Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.16 @ 19:44:06 Player: Lintence Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (68) 340 Value Destroyed (2255) 2255 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7215 Bonus ------- None Cogmind --------- Core Integrity 573/1000 Matter 200/300 Energy 111/160 System Corruption 0% Temperature Cool (4) Movement Walking (112) Location -5/Factory Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY (8) ------ Targeting Computer Targeting Computer Targeting Computer Targeting Computer Improved Targeting Computer Improved Shield Generator Hacking Suite Hacking Suite > --- WEAPON (4) ------- Improved EM Pulse Cannon Disruptor Cannon Disruptor Cannon Disruptor Cannon > --- INVENTORY (5) ---- Light Fission Core Carbon-fiber Leg Advanced Heat Sink Advanced Heat Sink Advanced Hacking Suite Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Targeting Computer Targeting Computer Targeting Computer Targeting Computer Improved Targeting Computer Improved Shield Generator Hacking Suite Hacking Suite > --- WEAPON ----------- Improved EM Pulse Cannon Disruptor Cannon Disruptor Cannon Disruptor Cannon > --- INVENTORY -------- Light Fission Core Light Fission Core Carbon-fiber Leg Advanced Heat Sink Advanced Heat Sink [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Targeting Computer Device Structural Scanner Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Disruptor Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Slashing Weapon Chainsword Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 2 Power . | . . . . . . . . . . . Propulsion 2 | . . 1 . 1 . . . . . . Utility 6 | . . 1 . 1 . . . . 2 2 Weapon 2 | . . . 2 . . . . . . . Parts Attached 87 | 6 7 13 15 3 . 2 3 . 5 33 Power 13 | 1 . 2 2 1 . 1 1 . 1 4 Engine 9 | 1 . 2 2 1 . 1 . . 1 1 Core 4 | . . . . . . . 1 . . 3 Reactor . | . . . . . . . . . . . Propulsion 25 | 2 3 4 4 1 . 1 . . 1 9 Treads . | . . . . . . . . . . . Leg 23 | 2 3 4 4 1 . 1 . . . 8 Wheel 1 | . . . . . . . . . 1 . Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 21 | 1 2 2 2 1 . . . . 3 10 Device 8 | . . 2 1 . . . . . 1 4 Storage 3 | 1 1 . 1 . . . . . . . Processor 7 | . 1 . . 1 . . . . . 5 Hackware 3 | . . . . . . . . . 2 1 Protection . | . . . . . . . . . . . Artifact . | . . . . . . . . . . . Weapon 28 | 2 2 5 7 . . . 2 . . 10 Energy Gun 7 | 1 . 1 4 . . . . . . 1 Energy Cannon 7 | . . 2 1 . . . . . . 4 Ballistic Gun 8 | 1 . . 2 . . . . . . 5 Ballistic Cannon 4 | . 2 2 . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 6 | . . 3 2 1 . . . . . . Parts Lost 33 | . . 2 2 1 2 . 9 . 1 16 Power 4 | . . . . . . . 1 . 1 2 Propulsion 14 | . . 2 2 . 1 . 5 . . 4 Utility 5 | . . . . . . . . . . 5 Weapon 10 | . . . . 1 1 . 3 . . 5 Highest Loss Streak 10 | . . 2 2 1 2 . 8 . 1 10 To Critical Strikes . | . . . . . . . . . . . Average Backups 7 | 1 7 9 9 9 10 7 6 5 4 3 Power 1 | . 2 2 2 1 1 . . 1 1 1 Propulsion 1 | . 1 1 1 1 2 . . . . . Utility 3 | . 2 3 3 3 5 5 4 3 2 . Weapon 1 | . 1 2 2 2 2 1 . 1 . . Tool/Special . | . . . . . . . . . . . Unused Backups 18 | . 3 3 3 2 . . 2 . . 5 Power 6 | . 1 1 2 1 . . . . . 1 Propulsion . | . . . . . . . . . . . Utility 9 | . 1 2 1 . . . 2 . . 3 Weapon 3 | . 1 . . 1 . . . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 89 | . 97 98 96 99 80 88 86 23 38 83 Engine 7 | . 14 11 9 7 3 5 5 . 2 . Leg 24 | . 28 32 26 30 22 29 24 . . 16 Device 7 | . . 10 9 7 7 7 7 7 6 8 Storage 7 | . 14 11 9 7 7 7 6 . . . Processor 14 | . 11 11 9 14 15 15 15 15 13 25 Hackware 1 | . . . . . . . . . 9 7 Energy Gun 7 | . 13 . 10 14 11 14 11 . . . Energy Cannon 2 | . . 4 4 . . . . . . 5 Ballistic Gun 7 | . 13 . 9 15 11 7 5 . . 7 Ballistic Cannon 4 | . . 