Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.01 @ 09:05:57 Player: Kotyk77 Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (249) 1245 Value Destroyed (9509) 9509 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (4111) 4111 TOTAL SCORE: 19245 Bonus ------- High Alert Combat Kills 1339 Follower Combat Kills 472 Entered Garrisons 800 Used RIF Installer 1500 Cogmind --------- Core Integrity 0/850 Matter 37/300 Energy 99/100 System Corruption 12% Temperature Cool (27) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Angular Momentum Engine Improved Heavy Treads Stasis Canceller Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Medium Treads Improved Heavy Treads Improved Heavy Treads > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Enhanced Optical Array Improved Targeting Computer Improved Light Armor Plating > --- WEAPON ----------- PD Laser Gauss Rifle > --- INVENTORY -------- Light Angular Momentum Engine Light Angular Momentum Engine Improved Medium Treads Improved Heavy Treads High-capacity Matter Pod Improved Trap Scanner Enhanced Optical Array Improved Signal Interpreter Improved Salvage Targeting Computer Improved Targeting Computer Stasis Canceller Jamming Amplifier EM Shield Improved System Shield Relay Coupler [Heavy] Corruption Screen System Restoration Module Advanced Assault Cannon Advanced Assault Cannon Advanced EMP Blaster Heavy Rocket Launcher Heavy Rocket Launcher Blade Saw Chainsword [Rating: 89] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Heavy Treads Treads Improved Heavy Treads Leg Carbon-fiber Leg Wheel Wheel Utility Improved Targeting Computer Device Advanced Heat Sink Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Relay Coupler [Hunter] Protection Improved Light Armor Plating Weapon Autogun Energy Gun Heavy Particle Gun Energy Cannon Compact Ion Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Remote Datajack Slashing Weapon Chainsword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Slots Evolved 8 | . . 2 2 . . 2 . 2 . . . Power . | . . . . . . . . . . . . Propulsion 3 | . . 1 1 . . . . 1 . . . Utility 3 | . . . 1 . . 2 . . . . . Weapon 2 | . . 1 . . . . . 1 . . . Parts Attached 185 | 7 7 11 34 16 26 6 27 2 20 19 10 Power 19 | 1 2 2 3 2 2 1 1 . 3 2 . Engine 13 | 1 1 2 2 . 2 1 1 . 2 1 . Core 5 | . 1 . 1 2 . . . . 1 . . Reactor 1 | . . . . . . . . . . 1 . Propulsion 57 | 2 1 4 18 3 10 . 8 1 3 3 4 Treads 39 | . 1 . 15 3 10 . 4 1 3 2 . Leg 8 | . . . . . . . 4 . . . 4 Wheel 10 | 2 . 4 3 . . . . . . 1 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 41 | 2 2 1 2 2 4 4 7 1 7 5 4 Device 18 | 1 . . . . 3 2 4 . 3 3 2 Storage 4 | 1 2 . 1 . . . . . . . . Processor 7 | . . 1 1 . 1 1 . . 1 1 1 Hackware 5 | . . . . . . . 3 . 1 1 . Protection 7 | . . . . 2 . 1 . 1 2 . 1 Artifact . | . . . . . . . . . . . . Weapon 68 | 2 2 4 11 9 10 1 11 . 7 9 2 Energy Gun 6 | . . . 2 . 2 . 1 . . 1 . Energy Cannon 1 | . . . . . . . . . . 1 . Ballistic Gun 43 | 2 2 3 7 5 4 1 8 . 7 3 1 Ballistic Cannon 9 | . . 1 1 2 3 . . . . 2 . Launcher 4 | . . . 1 . 1 . . . . 1 1 Special Weapon 1 | . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . 2 . . 1 . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . Unidentified Prototypes 5 | . . . 2 . 1 . 1 . . 1 . Corrupted Parts 3 | . . . . . . . . . . . 3 System Corruption 12 | . . . . . . . . . . . 12 Parts Lost 58 | . 3 1 6 1 15 . 8 . 5 13 6 Power 9 | . 1 . 2 . 2 . . . 2 1 1 Propulsion 22 | . 1 . 3 . 7 . 4 . 2 4 1 Utility 9 | . . . . 1 1 . 1 . 1 3 2 Weapon 18 | . 1 1 1 . 5 . 3 . . 5 2 Highest Loss Streak 7 | . 2 1 3 1 7 . 6 . 2 7 5 To Critical Strikes 4 | . . . 2 . 1 . 1 . . . . Average Backups 21 | 2 12 14 19 24 23 24 24 19 19 22 16 Power 1 | . 1 2 2 2 1 1 . . 