Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.22 @ 14:50:12 Player: btmk16 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (20) 4000 Robots Destroyed (231) 1155 Value Destroyed (7686) 7686 Prototype IDs (34) 680 Alien Tech Used (2) 400 Bonus (881) 881 TOTAL SCORE: 17302 Bonus ------- High Alert Combat Kills 121 Follower Combat Kills 355 Met Data Miner 300 Met Imprinter 300 Met Zhirov 300 Friendly Fire -495 Cogmind --------- Core Integrity 0/1000 Matter 263/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Advanced Salvage Targeting Computer System Guard > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Matter Compressor (253) Experimental Utility Shielding Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Improved Energy Well Enhanced Optical Array Improved Terrain Scanner Advanced Targeting Computer Microactuators Makeshift Armor Plating Makeshift Armor Plating Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Ripper Ripper Falx > --- INVENTORY -------- Improved Titanium Leg Huge Storage Unit Matter Compressor Makeshift Armor Plating Precision Grenade Launcher [Rating: 81] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Neutrino Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Flight Unit VTOL Module Utility High-capacity Storage Unit Device Hardlight Generator Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Makeshift Armor Plating Weapon Precision Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Tri-rail Accelerator Launcher Heavy Rocket Launcher Impact Weapon Maul Slashing Weapon Ripper Piercing Weapon Lance Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . 2 2 . 2 . . . . 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . 1 . . . . . . . . . . . . . . Utility 7 | . . . 1 1 . 1 . . . . 2 . . . . 2 . . . . Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . Parts Attached 240 | 8 9 12 19 14 7 13 11 5 7 10 14 11 35 . 5 30 19 4 5 2 Power 20 | 1 1 1 4 1 . 2 1 . . 1 1 1 2 . . 3 1 . . . Engine 15 | 1 1 1 4 1 . 1 1 . . 1 1 1 1 . . 1 . . . . Core 5 | . . . . . . 1 . . . . . . 1 . . 2 1 . . . Reactor . | . . . . . . . . . . . . . . . . . . . . . Propulsion 63 | 2 2 8 8 3 2 2 3 4 1 1 3 2 4 . 3 5 8 2 . . Treads 35 | . . 4 8 2 2 2 3 4 1 1 3 2 2 . . . 1 . . . Leg 11 | . . . . . . . . . . . . . 2 . 3 5 1 . . . Wheel 11 | 2 2 4 . 1 . . . . . . . . . . . . 2 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 6 | . . . . . . . . . . . . . . . . . 4 2 . . Utility 77 | 2 1 . 3 5 3 5 5 1 . 2 6 3 15 . . 16 4 1 5 . Device 24 | 1 . . 1 1 1 2 1 1 . . 4 2 3 . . 4 2 . 1 . Storage 15 | 1 1 . 2 . . . . . . . . . 5 . . 4 1 . 1 . Processor 7 | . . . . 1 . . . . . . 1 . 1 . . 2 . 1 1 . Hackware 5 | . . . . 1 . . . . . . . . 1 . . 2 . . 1 . Protection 26 | . . . . 2 2 3 4 . . 2 1 1 5 . . 4 1 . 1 . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 80 | 3 5 3 4 5 2 4 2 . 6 6 4 5 14 . 2 6 6 1 . 2 Energy Gun 5 | 1 2 1 1 . . . . . . . . . . . . . . . . . Energy Cannon 6 | . . 2 3 1 . . . . . . . . . . . . . . . . Ballistic Gun 28 | 2 1 . . 4 1 3 1 . 4 2 2 3 4 . . 1 . . . . Ballistic Cannon 13 | . . . . . . . . . . . . . 2 . . 2 6 1 . 2 Launcher 10 | . . . . . 1 . 1 . 1 2 . 2 1 . 1 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 11 | . 2 . . . . 1 . . 1 2 2 . 3 . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . . . 4 . 1 . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . 2 . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . 2 . 2 . . . . . 1 . . . 4 . . 3 1 Parts Lost 68 | . 2 2 1 1 1 . 1 . . . 5 2 13 . . 20 11 1 . 8 Power 5 | . . . . . . . . . . . . . . . . 3 2 . . . Propulsion 23 | . . . . . 1 . 1 . . . 3 . 6 . . 4 5 . . 3 Utility 22 | . . . . . . . . . . . 1 2 3 . . 8 4 1 . 3 Weapon 18 | . 2 2 1 1 . . . . . . 1 . 4 . . 5 . . . 2 Highest Loss Streak 10 | . 1 2 1 1 1 . 1 . . . 2 2 4 . . 5 10 1 . 8 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 99 99 99 94 100 99 99 100 98 100 99 99 63 86 99 90 48 44 58 44 Engine 5 | . 14 14 11 9 9 6 4 7 7 7 6 6 2 . . . 1 . . . Treads 18 | . . 3 31 22 23 29 29 30 30 30 25 26 5 . . . 1 5 5 2 Leg 3 | . . . . . . . . . . . . . 5 13 25 21 3 . . . Wheel 2 | . 28 24 . 4 3 . . . . . . . . . . . 1 . . . Device 10 | . 14 14 11 5 2 14 9 9 15 15 16 19 6 6 6 7 1 3 4 2 Storage 8 | . 14 14 21 18 12 7 7 7 7 7 6 6 4 . . 6 8 . . . Processor 8 | . . . . . 