . . . . 4 1 . . . . 6 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed 3 | . . . . . . . 3 . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Gar Machines Disabled 14 | . . . . 1 . . 1 2 4 . . 6 . Max in Single Turn 4 | . . . . 1 . . 1 1 1 . . 4 . Garrison Access 1 | . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills 5 | . . . . . . . . 5 . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Gar Machines Accessed 44 | . 3 . 3 . 1 1 6 8 6 12 1 3 . Terminals 20 | . 2 . 2 . . 1 3 1 4 6 . 1 . Fabricators 3 | . . . . . . . . 3 . . . . . Repair Stations 3 | . . . . . . . 1 1 1 . . . . Recycling Units 11 | . 1 . 1 . . . 1 1 1 6 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . 1 2 . . . 2 . Total Hacks 122 | . 9 . 13 . 1 4 18 15 16 35 4 7 . Successful 60 | . 4 . 8 . 1 . 12 6 4 19 4 2 . Failed 61 | . 5 . 4 . . 4 6 9 12 16 . 5 . Catastrophic 14 | . 1 . . . . 2 2 3 3 2 . 1 . Database Lockouts 1 | . . . 1 . . . . . . . . . . Manual 47 | . 1 . 7 . . 4 14 5 4 12 . . . Terminals 71 | . 7 . 10 . . 4 13 2 13 20 . 2 . Fabricators 5 | . . . . . . . . 5 . . . . . Repair Stations 5 | . . . . . . . 1 3 1 . . . . Recycling Units 25 | . 2 . 3 . . . 1 2 2 15 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 11 | . . . . . . . 3 3 . . . 5 . Terminal Hacks 28 | . 2 . 5 . 1 . 7 1 2 5 4 1 . Record 1 | . . . . . 1 . . . . . . . . Robot Schematic 2 | . . . . . . . . . . 2 . . . Robot Analysis 5 | . . . . . . . 1 . . . 4 . . Prototype ID Bank 7 | . 1 . 3 . . . . 1 . 2 . . . Open Door 1 | . . . . . . . . . 1 . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . Branch Access Points 2 | . . . . . . . 1 . . . . 1 . Alert Level 3 | . . . 1 . . . 1 . 1 . . . . Unreport Threat 2 | . . . . . . . 1 . . 1 . . . Locate Traps 3 | . 1 . 1 . . . 1 . . . . . . Reprogram Traps 1 | . . . . . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . Network Status 1 | . . . . . . . . 1 . . . . . Repair Station Hacks 1 | . . . . . . . . 1 . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . Recycling Unit Hacks 11 | . 1 . 2 . . . 1 . . 7 . . . Report Inventory 9 | . 1 . 1 . . . 1 . . 6 . . . Retrieve Components 2 | . . . 1 . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . 1 . . . 1 . Unlock Access 1 | . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . 1 . . . . . Unauthorized Hacks 17 | . 1 . 1 . . . 4 2 2 7 . . . Terminals 3 | . . . 1 . . . . . 1 1 . . . Botnet 3 | . . . 1 . . . . . 1 1 . . . Fabricators 2 | . . . . . . . . 2 . . . . . Fabnet 1 | . . . . . . . . 1 . . . . . Overload 1 | . . . . . . . . 1 . . . . . Repair Stations 2 | . . . . . . . 1 . 1 . . . . Patch 2 | . . . . . . . 1 . 1 . . . . Recycling Units 7 | . 1 . . . . . . . . 6 . . . Tunnel 7 | . 1 . . . . . . . . 6 . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . 3 . . . . . . Broadcast 1 | . . . . . . . 1 . . . . . . Reprogram 1 | . . . . . . . 1 . . . . . . Watchers 1 | . . . . . . . 1 . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 34 | . 2 . 3 . . 1 4 6 6 9 . 3 . Full Trace Events 17 | . 1 . 2 . . 1 1 2 2 6 . 2 . Feedback Events 4 | . . . . . . . . . 1 2 . 1 . Corruption 3 | . . . . . . . . . 1 2 . . . Hackware Fried 1 | . . . . . . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 2 | . . . . . . . . . . 2 . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 9 | . . . 6 . . . . . . 3 . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % 1 | . . . . . . . . . . . . 1 1 Robots Rewired 1 | . . . . . . . . . . . . 1 . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Gar Total Allies 5 | . . . . . . . 2 . 2 . . 1 . Largest Group 2 | . . . . . . . 2 . 2 2 . 1 . Highest-Rated Group 62 | . . . . . . . 32 . 62 62 . 29 . Highest-Rated Ally 31 | . . . . . . . 16 . 31 31 . 