Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.06 @ 20:29:13 Player: urinsekt Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (111) 555 Value Destroyed (3688) 3688 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (721) 721 TOTAL SCORE: 7584 Bonus ------- High Alert Combat Kills 721 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 13% Temperature Cool (93) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Power Amplifier Advanced Weight Redist. System Particle Charger Improved Component Analysis Suite Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Core Analyzer ECM Suite Hacking Suite > --- WEAPON ----------- Precision Beam Rifle Gauss Rifle Heavy Missile Launcher > --- INVENTORY -------- Ion Engine Medium Treads Medium Treads Medium Treads Power Amplifier Advanced Weight Redist. System Improved Sensor Array Targeting Computer Improved Component Analysis Suite Hammer [Rating: 50] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Medium Treads Treads Medium Treads Leg Aluminum Leg Utility Large Storage Unit Device ECM Suite Storage Large Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Assault Rifle Energy Gun Precision Beam Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Heavy Missile Launcher Impact Weapon Hammer Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 3 | . . . . 1 2 Weapon 1 | . . . . 1 . Parts Attached 77 | 6 2 9 20 17 23 Power 7 | 1 . 1 1 2 2 Engine 3 | 1 . 1 1 . . Core 4 | . . . . 2 2 Reactor . | . . . . . . Propulsion 32 | 2 . 5 11 7 7 Treads 14 | . . . . 7 7 Leg 18 | 2 . 5 11 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 2 . 2 5 4 Device 8 | . . . 2 3 3 Storage 2 | 1 1 . . . . Processor 1 | . . . . 1 . Hackware 1 | . . . . 1 . Protection 2 | . 1 . . . 1 Artifact . | . . . . . . Weapon 24 | 2 . 3 6 3 10 Energy Gun 7 | . . . . 1 6 Energy Cannon 6 | . . 2 3 . 1 Ballistic Gun 8 | 2 . 1 2 2 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon 2 | . . . 1 . 1 Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 1 1 Parts Lost 42 | . . 3 10 3 26 Power 4 | . . 1 1 1 1 Propulsion 12 | . . . 4 1 7 Utility 8 | . . 1 1 . 6 Weapon 18 | . . 1 4 1 12 Highest Loss Streak 9 | . . 2 9 2 7 Average Slot Usage (%) 93 | . 96 98 87 95 91 Engine 5 | . 14 13 10 2 . Core 4 | . . . . 6 6 Treads 17 | . . . . 31 27 Leg 13 | . 28 28 41 3 . Device 7 | . . . 6 9 12 Storage 9 | . 14 14 11 9 7 Processor 4 | . . . . 8 6 Hackware 2 | . . . . . 6 Protection 3 | . 10 13 . . 1 Energy Gun 4 | . . . . 5 8 Energy Cannon 4 | . . 1 5 12 2 Ballistic Gun 11 | . 28 26 8 6 5 Launcher 1 | . . . . . 2 Naked Turns 1 | . . . . . 1 Heaviest Build 43 | 13 28 28 33 34 43 Greatest Support 112 | 20 20 20 40 112 112 Greatest Overweight (x) 8 | . 1 1 2 . 8 Average Overweight (x) . | . . 1 . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 Average Capacity 9 | 5 6 10 10 10 9 Most Carried 10 | 4 6 9 10 10 10 Average Carried 7 | 1 2 6 4 7 9 Final Capacity 10 | 6 10 10 10 10 4 Final Carried 10 | . 6 8 3 10 4 Class Distribution -------------------- 60% | Mutant 24% | Gunner 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Gunner | -8/Materials Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1891 | 218 118 239 245 288 783 Remotely . | . . . . . . Salvage Created 3938 | . 263 303 632 757 1983 Parts 229 | . 15 17 38 47 112 Haulers Intercepted . | . . . . . . Recyclers Shooed 5 | . . . 5 . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 88 | . 8 9 13 18 40 Melee 2 | . . . 1 . 1 Guns 57 | . 8 8 8 9 24 Cannons 12 | . . 1 3 8 . AOE 15 | . . . . 1 14 Classes Destroyed 13 | . 2 1 4 2 4 Worker 10 | . . 1 1 1 7 Builder 7 | . . . . . 7 Tunneler 1 | . . . . 1 . Recycler 2 | . . . 1 . 1 Watcher 3 | . . . 2 . 1 Swarmer 21 | . 3 3 3 4 8 Grunt 46 | . 5 6 7 9 19 Brawler 6 | . . . 1 1 4 Duelist 1 | . . . . . 1 Protector 1 | . . . . . 1 Sentry 9 | . . . 2 3 4 Hunter 2 | . . . . 1 1 Programmer 2 | . . . . . 2 Best Kill Streak 9 | . 3 4 5 6 9 Combat Bots Only 8 | . 3 4 4 5 8 Max Kills in Single Turn 4 | . 