Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.27 @ 23:04:32 Player: Singularius Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (115) 575 Value Destroyed (3561) 3561 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (596) 596 TOTAL SCORE: 8432 Bonus ------- High Alert Combat Kills 396 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 270/300 Energy 100/100 System Corruption 7% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Medium Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Micro Nuclear Core Improved Sensor Array Improved Shield Generator Minigun Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core F-cell Engine Fusion Compressor > --- PROPULSION ------- Flexi-carbon Leg Armored Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Propulsion Shielding Layered Light Armor Plating > --- WEAPON ----------- Heavy Laser Improved EM Pulse Cannon Minigun Long-range Missile Launcher > --- INVENTORY -------- Micro Nuclear Core Improved Sensor Array Gatling Laser Plasma Cannon Plasma Cannon Plasma Cannon Minigun Gauss Rifle Improved Proton Missile Launcher Improved Grenade Launcher [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Wheel Leg Flexi-carbon Leg Wheel Armored Wheel Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Protection Layered Light Armor Plating Weapon Shock Rifle Energy Gun Shock Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Improved Light Cannon Launcher Long-range Missile Launcher Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Slots Evolved 8 | . . . 2 . 2 2 . 2 Power 2 | . . . . . 1 . . 1 Propulsion 2 | . . . . . 1 1 . . Utility 2 | . . . 1 . . . . 1 Weapon 2 | . . . 1 . . 1 . . Parts Attached 102 | 6 1 . 28 1 24 17 3 22 Power 18 | 1 . . 3 . 5 2 1 6 Engine 7 | 1 . . 2 . 1 1 . 2 Core 11 | . . . 1 . 4 1 1 4 Reactor . | . . . . . . . . . Propulsion 22 | 2 . . 7 . 5 1 1 6 Treads . | . . . . . . . . . Leg 4 | . . . . . . . . 4 Wheel 18 | 2 . . 7 . 5 1 1 2 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 20 | 1 1 . 5 . 6 4 . 3 Device 8 | . . . 3 . 2 1 . 2 Storage 2 | 1 . . . . 1 . . . Processor . | . . . . . . . . . Hackware . | . . . . . . . . . Protection 10 | . 1 . 2 . 3 3 . 1 Artifact . | . . . . . . . . . Weapon 42 | 2 . . 13 1 8 10 1 7 Energy Gun 20 | 1 . . 6 1 5 5 . 2 Energy Cannon 5 | . . . . . . 2 . 3 Ballistic Gun 7 | 1 . . 1 . 2 1 . 2 Ballistic Cannon 3 | . . . 3 . . . . . Launcher 5 | . . . 3 . 1 . 1 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 . . 1 Parts Lost 45 | . . . 5 1 7 5 3 24 Power 10 | . . . 1 . 3 . 1 5 Propulsion 11 | . . . 2 . 1 . 1 7 Utility 6 | . . . . . 1 2 . 3 Weapon 18 | . . . 2 1 2 3 1 9 Highest Loss Streak 8 | . . . 4 1 2 5 2 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 85 | . 92 100 98 100 88 77 82 72 Engine 4 | . 14 14 8 . . 5 3 4 Core 9 | . . . 2 11 13 5 10 13 Wheel 16 | . 28 28 21 22 20 15 14 6 Device 7 | . . . 11 11 9 6 7 5 Storage 8 | . 14 14 11 11 9 7 7 6 Protection 8 | . 7 14 10 11 8 6 7 6 Energy Gun 17 | . 14 14 23 33 22 15 13 6 Energy Cannon 2 | . . . . . . 5 7 5 Ballistic Gun 5 | . 14 14 3 . 3 4 7 4 Peak Build Rating 57 | 6 7 7 25 25 37 50 49 57 Average Rating 32 | 4 6 7 16 24 30 45 45 42 On Entrance 21 | . 6 7 7 25 24 31 49 43 Naked Turns . | . . . . . . . . . Heaviest Build 62 | 12 13 13 24 22 42 45 48 62 Greatest Support 56 | 20 20 20 28 24 40 56 56 40 Greatest Overweight (x) 16 | . . . 1 . 3 6 1 16 Average Overweight (x) . | . . . . . . . . 