Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.17 @ 22:58:45 Player: supraman Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (11) 2200 Robots Destroyed (66) 330 Value Destroyed (2061) 2061 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 6151 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 206/300 Energy 290/290 System Corruption 29% Temperature Cool (44) Movement Treading (250) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- Armored Treads > --- UTILITY (7) ------ Small Storage Unit Advanced Visual Processing Unit Improved Melee Analysis Suite Hacking Suite > --- WEAPON (2) ------- Advanced Assault Cannon Heavy Mace > --- INVENTORY (8) ---- Improved Deuterium Engine Visual Processing Unit Transport Network Coupler Kinecellerator Makeshift Hacking Suite Pulse Rifle Heavy Laser Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY ---------- Small Storage Unit Advanced Visual Processing Unit Hacking Suite Hacking Suite Hacking Suite Hacking Suite System Restoration Module > --- WEAPON ----------- Advanced Assault Cannon > --- INVENTORY -------- Improved Treads Kinecellerator Microactuators Microactuators Pulse Rifle [Rating: 40] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Flight Unit Xenon Bombardment Thruster Utility Hacking Suite Device Microactuators Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Mace Energy Gun Arc Projector Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Scythe Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . . . . Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . 1 . . . . . . Utility 5 | . . . 2 2 1 . . . . . . Weapon . | . . . . . . . . . . . . Parts Attached 68 | 7 4 7 9 11 10 1 10 1 7 . 1 Power 10 | 1 1 2 . 3 1 . 1 . 1 . . Engine 8 | 1 1 2 . 1 1 . 1 . 1 . . Core 2 | . . . . 2 . . . . . . . Reactor . | . . . . . . . . . . . . Propulsion 21 | 2 1 1 2 2 7 . 2 1 3 . . Treads 6 | . . . . . . . 2 1 3 . . Leg . | . . . . . . . . . . . . Wheel 10 | 2 1 1 2 2 2 . . . . . . Hover . | . . . . . . . . . . . . Flight 5 | . . . . . 5 . . . . . . Utility 20 | 2 1 2 5 4 . . 4 . 2 . . Device 11 | 1 1 2 1 2 . . 3 . 1 . . Storage 1 | 1 . . . . . . . . . . . Processor 2 | . . . . 1 . . . . 1 . . Hackware 5 | . . . 3 1 . . 1 . . . . Protection 1 | . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . Weapon 17 | 2 1 2 2 2 2 1 3 . 1 . 1 Energy Gun 6 | 2 . 1 . 1 . . 1 . 1 . . Energy Cannon 1 | . . . . . 1 . . . . . . Ballistic Gun 2 | . 1 . 1 . . . . . . . . Ballistic Cannon 4 | . . . . . 1 1 1 . . . 1 Launcher . | . . . . . . . . . . . . Special Weapon 1 | . . 1 . . . . . . . . . Impact Weapon 2 | . . . 1 . . . 1 . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . . Corrupted Parts 3 | . . . . . . . . . 3 . . System Corruption 19 | . . . . . . . . . 19 . . Parts Lost 35 | . 1 1 1 7 9 . 2 3 5 . 6 Power 4 | . . . . 2 1 . . 1 . . . Propulsion 16 | . . 1 1 3 4 . 1 1 3 . 2 Utility 9 | . 1 . . 1 1 . 1 1 1 . 3 Weapon 6 | . . . . 1 3 . . . 1 . 1 Highest Loss Streak 6 | . 1 1 1 3 6 . 1 3 3 . 5 To Critical Strikes . | . . . . . . . . . . . . Average Backups 6 | 3 6 7 7 6 6 2 5 8 4 6 7 Power . | . 1 2 1 1 . . . . . 1 1 Propulsion 1 | 2 4 3 2 1 2 . . 1 . . . Utility 2 | . . . 1 2 1 2 3 5 3 3 4 Weapon 1 | . 1 2 2 1 1 . 