Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.24 @ 18:41:07 Player: OctagonalPrism Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (87) 435 Value Destroyed (3129) 3129 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (606) 606 TOTAL SCORE: 6070 Bonus ------- High Alert Combat Kills 406 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (400) Ox7 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Targeting Computer System Shield > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (15) --- System Shield System Shield Relay Coupler [Sentry] (19) Tractor Beam Improved Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Structural Scanner Targeting Computer System Shield > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- System Shield System Shield Relay Coupler [Sentry] Tractor Beam Improved Datajack Katana [Rating: 24] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Enhanced Autogun Slashing Weapon Katana Build | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Slots Evolved 4 | . . 2 2 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility 3 | . . 2 1 . Weapon . | . . . . . Parts Attached 56 | 6 5 24 7 14 Power 9 | 1 1 5 . 2 Engine 7 | 1 1 5 . . Core 2 | . . . . 2 Reactor . | . . . . . Propulsion 16 | 2 1 7 3 3 Treads 13 | 2 1 7 3 . Leg 3 | . . . . 3 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 14 | 1 2 7 3 1 Device 7 | . 1 4 2 . Storage 2 | 1 1 . . . Processor 1 | . . . 1 . Hackware 1 | . . 1 . . Protection 3 | . . 2 . 1 Artifact . | . . . . . Weapon 17 | 2 1 5 1 8 Energy Gun 2 | 1 . . . 1 Energy Cannon 2 | . 1 1 . . Ballistic Gun 10 | 1 . 4 1 4 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon 3 | . . . . 3 Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 3 | . . 3 . . Parts Lost 25 | . 1 5 3 16 Power 4 | . . 1 . 3 Propulsion 10 | . . 2 2 6 Utility 4 | . . 2 . 2 Weapon 7 | . 1 . 1 5 Highest Loss Streak 10 | . 1 3 1 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 95 93 84 86 Engine 8 | . 14 11 9 1 Core 1 | . . . . 5 Treads 19 | . 28 20 15 13 Leg 1 | . . . . 4 Device 17 | . 9 20 18 16 Storage 10 | . 14 11 9 9 Processor 3 | . . . 5 9 Hackware 4 | . . 2 9 9 Protection 2 | . . 4 . . Energy Gun 1 | . 10 . . . Energy Cannon 6 | . 3 11 9 1 Ballistic Gun 12 | . 14 11 9 13 Peak Build Rating 24 | 6 9 20 23 24 Average Rating 15 | 4 8 14 21 21 On Entrance 11 | . 6 9 20 23 Naked Turns . | . . . . . Heaviest Build 37 | 11 28 37 37 37 Greatest Support 60 | 40 40 46 60 60 Greatest Overweight (x) 9 | . . 1 1 9 Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 13 | 6 8 15 15 15 Most Carried 8 | 1 4 6 8 7 Average Carried 4 | . 1 3 6 6 Final Capacity 15 | 8 15 15 15 15 Final Carried 6 | 1 3 6 6 5 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -8 -8 ----------- Run | Yrd Mat Mat Mat Gar Matter Collected 1530 | 209 124 533 210 454 Remotely . | . . . . . Salvage Created 3321 | . 393 1656 576 696 Parts 193 | . 27 92 30 44 Haulers Intercepted 3 | . . 3 . . Recyclers Shooed 4 | . . 3 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Combat Hostiles Destroyed 74 | . 11 37 8 18 Melee 1 | . . . . 1 Guns 45 | . 11 17 2 15 Cannons 27 | . . 19 6 2 Classes Destroyed 10 | . 4 5 1 . Builder 2 | . 1 1 . . Hauler 3 | . . 3 . . Recycler 4 | . . 3 1 . Operator 2 | . 1 . 1 . Watcher 2 | . . 1 1 . Swarmer 22 | . 3 13 . 6 Grunt 39 | . 8 15 5 11 Duelist 2 | . . 2 . . Sentry 10 | . . 7 2 1 Hunter 1 | . . . 1 . Best Kill Streak 15 | . 9 15 4 4 Combat Bots Only 12 | . 8 12 3 4 Max Kills in Single Turn 2 | . 1 2 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . . 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Hostile Shots Fired 489 | . 58 196 75 160 Missed 122 | . 17 41 25 39 Damage Taken 4633 | . 449 1724 722 1738 Core 940 | . 87 291 183 379 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 153 | . . 153 . . Core Remaining (%) 64 | 100 65 27 . . Volleys Fired 228 | . 35 96 42 55 Largest 2 | . 2 2 2 2 Hottest 93 | . 80 93 93 93 Shots Fired 448 | . 69 192 84 103 Gun 300 | . 67 96 42 95 Cannon 148 | . 2 96 42 8 Launcher . | . . . . . Special . | . . . . . Kinetic 262 | . 35 96 42 89 Thermal 186 | . 34 96 42 14 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 17 | . 9 17 8 12 Robot Miss Streak 8 | . 3 8 3 2 Penetration Max . | . . . . . Secondary Targets 7 | . 2 . . 5 Max Gunslinging Chain 1 | . 1 . . 1 Shots Hit Robots 303 | . 43 129 56 75 Core Hits 128 | . 23 54 20 31 Critical Kills 1 | . . 