Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.30 @ 06:49:05 Player: Databurk Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (155) 775 Value Destroyed (5938) 5938 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (313) 313 TOTAL SCORE: 12686 Bonus ------- High Alert Combat Kills 313 Cogmind --------- Core Integrity 772/1150 Matter 300/300 Energy 78/100 System Corruption 0% Temperature Cool (0) Movement Core (1100) Ox21 Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (12) ----- Improved Coolant Injector High-capacity Storage Unit High-capacity Storage Unit Signal Interpreter Improved Targeting Computer Improved Melee Analysis Suite Core Analyzer System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Nuclear Core Improved Deuterium Engine Micro Fission Core Micro Fission Core Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Triangulator Improved Target Analyzer Medium Reactive Plating Improved Thermal Defense Suite Dynamic Insulation System Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Fission Core > --- PROPULSION ------- Armored Leg Gyrokinetic Inverter > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit Energy Well Advanced Weight Redist. System Signal Interpreter Improved Targeting Computer Core Analyzer Medium Reactive Plating System Restoration Module > --- WEAPON ----------- Tesla Rifle KE Penetrator Mass Driver > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Light Nuclear Core Light Angular Momentum Engine Micro Fission Core Improved Heat Sink High-capacity Storage Unit Triangulator Improved Transmission Jammer Improved ECM Suite Medium Reactive Plating Focal Shield Improved Thermal Defense Suite System Shield Dynamic Insulation System Tesla Rifle Force Rifle Force Rifle Force Rifle Variable Charge Gun [Rating: 80] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Gyrokinetic Inverter Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Medium Reactive Plating Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Heavy Hammer Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Slots Evolved 12 | . . . 2 . . . 2 2 . 2 2 2 Power 1 | . . . . . . . . 1 . . . . Propulsion . | . . . . . . . . . . . . . Utility 10 | . . . 2 . . . 1 1 . 2 2 2 Weapon 1 | . . . . . . . 1 . . . . . Parts Attached 202 | 7 6 4 19 1 . 10 27 25 17 25 53 8 Power 30 | 2 1 1 4 . . 1 3 3 3 3 9 . Engine 16 | 2 1 1 2 . . . 1 1 1 1 6 . Core 14 | . . . 2 . . 1 2 2 2 2 3 . Reactor . | . . . . . . . . . . . . . Propulsion 32 | 2 1 2 5 . . 1 5 3 2 5 4 2 Treads 3 | . . . . . . . 2 . . . 1 . Leg 21 | 2 1 2 5 . . 1 3 . . 3 2 2 Wheel 6 | . . . . . . . . 3 2 1 . . Hover 2 | . . . . . . . . . . 1 1 . Flight . | . . . . . . . . . . . . . Utility 60 | 1 2 . 4 . . . 6 12 5 8 18 4 Device 40 | . . . . . . . 5 9 4 6 14 2 Storage 7 | 1 1 . 1 . . . 1 . 1 1 1 . Processor 7 | . 1 . 3 . . . . . . 1 1 1 Hackware 1 | . . . . . . . . . . . . 1 Protection 5 | . . . . . . . . 3 . . 2 . Artifact . | . . . . . . . . . . . . . Weapon 80 | 2 2 1 6 1 . 8 13 7 7 9 22 2 Energy Gun 27 | . 1 . 2 1 . 4 3 . . 1 13 2 Energy Cannon 10 | . . . . . . . 5 1 2 2 . . Ballistic Gun 24 | 2 . 1 3 . . . 1 6 4 3 4 . Ballistic Cannon 6 | . 1 . . . . . 1 . . 1 3 . Launcher 9 | . . . 1 . . 4 2 . . . 2 . Special Weapon 2 | . . . . . . . . . 1 1 . . Impact Weapon 1 | . . . . . . . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . . . 1 . 1 2 . Parts Lost 85 | . . 2 5 . . 2 7 5 12 12 25 15 Power 17 | . . . 1 . . 1 2 2 3 1 5 2 Propulsion 12 | . . 1 1 . . 1 . . . 3 4 2 Utility 20 | . . . . . . . . 2 3 2 7 6 Weapon 36 | . . 1 3 . . . 5 1 6 6 9 5 Highest Loss Streak 15 | . . 2 1 . . 1 4 3 6 4 5 15 Average Slot Usage (%) 95 | . 98 98 99 100 100 100 96 89 87 94 96 76 Engine 4 | . 14 14 . . . . 4 . 4 4 5 7 Core 6 | . . . 10 11 11 11 3 8 6 8 4 . Treads 2 | . . . . . . . 9 5 . . 1 1 Leg 11 | . 27 27 22 22 22 22 7 . . 5 5 6 Wheel 1 | . . . . . . . . 6 8 2 . . Device 11 | . . . . . . . 8 15 16 22 22 17 Storage 11 | . 14 14 11 11 11 11 9 7 9 10 15 14 Processor 21 | . 13 14 32 33 33 33 27 17 15 19 16 18 Energy Gun 6 | . 10 . 3 22 22 21 6 . . . 7 6 Energy Cannon 3 | . . . . . . . 12 9 5 2 . . Ballistic Gun 7 | . 11 13 13 . . . 2 12 15 12 2 4 Ballistic Cannon 2 | . 6 14 3 . . . 1 . . 1 3 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 128 | 12 42 40 45 42 42 45 56 68 71 103 128 105 Greatest Support 44 | 20 20 20 20 20 20 20 44 44 28 40 40 39 Greatest Overweight (x) 22 | . 2 3 2 2 2 2 4 4 2 6 5 22 Average Overweight (x) 1 | . 1 1 1 2 2 2 1 1 1 2 2 3 Largest Inventory Capacity 20 | 6 12 12 12 12 12 12 12 12 12 20 20 20 Average Capacity 14 | 5 10 12 12 12 12 12 12 12 12 17 20 20 Most Carried 20 | 5 9 9 12 10 11 12 12 12 12 20 20 20 Average Carried 12 | 2 6 7 9 9 10 11 10 10 10 15 17 15 Final Capacity 20 | 6 12 12 12 12 12 12 12 12 12 20 20 20 Final Carried 20 | 4 8 8 9 10 11 11 11 12 12 18 20 12 Class Distribution -------------------- 34% | Mutant 21% | Gunner 17% | Hauler-Gunner 10% | Scavenger-Gunner 7% | Scavenger-Mutant 6% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/Storage Scavenger-Gunner | -6/Factory Hauler-Gunner | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Matter Collected 4310 | 200 235 166 332 . . 193 396 488 585 403 1242 70 Remotely 70 | . . . . . . . . . . . . 70 Salvage Created 6407 | . 269 206 516 . . 303 1095 612 847 738 1690 131 Parts 308 | . 16 14 28 . . 22 51 26 34 31 82 4 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . . . . 3 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Combat Hostiles Destroyed 134 | . 9 8 12 . . 11 24 10 14 14 29 3 Guns 76 | . 7 2 8 . . 5 6 7 10 7 21 3 Cannons 40 | . 2 6 2 . . . 11 3 2 7 7 . AOE 12 | . . . 2 . . 6 3 . 1 . . . Classes Destroyed 12 | . 2 1 3 . . . 2 1 1 . 2 . Worker 11 | . . . 1 . . 2 1 . . 1 5 1 Builder 2 | . . . . . . . . . . . 2 . Recycler 5 | . . 1 . . . 1 . 1 1 . 1 . Operator 1 | . . . . . . . 1 . . . . . Watcher 2 | . . . . . . . . . . . 2 . Swarmer 32 | . 3 6 . . . 8 3 . 2 2 5 3 Grunt 58 | . 6 2 10 . . 3 15 6 2 7 7 . Brawler 2 | . . . 1 . . . . . . 1 . . Duelist 4 | . . . . . . . 1 . . 1 2 . Sentry 20 | . . . 1 . . . 5 3 7 2 2 . Hunter 3 | . . . . . . . . . 1 . 2 . Programmer 15 | . . . . . . . . 1 2 1 11 . Best Kill Streak 7 | . 3 5 4 . . 6 6 2 3 4 7 4 Combat Bots Only 6 | . 3 4 3 . . 4 6 2 3 4 4 3 Max Kills in Single Turn 5 | . 1 1 3 . . 5 1 1 1 2 3 2 Gunslinging 1 | . . . . . . 1 . . . . . 1 Exploded 3 | . . . 2 . . 3 1 . 1 . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Damage Taken 12600 | . 426 415 906 . . 230 1663 958 1666 1065 3749 1522 Core 1936 | . 86 127 166 . . 29 445 173 244 88 200 378 Absorbed by Shields 436 | . . . . . . . . 146 . 