Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.18 @ 14:48:55 Player: Terminus Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (128) 640 Value Destroyed (3625) 3625 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (848) 848 TOTAL SCORE: 9653 Bonus ------- High Alert Combat Kills 273 Follower Combat Kills 275 Met Imprinter 300 Cogmind --------- Core Integrity 697/850 Matter 295/300 Energy 100/100 System Corruption 4% Temperature Cool (0) Movement Hovering (76) Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Combat Airjet Combat Airjet > --- UTILITY (8) ------ Improved Cooling System Medium Storage Unit Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Improved Targeting Computer Hacking Suite > --- WEAPON (2) ------- Phase Cannon > --- INVENTORY (10) --- Combat Airjet Matter Compressor (45) Core Analyzer Weapon Cycler Heavy Rocket Launcher Remote Datajack Great Axe Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Combat Airjet Combat Airjet Gravmag Array > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Improved Signal Interpreter Launcher Loader Hardened Medium Armor Plating Hacking Suite Hacking Suite > --- WEAPON ----------- Heavy Plasma Cannon Great Axe > --- INVENTORY -------- Improved Deuterium Engine Combat Airjet Combat Airjet Matter Compressor Improved Targeting Computer Core Analyzer Weapon Cycler Phase Cannon Heavy Rocket Launcher Remote Datajack [Rating: 64] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Hover Unit Combat Airjet Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Great Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Slots Evolved 8 | . . . 2 . 2 2 . . . . 2 . Power . | . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . Utility 6 | . . . 2 . . 2 . . . . 2 . Weapon . | . . . . . . . . . . . . . Parts Attached 112 | 8 8 5 22 . 21 24 2 4 1 . 17 . Power 8 | 1 1 1 2 . 1 1 . . . . 1 . Engine 8 | 1 1 1 2 . 1 1 . . . . 1 . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 29 | 2 2 2 5 . 9 5 . . . . 4 . Treads 19 | 2 2 2 5 . 8 . . . . . . . Leg . | . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover 10 | . . . . . 1 5 . . . . 4 . Flight . | . . . . . . . . . . . . . Utility 35 | 1 2 2 8 . 4 11 . . . . 7 . Device 16 | . 1 1 3 . 2 5 . . . . 4 . Storage 4 | 1 1 . 1 . . 1 . . . . . . Processor 3 | . . . . . . 1 . . . . 2 . Hackware 2 | . . . . . . 1 . . . . 1 . Protection 10 | . . 1 4 . 2 3 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 40 | 4 3 . 7 . 7 7 2 4 1 . 5 . Energy Gun 2 | 1 . . 1 . . . . . . . . . Energy Cannon 16 | . . . 2 . 5 4 . 2 1 . 2 . Ballistic Gun 9 | 3 3 . 3 . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 5 | . . . 1 . 2 . . 1 . . 1 . Special Weapon 1 | . . . . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 2 1 . . 1 . Piercing Weapon 3 | . . . . . . 3 . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . . . . . Parts Lost 15 | 1 . . 1 . . 4 . . . . 9 . Power 3 | . . . . . . 1 . . . . 2 . Propulsion 4 | . . . . . . 1 . . . . 3 . Utility 4 | . . . . . . 1 . . . . 3 . Weapon 4 | 1 . . 1 . . 1 . . . . 1 . Highest Loss Streak 3 | 1 . . 1 . . 2 . . . . 3 . To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 84 100 98 100 99 98 100 100 99 100 90 . Engine 9 | . 14 14 11 11 9 7 7 7 7 7 5 . Treads 16 | . 27 28 21 22 34 . . . . . . . Hover 9 | . . . . . . 