Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 21:49:27 Player: Exterminator Result: Destroyed by X-67 Chaingunner with Minigun Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (32) 160 Value Destroyed (839) 839 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1281) 1281 TOTAL SCORE: 5820 Bonus ------- Pacifist 200 Follower Combat Kills 490 Met Imprinter 300 Was Imprinted 300 Friendly Fire -9 Cogmind --------- Core Integrity 0/850 Matter 700/700 Energy 12/100 System Corruption 0% Temperature Cool (0) Movement Core (400) Ox7 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Medium Storage Unit High-capacity Matter Pod High-capacity Matter Pod > --- WEAPON (4) ------- Heavy Laser > --- INVENTORY (10) --- Improved Hacking Suite Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Medium Storage Unit Compact Battery Core Analyzer Advanced Particle Charger ECM Suite Layered Medium Armor Plating > --- WEAPON ----------- Heavy Proton Cannon Neutron Cannon Heavy Assault Cannon > --- INVENTORY -------- High-capacity Matter Pod High-capacity Matter Pod High-capacity Matter Pod Terrain Scanner Precision Matter Filter Improved Hacking Suite Self-destruct Interrupter [Rating: 60] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Cooled Field Propulsion Drive Utility Medium Storage Unit Device Terrain Scanner Storage Medium Storage Unit Processor Core Analyzer Protection Improved Light Armor Plating Weapon Heavy Hammer Energy Gun Riot Gun Energy Cannon Neutron Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Special Weapon Mining Laser Impact Weapon Heavy Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 1 | . . . . . . . 1 Utility 4 | . . . 2 . . . 2 Weapon 2 | . . . . . . . 2 Parts Attached 94 | 5 4 . 34 2 17 16 16 Power 6 | . 1 . 1 1 1 . 2 Engine 4 | . 1 . . 1 1 . 1 Core 2 | . . . 1 . . . 1 Reactor . | . . . . . . . . Propulsion 40 | 2 1 . 22 . 6 5 4 Treads . | . . . . . . . . Leg 13 | . . . 2 . 4 3 4 Wheel 19 | 2 1 . 14 . 2 . . Hover 2 | . . . 2 . . . . Flight 6 | . . . 4 . . 2 . Utility 30 | 1 2 . 6 . 9 4 8 Device 12 | . 1 . 2 . 2 3 4 Storage 10 | 1 1 . 1 . 3 . 4 Processor 3 | . . . . . 3 . . Hackware . | . . . . . . . . Protection 5 | . . . 3 . 1 1 . Artifact . | . . . . . . . . Weapon 18 | 2 . . 5 1 1 7 2 Energy Gun 4 | . . . . . 1 2 1 Energy Cannon 3 | . . . . . . 3 . Ballistic Gun 6 | 2 . . 3 . . 1 . Ballistic Cannon 1 | . . . . . . . 1 Launcher . | . . . . . . . . Special Weapon 2 | . . . 2 . . . . Impact Weapon 1 | . . . . 1 . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . . . . 1 5 1 Parts Lost 26 | . . . 8 1 . . 17 Power 4 | . . . . 1 . . 3 Propulsion 6 | . . . 3 . . . 3 Utility 9 | . . . 1 . . . 8 Weapon 7 | . . . 4 . . . 3 Highest Loss Streak 16 | . . . 5 1 . . 16 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 94 100 90 80 99 99 64 Engine 9 | . 8 14 6 4 11 11 4 Core 1 | . . . 4 6 . . . Leg 10 | . . . . . 11 21 14 Wheel 11 | . 28 28 19 22 10 . . Device 14 | . 13 14 22 33 11 11 8 Storage 11 | . 14 14 10 11 10 11 8 Processor 9 | . . . . . 15 11 6 Protection 5 | . . . 4 . 5 11 5 Energy Gun 6 | . . . . . 10 7 . Energy Cannon 1 | . . . . . . 5 11 Ballistic Gun 6 | . 28 28 20 . . . . Impact Weapon 5 | . . . . 4 11 5 . Naked Turns . | . . . . . . . . Heaviest Build 67 | 8 19 19 29 20 45 51 67 Greatest Support 58 | 32 32 32 32 20 30 30 58 Greatest Overweight (x) 8 | . . . 6 . 2 7 8 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 9 10 9 10 10 Most Carried 10 | 4 5 3 8 7 10 10 10 Average Carried 6 | 2 3 3 3 4 7 8 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 3 3 3 4 4 10 9 2 Class Distribution -------------------- 45% | Derelict-Mutant 35% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Derelict-Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 2228 | 250 . . 953 158 466 306 95 Remotely . | . . . . . . . . Salvage Created 1388 | . . . 686 61 . 302 339 Parts 78 | . . . 