1 1 2 1 4 Gunslinging 1 | . . . 1 . 1 Exploded 4 | . . . . 1 4 Melee 1 | . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 6077 | . 212 400 869 1126 3470 Core 1098 | . 41 64 185 98 710 Absorbed by Shields . | . . . . . . Core Remaining (%) 73 | 100 . 58 53 82 . Volleys Fired 229 | . 15 31 42 35 106 Largest 3 | . 2 2 2 3 3 Hottest 160 | . 40 80 80 142 160 Shots Fired 447 | . 30 53 79 92 193 Gun 344 | . 30 40 70 52 152 Cannon 80 | . . 13 9 40 18 Launcher 23 | . . . . . 23 Special . | . . . . . . Kinetic 230 | . 30 40 70 30 60 Thermal 141 | . . 13 9 31 88 Explosive 23 | . . . . . 23 Electromagnetic 53 | . . . . 31 22 Robot Hit Streak 22 | . 14 15 22 14 17 Robot Miss Streak 5 | . 1 2 5 1 5 Penetration Max . | . . . . . . Secondary Targets 10 | . 1 2 2 . 5 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 324 | . 22 25 62 69 146 Core Hits 218 | . 10 16 27 41 124 Critical Hits 5 | . 1 . . 1 3 Critical Kills 1 | . 1 . . . . Critical Parts Destroyed 3 | . . . . 1 2 Melee Attacks 20 | . . . 13 . 7 Impact 20 | . . . 13 . 7 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 4 | . . . 2 . 2 Combat Hostiles 2 | . . . . . 2 Follow-up Attacks . | . . . . . . Damage Inflicted 8373 | . 273 318 786 1584 5412 Guns 3795 | . 273 300 460 691 2071 Cannons 1028 | . . 18 142 613 255 Explosions 3138 | . . . . 266 2872 Melee 378 | . . . 184 . 194 Ramming 34 | . . . . 14 20 Kinetic 2086 | . 273 300 460 346 707 Thermal 2549 | . . 18 142 728 1661 Explosive 2643 | . . . . . 2643 Electromagnetic 683 | . . . . 496 187 Impact 378 | . . . 184 . 194 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 13 | . . . 3 . 13 Average Corruption 3 | . . . 3 . 3 Corruption Purged . | . . . . . . Effects 38 | . . . 6 . 32 Message Errors 7 | . . . . . 7 Matter Fused 5 | . . . . . 5 Heat Flow Errors 4 | . . . . . 4 Energy Discharges 4 | . . . 2 . 2 Data Loss (minor) 2 | . . . 1 . 1 Targeting Errors 15 | . . . 3 . 12 Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 241 | . . . 27 21 193 Projectiles 5 | . . . . . 5 Explosions 208 | . . . . 21 187 Melee 28 | . . . 27 . 1 Knockbacks 2 | . . . 1 . 1 Impact 2 | . . . 1 . 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 281 | . . . . 238 43 Shots 7 | . . . . 6 1 Rammed 4 | . . . . 2 2 Targets Rammed 6 | . . . . 3 3 Kicked . | . . . . . . Crushed 2 | . . . . 1 1 Highest Temperature 543 | . 4 261 54 224 543 Average Temperature 123 | . 2 79 20 71 173 Received Heat Transfer 1788 | . 48 138 285 360 957 Effects 21 | . . 1 . . 20 Shutdowns 3 | . . . . . 3 Energy Bleed 1 | . . . . . 1 Interference 6 | . . 1 . . 5 Matter Decay 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Damage (major) 6 | . . . . . 6 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 7 | . . . 4 . 3 Impact Corruptions 6 | . . . 4 . 2 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . . 2 Heat Transferred 4764 | . . 37 296 1286 3145 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 6 | . . . . 5 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 1231 | . 249 165 289 549 1231 Initial 249 | . . 96 64 64 249 Average 366 | . 96 91 138 270 652 Maximum Alert Level 4 | . 1 . 1 2 4 Low Security (%) 46 | 100 90 100 77 50 3 Level 1 24 | . 9 . 22 21 39 Level 2 12 | . . . . 27 17 Level 3 5 | . . . . . 13 Level 4 10 | . . . . . 24 Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 19 | . 2 . . 3 14 Investigation 6 | . 1 . . 2 3 Extermination 2 | . . . . . 2 Reinforcement 7 | . 1 . . 1 5 Assault 4 | . . . . . 4 Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded 3 | . . . . 1 2 Haulers Reinforced 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 6 | . 1 1 3 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 134 | . 12 9 23 23 67 Peak Tracking Total 7 | . 5 3 7 5 7 Tactical Retreats 11 | . 1 . 1 1 8 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 4 | . 1 . 2 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 26 | . . . . 6 20 Max in Single Turn 4 | . . . . 2 4 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 13 | . 