29 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 19 | . . . . . . . 13 . . . . 6 . Total Damage 266 | . . . . . . . 152 . . . . 114 . Kills 2 | . . . . . . . 1 . . . . 1 . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Gar Robot Analysis Total 5 | . . . . . . . 1 . . . 4 . . Derelict Logs Recovered 1 | . . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Gar Turns Passed 5048 | 69 246 66 301 476 316 194 1160 923 356 244 237 319 141 Spaces Moved 4972 | 55 117 63 186 224 172 71 604 781 414 757 762 561 205 Core 80 | 7 . . . 4 . 1 15 2 . . . . 51 Treads 452 | . . . 21 4 . . 190 237 . . . . . Legs 839 | . . . . 216 172 70 381 . . . . . . Wheels 411 | 48 117 63 165 . . . 18 . . . . . . Hover . | . . . . . . . . . . . . . . Flight 3190 | . . . . . . . . 542 414 757 762 561 154 Fastest Speed 23 | 50 95 95 95 100 120 190 90 30 29 29 29 23 30 Average Speed 68 | 93 98 95 103 177 180 236 124 71 29 29 29 31 37 Slowest Speed 400 | 100 100 95 160 190 190 400 400 225 30 29 29 99 50 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 46 | . . . . . . . . 11 15 8 . 8 4 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 18 23 24 58 50 15 47 22 43 96 64 20 41 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 8 | . 1 . . . 1 . . . . 6 . . . Known Exits Taken 10 | . . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . Scrap Searched 10 | . . 1 . 1 . 2 . . . . 6 . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 125 | . . . 59 32 . . . . 4 7 . 23 . Melee . | . . . . . . . . . . . . . . Projectile 25 | . . . . . . . . . 4 7 . 14 . AOE 100 | . . . 59 32 . . . . . . . 9 . Terrain Rammed 1 | . . . . . . . . . . . . . 1 Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Sto Rec Scr Fac Gar Total 5907 | 67 179 69 251 269 180 87 846 999 533 759 778 641 249 Wait 241 | . 16 5 4 7 . . 77 81 45 . 3 3 . Move 4871 | 54 116 62 185 223 171 70 603 759 384 740 761 546 197 Hop 42 | . . . . . . . . 10 14 8 . 7 3 Pick Up 46 | 4 2 1 6 1 3 2 5 11 5 . 3 3 . Fast Attach 94 | 7 3 . 6 4 1 2 22 16 10 4 4 15 . Attach 30 | . 1 . 7 3 . 1 . 8 4 . . 4 2 Detach 22 | 1 1 . 3 1 1 . . 6 2 . 2 3 2 Swap 37 | . 1 . 7 3 1 . 9 9 2 . . 5 . Drop 72 | . . 1 7 . 3 1 16 15 13 1 5 9 1 Fire 354 | 1 39 . 26 26 . 9 74 81 54 6 . 26 12 Melee 31 | . . . . . . . 31 . . . . . . Ram 1 | . . . . . . . . . . . . . 1 Kick 7 | . . . . 1 . 2 4 . . . . . . Crush 8 | . . . . . . . 5 3 . . . . . Escape Stasis 31 | . . . . . . . . . . . . . 31 Rewire 20 | . . . . . . . . . . . . 20 . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / *Sto) -7/Storage -7/Recycling (discovered 2 exits: *Fac / *Scr) -7/Scraptown -5/Factory (discovered 3 exits: Upp x2 / Gar) -5/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 70 | -11/Scrapyard | Entered Materials 205 | -10/Materials | Discovered new exit (range 16) 243 | -10/Materials | Core integrity fell below 50% 316 | -10/Materials | Entered Mines 328 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 329 | -10/Mines | Met a Derelict bent on vengeance 334 | -10/Mines | Found Prototype Device 348 | -10/Mines | Discovered new exit (range 5) 382 | -10/Mines | Entered Materials 382 | -9/Materials | Evolved 2 slots: Utility x2 443 | -9/Materials | Identified Exp. Sensor Array 577 | -9/Materials | System corruption reached 10% 660 | -9/Materials | Lost 5 parts (2n1u2w) 662 | -9/Materials | Discovered new exit (range 13) 666 | -9/Materials | Central database locked down 677 | -9/Materials | Destroyed 7 combat bots 682 | -9/Materials | Identified exit to Mines 683 | -9/Materials | Entered Mines 689 | -9/Mines | Core integrity fell below 50% 719 | -9/Mines | Lost 4 parts (1p1u2w) 735 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 929 | -9/Mines | Build