Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.08.12 @ 16:14:39 Player: Joonch Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (99) 495 Value Destroyed (3618) 3618 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (360) 360 TOTAL SCORE: 8233 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 49 Met Data Miner 300 Cogmind --------- Core Integrity 92/850 Matter 300/300 Energy 170/170 System Corruption 2% Temperature Cool (0) Movement Walking (345) Ox3 Location -6/Data Miner Parts ------- > --- POWER (4) -------- Makeshift Power Source > --- PROPULSION (4) --- VSS Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Huge Storage Unit Makeshift Armor Plating > --- WEAPON (4) ------- Beamcaster Cooled Particle Cannon Heavy Battle Rifle > --- INVENTORY (25) --- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Fission Core Fusion Compressor Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg Improved Heat Sink Advanced Heat Sink ECM Suite Recalibrator High-powered Field Laser Beam Cannon Improved Assault Rifle Improved Assault Rifle Magnetic Acceleration Cannon Magnetic Acceleration Cannon Heavy Flak Cannon Improved Proton Missile Launcher Peak State ------------ > --- POWER ------------ Fission Core Fusion Compressor Neutrino Core Neutrino Core > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Recalibrator > --- WEAPON ----------- Advanced Beam Rifle Beamcaster Cooled Particle Cannon Heavy Flak Cannon > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Light Nuclear Core Fission Core Fission Core VSS Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg ECM Suite High-powered Field Laser Beam Cannon Improved Assault Rifle Improved Assault Rifle Heavy Battle Rifle Magnetic Acceleration Cannon Magnetic Acceleration Cannon Improved Proton Missile Launcher [Rating: 78] Favorites ----------- Power Fission Core Engine Makeshift Power Source Power Core Fission Core Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Advanced Targeting Computer Device Recalibrator Storage Huge Storage Unit Processor Advanced Targeting Computer Protection Makeshift Armor Plating Weapon Cooled Particle Cannon Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Slots Evolved 9 | . 1 2 2 2 2 . . . Power 3 | . . 1 . 1 1 . . . Propulsion 2 | . . . 2 . . . . . Utility 2 | . 1 . . 1 . . . . Weapon 2 | . . 1 . . 1 . . . Parts Attached 89 | 8 . 6 33 5 19 9 9 . Power 26 | 2 . 2 7 3 7 2 3 . Engine 14 | 2 . 2 5 1 1 . 3 . Core 12 | . . . 2 2 6 2 . . Reactor . | . . . . . . . . . Propulsion 22 | 2 . . 12 1 3 1 3 . Treads . | . . . . . . . . . Leg 22 | 2 . . 12 1 3 1 3 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 13 | 2 . 1 3 1 2 1 3 . Device 6 | . . . 1 1 1 . 3 . Storage 3 | 1 . . 1 . 1 . . . Processor 2 | 1 . . 1 . . . . . Hackware . | . . . . . . . . . Protection 2 | . . 1 . . . 1 . . Artifact . | . . . . . . . . . Weapon 28 | 2 . 3 11 . 7 5 . . Energy Gun 4 | . . . 1 . 1 2 . . Energy Cannon 4 | . . . 1 . 3 . . . Ballistic Gun 7 | 2 . . 4 . . 1 . . Ballistic Cannon 11 | . . 3 4 . 3 1 . . Launcher 2 | . . . 1 . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . 2 . . . Parts Lost 12 | . . . 1 . 1 1 2 7 Power 5 | . . . . . 1 . 1 3 Propulsion 5 | . . . 1 . . 1 1 2 Utility 1 | . . . . . . . . 1 Weapon 1 | . . . . . . . . 1 Highest Loss Streak 7 | . . . 1 . 1 1 1 7 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 98 | . 87 94 98 100 99 99 97 91 Engine 6 | . 12 18 8 3 1 . 13 16 Core 15 | . . . 8 17 22 25 8 5 Leg 26 | . 