17 8 . . . . . . . Slashing Weapon 1 | . . . . . . . 5 . 2 2 Peak Build Rating 61 | 6 8 17 35 37 37 29 33 4 17 61 Average Rating 23 | 4 7 12 26 33 28 27 27 4 11 48 On Entrance 15 | . 6 8 14 33 37 21 29 4 4 16 Avg Prop Armor Cover (%) 2 | . . . . . . . . . . 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 45 | 14 21 26 35 38 38 25 28 1 8 45 Greatest Support 75 | 20 20 33 35 48 48 51 51 3 10 75 Greatest Overweight (x) 6 | . 1 1 1 . . . 6 . . 4 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 5 5 5 Average Capacity 8 | 6 8 10 10 10 10 10 9 5 5 5 Most Carried 10 | 2 10 10 10 10 10 9 9 5 5 5 Average Carried 7 | 1 7 9 9 9 10 6 6 5 4 3 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 5 5 Final Carried 10 | 2 10 9 10 10 10 7 5 5 3 5 Class Distribution -------------------- 44% | Mutant 25% | Scavenger-Gunner 20% | Gunner 4% | Scavenger-Mutant 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Hacker-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Matter Collected 2186 | 182 208 503 498 198 . . 89 . 14 494 Remotely . | . . . . . . . . . . . Salvage Created 2927 | . 355 878 590 273 . . 23 . 14 794 Parts 148 | . 22 40 31 9 . . 3 . 2 41 Haulers Intercepted 6 | . 1 3 2 . . . . . . . Recyclers Shooed 6 | . 2 . 1 . . . . . . 3 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 3 | . . . . . . . 3 . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Combat Hostiles Destroyed 50 | . 5 23 8 4 . . 1 . . 9 Melee 3 | . . . . . . . 1 . . 2 Guns 21 | . 5 . 5 4 . . . . . 7 Cannons 26 | . . 23 3 . . . . . . . Classes Destroyed 13 | . 5 5 . . . . . . 1 2 Worker 1 | . . . . . . . . . 1 . Builder 1 | . 1 . . . . . . . . . Hauler 6 | . 1 3 2 . . . . . . . Recycler 4 | . . 1 2 . . . . . . 1 Mechanic 1 | . 1 . . . . . . . . . Operator 3 | . 1 . . 2 . . . . . . Watcher 2 | . . . . . . . . . . 2 Swarmer 5 | . . 4 . . . . 1 . . . Grunt 30 | . 5 12 5 3 . . . . . 5 Brawler 2 | . . 1 . 1 . . . . . . Duelist 1 | . . 1 . . . . . . . . Sentry 8 | . . 5 3 . . . . . . . Hunter 4 | . . . . . . . . . . 4 Best Kill Streak 6 | . 2 6 3 4 . . 1 . 1 4 Combat Bots Only 6 | . 2 6 3 4 . . 1 . . 2 Max Kills in Single Turn 2 | . 1 1 1 2 . . 1 . 1 1 Gunslinging 1 | . . . . 1 . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Hostile Shots Fired 423 | . 22 98 47 6 2 . 92 . 9 147 Missed 124 | . 6 32 12 2 . . 26 . 4 42 Hits 299 | . 16 66 35 4 2 . 66 . 5 105 Melee 6 | . . 3 . 1 2 . . . . . Projectile 293 | . 16 63 35 3 . . 66 . 5 105 Critical Strikes 9 | . . . 1 1 1 . 1 . . 5 Damage Taken 4769 | . 199 806 588 95 100 . 1131 . 47 1803 Core 1056 | . 54 162 . 18 . . 389 . 6 427 Absorbed by Shields 6 | . . . . . . . . . . 6 Core Remaining (%) 79 | 100 78 59 100 . . . . 41 99 . Volleys Fired 165 | . 29 66 28 11 . . 1 . . 30 Largest 4 | . 2 2 4 4 . . 3 . . 4 Hottest 197 | . 60 98 197 160 . . 135 . . 102 Shots Fired 400 | . 59 122 95 44 . . 3 . . 77 Gun 223 | . 59 . 41 44 . . 3 . . 76 Cannon 177 | . . 122 54 . . . . . . 1 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 270 | . 29 96 54 22 . . 1 . . 68 Thermal 99 | . . 26 41 22 . . 2 . . 8 Explosive . | . . . . . . . . . . . Electromagnetic 31 | . 30 . . . . . . . . 1 Robot Hit Streak 22 | . 6 14 8 21 . . . . . 22 Robot Miss Streak 4 | . 3 4 2 3 . . . . . 1 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 2 | . 1 . . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . . . Shots Hit Robots 281 | . 36 81 57 30 . . 1 . 1 75 Core Hits 120 | . 16 32 20 13 . . 1 . . 38 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . Critical Strikes 10 | . . 4 1 1 . . . . . 4 Burn 2 | . . . . 1 . . . . . 1 Destroy 1 | . . . 1 . . . . . . . Blast 4 | . . 4 . . . . . . . . Sever 3 | . . . . . . . . . . 3 Melee Attacks 17 | . . . . . . . 