Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.30 @ 17:49:39 Player: didyousaycookie Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (138) 690 Value Destroyed (4862) 4862 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (525) 525 TOTAL SCORE: 9417 Bonus ------- High Alert Combat Kills 476 Follower Combat Kills 235 Friendly Fire -186 Cogmind --------- Core Integrity 0/850 Matter 249/300 Energy 51/100 System Corruption 7% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Micro Nuclear Core Micro Nuclear Core Light Fission Core Improved Heat Sink Matter Compressor (250) Improved Terrain Scanner Improved Terrain Scanner Advanced Targeting Computer Transmission Jammer Transmission Jammer Phase Shifter Heavy Laser Axe Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Targeting Computer Improved Light Armor Plating Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser Advanced Beam Cannon Gauss Rifle Heavy Machine Gun > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Carbon-fiber Leg Flexi-carbon Leg Improved Heat Sink Advanced Heat Sink Matter Compressor Advanced Targeting Computer Weapon Cycler Transmission Jammer Transmission Jammer Phase Shifter Plasma Rifle Gauss Rifle Axe [Rating: 64] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Beam Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Grenade Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 4 | . . . . 2 2 . Weapon 2 | . . . . . . 2 Parts Attached 172 | 6 7 11 30 27 49 42 Power 19 | 1 1 . 4 5 6 2 Engine 9 | 1 1 . 3 2 2 . Core 10 | . . . 1 3 4 2 Reactor . | . . . . . . . Propulsion 56 | 2 . 2 14 11 18 9 Treads . | . . . . . . . Leg 56 | 2 . 2 14 11 18 9 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 43 | 1 2 3 2 5 14 16 Device 17 | . 1 1 1 . 5 9 Storage 3 | 1 1 1 . . . . Processor 4 | . . . . 2 2 . Hackware . | . . . . . . . Protection 19 | . . 1 1 3 7 7 Artifact . | . . . . . . . Weapon 54 | 2 4 6 10 6 11 15 Energy Gun 8 | 1 . . 1 . 1 5 Energy Cannon 6 | . . . 3 . 2 1 Ballistic Gun 33 | 1 4 5 6 4 6 7 Ballistic Cannon . | . . . . . . . Launcher 5 | . . 1 . 2 2 . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . 1 4 2 . . Parts Lost 75 | . 1 . 1 5 29 39 Power 6 | . 1 . . 1 3 1 Propulsion 26 | . . . 1 1 12 12 Utility 22 | . . . . 1 7 14 Weapon 21 | . . . . 2 7 12 Highest Loss Streak 16 | . 1 . 1 4 12 16 To Critical Strikes 1 | . . . . . 1 . Average Slot Usage (%) 95 | . 98 100 99 97 91 92 Engine 4 | . 13 11 5 1 4 . Core 4 | . . . 5 7 2 5 Leg 31 | . 28 44 44 36 27 21 Device 10 | . 13 9 10 9 8 15 Storage 8 | . 14 11 11 9 7 6 Processor 7 | . . . . 9 13 5 Protection 5 | . . 1 . 6 8 8 Energy Gun 2 | . 6 . . . 3 5 Energy Cannon 2 | . . . 7 . . 3 Ballistic Gun 14 | . 21 22 13 17 10 14 Naked Turns . | . . . . . . . Heaviest Build 56 | 11 22 34 37 40 47 56 Greatest Support 80 | 20 20 40 43 43 80 76 Greatest Overweight (x) 14 | 2 1 . . . 14 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 15 15 15 15 15 Average Capacity 14 | 7 9 14 15 15 15 15 Most Carried 15 | 3 10 15 15 15 15 15 Average Carried 12 | 2 7 13 14 14 13 12 Final Capacity 15 | 8 10 15 15 15 15 15 Final Carried 15 | 3 9 15 14 15 13 13 Class Distribution -------------------- 41% | Scavenger-Mutant 31% | Mutant 12% | Scavenger-Gunner 7% | Scavenger-Tank 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Sto Mat Fac Fac Matter Collected 4098 | 239 214 164 483 558 1108 1332 Remotely . | . . . . . . . Salvage Created 6521 | . 