1 2 3 Propulsion 2 | 1 1 1 1 4 2 2 2 3 3 1 . Utility 9 | . 4 5 8 9 11 11 11 8 6 11 9 Weapon 7 | . 5 5 7 8 6 8 9 7 8 6 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 39 | . 3 2 8 4 1 . 2 1 1 4 13 Power 4 | . . 1 . . . . . . . . 3 Propulsion 3 | . 1 . 2 . . . . . . . . Utility 22 | . . . 3 3 1 . 2 1 . 3 9 Weapon 10 | . 2 1 3 1 . . . . 1 1 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 92 | . 100 99 98 99 97 99 95 85 85 76 47 Engine 5 | . 8 6 4 4 5 7 6 6 3 3 . Core 2 | . 5 4 4 4 2 . . . 2 . . Treads 24 | . 9 11 34 36 35 30 15 20 19 16 4 Leg 1 | . . . . . . . 11 . . . 3 Wheel 2 | . 18 22 1 . . . . . . . 4 Device 6 | . 14 10 . . 6 15 8 6 12 6 3 Storage 8 | . 14 11 9 9 9 7 7 6 6 6 4 Processor 11 | . . . 17 9 8 14 15 13 6 13 12 Protection 2 | . . . . 8 2 . . 5 6 3 . Energy Gun 1 | . . . . . 5 . 2 . . 1 . Ballistic Gun 18 | . 28 24 22 16 15 15 15 19 23 12 4 Ballistic Cannon 2 | . . 8 2 6 5 7 . . . 2 2 Slashing Weapon 1 | . . . . 3 . . 1 6 2 . . Peak Build Rating 89 | 7 11 14 39 45 50 43 62 72 81 89 52 Average Rating 44 | 5 9 12 23 41 38 42 43 70 75 71 34 On Entrance 36 | . 7 11 11 39 45 35 43 59 72 71 46 Avg Prop Armor Cover (%) 10 | . 9 9 15 6 . . 7 . . 20 17 Naked Turns 41 | . . . . . . . . . . . 41 Heaviest Build 119 | 12 29 33 101 111 114 102 100 103 119 118 101 Greatest Support 180 | 20 20 26 100 116 116 82 162 180 180 180 30 Greatest Overweight (x) 35 | 3 2 3 1 1 1 1 6 . 35 30 6 Average Overweight (x) . | . . . . . . 1 . . . . 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 13 15 20 25 25 25 25 25 25 25 21 Most Carried 25 | 5 15 15 25 25 25 25 25 25 25 25 23 Average Carried 22 | 3 12 14 19 24 23 24 24 24 24 24 17 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 5 Final Carried 25 | 5 15 15 25 25 25 25 25 25 21 23 5 Class Distribution -------------------- 28% | Scavenger-Gunner 23% | Scavenger-Tank 18% | Gunner 9% | Mutant 5% | Bothacker-Gunner 4% | Scavenger-Mutant 4% | Commander-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -8/Garrison Gunner | -8/Materials Skirmisher | -7/Factory Bothacker-Gunner | -7/Garrison Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Garrison Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Matter Collected 8684 | 294 205 363 1140 930 1637 103 985 52 1347 1552 76 Remotely . | . . . . . . . . . . . . Salvage Created 10481 | 34 367 626 1603 934 2199 235 1043 72 1552 1653 163 Parts 567 | 5 24 37 98 61 118 20 39 4 79 77 5 Haulers Intercepted 13 | . 1 1 5 . 5 . . . . 1 . Recyclers Shooed 4 | . . 1 1 . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Combat Hostiles Destroyed 186 | . 10 13 30 25 39 4 13 1 27 21 3 Melee 1 | . . . . 1 . . . . . . . Guns 141 | . 10 9 25 19 30 1 12 1 24 9 1 Cannons 29 | . . 4 2 5 9 3 . . . 6 . AOE 15 | . . . 3 . . . 1 . 3 6 2 Classes Destroyed 20 | 1 5 3 1 4 2 . 1 . 2 1 . Worker 12 | . 1 1 . . 5 1 . . . 4 . Builder 7 | . . 1 2 . 2 . . . . 2 . Tunneler 3 | 2 . . 1 . . . . . . . . Hauler 13 | . 1 1 5 . 5 . . . . 1 . Recycler 8 | . . 3 1 . 1 . . . . 3 . Mechanic 1 | . . . . . 1 . . . . . . Operator 4 | . . . 2 . . . . . . 2 . Watcher 15 | . 1 1 4 2 4 1 . . . 2 . Swarmer 56 | . 6 6 10 9 5 . 10 . 7 3 . Cutter 2 | . . . . . . . 2 . . . . Grunt 73 | . 4 5 11 9 22 . . . 10 10 2 Brawler 5 | . . . . 1 3 . . . 1 . . Duelist 4 | . . . . . . . . . 3 . 1 Protector 2 | . . . . . 2 . . . . . . Sentry 25 | . . 2 9 3 6 3 . 1 1 . . Demolisher 1 | . . . . 1 . . . . . . . Specialist 2 | . . . . . . . . . . 2 . Hunter 10 | . . . . 1 1 . 1 . 4 3 . Programmer 5 | . . . . 1 . 1 . . . 3 . Behemoth 1 | . . . . . . . . . 1 . . Best Kill Streak 16 | 2 5 7 7 7 16 3 4 1 12 5 2 Combat Bots Only 12 | . 5 6 7 7 4 2 4 1 12 5 2 Max Kills in Single Turn 3 | 1 1 2 2 1 3 1 2 1 2 2 1 Gunslinging 1 | . . . 