28 30 30 30 30 20 . Device 15 | . . 11 16 22 18 18 15 15 15 15 12 . Storage 9 | . 14 14 11 11 9 7 7 7 7 7 6 . Processor 3 | . . . . . . 7 7 7 7 7 14 . Hackware 2 | . . . . . . 6 7 7 7 7 11 . Protection 8 | . . 2 15 11 9 3 7 7 7 7 4 . Energy Cannon 11 | . . . 11 22 17 11 7 9 6 7 6 . Ballistic Gun 6 | . 27 28 10 . . . . . . . . . Slashing Weapon 1 | . . . . . . . 6 4 7 7 4 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 44 | 12 32 34 44 44 44 37 35 41 41 41 41 . Greatest Support 112 | 40 40 40 40 40 112 41 41 41 41 41 44 . Greatest Overweight (x) 1 | . . . 1 1 1 . . . . . 1 . Average Overweight (x) . | . . . . 1 . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 10 10 10 10 10 . Average Capacity 12 | 7 14 15 15 15 15 10 10 10 10 10 10 . Most Carried 15 | 3 15 15 15 15 15 14 10 10 10 10 10 . Average Carried 10 | 2 10 14 14 14 14 9 9 9 10 10 9 . Final Capacity 15 | 8 15 15 15 15 15 10 10 10 10 10 10 10 Final Carried 15 | 2 15 15 15 15 15 9 10 10 10 10 7 7 Class Distribution -------------------- 62% | Scavenger-Mutant 30% | Mutant 5% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Matter Collected 2219 | 329 246 144 665 9 248 253 23 62 45 7 188 . Remotely . | . . . . . . . . . . . . . Salvage Created 4681 | 51 553 83 1750 133 1110 287 . 84 . 43 587 . Parts 285 | . 32 6 115 7 73 12 . 1 . 5 34 . Haulers Intercepted 12 | . 2 . 5 . 3 1 . . . . 1 . Recyclers Shooed 3 | . 1 . 2 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . 1 3 5 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Combat Hostiles Destroyed 89 | 3 11 2 29 3 21 3 . 3 . 1 13 . Guns 34 | 3 11 2 18 . . . . . . . . . Cannons 28 | . . . 7 3 13 2 . 1 . 1 1 . AOE 24 | . . . 3 . 7 . . 2 . . 12 . Classes Destroyed 15 | 1 5 . 3 1 3 1 . 1 . . . . Worker 4 | . . . 3 . 1 . . . . . . . Builder 4 | . . . . . 3 . . . . . 1 . Tunneler 1 | . . . 1 . . . . . . . . . Hauler 12 | . 2 . 5 . 3 1 . . . . 1 . Recycler 6 | . 1 . 4 . 1 . . . . . . . Watcher 15 | . 2 . 5 . 3 2 . . . . 3 . Swarmer 26 | . 6 . 7 . 9 . . . . . 4 . Grunt 36 | . 5 2 14 2 7 . . . . . 6 . Duelist 2 | . . . . 1 . . . . . . 1 . Sentry 11 | . . . 8 . 2 1 . . . . . . Hunter 3 | . . . . . 2 . . 1 . . . . Programmer 6 | . . . . . . 2 . 1 . 1 2 . Heavy 1 | . . . . . 1 . . . . . . . Thief 1 | . . . . . . . . 1 . . . . Assembled 3 | 3 . . . . . . . . . . . . Best Kill Streak 10 | 2 4 2 10 2 8 2 . 2 . 1 5 . Combat Bots Only 8 | 2 3 2 8 2 4 1 . 2 . 1 4 . Max Kills in Single Turn 5 | 1 1 1 3 1 3 1 . 2 . 1 5 . Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 4 | . . . 2 . 3 . . 2 . . 4 . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Damage Taken 4675 | 152 522 78 840 36 889 440 . 145 . 99 1474 . Core 537 | 11 143 24 100 . 25 36 . 29 . 16 153 . Absorbed by Shields 95 | . . . . . . . . . . . 95 . Regen/Repaired (Parts) 915 | . 267 . 358 . 28 . . . 262 . . . Core Remaining (%) 76 | 95 . 28 . 75 95 . . . . 88 . . Volleys Fired 308 | 14 44 4 91 8 70 23 . 7 . 15 32 . Largest 2 | 2 2 2 2 2 2 2 . 2 . 1 2 . Hottest 175 | 60 46 46 150 150 150 136 . 128 . 90 175 . Shots Fired 564 | 28 88 8 179 15 136 47 . 12 . 15 36 . Gun 255 | 28 88 8 131 . . . . . . . . . Cannon 297 | . . . 45 15 132 47 . 10 . 15 33 . Launcher 11 | . . . 3 . 4 . . 2 . . 2 . Special 1 | . . . . . . . . . . . 