Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.11 @ 12:57:44 Player: Sam Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (39) 195 Value Destroyed (1523) 1523 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5458 Bonus ------- None Cogmind --------- Core Integrity 922/1000 Matter 1/300 Energy 281/310 System Corruption 5% Temperature Cool (427) Movement Treading (165) Location -5/Factory Parts ------- > --- POWER (1) -------- Cooled Deuterium Engine > --- PROPULSION (4) --- Light Treads Improved Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY (9) ------ Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Long-range Terrain Scanner Terrain Scan Processor Armor Integrity Analyzer Improved Transmission Jammer Layered Medium Armor Plating > --- WEAPON (3) ------- Advanced Assault Cannon Gauss Cannon > --- INVENTORY (18) --- Deuterium Engine Light Treads Light Treads Carbon-fiber Leg Improved Heat Sink High-capacity Battery (400) High-capacity Matter Pod (0) Advanced Signal Interpreter Advanced Terrain Scanner Energy Filter Improved Weapon Cycler Advanced ECM Suite Lightning Gun Lightning Gun Long-range Proton Cannon Gauss Rifle Powered Hammer Peak State ------------ > --- POWER ------------ Cooled Deuterium Engine > --- PROPULSION ------- Light Treads Improved Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Improved Sensor Array Advanced Signal Interpreter Long-range Terrain Scanner Terrain Scan Processor Armor Integrity Analyzer Improved Transmission Jammer Experimental Propulsion Shielding > --- WEAPON ----------- Advanced Assault Cannon Advanced Assault Cannon Gauss Cannon > --- INVENTORY -------- Deuterium Engine Light Treads Light Treads Light Treads Carbon-fiber Leg Improved Heat Sink High-capacity Battery High-capacity Matter Pod Advanced Signal Interpreter Advanced Terrain Scanner Energy Filter Improved Weapon Cycler Advanced ECM Suite Lightning Gun Lightning Gun Long-range Proton Cannon Gauss Rifle Powered Hammer [Rating: 66] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Armor Integrity Analyzer Protection Layered Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power . | . . . . . . . Propulsion 2 | . . 1 . . 1 . Utility 7 | . . 1 1 2 1 2 Weapon 1 | . . . 1 . . . Parts Attached 76 | 5 16 6 10 16 12 11 Power 11 | 1 2 1 1 2 3 1 Engine 7 | 1 2 . . 1 2 1 Core 4 | . . 1 1 1 1 . Reactor . | . . . . . . . Propulsion 21 | 2 4 2 2 4 5 2 Treads 17 | . 2 2 2 4 5 2 Leg 4 | 2 2 . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 1 2 3 2 6 3 5 Device 10 | . 1 2 1 2 2 2 Storage 4 | 1 1 . . 2 . . Processor 4 | . . 1 1 1 1 . Hackware . | . . . . . . . Protection 4 | . . . . 1 . 3 Artifact . | . . . . . . . Weapon 22 | 1 8 . 5 4 1 3 Energy Gun 6 | 1 . . 2 2 1 . Energy Cannon 3 | . 2 . 1 . . . Ballistic Gun 9 | . 6 . 2 1 . . Ballistic Cannon 3 | . . . . 1 . 2 Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . . . 1 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 Parts Lost 17 | . 3 . 7 6 . 1 Power 1 | . . . 1 . . . Propulsion 5 | . 1 . 2 2 . . Utility 2 | . . . . 2 . . Weapon 9 | . 2 . 4 2 . 1 Highest Loss Streak 3 | . 3 . 3 3 . 1 Average Slot Usage (%) 94 | . 87 100 90 93 93 99 Engine 6 | . 13 8 . 5 5 5 Core 1 | . . 2 6 1 . . Treads 22 | . 4 33 27 20 25 23 Leg 2 | . 21 . . . . . Device 12 | . 8 19 9 7 11 17 Storage 10 | . 14 11 9 9 13 11 Processor 14 | . . 2 17 21 20 17 Protection 1 | . . . . 2 1 4 Energy Gun 2 | . 2 . 9 3 . . Energy Cannon 4 | . 1 22 6 . . . Ballistic Gun 8 | . 19 . 6 15 7 2 Ballistic Cannon 4 | . . . . 3 6 13 Naked Turns . | . . . . . . . Heaviest Build 92 | 10 28 29 31 74 75 92 Greatest Support 104 | 20 40 60 60 60 90 104 Greatest Overweight (x) 2 | 1 2 . . 1 1 . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 18 | 6 10 10 10 18 18 18 Average Capacity 12 | 5 8 10 10 12 18 18 Most Carried 18 | 5 10 10 10 18 18 18 Average Carried 11 | 2 5 9 8 10 17 17 Final Capacity 18 | 6 10 10 10 18 18 18 Final Carried 18 | 5 10 10 8 18 18 17 Class Distribution -------------------- 34% | Mutant 25% | Skirmisher 23% | Gunner 10% | Scavenger-Gunner 4% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 1541 | 250 195 300 118 237 169 272 Remotely . | . . . . . . . Salvage Created 1693 | . 