1 . . . 1 . 1 . . Exploded 2 | . . . 2 . . . 1 . 2 2 1 Melee 1 | . . . . 1 . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Hostile Shots Fired 1372 | . 57 66 157 114 265 77 138 . 189 197 112 Missed 365 | . 12 14 41 23 58 27 39 . 59 49 43 Hits 1007 | . 45 52 116 91 207 50 99 . 130 148 69 Melee 23 | . . . . . 8 . 3 . 8 . 4 Projectile 984 | . 45 52 116 91 199 50 96 . 122 148 65 AOE 1 | . . . . 1 . . . . . . . Critical Strikes 35 | . . 1 8 5 8 . 3 . 4 5 1 Part Disruptions 2 | . . . . 1 . . . . . 1 . Damage Taken 15209 | . 484 589 1501 1276 3367 373 1458 . 2285 2849 1027 Core 1809 | . 114 128 182 55 304 23 148 . 38 289 528 Absorbed by Shields 141 | . . . . . . . . . . . 141 Reduced by Siege Mode 210 | . . . . . . . . . 190 20 . Redirected to Shielding 11 | . . . . . . . . . . . 11 Regen/Repaired (Parts) 246 | . . . 87 . 159 . . . . . . Core Remaining (%) 59 | 100 54 68 . . 1 . 75 . . . . Volleys Fired 678 | 6 44 37 119 69 136 13 59 1 69 101 24 Largest 4 | 2 2 3 3 3 3 3 3 3 4 4 2 Hottest 133 | 40 40 73 84 89 133 85 103 74 109 105 68 Shots Fired 1757 | 12 88 110 337 176 393 39 102 3 241 226 30 Gun 1488 | 12 88 73 317 140 314 26 93 3 238 160 24 Cannon 243 | . . 37 15 36 79 13 . . . 61 2 Launcher 17 | . . . 5 . . . . . 3 5 4 Special 9 | . . . . . . . 9 . . . . Kinetic 1632 | 12 88 110 332 176 335 39 64 3 238 209 26 Thermal 85 | . . . . . 58 . 15 . . 12 . Explosive 11 | . . . 5 . . . . . . 4 2 Electromagnetic 20 | . . . . . . . 14 . 3 1 2 Robot Hit Streak 43 | 5 7 18 43 21 16 15 13 7 26 11 15 Robot Miss Streak 9 | 2 6 3 5 2 4 2 3 . 3 9 2 Penetration Max 1 | . . . . 1 1 . . . 1 1 . Secondary Targets 22 | . 3 . 1 3 4 . 3 . 7 1 . Max Gunslinging Chain 2 | . 1 . 1 1 1 . 1 . 2 1 . Autonomous 25 | . . . . . . . . . . 25 . Shots Hit Robots 1221 | 9 49 67 251 104 253 27 98 3 193 146 21 Core Hits 549 | 4 26 29 113 44 102 13 43 2 84 76 13 Critical Kills 6 | . . . 1 . 3 . 1 1 . . . Critical Parts Destroyed 3 | . . . 1 . 1 . . . 1 . . Critical Strikes 28 | . . 1 2 1 8 1 9 1 2 3 . Burn 1 | . . . . . 1 . . . . . . Destroy 9 | . . . 2 . 4 . 1 1 1 . . Blast 9 | . . 1 . 1 3 1 . . . 3 . Sever 9 | . . . . . . . 8 . 1 . . Melee Attacks 77 | . . . . 18 . . 46 . 7 6 . Impact . | . . . . . . . . . . . . Slashing 74 | . . . . 18 . . 46 . 7 3 . Piercing . | . . . . . . . . . . . . Sneak Attacks 3 | . . . . 1 . . . . . 2 . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 23439 | 86 520 1063 3062 2229 5020 517 2222 50 3944 3907 819 Guns 16047 | 86 520 551 2559 1730 3932 231 699 50 3152 2251 286 Cannons 3679 | . . 512 203 409 1080 286 . . . 1142 47 Explosions 2072 | . . . 274 . . . 136 . 662 514 486 Melee 1607 | . . . . 90 . . 1387 . 130 . . Ramming 34 | . . . 26 . 8 . . . . . . Kinetic 18236 | 86 520 1063 2762 2139 4223 517 570 50 3152 2821 333 Thermal 1593 | . . . . . 789 . 213 . . 572 19 Explosive 1076 | . . . 274 . . . . . . 471 331 Electromagnetic 893 | . . . . . . . 52 . 662 43 136 Impact . | . . . . . . . . . . . . Slashing 1607 | . . . . 90 . . 1387 . 130 . . Piercing . | . . . . . . . . . . . . Highest Corruption 12 | . 1 . . . 3 . . . . 3 12 Average Corruption 2 | . 1 . . . 3 . . . . 1 6 Corruption Purged 3 | . . . . . . . . . . . 3 Corruption Blocked . | . . . . . . . . . . . . Effects 55 | . 8 . . . 25 . . . . 16 6 Message Errors 12 | . 2 . . . 5 . . . . 5 . Matter Fused 14 | . 2 . . . 7 . . . . 3 2 Heat Flow Errors 5 | . 2 . . . 2 . . . . 1 . Energy Discharges 2 | . . . . . . . . . . . 2 Parts Rejected 2 | . . . . . 1 . . . . . 1 Data Loss (minor) 5 | . . . . . 3 . . . . 2 . Data Loss (major) 6 | . 2 . . . 1 . . . . 2 1 Misfires 3 | . . . . . 3 . . . . . . Alerts 3 | . . . . . 2 . . . . 1 . Weapon Failures 3 | . . . . . 1 . . . . 