1 2 1 2 2 Tool/Special . | . . . . . . . . . . . . Unused Backups 10 | . . . 2 2 . . . 1 . . 5 Power 3 | . . . . 2 . . . . . . 1 Propulsion 2 | . . . 2 . . . . . . . . Utility 3 | . . . . . . . . . . . 3 Weapon 2 | . . . . . . . . 1 . . 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 92 | . 99 99 92 94 82 75 89 96 89 100 97 Engine 6 | . 14 14 11 3 . . 4 5 6 7 7 Treads 8 | . . . . . . . 6 13 13 23 22 Wheel 7 | . 28 27 21 15 11 . . . . . . Flight 3 | . . . . . 3 23 15 7 . . . Device 10 | . 13 14 11 4 7 7 6 7 14 15 14 Storage 8 | . 14 14 11 9 6 7 7 7 7 7 7 Processor 8 | . . . . 7 7 7 7 7 14 15 15 Hackware 18 | . . . 5 28 23 23 27 29 15 15 14 Protection 1 | . . . 9 4 6 . . . . . . Energy Gun 4 | . 21 14 2 4 1 . . . 4 7 5 Ballistic Gun 1 | . 6 5 4 4 . . . . . . . Ballistic Cannon 2 | . . . . . 4 6 7 7 2 . . Special Weapon 1 | . . 8 9 . . . . . . . . Impact Weapon 5 | . . . 5 8 . . 2 7 7 7 6 Peak Build Rating 40 | 7 7 8 18 26 39 30 40 38 39 40 40 Average Rating 28 | 5 6 6 12 24 29 29 36 36 35 39 39 On Entrance 22 | . 7 7 8 18 20 27 30 38 32 39 40 Naked Turns . | . . . . . . . . . . . . Heaviest Build 32 | 14 15 14 21 24 24 12 23 20 32 31 31 Greatest Support 60 | 20 20 20 32 32 28 18 43 43 60 60 60 Greatest Overweight (x) 8 | . . 1 1 1 1 . . . 8 . . Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 7 8 8 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 3 8 8 7 7 8 Average Carried 6 | 3 6 7 7 6 6 2 5 7 4 6 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 8 8 8 Final Carried 8 | 6 8 8 8 4 3 2 8 7 6 7 7 Class Distribution -------------------- 80% | Hacker-Mutant 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Hacker-Mutant | -7/Zion Hacker-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Matter Collected 1544 | 270 37 117 126 219 135 . 143 248 136 . 113 Remotely . | . . . . . . . . . . . . Salvage Created 2194 | 147 160 113 257 518 366 . 74 63 296 . 200 Parts 115 | 9 12 10 14 24 15 . 3 5 11 . 12 Haulers Intercepted 2 | . . . 1 . . . 1 . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . 5 8 . 10 Prevented 5 | . . . . . . . . 1 3 . 1 Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Combat Hostiles Destroyed 52 | . 5 4 4 16 7 . 1 3 6 . 6 Melee 12 | . . . . 1 6 . . . 2 . 3 Guns 20 | . 5 3 3 9 . . . . . . . Cannons 7 | . . 1 . . . . 1 3 . . 2 Classes Destroyed 13 | 2 3 . 3 1 2 . . . 1 . 1 Tunneler 4 | 4 . . . . . . . . . . . Hauler 2 | . . . 1 . . . 1 . . . . Recycler 1 | 1 . . . . . . . . . . . Operator 3 | . . . 2 1 . . . . . . . Drone 2 | . . . . . . . . . . . 2 Watcher 4 | . 2 . . . 1 . 1 . . . . Swarmer 14 | . 3 . . 8 . . . 3 . . . Grunt 22 | . 2 4 2 3 5 . . . 3 . 3 Brawler 1 | . . . . . . . . . 1 . . Duelist 2 | . . . . . 1 . . . . . 1 Sentry 6 | . . . 2 3 . . . . 1 . . Hunter 3 | . . . . 2 . . 1 . . . . Programmer 2 | . . . . . 1 . . . 1 . . Best Kill Streak 5 | 3 3 2 3 5 3 . 1 3 4 . 2 Combat Bots Only 5 | . 3 2 2 5 3 . 1 3 4 . 2 Max Kills in Single Turn 1 | 1 1 1 1 1 1 . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . Melee 1 | . . . . 1 1 . . . 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Hostile Shots Fired 508 | . 36 31 23 99 128 . 14 42 59 18 58 Missed 144 | . 10 11 9 21 43 . 5 8 15 10 12 Hits 364 | . 26 20 14 78 85 . 9 34 44 8 46 Melee 5 | . . . . . 3 . . . . . 2 Projectile 359 | . 