9 7 7 7 7 7 12 13 14 13 13 10 11 11 19 19 Hackware 1 | . . . . 8 . . . . . . . . . 6 6 6 . . 3 4 Protection 7 | . . . . 4 11 7 12 12 7 7 9 6 6 20 20 13 4 5 5 2 Energy Gun 1 | . 14 25 . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . 2 21 8 . . . . . . . . . . . . . . . . Ballistic Gun 10 | . 3 . . 13 27 22 22 23 16 17 19 18 6 . . . . . . . Impact Weapon 1 | . 10 . . . . . . . 5 4 . . 1 . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . 6 20 20 10 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 85 | 15 51 54 61 64 66 77 76 80 80 84 85 80 76 38 40 51 51 8 8 8 Greatest Support 99 | 26 32 40 63 63 63 83 91 99 99 99 99 96 96 38 78 78 51 8 8 8 Greatest Overweight (x) 24 | . 1 1 1 6 6 . . . . . . . 24 . . . 6 2 . 1 Average Overweight (x) . | . . 1 . 2 2 . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 10 10 5 5 5 Average Capacity 16 | 7 18 20 20 20 20 20 20 20 20 20 20 20 10 5 5 9 6 5 5 5 Most Carried 20 | 7 20 20 20 20 20 20 20 20 20 20 20 19 20 5 5 10 7 5 5 5 Average Carried 15 | 4 16 19 19 19 19 19 17 19 19 20 19 17 9 5 5 7 5 4 4 4 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 20 5 5 5 10 5 5 5 5 Final Carried 20 | 7 20 18 20 20 20 20 19 20 20 20 16 19 5 5 5 5 5 5 5 2 Class Distribution -------------------- 45% | Mutant 24% | Tank 12% | Derelict-Mutant 5% | Scavenger-Gunner 4% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Gunner | -8/Storage Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Tank | -6/Factory Scavenger-Gunner | -6/Lower Caves Mutant | -6/Lower Caves Derelict-Mutant | -6/Data Miner Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Scout | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Matter Collected 6713 | 207 191 109 196 618 217 574 443 182 59 321 430 797 859 . 125 566 362 77 293 87 Remotely 30 | . . . . . . . . . . . . . . . . . 30 . . . Salvage Created 10447 | 30 415 299 1222 1490 431 775 627 235 . 193 720 421 632 . 76 2020 354 121 293 93 Parts 478 | 5 17 21 78 79 26 26 24 14 . 6 34 12 30 . 6 65 20 6 2 7 Haulers Intercepted 15 | . 2 . 4 3 1 2 . . . . 1 . . . . 2 . . . . Recyclers Shooed 3 | 1 . . . . 1 . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 128 | . . . . . . . 30 13 . 7 . 13 23 . 15 . 14 6 . 7 Prevented 2 | . . . . . . . . . . . . . . . . . 2 . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 175 | . 8 10 22 20 5 11 13 7 . 4 10 8 9 . 4 25 11 4 . 4 Melee 25 | . 2 . . . . . . . . . . . . . . 18 5 . . . Guns 85 | . 4 8 1 14 5 11 13 7 . . 10 6 6 . . . . . . . Cannons 40 | . . . 20 4 . . . . . . . . 2 . . . 6 4 . 4 AOE 19 | . . 1 . . . . . . . 4 . 2 1 . 4 7 . . . . Classes Destroyed 19 | 1 4 . 3 3 . 1 . . . . 1 1 4 . . 1 . . . . Worker 6 | . 1 1 . 1 . . . . . . . . . . . 3 . . . . Builder 5 | . . . . 3 . . . . . . . . . . . 2 . . . . Tunneler 2 | 1 . . . . . . . . . . . . . . . 1 . . . . Hauler 15 | . 2 . 4 3 1 2 . . . . 1 . . . . 2 . . . . Recycler 12 | . . . . 4 2 1 . . . . . . . . . 5 . . . . Minesweeper 2 | . . . . . . . . . . . . . 1 . . . 1 . . . Mechanic 1 | . . . . . . . . . . . . . . . . 1 . . . . Operator 3 | . . . 1 2 . . . . . . . . . . . . . . . . Watcher 8 | . . . 4 3 . . . . . . 1 . . . . . . . . . Swarmer 57 | . 3 6 6 7 . . 2 7 . 4 . . . . 4 4 8 4 . 2 Grunt 68 | . 5 4 10 8 2 9 7 . . . 5 2 5 . . 9 2 . . . Brawler 2 | . . . . . . . . . . . . 2 . . . . . . . . Duelist 5 | . . . . 1 . . 3 1 . . . . . . . . . . . . Sentry 24 | . . . 6 4 3 1 1 . . . 2 1 1 . . 4 1 . . . Hunter 13 | . . . . . . . . . . . 2 2 1 . . 6 . . . 2 Programmer 6 | . . . . . . 1 . . . . 1 1 1 . . 2 . . . . Behemoth 1 | . . . . . . . . . . . . . 1 . . . . . . . Decomposer 4 | . . . . . . . . . . . . . . . . . 4 . . . Samaritan 2 | . . . . . . . . . . . . . 2 . . . . . . . Mutant 1 | . . . . . . . . . . . . . 1 . . . . . . . Best Kill Streak 15 | 1 4 3 4 7 3 4 5 4 . 4 3 5 3 . 4 15 4 4 . 2 Combat Bots Only 8 | . 4 3 4 4 2 3 5 4 . 4 3 5 3 . 4 8 4 4 . 2 Max Kills in Single Turn 4 | 1 1 2 2 3 1 2 2 2 . 4 1 2 1 . 3 4 1 1 . 1 Gunslinging 1 | . . . . . . . 1 . . . . . . . . . . . . . Exploded 4 | . . 1 . . . . . . . 4 . 2 1 . 3 2 . . . . Melee 1 | . 1 . . . . . . . . . . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Damage Taken 12178 | . 295 357 736 445 81 319 970 174 . 50 1054 706 1563 . 134 3311 1130 210 . 643 Core 1827 | . 