2 . 1 5 5 Terminals 6 | . 2 . 1 2 1 Fabricators 2 | . . . . . 2 Repair Stations 2 | . . . . 1 1 Recycling Units . | . . . . . . Scanalyzers 3 | . . . . 2 1 Garrison Access . | . . . . . . Total Hacks 52 | . 11 . 5 16 20 Successful 34 | . 7 . 1 9 17 Failed 18 | . 4 . 4 7 3 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . 1 . . . 1 Terminals 26 | . 11 . 5 5 5 Fabricators 8 | . . . . . 8 Repair Stations 9 | . . . . 4 5 Recycling Units . | . . . . . . Scanalyzers 9 | . . . . 7 2 Garrison Access . | . . . . . . Terminal Hacks 14 | . 7 . 1 3 3 Record 5 | . 2 . 1 2 . Prototype ID Bank 2 | . 1 . . . 1 Emergency Access Points 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Transport Status 1 | . 1 . . . . Recall Extermination 1 | . . . . . 1 Recall Assault 1 | . . . . . 1 Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks 7 | . . . . . 7 Network Status 1 | . . . . . 1 Load Schematic 3 | . . . . . 3 Build 3 | . . . . . 3 Repair Station Hacks 6 | . . . . 2 4 Scan Component 3 | . . . . 1 2 Repair 3 | . . . . 1 2 Recycling Unit Hacks . | . . . . . . Scanalyzer 6 | . . . . 4 2 Insert Component 4 | . . . . 3 1 Analyze 2 | . . . . 1 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . . . . . 1 Terminals . | . . . . . . Fabricators 1 | . . . . . 1 Download 1 | . . . . . 1 Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 2 . 1 4 4 Full Trace Events 7 | . . . 1 4 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . . . 1 2 Parts Built 5 | . . . . . 5 Matter 548 | . . . . . 548 Time 274 | . . . . . 274 Total Part Build Rating 22 | . . . . . 22 Parts Repaired 3 | . . . . 1 2 Time 149 | . . . . 44 105 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . 1 1 Part Schematics Acquired 2 | . . . . 1 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 4394 | 37 395 731 591 779 1861 Spaces Moved 1775 | 32 216 157 314 355 701 Core 19 | 16 . . . . 3 Treads 993 | . . . . 295 698 Legs 763 | 16 216 157 314 60 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 150 120 120 160 Average Speed 145 | 85 121 150 120 153 160 Slowest Speed 450 | 120 150 150 180 160 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 3 32 51 27 35 16 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 193 | . . . . 53 140 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 192 | . . . . 53 139 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 3143 | 41 320 597 435 517 1233 Wait 962 | . 78 395 35 85 369 Move 1770 | 31 215 156 313 354 701 Hop . | . . . . . . Pick Up 60 | 4 8 5 12 15 16 Fast Attach 8 | 2 . . . 2 4 Attach 49 | 4 1 2 17 10 15 Detach 2 | . . . . 2 . Swap 20 | . 1 7 3 5 4 Drop 17 | . 2 1 . 6 8 Fire 229 | . 15 31 42 35 106 Melee 20 | . . . 13 . 7 Ram . | . . . . . . Kick . | . . . . . . Crush 6 | . . . . 3 3 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 4 | -11/Scrapyard | Discovered new exit (range 16) 38 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 16) 433 | -10/Materials | Entered Mines 463 | -10/Mines | Excavation squad dispatched 463 | -10/Mines | A large section of the Mines collapsed 713 | -10/Mines | Excavation squad dispatched 945 | -10/Mines | Learned location of Storage (-7) 963 | -10/Mines | Excavation squad dispatched 1154 | -10/Mines | Discovered new exit (range 8) 1164 | -10/Mines | Entered Materials 1164 | -9/Materials | Evolved 2 slots: Propulsion x2 1553 | -9/Materials | Lost 9 parts (1p4n1u3w) 1674 | -9/Materials | Discovered new exit (range 16) 1755 | -9/Materials | Entered another Materials area 1755 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1791 | -8/Materials | Build established: Scavenger-Mutant 2206 | -8/Materials | Build established: Gunner 2304 | -8/Materials | Repaired Med. Treads 2470 | -8/Materials | Discovered new exit (range 16) 2534 | -8/Materials | Entered Factory 2534 | -7/Factory | Evolved 2 slots: Utility x2 2710 | -7/Factory | Repaired Broken Med. Treads 2756 | -7/Factory | Repaired Med. Treads 2912 | -7/Factory | Fabricated Med. Treads (x2) 3256 | -7/Factory | Fabricated Imp. Component Analysis Suite (x1) 3344 | -7/Factory | Fabricated Med. Treads? 