322 270 690 1074 1897 2268 Parts 323 | . 12 21 44 53 97 96 Haulers Intercepted 7 | . 1 2 1 1 . 2 Recyclers Shooed 13 | . 2 . 1 . 3 7 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Combat Hostiles Destroyed 101 | . 5 3 13 17 33 30 Guns 78 | . 5 3 6 15 28 21 Cannons 18 | . . . 7 . 3 8 AOE 4 | . . . . 2 2 . Classes Destroyed 16 | . 3 2 1 . 9 1 Worker 8 | . . . 1 1 4 2 Builder 4 | . . . . . 3 1 Tunneler 2 | . . . . . . 2 Hauler 7 | . 1 2 1 1 . 2 Recycler 11 | . 1 . . 2 3 5 Mechanic 1 | . . . . . 1 . Watcher 3 | . . 1 1 . 1 . Swarmer 17 | . . . . . 7 10 Grunt 53 | . 5 2 9 15 14 8 Brawler 2 | . . . . . 2 . Duelist 1 | . . . . . 1 . Sentry 15 | . . 1 4 3 2 5 Specialist 2 | . . . . . 2 . Hunter 5 | . . . . . 1 4 Programmer 5 | . . . . . 3 2 Heavy 2 | . . . . . 1 1 Best Kill Streak 9 | . 3 2 3 9 9 9 Combat Bots Only 8 | . 3 2 3 8 7 6 Max Kills in Single Turn 2 | . 1 1 2 2 2 2 Gunslinging 1 | . . . 1 . . . Exploded 2 | . . . . 2 1 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Mat Sto Mat Fac Fac Damage Taken 11561 | . 258 58 889 1024 3726 5606 Core 1573 | . 10 . 76 130 499 858 Absorbed by Shields . | . . . . . . . Core Remaining (%) 76 | 100 96 . 81 76 28 . Volleys Fired 349 | . 28 9 53 51 120 88 Largest 4 | . 2 2 2 2 2 4 Hottest 211 | . 60 46 91 53 96 211 Shots Fired 822 | . 56 18 105 93 237 313 Gun 710 | . 56 18 66 91 211 268 Cannon 106 | . . . 39 . 22 45 Launcher 6 | . . . . 2 4 . Special . | . . . . . . . Kinetic 587 | . 48 18 66 91 167 197 Thermal 221 | . . . 39 . 66 116 Explosive 6 | . . . . 2 4 . Electromagnetic 8 | . 8 . . . . . Robot Hit Streak 25 | . 13 6 24 15 18 25 Robot Miss Streak 7 | . 4 1 3 2 3 7 Penetration Max 1 | . . . . . 1 1 Secondary Targets 7 | . . . 2 2 2 1 Max Gunslinging Chain 1 | . . . 1 1 1 1 Shots Hit Robots 593 | . 36 12 70 66 185 224 Core Hits 304 | . 13 9 23 42 100 117 Critical Kills 4 | . 1 . . 1 2 . Critical Parts Destroyed 4 | . 1 . . 1 1 1 Critical Strikes 13 | . 3 . . 2 4 4 Burn 4 | . . . . . 1 3 Destroy 8 | . 2 . . 2 3 1 Corrupt 1 | . 1 . . . . . Melee Attacks 14 | . . . . . . 14 Impact . | . . . . . . . Slashing 14 | . . . . . . 14 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 11316 | . 525 169 1251 1254 3797 4320 Guns 8977 | . 489 169 681 1014 3058 3566 Cannons 1653 | . . . 570 . 329 754 Explosions 642 | . 32 . . 240 370 . Melee . | . . . . . . . Ramming 44 | . 4 . . . 40 . Kinetic 7325 | . 433 169 681 1014 2514 2514 Thermal 3281 | . 32 . 570 . 873 1806 Explosive 610 | . . . . 240 370 . Electromagnetic 56 | . 56 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 13 | . . . . . 13 7 Average Corruption 8 | . . . . . 11 6 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 102 | . . . . . 70 32 Message Errors 17 | . . . . . 12 5 Matter Fused 32 | . . . . . 21 11 Heat Flow Errors 16 | . . . . . 12 4 Energy Discharges 12 | . . . . . 8 4 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . 1 . Data Loss (minor) 12 | . . . . . 9 3 Data Loss (major) 3 | . . . . . 2 1 Misfires 3 | . . . . . 2 1 Alerts 4 | . . . . . 3 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 10 | . . . . . 10 . Projectiles . | . . . . . . . Explosions 10 | . . . . . 