1 . . Critical Parts Destroyed 2 | . . 1 . 1 Critical Strikes 4 | . 1 2 . 1 Burn 1 | . 1 . . . Meltdown 1 | . . 1 . . Destroy 2 | . . 1 . 1 Melee Attacks 10 | . . . . 10 Impact . | . . . . . Slashing 10 | . . . . 10 Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5330 | . 493 2366 1047 1424 Guns 3238 | . 476 1078 507 1177 Cannons 1947 | . 17 1288 540 102 Explosions . | . . . . . Melee 144 | . . . . 144 Ramming 1 | . . . . 1 Kinetic 2873 | . 168 1078 507 1120 Thermal 2312 | . 325 1288 540 159 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing 144 | . . . . 144 Piercing . | . . . . . Highest Corruption 1 | . . 1 . . Average Corruption 1 | . . 1 . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 5 | . . 5 . . Message Errors 1 | . . 1 . . Matter Fused 1 | . . 1 . . Data Loss (minor) 2 | . . 2 . . Data Loss (major) 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 33 | . . 33 . . Projectiles 33 | . . 33 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 187 | . 187 58 79 70 Average Temperature 23 | . 43 13 21 14 Received Heat Transfer 1827 | . 207 468 225 927 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | . . 1 . . Combat Hostiles 1 | . . 1 . . Parts Melted 4 | . 1 3 . . Heat Transferred 4810 | . 1036 2479 962 333 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Peak Influence 1021 | . 289 789 639 1021 Initial 415 | . . 39 332 415 Average 435 | . 113 390 438 750 Maximum Alert Level 3 | . 1 3 2 3 Low Security (%) 24 | 100 70 25 . . Level 1 24 | . 29 30 50 . Level 2 31 | . . 36 49 35 Level 3 19 | . . 7 . 64 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 8 | . 3 3 2 . Investigation 4 | . 1 2 1 . Extermination . | . . . . . Reinforcement 4 | . 2 1 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Distress Signals 6 | . 1 3 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 101 | . 13 47 18 23 Peak Tracking Total 11 | . 4 11 5 4 Tactical Retreats 4 | . . 2 . 2 Traps | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -8 ---------- Run | Yrd Mat Mat Mat Gar Machines Disabled 8 | . . 1 4 3 Max in Single Turn 1 | . . 1 1 1 Garrison Relay 3 | . . . . 3 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Machines Accessed 15 | . 2 8 2 3 Terminals 10 | . 2 4 1 3 Fabricators . | . . . . . Repair Stations 2 | . . 2 . . Recycling Units 2 | . . 2 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 52 | . 11 26 7 8 Successful 25 | . 6 15 3 1 Failed 27 | . 5 11 4 7 Catastrophic 6 | . . 3 1 2 Database Lockouts . | . . . . . Manual 21 | . 10 9 2 . Terminals 42 | . 11 17 6 8 Fabricators . | . . . . . Repair Stations 5 | . . 5 . . Recycling Units 4 | . . 4 . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 12 | . 2 7 2 1 Robot Analysis 2 | . . 2 . . Prototype ID Bank 2 | . . 1 1 . Branch Access Points 1 | . . 1 . . Terminal Index 1 | . 1 . . . Recycling Unit Index 1 | . . 1 . . Alert Level 2 | . . 1 1 . Locate Traps 1 | . 1 . . . Zone Layout 1 | . . 1 . . Patrol Navigation 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . . 3 . . Scan Component 2 | . . 2 . . Repair 1 | . . 1 . . Recycling Unit Hacks 3 | . . 3 . . Report Inventory 2 | . . 2 . . Retrieve Components 1 | . . 1 . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 6 | . 4 2 . . Terminals 6 | . 4 2 . . Assimilate 1 | . 1 . . . Botnet 3 | . 2 1 . . Disrupt 1 | . . 1 . . Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 2 5 1 2 Full Trace Events 6 | . 1 2 1 2 Feedback Events 1 | . . 1 . . Corruption 1 | . . 1 . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . . 1 . . Time 32 | . . 32 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . . 9 . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -8 ------------ Run | Yrd Mat Mat Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released 11 | . . . . 11 Machine Destruction 11 | . . . . 11 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -8 -------- Run | Yrd Mat Mat Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -8 ------- Run | Yrd Mat Mat Mat Gar Robot Analysis Total 2 | . . 2 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -8 ------------- Run | Yrd Mat Mat Mat Gar Turns Passed 2742 | 63 448 1178 344 709 Spaces Moved 1112 | 37 206 440 127 302 Core 15 | 5 . . . 10 Treads 1051 | 32 206 440 127 246 Legs 46 | . . . . 46 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 120 Average Speed 169 | 145 160 168 176 176 Slowest Speed 500 | 160 160 240 240 500 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 32 | 4 42 44 21 53 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug 1 | . . . . 