307 305 379 398 169 135 Parts 80 | . 21 11 13 27 5 3 Haulers Intercepted 1 | . . 1 . . . . Recyclers Shooed 2 | . 1 . . . 1 . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 35 | . 9 5 8 8 1 4 Guns 21 | . 9 . 5 6 1 . Cannons 14 | . . 5 3 2 . 4 Classes Destroyed 8 | . 2 3 1 2 . . Hauler 1 | . . 1 . . . . Recycler 2 | . . 1 . . 1 . Operator 1 | . . . 1 . . . Swarmer 6 | . 3 3 . . . . Grunt 15 | . 6 . 6 2 . 1 Sentry 8 | . . 2 2 2 1 1 Hunter 2 | . . . . 2 . . Programmer 4 | . . . . 2 . 2 Best Kill Streak 3 | . 3 3 3 3 1 2 Combat Bots Only 3 | . 3 3 3 3 1 2 Max Kills in Single Turn 1 | . 1 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 3581 | . 514 351 774 782 237 923 Core 332 | . 39 49 64 96 6 78 Absorbed by Shields . | . . . . . . . Core Remaining (%) 90 | 100 84 87 88 86 99 . Volleys Fired 133 | . 38 16 25 28 7 19 Largest 3 | . 2 2 3 3 3 3 Hottest 185 | . 40 120 185 109 99 144 Shots Fired 289 | . 65 32 48 74 15 55 Gun 164 | . 65 . 26 64 8 1 Cannon 125 | . . 32 22 10 7 54 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 192 | . 56 . . 66 15 55 Thermal 92 | . 9 32 48 3 . . Explosive . | . . . . . . . Electromagnetic 5 | . . . . 5 . . Robot Hit Streak 16 | . 16 11 9 14 5 7 Robot Miss Streak 3 | . 2 1 2 3 2 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 208 | . 50 26 37 53 10 32 Core Hits 81 | . 17 9 17 20 6 12 Critical Hits 5 | . . . . . . 5 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 3 | . . . . . . 3 Melee Attacks 2 | . . . . . . 2 Impact 2 | . . . . . . 2 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3701 | . 533 454 621 877 213 1003 Guns 1689 | . 533 . 354 694 108 . Cannons 1994 | . . 453 264 169 105 1003 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 18 | . . 1 3 14 . . Kinetic 2463 | . 480 . . 767 213 1003 Thermal 1158 | . 53 453 618 34 . . Explosive . | . . . . . . . Electromagnetic 62 | . . . . 62 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 4 | . . . . . . 4 Corruption Purged . | . . . . . . . Effects 8 | . . . . . . 8 Message Errors 2 | . . . . . . 2 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Targeting Errors 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 72 | . . 16 . 9 11 36 Projectiles 72 | . . 16 . 9 11 36 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 15 | . . . . 1 . 14 Impact . | . . . . . . . Kinetic 15 | . . . . 1 . 14 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 3 | . . 1 1 1 . . Targets Rammed 4 | . . 1 2 1 . . Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 509 | . 18 81 262 67 12 509 Average Temperature 85 | . 8 28 92 20 7 177 Received Heat Transfer 1206 | . 216 123 369 156 48 294 Effects 5 | . . . . . . 5 Energy Bleed 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (major) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 11 | . . 8 3 . . . Heat Transferred 2530 | . 125 962 1369 74 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 230 | . 230 192 191 151 74 162 Initial 35 | . . 5 . 2 22 35 Average 60 | . 99 75 77 54 33 42 Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 96 | 100 73 100 100 100 100 100 Level 1 3 | . 26 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 14 | . 3 2 3 3 1 2 Investigation 3 | . . 2 1 . . . Extermination 4 | . . . . 2 1 1 Reinforcement 7 | . 3 . 2 1 . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 3 | . . . . 2 . 1 Communications Jammed 10 | . . . . 9 . 1 Distress Signals 9 | . . . . 8 . 1 Times Spotted 70 | . 16 11 13 15 2 13 Peak Tracking Total 6 | . 4 3 4 3 2 6 Tactical Retreats 4 | . 1 . . 2 . 1 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 6 | . 2 1 1 . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled 1 | . . . . . . 1 Max in Single Turn 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 6 | . 1 1 . 1 . 3 Terminals 5 | . 1 1 . 1 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 13 | . 4 3 . 2 . 4 Successful 2 | . 1 . . . . 1 Failed 11 | . 3 3 . 2 . 3 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 9 | . 4 2 . 2 . 1 Terminals 12 | . 4 3 . 2 . 3 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 2 | . 1 . . . . 