2 Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 10 10 Average Capacity 9 | 6 8 8 8 8 9 10 10 10 Most Carried 10 | 2 8 8 8 8 10 10 10 10 Average Carried 8 | 1 5 8 7 7 9 9 9 7 Final Capacity 10 | 8 8 8 8 8 10 10 10 10 Final Carried 10 | 2 8 8 8 7 10 10 9 5 Class Distribution -------------------- 68% | Tank 15% | Mutant 7% | Scavenger-Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Tank | -7/Factory Tank | -7/Garrison Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Matter Collected 2186 | 161 88 . 468 26 392 197 63 791 Remotely . | . . . . . . . . . Salvage Created 4075 | . 108 . 850 126 1519 553 257 662 Parts 235 | . 10 . 54 12 81 30 11 37 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 2 | . . . . . . 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Combat Hostiles Destroyed 87 | . 4 . 20 5 27 12 7 12 Melee 4 | . . . . . . 4 . . Guns 56 | . 4 . 15 4 22 6 1 4 Cannons 9 | . . . 3 . . 2 1 3 AOE 14 | . . . 2 . 4 . 4 4 Classes Destroyed 13 | . 3 . 4 . 4 1 . 1 Worker 7 | . . . 1 . 1 1 . 4 Builder 5 | . . . 1 . 3 . . 1 Tunneler 1 | . . . . . . . . 1 Hauler 1 | . . . . . 1 . . . Recycler 3 | . . . 2 . 1 . . . Operator 1 | . . . . . 1 . . . Watcher 10 | . 1 . 4 . 4 1 . . Swarmer 29 | . 3 . 6 4 8 6 2 . Grunt 36 | . 1 . 9 1 14 4 3 4 Brawler 1 | . . . . . 1 . . . Sentry 12 | . . . 5 . 3 1 . 3 Hunter 6 | . . . . . 1 . 2 3 Programmer 3 | . . . . . . 1 . 2 Best Kill Streak 14 | . 2 . 14 4 8 3 2 5 Combat Bots Only 7 | . 1 . 7 4 4 3 2 2 Max Kills in Single Turn 4 | . 1 . 3 1 4 1 2 3 Gunslinging 1 | . . . 1 . 1 . . . Exploded 2 | . . . 1 . 2 . 2 2 Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Hostile Shots Fired 678 | . 28 . 88 8 117 162 30 245 Missed 232 | . 10 . 25 2 39 64 10 82 Damage Taken 6756 | . 157 7 830 53 1363 1117 361 2868 Core 1449 | . 70 5 151 10 129 150 80 854 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 168 | . 2 . 70 18 27 . . 51 Regen/Repaired (Parts) 32 | . . . 32 . . . . . Core Remaining (%) 74 | 100 . 70 . 59 76 . 67 . Volleys Fired 196 | . 18 . 38 7 63 18 10 42 Largest 4 | . 2 . 3 3 3 4 4 4 Hottest 262 | . 60 . 151 150 174 262 218 254 Shots Fired 568 | . 34 . 113 19 189 73 39 101 Gun 446 | . 34 . 84 19 185 55 25 44 Cannon 92 | . . . 21 . . 18 10 43 Launcher 30 | . . . 8 . 4 . 4 14 Special . | . . . . . . . . . Kinetic 128 | . 18 . 36 . 30 14 10 20 Thermal 154 | . 16 . 27 . 21 21 9 60 Explosive 30 | . . . 8 . 4 . 4 14 Electromagnetic 256 | . . . 42 19 134 38 16 7 Robot Hit Streak 15 | . 4 . 15 3 12 7 3 14 Robot Miss Streak 6 | . 3 . 5 3 4 4 6 2 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . . . 3 . 5 . . . Max Gunslinging Chain 1 | . . . 1 . 1 . . . Shots Hit Robots 340 | . 18 . 68 10 104 51 16 73 Core Hits 183 | . 9 1 37 5 61 24 8 38 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 11 | . . . 5 . 1 4 . 1 Burn 5 | . . . 1 . 1 2 . 1 Blast 1 | . . . 1 . . . . . Corrupt 3 | . . . 3 . . . . . Sever 2 | . . . . . . 2 . . Melee Attacks 14 | . . . . . . 14 . . Impact . | . . . . . . . . . Slashing 14 | . . . . . . 14 . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8839 | . 165 5 1550 182 2491 1379 700 2367 Guns 4282 | . 165 . 924 182 1730 527 133 621 Cannons 1629 | . . . 230 . . 319 185 895 Explosions 2420 | . . . 396 . 761 30 382 851 Melee 494 | . . . . . . 494 . . Ramming 14 | . . 5 . . . 9 . . Kinetic 1075 | . 86 . 321 . 243 160 26 239 Thermal 2801 | . 79 . 366 . 708 263 94 1291 Explosive 1673 | . . . 327 . 245 . 382 719 Electromagnetic 2782 | . . . 536 182 1295 453 198 118 Impact . | . . . . . . . . . Slashing 494 | . . . . . . 494 . . Piercing . | . . . . . . . . . Highest Corruption 7 | . . . . . . 1 1 7 Average Corruption 2 | . . . . . . 1 1 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 22 | . . . . . . 5 . 17 Message Errors 7 | . . . . . . 2 . 