2 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 76 | . . 5 . 2 . . 3 . . 5 61 Projectiles 16 | . . 5 . 2 . . . . . . 9 Explosions 60 | . . . . . . . 3 . . 5 52 Melee . | . . . . . . . . . . . . Knockbacks 45 | . . 1 5 8 14 . . . . 17 . Impact . | . . . . . . . . . . . . Kinetic 41 | . . 1 5 7 13 . . . . 15 . Secondary 4 | . . . . 1 1 . . . . 2 . Self-Inflicted Damage 131 | . . . . . . . . . . 13 118 Shots 4 | . . . . . . . . . . 1 3 Rammed 2 | . . . 1 . 1 . . . . . . Targets Rammed 2 | . . . 1 . 1 . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 489 | . 190 159 45 216 489 . 36 . 255 314 6 Average Temperature 68 | . 25 49 13 55 115 . 16 . 82 76 4 Received Heat Transfer 4327 | . 123 234 603 441 1494 84 27 . 399 648 274 Effects 13 | . . . . . 8 . . . 4 1 . Shutdowns 2 | . . . . . 2 . . . . . . Energy Bleed 1 | . . . . . 1 . . . . . . Interference 4 | . . . . . . . . . 4 . . Matter Decay 1 | . . . . . . . . . . 1 . Short Circuit 1 | . . . . . 1 . . . . . . Damage (major) 4 | . . . . . 4 . . . . . . Siege Activations 8 | . . . . . . . . . 7 1 . Total Turns 173 | . . . . . . . . . 146 27 . Longest Duration 41 | . . . . . . . . . 41 27 . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 2 | . . . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | . . . . . 4 . . . . . . Heat Transferred 2347 | . . . . . 1499 . 298 . . 500 50 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . 1 . . . 1 Alert | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Maximum Alert Level 4 | . . 1 1 4 4 2 3 2 3 2 1 Low Security (%) 27 | 100 100 89 66 . . . . . . 39 97 Level 1 29 | . . 10 33 18 . 47 28 92 44 57 2 Level 2 20 | . . . . 33 4 52 58 8 36 2 . Level 3 18 | . . . . 24 93 . 12 . 19 . . Level 4 3 | . . . . 23 1 . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 1415 | 5 110 211 339 1415 1148 520 775 406 794 421 206 Initial 689 | . . . 61 214 689 520 263 406 216 421 179 Average 440 | 1 41 115 164 758 939 409 541 349 455 229 185 Influence Increases 6655 | 10 309 377 1024 1551 1180 134 692 23 657 612 86 Destroy 0b10 Robot/C 3605 | . 200 260 600 720 740 80 270 15 396 288 36 Destroy 0b10 Robot/NC 327 | 10 15 35 75 10 100 10 24 . 3 45 . Destroy Leader 666 | . 44 54 168 20 178 42 20 8 40 86 6 Allied During Kill 100 | . . . . 86 . . 4 . . 10 . Successful Hack 137 | . 50 10 9 14 11 . 11 . . 32 . Disable Machine 111 | . . . . . 30 . . . . 81 . Anti-Garrison Action 851 | . . . . 450 . . 288 . 113 . . Destroy Structure 351 | . . 3 37 146 31 2 33 . 21 52 26 Partial Spotted 24 | . . . 15 . . . . . . 9 . Lose Combat Pursuer 483 | . . 15 120 105 90 . 42 . 84 9 18 Influence Decreases 6450 | 10 309 231 840 466 1450 903 293 489 163 1158 138 Entered New Map 2587 | . . . 85 116 726 625 113 369 93 382 78 Time Decay 2707 | 10 254 221 624 . 574 278 . 120 . 626 . Lost Part 575 | . 30 10 55 10 150 . 80 . 50 130 60 Lost Ally 480 | . . . . 340 . . 100 . 20 20 . Purge Threat 101 | . 25 . 76 . . . . . . . . Squads Dispatched 23 | . . 2 1 . 6 2 . . . 12 . Investigation 6 | . . 2 . . 3 . . . . 1 . Extermination 5 | . . . . . . 1 . . . 4 . Reinforcement 6 | . . . 1 . 1 . . . . 4 . Assault 2 | . . . . . 2 . . . . . . Garrison 4 | . . . . . . 1 . . . 3 . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Distress Signals 19 | . 1 2 5 2 6 . . . . 2 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 322 | . 19 20 47 45 62 5 26 1 42 37 18 Peak Tracking Total 16 | . 5 5 7 8 6 2 6 1 16 6 13 Tactical Retreats 19 | . . 1 3 2 4 . 3 . 3 1 2 Traps | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Traps Triggered 18 | . 1 . 1 2 . . 7 . . 3 4 Indirectly 2 | . . . . . . . . . . 1 1 Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Machines Disabled 21 | . . . . 7 2 . 2 . 