290 . . Core Remaining (%) 56 | 100 . 14 . . . 51 19 . 40 89 80 . Volleys Fired 378 | . 28 30 40 . . 12 41 42 47 36 93 9 Largest 3 | . 2 2 2 . . 2 3 3 3 3 3 3 Hottest 240 | . 85 85 80 . . 80 225 225 166 162 240 173 Shots Fired 899 | . 56 50 72 . . 24 104 111 122 92 248 20 Gun 618 | . 51 20 63 . . 16 39 73 92 57 187 20 Cannon 257 | . 5 30 8 . . . 57 38 29 35 55 . Launcher 23 | . . . 1 . . 8 8 . . . 6 . Special 1 | . . . . . . . . . 1 . . . Kinetic 506 | . 44 46 58 . . . 13 73 92 65 106 9 Thermal 245 | . 12 4 . . . . 43 38 . 27 119 2 Explosive 23 | . . . 1 . . 8 8 . . . 6 . Electromagnetic 124 | . . . 13 . . 16 40 . 29 . 17 9 Robot Hit Streak 55 | . 5 6 19 . . 6 55 10 10 27 17 4 Robot Miss Streak 9 | . 2 6 3 . . 1 4 7 9 3 3 3 Penetration Max 1 | . . . . . . . . . 1 . 1 . Secondary Targets 10 | . 2 . 1 . . 1 . 1 1 . 2 2 Max Gunslinging Chain 1 | . 1 . 1 . . 1 . 1 1 . 1 1 Shots Hit Robots 626 | . 35 26 52 . . 14 91 80 80 69 168 11 Core Hits 312 | . 17 12 23 . . 20 42 33 46 44 68 7 Critical Hits 20 | . . . . . . . . 1 1 1 15 2 Critical Kills 4 | . . . . . . . . 1 1 . 2 . Critical Parts Destroyed 16 | . . . . . . . . . . 1 13 2 Melee Attacks 13 | . . . . . . . 13 . . . . . Impact 13 | . . . . . . . 13 . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 15009 | . 431 386 833 . . 721 2454 1585 1487 1703 5116 293 Guns 8413 | . 357 105 606 . . 102 519 929 1005 890 3607 293 Cannons 4332 | . 73 281 132 . . . 1024 656 426 754 986 . Explosions 2021 | . . . 95 . . 619 671 . 56 59 521 . Melee 240 | . . . . . . . 240 . . . . . Ramming 3 | . 1 . . . . . . . . . 2 . Kinetic 6426 | . 355 361 588 . . . 111 929 1005 1113 1844 120 Thermal 4798 | . 75 25 63 . . . 779 656 56 590 2554 . Explosive 1724 | . . . 32 . . 619 552 . . . 521 . Electromagnetic 1818 | . . . 150 . . 102 772 . 426 . 195 173 Impact 240 | . . . . . . . 240 . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 8 | . . . . . . . 5 2 4 1 8 . Average Corruption 3 | . . . . . . . 4 1 2 1 4 . Corruption Purged 7 | . . . . . . . . 2 . . 5 . Effects 79 | . . . . . . . 8 3 16 1 51 . Message Errors 14 | . . . . . . . 2 2 3 . 7 . Matter Fused 17 | . . . . . . . 2 . 4 . 11 . Heat Flow Errors 3 | . . . . . . . . . . . 3 . Energy Discharges 11 | . . . . . . . 1 . 4 . 6 . Data Loss (minor) 15 | . . . . . . . 1 . 1 1 12 . Data Loss (major) 1 | . . . . . . . . . . . 1 . Misfires 4 | . . . . . . . 1 . . . 3 . Targeting Errors 10 | . . . . . . . 1 1 3 . 5 . Weapon Failures 4 | . . . . . . . . . 1 . 3 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 284 | . . 12 . . . . 63 30 29 33 117 . Projectiles 87 | . . 12 . . . . 3 30 6 6 30 . Explosions 159 | . . . . . . . 22 . 23 27 87 . Melee 38 | . . . . . . . 38 . . . . . Knockbacks 18 | . 1 2 . . . . 1 . . 2 12 . Impact . | . . . . . . . . . . . . . Kinetic 18 | . 1 2 . . . . 1 . . 2 12 . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 476 | . . . 16 . . 18 144 . 43 91 164 . Shots 10 | . . . 1 . . 1 3 . 1 1 3 . Rammed 1 | . . . . . . . . . . . 1 . Targets Rammed 2 | . 1 . . . . . . . . . 1 . Kicked 1 | . 1 . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 442 | . 153 96 60 . . 75 442 438 331 205 420 119 Average Temperature 98 | . 45 30 20 . . 26 148 135 122 81 94 37 Received Heat Transfer 2853 | . 165 21 423 . . 54 702 440 366 244 330 108 Effects 11 | . . . . . . . 