Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.06 @ 20:29:13

Player: urinsekt

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (111)     555
Value Destroyed (3688)     3688
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (721)                721
              TOTAL SCORE: 7584

 Bonus
-------
High Alert Combat Kills    721

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     100/100
System Corruption          13%
Temperature                Cool (93)
Movement                   Core (50)
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
               (None)
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (4) ----
           Power Amplifier
  Advanced Weight Redist. System
           Particle Charger
  Improved Component Analysis Suite

 Peak State 
------------
>           --- POWER ------------
   Enhanced Nuclear Core
>           --- PROPULSION -------
     Medium Treads
     Medium Treads
     Medium Treads
     Medium Treads
>           --- UTILITY ----------
   Advanced Heat Sink
      Large Storage Unit
            Core Analyzer
            ECM Suite
            Hacking Suite
>           --- WEAPON -----------
  Precision Beam Rifle
            Gauss Rifle
      Heavy Missile Launcher
>           --- INVENTORY --------
            Ion Engine
     Medium Treads
     Medium Treads
     Medium Treads
            Power Amplifier
   Advanced Weight Redist. System
   Improved Sensor Array
            Targeting Computer
   Improved Component Analysis Suite
            Hammer
[Rating: 50]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Medium Treads
  Treads                   Medium Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Precision Beam Rifle
  Energy Cannon            Light EM Pulse Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Heavy Missile Launcher
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Slots Evolved              6    | .   .   .   2   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   .   
  Utility                  3    | .   .   .   .   1   2   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             77   | 6   2   9   20  17  23  
  Power                    7    | 1   .   1   1   2   2   
    Engine                 3    | 1   .   1   1   .   .   
    Core                   4    | .   .   .   .   2   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               32   | 2   .   5   11  7   7   
    Treads                 14   | .   .   .   .   7   7   
    Leg                    18   | 2   .   5   11  .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  14   | 1   2   .   2   5   4   
    Device                 8    | .   .   .   2   3   3   
    Storage                2    | 1   1   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   
    Hackware               1    | .   .   .   .   1   .   
    Protection             2    | .   1   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   24   | 2   .   3   6   3   10  
    Energy Gun             7    | .   .   .   .   1   6   
    Energy Cannon          6    | .   .   2   3   .   1   
    Ballistic Gun          8    | 2   .   1   2   2   1   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   1   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   1   
Parts Lost                 42   | .   .   3   10  3   26  
  Power                    4    | .   .   1   1   1   1   
  Propulsion               12   | .   .   .   4   1   7   
  Utility                  8    | .   .   1   1   .   6   
  Weapon                   18   | .   .   1   4   1   12  
  Highest Loss Streak      9    | .   .   2   9   2   7   
Average Slot Usage (%)     93   | .   96  98  87  95  91  
  Engine                   5    | .   14  13  10  2   .   
  Core                     4    | .   .   .   .   6   6   
  Treads                   17   | .   .   .   .   31  27  
  Leg                      13   | .   28  28  41  3   .   
  Device                   7    | .   .   .   6   9   12  
  Storage                  9    | .   14  14  11  9   7   
  Processor                4    | .   .   .   .   8   6   
  Hackware                 2    | .   .   .   .   .   6   
  Protection               3    | .   10  13  .   .   1   
  Energy Gun               4    | .   .   .   .   5   8   
  Energy Cannon            4    | .   .   1   5   12  2   
  Ballistic Gun            11   | .   28  26  8   6   5   
  Launcher                 1    | .   .   .   .   .   2   
Naked Turns                1    | .   .   .   .   .   1   
Heaviest Build             43   | 13  28  28  33  34  43  
  Greatest Support         112  | 20  20  20  40  112 112 
  Greatest Overweight (x)  8    | .   1   1   2   .   8   
  Average Overweight (x)   .    | .   .   1   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  10  10  
  Average Capacity         9    | 5   6   10  10  10  9   
  Most Carried             10   | 4   6   9   10  10  10  
  Average Carried          7    | 1   2   6   4   7   9   
  Final Capacity           10   | 6   10  10  10  10  4   
  Final Carried            10   | .   6   8   3   10  4   