1 9 . Max in Single Turn 3 | . . . . 2 1 . 1 . 1 3 . Garrison Relay 6 | . . . . 3 . . 2 . 1 . . Phase Generator 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Machines Accessed 41 | . 6 3 11 1 8 2 2 1 1 6 . Terminals 30 | . 6 2 7 1 6 1 2 . 1 4 . Fabricators . | . . . . . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 5 | . . 1 2 . 1 . . . . 1 . Garrison Access 4 | . . . 1 . . 1 . 1 . 1 . Total Hacks 118 | . 22 11 35 2 27 4 4 1 2 10 . Successful 70 | . 16 6 22 1 16 2 1 1 1 4 . Failed 46 | . 6 5 12 1 10 2 3 . 1 6 . Catastrophic 6 | . . 1 2 . . . 3 . . . . Database Lockouts 2 | . . . 1 . 1 . . . . . . Manual 44 | . 13 7 18 . 6 . . . . . . Terminals 82 | . 22 7 21 2 14 3 4 . 2 7 . Fabricators . | . . . . . . . . . . . . Repair Stations 5 | . . . 2 . 3 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 27 | . . 4 11 . 10 . . . . 2 . Garrison Access 4 | . . . 1 . . 1 . 1 . 1 . Terminal Hacks 22 | . 10 1 3 1 1 1 1 . 1 3 . Record 1 | . . . . . . . . . . 1 . Robot Analysis 5 | . 4 1 . . . . . . . . . Prototype ID Bank 3 | . 3 . . . . . . . . . . Open DSF 1 | . . . . . . 1 . . . . . Branch Access Points 2 | . . . 1 . . . . . . 1 . Emergency Access Points 3 | . . . . 1 . . 1 . 1 . . Terminal Index 2 | . 1 . . . 1 . . . . . . Unreport Threat 3 | . 2 . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . Zone Layout 1 | . . . . . . . . . . 1 . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 4 | . . . 2 . 2 . . . . . . Scan Component 2 | . . . 1 . 1 . . . . . . Repair 2 | . . . 1 . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 21 | . . 3 9 . 9 . . . . . . Insert Component 6 | . . 1 1 . 4 . . . . . . Analyze 5 | . . 1 1 . 3 . . . . . . Retrieve Study 10 | . . 1 7 . 2 . . . . . . Garrison Access Hacks 4 | . . . 1 . . 1 . 1 . 1 . Unlock Access 4 | . . . 1 . . 1 . 1 . 1 . Unauthorized Hacks 19 | . 6 2 7 . 4 . . . . . . Terminals 19 | . 6 2 7 . 4 . . . . . . Botnet 19 | . 6 2 7 . 4 . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 33 | . 4 3 8 1 8 . 2 1 1 5 . Full Trace Events 6 | . . 2 . . 3 . 1 . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . . 1 1 . 3 . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 9 | . . 1 7 . 1 . . . . . . Parts Repaired 2 | . . . 1 . 1 . . . . . . Time 76 | . . . 32 . 44 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 5 | . . 1 1 . 3 . . . . . . Part Schematics Acquired 5 | . . 1 1 . 3 . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Used RIF Installer 3 | . . . . 1 . . 1 . 1 . . Threat Obfuscator 2 | . . . . . . . 1 . 1 . . Robots Hacked 8 | . . . . . . . 7 . . 1 . Non-combat . | . . . . . . . . . . . . Combat 8 | . . . . . . . 7 . . 1 . Robot Hacks Applied 8 | . . . . . . . 7 . . 1 . overwrite_iff 3 | . . . . . . . 3 . . . . formatsys_high 5 | . . . . . . . 4 . . 1 . Relay Couplers Released 25 | . . . . 15 . . 6 . 4 . . Machine Destruction 21 | . . . . 11 . . 6 . 4 . . Programmers 4 | . . . . 4 . . . . . . . Attached 5 | . . . . . . . 3 . 1 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 19 | . . . . 18 . . . . 1 . . Allies Hacked 1 | . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Total Allies 27 | . . . . 18 . . 7 . 1 1 . Largest Group 10 | . . . . 10 . . 2 . 1 1 . Highest-Rated Group 104 | . . . . 104 . . 42 . 30 90 . Highest-Rated Ally 90 | . . . . 24 . . 21 . 30 90 . Total Orders . | . . . . . . . . . . . . Ally Attacks 101 | . . . . 70 . . 18 . 2 11 . Total Damage 1521 | . . . . 986 . . 221 . 29 285 . Kills 17 | . . . . 12 . . 1 . . 4 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Active Infowar (turns) 5499 | 16 778 537 . . . 571 3 . 1276 2148 170 Optics 2132 | . . . . . . . . . . 1962 170 Terrain 574 | . . . . . . 571 3 . . . . Traps 1817 | . . . . . . . . . 