26 20 14 78 82 . 9 34 44 8 44 AOE 1 | . . . . . 1 . . . . . . Critical Strikes 15 | . . . 1 2 1 . . 1 3 . 7 Damage Taken 5063 | . 342 270 193 960 1117 . 336 401 507 22 915 Core 1232 | . 91 44 55 327 261 . 84 71 150 . 149 Absorbed by Shields . | . . . . . . . . . . . . Regen/Repaired (Parts) 137 | . . . . . 137 . . . . . . Core Remaining (%) 68 | 100 . 46 86 40 . . . . . . . Volleys Fired 152 | 14 22 14 14 29 11 . 10 6 2 1 29 Largest 2 | 2 2 2 2 1 1 . 2 1 1 1 1 Hottest 140 | 90 90 140 140 56 40 . 100 37 37 55 55 Shots Fired 206 | 28 42 28 19 29 11 . 12 5 3 1 28 Gun 154 | 28 42 25 13 29 . . 1 . 1 1 14 Cannon 43 | . . . . . 11 . 11 5 2 . 14 Launcher . | . . . . . . . . . . . . Special 9 | . . 3 6 . . . . . . . . Kinetic 92 | . 8 11 9 21 11 . 11 5 2 . 14 Thermal 98 | 28 34 17 10 8 . . 1 . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 16 | . . . . . . . . . 1 1 14 Robot Hit Streak 7 | 7 6 6 4 5 5 . 7 3 . . 5 Robot Miss Streak 6 | 1 4 3 3 4 3 . 1 2 2 3 6 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . Shots Hit Robots 198 | 21 25 18 16 33 23 . 11 3 18 . 30 Core Hits 67 | 6 10 8 7 13 7 . 3 3 3 . 7 Critical Kills 2 | . . . . . . . . . 1 . 1 Critical Parts Destroyed 10 | . . . . 4 1 . . . 3 . 2 Critical Strikes 16 | 2 . . . 5 1 . 1 . 4 . 3 Burn 2 | 2 . . . . . . . . . . . Blast 1 | . . . . . . . 1 . . . . Smash 13 | . . . . 5 1 . . . 4 . 3 Melee Attacks 115 | . . . 6 35 30 . 1 . 20 1 22 Impact 97 | . . . 6 31 16 . 1 . 20 1 22 Slashing 18 | . . . . 4 14 . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 4777 | 248 269 235 389 812 734 . 367 70 652 . 1001 Guns 1174 | 248 269 187 145 233 . . 17 . . . 75 Cannons 701 | . . . . . 184 . 179 70 . . 268 Explosions 112 | . . . . . . . 112 . . . . Melee 2717 | . . . 220 579 549 . 59 . 652 . 658 Ramming 1 | . . . . . 1 . . . . . . Kinetic 1074 | . 50 62 100 161 184 . 179 70 . . 268 Thermal 910 | 248 219 173 69 72 . . 129 . . . . Explosive . | . . . . . . . . . . . . Electromagnetic 75 | . . . . . . . . . . . 75 Impact 2469 | . . . 220 456 424 . 59 . 652 . 658 Slashing 248 | . . . . 123 125 . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 29 | . 1 1 . . . 14 14 10 29 29 29 Average Corruption 17 | . 1 1 . . . 5 11 10 23 29 29 Corruption Purged 4 | . . . . . . . 4 . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 157 | . 1 3 . . . 7 26 24 48 16 32 Message Errors 39 | . . 1 . . . 1 4 4 19 4 6 Matter Fused 45 | . . 1 . . . 1 11 8 11 5 8 Heat Flow Errors 15 | . . . . . . 1 2 2 4 2 4 Energy Discharges 21 | . . . . . . 1 3 4 7 1 5 Parts Rejected 2 | . . . . . . . . 1 . . 1 Data Loss (minor) 21 | . . 1 . . . 1 4 4 5 2 4 Data Loss (major) 2 | . . . . . . . . . . . 2 Misfires 4 | . 1 . . . . . 1 . 1 1 . Alerts 3 | . . . . . . . 1 . 1 . 1 Misdirections 2 | . . . . . . 2 . . . . . Weapon Failures 3 | . . . . . . . . 1 . 1 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 462 | . . . 12 150 63 . 37 . 93 . 107 Projectiles 18 | . . . . . 1 . . . . . 17 Explosions . | . . . . . . . . . . . . Melee 444 | . . . 12 150 62 . 37 . 93 . 90 Knockbacks 22 | . . . . 4 4 . . . 4 . 10 Impact 12 | . . . . 4 2 . . . 3 . 3 Kinetic 7 | . . . . . 1 . . . . . 6 Secondary 3 | . . . . . 1 . . . 1 . 1 Self-Inflicted Damage 84 | . . . . . . . 84 . . . . Shots 1 | . . . . . . . 