1 Terrain Destroyed 1 | . . . . 1 Melee 1 | . . . . 1 Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -8 --------- Run | Yrd Mat Mat Mat Gar Total 1564 | 43 262 695 178 386 Wait 123 | . 13 107 . 3 Move 1108 | 36 205 439 126 302 Hop . | . . . . . Pick Up 15 | 1 2 10 1 1 Fast Attach 26 | 6 1 7 5 7 Attach 7 | . 1 3 1 2 Detach 2 | . . 2 . . Swap 23 | . 3 14 1 5 Drop 21 | . 2 17 2 . Fire 228 | . 35 96 42 55 Melee 10 | . . . . 10 Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -8/Garrison (discovered 1 exit: [*Mat]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 367 | -10/Materials | Destroyed 8 combat bots 439 | -10/Materials | Discovered new exit (range 16) 512 | -10/Materials | Entered another Materials area 512 | -9/Materials | Evolved 2 slots: Utility x2 871 | -9/Materials | Build established: Scavenger-Mutant 1216 | -9/Materials | Core integrity fell below 50% 1247 | -9/Materials | Lost 3 parts (2n1u) 1257 | -9/Materials | Destroyed 12 combat bots 1300 | -9/Materials | Identified exit to Mines 1458 | -9/Materials | Repaired Imp. Treads 1479 | -9/Materials | Build established: Mutant 1546 | -9/Materials | Discovered new exit (range 15) 1690 | -9/Materials | Entered another Materials area 1690 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2032 | -8/Materials | Identified exit to Garrison 2034 | -8/Materials | Entered Garrison 2074 | -8/Garrison | Triggered checkpoint 2104 | -8/Garrison | Build established: Scavenger-Mutant 2107 | -8/Garrison | Garrison Relay disabled 2132 | -8/Garrison | Garrison Relay disabled 2155 | -8/Garrison | Triggered checkpoint 2232 | -8/Garrison | Triggered checkpoint 2272 | -8/Garrison | Triggered checkpoint 2341 | -8/Garrison | Discovered new exit (range 12) 2402 | -8/Garrison | Triggered checkpoint 2424 | -8/Garrison | Garrison Relay disabled 2534 | -8/Garrison | Core integrity fell below 50% 2561 | -8/Garrison | Lost 3 parts (1p2n) 2713 | -8/Garrison | Core integrity fell below 20% 2743 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- Acquired Beam Rifle. Aluminum Leg destroyed. Enh. Autogun destroyed. Critical hit (Burn: +37). Lgt. Armor Plating destroyed. Acquired 12 matter. Aluminum Leg destroyed. Acquired 10 matter. Imp. Heat Sink destroyed. Critical hit (Burn: +37). Katana destroyed. Slammed into G-47 Trooper. Beam Rifle broken. Destabilizing: Short circuit. Broken Beam Rifle destroyed. Critical hit (Burn: +37). Acquired Hvy. Assault Rifle. G-47 Trooper destroyed. Acquired 13 matter. Acquired 3 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #??????#?????????????? | | ?????????????????????????# #?????"#?????????????? | | ?????????????????????????# #??? #??????????????? | | ??????????????############!Y### ####???????????? | | ??????????????# ^^ %@=! ????????? | | ??????????????# !%!* ????????? | | ??????????????# #######;# ### ####???????????? | | ??????????????# ??????### #?????#??????????????? | | ??????????????# ????????# #????????????????????? | | ??????????????# ????????# #????????????????????? | | ??????????????# ????????+ ##???????????????????? | | ????? #??????# ???????## T#???????????????????? | | ???## ##""""## ##??????# ##???????????????????? | | ???# ######## #????????????????????? | | ???# #????????????????????? | | ???# #????????????????????? | | ???# ## ## ########"##????????????????????? | | ???# ## ## ###????# #?????????????????????? | | ???" ###### #?????????????????????? | | ???" " #?????????????????????? | | ???" ########?????????????????????? | | ???" #????????????????????????????? | | ???# ## ## [###????????????????????????????? | | #### ## ## = ##########?????????????????????? | | !^ [ *=!= [ #############?????????? | | %^= =%*[ ! " #?????????? | | #### =^* [% ####### ########### #?????????? | | ???## ## ##* ##?????# #?????????# #?????????? | | ????# ## ## #??????# #?????????# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MagneticJunkBeamcaster Manual? 0 Play Time 00:29:19 Cumulative 78.0 hours Start 2024.08.24 @ 18:13:02 End 2024.08.24 @ 18:41:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 73 Rogue 73 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 47 Achievement% 36 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/Terminus Map View 55x47 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c4da7ce0-7d41-45d9-86db-96019d2cb5e3