Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.01.06 @ 16:33:29 Player: max Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (67) 335 Value Destroyed (2339) 2339 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (722) 722 TOTAL SCORE: 7276 Bonus ------- High Alert Combat Kills 311 Follower Combat Kills 437 Friendly Fire -26 Cogmind --------- Core Integrity 0/850 Matter 0/300 Energy 73/100 System Corruption 10% Temperature Cool (0) Movement Flying (40) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Nuclear Pulse Thruster > --- UTILITY (8) ------ Advanced Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Gravity Neutralizing Apparatus Improved Sensor Array Hacking Suite Remote Datajack Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Gravmag System Cooled VTOL Module > --- UTILITY ---------- Compact Battery Improved Sensor Array Advanced Signal Interpreter Improved Terrain Scan Processor Transmission Jammer Improved ECM Suite > --- WEAPON ----------- Quantum Rifle Remote Datajack > --- INVENTORY -------- Force Field Gauss Rifle Magnetic Acceleration Cannon Remote Datajack [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Hover Unit Combat Airjet Flight Unit Cooled VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Launcher Guidance Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Precision Assault Rifle Launcher Mini Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Slots Evolved 8 | . . . 2 . 2 2 2 . . Power 1 | . . . . . . 1 . . . Propulsion . | . . . . . . . . . . Utility 6 | . . . 2 . 1 1 2 . . Weapon 1 | . . . . . 1 . . . . Parts Attached 121 | 13 2 7 28 2 37 24 3 2 3 Power 22 | 3 1 1 8 . 5 4 . . . Engine 18 | 3 1 1 8 . 3 2 . . . Core 4 | . . . . . 2 2 . . . Reactor . | . . . . . . . . . . Propulsion 23 | 2 . 4 4 . 6 5 1 . 1 Treads 7 | 2 . . . . 5 . . . . Leg 3 | . . 2 . . . 1 . . . Wheel . | . . . . . . . . . . Hover 8 | . . 1 4 . 1 2 . . . Flight 5 | . . 1 . . . 2 1 . 1 Utility 32 | 2 . . 9 . 11 6 2 . 2 Device 9 | . . . 2 . 3 2 1 . 1 Storage 7 | 1 . . 2 . 1 2 . . 1 Processor 4 | 1 . . 1 . . 1 1 . . Hackware 3 | . . . 1 . 1 1 . . . Protection 9 | . . . 3 . 6 . . . . Artifact . | . . . . . . . . . . Weapon 44 | 6 1 2 7 2 15 9 . 2 . Energy Gun 13 | 4 . 1 5 . 1 1 . 1 . Energy Cannon 11 | . . . . . 7 3 . 1 . Ballistic Gun 6 | . . . 2 . 3 1 . . . Ballistic Cannon . | . . . . . . . . . . Launcher 11 | 2 1 1 . 2 3 2 . . . Special Weapon 2 | . . . . . . 2 . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . Unidentified Prototypes 4 | . . . 1 . 1 2 . . . Parts Lost 38 | 1 . 1 6 . 10 15 1 1 3 Power 6 | 1 . . 1 . 2 2 . . . Propulsion 3 | . . . 1 . . 2 . . . Utility 14 | . . . 2 . 2 6 1 . 3 Weapon 15 | . . 1 2 . 6 5 . 1 . Highest Loss Streak 6 | 1 . 1 2 . 3 6 1 1 2 Average Slot Usage (%) 76 | . 100 90 88 66 88 71 52 57 36 Engine 6 | . 14 14 10 11 2 5 . . . Core 2 | . . . . . 6 5 . . . Treads 4 | . 28 1 . . 10 5 . . . Leg 1 | . . 9 . . . . . . . Hover 6 | . . 8 15 11 5 3 6 5 . Device 5 | . . . 2 . 8 6 14 20 11 Storage 8 | . 14 14 15 . . 8 10 6 5 Processor 6 | . 14 14 4 11 2 . 9 13 13 Hackware 4 | . . . 7 11 9 5 . . . Protection 7 | . . . 12 . 21 8 . . . Energy Gun 6 | . 1 13 18 11 . . . . . Energy Cannon 4 | . . . . . 15 7 . . . Ballistic Gun 2 | . . . 1 10 1 5 . . . Launcher 4 | . 26 13 . . 1 3 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 48 | 13 13 21 46 14 48 47 8 8 5 Greatest Support 40 | 40 40 40 28 22 40 40 11 11 8 Greatest Overweight (x) 11 | . . 