72 115 136 57 . 43 49 8 . . 88 16 196 . 38 463 199 76 . 271 Absorbed by Shields 464 | . . . . . . 160 136 68 . . 100 . . . . . . . . . Redirected to Shielding 95 | . . . . . . . 80 15 . . . . . . . . . . . . Regen/Repaired (Parts) 272 | . . . 133 . . 139 . . . . . . . . . . . . . . Core Remaining (%) 70 | 100 . 25 66 . 89 . . . . 85 . . . . 60 . . . . . Volleys Fired 428 | 2 39 21 59 65 14 33 29 10 . 4 40 19 41 . 2 15 16 6 . 13 Largest 3 | 2 2 2 2 3 3 3 3 3 . 1 3 3 3 . 1 1 1 1 . 1 Hottest 112 | 60 80 112 112 112 80 84 84 81 . 39 84 86 106 . 36 36 60 60 . 60 Shots Fired 973 | 4 57 42 114 169 42 99 83 30 . 4 120 51 106 . 2 15 16 6 . 13 Gun 730 | 4 57 36 8 119 41 99 81 30 . . 120 48 87 . . . . . . . Cannon 214 | . . 6 106 50 . . . . . . . . 17 . . . 16 6 . 13 Launcher 29 | . . . . . 1 . 2 . . 4 . 3 2 . 2 15 . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 691 | 2 12 . . 119 41 99 81 30 . . 120 48 104 . . . 16 6 . 13 Thermal . | . . . . . . . . . . . . . . . . . . . . . Explosive 29 | . . . . . 1 . 2 . . 4 . 3 2 . 2 15 . . . . Electromagnetic 253 | 2 45 42 114 50 . . . . . . . . . . . . . . . . Robot Hit Streak 34 | 3 17 18 19 19 5 16 24 8 . 3 34 13 22 . 2 12 13 3 . 11 Robot Miss Streak 4 | 1 4 3 3 4 2 3 1 2 . . 2 2 3 . . . 3 3 . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 11 | . . . . 1 . 2 5 2 . . 1 . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . 1 1 1 . . 1 . . . . . . . . . Shots Hit Robots 834 | 3 48 28 77 99 25 70 70 21 . 4 96 40 86 . 4 110 27 9 5 12 Core Hits 395 | 1 11 15 35 47 14 26 27 12 . 4 34 21 32 . 8 76 16 5 2 9 Critical Kills 2 | . . . . 1 . . 1 . . . . . . . . . . . . . Critical Parts Destroyed 9 | . 4 . . . . 1 . . . 2 1 . 1 . . . . . . . Critical Strikes 38 | . 4 1 2 1 . 1 1 . . 2 2 . 1 . 1 16 3 1 . 2 Destroy 5 | . . . . 1 . . 1 . . . 2 . 1 . . . . . . . Blast 4 | . . . . . . . . . . . . . . . . . 2 . . 2 Corrupt 3 | . . 1 2 . . . . . . . . . . . . . . . . . Smash 7 | . 4 . . . . 1 . . . 2 . . . . . . . . . . Sever 10 | . . . . . . . . . . . . . . . 1 9 . . . . Impale 9 | . . . . . . . . . . . . . . . . 7 1 1 . . Melee Attacks 212 | . 18 . . . . 2 . . 1 5 4 . 6 . 3 137 27 4 5 . Impact 33 | . 18 . . . . 2 . . 1 5 4 . 3 . . . . . . . Slashing 84 | . . . . . . . . . . . . . 3 . 3 78 . . . . Piercing 95 | . . . . . . . . . . . . . . . . 59 27 4 5 . Sneak Attacks 29 | . 5 . . . . 1 . . . . . . 5 . 1 11 5 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 25 | . . . . . . . . . . . . . . . . 25 . . . . Damage Inflicted 24442 | 41 924 549 1946 2262 440 1436 1350 437 . 406 1858 1051 2301 . 461 6295 1389 421 371 504 Guns 9565 | 41 531 277 54 1258 440 1331 1350 437 . . 1858 676 1312 . . . . . . . Cannons 4431 | . . 127 1736 822 . . . . . . . . 355 . . . 664 223 . 504 Explosions 3691 | . 25 145 156 178 . . . . . 246 . 375 204 . 247 2115 . . . . Melee 6751 | . 368 . . . . 105 . . . 160 . . 430 . 214 4180 725 198 371 . Ramming 4 | . . . . 4 . . . . . . . . . . . . . . . . Kinetic 10518 | 14 96 . . 1258 440 1331 1350 437 . . 1858 676 1667 . . . 664 223 . 504 Thermal 504 | . 25 145 156 178 . . . . . . . . . . . . . . . . Explosive 3187 | . . . . . . . . . . 246 . 375 204 . 247 2115 . . . . Electromagnetic 3478 | 27 435 404 1790 822 . . . . . . . . . . . . . . . . Impact 889 | . 368 . . . . 105 . . . 160 . . 256 . . . . . . . Slashing 2950 | . . . . . . . . . . . . . 174 . 214 2562 . . . . Piercing 2912 | . . . . . . . . . . . . . . . . 1618 725 198 371 . Highest Corruption 5 | . . . 2 5 5 1 1 1 1 . . 2 4 4 4 1 1 1 1 . Average Corruption 2 | . . . 2 5 5 1 1 1 1 . . 2 3 4 4 1 1 1 1 . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 138 | . . . 13 15 15 4 4 2 . . . 5 53 2 14 2 8 1 . . Message Errors 35 | . . . 2 5 4 2 1 1 . . . 1 15 . 4 . . . . . Matter Fused 30 | . . . 1 1 4 . 1 1 . . . . 16 1 3 . 2 . . . Heat Flow Errors 18 | . . . 1 2 1 . 2 . . . . 1 7 . 3 . 1 . . . Energy Discharges 24 | . . . 2 2 1 2 . . . . . . 9 1 2 2 3 . . . Parts Rejected 2 | . . . 1 . . . . . . . . . 1 . . . . . . . Data Loss (minor) 12 | . . . 2 1 2 . . . . . . 2 2 . 1 . 1 1 . . Data Loss (major) 9 | . . . 2 2 2 . . . . . . 1 1 . 1 . . . . . Misfires 2 | . . . 1 1 . . . . . . . . . . . . . . . . Alerts 4 | . . . 1 1 1 . . . . . . . . . . . 1 . . . Weapon Failures 2 | . . . . . . . . . . . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1764 | . 162 27 28 53 . 105 . . . 157 . . 127 . 109 484 245 46 221 . Projectiles 87 | . . . 28 42 . . . . . . . . 4 . . . . 13 . . Explosions 130 | . . 27 . 11 . . . . . 38 . . . . . 54 . . . . Melee 1547 | . 162 . . . . 105 . . . 119 . . 123 . 109 430 245 33 221 . Knockbacks 18 | . . . . . . . . . . 1 . . 6 . . . 2 1 . 8 Impact 1 | . . . . . . . . . . 1 . . . . . . . . . . Kinetic 17 | . . . . . . . . . . . . . 6 . . . 2 1 . 8 Secondary . | . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 120 | . . 37 58 2 . . . . . . . . . . . 23 . . . . Shots 4 | . . 1 2 . . . . . . . . . . . . 1 . . . . Rammed 1 | . . . . 1 . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 365 | . 192 137 70 365 98 204 265 128 . . 306 196 269 . 287 54 224 . . . Average Temperature 78 | . 65 59 11 100 30 66 90 47 . . 97 62 71 . 111 28 95 . . . Received Heat Transfer 2514 | . 138 105 216 207 18 114 170 . . . 268 81 429 . . 618 54 63 . 33 Effects 2 | . . . . 2 . . . . . . . . . . . . . . . . Interference 2 | . . . . 2 . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 7 | . 1 1 2 3 . . . . . . . . . . . . . . . . Combat Hostiles 4 | . . 1 1 2 . . . . . . . . . . . . . . . . Parts Fried 36 | . 9 3 14 8 . . . . . . . . 2 . . . . . . . Impact Corruptions 19 | . 8 . . . . 4 . . . 4 . . 3 . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . Heat Transferred 600 | . 50 200 150 200 . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . 1 2 4 3 . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Peak Influence 577 | 5 214 229 506 373 348 220 . . . . 134 . . . . 577 . . . . Initial 150 | . 3 24 33 148 150 70 . . . . . . . . . 2 . . . . Average 168 | 2 92 181 273 230 220 89 . . . . 56 . . . . 167 . . . . Maximum Alert Level 2 | . 1 1 2 1 1 1 . . . . . . . . . 2 . . . . Low Security (%) 65 | 100 99 41 29 41 49 94 . . . . 100 . . . . 71 . . . . Level 1 29 | . . 58 62 58 50 5 . . . . . . . . . 9 . . . . Level 2 4 | . . . 7 . . . . . . . . . . . . 19 . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . . . 2 1 . 5 . . . . 7 . . . . 8 . . . . Investigation 2 | . . . 1 . . 1 . . . . . . . . . . . . . . Extermination 7 | . . . . . . 2 . . . . 2 . . . . 3 . . . . Reinforcement 9 | . . . 1 1 . 2 . . . . 3 . . . . 2 . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 5 | . . . . . . . . . . . 2 . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . 1 . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Distress Signals 8 | . 1 . 1 1 1 . . . . . . . . . . 4 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 289 | . 23 10 38 31 11 10 16 9 . 4 17 10 11 . 7 44 20 11 . 17 Peak Tracking Total 9 | . 6 3 5 4 3 3 9 4 . 4 4 5 3 . 4 9 5 4 . 8 Tactical Retreats 21 | . . . 5 1 1 . 2 . . . 1 1 1 . . 4 3 1 . 1 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Traps Triggered 1 | . . . 1 . . . . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . 1 . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Machines Disabled 4 | . 1 . 2 1 . . . . . . . . . . . . . . . . Max in Single Turn 1 | . 1 . 1 1 . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Machines Accessed 43 | . 6 . 7 6 3 4 1 . . . . . 1 4 1 3 1 1 5 . Terminals 25 | . 6 . 4 5 3 2 . . . . . . . . 1 2 1 1 . . Fabricators 2 | . . . . . . 1 . . . . . . . . . 1 . . . . Repair Stations 3 | . . . 2 . . 1 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Total Hacks 125 | . 14 . 18 15 4 9 1 . . . . . 1 27 1 6 1 1 27 . Successful 100 | . 7 . 13 9 4 4 1 . . . . . 1 27 1 4 1 1 27 . Failed 23 | . 6 . 5 5 . 5 . . . . . . . . . 2 . . . . Catastrophic 2 | . . . 1 . . 1 . . . . . . . . . . . . . . Database Lockouts 2 | . 1 . . 1 . . . . . . . . . . . . . . . . Manual 24 | . 8 . 6 8 2 . . . . . . . . . . . . . . . Terminals 54 | . 14 . 13 14 4 2 . . . . . . . . 1 4 1 1 . . Fabricators 4 | . . . . . . 2 . . . . . . . . . 2 . . . . Repair Stations 9 | . . . 4 . . 5 . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 1 1 . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Terminal Hacks 81 | . 5 . 7 5 2 1 1 . . . . . 1 27 1 2 1 1 27 . Record 29 | . . . . . . . . . . . . . . 11 1 . 1 1 15 . Part Schematic 12 | . . . . . . . . . . . . . . 8 . . . . 4 . Robot Schematic 5 | . . . . . . . . . . . . . . 5 . . . . . . Robot Analysis 7 | . 1 . . 