Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.11.15 @ 16:58:37 Player: oswald Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (25) 125 Value Destroyed (645) 645 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (347) 347 TOTAL SCORE: 2937 Bonus ------- Pacifist 200 High Alert Combat Kills 37 Follower Combat Kills 110 Cogmind --------- Core Integrity 370/550 Matter 185/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter Targeting Computer > --- WEAPON (2) ------- Heavy Hammer > --- INVENTORY (10) --- Improved Ion Engine Heat Sink High-capacity Matter Pod (200) Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Large Storage Unit Signal Interpreter Targeting Computer ECM Suite > --- WEAPON ----------- Datajack Katana > --- INVENTORY -------- Light Ion Engine Light Ion Engine High-capacity Matter Pod Light Armor Plating EM Pulse Gun EM Pulse Gun Rocket Launcher [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Wheel Treads Light Treads Wheel Wheel Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Targeting Computer Weapon EM Pulse Gun Energy Gun EM Pulse Gun Launcher Rocket Launcher Impact Weapon Heavy Hammer Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 20 | 5 4 . 9 2 Power 3 | 1 . . 2 . Engine 2 | 1 . . 1 . Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 3 | 2 . . 1 . Treads 1 | . . . 1 . Leg . | . . . . . Wheel 2 | 2 . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 1 2 . 2 . Device 1 | . 1 . . . Storage 2 | 1 1 . . . Processor 2 | . . . 2 . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 9 | 1 2 . 4 2 Energy Gun 5 | 1 1 . 2 1 Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 7 | . . . 3 4 Power . | . . . . . Propulsion 3 | . . . 2 1 Utility 1 | . . . . 1 Weapon 3 | . . . 1 2 Highest Loss Streak 4 | . . . 2 4 Average Slot Usage (%) 90 | . 91 100 95 63 Engine 9 | . 14 14 6 9 Core 2 | . . . 4 . Treads 2 | . . . 2 7 Wheel 18 | . 28 28 16 . Device 10 | . 10 14 11 6 Storage 11 | . 14 14 11 9 Processor 13 | . . . 22 18 Energy Gun 12 | . 21 14 8 4 Launcher 2 | . . . 4 5 Slashing Weapon 1 | . . . 3 . Special Melee Weapon 4 | . 2 14 5 . Naked Turns . | . . . . . Heaviest Build 32 | 9 24 23 31 32 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 8 | . 1 1 3 8 Average Overweight (x) . | . . 1 1 1 Largest Inventory Capacity 10 | 6 10 10 10 10 Average Capacity 9 | 4 9 10 10 10 Most Carried 9 | 4 6 6 9 8 Average Carried 5 | 1 2 6 6 5 Final Capacity 10 | 6 10 10 10 10 Final Carried 8 | 2 6 6 8 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 582 | 215 . . 367 . Remotely . | . . . . . Salvage Created 774 | . . . 669 105 Parts 55 | . . . 49 6 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 17 | . . . 14 3 Melee 1 | . . . 1 . Guns 7 | . . . 7 . AOE 9 | . . . 6 3 Classes Destroyed 7 | . . . 7 . Worker 2 | . . . 2 . Builder 3 | . . . 3 . Recycler 2 | . . . 2 . Operator 1 | . . . 1 . Swarmer 4 | . . . 4 . Grunt 10 | . . . 7 3 Sentry 3 | . . . 3 . Best Kill Streak 10 | . . . 10 2 Combat Bots Only 5 | . . . 5 2 Max Kills in Single Turn 4 | . . . 4 1 Gunslinging . | . . . . . Exploded 2 | . . . 2 1 Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 854 | . 36 22 322 474 Core 294 | . . 14 100 180 Absorbed by Shields . | . . . . . Core Remaining (%) 89 | 100 . 94 75 . Volleys Fired 48 | . 4 . 36 8 Largest 2 | . 2 . 2 1 Hottest 80 | . 80 . 80 65 Shots Fired 63 | . 8 . 47 8 Gun 51 | . 8 . 40 3 Cannon . | . . . . . Launcher 12 | . . . 7 5 Special . | . . . . . Kinetic . | . . . . . Thermal 3 | . . . . 3 Explosive 12 | . . . 7 5 Electromagnetic 48 | . 8 . 40 . Robot Hit Streak 15 | . . . 15 4 Robot Miss Streak 2 | . . . 2 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 62 | . 2 1 48 11 Core Hits 41 | . . . 34 7 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 20 | . 2 1 11 6 Impact 6 | . . . . 6 Slashing 3 | . . . 3 . Piercing . | . . . . . Sneak Attacks 10 | . 2 1 7 . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1994 | . . . 1494 500 Guns 465 | . . . 439 26 Cannons . | . . . . . Explosions 1341 | . . . 995 346 Melee 188 | . . . 60 128 Ramming . | . . . . . Kinetic . | . . . . . Thermal 73 | . . . 47 26 Explosive 1294 | . . . 948 346 Electromagnetic 439 | . . . 439 . Impact 128 | . . . . 128 Slashing 60 | . . . 60 . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 66 | . . . 54 12 Projectiles . | . . . . . Explosions 54 | . . . 54 . Melee 12 | . . . . 12 Knockbacks 1 | . . . . 1 Impact 1 | . . . . 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 48 | . . . 48 . Shots 3 | . . . 3 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 149 | . 72 . 149 42 Average Temperature 44 | . 37 . 49 21 Received Heat Transfer 444 | . . 