 Class Distribution 
--------------------
 60% | Mutant
 24% | Gunner
 13% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Gunner | -8/Materials
           Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  
Matter Collected           1891 | 218  118  239  245  288  783  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3938 | .    263  303  632  757  1983 
  Parts                    229  | .    15   17   38   47   112  
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           5    | .    .    .    5    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Combat Hostiles Destroyed  88   | .   8   9   13  18  40  
  Melee                    2    | .   .   .   1   .   1   
  Guns                     57   | .   8   8   8   9   24  
  Cannons                  12   | .   .   1   3   8   .   
  AOE                      15   | .   .   .   .   1   14  
Classes Destroyed          13   | .   2   1   4   2   4   
  Worker                   10   | .   .   1   1   1   7   
  Builder                  7    | .   .   .   .   .   7   
  Tunneler                 1    | .   .   .   .   1   .   
  Recycler                 2    | .   .   .   1   .   1   
  Watcher                  3    | .   .   .   2   .   1   
  Swarmer                  21   | .   3   3   3   4   8   
  Grunt                    46   | .   5   6   7   9   19  
  Brawler                  6    | .   .   .   1   1   4   
  Duelist                  1    | .   .   .   .   .   1   
  Protector                1    | .   .   .   .   .   1   
  Sentry                   9    | .   .   .   2   3   4   
  Hunter                   2    | .   .   .   .   1   1   
  Programmer               2    | .   .   .   .   .   2   
Best Kill Streak           9    | .   3   4   5   6   9   
  Combat Bots Only         8    | .   3   4   4   5   8   
Max Kills in Single Turn   4    | .   1   1   2   1   4   
  Gunslinging              1    | .   .   .   1   .   1   
  Exploded                 4    | .   .   .   .   1   4   
  Melee                    1    | .   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Mat  Mat  Fac  
Damage Taken               6077 | .    212  400  869  1126 3470 
  Core                     1098 | .    41   64   185  98   710  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         73   | 100  .    58   53   82   .    
Volleys Fired              229  | .    15   31   42   35   106  
  Largest                  3    | .    2    2    2    3    3    
  Hottest                  160  | .    40   80   80   142  160  
Shots Fired                447  | .    30   53   79   92   193  
  Gun                      344  | .    30   40   70   52   152  
  Cannon                   80   | .    .    13   9    40   18   
  Launcher                 23   | .    .    .    .    .    23   
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  230  | .    30   40   70   30   60   
  Thermal                  141  | .    .    13   9    31   88   
  Explosive                23   | .    .    .    .    .    23   
  Electromagnetic          53   | .    .    .    .    31   22   
  Robot Hit Streak         22   | .    14   15   22   14   17   
  Robot Miss Streak        5    | .    1    2    5    1    5    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        10   | .    1    2    2    .    5    
    Max Gunslinging Chain  1    | .    1    1    1    .    1    
Shots Hit Robots           324  | .    22   25   62   69   146  
  Core Hits                218  | .    10   16   27   41   124  
  Critical Hits            5    | .    1    .    .    1    3    
  Critical Kills           1    | .    1    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    .    .    1    2    
Melee Attacks              20   | .    .    .    13   .    7    
  Impact                   20   | .    .    .    13   .    7    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    2    .    2    
    Combat Hostiles        2    | .    .    .    .    .    2    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           8373 | .    273  318  786  1584 5412 
  Guns                     3795 | .    273  300  460  691  2071 
  Cannons                  1028 | .    .    18   142  613  255  
  Explosions               3138 | .    .    .    .    266  2872 
  Melee                    378  | .    .    .    184  .    194  
  Ramming                  34   | .    .    .    .    14   20   
  Kinetic                  2086 | .    273  300  460  346  707  
  Thermal                  2549 | .    .    18   142  728  1661 
  Explosive                2643 | .    .    .    .    .    2643 
  Electromagnetic          683  | .    .    .    .    496  187  
  Impact                   378  | .    .    .    184  .    194  
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         13   | .    .    .    3    .    13   
  Average Corruption       3    | .    .    .    3    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  38   | .    .    .    6    .    32   
    Message Errors         7    | .    .    .    .    .    7    
    Matter Fused           5    | .    .    .    .    .    5    
    Heat Flow Errors       4    | .    .    .    .    .    4    
    Energy Discharges      4    | .    .    .    2    .    2    
    Data Loss (minor)      2    | .    .    .    1    .    1    
    Targeting Errors       15   | .    .    .    3    .    12   
    Weapon Failures        1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            241  | .    .    .    27   21   193  
  Projectiles              5    | .    .    .    .    .    5    
  Explosions               208  | .    .    .    .    21   187  
  Melee                    28   | .    .    .    27   .    1    
Knockbacks                 2    | .    .    .    1    .    1    
  Impact                   2    | .    .    .    1    .    1    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      281  | .    .    .    .    238  43   
  Shots                    7    | .    .    .    .    6    1    
  Rammed                   4    | .    .    .    .    2    2    
Targets Rammed             6    | .    .    .    .    3    3    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  2    | .    .    .    .    1    1    
Highest Temperature        543  | .    4    261  54   224  543  
  Average Temperature      123  | .    2    79   20   71   173  
  Received Heat Transfer   1788 | .    48   138  285  360  957  
  Effects                  21   | .    .    1    .    .    20   
    Shutdowns              3    | .    .    .    .    .    3    
    Energy Bleed           1    | .    .    .    .    .    1    
    Interference           6    | .    .    1    .    .    5    
    Matter Decay           2    | .    .    .    .    .    2    
    Short Circuit          1    | .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    1    
    Damage (major)         6    | .    .    .    .    .    6    
    Damage (core)          1    | .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Fried              7    | .    .    .    4    .    3    
  Impact Corruptions       6    | .    .    .    4    .    2    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    2    
  Heat Transferred         4764 | .    .    37   296  1286 3145 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      6    | .    .    .    .    5    1    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -8   -7   
-------                    Run  | Scr  Mat  Min  Mat  Mat  Fac  
Peak Influence             1231 | .    249  165  289  549  1231 
  Initial                  249  | .    .    96   64   64   249  
  Average                  366  | .    96   91   138  270  652  
Maximum Alert Level        4    | .    1    .    1    2    4    
  Low Security (%)         46   | 100  90   100  77   50   3    
  Level 1                  24   | .    9    .    22   21   39   
  Level 2                  12   | .    .    .    .    27   17   
  Level 3                  5    | .    .    .    .    .    13   
  Level 4                  10   | .    .    .    .    .    24   
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          19   | .    2    .    .    3    14   
  Investigation            6    | .    1    .    .    2    3    
  Extermination            2    | .    .    .    .    .    2    
  Reinforcement            7    | .    1    .    .    1    5    
  Assault                  4    | .    .    .    .    .    4    
  Garrison                 .    | .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    1    2    
Haulers Reinforced         1    | .    .    .    .    .    1    

