Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.12 @ 22:51:09

Player: Cmdr.Laserstrahl

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (135)     675
Value Destroyed (4316)     4316
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (782)                782
              TOTAL SCORE: 8153

 Bonus
-------
High Alert Combat Kills    782

 Cogmind 
---------
Core Integrity             0/700
Matter                     212/300
Energy                     100/100
System Corruption          11%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (6) ------
  Improved Signal Interpreter
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
  Advanced Visual Processing Unit
           Core Analyzer
           Hacking Suite

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
     Light Treads
   Armored Treads
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
           Cooling System
    Medium Storage Unit
  Improved Signal Interpreter
  Improved Targeting Computer
    Medium Reflective Plating
           Shield Generator
>          --- WEAPON -----------
    Cooled Pulse Rifle
     Heavy Particle Cannon
           Gauss Rifle
>          --- INVENTORY --------
           Deuterium Engine
  Improved Carbon-fiber Leg
  Improved Heat Sink
  Advanced Visual Processing Unit
           Targeting Computer
           Core Analyzer
           Graphene Brace
           Hacking Suite
           Grenade Launcher
     Heavy Mace
[Rating: 41]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Medium Storage Unit
  Device                   Shield Generator
  Storage                  Medium Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Grenade Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   .   1   
  Utility                  4    | .   .   2   1   1   
  Weapon                   1    | .   .   .   1   .   
Parts Attached             93   | 5   9   15  31  33  
  Power                    11   | .   2   2   4   3   
    Engine                 9    | .   2   2   2   3   
    Core                   2    | .   .   .   2   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               17   | 2   2   2   5   6   
    Treads                 12   | 2   2   2   3   3   
    Leg                    3    | .   .   .   2   1   
    Wheel                  2    | .   .   .   .   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  30   | 1   2   5   9   13  
    Device                 7    | .   .   2   3   2   
    Storage                4    | 1   2   .   .   1   
    Processor              5    | .   .   .   1   4   
    Hackware               .    | .   .   .   .   .   
    Protection             14   | .   .   3   5   6   
    Artifact               .    | .   .   .   .   .   
  Weapon                   35   | 2   3   6   13  11  
    Energy Gun             3    | 1   1   .   .   1   
    Energy Cannon          6    | .   .   1   3   2   
    Ballistic Gun          19   | 1   2   4   8   4   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               5    | .   .   1   1   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  4    | .   1   1   .   2   
Parts Lost                 41   | .   .   1   14  26  
  Power                    4    | .   .   1   1   2   
  Propulsion               8    | .   .   .   2   6   
  Utility                  17   | .   .   .   7   10  
  Weapon                   12   | .   .   .   4   8   
  Highest Loss Streak      11   | .   .   1   6   11  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     95   | .   99  99  96  93  
  Engine                   8    | .   14  10  5   6   
  Treads                   19   | .   28  22  12  19  
  Leg                      1    | .   .   .   4   .   