25 20 31 28 25 24 24 21 Device 9 | . . . 6 14 12 10 10 10 Storage 6 | . 12 10 8 7 6 6 6 6 Processor 6 | . 12 10 8 7 6 6 1 . Protection 2 | . . 8 1 . . 1 6 6 Energy Gun 5 | . . . 3 7 3 6 12 10 Energy Cannon 4 | . . . 1 . 6 6 6 6 Ballistic Gun 5 | . 25 5 10 7 2 2 6 6 Ballistic Cannon 7 | . . 22 8 . 11 9 . . Naked Turns . | . . . . . . . . . Heaviest Build 154 | 19 17 31 42 51 154 148 146 134 Greatest Support 78 | 20 20 20 71 74 76 78 78 68 Greatest Overweight (x) 6 | 6 . 1 1 . 2 2 3 4 Average Overweight (x) . | 1 . . . . . 1 1 1 Largest Inventory Capacity 25 | 10 10 10 15 15 25 25 25 25 Average Capacity 19 | 9 10 10 10 15 22 25 25 25 Most Carried 23 | 3 1 2 10 8 19 18 23 23 Average Carried 11 | . . . 4 6 13 16 19 23 Final Capacity 25 | 10 10 10 15 15 25 25 25 25 Final Carried 23 | . 1 . 8 8 15 18 23 23 Class Distribution -------------------- 39% | Generator-Gunner 26% | Hacker-Gunner 12% | Hacker-Mutant 5% | Derelict-Gunner 4% | Generator-Mutant 4% | Derelict-Tank 4% | Generator-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -8/Materials Hacker-Mutant | -7/Factory Generator-Gunner | -6/Factory Generator-Gunner | -6/Lower Caves Derelict-Gunner | -6/Lower Caves Derelict-Gunner | -6/Data Miner Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Matter Collected 3076 | 292 102 198 909 30 682 579 284 . Remotely . | . . . . . . . . . Salvage Created 3659 | 91 165 189 1241 . 1141 344 488 . Parts 181 | 4 9 20 69 . 55 9 15 . Haulers Intercepted 2 | . . . 1 . 1 . . . Recyclers Shooed 3 | . 1 . 1 . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Combat Hostiles Destroyed 80 | . 6 7 30 . 20 8 9 . Guns 27 | . 6 . 13 . 1 3 4 . Cannons 50 | . . 7 17 . 18 4 4 . AOE 1 | . . . . . . 1 . . Classes Destroyed 10 | 1 3 2 3 . 1 . . . Worker 5 | . . 1 . . 4 . . . Tunneler 1 | . . 1 . . . . . . Hauler 2 | . . . 1 . 1 . . . Recycler 2 | 1 . . 1 . . . . . Watcher 9 | . 1 1 5 . 2 . . . Swarmer 18 | . 4 2 7 . . 3 2 . Grunt 37 | . 2 5 13 . 8 3 6 . Sentry 15 | . . . 9 . 4 1 1 . Hunter 3 | . . . 1 . 2 . . . Programmer 7 | . . . . . 6 1 . . Best Kill Streak 6 | 1 3 4 6 . 4 6 3 . Combat Bots Only 6 | . 2 3 5 . 3 6 3 . Max Kills in Single Turn 2 | 1 1 2 2 . 2 1 1 . Gunslinging 1 | . . . 1 . . . . . Exploded 1 | . . . . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Damage Taken 3543 | . 78 57 1070 . 846 598 396 498 Core 990 | . 11 7 214 . 470 192 36 60 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 61 | . . 13 . 48 . . . . Core Remaining (%) 90 | 100 95 98 61 100 . . . . Volleys Fired 187 | 2 18 11 85 . 35 13 21 2 Largest 4 | 2 2 3 3 . 4 4 4 4 Hottest 219 | 40 40 117 158 . 197 219 199 199 Shots Fired 541 | 4 36 33 218 . 127 43 72 8 Gun 245 | 4 36 . 103 . 30 14 52 6 Cannon 290 | . . 33 114 . 97 24 20 2 Launcher 6 | . . . 1 . . 5 . . Special . | . . . . . . . . . Kinetic 337 | 4 36 33 157 . 72 11 22 2 Thermal 198 | . . . 60 . 55 27 50 6 Explosive 1 | . . . 1 . . . . . Electromagnetic 5 | . . . . . . 5 . . Robot Hit Streak 26 | 3 12 6 26 . 19 24 17 8 Robot Miss Streak 3 | . 3 1 3 . 3 3 3 1 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 2 . 2 . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . Shots Hit Robots 370 | 3 24 17 162 . 89 28 44 3 Core Hits 203 | 2 9 10 68 . 69 26 17 2 Critical Kills 2 | . . . . . 2 . . . Critical Parts Destroyed 1 | . . . . . . . 1 . Critical Strikes 17 | . . 2 4 . 5 2 3 1 Burn 10 | . . . 3 . 2 2 2 1 Meltdown 2 | . . . . . 2 . . . Destroy 1 | . . . . . . . 1 . Blast 4 | . . 2 1 . 1 . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8801 | 35 322 381 3379 . 2570 1062 990 62 Guns 2954 | 35 322 . 1335 . 379 203 636 44 Cannons 5394 | . . 381 1942 . 2191 508 354 18 Explosions 438 | . . . 87 . . 351 . . Melee . | . . . . . . . . . Ramming 15 | . . . 15 . . . . . Kinetic 4845 | 35 322 381 2187 . 1451 252 201 16 Thermal 3608 | . . . 1090 . 1119 564 789 46 Explosive 87 | . . . 87 . . . . . Electromagnetic 246 | . . . . . . 246 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 2 | . . . 1 . 2 2 2 2 Average Corruption 1 | . . . 1 . 1 2 2 2 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 70 | . . . 8 . 18 27 17 . Message Errors 13 | . . . 2 . 4 6 1 . Matter Fused 19 | . . . . . 4 9 6 . Heat Flow Errors 13 | . . . . . 6 3 4 . Energy Discharges 6 | . . . 1 . 2 2 1 . Data Loss (minor) 9 | . . . 2 . 1 3 3 . Data Loss (major) 3 | . . . 1 . . 2 . . Misfires 5 | . . . 2 . 1 1 1 . Alerts 1 | . . . . . . 1 . . Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 58 | . . . 30 . 6 22 . . Projectiles 58 | . . . 30 . 6 22 . . Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 32 | . . 5 13 . 14 . . . Impact . | . . . . . . . . . Kinetic 27 | . . 4 12 . 11 . . . Secondary 5 | . . 1 1 . 3 . . . Self-Inflicted Damage 66 | . . . 66 . . . . . Shots 2 | . . . 2 . . . . . Rammed . | . . . . . . . . . Targets Rammed 3 | . . . 3 . . . . . Kicked 3 | . . . 3 . . . . . Crushed . | . . . . . . . . . Highest Temperature 694 | . 2 363 647 . 694 581 624 303 Average Temperature 183 | . 2 128 157 . 204 201 174 164 Received Heat Transfer 1131 | . 27 48 531 . 120 186 219 . Effects 156 | . . 1 36 . 80 14 25 . Shutdowns 67 | . . . 10 . 38 4 15 . Energy Bleed 20 | . . . 8 . 10 1 1 . Interference 21 | . . . 7 . 13 . 1 . Matter Decay 6 | . . . . . 1 3 2 . Short Circuit 7 | . . . 2 . 2 1 2 . Damage (minor) 9 | . . 1 . . 5 1 2 . Damage (major) 19 | . . . 7 . 7 3 2 . Damage (core) 7 | . . . 2 . 4 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . 1 1 . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . . 2 . 1 . Combat Hostiles 2 | . . . . . 1 . 1 . Parts Melted 9 | . . . 2 . 4 1 2 . Heat Transferred 6403 | . . . 2035 . 1776 1001 1406 185 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Peak Influence 406 | 5 234 281 406 19 246 . . . Initial 84 | . 2 70 84 9 6 . . . Average 106 | 3 149 141 145 10 71 . . . Maximum Alert Level 2 | . 1 1 2 . 1 . . . Low Security (%) 80 | 100 69 67 72 100 90 . . . Level 1 18 | . 30 32 27 . 9 . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . . 2 3 . 8 . . . Investigation 6 | . . 1 2 . 3 . . . Extermination 3 | . . . . . 3 . . . Reinforcement 4 | . . 1 1 . 2 . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Distress Signals 6 | . 2 . 2 . 2 . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 99 | . 12 7 35 . 21 8 9 7 Peak Tracking Total 5 | . 4 3 5 . 3 5 3 4 Tactical Retreats 3 | . 1 . 1 . . . 1 . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Traps Triggered 5 | . 1 . 1 . 3 . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 4 | . . . . . 4 . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . 2 . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Machines Disabled 8 | . . . 2 . 2 3 . 1 Max in Single Turn 1 | . . . 1 . 1 1 . 1 Garrison Access 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Machines Accessed 18 | . 2 2 5 2 3 1 3 . Terminals 10 | . 2 1 3 1 3 . . . Fabricators . | . . . . . . . . . Repair Stations 2 | . . 1 . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 56 | . 6 8 15 5 14 1 7 . Successful 45 | . 