2 . . . . . . . . . . . . . . 4 . Prototype ID Bank 7 | . . . . . . . . . . . . . . 3 . . . . 4 . Open Door 3 | . . . . . 1 . 1 . . . . . 1 . . . . . . . Open DSF 2 | . . . . . . 1 . . . . . . . . . 1 . . . . Level Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . . Alert Level 4 | . 1 . 2 1 . . . . . . . . . . . . . . . . Unreport Threat 2 | . . . 1 1 . . . . . . . . . . . . . . . . Locate Traps 3 | . 2 . 1 . . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . 1 . . . . Zone Layout 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . . . . 2 . . . . Network Status 1 | . . . . . . . . . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 7 | . . . 4 . . 3 . . . . . . . . . . . . . . Scan Component 4 | . . . 2 . . 2 . . . . . . . . . . . . . . Repair 3 | . . . 2 . . 1 . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 1 1 . . . . . . . . . . . . . . . . Insert Component 2 | . . . 1 1 . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 8 | . 2 . 1 3 2 . . . . . . . . . . . . . . . Terminals 8 | . 2 . 1 3 2 . . . . . . . . . . . . . . . Track 1 | . . . . 1 . . . . . . . . . . . . . . . . Botnet 7 | . 2 . 1 2 2 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 1 . . . . . . . . . . . . . . . . Used 1 | . . . . 1 . . . . . . . . . . . . . . . . Hacking Detections 19 | . 3 . 5 4 . 4 . . . . . . . . 1 2 . . . . Full Trace Events 2 | . . . 1 . . 1 . . . . . . . . . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . . . . . . . . . Corruption 1 | . . . . . . 1 . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 2 . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 27 | . . . . . . . . . 15 . . . . 8 . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 2 . . 1 . . . . . . . . . . . . . . Time 89 | . . . 45 . . 44 . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . 2 . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Total Allies 6 | . . . . . . . 2 . 2 . . 1 . . 1 . . . . . Largest Group 2 | . . . . . . . 2 2 2 2 . 1 1 . 1 1 . . . . Highest-Rated Group 96 | . . . . . . . 62 62 44 44 . 30 30 . 96 96 . . . . Highest-Rated Ally 96 | . . . . . . . 32 32 30 30 . 30 30 . 96 96 . . . . Total Orders 9 | . . . . . 2 2 1 1 . 1 . 1 . . . 1 . . . . FOLLOW 1 | . . . . . . 1 . . . . . . . . . . . . . . EXPLORE 6 | . . . . . 1 1 1 1 . 1 . 1 . . . . . . . . RETURN 2 | . . . . . 1 . . . . . . . . . . 1 . . . . Ally Attacks 42 | . . . . . . . 3 5 . 12 . . 6 . 7 9 . . . . Total Damage 1120 | . . . . . . . 77 131 . 128 . . 187 . 232 365 . . . . Kills 13 | . . . . . . . 2 2 . 3 . . . . 3 3 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Robot Analysis Total 7 | . 1 . . 2 . . . . . . . . . . . . . . 4 . Derelict Logs Recovered 16 | . . 1 . . . . 2 2 1 2 . 1 2 . 3 . 1 1 . . Drone Launches 9 | . . . . . 4 . 1 1 . 1 . 1 . . . 1 . . . . Drone Recoveries 2 | . . . . . . . . 1 . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Turns Passed 17185 | 81 818 456 1591 1092 585 1041 1046 453 1588 1267 1012 551 2213 107 636 1371 644 267 221 145 Spaces Moved 10339 | 64 539 281 787 497 225 522 578 194 977 760 417 289 1462 86 504 754 639 311 248 205 Core 362 | 3 . . . . . . . . . . . . 205 . . . 55 1 . 98 Treads 5198 | . . 5 736 288 154 522 578 194 977 760 417 289 276 . . . 2 . . . Legs 2379 | . . . . . . . . . . . . . 981 86 504 754 54 . . . Wheels 1257 | 61 539 276 51 209 71 . . . . . . . . . . . 50 . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 1143 | . . . . . . . . . . . . . . . . . 478 310 248 107 Fastest Speed 32 | 50 90 115 115 160 160 160 160 160 160 160 162 162 50 125 120 120 32 52 52 35 Average Speed 135 | 89 109 117 157 166 183 160 160 160 160 161 162 162 136 125 120 120 79 52 52 48 Slowest Speed 1250 | 100 115 240 160 240 240 160 160 160 160 162 162 162 1250 125 125 125 350 150 52 135 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 56 | 3 85 57 57 47 40 11 77 54 86 93 11 53 97 76 79 25 79 56 63 42 Regions Visited 20 Branch Regions 14 Pre-discovered Areas 11 | . . 1 . . . . . . 3 1 . . 1 1 1 . . . 3 . Known Exits Taken 4 | . . . 1 . . . . . . . 1 . . . . 1 1 . . . Unknown Exits Taken 16 | 1 1 1 . 1 1 1 1 1 1 1 . 1 1 1 1 . . 1 1 . Scrap Searched 24 | . . 2 . . . . 4 1 3 5 . . 3 . 3 . 1 1 . 1 Spaces Dug 32 | . 2 . . . 6 1 . . . 2 4 . 1 . . 11 4 1 . . Terrain Destroyed 330 | . 