Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.10.20 @ 23:57:50 Player: Crorem Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (16) 80 Value Destroyed (404) 404 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2284 Bonus ------- None Cogmind --------- Core Integrity 505/550 Matter 289/300 Energy 125/125 System Corruption 3% Temperature Cool (34) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (5) ------ Medium Storage Unit Targeting Computer Core Shielding Light Armor Plating > --- WEAPON (4) ------- Small Laser Assault Rifle > --- INVENTORY (8) ---- Light Ion Engine Coolant Injector Improved Signal Interpreter Heavy EM Shotgun Medium Laser Grenade Launcher Heavy Rocket Launcher Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Heat Sink Medium Storage Unit Targeting Computer Core Shielding Light Armor Plating > --- WEAPON ----------- EM Pulse Gun Small Laser Assault Rifle > --- INVENTORY -------- Light Ion Engine Coolant Injector Improved Signal Interpreter Heavy EM Shotgun Medium Laser Grenade Launcher Heavy Rocket Launcher Heavy Rocket Launcher [Rating: 13] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Targeting Computer Device Heat Sink Storage Medium Storage Unit Processor Targeting Computer Protection Core Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 5 | . 1 . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . 1 . 1 1 Weapon 2 | . . . 1 1 Parts Attached 13 | 8 . . 1 4 Power 2 | 1 . . . 1 Engine 2 | 1 . . . 1 Core . | . . . . . Reactor . | . . . . . Propulsion 2 | 2 . . . . Treads . | . . . . . Leg 2 | 2 . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 3 . . . 3 Device 1 | . . . . 1 Storage 1 | 1 . . . . Processor 1 | 1 . . . . Hackware . | . . . . . Protection 3 | 1 . . . 2 Artifact . | . . . . . Weapon 3 | 2 . . 1 . Energy Gun 2 | 2 . . . . Energy Cannon . | . . . . . Ballistic Gun 1 | . . . 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 3 | . . . . 3 Power 1 | . . . . 1 Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon 1 | . . . . 1 Highest Loss Streak 2 | . . . . 2 Average Slot Usage (%) 86 | . 87 87 80 90 Engine 9 | . 12 12 10 8 Leg 19 | . 25 25 20 16 Device 3 | . . . . 7 Storage 9 | . 12 12 10 8 Processor 9 | . 12 12 10 8 Protection 7 | . . . . 16 Energy Gun 19 | . 25 25 20 15 Ballistic Gun 6 | . . . 10 8 Naked Turns . | . . . . . Heaviest Build 21 | 14 14 14 16 21 Greatest Support 20 | 20 20 20 20 20 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 5 8 8 8 8 Most Carried 8 | 3 4 4 6 8 Average Carried 4 | 1 3 4 4 6 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 3 4 4 6 8 Class Distribution -------------------- 37% | Hacker-Tank 37% | Hacker-Mutant 24% | Hacker-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Gunner | -9/Materials Hacker-Tank | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 405 | 187 93 . 55 70 Remotely . | . . . . . Salvage Created 528 | . 108 26 203 191 Parts 32 | . 7 3 12 10 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 15 | . 2 2 7 4 Guns 15 | . 2 2 7 4 Classes Destroyed 4 | . 1 1 . 2 Watcher 1 | . . . . 1 Swarmer 7 | . . 2 3 2 Grunt 7 | . 2 . 4 1 Sentry 1 | . . . . 1 Best Kill Streak 4 | . 2 2 4 2 Combat Bots Only 4 | . 2 2 4 2 Max Kills in Single Turn 1 | . 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 360 | . 6 37 122 195 Core 105 | . 6 23 31 45 Absorbed by Shields . | . . . . . Core Remaining (%) 93 | 100 . 88 92 . Volleys Fired 40 | . 7 4 15 14 Largest 3 | . 2 2 3 3 Hottest 100 | . 80 80 100 100 Shots Fired 103 | . 12 8 44 39 Gun 103 | . 12 8 44 39 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 29 | . . . 15 14 Thermal 35 | . 5 4 14 12 Explosive . | . . . . . Electromagnetic 39 | . 7 4 15 13 Robot Hit Streak 15 | . 7 6 8 15 Robot Miss Streak 3 | . 1 1 3 1 Penetration Max . | . . . . . Secondary Targets 4 | . . 1 2 1 Max Gunslinging Chain 1 | . . 1 1 1 Shots Hit Robots 78 | . 10 6 28 34 Core Hits 27 | . 5 2 10 10 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 911 | . 147 54 304 406 Guns 899 | . 147 54 304 394 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 12 | . . . . 12 Kinetic 191 | . . . 70 121 Thermal 288 | . 55 22 101 110 Explosive . | . . . . . Electromagnetic 420 | . 92 32 133 163 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 3 | . . . . 3 Corruption Purged . | . . . . . Effects 2 | . . . . 2 Matter Fused 1 | . . . . 1 Targeting Errors 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 6 | . . . . 6 Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 182 | . 96 72 182 48 Average Temperature 53 | . 50 38 72 16 Received Heat Transfer 168 | . 6 . 54 108 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . 1 . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 1 1 Heat Transferred 650 | . 125 50 225 250 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 211 | . 50 78 211 107 Initial 63 | . . 13 21 63 Average 57 | . 4 40 125 56 Maximum Alert Level 1 | . . . 1 . Low Security (%) 92 | 100 100 100 71 100 Level 1 7 | . . . 28 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 1 | . . . 1 . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 20 | . 2 2 9 7 Peak Tracking Total 5 | . 2 2 5 3 Tactical Retreats 2 | . . . 1 1 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed 6 | . 