50 7 . 1 20 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 14 | . . . . . . 14 . Prevented 6 | . . . . . . 6 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 20 | . . . 10 2 . 1 7 Melee 2 | . . . . 2 . . . Guns 10 | . . . 9 . . 1 . Cannons 4 | . . . 1 . . . 3 AOE 4 | . . . . . . . 4 Classes Destroyed 10 | . . . 7 . . . 3 Worker 4 | . . . 4 . . . . Builder 4 | . . . 3 1 . . . Recycler 3 | . . . 3 . . . . Watcher 1 | . . . 1 . . . . Swarmer 6 | . . . 4 2 . . . Grunt 8 | . . . 3 . . 1 4 Brawler 1 | . . . . . . . 1 Sentry 3 | . . . 3 . . . . Specialist 1 | . . . . . . . 1 Hunter 1 | . . . . . . . 1 Best Kill Streak 6 | . . . 5 2 . 1 6 Combat Bots Only 6 | . . . 4 2 . 1 6 Max Kills in Single Turn 4 | . . . 1 1 . 1 4 Gunslinging . | . . . . . . . . Exploded 4 | . . . . . . . 4 Melee 1 | . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 278 | . 8 . 92 11 . 8 159 Missed 60 | . 3 . 17 3 . 5 32 Damage Taken 3628 | . 55 . 910 79 . 55 2529 Core 1098 | . 11 . 201 8 . 14 864 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 129 | . 65 . . . 64 . . Core Remaining (%) 79 | 100 . 95 . . . 44 . Volleys Fired 90 | . . . 75 . . 6 9 Largest 3 | . . . 2 . . 2 3 Hottest 231 | . . . 200 . . 159 231 Shots Fired 158 | . . . 134 . . 9 15 Gun 138 | . . . 130 . . 6 2 Cannon 16 | . . . . . . 3 13 Launcher . | . . . . . . . . Special 4 | . . . 4 . . . . Kinetic 132 | . . . 130 . . . 2 Thermal 19 | . . . 4 . . 6 9 Explosive . | . . . . . . . . Electromagnetic 7 | . . . . . . 3 4 Robot Hit Streak 10 | . . . 10 . . 4 6 Robot Miss Streak 4 | . . . 3 . . 4 1 Penetration Max 1 | . . . . . . . 1 Secondary Targets . | . . . . . . . . Shots Hit Robots 98 | . . . 80 3 . 5 10 Core Hits 53 | . . . 34 4 . 4 11 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 4 | . . . 1 1 . . 2 Destroy 1 | . . . 1 . . . . Blast 1 | . . . . . . . 1 Corrupt 1 | . . . . . . . 1 Smash 1 | . . . . 1 . . . Melee Attacks 5 | . . . . 4 . 1 . Impact 5 | . . . . 4 . 1 . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2350 | . . . 1074 173 . 202 901 Guns 1098 | . . . 1002 . . 58 38 Cannons 471 | . . . . . . 144 327 Explosions 518 | . . . . . . . 518 Melee 161 | . . . . 161 . . . Ramming 30 | . . . . 12 . . 18 Kinetic 1098 | . . . 1002 . . . 96 Thermal 991 | . . . 72 . . 169 750 Explosive . | . . . . . . . . Electromagnetic 70 | . . . . . . 33 37 Impact 161 | . . . . 161 . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 192 | . . . . 67 . 31 94 Projectiles 34 | . . . . . . 31 3 Explosions 91 | . . . . . . . 91 Melee 67 | . . . . 67 . . . Knockbacks 1 | . . . . . . . 1 Impact . | . . . . . . . . Kinetic 1 | . . . . . . . 1 Secondary . | . . . . . . . . Self-Inflicted Damage 225 | . . . . 5 . . 220 Shots 3 | . . . . . . . 3 Rammed 4 | . . . . 4 . . . Targets Rammed 5 | . . . . 4 . . 1 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 401 | . . . 123 . . 327 401 Average Temperature 121 | . . . 36 . . 143 172 Received Heat Transfer 555 | . 30 . 327 . . 9 189 Effects 2 | . . . . . . . 2 Shutdowns 1 | . . . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . 2 . . . Impact Corruptions 2 | . . . . 2 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred 611 | . . . 150 . . 37 424 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 309 | . 60 23 223 92 . . 309 Initial 60 | . . 23 8 42 . . 60 Average 64 | . 7 23 90 58 . . 123 Maximum Alert Level 1 | . . . 1 . . . 1 Low Security (%) 91 | 100 100 100 84 100 . . 85 Level 1 8 | . . . 15 . . . 14 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 3 . . . . . 4 Investigation 2 | . 2 . . . . . . Extermination . | . . . . . . . . Reinforcement 5 | . 1 . . . . . 4 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 2 | . 1 . 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 74 | . 9 . 26 5 . 13 21 Peak Tracking Total 10 | . 7 . 4 3 . 4 10 Tactical Retreats 13 | . 1 . 6 2 . 