Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.10.20 @ 23:57:50

Player: Crorem

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (16)      80
Value Destroyed (404)      404
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2284

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             505/550
Matter                     289/300
Energy                     125/125
System Corruption          3%
Temperature                Cool (34)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
     Light Ion Engine
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (5) ------
    Medium Storage Unit
           Targeting Computer
           Core Shielding
     Light Armor Plating
>          --- WEAPON (4) -------
     Small Laser
           Assault Rifle
>          --- INVENTORY (8) ----
     Light Ion Engine
           Coolant Injector
  Improved Signal Interpreter
     Heavy EM Shotgun
    Medium Laser
           Grenade Launcher
     Heavy Rocket Launcher
     Heavy Rocket Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY ----------
           Heat Sink
    Medium Storage Unit
           Targeting Computer
           Core Shielding
     Light Armor Plating
>          --- WEAPON -----------
           EM Pulse Gun
     Small Laser
           Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
           Coolant Injector
  Improved Signal Interpreter
     Heavy EM Shotgun
    Medium Laser
           Grenade Launcher
     Heavy Rocket Launcher
     Heavy Rocket Launcher
[Rating: 13]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Targeting Computer
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Targeting Computer
  Protection               Core Shielding
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              5    | .   1   .   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  3    | .   1   .   1   1   
  Weapon                   2    | .   .   .   1   1   
Parts Attached             13   | 8   .   .   1   4   
  Power                    2    | 1   .   .   .   1   
    Engine                 2    | 1   .   .   .   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               2    | 2   .   .   .   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    2    | 2   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 3   .   .   .   3   
    Device                 1    | .   .   .   .   1   
    Storage                1    | 1   .   .   .   .   
    Processor              1    | 1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             3    | 1   .   .   .   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   3    | 2   .   .   1   .   
    Energy Gun             2    | 2   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | .   .   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 3    | .   .   .   .   3   
  Power                    1    | .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   1    | .   .   .   .   1   
  Highest Loss Streak      2    | .   .   .   .   2   
Average Slot Usage (%)     86   | .   87  87  80  90  
  Engine                   9    | .   12  12  10  8   
  Leg                      19   | .   25  25  20  16  
  Device                   3    | .   .   .   .   7   
  Storage                  9    | .   12  12  10  8   
  Processor                9    | .   12  12  10  8   
  Protection               7    | .   .   .   .   16  
  Energy Gun               19   | .   25  25  20  15  
  Ballistic Gun            6    | .   .   .   10  8   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             21   | 14  14  14  16  21  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  1    | .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 5   8   8   8   8   
  Most Carried             8    | 3   4   4   6   8   
  Average Carried          4    | 1   3   4   4   6   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            8    | 3   4   4   6   8   

 Class Distribution 
--------------------
 37% | Hacker-Tank
 37% | Hacker-Mutant
 24% | Hacker-Gunner