10 . Melee . | . . . . . . . Knockbacks 1 | . . . . . 1 . Impact 1 | . . . . . 1 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 107 | . 21 . . . 86 . Shots 4 | . 1 . . . 3 . Rammed . | . . . . . . . Targets Rammed 6 | . 1 . . . 5 . Kicked 6 | . 1 . . . 5 . Crushed . | . . . . . . . Highest Temperature 264 | . 52 1 228 78 259 264 Average Temperature 66 | . 22 1 63 23 79 71 Received Heat Transfer 2370 | . 153 27 432 594 621 543 Effects 5 | . . . 2 . 2 1 Energy Bleed 1 | . . . . . . 1 Interference 4 | . . . 2 . 2 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . 1 . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 14 | . . . 1 3 4 6 Heat Transferred 6966 | . 50 . 1036 . 1961 3919 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Peak Influence 584 | . 158 164 282 512 563 584 Initial 232 | . . 29 . 118 232 213 Average 290 | . 67 86 113 368 396 387 Maximum Alert Level 2 | . . . 1 2 2 2 Low Security (%) 31 | 100 100 100 83 11 . . Level 1 38 | . . . 16 45 55 53 Level 2 29 | . . . . 42 44 46 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 26 | . 4 . . 5 8 9 Investigation 6 | . 3 . . 2 1 . Extermination 5 | . . . . . 3 2 Reinforcement 12 | . 1 . . 3 4 4 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 2 | . . . . . 1 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 2 | . . . . . 1 1 Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Sto Mat Fac Fac Distress Signals 13 | . 2 . 5 1 2 3 Communications Jammed 84 | . . . . . 52 32 Distress Signals 84 | . . . . . 52 32 Times Spotted 167 | . 9 5 27 27 44 55 Peak Tracking Total 17 | . 3 2 4 8 5 17 Tactical Retreats 9 | . 3 . 1 . 1 4 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Traps Triggered 8 | . 2 . . . 5 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . . . 1 . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Sto Mat Fac Fac Machines Disabled 11 | . . . 3 1 1 6 Max in Single Turn 1 | . . . 1 1 1 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Sto Mat Fac Fac Machines Accessed 36 | . 5 5 14 2 8 2 Terminals 28 | . 4 4 11 2 6 1 Fabricators 3 | . . . . . 2 1 Repair Stations . | . . . . . . . Recycling Units 4 | . 1 1 2 . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 86 | . 17 13 34 6 13 3 Successful 43 | . 8 6 19 3 6 1 Failed 43 | . 9 7 15 3 7 2 Catastrophic 4 | . . 1 . 1 2 . Database Lockouts . | . . . . . . . Manual 63 | . 14 12 24 5 8 . Terminals 73 | . 13 12 30 6 10 2 Fabricators 4 | . . . . . 3 1 Repair Stations . | . . . . . . . Recycling Units 7 | . 4 1 2 . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 2 . . . Terminal Hacks 9 | . 3 . 5 . 1 . Open Door 2 | . . . 2 . . . Terminal Index 1 | . . . 1 . . . Alert Level 1 | . . . . . 1 . Unreport Threat 1 | . . . 1 . . . Locate Traps 2 | . 1 . 1 . . . Recall Investigation 2 | . 2 . . . . . Fabricator Hacks 3 | . . . . . 2 1 Network Status 1 | . . . . . 1 . Build 2 | . . . . . 1 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 4 | . 1 1 2 . . . Report Inventory 4 | . 1 1 2 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 27 | . 4 5 12 3 3 . Terminals 26 | . 3 5 12 3 3 . Assimilate 10 | . 1 2 5 1 1 . Botnet 16 | . 2 3 7 2 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Monitor 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 26 | . 