4 7 12 4 10 1 7 . Failed 11 | . 2 1 3 1 4 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 40 | . 6 5 12 3 14 . . . Fabricators . | . . . . . . . . . Repair Stations 5 | . . 3 . 2 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access 1 | . . . 1 . . . . . Terminal Hacks 37 | . 4 4 9 2 10 1 7 . Record 11 | . 2 1 1 1 1 . 5 . Robot Schematic 2 | . . . . . 2 . . . Prototype ID Bank 2 | . . . 2 . . . . . Open Door 3 | . . . . . . 1 2 . Branch Access Points 1 | . . . . . 1 . . . Alert Level 3 | . . 1 1 . 1 . . . Locate Traps 3 | . . . 1 1 1 . . . Disarm Traps 1 | . . . . . 1 . . . Dispatch Records 2 | . . . 1 . 1 . . . Reinforcement Status 1 | . . . 1 . . . . . Recall Reinforcements 1 | . . . . . 1 . . . Hauler Manifests 1 | . . 1 . . . . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 5 | . 2 1 1 . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 5 | . . 3 . 2 . . . . Scan Component 3 | . . 2 . 1 . . . . Repair 2 | . . 1 . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Seal Access 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 10 | . 2 1 3 1 3 . . . Full Trace Events 8 | . 2 1 2 . 3 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . 1 . 1 . . . . Time 64 | . . 26 . 38 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Dat Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Total Allies 3 | . . . . . 3 . . . Largest Group 3 | . . . . . 3 . . . Highest-Rated Group 93 | . . . . . 93 . . . Highest-Rated Ally 31 | . . . . . 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 11 | . . . . . 11 . . . Total Damage 213 | . . . . . 213 . . . Kills 1 | . . . . . 1 . . . Allies Corrupted 2 | . . . . . 2 . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Turns Passed 7771 | 98 359 390 1639 122 2026 1791 1267 79 Spaces Moved 3941 | 46 250 154 997 59 898 897 606 34 Core 16 | 16 . . . . . . . . Treads . | . . . . . . . . . Legs 3925 | 30 250 154 997 59 898 897 606 34 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 112 112 122 192 190 190 Average Speed 165 | 160 120 174 121 117 181 193 193 210 Slowest Speed 425 | 350 120 190 190 122 263 263 335 425 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 43 | 5 46 19 73 2 19 80 81 63 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 3 | . . . . . . 2 1 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 61 | . . 2 43 . 4 9 3 . Melee . | . . . . . . . . . Projectile 21 | . . 2 8 . 4 4 3 . AOE 40 | . . . 35 . . 5 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Dat Total 4761 | 66 273 252 1242 110 1211 922 649 36 Wait 416 | . 5 75 61 44 231 . . . Move 3933 | 45 249 153 996 58 897 896 605 34 Hop . | . . . . . . . . . Pick Up 89 | 9 1 5 38 3 19 4 10 . Fast Attach . | . . . . . . . . . Attach 25 | 7 . 4 3 2 4 1 4 . Detach 3 | . . . . . 1 . 2 . Swap 64 | 1 . 2 30 3 15 8 5 . Drop 41 | 2 . 2 26 . 9 . 2 . Fire 187 | 2 18 11 85 . 35 13 21 2 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 3 | . . . 3 . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner (discovered 1 exit: *Pro) History --------- Turn | Location | Event 2 | -11/Scrapyard | Identified exit to Materials 2 | -11/Scrapyard | Discovered exit to Materials (range 16) 99 | -11/Scrapyard | Entered Materials 99 | -10/Materials | Evolved 1 slot: Utility x1 309 | -10/Materials | Build established: Hacker-Mutant 449 | -10/Materials | Identified exit to Materials 449 | -10/Materials | Discovered exit to Materials (range 8) 458 | -10/Materials | Entered another Materials area 458 