Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.25 @ 11:28:39 Player: Rocko1345 Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (107) 535 Value Destroyed (3184) 3184 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (537) 537 TOTAL SCORE: 8116 Bonus ------- High Alert Combat Kills 60 Follower Combat Kills 177 Registered with UFD 300 Cogmind --------- Core Integrity 721/850 Matter 300/300 Energy 50/100 System Corruption 23% Temperature Cool (0) Movement Treading (160) Location -6/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Heavy Treads Light Armored Exoskeleton > --- UTILITY (6) ------ Cooling System > --- WEAPON (4) ------- Improved Spread Laser > --- INVENTORY (5) ---- Heavy Ion Engine Light Armored Exoskeleton Matter Compressor (250) Great Maul Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Heavy Treads Light Armored Exoskeleton > --- UTILITY ---------- Cooling System Improved Cooling System High-capacity Storage Unit Advanced Weight Redist. System Medium Reactive Plating > --- WEAPON ----------- Improved Spread Laser Improved Spread Laser Enhanced Autogun Hypervelocity Gauss Rifle > --- INVENTORY -------- Heavy Ion Engine Improved Deuterium Engine VSS Leg Improved Titanium Leg Light Armored Exoskeleton Matter Compressor Trap Scanner Improved Signal Interpreter Advanced Terrain Scan Processor Recoil Stabilizer Shield Generator Improved Spread Laser Improved Assault Rifle Enhanced Autogun Enhanced Autogun Advanced EMP Blaster Improved Datajack Great Maul Blade Saw [Rating: 65] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Armored Exoskeleton Treads Light Treads Leg Light Armored Exoskeleton Utility High-capacity Storage Unit Device Cooling System Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Enhanced Autogun Energy Gun Precision Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Slots Evolved 8 | . . 2 2 . . . 4 . Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 4 | . . . . . . . 4 . Weapon 2 | . . 2 . . . . . . Parts Attached 59 | 7 4 21 6 7 . . 12 2 Power 6 | 1 . 3 . 1 . . 1 . Engine 6 | 1 . 3 . 1 . . 1 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 13 | 2 2 3 4 . . . 1 1 Treads 8 | . 2 3 2 . . . . 1 Leg 5 | 2 . . 2 . . . 1 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 13 | 2 1 2 . . . . 7 1 Device 6 | 1 . 1 . . . . 3 1 Storage 3 | 1 1 1 . . . . . . Processor 1 | . . . . . . . 1 . Hackware 1 | . . . . . . . 1 . Protection 2 | . . . . . . . 2 . Artifact . | . . . . . . . . . Weapon 27 | 2 1 13 2 6 . . 3 . Energy Gun 10 | 1 1 4 . 2 . . 2 . Energy Cannon 1 | . . 1 . . . . . . Ballistic Gun 14 | 1 . 7 2 3 . . 1 . Ballistic Cannon . | . . . . . . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 1 | . . 1 . . . . . . Unidentified Prototypes 9 | . 1 2 1 3 . . 2 . Corrupted Parts 1 | . . . . . . . . 1 System Corruption 5 | . . . . . . . . 5 Parts Lost 7 | . . 3 . . . . 2 2 Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 5 | . . 1 . . . . 2 2 Weapon 2 | . . 2 . . . . . . Highest Loss Streak 2 | . . 1 . . . . 1 2 To Critical Strikes . | . . . . . . . . . Average Backups 16 | 1 9 15 19 19 19 18 18 13 Power . | . 1 . 1 1 1 1 1 1 Propulsion 2 | 1 2 2 2 3 3 3 3 2 Utility 5 | . . 3 6 8 8 7 6 4 Weapon 6 | . 5 7 7 6 6 6 6 4 Tool/Special . | . . . . . . . . . Unused Backups 28 | . . 5 4 1 . 3 . 15 Power 4 | . . 2 . . . . . 2 Propulsion 3 | . . . . . . 1 . 2 Utility 9 | . . . 1 . . 2 . 6 Weapon 11 | . . 3 3 1 . . . 4 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 85 | . 100 95 91 81 81 81 70 62 Engine 9 | . 14 11 9 9 9 9 6 4 Treads 9 | . 7 22 19 . . . . 2 Leg 10 | . 21 . 8 18 18 18 13 10 Device 9 | . 14 10 9 9 9 9 10 11 Storage 9 | . 14 11 9 9 9 9 6 4 Energy Gun 14 | . 14 9 18 17 18 18 13 12 Ballistic Gun 19 | . 14 29 18 16 18 18 13 9 Peak Build Rating 65 | 7 10 22 39 44 44 44 64 65 Average Rating 32 | 5 8 16 33 42 44 44 53 49 On Entrance 29 | . 