4 4 8 2 7 1 Full Trace Events 3 | . 1 . 1 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built 2 | . . . . . 1 1 Authchips . | . . . . . . . Time 268 | . . . . . 116 152 Total Robot Build Rating 8 | . . . . . 3 5 Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Sto Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Mat Sto Mat Fac Fac Total Allies 13 | . . . 11 . 1 1 Largest Group 10 | . . . 10 6 1 1 Highest-Rated Group 88 | . . . 88 56 23 19 Highest-Rated Ally 23 | . . . 16 16 23 19 Total Orders . | . . . . . . . Ally Attacks 66 | . . . 32 34 . . Total Damage 602 | . . . 262 340 . . Kills 10 | . . . 7 3 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Sto Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Sto Mat Fac Fac Turns Passed 6494 | 59 495 445 1169 753 2219 1354 Spaces Moved 3978 | 40 308 296 759 454 1379 742 Core 25 | 16 . . . . 9 . Treads . | . . . . . . . Legs 3953 | 24 308 296 759 454 1370 742 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 123 | 119 125 120 120 120 125 125 Slowest Speed 750 | 150 190 120 120 120 750 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 Exploration Rate (%) 41 | 4 72 28 90 41 37 19 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 8 | . . . . . . 8 Terrain Destroyed 46 | . 6 . . 14 18 8 Melee 8 | . . . . . . 8 Projectile 4 | . . . . . 4 . AOE 34 | . 6 . . 14 14 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Sto Mat Fac Fac Total 4853 | 48 367 368 915 578 1624 953 Wait 178 | . 4 33 46 6 50 39 Move 3972 | 39 307 295 758 453 1378 742 Hop . | . . . . . . . Pick Up 83 | 3 11 13 5 17 14 20 Fast Attach 40 | 6 2 . 5 3 14 10 Attach 53 | . . 2 3 8 20 20 Detach 6 | . . . . 2 3 1 Swap 79 | . 5 9 22 16 15 12 Drop 73 | . 9 7 23 22 5 7 Fire 349 | . 28 9 53 51 120 88 Melee 14 | . . . . . . 14 Ram . | . . . . . . . Kick 6 | . 1 . . . 5 . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 21 | -11/Junkyard | Discovered new exit (range 13) 60 | -11/Junkyard | Entered Materials 257 | -10/Materials | Discovered new exit (range 7) 317 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 16) 453 | -10/Materials | Discovered new exit (range 14) 555 | -10/Materials | Entered another Materials area 555 | -9/Materials | Evolved 2 slots: Propulsion x2 736 | -9/Materials | Discovered new exit (range 12) 1000 | -9/Materials | Entered Storage 1695 | -9/Storage | Discovered new exit (range 16) 1818 | -9/Storage | Build established: Scavenger-Mutant 1862 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 2163 | -9/Storage | Build established: Commander-Mutant 2169 | -9/Storage | Entered Materials 2169 | -8/Materials | Accompanied by 6 allies 2169 | -8/Materials | Evolved 2 slots: Utility x2 2323 | -8/Materials | Lost 4 parts (1n1u2w) 2330 | -8/Materials | Destroyed 8 combat bots 2543 | -8/Materials | Build established: Scavenger-Mutant 2897 | -8/Materials | Discovered new exit (range 9) 2922 | -8/Materials | Entered Factory 2922 | -7/Factory | Evolved 2 slots: Utility x2 3239 | -7/Factory | Fabricated M-28 Smith? 