4 7 10 9 6 1 12 . . 67 4 37 54 . 14 79 11 6 . 9 Melee 25 | . 2 . . . . 1 . . . 2 4 . 1 . . 11 3 1 . . Projectile 33 | . . . . . . . . . . . . 3 8 . . . 8 5 . 9 AOE 272 | . 2 7 10 9 6 . 12 . . 65 . 34 45 . 14 68 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Scr Mat Min Mat Mat Sto Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Total 12619 | 79 686 361 1036 674 384 680 643 319 1005 785 675 347 1604 85 526 1041 719 400 331 239 Wait 1202 | . 46 47 133 78 129 96 16 108 7 2 195 19 40 . 10 114 7 71 68 16 Move 10317 | 63 538 280 786 496 224 521 577 193 976 759 416 288 1461 85 503 753 638 308 247 205 Hop 1 | . . . . . . . . . . . . . . . . . . 1 . . Pick Up 88 | 6 21 . 18 7 3 4 2 . 5 1 3 1 2 . 1 11 . 1 2 . Fast Attach 83 | 7 2 . 3 5 1 4 . . 3 . 1 1 18 . 2 16 12 3 5 . Attach 52 | . 2 2 3 4 1 2 4 . . . 7 1 7 . . 8 6 1 1 3 Detach 27 | . 2 . . 3 . 2 . . . . 1 . 5 . . 3 7 2 1 1 Swap 107 | 1 5 10 13 5 5 7 7 5 4 10 6 9 10 . 3 6 1 . . . Drop 117 | . 13 1 21 10 5 9 2 3 9 4 2 1 12 . 2 12 5 3 2 1 Fire 428 | 2 39 21 59 65 14 33 29 10 . 4 40 19 41 . 2 15 16 6 . 13 Melee 178 | . 18 . . . . 2 . . 1 5 4 . 6 . 3 103 27 4 5 . Ram 1 | . . . . 1 . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . Rewire 16 | . . . . . . . 6 . . . . 8 2 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous 2 | . . . . . 2 . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -8/Storage -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 368 | -10/Materials | Discovered new exit (range 9) 499 | -10/Materials | Discovered new exit (range 10) 502 | -10/Materials | Central database locked down 721 | -10/Materials | Discovered new exit (range 14) 768 | -10/Materials | Discovered new exit (range 15) 900 | -10/Materials | Entered Mines 1039 | -10/Mines | Core integrity fell below 50% 1158 | -10/Mines | Discovered new exit (range 16) 1190 | -10/Mines | Learned location of Storage (-8) 1356 | -10/Mines | Entered Materials 1356 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1380 | -9/Materials | Identified exit to Materials 1825 | -9/Materials | Repaired Flight Unit 2028 | -9/Materials | Identified exit to Mines 2562 | -9/Materials | Repaired Imp. Treads 2947 | -9/Materials | Entered another Materials area 2947 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3773 | -8/Materials | Build established: Tank 3775 | -8/Materials | Central database locked down 3975 | -8/Materials | Discovered new exit (range 14) 4039 | -8/Materials | Entered Storage 4558 | -8/Storage | Discovered new exit (range 17) 4624 | -8/Storage | Entered Factory 4624 | -7/Factory | Accompanied by 2 allies 4624 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4641 | -7/Factory | Identified exit to DSF 4862 | -7/Factory | Discovered new exit (range 28) 5504 | -7/Factory | Repaired Broken Imp. Treads 5590 | -7/Factory | Discovered new exit (range 15) 5665 | -7/Factory | Entered Lower Caves 5885 | -7/Lower Caves | Encountered a Warlord checkpoint 5991 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6027 | -7/Lower Caves | Spotted B-75 Beast 6210 | -7/Lower Caves | Learned Factory garrison access intel 6564 | -7/Lower Caves | Learned Factory trap positions 6700 | -7/Lower Caves | Discovered new exit (range 6) 6711 | -7/Lower Caves | Entered another Lower Caves area 6711 | -7/Lower Caves | Accompanied by 2 allies 7016 | -7/Lower Caves | Learned Factory trap positions 7033 | -7/Lower Caves | Discovered new exit (range 8) 7164 | -7/Lower Caves | Entered Zion 7246 | -7/Zion | System corruption cleaned by Quarantine Array 7371 | -7/Zion | Discovered new exit (range 10) 7664 | -7/Zion | Given A8's code to call for help 7738 | -7/Zion | Given the Hacking Drone Bay 7739 | -7/Zion | Found Prototype Device 7850 | -7/Zion | Gained Derelict followers 7892 | -7/Zion | Build established: Mutant 8016 | -7/Zion | Learned location of Extension (-5) 8585 | -7/Zion | Learned location of Armory (-3) 8752 | -7/Zion | Entered Proximity Caves 8752 | -6/Proximity Caves | Accompanied by 2 allies 9170 | -6/Proximity Caves | Spotted B-75 Beast 9181 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9993 | -6/Proximity Caves | Learned Factory terminal intel 10006 | -6/Proximity Caves | Discovered new exit (range 3) 10019 | -6/Proximity Caves | Entered Factory 10019 | -6/Factory | Evolved 