1 . Kinetic 253 | 26 88 8 131 . . . . . . . . . Thermal 297 | . . . 45 15 132 47 . 10 . 15 33 . Explosive 11 | . . . 3 . 4 . . 2 . . 2 . Electromagnetic 2 | 2 . . . . . . . . . . . . Robot Hit Streak 14 | 6 9 4 14 7 12 8 . 3 . 4 8 . Robot Miss Streak 7 | 3 3 1 4 4 7 2 . 1 . 2 3 . Penetration Max . | . . . . . . . . . . . . . Secondary Targets 6 | . 2 1 3 . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . . . . Shots Hit Robots 345 | 16 54 6 117 9 81 34 . 6 . 2 20 . Core Hits 173 | 7 21 3 63 3 43 10 . 4 . 1 18 . Critical Kills 6 | . 1 . 2 . 2 1 . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . Critical Strikes 8 | . 2 . 2 . 2 1 . . . . 1 . Meltdown 4 | . . . 1 . 2 1 . . . . . . Destroy 3 | . 2 . 1 . . . . . . . . . Sever 1 | . . . . . . . . . . . 1 . Melee Attacks 43 | . . . . . . 14 15 2 . . 12 . Impact . | . . . . . . . . . . . . . Slashing 29 | . . . . . . . 15 2 . . 12 . Piercing 14 | . . . . . . 14 . . . . . . Sneak Attacks 3 | . . . . . . . . . . . 3 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 9706 | 173 855 98 2526 268 2408 797 . 237 . 81 2263 . Guns 2483 | 173 848 98 1364 . . . . . . . . . Cannons 4215 | . . . 801 262 1821 767 . 129 . 81 354 . Explosions 2531 | . . . 323 . 556 . . 108 . . 1544 . Melee 384 | . . . . . . 30 . . . . 354 . Ramming 93 | . 7 . 38 6 31 . . . . . 11 . Kinetic 2471 | 161 848 98 1364 . . . . . . . . . Thermal 5336 | . . . 801 262 1821 767 . 129 . 81 1475 . Explosive 1410 | . . . 323 . 556 . . 108 . . 423 . Electromagnetic 12 | 12 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing 354 | . . . . . . . . . . . 354 . Piercing 30 | . . . . . . 30 . . . . . . Highest Corruption 4 | . . . 2 2 . 2 2 2 2 3 4 . Average Corruption 2 | . . . 2 2 . 1 2 2 2 2 4 . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 51 | . . . 15 14 . 9 3 3 1 1 5 . Message Errors 13 | . . . 5 3 . 1 1 1 . . 2 . Matter Fused 14 | . . . 4 3 . 2 2 1 1 1 . . Heat Flow Errors 3 | . . . 1 . . 2 . . . . . . Energy Discharges 5 | . . . . 1 . 2 . 1 . . 1 . Parts Rejected 1 | . . . . . . . . . . . 1 . Data Loss (minor) 7 | . . . 2 4 . 1 . . . . . . Data Loss (major) 4 | . . . 1 2 . . . . . . 1 . Misfires 2 | . . . 1 . . 1 . . . . . . Alerts 1 | . . . 1 . . . . . . . . . Weapon Failures 1 | . . . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 294 | . . . 32 . 48 25 . 9 . . 180 . Projectiles 90 | . . . 7 . 23 25 . . . . 35 . Explosions 152 | . . . 25 . 25 . . 9 . . 93 . Melee 52 | . . . . . . . . . . . 52 . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 194 | . . . 47 . . . . 18 . . 129 . Shots 4 | . . . 1 . . . . 1 . . 2 . Rammed 18 | . 4 1 6 1 4 . . . . . 2 . Targets Rammed 20 | . 4 1 7 1 5 . . . . . 2 . Kicked . | . . . . . . . . . . . . . Crushed 2 | . . . 1 . 1 . . . . . . . Highest Temperature 203 | 20 12 . 90 33 15 203 . . . 132 89 . Average Temperature 22 | 20 4 . 9 13 7 34 . . . 59 30 . Received Heat Transfer 1171 | 40 150 48 402 21 144 57 . . . 18 291 . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 4 | . . . 1 . 2 1 . . . . . . Combat Hostiles 3 | . . . 1 . 1 1 . . . . . . Parts Melted 15 | . . . 1 . 9 1 . 2 . . 2 . Heat Transferred 7305 | . . . 1147 370 3034 1221 . 222 . 100 1211 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Peak Influence 628 | . 211 119 577 240 628 520 . . . . 582 . Initial 234 | . . 