3300 | -7/Factory | Lost 3 parts (3n) 3324 | -7/Factory | Destroyed 7 combat bots 3343 | -7/Factory | System corruption reached 10% 3373 | -7/Factory | Lost 5 parts (1p1n3w) 3776 | -7/Factory | Build established: Mutant 4005 | -7/Factory | Cargo convoy interrupted 4269 | -7/Factory | Build established: Scavenger-Mutant 4937 | -7/Factory | Discovered new exit (range 7) 4947 | -7/Factory | Core integrity fell below 50% 5009 | -7/Factory | Lost 12 parts (1p4n4u3w) 5141 | -7/Factory | Entered another Factory area 5141 | -6/Factory | Spotted B-75 Beast 5141 | -6/Factory | Evolved 2 slots: Weapon x2 5245 | -6/Factory | Crushed by falling debris 5276 | -6/Factory | Lost 3 parts (2n1u) 5313 | -6/Factory | Garrison activated, responded to threat 5397 | -6/Factory | Lost 5 parts (2n2u1w) 5906 | -6/Factory | Build established: Scavenger-Tank 6005 | -6/Factory | Lost 6 parts (1n3u2w) 6089 | -6/Factory | Lost 3 parts (3n) 6263 | -6/Factory | Build established: Scavenger-Gunner 6449 | -6/Factory | Fabricated R-10 Processor? 6459 | -6/Factory | Cargo convoy interrupted 6489 | -6/Factory | Core integrity fell below 50% 6493 | -6/Factory | Core integrity fell below 20% 6495 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 06489_ Slug penetrates Earth. 06489_ Flexi-carbon Leg destroyed. 06489_ U-05 Engineer lays Concrete. 06490_ K-01 Serf collects debris. 06490_ Penetrated by Slug. 06490_ Hvy. Laser destroyed. 06491_ K-01 Serf collects debris. 06491_ Penetrated by Slug. 06491_ Weapon Cycler destroyed. 06491_ U-05 Engineer lays Concrete. 06491_ Penetrated by Slug. 06492_ U-05 Engineer lays Concrete. 06492_ Penetrated by Slug. 06493_ U-05 Engineer lays Concrete. 06493_ K-01 Serf collects debris. 06494_ U-05 Engineer builds a Wall. 06494_ K-01 Serf collects debris. 06495_ Penetrated by Slug. 06495_ U-05 Engineer lays Concrete. 06495_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ??????????????????????# """ """ ???????? | | ??????????????????????# #????????? | | ??????????????????????# ! #?#??????? | | ??????????????????##### !]! ??????????? | | ????????????????? ]%] #???????????? | | ??????????????????? =] #???????????? | | ??????????????????? ??? """ #??????????#? | | ??????????????????????? """ "" "" #???????????? | | ????????????????????""" """ "F "" #???????????? | | ???????????????????? 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""" """ ""% """ """ " | | ????# % ""% """ """ """ """ " | | ????# ####+########### """%""" """ """ """ " | | ?#??# ^ # % #?# | | ?? ?# === #?# """ """ """ """ """ " | | ?+ """ === ### """ """ """ """ """ " | | "" """" ??# """ === #?# """ """ """ """ """ " | | "" """" ??# """" #?# | | "???"""???# """" #?# | | ?????? ???# #?# ############ | | ?????"? ??# """" #?# #??????????? | | ??????????# """" #?# """" !!!#????? ????? | | ??????????# """" ### ""F" !!!#??????????? | | ???? ?????# "Y" """" %## !! #??? ?? ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 525 Resistance: EM 15 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Kinecelleration 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ M-28 Smith | x1 | -7/Factory | Preloaded R-10 Processor | x1 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Total Silence Challenges ------------ None Game ------ Seed IonDeuteriumNanovents Manual? 0 Play Time 01:12:31 Cumulative 53.6 hours Start 2023.12.30 @ 16:37:32 End 2023.12.30 @ 17:49:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 30 Gallery% 32 Achievement% 26 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 378030bb-e7c1-4ab6-9cfb-2ce32823bcec