1 3 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Fabricated Traps 2 | . . . . . 2 . . Most Traps Carried 2 | . . . . . 2 . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 4 | . . . . . . . 4 Max in Single Turn 4 | . . . . . . . 4 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 5 | . 3 . 2 . . . . Terminals 3 | . 1 . 2 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 19 | . 13 . 6 . . . . Successful 14 | . 12 . 2 . . . . Failed 5 | . 1 . 4 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 6 | . . . . . 4 . 2 Terminals 10 | . 4 . 6 . . . . Fabricators . | . . . . . . . . Repair Stations 4 | . 4 . . . . . . Recycling Units 5 | . 5 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . 4 . 2 . . . . Emergency Access Points 1 | . 1 . . . . . . Alert Level 1 | . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . Reinforcement Status 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . Scan Component 2 | . 2 . . . . . . Repair 2 | . 2 . . . . . . Recycling Unit Hacks 4 | . 4 . . . . . . Recycle Component 2 | . 2 . . . . . . Report Inventory 1 | . 1 . . . . . . Retrieve Components 1 | . 1 . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 5 | . 3 . 2 . . . . Full Trace Events 2 | . 2 . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 14 | . . . . . 14 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 2 . . . . . . Time 52 | . 52 . . . . . . Parts Recycled 2 | . 2 . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . 2 . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies 12 | . . . . . 12 . . Largest Group 12 | . . . . . 12 12 5 Highest-Rated Group 538 | . . . . . 538 538 240 Highest-Rated Ally 96 | . . . . . 96 96 96 Total Orders . | . . . . . . . . Ally Attacks 143 | . . . . . . 76 67 Total Damage 3579 | . . . . . . 2096 1483 Kills 17 | . . . . . . 13 4 Allies Corrupted . | . . . . . . . . Allies Melted 1 | . . . . . . 1 . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 4144 | 43 437 13 626 219 1755 818 233 Spaces Moved 2749 | 36 370 14 319 240 1166 509 95 Core 18 | 12 . . 3 . . . 3 Treads . | . . . . . . . . Legs 1148 | . . . . . 551 505 92 Wheels 1578 | 24 370 14 315 240 615 . . Hover . | . . . . . . . . Flight 5 | . . . 1 . . 4 . Fastest Speed 50 | 50 100 100 80 80 80 120 120 Average Speed 110 | 83 100 100 96 80 106 140 180 Slowest Speed 505 | 100 100 100 350 80 120 505 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 4 39 16 22 68 88 68 5 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 6 | . . . . 1 4 1 . Spaces Dug . | . . . . . . . . Terrain Destroyed 18 | . . . . . . . 18 Melee . | . . . . . . . . Projectile 2 | . . . . . . . 2 AOE 16 | . . . . . . . 16 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 3674 | 48 437 13 492 260 1681 604 139 Wait 625 | . 54 . 33 3 479 44 12 Move 2742 | 35 369 13 318 239 1165 508 95 Hop . | . . . . . . . . Pick Up 53 | 7 6 . 12 4 11 12 1 Fast Attach 22 | 2 2 . 5 2 4 1 6 Attach 24 | 3 1 . 9 . 3 1 7 Detach 11 | . 1 . 6 . 2 1 1 Swap 48 | . 1 . 20 . 10 14 3 Drop 49 | 1 3 . 14 4 7 16 4 Fire 90 | . . . 75 . . 6 9 Melee 5 | . . . . 4 . 1 . Ram 4 | . . . . 4 . . . Kick 1 | . . . . . . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / [*Sto]) -9/Mines (discovered 2 exits: [*Exi] / *Zio) -7/Zion -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 108 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 340 | -10/Materials | Repaired Lgt. Armor Plating 367 | -10/Materials | Repaired ECM Suite 481 | -10/Materials | Entered Mines 483 | -10/Mines | Discovered new exit (range 13) 494 | -10/Mines | Entered Materials 494 | -9/Materials | Evolved 2 slots: Utility x2 954 | -9/Materials | Discovered new exit (range 11) 1034 | -9/Materials | Discovered new exit (range 16) 1108 | -9/Materials | Lost 5 parts (2n3w) 1111 | -9/Materials | Core integrity fell below 50% 1120 | -9/Materials | Entered Mines 1133 | -9/Mines | Learned Materials