5 5 1 . . . Shutdowns 1 | . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . . 1 . . . . Interference 7 | . . . . . . . 3 3 1 . . . Short Circuit 1 | . . . . . . . 1 . . . . . Damage (minor) 1 | . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 2 . 1 . . . Combat Hostiles 3 | . . . . . . . 2 . 1 . . . Parts Fried 11 | . . . . . . 1 6 . 2 . 1 1 Impact Corruptions 2 | . . . . . . . 2 . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . . . 1 . Parts Melted 21 | . . . . . . . . 1 . 2 18 . Heat Transferred 7090 | . 222 74 100 . . . 1482 962 50 790 3410 . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 4 | . . . 1 . . . 2 . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Peak Influence 719 | . 215 170 170 54 . 223 443 336 373 719 568 315 Initial 254 | . . 5 31 54 . . 40 200 97 169 240 254 Average 230 | . 118 69 71 54 . 47 219 218 247 466 340 269 Maximum Alert Level 3 | . 1 . . . . 1 2 1 1 3 2 1 Low Security (%) 44 | 100 73 100 100 100 . 88 33 37 27 8 10 . Level 1 37 | . 26 . . . . 11 60 62 72 22 48 100 Level 2 18 | . . . . . . . 5 . . 67 40 . Level 3 . | . . . . . . . . . . 1 . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 31 | . . . 4 . . . 5 4 3 5 9 1 Investigation 9 | . . . 1 . . . 3 3 1 1 . . Extermination 9 | . . . . . . . . 1 2 1 5 . Reinforcement 8 | . . . 3 . . . 2 . . . 3 . Assault 1 | . . . . . . . . . . . 1 . Garrison 4 | . . . . . . . . . . 3 . 1 Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Distress Signals 6 | . . . 2 . . . 1 . 2 . 1 . Communications Jammed 4 | . . . . . . . . . . . 4 . Distress Signals 4 | . . . . . . . . . . . 4 . Times Spotted 220 | . 12 9 25 . . 13 37 22 19 22 51 10 Peak Tracking Total 7 | . 3 5 5 . . 4 6 4 7 4 5 7 Tactical Retreats 29 | . . 1 1 . . 2 3 9 2 5 6 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Traps Triggered 12 | . 1 . 1 . . . 4 4 1 . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Machines Disabled 18 | . . 2 2 . . . 3 . 4 2 4 1 Max in Single Turn 2 | . . 1 2 . . . 2 . 2 2 1 1 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . 1 . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Machines Accessed 27 | . 1 1 4 . 1 1 6 6 3 2 2 . Terminals 13 | . 1 1 2 . . 1 4 2 1 . 1 . Fabricators 3 | . . . . . . . . 2 . 1 . . Repair Stations 5 | . . . 1 . . . 2 1 1 . . . Recycling Units 2 | . . . . . . . . . 1 1 . . Scanalyzers 3 | . . . 1 . . . . 1 . . 1 . Garrison Access . | . . . . . . . . . . . . . Total Hacks 89 | . 1 1 16 . 23 1 20 14 6 5 2 . Successful 70 | . . 1 14 . 23 1 11 10 6 3 1 . Failed 19 | . 1 . 2 . . . 9 4 . 2 1 . Catastrophic 4 | . . . . . . . 2 1 . 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 26 | . 1 1 5 . . 1 13 3 1 . 1 . Fabricators 10 | . . . . . . . . 6 . 4 . . Repair Stations 14 | . . . 3 . . . 7 2 2 . . . Recycling Units 4 | . . . . . . . . . 3 1 . . Scanalyzers 12 | . . . 8 . . . . 3 . . 1 . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 39 | . . 1 4 . 23 1 5 3 1 . 1 . Record 28 | . . . 2 . 23 . 2 . . . 1 . Prototype ID Bank 4 | . . . . . . . 2 2 . . . . Open Door 1 | . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . 1 . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . Locate Traps 2 | . . . 1 . . . . 1 . . . . Investigation Status 1 | . . . . . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . 5 . 