Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.27 @ 23:04:32

Player: Singularius

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (8)        1600
Robots Destroyed (115)     575
Value Destroyed (3561)     3561
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (596)                596
              TOTAL SCORE: 8432

 Bonus
-------
High Alert Combat Kills    396
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/850
Matter                     270/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -6/Factory

 Parts 
-------
>          --- POWER (3) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
    Medium Storage Unit
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (10) ---
     Micro Nuclear Core
  Improved Sensor Array
  Improved Shield Generator
           Minigun
  Improved Proton Missile Launcher

 Peak State 
------------
>            --- POWER ------------
       Light Nuclear Core
             F-cell Engine
             Fusion Compressor
>            --- PROPULSION -------
             Flexi-carbon Leg
     Armored Wheel
     Armored Huge Wheel
>            --- UTILITY ----------
    Improved Heat Sink
      Medium Storage Unit
             Propulsion Shielding
     Layered Light Armor Plating
>            --- WEAPON -----------
       Heavy Laser
    Improved EM Pulse Cannon
             Minigun
  Long-range Missile Launcher
>            --- INVENTORY --------
       Micro Nuclear Core
    Improved Sensor Array
             Gatling Laser
             Plasma Cannon
             Plasma Cannon
             Plasma Cannon
             Minigun
             Gauss Rifle
    Improved Proton Missile Launcher
    Improved Grenade Launcher
[Rating: 57]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Wheel
  Leg                      Flexi-carbon Leg
  Wheel                    Armored Wheel
Utility                    Medium Storage Unit
  Device                   Improved Heat Sink
  Storage                  Medium Storage Unit
  Protection               Layered Light Armor Plating
Weapon                     Shock Rifle
  Energy Gun               Shock Rifle
  Energy Cannon            Improved EM Pulse Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Long-range Missile Launcher
  Slashing Weapon          Greatsword

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar Fac 
Slots Evolved              8    | .   .   .   2   .   2   2   .   2   
  Power                    2    | .   .   .   .   .   1   .   .   1   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   
  Utility                  2    | .   .   .   1   .   .   .   .   1   
  Weapon                   2    | .   .   .   1   .   .   1   .   .   
Parts Attached             102  | 6   1   .   28  1   24  17  3   22  
  Power                    18   | 1   .   .   3   .   5   2   1   6   
    Engine                 7    | 1   .   .   2   .   1   1   .   2   
    Core                   11   | .   .   .   1   .   4   1   1   4   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   .   .   7   .   5   1   1   6   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    4    | .   .   .   .   .   .   .   .   4   
    Wheel                  18   | 2   .   .   7   .   5   1   1   2   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  20   | 1   1   .   5   .   6   4   .   3   
    Device                 8    | .   .   .   3   .   2   1   .   2   
    Storage                2    | 1   .   .   .   .   1   .   .   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             10   | .   1   .   2   .   3   3   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   42   | 2   .   .   13  1   8   10  1   7   
    Energy Gun             20   | 1   .   .   6   1   5   5   .   2   
    Energy Cannon          5    | .   .   .   .   .   .   2   .   3   
    Ballistic Gun          7    | 1   .   .   1   .   2   1   .   2   
    Ballistic Cannon       3    | .   .   .   3   .   .   .   .   .   
    Launcher               5    | .   .   .   3   .   1   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   2   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   1   1   .   .   1   
Parts Lost                 45   | .   .   .   5   1   7   5   3   24  
  Power                    10   | .   .   .   1   .   3   .   1   5   
  Propulsion               11   | .   .   .   2   .   1   .   1   7   
  Utility                  6    | .   .   .   .   .   1   2   .   3   
  Weapon                   18   | .   .   .   2   1   2   3   1   9   
  Highest Loss Streak      8    | .   .   .   4   1   2   5   2   8   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   92  100 98  100 88  77  82  72  
  Engine                   4    | .   14  14  8   .   .   5   3   4   
  Core                     9    | .   .   .   2   11  13  5   10  13  
  Wheel                    16   | .   28  28  21  22  20  15  14  6   
  Device                   7    | .   .   .   11  11  9   6   7   5   
  Storage                  8    | .   14  14  11  11  9   7   7   6   
  Protection               8    | .   7   14  10  11  8   6   7   6   
  Energy Gun               17   | .   14  14  23  33  22  15  13  6   
  Energy Cannon            2    | .   .   .   .   .   .   5   7   5   
  Ballistic Gun            5    | .   14  14  3   .   3   4   7   4   
Peak Build Rating          57   | 6   7   7   25  25  37  50  49  57  
  Average Rating           32   | 4   6   7   16  24  30  45  45  42  
  On Entrance              21   | .   6   7   7   25  24  31  49  43  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             62   | 12  13  13  24  22  42  45  48  62  
  Greatest Support         56   | 20  20  20  28  24  40  56  56  40  
  Greatest Overweight (x)  16   | .   .   .   1   .   3   6   1   16  
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   2   
Largest Inventory Capacity 10   | 8   8   8   8   8   10  10  10  10  
  Average Capacity         9    | 6   8   8   8   8   9   10  10  10  
  Most Carried             10   | 2   8   8   8   8   10  10  10  10  
  Average Carried          8    | 1   5   8   7   7   9   9   9   7   
  Final Capacity           10   | 8   8   8   8   8   10  10  10  10  
  Final Carried            10   | 2   8   8   8   7   10  10  9   5   