1 1 . 2 11 1 1 1 Average Overweight (x) . | . . . . . . 1 . . . Largest Inventory Capacity 16 | 6 6 6 16 4 12 4 4 4 4 Average Capacity 5 | 5 6 6 9 4 4 4 4 4 4 Most Carried 16 | 6 6 6 16 4 5 4 4 4 4 Average Carried 5 | 5 5 5 7 2 3 3 3 4 3 Final Capacity 6 | 6 6 6 4 4 4 4 4 4 4 Final Carried 6 | 5 6 5 2 4 4 4 4 4 4 Class Distribution -------------------- 66% | Mutant 21% | Scavenger-Mutant 5% | Scavenger-Tank 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Tank | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Infiltrator-Mutant | -6/Waste Mutant | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Matter Collected 1715 | 335 80 105 287 93 564 163 88 . . Remotely . | . . . . . . . . . . Salvage Created 1783 | 11 22 210 458 186 666 230 . . . Parts 138 | . 12 10 24 17 52 23 . . . Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Combat Hostiles Destroyed 56 | 2 4 8 12 8 16 6 . . . Guns 21 | 1 . 2 11 5 1 1 . . . Cannons 5 | . . . . . 2 3 . . . AOE 29 | 1 4 6 . 3 13 2 . . . Classes Destroyed 14 | 1 4 1 1 1 5 1 . . . Worker 1 | . 1 . . . . . . . . Builder 4 | . 1 . . . 3 . . . . Tunneler 4 | . . . . 4 . . . . . Hauler 1 | . . . . . 1 . . . . Recycler 1 | . . . . . 1 . . . . Operator 4 | . . . 2 . 1 1 . . . Watcher 2 | . . . . . 2 . . . . Swarmer 9 | . 3 3 3 . . . . . . Grunt 25 | . 1 2 7 5 10 . . . . Duelist 2 | . . . . . 2 . . . . Sentry 9 | . . 2 2 . 3 2 . . . Hunter 3 | . . . . . 1 2 . . . Programmer 2 | . . . . . . 2 . . . Assembled 6 | 2 . 1 . 3 . . . . . Best Kill Streak 8 | 1 6 3 4 8 8 1 . . . Combat Bots Only 8 | 1 4 3 4 4 8 1 . . . Max Kills in Single Turn 6 | 1 5 3 1 3 6 1 . . . Gunslinging . | . . . . . . . . . . Exploded 6 | 1 3 3 . 2 6 1 . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Damage Taken 5373 | 74 138 128 555 137 1636 1657 97 54 897 Core 1719 | . 11 10 111 67 418 249 57 54 742 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 66 | 100 . 91 . 55 24 64 . . . Volleys Fired 147 | 3 3 6 44 17 41 29 3 1 . Largest 3 | 2 2 2 2 2 3 3 1 1 . Hottest 240 | 90 60 105 125 95 240 240 30 30 . Shots Fired 289 | 6 6 11 80 34 79 69 3 1 . Gun 176 | 5 . 6 80 31 23 31 . . . Cannon 63 | . . . . . 36 27 . . . Launcher 45 | 1 6 5 . 3 20 10 . . . Special 5 | . . . . . . 1 3 1 . Kinetic 63 | . . . 12 14 16 21 . . . Thermal 152 | 5 . 6 54 17 43 27 . . . Explosive 45 | 1 6 5 . 3 20 10 . . . Electromagnetic 24 | . . . 14 . . 10 . . . Robot Hit Streak 10 | 5 8 2 10 8 9 7 4 5 . Robot Miss Streak 5 | . . 1 3 5 5 2 . . . Penetration Max . | . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . Shots Hit Robots 174 | 5 3 5 57 20 39 41 3 1 . Core Hits 142 | 3 7 10 22 28 54 18 . . . Critical Hits 1 | . . . . . 1 . . . . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5069 | 85 372 304 730 608 2026 944 . . . Guns 1535 | 47 . 62 678 201 236 311 . . . Cannons 626 | . . . . . 325 301 . . . Explosions 2857 | 38 372 213 50 392 1465 327 . . . Melee . | . . . . . . . . . . Ramming 51 | . . 29 2 15 . 5 . . . Kinetic 636 | . . . 90 96 193 257 . . . Thermal 1392 | 47 . 80 491 105 368 301 . . . Explosive 2789 | 38 372 195 . 392 1465 327 . . . Electromagnetic 201 | . . . 147 . . 54 . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . 1 1 4 1 1 8 10 Average Corruption 3 | . . . 1 1 4 1 1 6 8 Corruption Purged . | . . . . . . . . . . Effects 46 | . . . 3 2 13 5 . 1 22 Message Errors 9 | . . . 1 . 3 1 . . 