69 46 207 . 234 . . . . 56 . Average 192 | . 113 117 352 84 215 337 . . . . 320 . Maximum Alert Level 2 | . 1 . 2 1 2 2 . . . . 2 . Low Security (%) 58 | 100 74 100 32 71 58 . . . . . 35 . Level 1 20 | . 25 . 8 28 14 86 . . . . 25 . Level 2 21 | . . . 59 . 27 13 . . . . 39 . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 27 | . 2 . 4 . 3 5 . . . . 13 . Investigation 8 | . 1 . 3 . 1 1 . . . . 2 . Extermination 4 | . . . . . . 2 . . . . 2 . Reinforcement 10 | . 1 . 1 . 2 1 . . . . 5 . Assault 1 | . . . . . . . . . . . 1 . Garrison 4 | . . . . . . 1 . . . . 3 . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . 3 . Haulers Reinforced 1 | . . . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Distress Signals 10 | . 2 . 2 . 3 1 . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 162 | 3 14 2 35 4 38 16 . 3 . 5 42 . Peak Tracking Total 12 | 1 4 2 5 2 5 6 . 1 . 4 12 . Tactical Retreats 23 | . 2 . 1 . 1 7 . . . 2 10 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Traps Triggered 10 | . 3 . 2 . 1 2 . . . . 2 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Machines Disabled 19 | . . . 2 . 1 . . . . . 16 . Max in Single Turn 8 | . . . 1 . 1 . . . . . 8 . Garrison Access 2 | . . . . . 1 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Machines Accessed 36 | . 5 . 10 2 7 6 1 . . . 5 . Terminals 22 | . 3 . 6 1 5 3 . . . . 4 . Fabricators 2 | . . . . . . 1 . . . . 1 . Repair Stations 4 | . 1 . 2 . 1 . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . Garrison Access 3 | . . . . . 1 2 . . . . . . Total Hacks 113 | . 20 . 36 5 20 15 1 . . . 16 . Successful 74 | . 14 . 27 3 12 5 1 . . . 12 . Failed 38 | . 6 . 9 2 8 9 . . . . 4 . Catastrophic 5 | . 1 . . . 1 2 . . . . 1 . Database Lockouts 1 | . . . . . . 1 . . . . . . Manual 62 | . 12 . 15 4 13 9 . . . . 9 . Terminals 75 | . 11 . 21 4 16 10 . . . . 13 . Fabricators 5 | . . . . . . 2 . . . . 3 . Repair Stations 23 | . 8 . 12 . 3 . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . Garrison Access 4 | . . . . . 1 3 . . . . . . Terminal Hacks 33 | . 4 . 8 3 6 4 1 . . . 7 . Part Schematic 3 | . . . . . 1 1 . . . . 1 . Robot Analysis 4 | . . . 4 . . . . . . . . . Prototype ID Bank 3 | . . . 2 1 . . . . . . . . Open Door 2 | . . . . 1 . . 1 . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . Branch Access Points 3 | . 1 . . . 1 . . . . . 1 . Terminal Index 2 | . 1 . . . . 1 . . . . . . Fabricator Index 2 | . . . . . . 1 . . . . 1 . Alert Level 6 | . 1 . 1 1 2 . . . . . 1 . Unreport Threat 2 | . . . . . . . . . . . 2 . Hauler Manifests 4 | . . . 1 . 1 1 . . . . 1 . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . . . 3 . Load Schematic 2 | . . . . . . . . . . . 2 . Build 1 | . . . . . . . . . . . 1 . Repair Station Hacks 22 | . 8 . 12 . 2 . . . . . . . Scan Component 12 | . 4 . 7 . 1 . . . . . . . Repair 10 | . 4 . 5 . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . Garrison Access Hacks 2 | . . . . . 1 1 . . . . . . Seal Access 2 | . . . . . 1 1 . . . . . . Unauthorized Hacks 12 | . 2 . 5 . 3 . . . . . 2 . Terminals 10 | . 1 . 4 . 3 . . . . . 2 . Botnet 10 | . 1 . 4 . 3 . . . . . 2 . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . . . . . Tunnel 2 | . 1 . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 26 | . 2 . 8 1 5 5 . . . . 5 . Full Trace Events 5 | . . . 