 Class Distribution 
--------------------
 68% | Tank
 15% | Mutant
  7% | Scavenger-Tank
  5% | Scavenger-Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
   Tank | -9/Materials
   Tank | -9/Mines
   Tank | -8/Materials
   Tank | -7/Factory
   Tank | -7/Garrison
   Tank | -6/Factory

 Resources                      | -11  -10  -10  -9   -9   -8   -7   -7   -6   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Gar  Fac  
Matter Collected           2186 | 161  88   .    468  26   392  197  63   791  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            4075 | .    108  .    850  126  1519 553  257  662  
  Parts                    235  | .    10   .    54   12   81   30   11   37   
Haulers Intercepted        1    | .    .    .    .    .    1    .    .    .    
Recyclers Shooed           2    | .    .    .    .    .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar Fac 
Combat Hostiles Destroyed  87   | .   4   .   20  5   27  12  7   12  
  Melee                    4    | .   .   .   .   .   .   4   .   .   
  Guns                     56   | .   4   .   15  4   22  6   1   4   
  Cannons                  9    | .   .   .   3   .   .   2   1   3   
  AOE                      14   | .   .   .   2   .   4   .   4   4   
Classes Destroyed          13   | .   3   .   4   .   4   1   .   1   
  Worker                   7    | .   .   .   1   .   1   1   .   4   
  Builder                  5    | .   .   .   1   .   3   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   .   .   1   
  Hauler                   1    | .   .   .   .   .   1   .   .   .   
  Recycler                 3    | .   .   .   2   .   1   .   .   .   
  Operator                 1    | .   .   .   .   .   1   .   .   .   
  Watcher                  10   | .   1   .   4   .   4   1   .   .   
  Swarmer                  29   | .   3   .   6   4   8   6   2   .   
  Grunt                    36   | .   1   .   9   1   14  4   3   4   
  Brawler                  1    | .   .   .   .   .   1   .   .   .   
  Sentry                   12   | .   .   .   5   .   3   1   .   3   
  Hunter                   6    | .   .   .   .   .   1   .   2   3   
  Programmer               3    | .   .   .   .   .   .   1   .   2   
Best Kill Streak           14   | .   2   .   14  4   8   3   2   5   
  Combat Bots Only         7    | .   1   .   7   4   4   3   2   2   
Max Kills in Single Turn   4    | .   1   .   3   1   4   1   2   3   
  Gunslinging              1    | .   .   .   1   .   1   .   .   .   
  Exploded                 2    | .   .   .   1   .   2   .   2   2   
  Melee                    1    | .   .   .   .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   -6   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Gar  Fac  
Hostile Shots Fired        678  | .    28   .    88   8    117  162  30   245  
  Missed                   232  | .    10   .    25   2    39   64   10   82   
Damage Taken               6756 | .    157  7    830  53   1363 1117 361  2868 
  Core                     1449 | .    70   5    151  10   129  150  80   854  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  168  | .    2    .    70   18   27   .    .    51   
  Regen/Repaired (Parts)   32   | .    .    .    32   .    .    .    .    .    
Core Remaining (%)         74   | 100  .    70   .    59   76   .    67   .    
Volleys Fired              196  | .    18   .    38   7    63   18   10   42   
  Largest                  4    | .    2    .    3    3    3    4    4    4    
  Hottest                  262  | .    60   .    151  150  174  262  218  254  
Shots Fired                568  | .    34   .    113  19   189  73   39   101  
  Gun                      446  | .    34   .    84   19   185  55   25   44   
  Cannon                   92   | .    .    .    21   .    .    18   10   43   
  Launcher                 30   | .    .    .    8    .    4    .    4    14   
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  128  | .    18   .    36   .    30   14   10   20   
  Thermal                  154  | .    16   .    27   .    21   21   9    60   
  Explosive                30   | .    .    .    8    .    4    .    4    14   
  Electromagnetic          256  | .    .    .    42   19   134  38   16   7    
  Robot Hit Streak         15   | .    4    .    15   3    12   7    3    14   
  Robot Miss Streak        6    | .    3    .    5    3    4    4    6    2    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    
  Secondary Targets        8    | .    .    .    3    .    5    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    .    .    .    
Shots Hit Robots           340  | .    18   .    68   10   104  51   16   73   
  Core Hits                183  | .    9    1    37   5    61   24   8    38   