2 . . Network Status 2 | . . . . . . . . 2 . . . . Load Schematic 3 | . . . . . . . . 2 . 1 . . Build 2 | . . . . . . . . 1 . 1 . . Repair Station Hacks 11 | . . . 2 . . . 6 1 2 . . . Scan Component 6 | . . . 1 . . . 3 1 1 . . . Repair 4 | . . . 1 . . . 2 . 1 . . . Refit 1 | . . . . . . . 1 . . . . . Recycling Unit Hacks 4 | . . . . . . . . . 3 1 . . Report Inventory 1 | . . . . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . . . . 1 . . . Retrieve Components 2 | . . . . . . . . . 1 1 . . Scanalyzer 9 | . . . 8 . . . . 1 . . . . Insert Component 4 | . . . 3 . . . . 1 . . . . Analyze 5 | . . . 5 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 19 | . 1 . 3 . . . 6 6 2 1 . . Full Trace Events 9 | . . . 2 . . . 3 2 1 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . Parts Built 3 | . . . . . . . . 2 . 1 . . Matter 270 | . . . . . . . . 146 . 124 . . Time 104 | . . . . . . . . 73 . 31 . . Total Part Build Rating 8 | . . . . . . . . 6 . 2 . . Parts Repaired 3 | . . . 1 . . . 2 . . . . . Time 152 | . . . 44 . . . 64 . 44 . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . 2 7 . . Parts Scanalyzed 4 | . . . 3 . . . . 1 . . . . Part Schematics Acquired 3 | . . . 3 . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . 1 . . . Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . . . . 1 . . . Robot Hacks Applied 1 | . . . . . . . . . 1 . . . parse_system 1 | . . . . . . . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 4 | . . . . . . . . . . 4 . . Drone Recoveries 1 | . . . . . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Turns Passed 10850 | 58 493 575 1005 282 396 973 1389 1224 702 1247 2410 96 Spaces Moved 4784 | 38 237 321 366 156 220 507 549 617 402 537 812 22 Core 7 | 6 . . . . . . . . . . . 1 Treads 727 | . . . . . . . 339 211 . . 167 10 Legs 2823 | 32 237 321 366 156 220 507 210 . . 236 527 11 Wheels 914 | . . . . . . . . 406 402 106 . . Hover 313 | . . . . . . . . . . 195 118 . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 150 180 180 180 150 110 110 110 180 180 Average Speed 166 | 108 164 150 178 180 180 180 160 129 116 177 205 254 Slowest Speed 1150 | 120 180 210 180 180 180 180 240 165 120 300 280 1150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 3 42 56 29 57 58 94 34 11 45 11 20 2 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . Known Exits Taken 11 | . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . . . . . Scrap Searched 2 | . . 1 . . . 1 . . . . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 284 | . . . 6 . . 72 79 . 3 38 85 1 Melee . | . . . . . . . . . . . . . Projectile 48 | . . . . . . . 4 . . 9 34 1 AOE 236 | . . . 6 . . 72 75 . 3 29 51 . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Fac Fac Total 6924 | 54 286 368 652 157 220 540 955 967 559 766 1356 44 Wait 1249 | . . 8 195 . . 10 279 224 76 118 335 4 Move 4772 | 37 236 320 365 155 219 506 548 616 401 536 811 22 Hop . | . . . . . . . . . . . . . Pick Up 181 | 10 10 4 20 1 1 2 25 20 15 33 40 . Fast Attach 28 | . . . . . . . 5 11 . 3 9 . Attach 124 | 6 2 4 10 . . 2 14 8 14 21 35 8 Detach 5 | . . . 1 . . . . . 1 . 3 . Swap 51 | 1 4 . 9 1 . 8 8 6 3 2 9 . Drop 105 | . 5 2 12 . . . 22 24 2 17 20 1 Fire 378 | . 28 30 40 . . 12 41 42 47 36 93 9 Melee 13 | . . . . . . . 13 . . . . . Ram . | . . . . . . . . . . . . . Kick 2 | . 1 . . . . . . . . . 