  Device                   9    | .   .   11  10  10  
  Storage                  15   | .   27  22  18  7   
  Processor                7    | .   .   .   3   13  
  Protection               8    | .   .   11  11  9   
  Energy Gun               3    | .   4   .   .   5   
  Energy Cannon            5    | .   .   1   9   8   
  Ballistic Gun            13   | .   23  19  16  6   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             59   | 9   25  34  44  59  
  Greatest Support         60   | 40  46  46  43  60  
  Greatest Overweight (x)  13   | .   .   .   13  8   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   10  10  10  10  
  Average Capacity         9    | 6   8   10  10  9   
  Most Carried             10   | 5   8   10  10  10  
  Average Carried          8    | 3   7   9   8   9   
  Final Capacity           10   | 8   10  10  10  5   
  Final Carried            10   | 5   8   10  10  4   

 Class Distribution 
--------------------
 42% | Scavenger-Tank
 30% | Mutant
 18% | Scavenger-Gunner
  8% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
 Scavenger-Tank | -8/Materials
 Scavenger-Tank | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Mat  Fac  
Matter Collected           2829 | 265  331  804  771  658  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            5828 | 82   600  1539 1520 2087 
  Parts                    318  | 2    42   95   83   96   
Haulers Intercepted        10   | .    1    4    3    2    
Recyclers Shooed           13   | .    3    9    .    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Combat Hostiles Destroyed  86   | .   13  24  23  26  
  Melee                    1    | .   .   .   .   1   
  Guns                     56   | .   12  23  12  9   
  Cannons                  22   | .   .   1   10  11  
  AOE                      5    | .   .   .   1   4   
Classes Destroyed          15   | 1   4   4   4   2   
  Worker                   5    | .   .   .   1   4   
  Builder                  6    | .   .   2   .   4   
  Hauler                   10   | .   1   4   3   2   
  Recycler                 16   | 1   2   5   2   6   
  Mechanic                 2    | .   .   .   .   2   
  Operator                 2    | .   .   1   .   1   
  Watcher                  8    | .   1   2   2   3   
  Swarmer                  10   | .   3   7   .   .   
  Grunt                    49   | .   10  11  13  15  
  Brawler                  3    | .   .   1   .   2   
  Sentry                   13   | .   .   5   4   4   
  Specialist               3    | .   .   .   3   .   
  Hunter                   3    | .   .   .   1   2   
  Programmer               3    | .   .   .   .   3   
  Heavy                    2    | .   .   .   2   .   
Best Kill Streak           9    | 1   5   7   5   9   
  Combat Bots Only         5    | .   5   5   4   3   
Max Kills in Single Turn   7    | 1   2   1   1   7   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 2    | .   .   .   1   2   
  Melee                    1    | .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  
Hostile Shots Fired        810   | .    55   140  174  441  
  Missed                   248   | .    17   39   49   143  
Damage Taken               7118  | .    420  751  2040 3907 
  Core                     1075  | .    51   86   231  707  
  Absorbed by Shields      615   | .    .    295  57   263  
  Redirected to Shielding  62    | .    .    .    62   .    
  Ignored by Resistances   141   | .    .    .    .    141  
Core Remaining (%)         78    | 100  79   78   58   .    
Volleys Fired              350   | 5    46   119  77   103  
  Largest                  3     | 2    2    2    3    3    
  Hottest                  173   | 70   70   91   171  173  
Shots Fired                821   | 10   92   232  223  264  
  Gun                      596   | 10   92   216  140  138  
  Cannon                   197   | .    .    14   75   108  
  Launcher                 28    | .    .    2    8    18   
  Special                  .     | .    .    .    .    .    
  Kinetic                  511   | 5    68   216  140  82   
  Thermal                  282   | 5    24   14   75   164  
  Explosive                28    | .    .    2    8    18   
  Electromagnetic          .     | .    .    .    .    .    
  Robot Hit Streak         18    | 6    8    13   17   18   
  Robot Miss Streak        5     | 1    5    4    4    4    
  Penetration Max          1     | .    .    .    .    1    
  Secondary Targets        6     | .    2    2    1    1    
    Max Gunslinging Chain  1     | .    1    1    1    1    
Shots Hit Robots           546   | 9    57   147  146  187  
  Core Hits                226   | 2    27   57   60   80   
  Critical Kills           1     | .    .    .    .    1    
  Critical Parts Destroyed 4     | 1    1    .    .    2    
  Critical Strikes         10    | 1    5    .    .    4    
    Burn                   5     | .    4    .    .    1    
    Meltdown               1     | .    .    .    .    1    
    Destroy                2     | 1    1    .    .    .    