established: Mutant 1071 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1149 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1151 | -9/Mines | Discovered new exit (range 5) 1157 | -9/Mines | Identified exit to Exiles 1159 | -9/Mines | Entered Exiles 1211 | -9/Exiles | Met 8R-AWN 1239 | -9/Exiles | Met EX-HEX 1311 | -9/Exiles | Met EX-DEC 1321 | -9/Exiles | Learned location of Zion (-7) 1376 | -9/Exiles | Discovered new exit (range 14) 1473 | -9/Exiles | Identified exit to Mines 1475 | -9/Exiles | Entered Mines 1636 | -8/Mines | Discovered new exit (range 9) 1657 | -8/Mines | Identified exit to Materials 1669 | -8/Mines | Entered Materials 1669 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2329 | -8/Materials | Garrison activated, responded to threat 2339 | -8/Materials | Core integrity fell below 50% 2752 | -8/Materials | Identified exit to Factory 2759 | -8/Materials | Build established: Scavenger-Mutant 2829 | -8/Materials | Entered Factory 2829 | -7/Factory | Evolved 2 slots: Utility x2 2830 | -7/Factory | Identified exit to Storage 3248 | -7/Factory | Build established: Mutant 3354 | -7/Factory | System corruption reached 10% 3384 | -7/Factory | Lost 5 parts (1p3u1w) 3714 | -7/Factory | Build established: Sprinter 3720 | -7/Factory | Discovered new exit (range 14) 3752 | -7/Factory | Entered Storage 4084 | -7/Storage | Met a pair of Derelict thieves 4090 | -7/Storage | Used back door to open Recycling access 4090 | -7/Storage | Discovered new exit (range 3) 4090 | -7/Storage | Identified exit to Recycling 4108 | -7/Storage | Entered Recycling 4108 | -7/Recycling | Accompanied by 2 allies 4212 | -7/Recycling | Discovered new exit (range 20) 4261 | -7/Recycling | Core integrity fell below 50% 4345 | -7/Recycling | Scanned before Scraplab entrance 4349 | -7/Recycling | Entered Scraplab 4352 | -7/Recycling | Discovered new exit (range 2) 4352 | -7/Recycling | Identified exit to Scraptown 4352 | -7/Recycling | Entered Scraptown 4352 | -7/Scraptown | System corruption cleaned by C-Scrubber 4384 | -7/Scraptown | Visited UFD Registry 4384 | -7/Scraptown | Registered with UFD as "Fluxpod" 4397 | -7/Scraptown | Visited Science Testing Area 4412 | -7/Scraptown | Visited Curators Association 4423 | -7/Scraptown | Visited Derelict Rescue Squad 4431 | -7/Scraptown | Visited Analyses Database 4437 | -7/Scraptown | Visited Botcube Research 4440 | -7/Scraptown | Found Botcube 4465 | -7/Scraptown | Visited Junk Cannon Lab 4474 | -7/Scraptown | Visited LU-1G1's Boring Crew 4498 | -7/Scraptown | Visited Awakened 4514 | -7/Scraptown | Visited Cave Peace 4522 | -7/Scraptown | Visited Bundlers 4571 | -7/Scraptown | Discovered new exit (range 13) 4588 | -7/Scraptown | Identified exit to Factory 4589 | -7/Scraptown | Entered Factory 4589 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 4654 | -5/Factory | Lost 4 parts (1p3u) 4766 | -5/Factory | Lost 4 parts (1p3n) 4831 | -5/Factory | Spotted B-75 Beast 4878 | -5/Factory | Identified exit to Upper Caves 4908 | -5/Factory | Identified exit to Garrison 4908 | -5/Factory | Hacking Suite fried by hacking feedback 4908 | -5/Factory | Entered Garrison 4951 | -5/Garrison | Spotted B-75 Beast 4954 | -5/Garrison | Triggered checkpoint 4986 | -5/Garrison | Core integrity fell below 50% 5001 | -5/Garrison | Discovered new exit (range 12) 5005 | -5/Garrison | Identified exit to Factory 5005 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5030 | -5/Garrison | Triggered checkpoint 5037 | -5/Garrison | Core integrity fell below 20% 5049 | -5/Garrison | Self-destructed Last Messages --------------- 05037_ Triggered Stasis Trap. 05037_ A bubble of rippling energy engulfs the area. 05037_ Field strength at 94. 