6 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 4 | . 2 . . 2 Terminals 4 | . 2 . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 13 | . 8 . . 5 Successful 10 | . 6 . . 4 Failed 3 | . 2 . . 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 6 | . 4 . . 2 Terminals 13 | . 8 . . 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 4 . . 2 Record 1 | . 1 . . . Branch Access Points 1 | . 1 . . . Unreport Threat 1 | . . . . 1 Reprogram Traps 1 | . 1 . . . Zone Layout 2 | . 1 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 4 | . 2 . . 2 Terminals 4 | . 2 . . 2 Botnet 4 | . 2 . . 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 2 . . 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 779 | 79 155 38 195 312 Spaces Moved 473 | 59 113 22 118 161 Core 8 | 8 . . . . Treads . | . . . . . Legs 465 | 51 113 22 118 161 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 128 | 110 120 120 120 149 Slowest Speed 150 | 120 120 120 120 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 12 | 5 26 7 12 13 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 553 | 69 120 25 138 201 Wait 17 | . . . 2 15 Move 469 | 58 112 21 117 161 Hop . | . . . . . Pick Up 13 | 3 1 . 3 6 Fast Attach 7 | 7 . . . . Attach 5 | . . . 1 4 Detach . | . . . . . Swap 1 | 1 . . . . Drop . | . . . . . Fire 40 | . 7 4 15 14 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . . 1 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 1 exit: Sto) History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 16) 80 | -11/Scrapyard | Entered Materials 80 | -10/Materials | Evolved 1 slot: Utility x1 159 | -10/Materials | Identified exit to Mines 235 | -10/Materials | Entered Mines 236 | -10/Mines | Assembled infested the area 250 | -10/Mines | Identified exit to Materials 250 | -10/Mines | Discovered exit to Materials (range 9) 273 | -10/Mines | Entered Materials 273 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 464 | -9/Materials | Identified exit to Materials 464 | -9/Materials | Discovered exit to Materials (range 4) 468 | -9/Materials | Entered another Materials area 468 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 510 | -8/Materials | Identified exit to Storage 510 | -8/Materials | Discovered exit to Storage (range 18) 780 | -8/Materials | Self-destructed Last Messages --------------- Acquired 3 matter. Acquired Imp. Signal Interpreter. C-30 ARC bursts open, deploying its payload. S-10 Pest unfolds itself. S-10 Pest destroyed. Acquired 12 matter. K-01 Serf collects debris. Slammed into K-01 Serf. Lgt. Ion Engine destroyed. System corrupted by crushing effect (+3). Destabilizing: Core damaged (-22). Acquired 10 matter. Acquired Lgt. Ion Engine. R-06 Scavenger collects Flight Unit. Heat Sink destroyed. System corrupted: Matter fused (-9). G-47 Trooper destroyed. Switching to secondary target: G-47 Trooper. System corrupted: Assault Rifle targeting data glitched. EM Pulse Gun destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??????????????????????? ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# a ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ???????????????????????? | | ?????????????????????# ??????????#????????????? | | ?????????????????????#u ???????? ?????????????? | | ??????????????????+### #######k#??????????????? | | ??????????????????? a u ????????????????? | | ????????????????????? = ??????????????????? | | ??????????????????????? %g ????????????????????? | | ??????????????????????###@####??????????????????? | | ??????????????????????#[ #??????????????????? | | ??????????????????????# r""" #??????????????????? | | ??????????????????????# "R" #??????????????????? | | ??????????????????????# u" " #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# % #??????????????????? | | ??????????????????????###+####??????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#%########??????????????? | | ????????????????????????#%# #??????????????? | | ????????????????????????# # #??????????????? | | ????????????????????????# # #??????????????? | | ????????????????????????# # #??????????????? | | ????????????????????????# # #??????????????? | | ????????????????????????# + #??????????????? | | ??????????????########### ########??????????????? | | ??????????????# ## #???? #??????????????? | | ??????????????# """ ## #?? #??????????????? | | ??????????????# """ ##%# #??????????????? | | ??????????????# """ ## + """" ???????????????? | | ??????????????# ## # """" ???????????????? | | ??????????????# """ ## #??""" ???????????????? | | ??????????????# """ ## #????#????????????????? | | ??????????????# """ ## #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 41 Energy Generation 10 Energy Capacity 125 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 40 Targeting Accuracy 5 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BladeThiefElectrolaser Manual? 0 Play Time 00:08:18 Cumulative 8.7 hours Start 2021.09.19 @ 19:29:00 End 2021.10.20 @ 23:57:50 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 6 Rogue 0 Adventurer 0 Explorer 6 Win Type - Total 3 Types 2/0/1/0/0/0/0/0/0 Lore% 24 Gallery% 23 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 93282e8d-ba45-47ee-b594-f8b76d5fce5b