1276 525 16 Seismic 1331 | 16 778 537 . . . . . . . . . Robot Analysis Total 5 | . 4 1 . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Turns Passed 14086 | 85 778 565 2202 1814 1744 606 2068 250 1615 2148 211 Spaces Moved 6248 | 64 484 327 981 802 594 260 844 143 686 953 110 Core 79 | 4 . . . . . . . . 6 3 66 Treads 5021 | . 111 72 942 802 594 260 477 143 680 940 . Legs 379 | . . . . . . . 367 . . . 12 Wheels 769 | 60 373 255 39 . . . . . . 10 32 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 90 85 152 160 213 160 160 160 160 50 Average Speed 171 | 82 127 123 169 159 201 213 197 160 173 185 114 Slowest Speed 1800 | 200 240 200 232 240 241 213 540 160 1800 1550 470 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 4 74 28 78 63 43 7 64 6 57 20 16 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 5 | . . 1 1 . . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 . . . 1 . . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 4 | . . . . 4 . . . . . . . Terrain Destroyed 311 | . . 3 42 153 30 1 1 . 1 44 36 Melee 4 | . . . . 4 . . . . . . . Projectile 60 | . . 3 . 2 30 1 . . 1 19 4 AOE 245 | . . . 42 146 . . 1 . . 25 31 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Gar Fac Gar Fac Gar Total 8246 | 81 570 418 1315 1173 856 286 1083 164 967 1171 162 Wait 474 | . 15 29 104 61 67 1 18 6 132 36 5 Move 6241 | 63 483 326 981 801 593 260 843 143 685 953 110 Hop . | . . . . . . . . . . . . Pick Up 132 | 5 15 4 28 8 10 3 19 6 7 26 1 Fast Attach 57 | 7 . 3 12 1 10 . 11 . 4 6 3 Attach 56 | . 3 2 6 2 11 2 7 3 4 10 6 Detach 7 | . . . 1 . 2 . 4 . . . . Swap 121 | . 4 7 25 15 14 4 20 1 16 11 4 Drop 153 | . 6 10 38 14 12 3 31 4 14 20 1 Fire 678 | 6 44 37 119 69 136 13 59 1 69 101 24 Melee 77 | . . . . 18 . . 46 . 7 6 . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 2 | . . . 1 . 1 . . . . . . Escape Stasis 33 | . . . . . . . 23 . . 2 8 Rewire 215 | . . . . 184 . . 2 . 29 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac / *Sto / Gar) -8/Garrison -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory -7/Garrison -6/Factory -6/Garrison (discovered 2 exits: *Fac x2) -6/Factory (discovered 3 exits: *Low x2 / Gar) -6/Garrison History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 86 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 13) 351 | -10/Materials | Discovered new exit (range 13) 786 | -10/Materials | Derelicts attacked the area 850 | -10/Materials | Discovered new exit (range 7) 864 | -10/Materials | Entered another Materials area 864 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1155 | -9/Materials | Discovered new exit (range 3) 1172 | -9/Materials | Build established: Scavenger-Gunner 1402 | -9/Materials | Identified exit to Materials 1429 | -9/Materials | Entered another Materials area 1429 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1461 | -8/Materials | Central database locked down 1995 | -8/Materials | Discovered new exit (range 16) 2222 | -8/Materials | Discovered new exit (range 16) 2570 | -8/Materials | Identified exit to Storage 2930 | -8/Materials | Destroyed 7 combat bots 2935 | -8/Materials | Lost 3 parts (1p1n1w) 3156 | -8/Materials | Repaired Hvy. Assault Rifle 3457 | -8/Materials | Build established: Gunner 3627 | -8/Materials | Identified exit to Garrison 3631 | -8/Materials | Entered Garrison 3737 | -8/Garrison | Triggered checkpoint 3781 | -8/Garrison | Garrison Relay disabled 3839 | -8/Garrison | Triggered checkpoint 3861 | -8/Garrison | Triggered checkpoint 4091 | -8/Garrison | Triggered checkpoint 4093 | -8/Garrison | Triggered checkpoint 4121 | -8/Garrison | Discovered new exit (range 14) 4140 | -8/Garrison | Lost 3 allies 4397 | -8/Garrison | Garrison Relay