2 slots: Utility x2 10020 | -6/Factory | Identified exit to Lower Caves 10021 | -6/Factory | Loaded intel: 89 trap records 10022 | -6/Factory | Loaded intel: 26 terminal locations 10023 | -6/Factory | Loaded intel: 4 garrison access locations 10687 | -6/Factory | Build established: Tank 10875 | -6/Factory | Garrison activated, responded to threat 11031 | -6/Factory | Entered Lower Caves 11249 | -6/Lower Caves | Learned Factory non-interactive machine intel 11378 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 11518 | -6/Lower Caves | Build established: Scavenger-Gunner 11571 | -6/Lower Caves | Discovered new exit (range 7) 11582 | -6/Lower Caves | Entered another Lower Caves area 11582 | -6/Lower Caves | Accompanied by 1 ally 11599 | -6/Lower Caves | Discovered new exit (range 17) 11833 | -6/Lower Caves | Encountered a Warlord checkpoint 11846 | -6/Lower Caves | Spotted B-75 Beast 11884 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11962 | -6/Lower Caves | Destroyed B-75 Beast 11980 | -6/Lower Caves | Lost 4 parts (2n1u1w) 12185 | -6/Lower Caves | Learned Factory terminal intel 12220 | -6/Lower Caves | Lost 3 parts (2n1w) 12379 | -6/Lower Caves | Lost 3 parts (1u2w) 12380 | -6/Lower Caves | Discovered new exit (range 7) 12643 | -6/Lower Caves | Build established: Mutant 13509 | -6/Lower Caves | Build established: Derelict-Mutant 13795 | -6/Lower Caves | Entered Data Miner 13795 | -6/Data Miner | Discovered new exit (range 6) 13812 | -6/Data Miner | Met Data Miner 13852 | -6/Data Miner | Learned location of Section 7 (-2) 13852 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13872 | -6/Data Miner | Received God Mode back door access code from Data Miner 13902 | -6/Data Miner | Entered Proximity Caves 13930 | -5/Proximity Caves | Escorted by Enhanced Grunt 14168 | -5/Proximity Caves | Discovered new exit (range 12) 14221 | -5/Proximity Caves | Learned Factory stockpile data 14431 | -5/Proximity Caves | Learned location of 1 exit from Factory 14538 | -5/Proximity Caves | Entered Factory 14538 | -5/Factory | Accompanied by 1 ally 14538 | -5/Factory | Evolved 2 slots: Utility x2 14539 | -5/Factory | Identified exit to Factory 14540 | -5/Factory | Loaded intel: 98 trap records 14540 | -5/Factory | Identified Hacking Drone Bay 14542 | -5/Factory | Loaded intel: 176 non-interactive machine locations 14543 | -5/Factory | Loaded intel: 28 terminal locations 14681 | -5/Factory | Identified exit to DSF 14776 | -5/Factory | Identified exit to Upper Caves 14776 | -5/Factory | Identified exit to Extension 15374 | -5/Factory | Lost 4 parts (1p2u1w) 15611 | -5/Factory | Garrison activated, responded to threat 15655 | -5/Factory | Lost 5 parts (3n1u1w) 15690 | -5/Factory | Destroyed 8 combat bots 15751 | -5/Factory | Spotted B-75 Beast 15762 | -5/Factory | Lost 5 parts (1p1n1u2w) 15909 | -5/Factory | Entered Upper Caves 16057 | -5/Upper Caves | Core integrity fell below 50% 16111 | -5/Upper Caves | Lost 10 parts (1p5n4u) 16316 | -5/Upper Caves | Identified exit to Upper Caves 16349 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16442 | -5/Upper Caves | Spotted B-75 Beast 16553 | -5/Upper Caves | Entered another Upper Caves area 16646 | -5/Upper Caves | Build established: Mutant 16731 | -5/Upper Caves | Learned Factory terminal intel 16807 | -5/Upper Caves | Discovered new exit (range 10) 16817 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16820 | -5/Upper Caves | Entered Zhirov 16820 | -5/Zhirov | Discovered new exit (range 3) 16830 | -5/Zhirov | Met Zhirov 16840 | -5/Zhirov | Learned location of Quarantine (-2) 16840 | -5/Zhirov | Learned location of Testing (-3) 16840 | -5/Zhirov | Learned location of Command (-1) 16849 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16858 | -5/Zhirov | Found Alien Artifact 16865 | -5/Zhirov | Found Alien Artifact 16865 | -5/Zhirov | Identified Integrated Dissipator 16865 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 17041 | -5/Zhirov | Entered Proximity Caves 17108 | -4/Proximity Caves | Core integrity fell below 20% 17157 | -4/Proximity Caves | Identified Transdimensional Reconstructor 17157 | -4/Proximity Caves | Warped through subspace 17186 | -4/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 17112_ Acquired 9 matter. 