05037_ Field strength at 88. 05039_ C-35 Carver knocked back. 05040_ Knocked back. 05040_ Imp. Cryofiber Web destroyed. 05040_ Knocked back. 05041_ Imp. Target Analyzer destroyed. 05041_ Knocked back. 05042_ Field strength at 73. 05043_ System corrupted: Energy discharge (-32). 05043_ Field strength at 65. 05044_ Field strength at 57. 05045_ Field strength at 49. 05047_ Slammed into Wall. 05047_ Adv. Signal Interpreter broken. 05047_ Destabilizing: Short circuit. 05048_ Penetrated by Slug. 05048_ Slug penetrates Reinforced Barrier. Map ----- +----------------------------------------------------+ | ??# ] #???????????????????????????? | | ??# ##### #???????????????????????????? | | ??# #???# ######## #???????????????????????????? | | ### #???# ###????# #???????????????????????????? | | #???# + #???# #???????????????????????????? | | #####???# ## ???# #???????????????????????????? | | ????????# ## #???# #???????????????????????????? | | ????????# ## #???# #???????????????????????????? | | ????????# ## #???# #???????????????????????????? | | ????????# ## #??## ##""""###########???????????? | | ????????# ##"#### ????????????? | | ????????# %^ %^[% ?????????????? | | ????????# % [% ??????????????? | | ????????##########% ## ## ##???????????????? | | ???????????????### ## ## ###??????????????? | | ???????????????# #??????????????? | | ???????????????# #??????????????? | | ???????????????#% #??????????????? | | ???????????????# #??????????????? | | ???????????????### ## ## ###??????????????? | | ???????########### ## ## ##########???????? | | ???????# % #???????? | | ???????# %= #???????? | | ???????# "%* ####### #???????? | | ???????# % ############""""## ##????????????????? | | ???????# "#??????????# Y@Y## #?????????????????? | | #####??# #??????????###+### #?????????????????? | | "# #??# #????????????# #?# #?????????????????? | | " #??# #????????????# #?# #?????????????????? | | " #??# #????????????# #?# #?????????????????? | | ? #??# #????????????# #?# # # #?????????????? | | ?# #??# #????????????# ### #### #???????? | | ?# #??# ^#????????????# ^ ??? | | ?# #??# #????????????#### ??? | | ?# #??# #???????????????### ###### ###?????? | | ?# #??# #??????????????????##???????? #???????? | | ?" #??# #?????????????????????????????????????? | | ?" #??# #?????????????????????????????????????? | | ?" #??# #?????????????????????????????????????? | | ?# #??# #?????????????????????????????????????? | | ?# #### #?????????????????????????????????????? | | ?# #?????????????????????????????????????? | | ?# #?????????????????????????????????????? | | ?####### #?????????????????????????????????????? | | ???????# #?????????????????????????????????????? | | ???????# ######????????????????????????????????? | | ???????# #????????????????????????????????? | | ???????# ## #???????????????????????????????? | | ???????# ## #???????????????????????????????? | | ???????# ## # #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 65 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 185 Jamming Range 12 Additional Mass Support 9 Base Temperature (-) 150 Armor Coverage 225 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 65 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ B-36 Bruiser | -7/Recycling | Hacked G-47 Trooper | -7/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CobblerMakeshiftLog Manual? 0 Play Time 00:48:05 Cumulative 806.0 hours Start 2024.07.18 @ 15:46:48 End 2024.07.19 @ 11:36:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 948 Rogue 669 Adventurer 124 Explorer 155 Win Type - Total 32 Types 26/0/4/1/0/0/0/1/0 Lore% 76 Gallery% 88 Achievement% 77 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c251d336-eef5-4014-bd97-f937f7159997