    Smash                  2     | .    .    .    .    2    
Melee Attacks              20    | .    .    .    2    18   
  Impact                   20    | .    .    .    2    18   
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    2    
    Combat Hostiles        .     | .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    
Damage Inflicted           11538 | 116  795  2202 2918 5507 
  Guns                     6515  | 116  795  2110 1492 2002 
  Cannons                  2738  | .    .    61   1000 1677 
  Explosions               1477  | .    .    21   320  1136 
  Melee                    762   | .    .    .    88   674  
  Ramming                  46    | .    .    10   18   18   
  Kinetic                  5422  | 65   633  2110 1492 1122 
  Thermal                  4298  | 51   162  61   1000 3024 
  Explosive                1010  | .    .    21   320  669  
  Electromagnetic          .     | .    .    .    .    .    
  Impact                   762   | .    .    .    88   674  
  Slashing                 .     | .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    
Highest Corruption         11    | .    3    .    .    11   
  Average Corruption       2     | .    3    .    .    2    
  Corruption Purged        .     | .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    
  Effects                  33    | .    8    .    .    25   
    Message Errors         6     | .    .    .    .    6    
    Matter Fused           11    | .    5    .    .    6    
    Heat Flow Errors       4     | .    2    .    .    2    
    Energy Discharges      4     | .    .    .    .    4    
    Parts Fused            1     | .    .    .    .    1    
    Data Loss (minor)      5     | .    1    .    .    4    
    Data Loss (major)      1     | .    .    .    .    1    
    Misfires               1     | .    .    .    .    1    
Overload Shots             6     | .    .    .    .    6    
Overflow Damage            404   | .    .    .    11   393  
  Projectiles              34    | .    .    .    3    31   
  Explosions               178   | .    .    .    8    170  
  Melee                    192   | .    .    .    .    192  
Knockbacks                 2     | .    .    .    1    1    
  Impact                   2     | .    .    .    1    1    
  Kinetic                  .     | .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    
Self-Inflicted Damage      45    | .    .    .    .    45   
  Shots                    1     | .    .    .    .    1    
  Rammed                   8     | .    .    3    2    3    
Targets Rammed             16    | .    .    3    8    5    
  Kicked                   6     | .    .    .    6    .    
  Crushed                  2     | .    .    .    .    2    
Highest Temperature        380   | .    263  334  354  380  
  Average Temperature      87    | .    54   130  109  59   
  Received Heat Transfer   2514  | .    186  262  789  1277 
  Effects                  10    | .    .    1    6    3    
    Shutdowns              3     | .    .    .    2    1    
    Energy Bleed           1     | .    .    .    1    .    
    Interference           5     | .    .    .    3    2    
    Damage (minor)         1     | .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    3    
  Impact Corruptions       4     | .    .    .    .    4    
Robots Melted              2     | .    1    .    .    1    
  Combat Hostiles          2     | .    1    .    .    1    
  Parts Melted             11    | 1    .    .    1    9    
  Heat Transferred         6940  | 148  777  111  1628 4276 
Parts Sabotaged            .     | .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  
Peak Influence             1000 | 5    276  592  674  1000 
  Initial                  276  | .    3    116  247  276  
  Average                  530  | 2    119  385  466  756  
Maximum Alert Level        3    | .    1    2    2    3    
  Low Security (%)         17   | 100  85   21   .    .    