7 10 21 39 44 44 44 57 Avg Prop Armor Cover (%) 15 | . . . . . . . . 15 Naked Turns . | . . . . . . . . . Heaviest Build 95 | 13 30 63 62 63 60 60 95 94 Greatest Support 86 | 20 40 46 86 60 60 60 69 79 Greatest Overweight (x) 2 | . 1 1 2 1 . . 1 1 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 15 20 20 20 20 20 20 20 Average Capacity 18 | 7 12 18 20 20 20 20 20 15 Most Carried 20 | 3 13 20 20 20 20 20 20 20 Average Carried 17 | 2 9 15 19 19 20 19 19 15 Final Capacity 20 | 8 15 20 20 20 20 20 20 5 Final Carried 20 | 3 13 19 20 20 20 20 20 5 Class Distribution -------------------- 60% | Gunner 12% | Mutant 11% | Tank 10% | Commander-Gunner 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -8/Storage Commander-Gunner | -8/Recycling Gunner | -8/Scraptown Tank | -6/Factory Tank | -6/Waste Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Matter Collected 2671 | 277 44 737 392 367 56 250 403 145 Remotely . | . . . . . . . . . Salvage Created 4797 | 116 33 1376 795 988 112 . 784 593 Parts 249 | 8 3 107 43 55 5 . 20 8 Haulers Intercepted 8 | . . 4 1 2 . . 1 . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Combat Hostiles Destroyed 79 | . 2 33 13 16 2 . 11 2 Guns 75 | . 2 31 12 16 2 . 10 2 Cannons 1 | . . 1 . . . . . . AOE 1 | . . 1 . . . . . . Classes Destroyed 15 | 2 1 8 2 . . . 1 1 Worker 4 | . . 2 1 1 . . . . Builder 2 | . . 2 . . . . . . Tunneler 3 | 2 . . . 1 . . . . Hauler 8 | . . 4 1 2 . . 1 . Recycler 3 | 1 . . . 2 . . . . Operator 2 | . . . 1 1 . . . . Watcher 6 | . . 3 2 . . . 1 . Swarmer 19 | . 2 12 . 4 . . 1 . Grunt 26 | . . 12 6 4 . . 4 . Brawler 5 | . . 1 2 . . . 2 . Duelist 3 | . . 1 2 . . . . . Sentry 21 | . . 7 2 8 2 . 2 . Hunter 2 | . . . 1 . . . 1 . Programmer 1 | . . . . . . . 1 . Compactor 2 | . . . . . . . . 2 Best Kill Streak 13 | 3 2 13 5 4 1 . 2 2 Combat Bots Only 11 | . 2 11 4 4 1 . 2 2 Max Kills in Single Turn 2 | 1 1 2 1 2 1 . 1 1 Gunslinging 1 | . . 1 . 1 . . . . Exploded 1 | . . 1 . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Hostile Shots Fired 302 | . 8 107 31 49 . . 100 7 Missed 99 | . 3 31 14 13 . . 38 . Hits 203 | . 5 76 17 36 . . 62 7 Melee 11 | . . . 1 . . . 3 7 Projectile 192 | . 5 76 16 36 . . 59 . Critical Strikes 6 | . . 1 . . . . 3 2 Damage Taken 2940 | . 39 943 288 555 15 . 823 277 Core 320 | . 18 151 22 . . . 40 89 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 79 | . . . . . . . 62 17 Core Remaining (%) 87 | 100 92 62 . . . 96 . . Volleys Fired 215 | 9 5 69 45 36 2 . 36 13 Largest 4 | 2 2 4 4 4 4 . 4 4 Hottest 208 | 60 60 158 162 172 172 . 208 208 Shots Fired 763 | 18 10 225 180 144 8 . 132 46 Gun 754 | 18 10 216 180 144 8 . 132 46 Cannon 9 | . . 9 . . . . . . Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 439 | 9 5 169 90 72 4 . 68 22 Thermal 324 | 9 5 56 90 72 4 . 64 24 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 25 | 6 4 16 25 22 4 . 14 11 Robot Miss Streak 8 | 2 1 6 8 4 1 . 6 6 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 13 | . 1 6 2 2 . . 2 . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . Shots Hit Robots 485 | 12 6 143 104 87 4 . 91 38 Core Hits 243 | 5 4 89 34 35 3 . 50 23 Critical Kills 2 | . . . . . . . 1 1 Critical Parts Destroyed 5 | . . . . 1 . . 2 2 Critical Strikes 23 | . . . 4 8 . . 6 5 Burn 14 | . . . 4 7 . . 3 . Destroy 8 | . . . . . . . 3 5 Smash 1 | . . . . 1 . . . . Melee Attacks 6 | . . 1 . 5 . . . . Impact 5 | . . . . 5 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 3 | . . 1 . 2 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8174 | 113 75 2188 1668 1657 70 . 1531 872 Guns 7699 | 113 67 1895 1668 1483 70 . 1531 872 Cannons 125 | . . 125 . . . . . . Explosions 168 | . . 168 . . . . . . Melee 165 | . . . . 165 . . . . Ramming 17 | . 8 . . 9 . . . . Kinetic 3692 | 49 34 1347 776 642 18 . 