 Stealth                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Distress Signals           6    | .   1   1   3   .   1   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              134  | .   12  9   23  23  67  
  Peak Tracking Total      7    | .   5   3   7   5   7   
  Tactical Retreats        11   | .   1   .   1   1   8   

 Traps                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Traps Triggered            4    | .   1   .   2   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  
----------                 Run  | Scr Mat Min Mat Mat Fac 
Machines Disabled          26   | .   .   .   .   6   20  
  Max in Single Turn       4    | .   .   .   .   2   4   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Mat Mat Fac 
Machines Accessed          13   | .   2   .   1   5   5   
  Terminals                6    | .   2   .   1   2   1   
  Fabricators              2    | .   .   .   .   .   2   
  Repair Stations          2    | .   .   .   .   1   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   2   1   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                52   | .   11  .   5   16  20  
  Successful               34   | .   7   .   1   9   17  
  Failed                   18   | .   4   .   4   7   3   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   2    | .   1   .   .   .   1   
  Terminals                26   | .   11  .   5   5   5   
  Fabricators              8    | .   .   .   .   .   8   
  Repair Stations          9    | .   .   .   .   4   5   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              9    | .   .   .   .   7   2   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             14   | .   7   .   1   3   3   
  Record                   5    | .   2   .   1   2   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   
  Emergency Access Points  1    | .   .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Transport Status         1    | .   1   .   .   .   .   
  Recall Extermination     1    | .   .   .   .   .   1   
  Recall Assault           1    | .   .   .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           7    | .   .   .   .   .   7   
  Network Status           1    | .   .   .   .   .   1   
  Load Schematic           3    | .   .   .   .   .   3   
  Build                    3    | .   .   .   .   .   3   
Repair Station Hacks       6    | .   .   .   .   2   4   
  Scan Component           3    | .   .   .   .   1   2   
  Repair                   3    | .   .   .   .   1   2   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   4   2   
  Insert Component         4    | .   .   .   .   3   1   
  Analyze                  2    | .   .   .   .   1   1   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   .   .   .   .   1   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   1   
    Download               1    | .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         11   | .   2   .   1   4   4   
  Full Trace Events        7    | .   .   .   1   4   2   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   1   2   
  Parts Built              5    | .   .   .   .   .   5   
    Matter                 548  | .   .   .   .   .   548 
    Time                   274  | .   .   .   .   .   274 
  Total Part Build Rating  22   | .   .   .   .   .   22  
Parts Repaired             3    | .   .   .   .   1   2   
  Time                     149  | .   .   .   .   44  105 
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   1   1   
  Part Schematics Acquired 2    | .   .   .   .   1   1   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  
------------               Run  | Scr Mat Min Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  
--------                   Run  | Scr Mat Min Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  
Turns Passed               4394 | 37   395  731  591  779  1861 
Spaces Moved               1775 | 32   216  157  314  355  701  
  Core                     19   | 16   .    .    .    .    3    
  Treads                   993  | .    .    .    .    295  698  