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    
  Critical Strikes         11   | .    .    .    5    .    1    4    .    1    
    Burn                   5    | .    .    .    1    .    1    2    .    1    
    Blast                  1    | .    .    .    1    .    .    .    .    .    
    Corrupt                3    | .    .    .    3    .    .    .    .    .    
    Sever                  2    | .    .    .    .    .    .    2    .    .    
Melee Attacks              14   | .    .    .    .    .    .    14   .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 14   | .    .    .    .    .    .    14   .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           8839 | .    165  5    1550 182  2491 1379 700  2367 
  Guns                     4282 | .    165  .    924  182  1730 527  133  621  
  Cannons                  1629 | .    .    .    230  .    .    319  185  895  
  Explosions               2420 | .    .    .    396  .    761  30   382  851  
  Melee                    494  | .    .    .    .    .    .    494  .    .    
  Ramming                  14   | .    .    5    .    .    .    9    .    .    
  Kinetic                  1075 | .    86   .    321  .    243  160  26   239  
  Thermal                  2801 | .    79   .    366  .    708  263  94   1291 
  Explosive                1673 | .    .    .    327  .    245  .    382  719  
  Electromagnetic          2782 | .    .    .    536  182  1295 453  198  118  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 494  | .    .    .    .    .    .    494  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    .    .    .    .    1    1    7    
  Average Corruption       2    | .    .    .    .    .    .    1    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  22   | .    .    .    .    .    .    5    .    17   
    Message Errors         7    | .    .    .    .    .    .    2    .    5    
    Matter Fused           4    | .    .    .    .    .    .    1    .    3    
    Heat Flow Errors       2    | .    .    .    .    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    .    .    .    1    
    Data Loss (minor)      3    | .    .    .    .    .    .    .    .    3    
    Data Loss (major)      1    | .    .    .    .    .    .    .    .    1    
    Misfires               3    | .    .    .    .    .    .    1    .    2    
    Alerts                 1    | .    .    .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            234  | .    .    .    57   .    52   68   .    57   
  Projectiles              43   | .    .    .    19   .    .    11   .    13   
  Explosions               134  | .    .    .    38   .    52   .    .    44   
  Melee                    57   | .    .    .    .    .    .    57   .    .    
Knockbacks                 6    | .    .    .    6    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    6    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      383  | .    .    2    162  .    65   4    39   111  
  Shots                    11   | .    .    .    5    .    3    .    1    2    
  Rammed                   5    | .    .    4    .    .    .    1    .    .    
Targets Rammed             5    | .    .    4    .    .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        582  | .    70   .    242  100  517  420  399  582  
  Average Temperature      123  | .    23   .    62   43   140  165  134  136  
  Received Heat Transfer   1801 | .    30   .    189  18   486  105  144  829  
  Effects                  28   | .    .    .    .    .    9    2    2    15   
    Shutdowns              10   | .    .    .    .    .    2    2    1    5    
    Energy Bleed           8    | .    .    .    .    .    2    .    1    5    
    Interference           6    | .    .    .    .    .    3    .    .    3    
    Short Circuit          3    | .    .    .    .    .    2    .    .    1    
    Damage (core)          1    | .    .    .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           4    | .    .    .    1    1    1    .    1    .    
  Combat Hostiles          3    | .    .    .    .    1    1    .    1    .    
  Parts Fried              13   | .    .    .    3    .    7    1    2    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    1    
  Parts Melted             5    | .    .    .    .    .    2    .    .    3    
  Heat Transferred         5407 | .    175  .    917  .    1044 642  185  2444 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9    | .    .    .    2    .    6    1    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar Fac 
Peak Influence             676  | .   217 84  614 339 676 534 511 538 
  Initial                  297  | .   .   84  32  239 131 297 255 268 
  Average                  376  | .   101 84  366 293 480 379 317 407 