592 234 Thermal 4300 | 64 33 841 892 841 52 . 939 638 Explosive . | . . . . . . . . . Electromagnetic . | . . . . . . . . . Impact 165 | . . . . 165 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 23 | . . . . 2 2 . 4 23 Average Corruption 3 | . . . . 2 2 . 4 15 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 29 | . . . . 12 2 . 7 8 Message Errors 9 | . . . . 2 2 . 2 3 Matter Fused 6 | . . . . 2 . . 1 3 Heat Flow Errors 3 | . . . . 1 . . 1 1 Energy Discharges 4 | . . . . 2 . . 2 . Parts Rejected 2 | . . . . . . . 1 1 Data Loss (minor) 3 | . . . . 3 . . . . Misfires 1 | . . . . 1 . . . . Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 160 | . . 25 . 135 . . . . Projectiles . | . . . . . . . . . Explosions 25 | . . 25 . . . . . . Melee 135 | . . . . 135 . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 142 | . . 142 . . . . . . Shots 2 | . . 2 . . . . . . Rammed . | . . . . . . . . . Targets Rammed 3 | 1 1 . . 1 . . . . Kicked 3 | 1 1 . . 1 . . . . Crushed . | . . . . . . . . . Highest Temperature 444 | 40 40 230 272 219 72 . 444 276 Average Temperature 93 | 16 23 46 93 71 43 . 188 105 Received Heat Transfer 780 | . . 213 108 171 9 . 279 . Effects 6 | . . . . . . . 6 . Shutdowns 1 | . . . . . . . 1 . Interference 5 | . . . . . . . 5 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 3 | . . . . 3 . . . . Robots Melted 2 | . . . 1 . . . 1 . Combat Hostiles 2 | . . . 1 . . . 1 . Parts Melted 13 | . . 1 1 7 1 . 3 . Heat Transferred 8953 | 150 75 1364 2553 2368 111 . 1787 545 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Maximum Alert Level 2 | . . 2 1 2 1 . . . Low Security (%) 63 | 100 100 49 25 67 31 . 100 100 Level 1 29 | . . 32 74 23 68 . . . Level 2 7 | . . 17 . 8 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 535 | 10 65 430 348 535 252 . 105 28 Initial 205 | . . . 170 74 205 . . 28 Average 160 | . 7 240 251 159 206 . 30 5 Influence Increases 2800 | 15 69 1034 411 870 100 . 301 . Destroy 0b10 Robot/C 1640 | . 40 660 260 400 60 . 220 . Destroy 0b10 Robot/NC 150 | 15 . 55 25 45 . . 10 . Destroy Leader 442 | . 10 154 86 138 . . 54 . Allied During Kill 236 | . . . . 197 39 . . . Trap Triggered on 0b10 10 | . . 10 . . . . . . Successful Hack 111 | . 4 74 6 27 . . . . Disable Machine 120 | . . 30 30 60 . . . . Destroy Structure 46 | . . 36 4 3 1 . 2 . Lose Combat Pursuer 45 | . 15 15 . . . . 15 . Influence Decreases 2800 | 15 69 628 640 518 484 145 221 80 Entered New Map 860 | . . . 236 103 324 145 . 52 Time Decay 1892 | 15 69 598 404 415 160 . 211 20 Lost Part 40 | . . 30 . . . . 10 . Lost Ally 8 | . . . . . . . . 8 Squads Dispatched 10 | . . 1 5 2 . . 2 . Investigation 2 | . . . 1 . . . 1 . Extermination 1 | . . . . . . . 1 . Reinforcement 4 | . . 1 1 2 . . . . Assault . | . . . . . . . . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Distress Signals 9 | . . 6 2 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 110 | . 4 44 20 20 2 . 13 7 Peak Tracking Total 6 | . 4 6 5 3 1 . 4 4 Tactical Retreats 4 | . 1 1 . . . . 1 1 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Traps Triggered 3 | . . . . 1 . . 2 . Indirectly . | . . . . . . . . . Trap Hack Attempts 15 | . . 15 . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 7 | . . 1 . 6 . . . . Reused 1 | . . 1 . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . 1 . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Machines Disabled 8 | . . 2 2 4 . . . . Max in Single Turn 2 | . . 2 1 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Machines Accessed 29 | . 3 9 4 7 2 . 4 . Terminals 23 | . 3 8 3 7 . . 2 . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . Scanalyzers 2 | . . 1 1 . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 69 | . 6 32 8 15 2 . 6 . Successful 35 | . 1 19 3 8 2 . 2 . Failed 33 | . 5 12 5 7 . . 4 . Catastrophic 5 | . 