3387 | -7/Factory | Destroyed 8 combat bots 3691 | -7/Factory | Build established: Mutant 3734 | -7/Factory | First assault squad dispatched 3800 | -7/Factory | Discovered new exit (range 9) 4147 | -7/Factory | Lost 5 parts (3n2w) 4257 | -7/Factory | Core integrity fell below 50% 4274 | -7/Factory | System corruption reached 10% 4304 | -7/Factory | Lost 7 parts (1n4u2w) 4379 | -7/Factory | Core integrity fell below 20% 4395 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Destroyed Particle Gun. Power failure, Enh. Nuclear Core shutdown. Sneak attack on L-41 Fighter. Destroyed Core Shielding. L-41 Fighter system corrupted by crushing effect. L-41 Fighter knocked back. L-41 Fighter system terminally corrupted. Imp. Deuterium Engine fried. Microactuators fried. Carbon-fiber Leg fried. Enh. Nuclear Core destroyed. Arc Projector destroyed. G-50 Soldier suffers critical hit. Destroyed Carbon-fiber Leg. System corrupted: Plasma Cannon targeting data glitched. Plasma Cannon destroyed. System corrupted: Heat flow error (+246). Lrg. Storage Unit destroyed. System corrupted: Hammer targeting data glitched. Hammer destroyed. Map ----- +----------------------------------------------------+ | ##???????????????????????????????????????????????? | | # ???????????????????????????????????????????????? | | ##############???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ###???????????????????????????????????????? | | #?????????????????????????????????????????? | | % #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | ?# #?????????????????????????????????????????? | | ?# #?????????????????????????????????????????? | | ?# #?????????????????????????????????????????? | | ?# #?????????????????????????????????????????? | | ## #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | ########?????????????????????????????????????????? | | #???????##########????########???????????????????? | | #???????# ?????# !g !#???????????????????? | | #######?# ???????# !@! #???????????????????? | | #?# ????????# g" " #???????????????????? | | #?# #?????????#m " " #???????????????????? | | ### #??????? ?# " " #???????????????????? | | #??????? ?# " " #???????????????????? | | " " #??????? r% " " #???????????????????? | | "Y" #?????? # " " #???????????????????? | | """ #?????## ## " " #???????????????????? | | #### #??????# ?# " " #???????????????????? | | * # #??????# ?# " " #???????????????????? | | # #??????# ## #???????????????????? | | " # #??????# ## " #???????????????????? | | " ##+###+####?????# #####+###???????????????????? | | " # #?????# #???#%#?????????????????????? | | #"""""""" #?????# #???# #?????????????????????? | | ####%""""""" #?????# #???# #?????????????????????? | | #### """"""" #?????# #???# #?????????????????????? | | += """ ####### ##### #### #????????????????? | | ####%% + #????????????????? | | ???#= % ########## ^ ^ #????????????????? | | ???# #????????# #???????????????? | | ???###"""#####????????# ^ +???????????????? | | ???#######????????????#### #???????????????? | | ?????????????????????????# #???????????????? | | ?????????????????????????# #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 225 Evasion (%) 50 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Med. Treads | -8/Materials | Scanalyzed Prc. Beam Rifle | -7/Factory | Scanalyzed Imp. Component Analysis Suite | -7/Factory | Downloaded Robot Schematics ------------------ None Fabricated ------------ Med. Treads | x2 | -7/Factory Imp. Component Analysis Suite | x1 | -7/Factory Med. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Challenges ------------ None Game ------ Seed ResetLaserSuite Manual? 0 Play Time 01:17:02 Cumulative 12.4 hours Start 2021.08.05 @ 19:17:31 End 2021.08.06 @ 20:29:13 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 16 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4b8a5b4c-810d-421f-be44-716a68b43fff