17112_ Acquired 2 matter. 17127_ VTOL Module destroyed. 17127_ Dropped Imp. Terrain Scanner. 17140_ Searching scrap... 17140_ Found Cloaking Device. 17140_ Found Hpw. Shock Rifle. 17140_ Found 22 Matter. 17141_ Acquired 22 matter. 17149_ S-27 Virus destroyed. 17153_ S-27 Virus knocked back. 17154_ Lgt. Nuclear Core fries itself beyond repair. 17156_ Tri-rail Accelerator destroyed. 17157_ Identified Transdimensional Reconstructor. 17157_ Warped through subspace. 17172_ S-27 Virus springs to life. 17172_ Lance destroyed. 17172_ S-27 Virus springs to life. 17172_ G-67 Veteran springs to life. 17177_ Adv. System Shield destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????## ##### | | ????????????????????????????????????????# ! [ | | ????????????????????????????????????????# ##### | | ????????????????????????????????????????# ##### | | ????????????????????????????????????????# # ## | | ????????????????????????????????????????# ### | | ?????????????????######????????????????? ### | | ########??????## ##???????????? #?? | | ##?????# #???????????? #?? | | ? #?##### #???????????? ??? | | ###??# ### ## #????????????? ????? | | ??# ##???????????# ?????? | | ?# #?????#?????? ?????? | | ?# #???????????# ## #????? | | "# ###### ####?####??????# #?# ????? | | "# ##???## #???## ######## #?# | | / ###???# #??## ## ## | | # #??## #### """ | | "T""# #??# ## """""" | | """?# #??# ### """ """ | | ###### #??##### ### #### """ | | #?#????## ## ##?# """ """ #?? | | #???????#### ### """""" #?? | | #### #?????#????# """ #?? | | ????## ##?########### #?? | | ?????# ##### ## @ #????## | | ?????# ### #??## | | ?????## ## ## ## ##?# | | ??????## ##s ### ## #?# | | ???????# s #?##### ### ### | | ???????#### ##????#####?## ### | | ??????????# ####?#?????????## ##### # | | ??????????# ## #??????????????# ##??# #? | | ??????????#### #????????????## #### ## | | ?????????????# #???????????## # | | ?????????????# ### #???????????# | | ??????????? #?# ##????#?????# ## | | ??????????? ?# #?????#??#??### ###### | | ??????????######?#####?????????????## ##????### | | ???????#????????????????#????????#??#######?##???? | | ????#????????????????????????????????????#??#??##? | | ????????????????#??????????????????????????#?#???# | | ???????????????#????????????????????#?????#????##? | | ?????????????????????????????????????????????????# | | ?????????#????????????????????????#??????#???????? | | ????????????????????????????????????#??????##?##?? | | ????????????????????????????????????????#??##????? | | ????????????????????????????????????????????####?? | | ???????????????????????????????????????????????#?# | | ?????????????????????????????????????????????#???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 60 Energy Generation 19 Energy Capacity 1100 Matter Stores 549 Matter Capacity 600 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 85 Corruption Containment 8 Armor Coverage 450 Weapon Shielding 66 Weapon Cycling 15 Melee Speed Boost 20 Evasion (%) 63 Targeting Accuracy 14 Melee Accuracy 6 Recoil Reduction 4 Salvage Targeting 3 Offensive Hacking 22 Defensive Hacking 14 Item Schematics ----------------- Energy Filter | -7/Zion | Archive Imp. Actuator Array | -7/Zion | Archive Med. Treads | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Hvy. Treads | -7/Zion | Archive Imp. Arc Projector | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Power Sword | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Cld. Gravmag System | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Enh. Coil Gun | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Hyp. Mass Driver | -6/Data Miner | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ B-48 Gladiator | -7/Zion | Archive L-61 Swordsman | -7/Zion | Archive I-47 Archangel | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free M-36 Artificer | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed GlidesysGravitonArray Manual? 0 Play Time 02:07:07 Cumulative 542.8 hours Start 2023.02.13 @ 11:47:29 End 2023.02.22 @ 14:50:12 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 600 Rogue 599 Adventurer 0 Explorer 1 Win Type - Total 22 Types 15/0/4/3/0/0/0/0/0 Lore% 81 Gallery% 91 Achievement% 74 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 03c22cb2-c995-4657-b063-8327e6fa3564