  Level 1                  18   | .    14   25   32   11   
  Level 2                  24   | .    .    53   67   4    
  Level 3                  38   | .    .    .    .    83   
  Level 4                  .    | .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    
  High Security            .    | .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    
Squads Dispatched          25   | .    2    4    8    11   
  Investigation            6    | .    .    2    1    3    
  Extermination            3    | .    .    .    .    3    
  Reinforcement            14   | .    2    2    7    3    
  Assault                  2    | .    .    .    .    2    
  Garrison                 .    | .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    
Construction Impeded       1    | .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Distress Signals           7    | .   1   3   1   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              136  | .   21  33  29  53  
  Peak Tracking Total      9    | .   5   5   5   9   
  Tactical Retreats        8    | .   1   1   4   2   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Traps Triggered            1    | .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Yrd Mat Mat Mat Fac 
Machines Disabled          23   | .   .   .   2   21  
  Max in Single Turn       11   | .   .   .   1   11  
  Garrison Access          1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Yrd Mat Mat Mat Fac 
Machines Accessed          17   | .   3   4   3   7   
  Terminals                5    | .   2   1   1   1   
  Fabricators              3    | .   .   .   .   3   
  Repair Stations          2    | .   .   1   .   1   
  Recycling Units          4    | .   1   1   1   1   
  Scanalyzers              3    | .   .   1   1   1   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                52   | .   7   12  15  18  
  Successful               34   | .   5   8   11  10  
  Failed                   18   | .   2   4   4   8   
    Catastrophic           3    | .   .   1   .   2   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                13   | .   6   1   5   1   
  Fabricators              6    | .   .   .   .   6   
  Repair Stations          6    | .   .   3   .   3   
  Recycling Units          5    | .   1   2   1   1   
  Scanalyzers              22   | .   .   6   9   7   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             6    | .   4   .   2   .   
  Robot Analysis           1    | .   1   .   .   .   
  Level Access Points      1    | .   1   .   .   .   
  Investigation Status     2    | .   2   .   .   .   
  Reinforcement Status     1    | .   .   .   1   .   
  Recall Reinforcements    1    | .   .   .   1   .   
Fabricator Hacks           2    | .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   1   
  Build                    1    | .   .   .   .   1   
Repair Station Hacks       2    | .   .   1   .   1   
  Scan Component           2    | .   .   1   .   1   
Recycling Unit Hacks       5    | .   1   2   1   1   
  Report Inventory         4    | .   1   1   1   1   
  Retrieve Components      1    | .   .   1   .   .   
Scanalyzer                 19   | .   .   5   8   6   
  Insert Component         10   | .   .   3   4   3   
  Analyze                  9    | .   .   2   4   3   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         14   | .   2   4   2   6   
  Full Trace Events        5    | .   .   1   1   3   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   8    | .   .   2   3   3   
  Parts Built              2    | .   .   .   .   2   
    Authchips              .    | .   .   .   .   .   
    Time                   62   | .   .   .   .   62  
  Total Part Build Rating  4    | .   .   .   .   4   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     9    | .   .   9   .   .   
Parts Scanalyzed           9    | .   .   3   3   3   
  Part Schematics Acquired 8    | .   .   2   3   3   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Yrd Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Yrd Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Yrd Mat Mat Mat Fac 
Robot Analysis Total       1    | .   1   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  
Turns Passed               5487 | 111  728  1084 1011 2553 
Spaces Moved               2331 | 55   339  387  388  1162 
  Core                     38   | 5    .    .    4    29   
  Treads                   2220 | 50   339  387  330  1114 
  Legs                     54   | .    .    .    54   .    
  Wheels                   19   | .    .    .    .    19   
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  50   
  Average Speed            170  | 150  160  160  175  176  
  Slowest Speed            700  | 160  160  160  700  450  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       33   | 4    64   41   29   29   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    
  Unknown Exits Taken      3    | 1    .    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 2    | .    .    .    2    .    
Terrain Destroyed          235  | .    .    19   47   169  
  Melee                    .    | .    .    .    .    .    
  Projectile               13   | .    .    .    10   3    
  AOE                      222  | .    .    19   37   166  
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  
Total                      3089 | 74   437  620  545  1413 
  Wait                     168  | .    20   76   8    64   
  Move                     2327 | 54   338  386  387  1162 
  Hop                      .    | .    .    .    .    .    
  Pick Up                  65   | 10   12   9    21   13   
  Fast Attach              16   | .    2    3    3    8    
  Attach                   41   | 5    3    2    18   13   
  Detach                   1    | .    .    .    .    1    
  Swap                     36   | .    4    10   10   12   
  Drop                     49   | .    12   12   11   14   
  Fire                     350  | 5    46   119  77   103  
  Melee                    20   | .    .    .    2    18   
  Ram                      .    | .    .    .    .    .    