Maximum Alert Level        2    | .   1   .   2   1   2   2   2   2   
  Low Security (%)         12   | 100 71  100 18  .   6   .   .   .   
  Level 1                  40   | .   28  .   33  100 18  54  78  56  
  Level 2                  46   | .   .   .   48  .   74  45  21  43  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   1   .   4   .   4   3   .   7   
  Investigation            4    | .   .   .   1   .   2   1   .   .   
  Extermination            4    | .   .   .   .   .   .   1   .   3   
  Reinforcement            9    | .   1   .   3   .   2   1   .   2   
  Assault                  2    | .   .   .   .   .   .   .   .   2   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   1   .   1   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Gar Fac 
Distress Signals           9    | .   3   .   4   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              143  | .   17  1   30  4   36  21  11  23  
  Peak Tracking Total      10   | .   7   1   10  3   5   5   5   8   
  Tactical Retreats        14   | .   4   .   2   .   2   4   2   .   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar Fac 
Traps Triggered            3    | .   .   .   .   .   1   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  -6  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Gar Fac 
Machines Disabled          12   | .   .   .   2   .   5   .   .   5   
  Max in Single Turn       3    | .   .   .   1   .   3   .   .   2   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  -6  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Gar Fac 
Machines Accessed          31   | .   2   .   7   .   9   11  1   1   
  Terminals                13   | .   1   .   4   .   5   2   1   .   
  Fabricators              4    | .   .   .   .   .   .   4   .   .   
  Repair Stations          2    | .   .   .   1   .   1   .   .   .   
  Recycling Units          8    | .   1   .   1   .   2   4   .   .   
  Scanalyzers              3    | .   .   .   1   .   1   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Total Hacks                69   | .   3   .   20  .   22  20  1   3   
  Successful               38   | .   3   .   14  .   12  7   1   1   
  Failed                   31   | .   .   .   6   .   10  13  .   2   
    Catastrophic           6    | .   .   .   .   .   2   3   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   .   
  Terminals                28   | .   1   .   12  .   11  3   1   .   
  Fabricators              11   | .   .   .   .   .   .   11  .   .   
  Repair Stations          7    | .   .   .   4   .   3   .   .   .   
  Recycling Units          11   | .   2   .   2   .   2   5   .   .   
  Scanalyzers              11   | .   .   .   2   .   6   .   .   3   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   
Terminal Hacks             14   | .   1   .   6   .   5   1   1   .   
  Record                   2    | .   .   .   2   .   .   .   .   .   
  Prototype ID Bank        1    | .   .   .   1   .   .   .   .   .   
  Emergency Access Points  3    | .   1   .   .   .   1   .   1   .   
  Terminal Index           1    | .   .   .   .   .   1   .   .   .   
  Locate Traps             4    | .   .   .   2   .   1   1   .   .   
  Patrol Status            1    | .   .   .   .   .   1   .   .   .   
  Zone Layout              2    | .   .   .   1   .   1   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   3   .   .   
  Load Schematic           1    | .   .   .   .   .   .   1   .   .   
  Build                    2    | .   .   .   .   .   .   2   .   .   
Repair Station Hacks       5    | .   .   .   4   .   1   .   .   .   
  Scan Component           3    | .   .   .   2   .   1   .   .   .   
  Repair                   2    | .   .   .   2   .   .   .   .   .   
Recycling Unit Hacks       7    | .   2   .   2   .   1   2   .   .   
  Report Inventory         4    | .   1   .   1   .   1   1   .   .   
  Retrieve Components      3    | .   1   .   1   .   .   1   .   .   
Scanalyzer                 8    | .   .   .   2   .   5   .   .   1   
  Insert Component         4    | .   .   .   1   .   2   .   .   1   
  Analyze                  4    | .   .   .   1   .   3   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   1   .   .   
  Unlock Access            1    | .   .   .   .   .   .   1   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   1   .   6   .   6   11  1   1   
  Full Trace Events        3    | .   .   .   1   .   1   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   1   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   236  | .   .   .   .   .   .   236 .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   2   .   .   .   .   .   