15 123 306 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 2 | . . . 2 . Impact Corruptions 1 | . . . . 1 Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 74 | . . . . 74 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 505 | . 16 34 505 254 Initial 147 | . . 4 10 147 Average 139 | . 12 25 228 214 Maximum Alert Level 2 | . . . 2 1 Low Security (%) 67 | 100 100 100 51 27 Level 1 19 | . . . 21 72 Level 2 13 | . . . 27 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 5 | . . . 3 2 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 5 | . . . 3 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 36 | . . 2 25 9 Peak Tracking Total 6 | . . 2 6 5 Tactical Retreats 8 | . . 1 5 2 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered 2 | . 1 . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 3 | . . . 2 1 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 8 | . 6 . 2 . Terminals 5 | . 5 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 1 . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 29 | . 23 . 6 . Successful 19 | . 17 . 2 . Failed 10 | . 6 . 4 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 21 | . 21 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 6 | . 2 . 4 . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Terminal Hacks 16 | . 16 . . . Record 4 | . 4 . . . Alert Level 2 | . 2 . . . Locate Traps 3 | . 3 . . . Dispatch Records 3 | . 3 . . . Maintenance Status 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 2 | . 2 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . 1 . . . Report Inventory 1 | . 1 . . . Scanalyzer 2 | . . . 2 . Insert Component 1 | . . . 1 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 5 . 2 . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked 2 | . 1 . 1 . Non-combat 1 | . 1 . . . Combat 1 | . . . 1 . Robot Hacks Applied 2 | . 1 . 1 . parse_system 2 | . 1 . 1 . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies 3 | . . 3 . . Largest Group 3 | . . 3 3 . Highest-Rated Group 40 | . . 40 40 . Highest-Rated Ally 16 | . . 16 16 . Total Orders . | . . . . . Ally Attacks 19 | . . . 19 . Total Damage 161 | . . . 161 . Kills 4 | . . . 4 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 1059 | 47 317 62 499 134 Spaces Moved 786 | 48 326 58 308 46 Core 15 | 11 . . . 4 Treads 92 | . . . 50 42 Legs . | . . . . . Wheels 679 | 37 326 58 258 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 90 90 180 Average Speed 101 | 73 88 90 106 203 Slowest Speed 450 | 80 90 90 180 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 20 | 2 46 19 29 7 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 101 | . . . 71 30 Melee . | . . . . . Projectile . | . . . . . AOE 101 | . . . 71 30 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 952 | 59 343 66 417 67 Wait 52 | . . 8 44 . Move 782 | 47 325 57 307 46 Hop . | . . . . . Pick Up 23 | 7 7 . 8 1 Fast Attach . | . . . . . Attach 12 | 5 2 . 4 1 Detach . | . . . . . Swap 8 | . 2 . 5 1 Drop 7 | . 1 . 2 4 Fire 48 | . 4 . 36 8 Melee 20 | . 2 1 11 6 Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 48 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 11) 157 | -10/Materials | Discovered new exit (range 17) 308 | -10/Materials | Build established: Mutant 365 | -10/Materials | Entered Mines 403 | -10/Mines | Discovered new exit (range 10) 413 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 427 | -10/Mines | Entered Materials 427 | -9/Materials | Accompanied by 3 allies 427 | -9/Materials | Evolved 2 slots: Utility x2 460 | -9/Materials | Discovered new exit (range 16) 588 | -9/Materials | Identified exit to Mines 908 | -9/Materials | Discovered new exit (range 11) 924 | -9/Materials | Identified exit to Materials 926 | -9/Materials | Entered another Materials area 926 | -8/Materials | Evolved 2 slots: Propulsion x2 1060 | -8/Materials | Self-destructed Last Messages --------------- 00976_ Dropped Lgt. Armor Plating. 00976_ Dropped Lgt. Ion Engine. 00976_ R-06 Scavenger collects Aluminum Leg. 00977_ Dropped Katana. 00979_ Acquired Particle Gun. 00979_ R-06 Scavenger collects Katana. 00981_ Dropped EM Pulse Gun. 00998_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003. 00998_ Particle Gun destroyed. 00999_ Electrolysis Chamber disabled. 01001_ G-47 Trooper destroyed. 01001_ Rocket Launcher destroyed. 01009_ The unstable cave ceiling collapses. 01015_ G-47 Trooper knocked back. 01022_ The unstable cave ceiling collapses. 01025_ ECM Suite destroyed. 01028_ Destroyed Particle Gun. 01028_ G-47 Trooper system corrupted by crushing effect. 01042_ Lgt. Treads destroyed. 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