disabled 4576 | -8/Garrison | Phase Generator disabled 4588 | -8/Garrison | Build established: Commander-Mutant 5014 | -8/Garrison | Lost 9 allies 5051 | -8/Garrison | Destroyed 7 combat bots 5126 | -8/Garrison | Garrison Relay disabled 5261 | -8/Garrison | Installed Relay Interface Framework 5266 | -8/Garrison | Build established: Gunner 5445 | -8/Garrison | Entered Materials 5445 | -8/Materials | Discovered exit to Storage (range 7) 5452 | -8/Materials | Lost 3 allies 5632 | -8/Materials | Repaired Med. Treads 5657 | -8/Materials | Core integrity fell below 50% 5845 | -8/Materials | First assault squad dispatched 5934 | -8/Materials | Lost 3 parts (2n1w) 5966 | -8/Materials | Core integrity fell below 20% 6030 | -8/Materials | Lost 7 parts (1p2n1u3w) 6319 | -8/Materials | Build established: Scavenger-Gunner 6654 | -8/Materials | Lost 3 parts (1p2n) 6847 | -8/Materials | Central database locked down 7055 | -8/Materials | Discovered new exit (range 15) 7066 | -8/Materials | Build established: Gunner 7189 | -8/Materials | Entered Factory 7189 | -7/Factory | Evolved 2 slots: Utility x2 7270 | -7/Factory | Identified exit to DSF 7525 | -7/Factory | Build established: Skirmisher 7733 | -7/Factory | Garrison activated, responded to threat 7795 | -7/Factory | Identified exit to Garrison 7795 | -7/Factory | Entered Garrison 7858 | -7/Garrison | Triggered checkpoint 7924 | -7/Garrison | Garrison Relay disabled 8085 | -7/Garrison | Triggered checkpoint 8120 | -7/Garrison | Triggered checkpoint 8154 | -7/Garrison | Triggered checkpoint 8230 | -7/Garrison | Discovered new exit (range 4) 8261 | -7/Garrison | Build established: Bothacker-Gunner 8321 | -7/Garrison | Triggered checkpoint 8442 | -7/Garrison | Garrison Relay disabled 8598 | -7/Garrison | Triggered checkpoint 8728 | -7/Garrison | Lost 6 parts (4n2w) 8820 | -7/Garrison | Expanded RIF knowledge: Threat Obfuscation 9037 | -7/Garrison | Build established: Scavenger-Gunner 9711 | -7/Garrison | Build established: Scavenger-Mutant 9863 | -7/Garrison | Entered Factory 9863 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 10113 | -6/Factory | Identified exit to Garrison 10113 | -6/Factory | Entered Garrison 10173 | -6/Garrison | Build established: Scavenger-Tank 10401 | -6/Garrison | Triggered checkpoint 10476 | -6/Garrison | Garrison Relay disabled 10585 | -6/Garrison | Triggered checkpoint 10648 | -6/Garrison | Spotted B-75 Beast 10701 | -6/Garrison | Destroyed B-75 Beast 10889 | -6/Garrison | Destroyed 12 combat bots 10915 | -6/Garrison | Triggered checkpoint 11015 | -6/Garrison | Discovered new exit (range 12) 11341 | -6/Garrison | Triggered checkpoint 11468 | -6/Garrison | Expanded RIF knowledge: Threat Obfuscation 11540 | -6/Garrison | Discovered new exit (range 3) 11549 | -6/Garrison | Identified exit to Factory 11728 | -6/Garrison | Entered Factory 12548 | -6/Factory | Identified exit to Lower Caves 12958 | -6/Factory | Lost 3 parts (1n1u1w) 13449 | -6/Factory | Build established: Scavenger-Gunner 13583 | -6/Factory | Garrison activated, responded to threat 13750 | -6/Factory | Garrison activated, responded to threat 13805 | -6/Factory | Lost 7 parts (1p2n1u3w) 13874 | -6/Factory | Identified exit to Garrison 13876 | -6/Factory | Entered Garrison 14003 | -6/Garrison | System corruption reached 10% 14005 | -6/Garrison | Lost 5 parts (1p2u2w) 14044 | -6/Garrison | Core integrity fell below 50% 14046 | -6/Garrison | Released all parts (9) 14069 | -6/Garrison | Core integrity fell below 20% 14087 | -6/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 14047_ Penetrated by Slug. 14047_ Slug penetrates L-41 Fighter. 