2 . . 1 . . . . 2 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . . . 1 . 1 1 . . . . 1 . Parts Built 2 | . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . Time 47 | . . . . . . . . . . . 47 . Total Part Build Rating 10 | . . . . . . . . . . . 10 . Parts Repaired 10 | . 4 . 5 . 1 . . . . . . . Time 323 | . 110 . 178 . 35 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . Non-combat 1 | . . . . . . . . . . . 1 . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . . . . 1 . find_chute 1 | . . . . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . 3 . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Total Allies 6 | . . . . 3 . . . . . . 3 . Largest Group 3 | . . . . 2 1 . . . . . 3 . Highest-Rated Group 93 | . . . . 39 31 . . . . . 93 . Highest-Rated Ally 32 | . . . . 31 31 . . . . . 32 . Total Orders . | . . . . . . . . . . . . . Ally Attacks 47 | . . . . 12 15 . . . . . 20 . Total Damage 1218 | . . . . 126 232 . . . . . 860 . Kills 8 | . . . . 1 4 . . . . . 3 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Robot Analysis Total 4 | . . . 4 . . . . . . . . . Derelict Logs Recovered 7 | . . . . 2 . . 1 2 1 1 . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Turns Passed 11944 | 2216 930 332 2450 1397 1206 1037 234 344 619 360 819 . Spaces Moved 7020 | 402 394 133 852 564 514 1078 332 500 1064 274 913 . Core 14 | 14 . . . . . . . . . . . . Treads 2845 | 388 394 133 852 564 514 . . . . . . . Legs . | . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover 4161 | . . . . . . 1078 332 500 1064 274 913 . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 240 160 58 58 58 58 58 58 . Average Speed 112 | 156 160 160 204 240 162 58 58 58 58 58 63 . Slowest Speed 240 | 160 160 160 240 240 240 65 58 58 58 58 146 . Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . Exploration Rate (%) 51 | 37 79 35 78 93 55 22 46 60 84 51 27 1 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 6 | . 1 . 1 . . . . 1 3 . . . Known Exits Taken 8 | . 1 . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . . . Scrap Searched 12 | . . . . . . . 2 5 4 1 . . Spaces Dug 64 | . . . 10 . 18 8 15 2 . 2 9 . Terrain Destroyed 303 | . . . 30 5 52 8 15 25 . 13 155 . Melee 27 | . . . . . . 8 15 2 . . 2 . Projectile 53 | . . . 8 5 9 . . . . 13 18 . AOE 223 | . . . 22 . 43 . . 23 . . 135 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Zio Pro Fac Low Total 10468 | 1961 605 246 1383 592 753 1420 354 537 1065 460 1092 . Wait 2799 | 1535 128 92 380 16 111 254 5 22 . 170 86 . Move 7007 | 401 393 132 851 563 513 1077 331 499 1063 273 911 . Hop . | . . . . . . . . . . . . . Pick Up 68 | 3 20 5 12 2 12 8 . 1 . 1 4 . Fast Attach 36 | 6 5 . 9 . 5 2 1 1 1 . 6 . Attach 22 | 1 . . 3 . 2 10 . . . . 6 . Detach . | . . . . . . . . . . . . . Swap 54 | 1 3 5 10 . 14 12 1 3 . . 5 . Drop 82 | . 8 7 20 2 21 13 1 2 1 1 6 . Fire 308 | 14 44 4 91 8 70 23 . 7 . 15 32 . Melee 43 | . . . . . . 14 15 2 . . 12 . Ram 2 | . . . . . . . . . . . 2 . Kick . | . . . . . . . . . . . . . Crush 18 | . 4 1 7 1 5 . . . . . . . Escape Stasis 11 | . . . . . . 7 . . . . 4 . Rewire 18 | . . . . . . . . . . . 18 . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves History --------- Turn | Location | Event 46 | -11/Scrapyard | Discovered new exit (range 12) 1313 | -11/Scrapyard | Assembled infested the area 2217 | -11/Scrapyard | Entered Materials 2218 | -10/Materials | Build established: Mutant 2583 | -10/Materials | Discovered new exit (range 15) 2726 | -10/Materials | Discovered new exit (range 3) 2848 | -10/Materials | Repaired Lgt. Treads 2876 | -10/Materials | Repaired Lgt. Treads 2903 | -10/Materials | Repaired Lgt. Treads 2936 | -10/Materials | Repaired Hvy. Assault Rifle 3012 | -10/Materials | Identified exit to Mines 3140 | -10/Materials | Core integrity fell below 50% 3147 | -10/Materials | Entered Mines 3211 | -10/Mines | Assembled infested the area 3378 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 3441 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 3455 | -10/Mines | Discovered new exit (range 16) 3479 | -10/Mines | Entered Materials 3479 | -9/Materials | Evolved 2 slots: Utility x2 3769 | -9/Materials | Discovered new exit (range 16) 3770 | -9/Materials | Build established: Scavenger-Mutant 4032 | -9/Materials | Repaired Imp. Light Armor Plating 4071 | -9/Materials | Repaired Imp. Light Armor Plating 4111 | -9/Materials | Repaired Imp. Heat Sink 4138 | -9/Materials | Repaired Lgt. Treads 4501 | -9/Materials | Destroyed 8 combat bots 4834 | -9/Materials | Repaired Imp. Light Armor Plating 5080 | -9/Materials | Discovered new exit (range 13) 5929 | -9/Materials | Entered Mines 5932 | -9/Mines | Received a Mining Laser from a helpful Derelict 5935 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6216 | -9/Mines | Discovered new exit (range 11) 6276 | -9/Mines | Learned Materials stockpile data 6443 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 6614 | -9/Mines | Learned Materials security intel 6930 | -9/Mines | Discovered new exit (range 13) 7326 | -9/Mines | Entered Materials 7326 | -8/Materials | Accompanied by 1 ally 7326 | -8/Materials | Evolved 2 slots: Propulsion x2 7331 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 7418 | -8/Materials | Repaired Broken Cmb. Airjet 7791 | -8/Materials | Identified exit to Factory 8532 | -8/Materials | Entered Factory 8532 | -7/Factory | Evolved 2 slots: Utility x2 8765 | -7/Factory | Garrison activated, responded to threat 8819 | -7/Factory | Discovered new exit (range 16) 8869 | -7/Factory | Identified exit to Factory 8943 | -7/Factory | Discovered new exit (range 11) 8949 | -7/Factory | Identified exit to Lower Caves 9055 | -7/Factory | Central database locked down 9211 | -7/Factory | Discovered exit to Factory (range 5) 9569 | -7/Factory | Entered Lower Caves 9654 | -7/Lower Caves | Learned Factory terminal intel 9787 | -7/Lower Caves | Discovered new exit (range 7) 9794 | -7/Lower Caves | Identified exit to Lower Caves 9803 | -7/Lower Caves | Entered another Lower Caves area 10021 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 10039 | -7/Lower Caves | Learned location of Extension (-4) 10111 | -7/Lower Caves | Discovered new exit (range 9) 10116 | -7/Lower Caves | Identified exit to Zion 10147 | -7/Lower Caves | Entered Zion 10169 | -7/Zion | System corruption cleaned by Quarantine Array 10179 | -7/Zion | Given the Hacking Drone Bay 10208 | -7/Zion | Discovered new exit (range 15) 10216 | -7/Zion | Identified exit to Proximity Caves 10483 | -7/Zion | Visited the Megawrench Repair Shop 10549 | -7/Zion | Learned location of Quarantine (-2) 10680 | -7/Zion | Megawrench repaired 9 parts 10766 | -7/Zion | Entered Proximity Caves 10905 | -6/Proximity Caves | Learned Factory emergency access door positions 11126 | -6/Proximity Caves | Entered Factory 11126 | -6/Factory | Evolved 2 slots: Utility x2 11128 | -6/Factory | Loaded intel: 26 terminal locations 11236 | -6/Factory | Garrison activated, responded to threat 11318 | -6/Factory | Fabricated Cmb. Airjet? 