  Legs                     763  | 16   216  157  314  60   .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  120  120  160  
  Average Speed            145  | 85   121  150  120  153  160  
  Slowest Speed            450  | 120  150  150  180  160  450  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       27   | 3    32   51   27   35   16   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          193  | .    .    .    .    53   140  
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    
  AOE                      192  | .    .    .    .    53   139  
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  
Total                      3143 | 41   320  597  435  517  1233 
  Wait                     962  | .    78   395  35   85   369  
  Move                     1770 | 31   215  156  313  354  701  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  60   | 4    8    5    12   15   16   
  Fast Attach              8    | 2    .    .    .    2    4    
  Attach                   49   | 4    1    2    17   10   15   
  Detach                   2    | .    .    .    .    2    .    
  Swap                     20   | .    1    7    3    5    4    
  Drop                     17   | .    2    1    .    6    8    
  Fire                     229  | .    15   31   42   35   106  
  Melee                    20   | .    .    .    13   .    7    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    6    | .    .    .    .    3    3    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
    4 | -11/Scrapyard | Discovered new exit (range 16)
   38 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  386 | -10/Materials | Discovered new exit (range 16)
  433 | -10/Materials | Entered Mines
  463 | -10/Mines     | Excavation squad dispatched
  463 | -10/Mines     | A large section of the Mines collapsed
  713 | -10/Mines     | Excavation squad dispatched
  945 | -10/Mines     | Learned location of Storage (-7)
  963 | -10/Mines     | Excavation squad dispatched
 1154 | -10/Mines     | Discovered new exit (range 8)
 1164 | -10/Mines     | Entered Materials
 1164 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1553 | -9/Materials  | Lost 9 parts (1p4n1u3w)
 1674 | -9/Materials  | Discovered new exit (range 16)
 1755 | -9/Materials  | Entered another Materials area
 1755 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1791 | -8/Materials  | Build established: Scavenger-Mutant
 2206 | -8/Materials  | Build established: Gunner
 2304 | -8/Materials  | Repaired Med. Treads
 2470 | -8/Materials  | Discovered new exit (range 16)
 2534 | -8/Materials  | Entered Factory
 2534 | -7/Factory    | Evolved 2 slots: Utility x2
 2710 | -7/Factory    | Repaired Broken Med. Treads
 2756 | -7/Factory    | Repaired Med. Treads
 2912 | -7/Factory    | Fabricated Med. Treads (x2)
 3256 | -7/Factory    | Fabricated Imp. Component Analysis Suite (x1)
 3344 | -7/Factory    | Fabricated Med. Treads?
 3387 | -7/Factory    | Destroyed 8 combat bots
 3691 | -7/Factory    | Build established: Mutant
 3734 | -7/Factory    | First assault squad dispatched
 3800 | -7/Factory    | Discovered new exit (range 9)
 4147 | -7/Factory    | Lost 5 parts (3n2w)
 4257 | -7/Factory    | Core integrity fell below 50%
 4274 | -7/Factory    | System corruption reached 10%
 4304 | -7/Factory    | Lost 7 parts (1n4u2w)
 4379 | -7/Factory    | Core integrity fell below 20%
 4395 | -7/Factory    | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Destroyed Particle Gun.
Power failure, Enh. Nuclear Core shutdown.
Sneak attack on L-41 Fighter.
Destroyed Core Shielding.
L-41 Fighter system corrupted by crushing effect.
L-41 Fighter knocked back.
L-41 Fighter system terminally corrupted.
Imp. Deuterium Engine fried.
Microactuators fried.
Carbon-fiber Leg fried.
Enh. Nuclear Core destroyed.
Arc Projector destroyed.
G-50 Soldier suffers critical hit.
Destroyed Carbon-fiber Leg.
System corrupted: Plasma Cannon targeting data glitched. <x2>
Plasma Cannon destroyed.
System corrupted: Heat flow error (+246).
Lrg. Storage Unit destroyed.
System corrupted: Hammer targeting data glitched.
Hammer destroyed.