1 . . . . Rammed 1 | . . . . . 1 . . . . . . Targets Rammed 1 | . . . . . 1 . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 253 | 180 210 177 45 12 13 115 174 253 248 228 228 Average Temperature 80 | 81 68 94 37 7 8 65 52 119 109 106 76 Received Heat Transfer 1611 | . 48 147 93 180 384 . . . 255 . 504 Effects 3 | . 3 . . . . . . . . . . Interference 3 | . 3 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 14 | . . . 1 6 1 . 1 . 4 . 1 Combat Hostiles 13 | . . . 1 6 1 . . . 4 . 1 Parts Fried 13 | . . . 1 6 2 . 1 . 3 . . Impact Corruptions 25 | . . . 1 9 4 . 2 . 6 . 3 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | 2 . 1 . . . . . . . . . Heat Transferred 2198 | 829 547 400 150 185 . . 87 . . . . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Maximum Alert Level . | . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 144 | 10 50 51 55 144 141 35 79 . . . . Initial 61 | . . 11 8 . 61 35 . . . . . Average 31 | 2 23 11 14 58 54 13 17 . . . . Influence Increases 1765 | 25 139 103 130 496 313 . 174 70 155 . 160 Destroy 0b10 Robot/C 1000 | . 100 80 80 320 140 . 20 60 120 . 80 Destroy 0b10 Robot/NC 80 | 25 10 . 15 5 5 . 10 . . . 10 Destroy Leader 242 | . 24 20 32 80 32 . 14 10 20 . 10 Successful Hack 28 | . 5 2 . 10 6 . 5 . . . . Disable Machine 15 | . . . . . . . 15 . . . . Destroy Structure 55 | . . 1 3 6 10 . 35 . . . . Partial Spotted 15 | . . . . . . . 15 . . . . Lose Combat Pursuer 330 | . . . . 75 120 . 60 . 15 . 60 Influence Decreases 1710 | 25 109 110 153 360 347 102 174 70 155 . 105 Entered New Map 176 | . . 19 15 . 75 67 . . . . . Time Decay 1262 | 25 99 81 137 290 182 35 173 70 125 . 45 Lost Part 272 | . 10 10 1 70 90 . 1 . 30 . 60 Squads Dispatched 10 | . 1 . 1 2 4 . 2 . . . . Investigation 1 | . . . . . 1 . . . . . . Extermination 3 | . . . . . 2 . 1 . . . . Reinforcement 6 | . 1 . 1 2 1 . 1 . . . . Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Distress Signals 4 | . . . . . 1 . 3 . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 117 | . 9 11 5 28 19 5 8 4 7 7 14 Peak Tracking Total 7 | . 3 2 2 7 6 4 3 3 4 5 6 Tactical Retreats 21 | . . 3 . 3 4 1 3 . 1 3 3 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Traps Triggered 5 | . 2 . . . 1 . 2 . . . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Machines Disabled 1 | . . . . . . . 1 . . . . Max in Single Turn 1 | . . . . . . . 1 . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Machines Accessed 15 | . 2 1 2 4 2 . 3 . 1 . . Terminals 8 | . 2 1 2 1 . . 2 . . . . Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 1 | . . . . . 1 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . Garrison Access 2 | . . . . 1 . . 1 . . . . Total Hacks 33 | . 4 1 4 13 6 . 4 . 1 . . Successful 23 | . 1 1 1 12 4 . 3 . 1 . . Failed 10 | . 3 . 3 1 2 . 1 . . . . Catastrophic 2 | . 1 . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 3 | . . . 1 1 . . 1 . . . . Terminals 14 | . 4 1 4 2 . . 3 . . . . Fabricators 3 | . . . . . 3 . . . . . . Repair Stations 3 | . . . . . 3 . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 9 | . . . . 9 . . . . . . . Garrison Access 3 | . . . . 2 . . 1 . . . . Terminal Hacks 8 | . 1 1 1 2 . . 2 . 1 . . Record 2 | . . 1 . . . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Level Access Points 2 | . . . . 