5 Matter Fused 4 | . . . . . . 1 . 3 Heat Flow Errors 2 | . . . . . . . . 2 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 3 | . . . . . . . . 3 Data Loss (major) 1 | . . . . . . . . 1 Misfires 3 | . . . . . . 1 . 2 Alerts 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 234 | . . . 57 . 52 68 . 57 Projectiles 43 | . . . 19 . . 11 . 13 Explosions 134 | . . . 38 . 52 . . 44 Melee 57 | . . . . . . 57 . . Knockbacks 6 | . . . 6 . . . . . Impact . | . . . . . . . . . Kinetic 6 | . . . 6 . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 383 | . . 2 162 . 65 4 39 111 Shots 11 | . . . 5 . 3 . 1 2 Rammed 5 | . . 4 . . . 1 . . Targets Rammed 5 | . . 4 . . . 1 . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 582 | . 70 . 242 100 517 420 399 582 Average Temperature 123 | . 23 . 62 43 140 165 134 136 Received Heat Transfer 1801 | . 30 . 189 18 486 105 144 829 Effects 28 | . . . . . 9 2 2 15 Shutdowns 10 | . . . . . 2 2 1 5 Energy Bleed 8 | . . . . . 2 . 1 5 Interference 6 | . . . . . 3 . . 3 Short Circuit 3 | . . . . . 2 . . 1 Damage (core) 1 | . . . . . . . . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 4 | . . . 1 1 1 . 1 . Combat Hostiles 3 | . . . . 1 1 . 1 . Parts Fried 13 | . . . 3 . 7 1 2 . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 5 | . . . . . 2 . . 3 Heat Transferred 5407 | . 175 . 917 . 1044 642 185 2444 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 9 | . . . 2 . 6 1 . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Peak Influence 676 | . 217 84 614 339 676 534 511 538 Initial 297 | . . 84 32 239 131 297 255 268 Average 376 | . 101 84 366 293 480 379 317 407 Maximum Alert Level 2 | . 1 . 2 1 2 2 2 2 Low Security (%) 12 | 100 71 100 18 . 6 . . . Level 1 40 | . 28 . 33 100 18 54 78 56 Level 2 46 | . . . 48 . 74 45 21 43 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 19 | . 1 . 4 . 4 3 . 7 Investigation 4 | . . . 1 . 2 1 . . Extermination 4 | . . . . . . 1 . 3 Reinforcement 9 | . 1 . 3 . 2 1 . 2 Assault 2 | . . . . . . . . 2 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . 1 . 1 . . 1 Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Distress Signals 9 | . 3 . 4 . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 143 | . 17 1 30 4 36 21 11 23 Peak Tracking Total 10 | . 7 1 10 3 5 5 5 8 Tactical Retreats 14 | . 4 . 2 . 2 4 2 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Traps Triggered 3 | . . . . . 1 . 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Machines Disabled 12 | . . . 2 . 5 . . 5 Max in Single Turn 3 | . . . 1 . 3 . . 2 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Machines Accessed 31 | . 2 . 7 . 9 11 1 1 Terminals 13 | . 1 . 4 . 5 2 1 . Fabricators 4 | . . . . . . 4 . . Repair Stations 2 | . . . 1 . 1 . . . Recycling Units 8 | . 1 . 1 . 2 4 . . Scanalyzers 3 | . . . 1 . 1 . . 1 Garrison Access 1 | . . . . . . 1 . . Total Hacks 69 | . 3 . 20 . 22 20 1 3 Successful 38 | . 3 . 14 . 12 7 1 1 Failed 31 | . . . 6 . 10 13 . 2 Catastrophic 6 | . . . . . 2 3 . 1 Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 28 | . 1 . 12 . 11 3 1 . Fabricators 11 | . . . . . . 11 . . Repair Stations 7 | . . . 4 . 3 . . . Recycling Units 11 | . 2 . 2 . 2 5 . . Scanalyzers 11 | . . . 2 . 6 . . 3 Garrison Access 1 | . . . . . . 1 . . Terminal Hacks 14 | . 1 . 6 . 5 1 1 . Record 2 | . . . 2 . . . . . Prototype ID Bank 1 | . . . 1 . . . . . Emergency Access Points 3 | . 1 . . . 1 . 1 . Terminal Index 1 | . . . . . 1 . . . Locate Traps 4 | . . . 2 . 1 1 . . Patrol Status 1 | . . . . . 1 . . . Zone Layout 2 | . . . 1 . 1 . . . Fabricator Hacks 3 | . . . . . . 