  Kick                     6    | .    .    .    6    .    
  Crush                    10   | .    .    3    2    5    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   11 | -11/Scrapyard | Discovered new exit (range 15)
  112 | -11/Scrapyard | Entered Materials
  318 | -10/Materials | Build established: Mutant
  612 | -10/Materials | Discovered new exit (range 10)
  632 | -10/Materials | Identified exit to Materials
  840 | -10/Materials | Entered another Materials area
  840 | -9/Materials  | Evolved 2 slots: Utility x2
 1881 | -9/Materials  | Discovered new exit (range 16)
 1924 | -9/Materials  | Entered another Materials area
 1924 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2222 | -8/Materials  | Build established: Scavenger-Tank
 2458 | -8/Materials  | Lost 6 parts (2n1u3w)
 2664 | -8/Materials  | Lost 3 parts (2u1w)
 2732 | -8/Materials  | Discovered new exit (range 8)
 2857 | -8/Materials  | Build established: Scavenger-Gunner
 2935 | -8/Materials  | Entered Factory
 2935 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3276 | -7/Factory    | Build established: Scavenger-Tank
 3668 | -7/Factory    | Fabricated Imp. Treads?
 4250 | -7/Factory    | Build established: Scavenger-Gunner
 4535 | -7/Factory    | First assault squad dispatched
 4590 | -7/Factory    | Build established: Scavenger-Tank
 5383 | -7/Factory    | Lost 11 parts (1p3n5u2w)
 5425 | -7/Factory    | Core integrity fell below 50%
 5425 | -7/Factory    | System corruption reached 10%
 5479 | -7/Factory    | Core integrity fell below 20%
 5488 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
05451_ O-24 Administrator: "IFF HANDSHAKE
  FAILED. SECURING TERMINAL."
05452_ Wheel destroyed.
05454_ System corrupted: Matter fused (-6).
05456_ ALERT: Hostiles spotted, dispatching
  reinforcements to Terminal F016.
05458_ Lgt. Deuterium Engine destroyed.
05460_ Med. Storage Unit destroyed.
05461_ Hvy. Ion Cannon destroyed.
05461_ S-27 Virus destroyed.
05468_ Imp. Assault Rifle destroyed.
05469_ Door malfunctions.
05471_ S-27 Virus destroyed.
05472_ System corrupted: Energy discharge (-22).
05472_ P-60 Hacker knocked back.
05475_ Powered Hammer destroyed.
05477_ U-05 Engineer lays Concrete.
05477_ Acquired 29 matter.
05484_ P-60 Hacker resets S-27 Virus, system
  corruption cleaned.

 Map 
-----
+----------------------------------------------------+
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| ###+#####+#+#"##+############+##     +???????????? |
|      #??          ???????????????????????????????? |
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|     ! %%      #??????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          16
Energy Capacity            540
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             30
Resistance: TH             15
Weapon Shielding           33
Evasion (%)                50
Targeting Accuracy         8
Recoil Reduction           3

 Item Schematics 
-----------------
             Imp. Treads | -9/Materials | Scanalyzed
 Imp. Targeting Computer | -9/Materials | Scanalyzed
      Med. Armor Plating | -8/Materials | Scanalyzed
           Hacking Suite | -8/Materials | Scanalyzed
        Grenade Launcher | -8/Materials | Scanalyzed
   Med. Reactive Plating | -7/Factory   | Scanalyzed
 Med. Reflective Plating | -7/Factory   | Scanalyzed
      Imp. Assault Rifle | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Treads | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PoweredLegMicrothruster
  Manual?         0
Play Time         01:40:53
  Cumulative      153.0 hours
  Start           2024.03.12 @ 21:01:53
  End             2024.03.12 @ 22:51:09
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          71
  Rogue           68
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          43
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f9565c70-a7b9-4c90-8022-72d216ccb342