1 . 2 1 . . 1 . Database Lockouts 1 | . . 1 . . . . . . Manual 12 | . 3 5 3 1 . . . . Terminals 58 | . 6 28 7 15 . . 2 . Fabricators 1 | . . . . . . . 1 . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . Scanalyzers 5 | . . 4 1 . . . . . Garrison Access 3 | . . . . . . . 3 . Terminal Hacks 26 | . 1 15 1 8 . . 1 . Record 2 | . . 2 . . . . . . Prototype ID Bank 2 | . . . . 1 . . 1 . Open Door 3 | . . . . 3 . . . . Branch Access Points 1 | . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . Repair Station Index 1 | . . 1 . . . . . . Scanalyzer Index 1 | . . 1 . . . . . . Locate Traps 7 | . . 4 1 2 . . . . Reprogram Traps 1 | . . . . 1 . . . . Transport Status 2 | . . 2 . . . . . . Hauler Manifests 2 | . . 2 . . . . . . Registered Components 1 | . . 1 . . . . . . Registered Prototypes 1 | . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . Network Status 1 | . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . . . . . 2 . . . Report Inventory 2 | . . . . . 2 . . . Scanalyzer 3 | . . 2 1 . . . . . Retrieve Study 3 | . . 2 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . 2 1 . . . . . Terminals 3 | . . 2 1 . . . . . Botnet 2 | . . 2 . . . . . . Operators 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 21 | . 3 7 4 4 . . 3 . Full Trace Events 2 | . . . 1 . . . 1 . Feedback Events 1 | . . . . . . . 1 . Hackware Fried 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 3 | . . 2 1 . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . 1 . . . . . . Non-combat 1 | . . 1 . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied 1 | . . 1 . . . . . . parse_system 1 | . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Total Allies 11 | . . . . 10 . . . 1 Largest Group 10 | . . . . 10 9 . . 1 Highest-Rated Group 173 | . . . . 173 157 . . 31 Highest-Rated Ally 31 | . . . . 29 29 . . 31 Total Orders 1 | . . . . . 1 . . . ROAM 1 | . . . . . 1 . . . Ally Attacks 83 | . . . . 56 18 . . 9 Total Damage 937 | . . . . 614 200 . . 123 Kills 8 | . . . . 7 1 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Active Infowar (turns) 1607 | 52 533 1022 . . . . . . Seismic 1607 | 52 533 1022 . . . . . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Turns Passed 7447 | 152 533 2069 971 1114 320 1064 1047 177 Spaces Moved 3515 | 98 310 793 378 529 200 759 386 62 Core 7 | 7 . . . . . . . . Treads 1110 | . 84 793 202 . . . . 31 Legs 2398 | 91 226 . 176 529 200 759 386 31 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 160 140 140 140 140 160 Average Speed 182 | 115 157 219 202 176 140 140 237 208 Slowest Speed 360 | 120 190 240 360 250 140 140 250 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 41 | 5 63 57 33 72 44 57 10 32 Regions Visited 8 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 . 1 1 . . Scrap Searched 7 | . . . . . . 7 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 40 | . . 40 . . . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 40 | . . 40 . . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Was Total 4136 | 117 343 981 515 642 237 764 455 82 Wait 232 | . 13 49 66 54 36 . 12 2 Move 3508 | 97 309 792 377 528 199 758 386 62 Hop . | . . . . . . . . . Pick Up 49 | 3 10 16 9 5 . 3 3 . Fast Attach 19 | 7 . 3 2 . . . 4 3 Attach 8 | . . 2 2 . . . 4 . Detach 2 | . . . . . . . 2 . Swap 36 | . 4 18 2 8 . . 4 . Drop 43 | . 1 16 12 5 . 3 4 2 Fire 215 | 9 5 69 45 36 2 . 36 13 Melee 6 | . . 1 . 5 . . . . Ram . | . . . . . . . . . Kick 3 | 1 1 . . 1 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap 15 | . . 15 . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Storage -8/Recycling -8/Scraptown -6/Factory -6/Waste History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 153 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 7) 648 | -10/Materials | Discovered new exit (range 14) 686 | -10/Materials | Entered another Materials area 686 | -9/Materials | Evolved 2 slots: Weapon x2 1195 | -9/Materials | Discovered new exit (range 3) 1358 | -9/Materials | Build established: Scavenger-Gunner 1709 | -9/Materials | Build established: Gunner 1775 | -9/Materials | Destroyed 11 combat bots 2285 | -9/Materials | Central database locked down 2685 | -9/Materials | Discovered new exit (range 8) 2755 | -9/Materials | Entered another Materials area 2755 | -8/Materials | Evolved 2 slots: Propulsion x2 2858 | -8/Materials | Garrison activated, responded to threat 3330 | -8/Materials | Discovered new exit (range 9) 3726 | -8/Materials | Entered Storage 4378 | -8/Storage | Identified exit to Recycling 4382 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4679 | -8/Storage | Build established: Commander-Gunner 4821 | -8/Storage | Used back door to open Recycling access 4840 | -8/Storage | Entered Recycling 4840 | -8/Recycling | Accompanied by 9 allies 5084 | -8/Recycling | Scanned before Scraplab entrance 5144 | -8/Recycling | Entered Scraplab 5155 | -8/Recycling | Discovered new exit (range 4) 5160 | -8/Recycling | Entered Scraptown 5160 | -8/Scraptown | System corruption cleaned by C-Scrubber 5394 | -8/Scraptown | Visited IN-MT5's Study 5433 | -8/Scraptown | Visited Assassins FH 5446 | -8/Scraptown | Visited Bundlers 5454 | -8/Scraptown | Build established: Gunner 5526 | -8/Scraptown | Visited Fellowship of the Rings 5548 | -8/Scraptown | Visited Comm Corps 5607 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 5631 | -8/Scraptown | Visited Shadow of the Wyrm 5663 | -8/Scraptown | Visited Cyclists 5687 | -8/Scraptown | Visited UFD Registry 5687 | -8/Scraptown | Registered with UFD as "Cryobot" 5741 | -8/Scraptown | Visited Junk Repository 5792 | -8/Scraptown | Visited Supply Room 5839 | -8/Scraptown | Visited Scrapoid Research Area 5867 | -8/Scraptown | Visited Cartography Club 5884 | -8/Scraptown | Visited Abandonware Association 5919 | -8/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 5954 | -8/Scraptown | Visited Scrap Suit Storage 5982 | -8/Scraptown | Visited Research Penetration Think Tank 6219 | -8/Scraptown | Discovered new exit (range 3) 6224 | -8/Scraptown | Entered Factory 6224 | -6/Factory | Evolved 4 slots: Utility x4 6414 | -6/Factory | Hacking Suite fried by hacking feedback 6674 | -6/Factory | Discovered new exit (range 8) 6825 | -6/Factory | Build established: Tank 6965 | -6/Factory | Found Prototype Processor 6965 | -6/Factory | Identified Exp. Targeting Computer 7271 | -6/Factory | Sucked down chute 7271 | -6/Factory | Entered Waste 7272 | -6/Waste | Met a frightened Derelict 7286 | -6/Waste | EMP discharged 7286 | -6/Waste | System corruption reached 10% 7298 | -6/Waste | Spotted C-40 Crusher 7305 | -6/Waste | Spotted C-40 Crusher 7310 | -6/Waste | Destroyed C-40 Crusher 7319 | -6/Waste | Destroyed C-40 Crusher 7336 | -6/Waste | Spotted C-40 Crusher 7357 | -6/Waste | Spotted C-40 Crusher 7367 | -6/Waste | Spotted C-40 Crusher 7386 | -6/Waste | EMP discharged 7389 | -6/Waste | Spotted C-40 Crusher 7390 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 7393 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7399 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7402 | -6/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 7448 | -6/Waste | Self-destructed Last Messages --------------- 07402_ Trap Scanner crushed. 07403_ Acquired 31 matter. 07405_ Angular Momentum Engine crushed. 07406_ Enh. Autogun crushed. 07406_ VSS Leg+ crushed. 07407_ Faulty Imp. Spread Laser crushed. 07407_ Corrupted Dynamic Insulation System crushed. 07408_ Imp. Signal Interpreter crushed. 07408_ Blade Saw crushed. 07408_ Imp. Heat Sink crushed. 07408_ 185 Matter crushed. 07409_ Imp. Assault Rifle crushed. 07409_ Med. Reactive Plating crushed. 07410_ 9,|UA2C/H7