1 Unreport Threat 1 | . 1 . . . . . Recall Investigation 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 5 | . 1 1 . 1 . 2 Full Trace Events 1 | . . 1 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 4048 | 68 507 552 541 1094 318 968 Spaces Moved 2063 | 48 254 292 264 556 165 484 Core 3 | 3 . . . . . . Treads 1802 | . 41 292 264 556 165 484 Legs 258 | 45 213 . . . . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 Average Speed 158 | 116 138 160 160 167 161 162 Slowest Speed 180 | 120 180 160 160 180 180 165 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 18 | 5 42 26 25 13 4 13 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug 4 | . . . . . . 4 Terrain Destroyed 15 | . . . . 2 2 11 Melee 2 | . . . . . . 2 Projectile 13 | . . . . 2 2 9 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 2577 | 57 350 348 337 660 202 623 Wait 206 | . 22 22 32 35 7 88 Move 2058 | 47 253 292 263 555 164 484 Hop . | . . . . . . . Pick Up 54 | 5 11 5 4 16 6 7 Fast Attach 35 | 5 9 2 4 6 7 2 Attach 23 | . 4 2 6 4 3 4 Detach 3 | . 2 . . . . 1 Swap 18 | . 3 2 . 6 2 5 Drop 42 | . 8 7 1 9 6 11 Fire 133 | . 38 16 25 28 7 19 Melee 2 | . . . . . . 2 Ram . | . . . . . . . Kick . | . . . . . . . Crush 3 | . . . 2 1 . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 9) 314 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 16) 479 | -10/Materials | Lost 3 parts (1n2w) 576 | -10/Materials | Entered another Materials area 576 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 964 | -9/Materials | Discovered new exit (range 14) 1128 | -9/Materials | Entered another Materials area 1128 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1307 | -8/Materials | Lost 3 parts (1p2w) 1445 | -8/Materials | Discovered new exit (range 9) 1505 | -8/Materials | Lost 3 parts (2n1w) 1669 | -8/Materials | Entered Factory 1669 | -7/Factory | Evolved 2 slots: Utility x2 1785 | -7/Factory | Lost 3 parts (1n1u1w) 2101 | -7/Factory | Build established: Gunner 2304 | -7/Factory | Discovered new exit (range 8) 2309 | -7/Factory | Lost 3 parts (1n1u1w) 2633 | -7/Factory | Build established: Scavenger-Gunner 2763 | -7/Factory | Entered another Factory area 2763 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2843 | -6/Factory | Discovered new exit (range 19) 2932 | -6/Factory | Identified exit to Lower Caves 2995 | -6/Factory | Discovered new exit (range 23) 3047 | -6/Factory | Identified exit to Factory 3081 | -6/Factory | Entered another Factory area 3081 | -5/Factory | Evolved 2 slots: Utility x2 3145 | -5/Factory | Build established: Skirmisher 4049 | -5/Factory | Self-destructed Last Messages --------------- 04030_ Assembly Bed disabled. 04033_ G-50 Soldier knocked back. 04033_ G-50 Soldier suffers critical hit. 04033_ Destroyed Carbon-fiber Leg. 04033_ G-50 Soldier knocked back. 04036_ System corrupted: Gauss Cannon targeting data glitched. 04036_ Slug penetrates G-50 Soldier. 04037_ Imp. Transmission Jammer permanently disabled. 04037_ Overheating: Short circuit. 04039_ Destroyed Lgt. Angular Momentum Engine. 04039_ G-50 Soldier knocked back. 04039_ System corrupted: Gauss Cannon targeting data glitched. 04040_ System corrupted: Imp. Sensor Array rejected. 04041_ Overheating: Terrain Scan Processor damaged (-5). 04041_ Overheating: Lrn. Terrain Scanner damaged (-19). 04041_ Overheating: Lrg. Storage Unit damaged (-69). 04042_ Adv. Assault Cannon destroyed. 04043_ System corrupted: Gauss Cannon targeting data glitched. 04046_ Overheating: Energy bleed (-49). 04048_ U-05 Engineer builds a Door. 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"""???? ? ?# ? ? ? ??#?????? | | ??##?????? ???? ???#??##?##?? ?? ?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 24 Terrain Scan Density 135 Jamming Range 12 Armor Coverage 225 Evasion (%) 40 Armor Integrity Analysis 33 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WaveStealthScrap Manual? 0 Play Time 00:31:45 Cumulative 19.1 hours Start 2021.08.11 @ 12:26:13 End 2021.08.11 @ 12:57:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 37 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f53447e9-ae1a-4fd7-a4bf-fd327eecd071