trap positions 1153 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1153 | -9/Mines | Discovered new exit (range 5) 1333 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1339 | -9/Mines | Entered Zion 1353 | -7/Zion | Given A8's code to call for help 1407 | -7/Zion | Discovered new exit (range 12) 1407 | -7/Zion | Gained Derelict followers 1642 | -7/Zion | Found Prototype Device 1644 | -7/Zion | Identified Bomb Factory No. 2 1684 | -7/Zion | Build established: Derelict-Mutant 2141 | -7/Zion | Learned location of Warlord (-4) 2239 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2240 | -7/Zion | Enhanced Grunt warped into view, answering call for help 2392 | -7/Zion | Imprinted 2394 | -7/Zion | Declared Zion's savior 2821 | -7/Zion | Gained Derelict followers 2967 | -7/Zion | Found CR-A16's Pointy Stick 3094 | -7/Zion | Entered Proximity Caves 3094 | -6/Proximity Caves | Accompanied by 12 allies 3356 | -6/Proximity Caves | Identified exit to Factory 3564 | -6/Proximity Caves | Build established: Mutant 3567 | -6/Proximity Caves | Spotted B-75 Beast 3599 | -6/Proximity Caves | Allies destroyed B-75 Beast 3826 | -6/Proximity Caves | Learned Factory emergency access door positions 3901 | -6/Proximity Caves | Build established: Scavenger-Mutant 3912 | -6/Proximity Caves | Entered Factory 3912 | -6/Factory | Accompanied by 5 allies 3912 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x2, Weapon x2 4098 | -6/Factory | Lost 5 allies 4130 | -6/Factory | Core integrity fell below 50% 4137 | -6/Factory | Core integrity fell below 20% 4145 | -6/Factory | Destroyed by X-67 Chaingunner with Minigun Last Messages --------------- 04133_ U-05 Engineer lays Concrete. 04135_ Penetrated by Slug. 04136_ G-50 Soldier destroyed. 04136_ U-05 Engineer lays Concrete. 04137_ U-05 Engineer builds a Wall. 04137_ U-05 Engineer lays Concrete. 04139_ Slug penetrates Wall. 04139_ Penetrated by Slug. 04139_ Construction Platform disabled. 04139_ ECM Suite destroyed. 04139_ U-05 Engineer lays Concrete. 04141_ Acquired Hvy. Laser. 04142_ Slug penetrates Wall. 04142_ Hcp. Matter Pod destroyed. 04142_ U-05 Engineer lays Concrete. 04142_ Penetrated by Slug. 04143_ Core Analyzer destroyed. 04143_ U-05 Engineer lays Concrete. 04145_ Slug penetrates Wall. 04145_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ??????????????? ??????????????????????????????? | | ???????? ??? ??????????????????????????????? | | ??????# ??? ""?????????????????????????????? | | ??????# ???" """????????????????????????????? | | ??????# #?"" 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"??????????????????? | | ##### ?????? ??????? ???????????????????? | | ????# ???????????????????????????????????? | | ????# """??????????????????????????????????? | | ????# "????????????????????????????????????? | | ????# "????????????????????????????????????? | | ????? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 29 Energy Capacity 490 Matter Stores 864 Matter Capacity 900 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 225 Evasion (%) 55 Core Analysis 6 Matter Filtering 50 Particle Charging 25 Item Schematics ----------------- Arm. Huge Wheel | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Tesla Rifle | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Fission Core | -7/Zion | Archive Chainsword | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Fusion Compressor | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive S-27 Virus | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Help From High Places I'm Back, Baby! Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed BurstStructuralFrame Manual? 0 Play Time 00:45:34 Cumulative 5.7 hours Start 2024.04.11 @ 20:43:29 End 2024.04.11 @ 21:49:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 16 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 2853de5e-fb14-4503-90ab-b341ba2fe342