1 . Crush . | . . . . . . . . . . . . . Escape Stasis 16 | . . . . . . . . 16 . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 8) 309 | -10/Materials | Build established: Mutant 369 | -10/Materials | Identified exit to Mines 552 | -10/Materials | Entered Mines 559 | -10/Mines | Core integrity fell below 50% 886 | -10/Mines | Build established: Scavenger-Mutant 901 | -10/Mines | Core integrity fell below 20% 1055 | -10/Mines | Discovered new exit (range 11) 1069 | -10/Mines | Identified exit to Materials 1111 | -10/Mines | Discovered exit to Materials (range 5) 1127 | -10/Mines | Entered Materials 1127 | -9/Materials | Evolved 2 slots: Utility x2 1417 | -9/Materials | Build established: Mutant 1571 | -9/Materials | Repaired Broken Rocket Launcher 1986 | -9/Materials | Discovered new exit (range 14) 2131 | -9/Materials | Identified exit to Mines 2132 | -9/Materials | Entered Mines 2368 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2392 | -9/Mines | Discovered new exit (range 6) 2401 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2403 | -9/Mines | Discovered new exit (range 5) 2410 | -9/Mines | Identified exit to Exiles 2414 | -9/Mines | Entered Exiles 2445 | -9/Exiles | Discovered new exit (range 14) 2497 | -9/Exiles | Met 8R-AWN 2539 | -9/Exiles | Met EX-HEX 2648 | -9/Exiles | Met EX-DEC 2682 | -9/Exiles | Learned location of Zion (-7) 2779 | -9/Exiles | Discovered new exit (range 14) 2808 | -9/Exiles | Identified exit to Mines 2810 | -9/Exiles | Entered Mines 3180 | -8/Mines | Discovered new exit (range 12) 3715 | -8/Mines | Discovered new exit (range 4) 3727 | -8/Mines | Identified exit to Materials 3783 | -8/Mines | Entered Materials 3783 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4082 | -8/Materials | Lost 4 parts (1p3w) 4119 | -8/Materials | Repaired Aluminum Leg 4159 | -8/Materials | Core integrity fell below 50% 4161 | -8/Materials | Repaired Carbon-fiber Leg 4490 | -8/Materials | Build established: Gunner 5013 | -8/Materials | Discovered new exit (range 10) 5087 | -8/Materials | Core integrity fell below 20% 5169 | -8/Materials | Identified exit to Factory 5172 | -8/Materials | Entered Factory 5172 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5460 | -7/Factory | Build established: Scavenger-Gunner 5879 | -7/Factory | Build established: Gunner 6171 | -7/Factory | Lost 3 parts (1p1u1w) 6213 | -7/Factory | Discovered new exit (range 6) 6280 | -7/Factory | Identified exit to Storage 6368 | -7/Factory | Fabricated Lgt. Nuclear Core (x2) 6396 | -7/Factory | Entered Storage 6745 | -7/Storage | Lost 6 parts (2p2u2w) 6936 | -7/Storage | Core integrity fell below 50% 6970 | -7/Storage | Lost 4 parts (1p1u2w) 7066 | -7/Storage | Discovered new exit (range 15) 7096 | -7/Storage | Identified exit to Factory 7098 | -7/Storage | Entered Factory 7098 | -6/Factory | Evolved 2 slots: Utility x2 7236 | -6/Factory | Fabricated Rocket Launcher (x1) 7488 | -6/Factory | Local fabrication network quarantined 7554 | -6/Factory | Build established: Scavenger-Gunner 7854 | -6/Factory | Garrison activated, responded to threat 7914 | -6/Factory | Lost 4 parts (1p3w) 8179 | -6/Factory | Discovered new exit (range 15) 8259 | -6/Factory | Lost 4 parts (2u2w) 8343 | -6/Factory | Identified exit to Factory 8345 | -6/Factory | Entered