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
 Hacker-Gunner | -9/Materials
   Hacker-Tank | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           405  | 187 93  .   55  70  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            528  | .   108 26  203 191 
  Parts                    32   | .   7   3   12  10  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  15   | .   2   2   7   4   
  Guns                     15   | .   2   2   7   4   
Classes Destroyed          4    | .   1   1   .   2   
  Watcher                  1    | .   .   .   .   1   
  Swarmer                  7    | .   .   2   3   2   
  Grunt                    7    | .   2   .   4   1   
  Sentry                   1    | .   .   .   .   1   
Best Kill Streak           4    | .   2   2   4   2   
  Combat Bots Only         4    | .   2   2   4   2   
Max Kills in Single Turn   1    | .   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Damage Taken               360  | .   6   37  122 195 
  Core                     105  | .   6   23  31  45  
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         93   | 100 .   88  92  .   
Volleys Fired              40   | .   7   4   15  14  
  Largest                  3    | .   2   2   3   3   
  Hottest                  100  | .   80  80  100 100 
Shots Fired                103  | .   12  8   44  39  
  Gun                      103  | .   12  8   44  39  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  29   | .   .   .   15  14  
  Thermal                  35   | .   5   4   14  12  
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          39   | .   7   4   15  13  
  Robot Hit Streak         15   | .   7   6   8   15  
  Robot Miss Streak        3    | .   1   1   3   1   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        4    | .   .   1   2   1   
    Max Gunslinging Chain  1    | .   .   1   1   1   
Shots Hit Robots           78   | .   10  6   28  34  
  Core Hits                27   | .   5   2   10  10  
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           911  | .   147 54  304 406 
  Guns                     899  | .   147 54  304 394 
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  12   | .   .   .   .   12  
  Kinetic                  191  | .   .   .   70  121 
  Thermal                  288  | .   55  22  101 110 
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          420  | .   92  32  133 163 
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         3    | .   .   .   .   3   
  Average Corruption       3    | .   .   .   .   3   
  Corruption Purged        .    | .   .   .   .   .   
  Effects                  2    | .   .   .   .   2   
    Matter Fused           1    | .   .   .   .   1   
    Targeting Errors       1    | .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      6    | .   .   .   .   6   
  Shots                    .    | .   .   .   .   .   
  Rammed                   1    | .   .   .   .   1   
Targets Rammed             1    | .   .   .   .   1   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        182  | .   96  72  182 48  
  Average Temperature      53   | .   50  38  72  16  
  Received Heat Transfer   168  | .   6   .   54  108 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              1    | .   1   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             2    | .   .   .   1   1   
  Heat Transferred         650  | .   125 50  225 250 
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             211  | .   50  78  211 107 
  Initial                  63   | .   .   13  21  63  
  Average                  57   | .   4   40  125 56  
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         92   | 100 100 100 71  100 
  Level 1                  7    | .   .   .   28  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   .   1   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            1    | .   .   .   1   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              20   | .   2   2   9   7   
  Peak Tracking Total      5    | .   2   2   5   3   
  Tactical Retreats        2    | .   .   .   1   1   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             6    | .   6   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          4    | .   2   .   .   2   
  Terminals                4    | .   2   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                13   | .   8   .   .   5   
  Successful               10   | .   6   .   .   4   
  Failed                   3    | .   2   .   .   1   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   6    | .   4   .   .   2   
  Terminals                13   | .   8   .   .   5   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   4   .   .   2   
  Record                   1    | .   1   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   1   
  Reprogram Traps          1    | .   1   .   .   .   
  Zone Layout              2    | .   1   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         4    | .   2   .   .   2   
  Terminals                4    | .   2   .   .   2   
    Botnet                 4    | .   2   .   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   2   .   .   1   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Mat Mat 
Turns Passed               779  | 79  155 38  195 312 
Spaces Moved               473  | 59  113 22  118 161 
  Core                     8    | 8   .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     465  | 51  113 22  118 161 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            128  | 110 120 120 120 149 
  Slowest Speed            150  | 120 120 120 120 150 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       12   | 5   26  7   12  13  
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        4    | 1   1   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      553  | 69  120 25  138 201 
  Wait                     17   | .   .   .   2   15  
  Move                     469  | 58  112 21  117 161 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  13   | 3   1   .   3   6   
  Fast Attach              7    | 7   .   .   .   .   
  Attach                   5    | .   .   .   1   4   
  Detach                   .    | .   .   .   .   .   
  Swap                     1    | 1   .   .   .   .   
  Drop                     .    | .   .   .   .   .   
  Fire                     40   | .   7   4   15  14  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   .   .   .   1   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials (discovered 1 exit: Sto)

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Identified exit to Materials
    6 | -11/Scrapyard | Discovered exit to Materials (range 16)
   80 | -11/Scrapyard | Entered Materials
   80 | -10/Materials | Evolved 1 slot: Utility x1
  159 | -10/Materials | Identified exit to Mines
  235 | -10/Materials | Entered Mines
  236 | -10/Mines     | Assembled infested the area
  250 | -10/Mines     | Identified exit to Materials
  250 | -10/Mines     | Discovered exit to Materials (range 9)
  273 | -10/Mines     | Entered Materials
  273 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  464 | -9/Materials  | Identified exit to Materials
  464 | -9/Materials  | Discovered exit to Materials (range 4)
  468 | -9/Materials  | Entered another Materials area
  468 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  510 | -8/Materials  | Identified exit to Storage
  510 | -8/Materials  | Discovered exit to Storage (range 18)
  780 | -8/Materials  | Self-destructed

 Last Messages 
---------------
Acquired 3 matter.
Acquired Imp. Signal Interpreter.
C-30 ARC bursts open, deploying its payload.
S-10 Pest unfolds itself. <x3>
S-10 Pest destroyed. <x2>
Acquired 12 matter.
K-01 Serf collects debris. <x2>
Slammed into K-01 Serf.
Lgt. Ion Engine destroyed.
System corrupted by crushing effect (+3).
Destabilizing: Core damaged (-22).
Acquired 10 matter.
Acquired Lgt. Ion Engine.
R-06 Scavenger collects Flight Unit. <x2>
Heat Sink destroyed.
System corrupted: Matter fused (-9).
G-47 Trooper destroyed.
Switching to secondary target: G-47 Trooper.
System corrupted: Assault Rifle targeting data glitched.
EM Pulse Gun destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????#%#      #???????????????  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           41
Energy Generation          10
Energy Capacity            125
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Core Shielding             20
Evasion (%)                40
Targeting Accuracy         5
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BladeThiefElectrolaser
  Manual?         0
Play Time         00:08:18
  Cumulative      8.7 hours
  Start           2021.09.19 @ 19:29:00
  End             2021.10.20 @ 23:57:50
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          6
  Rogue           0
  Adventurer      0
  Explorer        6
Win Type          -
  Total           3
  Types           2/0/1/0/0/0/0/0/0
Lore%             24
Gallery%          23
Achievement%      28
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 93282e8d-ba45-47ee-b594-f8b76d5fce5b