4 Matter Fused 4 | . . . . . 2 . . . 2 Heat Flow Errors 2 | . . . . . . . . . 2 Energy Discharges 12 | . . . . . 4 3 . 1 4 Parts Rejected 1 | . . . . . . . . . 1 Data Loss (minor) 8 | . . . . . 3 . . . 5 Data Loss (major) 1 | . . . . . . . . . 1 Misdirections 3 | . . . . . . . . . 3 Targeting Errors 6 | . . . 2 2 1 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 96 | . 11 15 . . 49 21 . . . Projectiles 8 | . . . . . 8 . . . . Explosions 88 | . 11 15 . . 41 21 . . . Melee . | . . . . . . . . . . Knockbacks 1 | . . 1 . . . . . . . Impact 1 | . . 1 . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 386 | 18 60 57 . 7 155 89 . . . Shots 12 | 1 3 2 . . 4 2 . . . Rammed 11 | . . 4 2 3 . 2 . . . Targets Rammed 11 | . . 4 2 3 . 2 . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 538 | 30 18 99 480 169 538 466 . . 173 Average Temperature 124 | 14 16 42 110 83 174 128 . . 94 Received Heat Transfer 1530 | . 27 27 219 30 621 369 27 . 210 Effects 11 | . . . 1 . 9 1 . . . Shutdowns 5 | . . . 1 . 4 . . . . Energy Bleed 2 | . . . . . 1 1 . . . Matter Decay 1 | . . . . . 1 . . . . Short Circuit 2 | . . . . . 2 . . . . Damage (minor) 1 | . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Melted 4 | . . . 3 . . 1 . . . Heat Transferred 2772 | 124 . 161 1092 135 710 550 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Peak Influence 866 | . 170 189 703 292 866 567 260 106 252 Initial 312 | . . 66 14 172 113 312 165 91 49 Average 170 | . 23 74 392 183 622 379 199 88 70 Maximum Alert Level 3 | . . . 3 1 3 2 1 . 1 Low Security (%) 68 | 100 100 100 10 92 2 2 58 100 97 Level 1 12 | . . . 32 7 4 61 41 . 2 Level 2 17 | . . . 55 . 78 35 . . . Level 3 1 | . . . 1 . 15 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 17 | . . . 9 . 2 3 2 . 1 Investigation 7 | . . . 4 . . 1 1 . 1 Extermination 2 | . . . . . . 2 . . . Reinforcement 8 | . . . 5 . 2 . 1 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Distress Signals 3 | . 2 . 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 152 | 4 9 8 35 7 37 18 8 5 21 Peak Tracking Total 12 | 2 6 3 6 4 12 4 3 5 9 Tactical Retreats 26 | 3 1 . 1 1 5 4 3 1 7 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Traps Triggered 7 | . . . 1 . 3 . 1 . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 4 | . . . 4 . . . . . . Reused 1 | . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . 1 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Machines Disabled 29 | . 1 6 2 . 12 8 . . . Max in Single Turn 4 | . 1 4 1 . 2 4 . . . Garrison Access 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Machines Accessed 20 | . 2 . 6 . 5 3 1 . 3 Terminals 12 | . 2 . 3 . 3 1 1 . 2 Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . 1 . . 1 . . 1 Recycling Units 1 | . . . . . 1 . . . . Scanalyzers 3 | . . . 2 . 1 . . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 78 | . 7 . 32 . 21 9 2 . 7 Successful 52 | . 2 . 25 . 14 6 . . 5 Failed 26 | . 5 . 7 . 7 3 2 . 2 Catastrophic 3 | . . . . . 1 . 1 . 1 Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 37 | . 7 . 10 . 12 3 2 . 3 Fabricators . | . . . . . . . . . . Repair Stations 18 | . . . 11 . . 3 . . 4 Recycling Units 4 | . . . . . 4 . . . . Scanalyzers 16 | . . . 11 . 5 . . . . Garrison Access 3 | . . . . . . 3 . . . Terminal Hacks 18 | . 2 . 6 . 6 3 . . 1 Record 1 | . . . . . . 1 . . . Terminal Index 1 | . . . . . . 1 . . . Repair Station Index 1 | . . . 1 . . . . . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . . Reprogram Traps 1 | . . . 1 . . . . . . Maintenance Status 1 | . . . . . 1 . . . . Surveillance Status 1 | . . . . . 1 . . . . Patrol Status 1 | . . . . . 1 . . . . Investigation Status 2 | . . . 1 . 1 . . . . Assault Status 1 | . . . . . 1 . . . . Registered Components 1 | . . . . . . 1 . . . Zone Layout 5 | . 2 . 1 . 1 . . . 1 Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 16 | . . . 10 . . 2 . . 4 Scan Component 8 | . . . 5 . . 1 . . 2 Repair 8 | . . . 5 . . 1 . . 2 Recycling Unit Hacks 3 | . . . . . 3 . . . . Report Inventory 1 | . . . . . 1 . . . . Retrieve Components 2 | . . . . . 2 . . . . Scanalyzer 14 | . . . 9 . 5 . . . . Insert Component 7 | . . . 4 . 3 . . . . Analyze 7 | . . . 5 . 2 . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . Used . | . . . . . . . . . . Hacking Detections 17 | . 2 . 5 . 4 3 1 . 2 Full Trace Events 10 | . . . 4 . 3 1 1 . 1 Feedback Events 1 | . . . . . . . 1 . . Corruption 1 | . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . . 3 . 2 . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 7 | . . . 4 . . 1 . . 2 Time 258 | . . . 166 . . 22 . . 70 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . . . . . 9 . . . . Parts Scanalyzed 5 | . . . 3 . 2 . . . . Part Schematics Acquired 5 | . . . 3 . 2 . . . . Parts Damaged 1 | . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 3 | . . . . . . 1 1 1 . Non-combat 1 | . . . . . . . 1 . . Combat 2 | . . . . . . 1 . 1 . Robot Hacks Applied 3 | . . . . . . 1 1 1 . parse_system 3 | . . . . . . 1 1 1 . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Total Allies 5 | . . 3 . . . . 1 1 . Largest Group 3 | . . 3 3 . . . 1 2 . Highest-Rated Group 60 | . . 40 40 . . . 29 60 . Highest-Rated Ally 31 | . . 16 16 . . . 29 31 . Total Orders . | . . . . . . . . . . Ally Attacks 120 | . . . 103 . . . . 17 . Total Damage 1502 | . . . 1211 . . . . 291 . Kills 21 | . . . 21 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 3 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Turns Passed 10587 | 4582 278 989 923 356 1088 1387 167 65 752 Spaces Moved 6281 | 1741 165 921 552 199 583 779 226 108 1007 Core 120 | 7 . . . . . 19 . 1 93 Treads 2584 | 1734 165 18 . . 386 281 . . . Legs 292 | . . 278 . . . 14 . . . Wheels . | . . . . . . . . . . Hover 2339 | . . 625 552 199 197 457 224 85 . Flight 946 | . . . . . . 8 2 22 914 Fastest Speed 35 | 50 160 80 80 80 80 60 60 35 35 Average Speed 117 | 159 160 93 116 80 150 149 60 55 40 Slowest Speed 600 | 160 160 160 150 80 210 600 100 100 100 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . 2 Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 49 | 101 38 99 41 50 37 20 8 77 20 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 1 | . . . . . 1 . . . . Terrain Destroyed 436 | 13 32 44 6 19 204 118 . . . Melee . | . . . . . . . . . . Projectile 16 | . . . . . 15 1 . . . AOE 420 | 13 32 44 6 19 189 117 . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Was Fac Total 9246 | 3540 174 1039 758 362 720 937 255 112 1349 Wait 2528 | 1760 . 88 83 137 28 83 17 . 332 Move 6268 | 1740 164 920 551 198 581 778 226 107 1003 Hop 2 | . . . . . . . . . 2 Pick Up 91 | 17 3 5 29 3 19 8 3 . 4 Fast Attach 46 | 2 . 2 4 . 14 16 3 2 3 Attach 46 | 7 1 3 17 . 14 4 . . . Detach 8 | 1 . . 6 . 1 . . . . Swap 29 | 4 1 2 7 2 9 4 . . . Drop 69 | 6 2 9 15 2 12 13 3 2 5 Fire 147 | 3 3 6 44 17 41 29 3 1 . Melee . | . . . . . . . . . . Ram 11 | . . 