 Map 
-----
+----------------------------------------------------+
| ##???????????????????????????????????????????????? |
| # ???????????????????????????????????????????????? |
| ##############???????????????????????????????????? |
|               ???????????????????????????????????? |
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|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|        ###???????????????????????????????????????? |
|        #?????????????????????????????????????????? |
| %      #?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
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|        #?????????????????????????????????????????? |
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| ?#     #?????????????????????????????????????????? |
| ?#     #?????????????????????????????????????????? |
| ?#     #?????????????????????????????????????????? |
| ##     #?????????????????????????????????????????? |
|        #?????????????????????????????????????????? |
| ########?????????????????????????????????????????? |
| #???????##########????########???????????????????? |
| #???????#        ?????#  !g !#???????????????????? |
| #######?#      ???????# !@!  #???????????????????? |
|       #?#     ????????# g" " #???????????????????? |
|       #?#   #?????????#m " " #???????????????????? |
|       ###   #??????? ?#  " " #???????????????????? |
|             #??????? ?#  " " #???????????????????? |
|  " "        #???????  r% " " #???????????????????? |
|  "Y"        #??????   #  " " #???????????????????? |
|  """        #?????## ##  " " #???????????????????? |
| ####        #??????# ?#  " " #???????????????????? |
|  * #        #??????# ?#  " " #???????????????????? |
|    #        #??????# ##      #???????????????????? |
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| "  ##+###+####?????# #####+###???????????????????? |
| "  #         #?????# #???#%#?????????????????????? |
|    #"""""""" #?????# #???# #?????????????????????? |
| ####%""""""" #?????# #???# #?????????????????????? |
| #### """"""" #?????# #???# #?????????????????????? |
|    +=    """ ####### ##### #### #????????????????? |
| ####%%       +                  #????????????????? |
| ???#= %      ##########    ^ ^  #????????????????? |
| ???#         #????????#          #???????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          17
Energy Capacity            300
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Evasion (%)                50
Core Analysis              6
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
                   Med. Treads | -8/Materials | Scanalyzed
               Prc. Beam Rifle | -7/Factory   | Scanalyzed
 Imp. Component Analysis Suite | -7/Factory   | Downloaded

 Robot Schematics 
------------------
None

 Fabricated
------------
                   Med. Treads | x2 | -7/Factory 
 Imp. Component Analysis Suite | x1 | -7/Factory 
                   Med. Treads | x2 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!

 Challenges 
------------
None

 Game 
------
Seed              ResetLaserSuite
  Manual?         0
Play Time         01:17:02
  Cumulative      12.4 hours
  Start           2021.08.05 @ 19:17:31
  End             2021.08.06 @ 20:29:13
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          16
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4b8a5b4c-810d-421f-be44-716a68b43fff