1 . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . . . . Security Status 2 | . . . 1 . . . 1 . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . Build 1 | . . . . . 1 . . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . Scan Component 1 | . . . . . 1 . . . . . . Repair 1 | . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 8 | . . . . 8 . . . . . . . Insert Component 4 | . . . . 4 . . . . . . . Analyze 4 | . . . . 4 . . . . . . . Garrison Access Hacks 3 | . . . . 2 . . 1 . . . . Seal Access 2 | . . . . 1 . . 1 . . . . Coupler Status 1 | . . . . 1 . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 8 | . 2 . 1 2 2 . 1 . . . . Full Trace Events 1 | . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . 3 . . . . . 15 . Parts Built 1 | . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . Time 73 | . . . . . 73 . . . . . . Total Part Build Rating 3 | . . . . . 3 . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . Time 13 | . . . . . 13 . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 4 | . . . . 4 . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Active Infowar (turns) 4909 | 34 206 316 54 552 490 118 611 527 1041 346 614 Optics 4299 | . . . . 552 490 118 611 527 1041 346 614 Sensors 186 | . . . . 186 . . . . . . . Structural 634 | . . . . 158 476 . . . . . . Seismic 107 | 34 73 . . . . . . . . . . ECM 503 | . 133 316 54 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 1 1 1 1 Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Turns Passed 5559 | 114 253 371 385 689 490 118 611 527 1041 346 614 Spaces Moved 3797 | 55 205 252 292 358 357 250 666 319 524 210 309 Core 19 | 5 . . . . 2 . . . 12 . . Treads 1527 | . . . . . . . 177 319 512 210 309 Legs . | . . . . . . . . . . . . Wheels 1458 | 50 205 252 292 358 301 . . . . . . Hover . | . . . . . . . . . . . . Flight 793 | . . . . . 54 250 489 . . . . Fastest Speed 34 | 50 80 80 80 100 37 34 34 160 160 163 163 Average Speed 111 | 77 80 80 89 101 87 36 69 160 184 163 163 Slowest Speed 450 | 80 80 95 100 115 105 37 160 160 450 163 163 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 36 | 4 32 47 24 24 13 92 17 57 64 13 46 Regions Visited 11 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . . . 1 Known Exits Taken 1 | . . . . 1 . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 . . . 1 1 1 1 . Scrap Searched 8 | . . 1 . . . . . 4 3 . . Spaces Dug 14 | . . . . 6 8 . . . . . . Terrain Destroyed 62 | . . 1 2 6 10 . 37 1 1 . 4 Melee 14 | . . . . 6 8 . . . . . . Projectile 12 | . . 1 2 . 2 . 1 1 1 . 4 AOE 36 | . . . . . . . 36 . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Low Low Zio Pro Total 4758 | 94 252 389 378 598 479 276 800 332 577 212 371 Wait 534 | 13 21 107 34 151 51 26 103 . 21 . 7 Move 3787 | 54 204 251 291 357 357 249 665 318 523 209 309 Hop . | . . . . . . . . . . . . Pick Up 42 | 6 1 2 7 5 8 . 6 3 2 1 1 Fast Attach 34 | 7 1 1 4 2 6 . 6 1 4 . 2 Attach 28 | . . 1 2 7 8 1 3 1 4 . 1 Detach 11 | . . 1 2 1 2 . 4 . 1 . . Swap 26 | . 3 7 7 7 . . 2 . . . . Drop 28 | . . 5 11 4 5 . . 3 . . . Fire 152 | 14 22 14 14 29 11 . 10 6 2 1 29 Melee 115 | . . . 6 35 30 . 1 . 20 1 22 Ram 1 | . . . . . 1 . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory (discovered 5 exits: Fac x4 / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 254 | -10/Materials | Discovered new exit (range 7) 312 | -10/Materials | Build established: Mutant 368 | -10/Materials | Entered Mines 387 | -10/Mines | Core integrity fell below 50% 693 | -10/Mines | Discovered new exit (range 11) 705 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 739 | -10/Mines | Entered Materials 739 | -9/Materials | Evolved 2 slots: Utility x2 1034 | -9/Materials | Discovered new exit (range 16) 1124 | -9/Materials | Entered another Materials area 1124 | -8/Materials | Evolved 2 slots: Utility x2 1358 | -8/Materials | Identified exit to Factory 1377 | -8/Materials | Build established: Hacker-Mutant 1508 | -8/Materials | Lost 3 parts (1p1n1w) 1771 | -8/Materials | Core integrity fell below 50% 1813 | -8/Materials | Entered Factory 1813 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1845 | -7/Factory | Repaired Sml. Storage Unit 2057 | -7/Factory | Fabricated Hacking Suite? 2303 | -7/Factory | Sucked down chute 2303 | -7/Factory | Entered Waste 2310 | -7/Waste | Spotted C-40 Crusher 2313 | -7/Waste | Lost 6 parts (1p2n1u2w) 2314 | -7/Waste | Spotted C-40 Crusher 2318 | -7/Waste | EMP discharged 2319 | -7/Waste | Spotted C-40 Crusher 2320 | -7/Waste | Spotted C-40 Crusher 2359 | -7/Waste | Spotted C-40 Crusher 2402 | -7/Waste | Spotted C-40 Crusher 2403 | -7/Waste | Discovered new exit (range 20) 2418 | -7/Waste | EMP discharged 2418 | -7/Waste | System corruption reached 10% 2421 | -7/Waste | Entered Factory 2930 | -7/Factory | Discovered new exit (range 5) 2968 | -7/Factory | Identified exit to Factory 3032 | -7/Factory | Entered Lower Caves 3033 | -7/Lower Caves | Encountered a Warlord checkpoint 3037 | -7/Lower Caves | Core integrity fell below 50% 3140 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 3456 | -7/Lower Caves | Spotted B-75 Beast 3458 | -7/Lower Caves | Discovered new exit (range 15) 3520 | -7/Lower Caves | Lost 3 parts (1p1n1u) 3559 | -7/Lower Caves | Entered another Lower Caves area 3623 | -7/Lower Caves | Lost 3 parts (2n1u) 3846 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3870 | -7/Lower Caves | Core integrity fell below 20% 4302 | -7/Lower Caves | Entered a destroyed Warlord outpost 4309 | -7/Lower Caves | Learned Factory non-interactive machine intel 4556 | -7/Lower Caves | Discovered new exit (range 6) 4600 | -7/Lower Caves | Entered Zion 4653 | -7/Zion | Learned Factory emergency access door positions 4821 | -7/Zion | Attacked by Zionites 4881 | -7/Zion | Spotted PZ-ZVD(B) 4881 | -7/Zion | Spotted 8S-15D(B) 4928 | -7/Zion | Discovered new exit (range 12) 4946 | -7/Zion | Entered Proximity Caves 5069 | -6/Proximity Caves | Spotter reported a threat 5201 | -6/Proximity Caves | Spotter reported a threat 5297 | -6/Proximity Caves | Spotter reported a threat 5560 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Critical hit (Burn: +37). Corrupted Adv. Visual Processing Unit fries itself beyond repair. System corrupted: Matter fused (-7). G-50 Soldier knocked back. Hacking Suite destroyed. Critical hit (Burn: +37). G-50 Soldier destroyed. Critical hit (Burn: +37). Microactuators destroyed. Unknown Device fries itself beyond repair. System corrupted: Matter fused (-8). Lgt. Treads destroyed. G-50 Soldier knocked back. Lgt. Treads destroyed. G-50 Soldier knocked back. Unknown Leg fries itself beyond repair. G-50 Soldier knocked back. Lgt. Angular Momentum Engine fries itself beyond repair. G-50 Soldier destroyed. G-50 Soldier knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????