4 2 3 . 2 . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 1 | . . . . . 1 . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 15) 2671 | -11/Scrapyard | Assembled infested the area 4583 | -11/Scrapyard | Entered Materials 4584 | -10/Materials | Build established: Mutant 4776 | -10/Materials | Discovered new exit (range 17) 4837 | -10/Materials | Discovered new exit (range 12) 4861 | -10/Materials | Entered Mines 4862 | -10/Mines | Assembled infested the area 4866 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4999 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 5067 | -10/Mines | Learned Materials stockpile data 5156 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 5156 | -10/Mines | Discovered new exit (range 5) 5174 | -10/Mines | Build established: Scavenger-Mutant 5364 | -10/Mines | Discovered new exit (range 15) 5538 | -10/Mines | Learned Materials machine intel 5555 | -10/Mines | Learned Materials stockpile data 5821 | -10/Mines | Discovered new exit (range 10) 5850 | -10/Mines | Entered Materials 5850 | -9/Materials | Accompanied by 3 allies 5850 | -9/Materials | Evolved 2 slots: Utility x2 5852 | -9/Materials | Loaded intel: 62 machine locations 6667 | -9/Materials | Discovered new exit (range 12) 6725 | -9/Materials | Repaired Cmb. Airjet 6728 | -9/Materials | Repaired Lgt. Armor Plating 6728 | -9/Materials | Repaired Hvy. Assault Rifle 6760 | -9/Materials | Repaired Spread Laser 6773 | -9/Materials | Entered Mines 6850 | -9/Mines | Excavation squad dispatched 6850 | -9/Mines | A large section of the Mines collapsed 7095 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 7100 | -9/Mines | Excavation squad dispatched 7103 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 7104 | -9/Mines | Discovered new exit (range 15) 7129 | -9/Mines | Entered Materials 7129 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 7285 | -8/Materials | Lost 3 parts (1p2w) 7338 | -8/Materials | Crushed by falling debris 7339 | -8/Materials | Core integrity fell below 50% 7391 | -8/Materials | Lost 3 parts (1p1u1w) 7439 | -8/Materials | Destroyed 8 combat bots 7681 | -8/Materials | Build established: Tank 8103 | -8/Materials | Discovered new exit (range 16) 8217 | -8/Materials | Entered Factory 8217 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 8684 | -7/Factory | Repaired Plasma Cannon 8767 | -7/Factory | Lost 6 parts (1n5u) 9050 | -7/Factory | Build established: Mutant 9205 | -7/Factory | Discovered new exit (range 9) 9342 | -7/Factory | Lost 4 parts (2p1n1u) 9414 | -7/Factory | Lost 5 parts (5w) 9581 | -7/Factory | Discovered new exit (range 8) 9604 | -7/Factory | Entered another Factory area 9604 | -6/Factory | Evolved 2 slots: Utility x2 9771 | -6/Factory | Sucked down chute 9771 | -6/Factory | Entered Waste 9772 | -6/Waste | Met a frightened Derelict 9778 | -6/Waste | Spotted C-40 Crusher 9778 | -6/Waste | Spotted C-40 Crusher 9780 | -6/Waste | 1 allies followed down the chute 9780 | -6/Waste | Spotted C-40 Crusher 9783 | -6/Waste | Spotted C-40 Crusher 9786 | -6/Waste | EMP discharged 9794 | -6/Waste | Spotted C-40 Crusher 9813 | -6/Waste | Spotted C-40 Crusher 9826 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9829 | -6/Waste | Discovered new exit (range 16) 9836 | -6/Waste | Identified exit to Factory 9836 | -6/Waste | Entered Factory 9882 | -6/Factory | Repaired Com. Battery 10296 | -6/Factory | Repaired Imp. Sensor Array 10388 | -6/Factory | System corruption reached 10% 10393 | -6/Factory | Core integrity fell below 50% 10546 | -6/Factory | Core integrity fell below 20% 10588 | -6/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- B-48 Gladiator emerges from a hatch in the floor. G-50 Soldier emerges from a hatch in the floor. S-27 Virus emerges from a hatch in the floor. Com. Battery destroyed. K-01 Serf cleans the Terminal. K-01 Serf cleans the Construction Platform. Dropped Force Field. Acquired Prototype Device. Imp. ECM Suite destroyed. System corrupted: Component data lost. K-01 Serf cleans the Subcomponent Replicator. System corrupted: Energy discharge (-33). Connecting with Terminal... >>Layout(Zone) Retrieving Zone 5B layout... Downloaded map data. Connecting with Terminal... System corrupted: Cld. VTOL Module rejected. Acquired Nuclear Pulse Thruster. P-60 Hacker resets W-25 Informer, system corruption cleaned. Map ----- +----------------------------------------------------+ | ???????????????# ## """" ""#?# # #? | | ???????????????# ## """" ""#?# ## ##? | | ???????????????# ## """" T"#?# ## #?? | | ???????????????# ## ""#?############ #?? | | ???????????????# ## ""#????????????# #?? | | ???????????????# ##| = #???????????## ##? | | ???????????????# ######+################# #? | | ???????????????# #### #? | | ???????????????+ #? | | ???????????????# #? | | ???????????????#" p################# #? | | ???????????????#" """ ###########?????#######? | | ???????????????#" """ + ! ] #????????????? | | ???????????????#T= """s # #????????????? | | ???????????????#" # """""" #????????????? | | ???????????????#" """ #?"""""" #????????????? | | ???????????????#" """ #?"""""????????????????? | | ???????????????# | """ #??"""?????????????????? | | ???????????????+ #?? ??????????????????? | | ???????????????# """ #??? ??????????????????? | | ???????????????# """ #??????????????????????? | | ???????????????# """ #??????????????????????? | | ???????????????# #??????????????????????? | | ???????????????# """ #??????????????????????? | | ???????????????#u """ #??????????????????????? | | ???????????????# """ @#??????????????????????? | | ??????????????# #??????????????????????? | | ??????????????# +??????????????????????? | | ??????????????+ #??????????????????????? | | ??????????????# #??????????????????????? | | ??????????????# ####??????????????????????? | | ??????????????#########??????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 24 Energy Capacity 615 Matter Stores 300 Matter Capacity 450 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 110 ECM Strength 2 Jamming Range 8 Armor Coverage 450 Propulsion Shielding 66 Evasion (%) 63 Targeting Accuracy 8 Launcher Accuracy 20 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Cmb. Airjet | -9/Materials | Scanalyzed Lgt. Angular Momentum Engine | -9/Materials | Scanalyzed Beamcaster | -9/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Ion Engine | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Curiosity Killed The Cat I Spy I Survived The Infestation It's Just You Challenges ------------ None Game ------ Seed TargetRocketAutocannon Manual? 0 Play Time 02:01:03 Cumulative 15.6 hours Start 2022.01.06 @ 13:17:41 End 2022.01.06 @ 16:33:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b7ca5576-8109-4765-80cb-765c3a43e517