  Time                     52   | .   .   .   52  .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     8    | .   1   .   5   .   .   2   .   .   
Parts Scanalyzed           4    | .   .   .   1   .   2   .   .   1   
  Part Schematics Acquired 2    | .   .   .   1   .   1   .   .   .   
  Parts Damaged            2    | .   .   .   .   .   1   .   .   1   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  -6  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Gar Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  -6  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Gar Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  -6  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -7   -6   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Gar  Fac  
Turns Passed               5475 | 57   256  233  677  225  1548 1052 255  1172 
Spaces Moved               3932 | 55   213  274  441  207  1189 799  193  561  
  Core                     47   | 1    .    .    .    .    .    5    .    41   
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     105  | .    .    .    .    .    .    .    .    105  
  Wheels                   3780 | 54   213  274  441  207  1189 794  193  415  
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   80   80   80   90   90   100  95   110  
  Average Speed            106  | 79   80   80   89   90   97   102  103  174  
  Slowest Speed            850  | 80   80   80   95   90   135  350  115  850  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       37   | 5    39   64   46   50   68   25   29   13   
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    1    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    .    .    
Scrap Searched             1    | .    .    .    .    1    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          429  | .    .    .    79   .    80   7    89   174  
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    
  AOE                      429  | .    .    .    79   .    80   7    89   174  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -8   -7   -7   -6   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Gar  Fac  
Total                      4806 | 65   267  287  643  230  1447 962  224  681  
  Wait                     417  | 3    29   10   100  16   130  93   8    28   
  Move                     3924 | 54   212  273  440  206  1188 798  192  561  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  73   | 2    7    .    18   .    20   11   3    12   
  Fast Attach              23   | 6    .    .    3    .    5    5    .    4    
  Attach                   42   | .    1    .    7    1    8    9    3    13   
  Detach                   2    | .    .    .    .    .    .    1    .    1    
  Swap                     37   | .    .    .    18   .    11   3    .    5    
  Drop                     58   | .    .    .    19   .    22   9    1    7    
  Fire                     196  | .    18   .    38   7    63   18   10   42   
  Melee                    14   | .    .    .    .    .    .    14   .    .    
  Ram                      5    | .    .    4    .    .    .    1    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    
  Escape Stasis            15   | .    .    .    .    .    .    .    7    8    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Fac / *Sto / Gar)
-7/Garrison
-6/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location      | Event
   20 | -11/Scrapyard | Discovered new exit (range 14)
   58 | -11/Scrapyard | Entered Materials
  256 | -10/Materials | Discovered new exit (range 15)
  290 | -10/Materials | Discovered new exit (range 3)
  304 | -10/Materials | Build established: Mutant
  314 | -10/Materials | Entered Mines
  345 | -10/Mines     | Assembled infested the area
  383 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  501 | -10/Mines     | Discovered new exit (range 15)
  538 | -10/Mines     | Discovered new exit (range 11)
  543 | -10/Mines     | Learned location of Storage (-7)
  547 | -10/Mines     | Entered Materials
  547 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  722 | -9/Materials  | Repaired Power Shielding
  749 | -9/Materials  | Repaired Wheel
  837 | -9/Materials  | Destroyed 7 combat bots
  844 | -9/Materials  | Lost 4 parts (1p2n1w)
  868 | -9/Materials  | Discovered new exit (range 14)
 1022 | -9/Materials  | Build established: Tank
 1071 | -9/Materials  | Discovered new exit (range 16)
 1224 | -9/Materials  | Entered Mines
 1234 | -9/Mines      | Learned Materials terminal intel
 1358 | -9/Mines      | Discovered new exit (range 12)
 1449 | -9/Mines      | Entered Materials
 1449 | -8/Materials  | Evolved 2 slots: Power x1, Propulsion x1
 1450 | -8/Materials  | Loaded intel: 12 terminal locations
 1796 | -8/Materials  | Discovered new exit (range 15)
 1880 | -8/Materials  | Build established: Scavenger-Tank