3 . 3 11 Impact . | . . . . . . . . . . . Slashing 17 | . . . . . . . 3 . 3 11 Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 5491 | . 466 1572 1065 533 . . 45 . 72 1738 Guns 2779 | . 466 . 434 533 . . . . . 1346 Cannons 2190 | . . 1559 631 . . . . . . . Explosions . | . . . . . . . . . . . Melee 509 | . . . . . . . 45 . 72 392 Ramming 13 | . . 13 . . . . . . . . Kinetic 3390 | . 238 1209 501 249 . . . . . 1193 Thermal 1351 | . . 350 564 284 . . . . . 153 Explosive . | . . . . . . . . . . . Electromagnetic 228 | . 228 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 509 | . . . . . . . 45 . 72 392 Piercing . | . . . . . . . . . . . Highest Corruption 2 | . 2 . . . . . . . . . Average Corruption 2 | . 2 . . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 3 | . 3 . . . . . . . . . Matter Fused 1 | . 1 . . . . . . . . . Heat Flow Errors 1 | . 1 . . . . . . . . . Misfires 1 | . 1 . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 66 | . . . 9 . . . . . 57 . Projectiles 9 | . . . 9 . . . . . . . Explosions . | . . . . . . . . . . . Melee 57 | . . . . . . . . . 57 . Knockbacks 8 | . . 3 5 . . . . . . . Impact . | . . . . . . . . . . . Kinetic 8 | . . 3 5 . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . Kicked 1 | . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 328 | . 243 328 321 208 . . 78 . . 79 Average Temperature 70 | . 47 93 81 83 . . 47 . . 19 Received Heat Transfer 1134 | . 111 312 279 45 . . 81 . 18 288 Effects 4 | . . 2 2 . . . . . . . Interference 4 | . . 2 2 . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . . . 2 4 . . . . . . Heat Transferred 2664 | . . 629 1036 629 . . . . . 370 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Maximum Alert Level 1 | . . 1 . . . . . . . . Low Security (%) 96 | 100 100 81 100 100 100 100 . . 100 100 Level 1 4 | . . 18 . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 384 | . 47 384 197 80 17 . . . 5 83 Initial 158 | . . 5 158 77 17 . . . . . Average 65 | . 14 129 166 31 4 . . . . 15 Influence Increases 1524 | . 182 670 271 101 . . 35 . 7 258 Destroy 0b10 Robot/C 1000 | . 100 460 160 80 . . 20 . . 180 Destroy 0b10 Robot/NC 90 | . 20 20 20 10 . . . . 5 15 Destroy Leader 256 | . 32 126 44 10 . . . . . 44 Successful Hack 29 | . . . 29 . . . . . . . Disable Machine 60 | . . 30 15 . . . . . . 15 Destroy Structure 14 | . . 4 3 1 . . . . 2 4 Lose Combat Pursuer 75 | . 30 30 . . . . 15 . . . Influence Decreases 1509 | . 168 308 476 222 50 . 28 7 7 243 Entered New Map 356 | . . 9 218 94 33 . . 2 . . Time Decay 998 | . 168 279 238 118 17 . 18 5 5 150 Lost Part 155 | . . 20 20 10 . . 10 . 2 93 Squads Dispatched 16 | . 3 4 . 3 . . . . 1 5 Investigation 5 | . 2 1 . . . . . . 1 1 Extermination 2 | . . . . 1 . . . . . 1 Reinforcement 8 | . 1 3 . 2 . . . . . 2 Assault . | . . . . . . . . . . . Garrison 1 | . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . 2 Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Distress Signals 8 | . 1 3 2 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 90 | . 9 32 11 7 6 . 9 . 1 15 Peak Tracking Total 8 | . 2 8 4 4 6 . 7 . 1 4 Tactical Retreats 3 | . 1 1 . . . . 1 . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Traps Triggered 5 | . 2 1 . 1 . . . . 1 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Machines Disabled 4 | . . 2 1 . . . . . . 1 Max in Single Turn 1 | . . 1 1 . . . . . . 1 Garrison Access 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Machines Accessed 12 | . . 1 7 1 . . . . 1 2 Terminals 8 | . . . 6 1 . . . . 1 . Fabricators 1 | . . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 Total Hacks 24 | . . 2 14 1 . . . . 3 4 Successful 11 | . . 1 9 . . . . . . 1 Failed 12 | . . . 5 1 . . . . 