another Factory area 8345 | -5/Factory | Evolved 2 slots: Utility x2 9437 | -5/Factory | Lost 5 parts (1n2u2w) 9683 | -5/Factory | Build established: Hauler-Gunner 9938 | -5/Factory | Lost 3 parts (1n1u1w) 10190 | -5/Factory | Lost 4 parts (1p1u2w) 10445 | -5/Factory | First assault squad dispatched 10507 | -5/Factory | Discovered new exit (range 13) 10538 | -5/Factory | Identified exit to Factory 10631 | -5/Factory | Lost 4 parts (1p1n1u1w) 10755 | -5/Factory | Entered another Factory area 10755 | -4/Factory | Evolved 2 slots: Utility x2 10780 | -4/Factory | Garrison activated, responded to threat 10851 | -4/Factory | Self-destructed Last Messages --------------- Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. K-01 Serf collects debris. Penetrated by Slug. Slug penetrates Wall. KE Penetrator destroyed. Energy Well destroyed. Carbon-fiber Leg destroyed. K-01 Serf collects debris. Penetrated by Slug. Slug penetrates Wall. EM Shield destroyed. Slug penetrates Wall. K-01 Serf collects debris. Imp. ECM Suite destroyed. K-01 Serf collects debris. U-05 Engineer builds a Wall. G-67 Veteran destroyed. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????#######?????????? | | ?????????????????????????????????# #?????????? | | ??????????????????????????####+### #?????????? | | ??????????????????????????# #?????????? | | ??????????????????????????# +?????????? | | ???????????????? ???????# #?????????? | | ????????????????? ??????# #?????????? | | ??????????????????? ????# #?????????? | | ????????????????????? ???# #?????????? | | ??????????????#########;### #?????????? | | ?????????? @ #?????????? | | ?????????? #?????????? | | ?????????? = #?????????? | | ??????????? % =%h = #?????????? | | ???????????"" """ "%% h #?????????? | | ????????????" """ " g k #?????????? | | ????????????" """ ""% " =k #?????????? | | ????????????" === """ """ """ !!! #?????????? | | ????????????? gg === !!! #?????????? | | ????????????? =! ? !!! #?????????? | | ?????????????? ?? #?????????? | | ?????????????? ???? u #?????????? | | ????????????????????# ? ########## = #?????????? | | ????????????????????????????????##*%= #?????????? | | ?????????????????????????????????# #?????????? | | ?????????????????????????????????# *% +?????????? | | ??????????????????????????????????%=%=%#?????????? | | ?????????????????????????????????? [ #?????????? | | ?????????????????????????????????? ???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 80 Energy Generation 31 Energy Capacity 930 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Additional Mass Support 9 EM Shielding 2 Armor Coverage 225 Resistance: KI 30 Resistance: EM 25 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 16 Melee Accuracy 6 Core Analysis 6 Recoil Reduction 2 Energy Filtering 30 Particle Charging 20 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Nuclear Core | x2 | -7/Factory Rocket Launcher | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Knowing Is Half The Battle Challenges ------------ None Game ------ Seed AdvancedPhasingMicrothruster Manual? 0 Play Time 02:40:58 Cumulative 12.3 hours Start 2021.01.29 @ 17:40:00 End 2021.01.30 @ 06:49:05 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 18 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 078ed421-8f12-4fae-922a-80759734effa