14057_ Slug penetrates Wall. 14059_ Penetrated by Slug. 14060_ Triggered Stasis Trap. 14060_ A bubble of rippling energy engulfs the area. 14060_ Field strength at 94. 14060_ Field strength at 88. 14060_ Penetrated by Slug. 14061_ Field strength at 71. 14062_ Penetrated by Slug. 14062_ Field strength at 53. 14063_ Field strength at 47. 14064_ Field strength at 41. 14065_ Penetrated by Slug. 14065_ Field strength at 22. 14066_ Field strength at 16. 14067_ Field strength at 10. 14068_ Stasis field depleted. 14070_ System corrupted: Energy discharge (-27). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????#######?????????????????????????? | | ?????????????????#"""""#?????????????????????????? | | ?????????????###### ######?????????????????????? | | ?????????????# #?????????????????????? | | ?????????????# ########### #?????????????????????? | | ?????????????# #?????????# #?????????????????????? | | ?????????????# ###?????### #?????######??????????? | | ?????????????# #?????# #?????# #??????????? | | ?????????????# #?????# #?????# #??????????? | | ?????????????# #?????# #?????# #??????????? | | ?????????????# ###?????### #?????# ###??????????? | | ?????????????# #?????????# #?????# #????????????? | | ?????????????# #?????????# #?????# #????????????? | | ?????????????# #?????????# #?????# #????????????? | | ?????????????# #?????????# #?????# #????????????? | | ?????????????# #?????????# #?????# #????????????? | | ?????????????# #?????????# #?????# #????????????? | | ?????????????# #?????????# #?????# #????????????? | | ?????????????# #?????????# #?????# #????????????? | | ?????????????# #####+##### ####### #????????????? | | ?????????????# gY ghh #????????????? | | ?????????????# g @ #????????????? | | ?????????????# ######### ##########????????????? | | ?????????????# #????##?# #?????????????????????? | | ?????????????# #???? ?# #?????????????????????? | | ?????????????# #????# ?# #?????????????????????? | | ????????????## ####?# ## ##????????????????????? | | ????????????# ## # #; ;#????????????????????? | | ??? ##""""## !=![;#????????#???????????? | | ??# !*!*=###### ]#???????????? | | ??# =!!!!!] #???????????? | | ??# % /!=!];##### [#???????????? | | ??????## ## ###!###????????????????????? | | ?????????????# ### ??# #??????????????????????? | | ?????????? ??# ???# #??????????????????????? | | ??????? ?? ??##???# #??????????????????????? | | ????? ???????????????###??????????????????????? | | ????? ???????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 21 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 12 Armor Coverage 450 Core Shielding 20 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 9 Kinecelleration 30 Salvage Targeting 2 Relay Coupler Types 2 Relay Coupler Value 29 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Autogun | -8/Materials | Scanalyzed Med. Treads | -8/Materials | Scanalyzed Adv. Assault Cannon | -8/Materials | Scanalyzed Imp. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Rifle | 24% | -8/Materials Med. Treads | 14% | -8/Materials Studied --------- Lgt. Treads | -9/Materials | Hacked Autogun | -8/Materials | Hacked Rocket Launcher | -8/Materials | Hacked Com. Wheel | -8/Materials | Hacked Lgt. Assault Rifle | -8/Materials | Hacked Lgt. Ion Engine | -8/Materials | Hacked Imp. Ion Engine | -8/Materials | Hacked Imp. Light Cannon | -8/Materials | Hacked Arm. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed JunkDeliveryEdition Manual? 0 Play Time 02:33:39 Cumulative 163.3 hours Start 2026.09.30 @ 14:15:09 End 2026.10.01 @ 09:05:57 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 128 Rogue 128 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 47 Achievement% 33 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9d971cdc-9f02-48f7-b8b5-4d9ec5605973