 2229 | -8/Materials  | Build established: Tank
 2401 | -8/Materials  | Crushed by falling debris
 2479 | -8/Materials  | Discovered new exit (range 16)
 2997 | -8/Materials  | Entered Factory
 2997 | -7/Factory    | Evolved 2 slots: Propulsion x1, Weapon x1
 2998 | -7/Factory    | Identified exit to Storage
 3173 | -7/Factory    | Lost 5 parts (2u3w)
 3779 | -7/Factory    | Discovered new exit (range 12)
 4048 | -7/Factory    | Identified exit to Garrison
 4049 | -7/Factory    | Entered Garrison
 4169 | -7/Garrison   | Triggered checkpoint
 4278 | -7/Garrison   | Discovered new exit (range 10)
 4304 | -7/Garrison   | Entered Factory
 4304 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 4713 | -6/Factory    | Discovered new exit (range 10)
 4967 | -6/Factory    | Lost 8 parts (3n2u3w)
 5087 | -6/Factory    | Lost 4 parts (2p1n1w)
 5158 | -6/Factory    | Core integrity fell below 50%
 5354 | -6/Factory    | First assault squad dispatched
 5468 | -6/Factory    | Core integrity fell below 20%
 5476 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
K-01 Serf cleans the Pressure Siphon.
K-01 Serf collects debris.
System corrupted: FCS attempts to trigger Plasma
  Cannon.
System corrupted: Plasma Cannon misfires.
Plasma Cannon severed.
Lgt. Angular Momentum Engine destroyed.
K-01 Serf cleans the Pressure Siphon.
Hvy. Laser destroyed.
Mic. Nuclear Core destroyed.
K-01 Serf cleans the Pressure Siphon.
R-10 Processor collects Plasma Cannon.
P-60 Hacker resets B-48 Gladiator, system
  corruption cleaned.
K-01 Serf cleans the Pressure Siphon.
M-28 Smith repairs L-41 Fighter.
M-28 Smith repairs B-48 Gladiator.
K-01 Serf collects debris.
System corrupted: Matter fused (-10).
K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????## |
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????????????????????????????########??? |
| ???????????????????????????????????????#       ??? |
| ???????????????????????????????????????#       ??? |
| ???????????????????????????????????????#       "?? |
| ?????????????????????  ????????????????#!!!    "?? |
| ????????????????????   ????????????????#!!!    "?? |
| ????????????????????   ######??????????#!!     """ |
| ????????????????????? u     #??????????#       """ |
| ?????????????????????       #??????????#       """ |
| ?????????????????????       #??????????#       """ |
| ?????????????????????       +???????????           |
| ??????????????????????      #????????????          |
| ??????????????????????# %   #???????????           |
| ??????????????????????#     ##################+### |
| ??????????????????????#           u                |
| ???????????????????####         A  R               |
| ???????????????????#"""  =! !   """"      """"     |
| ???????????????????#"T   ==     """"      """"     |
| ???????????????????#"""  @=     """"      """"     |
| ???????????????????####      R         m         # |
| ???????????#####T #####pl"""   k%""" """" """"   # |
| ?????????             bgg"""    """" """" """"   # |
| ?????????                """    """" """" """"   + |
| ?????????                                        # |
| ?????????           g           """" """"        # |
| ??????????         g         !  """" """"        # |
| ??????????########+###########  """" """"    ""  # |
| ????????????????   ??????????#  ^        ^   ""  # |
| ???????????????   ???????????#  """" """"    T"  # |
| ??????????????#  ????????????#  """" """"    ""  # |
| ??????????????# ?????????????#  """" """"    ""  # |
| ?????????????????????????????#                   # |
| ?????????????????????????????#                   # |
| ?????????????????????????????#     ############### |
| ?????????????????????????????#     ??????????????? |
| ??????????????????????????????    ???????????????? |
| ??????????????????????????????    ???????????????? |
| ??????????????????????????????    ???????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          49
Energy Capacity            560
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             225
Power Shielding            33
Propulsion Shielding       33
Weapon Shielding           66
Evasion (%)                44

 Item Schematics 
-----------------
      Com. Wheel | -9/Materials | Scanalyzed
 Arm. Huge Wheel | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Oops
Remodeling
Unlikely Earthworm

 Challenges 
------------
None

 Game 
------
Seed              SpikedCompanionSuperbattery
  Manual?         0
Play Time         01:34:43
  Cumulative      19.1 hours
  Start           2025.03.27 @ 21:23:45
  End             2025.03.27 @ 23:04:32
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          18
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e259e2a4-040a-4659-b11b-c58c01e22912