11425 | -6/Factory | Build established: Hacker-Mutant 11434 | -6/Factory | Found Unknown Device 11434 | -6/Factory | Identified Launcher Loader 11488 | -6/Factory | Identified exit to Lower Caves 11728 | -6/Factory | Crushed by falling debris 11759 | -6/Factory | Lost 3 parts (3u) 11826 | -6/Factory | First assault squad dispatched 11833 | -6/Factory | Spotted B-75 Beast 11945 | -6/Factory | Entered Lower Caves 11945 | -6/Lower Caves | Self-destructed Last Messages --------------- 11892_ U-05 Engineer builds a Wall. 11892_ U-05 Engineer lays Concrete. 11896_ U-05 Engineer builds a Wall. 11896_ U-05 Engineer lays Concrete. 11897_ U-05 Engineer builds a Wall. 11897_ U-05 Engineer lays Concrete. 11898_ Slammed into U-05 Engineer. 11898_ U-05 Engineer lays Concrete. 11899_ Slammed into U-05 Engineer. 11899_ Destabilizing: Core damaged (-25). 11899_ U-05 Engineer lays Concrete. 11901_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 11903_ U-05 Engineer builds a Wall. 11914_ Q8 SYA L=GOXCYR0RI8UVKM96Q3 11937_ Hvy. Plasma Cannon destroyed. 11938_ Gravmag Array destroyed. 11939_ Imp. Deuterium Engine destroyed. LOCATION=LOWER CAVES GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????##??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ?????????????????????????? #??????????????????? | | ????????????????????????## ##?????????????????? | | ????????????????????????# ##????????????????? | | ???????????????????????? ##???????????????? | | ???????????????????????? #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #???????????????? | | ????????????????????????# #????????????????? | | ???????????????????????## #?????????????????? | | ???????????????????????# @ #??????????????????? | | ???????????????????????# ##??????????????????? | | ??????????????????????# #???????????????????? | | ????????????????????? #???????????????????? | | ????????????????????#### #???????????????????? | | ???????????????????????# S???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????####???????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 53 Targeting Accuracy 6 Recoil Reduction 4 Offensive Hacking 20 Item Schematics ----------------- Cmb. Airjet | -9/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Hacked Hvy. Assault Cannon | -7/Factory | Hacked Imp. Powered Armor | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Cmb. Airjet | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GreatRegenerativeScythe Manual? 0 Play Time 00:59:03 Cumulative 1480.8 hours Start 2022.05.17 @ 20:19:42 End 2022.05.18 @ 14:48:55 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 522 Rogue 522 Adventurer 0 Explorer 0 Win Type - Total 105 Types 22/12/43/6/1/2/17/1/1 Lore% 96 Gallery% 96 Achievement% 86 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de4ae33a-fcc0-4bcf-b81a-7c6a4f39e131