###???????????? | | ?????????????????????????????????? ????????????? | | ????????????????????????????????? ?????????????? | | ???????????????????????????????? #??????????????? | | ?????????????????????????????#?# #??????????????? | | ???????????????????????????? ## #??????????????? | | ???????????????????????????? #??????????????? | | ???? ?????????????????? ##?????????????? | | ???? ?????##???????# g ##????????????? | | ??? ### ???###;% # #?????????? | | ???????# ###;; +?????????? | | ???????# @% % +?????????? | | ????????????### %% % #????????????? | | ??????????????# ## ### #????????????? | | ??????????????# ?# #??? #?????????? | | ???????##???# #?# #???? #?????????? | | ??????? #?#; #??# #?????? #?????????? | | ??????? * #???# #??????? # #?????????? | | ??????? % ????# #????????###??#?????????? | | ?????## ## ?????# #???????????????????????? | | ?????# %#?## ###?????# #???????????????????????? | | ###?? ???###????????# #???????????????????????? | | # #??# ???????????????# ##??????????????????????? | | ##?# #??????????????## #??????????????????????? | | ### ##????????????## #??????????????????????? | | #???????????## ##??????????????????????? | | ### #???????????# # #???????????????????????? | | ## ##?# ######?###### # # #??????????????????????? | | ?###??# #?# = #??????????????????????? | | ??????###### #?# ##### ##??????????????????????? | | ????????#### #?# #????# #???????????????????????? | | ??????### ### ####?# #???????????????????????? | | ?????## ## ## ### ##??????????????????????? | | ?????# ## ## #??????????????????????? | | ????# #### ## #??????????????????????? | | ????# ????# #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Melee Speed Boost 40 Evasion (%) 63 Melee Accuracy 6 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 40 Item Schematics ----------------- Com. Wheel | -8/Materials | Scanalyzed Hacking Suite | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Imp. Trap Scanner | -7/Zion | Archive Dynamic Insulation System | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Focal Shield | -7/Zion | Archive Adv. Recoil Stabilizer | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Matter Compressor | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Weapon Cycler | -7/Zion | Archive Imp. Thermal Shield | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive H-55 Commando | -7/Zion | Archive Fabricated ------------ Hacking Suite | x1 | -7/Factory Repaired ---------- Sml. Storage Unit | 8% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Part-time Excavator Challenges ------------ None Game ------ Seed CooledSpacefoldMace Manual? 0 Play Time 02:44:15 Cumulative 20.9 hours Start 2025.08.17 @ 19:54:38 End 2025.08.17 @ 22:58:45 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 7 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 16 Achievement% 18 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ec7cabf2-7469-43e9-8cd3-64b3bc0f6da9