3 . . Load Schematic 1 | . . . . . . 1 . . Build 2 | . . . . . . 2 . . Repair Station Hacks 5 | . . . 4 . 1 . . . Scan Component 3 | . . . 2 . 1 . . . Repair 2 | . . . 2 . . . . . Recycling Unit Hacks 7 | . 2 . 2 . 1 2 . . Report Inventory 4 | . 1 . 1 . 1 1 . . Retrieve Components 3 | . 1 . 1 . . 1 . . Scanalyzer 8 | . . . 2 . 5 . . 1 Insert Component 4 | . . . 1 . 2 . . 1 Analyze 4 | . . . 1 . 3 . . . Garrison Access Hacks 1 | . . . . . . 1 . . Unlock Access 1 | . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 26 | . 1 . 6 . 6 11 1 1 Full Trace Events 3 | . . . 1 . 1 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 2 | . . . 1 . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time 236 | . . . . . . 236 . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . Time 52 | . . . 52 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 8 | . 1 . 5 . . 2 . . Parts Scanalyzed 4 | . . . 1 . 2 . . 1 Part Schematics Acquired 2 | . . . 1 . 1 . . . Parts Damaged 2 | . . . . . 1 . . 1 Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Turns Passed 5475 | 57 256 233 677 225 1548 1052 255 1172 Spaces Moved 3932 | 55 213 274 441 207 1189 799 193 561 Core 47 | 1 . . . . . 5 . 41 Treads . | . . . . . . . . . Legs 105 | . . . . . . . . 105 Wheels 3780 | 54 213 274 441 207 1189 794 193 415 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 80 90 90 100 95 110 Average Speed 106 | 79 80 80 89 90 97 102 103 174 Slowest Speed 850 | 80 80 80 95 90 135 350 115 850 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . Exploration Rate (%) 37 | 5 39 64 46 50 68 25 29 13 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . Known Exits Taken 1 | . . . . . . 1 . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . Scrap Searched 1 | . . . . 1 . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 429 | . . . 79 . 80 7 89 174 Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 429 | . . . 79 . 80 7 89 174 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Gar Fac Total 4806 | 65 267 287 643 230 1447 962 224 681 Wait 417 | 3 29 10 100 16 130 93 8 28 Move 3924 | 54 212 273 440 206 1188 798 192 561 Hop . | . . . . . . . . . Pick Up 73 | 2 7 . 18 . 20 11 3 12 Fast Attach 23 | 6 . . 3 . 5 5 . 4 Attach 42 | . 1 . 7 1 8 9 3 13 Detach 2 | . . . . . . 1 . 1 Swap 37 | . . . 18 . 11 3 . 5 Drop 58 | . . . 19 . 22 9 1 7 Fire 196 | . 18 . 38 7 63 18 10 42 Melee 14 | . . . . . . 14 . . Ram 5 | . . 4 . . . 1 . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 15 | . . . . . . . 7 8 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Sto / Gar) -7/Garrison -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 14) 58 | -11/Scrapyard | Entered Materials 256 | -10/Materials | Discovered new exit (range 15) 290 | -10/Materials | Discovered new exit (range 3) 304 | -10/Materials | Build established: Mutant 314 | -10/Materials | Entered Mines 345 | -10/Mines | Assembled infested the area 383 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 501 | -10/Mines | Discovered new exit (range 15) 538 | -10/Mines | Discovered new exit (range 11) 543 | -10/Mines | Learned location of Storage (-7) 547 | -10/Mines | Entered Materials 547 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 722 | -9/Materials | Repaired Power Shielding 749 | -9/Materials | Repaired Wheel 837 | -9/Materials | Destroyed 7 combat bots 844 | -9/Materials | Lost 4 parts (1p2n1w) 868 | -9/Materials | Discovered new exit (range 14) 1022 | -9/Materials | Build established: Tank 1071 | -9/Materials | Discovered new exit (range 16) 1224 | -9/Materials | Entered Mines 1234 | -9/Mines | Learned Materials