3 3 Catastrophic 1 | . . . . . . . . . . 1 Database Lockouts 1 | . . 1 . . . . . . . . Manual 15 | . . . 11 1 . . . . 3 . Terminals 17 | . . . 13 1 . . . . 3 . Fabricators 2 | . . . . . . . . . . 2 Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 3 | . . 2 1 . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 Terminal Hacks 2 | . . . 2 . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . Registered Components 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 2 | . . 1 1 . . . . . . . Retrieve Study 2 | . . 1 1 . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . 1 Unauthorized Hacks 6 | . . . 6 . . . . . . . Terminals 6 | . . . 6 . . . . . . . Botnet 6 | . . . 6 . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 9 | . . . 6 1 . . . . 1 1 Full Trace Events 1 | . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . 1 1 . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Active Infowar (turns) 1836 | . . 598 85 258 . 84 438 42 80 251 Sensors 190 | . . . . . . . . . . 190 Structural 1646 | . . 598 85 258 . 84 438 42 80 61 Seismic 116 | . . . . . . . . . 56 60 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Turns Passed 3480 | 53 567 654 508 345 106 87 438 42 132 548 Spaces Moved 2476 | 38 364 334 323 266 95 63 409 84 182 318 Core 299 | 4 . . . . . . 82 84 127 2 Treads . | . . . . . . . . . . . Legs 2060 | 34 364 334 323 266 95 63 327 . . 254 Wheels 114 | . . . . . . . . . 55 59 Hover 3 | . . . . . . . . . . 3 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 110 108 112 108 50 50 50 80 Average Speed 107 | 112 121 120 115 110 112 110 101 50 59 113 Slowest Speed 350 | 120 190 190 190 112 112 112 350 50 80 270 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 29 | 3 45 58 37 13 74 2 64 15 7 8 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 . 1 1 . Scrap Searched 1 | . . . . . . . 1 . . . Spaces Dug 3 | . . . . . . . 1 . 2 . Terrain Destroyed 3 | . . . . . . . 1 . 2 . Melee 3 | . . . . . . . 1 . 2 . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Low Fac Fac Total 2945 | 45 432 468 397 299 94 79 424 83 201 423 Wait 75 | . 17 29 6 2 . 11 . . 4 6 Move 2467 | 37 363 333 322 266 94 62 408 83 181 318 Hop . | . . . . . . . . . . . Pick Up 41 | 2 9 7 5 4 . . 2 . 1 11 Fast Attach 50 | 6 3 5 8 1 . . 1 . 3 23 Attach 30 | . . 4 3 3 . 4 3 . 6 7 Detach 11 | . . 2 3 1 . . 2 . 3 . Swap 38 | . 4 9 10 7 . 2 . . . 6 Drop 50 | . 7 12 12 4 . . 4 . . 11 Fire 165 | . 29 66 28 11 . . 1 . . 30 Melee 17 | . . . . . . . 3 . 3 11 Ram . | . . . . . . . . . . . Kick 1 | . . 1 . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 6 | -11/Scrapyard | Discovered new exit (range 15) 54 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 565 | -10/Materials | Discovered new exit (range 10) 621 | -10/Materials | Entered another Materials area 621 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1030 | -9/Materials | Central database locked down 1080 | -9/Materials | Discovered new exit (range 7) 1236 | -9/Materials | Discovered new exit (range 15) 1275 | -9/Materials | Entered another Materials area 1275 | -8/Materials | Evolved 2 slots: Weapon x2 1734 | -8/Materials | Build established: Scavenger-Gunner 1737 | -8/Materials | Discovered new exit (range 14) 1783 | -8/Materials | Entered Factory 1783 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2093 | -7/Factory | Discovered new exit (range 15) 2128 | -7/Factory | Sucked down chute 2128 | -7/Factory | Entered Waste 2151 | -7/Waste | Spotted C-40 Crusher 2158 | -7/Waste | Spotted C-40 Crusher 2165 | -7/Waste | Spotted C-40 Crusher 2170 | -7/Waste | Spotted C-40 Crusher 2175 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2178 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2185 | -7/Waste | Spotted C-40 Crusher 2191 | -7/Waste | Spotted C-40 Crusher 2223 | -7/Waste | Discovered new exit (range 11) 2234 | -7/Waste | Entered Factory 2287 | -7/Factory | Discovered new exit (range 15) 2321 | -7/Factory | Entered Lower Caves 2545 | -7/Lower Caves | Build established: Gunner 2548 | -7/Lower Caves | Spotted B-75 Beast 2730 | -7/Lower Caves | Identified exit to Lower Caves 2735 | -7/Lower Caves | Core integrity fell below 50% 2743 | -7/Lower Caves | Learned Factory terminal intel 2746 | -7/Lower Caves | Lost 8 parts (1p4n3w) 2759 | -7/Lower Caves | Entered another Lower Caves area 2799 | -7/Lower Caves | Discovered new exit (range 6) 2801 | -7/Lower Caves | Entered Factory 2801 | -6/Factory | Evolved 2 slots: Utility x2 2802 | -6/Factory | Loaded intel: 26 terminal locations 2928 | -6/Factory | Discovered new exit (range 5) 2933 | -6/Factory | Entered another Factory area 2933 | -5/Factory | Evolved 2 slots: Utility x2 2964 | -5/Factory | Discovered new exit (range 12) 3031 | -5/Factory | Lost 5 parts (1p1n3u) 3233 | -5/Factory | Garrison activated, responded to threat 3340 | -5/Factory | Lost 10 parts (1p3n2u4w) 3481 | -5/Factory | Self-destructed Last Messages --------------- 03388_ Dropped Lgt. Angular Momentum Engine. 03388_ K-01 Serf cleans the Subcomponent Replicator. 03389_ Acquired Adv. Heat Sink. 03390_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 2J. 03391_ K-01 Serf cleans the Subcomponent Replicator. 03392_ Dropped Hvy. Laser. 03393_ Acquired Adv. Heat Sink. 03396_ R-10 Processor collects Lgt. Angular Momentum Engine. 03406_ Dropped Adv. Heat Sink. 03411_ R-10 Processor collects Adv. Heat Sink. 03430_ ALERT: Security rotation in progress. 03445_ K-01 Serf cleans the DSF Access. 03466_ Dropped Lgt. Fission Core. 03466_ Acquired Adv. Hacking Suite. 03479_ Matter Pump disabled. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ????????????? ??????????????????? | | ???????????# ?????? ?????????? | | ???????????# #????# ?????????? | | ???????????# #????# ?????????? | | ???????????# #????# #????????? | | ???????????# #????# #????????? | | ???????????# #????# T#???????? | | ???????????# #????# ????????? | | ???????????# #????# #????????? | | ???????????+ #????# #????????? | | ???????????# #????# ########## | | ???????????# #????# # | | ??????????## ###### # | | ########### # | | #] """""" # # ! | | # """""" #@ + / | | # """""" R # | | # """"""R# # ""T"" | | # R # ! ## """"" | | # * # %"% !u#########+# | | ############# """ ! #???????# # | | ??# # R""" p #???????# # | | ????""" "" + ######### # | | ????""" """ # """ """ # | | ??# """ F" # """ """ # | | ??# """?# """ """ # | | ??# "" # # | | ??# # # | | ??# + + | | ??????####### # | | ????????????# + | | ????????????# ######## | | ????????????# ""G"" """"" #??????# | | ????????????# " " """"" #??????# | | ????????????# """ ##?????# | | ????????????# ! #??# | | ????????????# ! #??? | | ????????????# #??? | | ????????#######+########## ???? | | ????????# #???# ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 40 Melee Accuracy 6 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Lgt. Cannon | -9/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Perfect Aim Quantum Hacking Challenges ------------ None Game ------ Seed SkeletonTargetChaincannon Manual? 0 Play Time 00:43:58 Cumulative 86.8 hours Start 2026.02.16 @ 18:59:58 End 2026.02.16 @ 19:44:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 169 Rogue 169 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 26 Gallery% 35 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 20/X11 Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bf2faabf-2487-4952-a55d-5c823e6a7546