terminal intel 1358 | -9/Mines | Discovered new exit (range 12) 1449 | -9/Mines | Entered Materials 1449 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 1450 | -8/Materials | Loaded intel: 12 terminal locations 1796 | -8/Materials | Discovered new exit (range 15) 1880 | -8/Materials | Build established: Scavenger-Tank 2229 | -8/Materials | Build established: Tank 2401 | -8/Materials | Crushed by falling debris 2479 | -8/Materials | Discovered new exit (range 16) 2997 | -8/Materials | Entered Factory 2997 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2998 | -7/Factory | Identified exit to Storage 3173 | -7/Factory | Lost 5 parts (2u3w) 3779 | -7/Factory | Discovered new exit (range 12) 4048 | -7/Factory | Identified exit to Garrison 4049 | -7/Factory | Entered Garrison 4169 | -7/Garrison | Triggered checkpoint 4278 | -7/Garrison | Discovered new exit (range 10) 4304 | -7/Garrison | Entered Factory 4304 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4713 | -6/Factory | Discovered new exit (range 10) 4967 | -6/Factory | Lost 8 parts (3n2u3w) 5087 | -6/Factory | Lost 4 parts (2p1n1w) 5158 | -6/Factory | Core integrity fell below 50% 5354 | -6/Factory | First assault squad dispatched 5468 | -6/Factory | Core integrity fell below 20% 5476 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- K-01 Serf cleans the Pressure Siphon. K-01 Serf collects debris. System corrupted: FCS attempts to trigger Plasma Cannon. System corrupted: Plasma Cannon misfires. Plasma Cannon severed. Lgt. Angular Momentum Engine destroyed. K-01 Serf cleans the Pressure Siphon. Hvy. Laser destroyed. Mic. Nuclear Core destroyed. K-01 Serf cleans the Pressure Siphon. R-10 Processor collects Plasma Cannon. P-60 Hacker resets B-48 Gladiator, system corruption cleaned. K-01 Serf cleans the Pressure Siphon. M-28 Smith repairs L-41 Fighter. M-28 Smith repairs B-48 Gladiator. K-01 Serf collects debris. System corrupted: Matter fused (-10). K-01 Serf collects debris. <x2> Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????########??? | | ???????????????????????????????????????# ??? | | ???????????????????????????????????????# ??? | | ???????????????????????????????????????# "?? | | ????????????????????? ????????????????#!!! "?? | | ???????????????????? ????????????????#!!! "?? | | ???????????????????? ######??????????#!! 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"""" """" # | | ??????????########+########### """" """" "" # | | ???????????????? ??????????# ^ ^ "" # | | ??????????????? ???????????# """" """" T" # | | ??????????????# ????????????# """" """" "" # | | ??????????????# ?????????????# """" """" "" # | | ?????????????????????????????# # | | ?????????????????????????????# # | | ?????????????????????????????# ############### | | ?????????????????????????????# ??????????????? | | ?????????????????????????????? ???????????????? | | ?????????????????????????????? ???????????????? | | ?????????????????????????????? ???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 49 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 225 Power Shielding 33 Propulsion Shielding 33 Weapon Shielding 66 Evasion (%) 44 Item Schematics ----------------- Com. Wheel | -9/Materials | Scanalyzed Arm. Huge Wheel | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Oops Remodeling Unlikely Earthworm Challenges ------------ None Game ------ Seed SpikedCompanionSuperbattery Manual? 0 Play Time 01:34:43 Cumulative 19.1 hours Start 2025.03.27 @ 21:23:45 End 2025.03.27 @ 23:04:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: e259e2a4-040a-4659-b11b-c58c01e22912