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 706 | -9/Materials | Repaired Lgt. Ion Engine 826 | -9/Materials | Identified exit to Materials 826 | -9/Materials | Discovered exit to Materials (range 7) 848 | -9/Materials | Entered another Materials area 848 | -8/Materials | Evolved 2 slots: Propulsion x2 858 | -8/Materials | Build established: Hacker-Gunner 2480 | -8/Materials | Identified exit to Factory 2480 | -8/Materials | Discovered exit to Factory (range 5) 2487 | -8/Materials | Entered Factory 2487 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2509 | -7/Factory | Build established: Hacker-Mutant 2539 | -7/Factory | Repaired Lgt. Deuterium Engine 2595 | -7/Factory | Identified exit to Factory 2595 | -7/Factory | Discovered exit to Factory (range 7) 2609 | -7/Factory | Entered another Factory area 2609 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 2914 | -6/Factory | Build established: Hacker-Gunner 3381 | -6/Factory | Allied Derelicts emerged from ambush trap array 3914 | -6/Factory | Build established: Generator-Gunner 4204 | -6/Factory | Identified exit to Lower Caves 4204 | -6/Factory | Identified exit to Extension 4307 | -6/Factory | Core integrity fell below 50% 4635 | -6/Factory | Entered Lower Caves 5424 | -6/Lower Caves | Encountered a Warlord checkpoint 5458 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6409 | -6/Lower Caves | Identified exit to Lower Caves 6409 | -6/Lower Caves | Discovered exit to Lower Caves (range 8) 6426 | -6/Lower Caves | Entered another Lower Caves area 6708 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 6854 | -6/Lower Caves | Core integrity fell below 20% 7156 | -6/Lower Caves | Build established: Derelict-Tank 7287 | -6/Lower Caves | Encountered a Warlord checkpoint 7418 | -6/Lower Caves | Learned location of Extension (-6) 7418 | -6/Lower Caves | Learned location of 1 exit from Research 7418 | -6/Lower Caves | Learned Research garrison access intel 7676 | -6/Lower Caves | Identified exit to Data Miner 7676 | -6/Lower Caves | Discovered exit to Data Miner (range 9) 7690 | -6/Lower Caves | Build established: Derelict-Gunner 7693 | -6/Lower Caves | Entered Data Miner 7693 | -6/Data Miner | Identified exit to Proximity Caves 7693 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 7730 | -6/Data Miner | Met Data Miner 7747 | -6/Data Miner | Data Conduit disabled 7772 | -6/Data Miner | Self-destructed Last Messages --------------- 07676_ EXIT=FOUND: DATA MINER 07691_ Acquired 1 matter. LOCATION=DATA MINER GOAL=ESCAPE 07693_ EXIT=FOUND: PROXIMITY CAVES Data Miner: I'm the Data Miner, and I've been given permission to aid you with a little knowledge. Find what you need on the terminals, then be on your way because masking your presence is increasingly difficult. [Achievement: The Oracle] 07747_ Data Conduit disabled. 07747_ Data Miner disappears through a trap door. 07752_ Kinecellerator destroyed. 07752_ Enhanced Grunt suffers critical hit (Burn). 07753_ Mak. Power Source destroyed. 07756_ Adv. Beam Rifle destroyed. 07758_ Imp. Carbon-fiber Leg destroyed. 07758_ Imp. Titanium Leg destroyed. 07768_ Fission Core destroyed. 07772_ Lgt. Angular Momentum Engine destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ?????????????????????????????????????####?? | | ??????????###########??????????????### #?? | | ???????"""""""""""""######?#?#????## #?? | | ???????"""""" """"""""# # ###### > ##?? | | ??????""""""" ### | | ?????""""" | | ?????""" | | ?????""" | | ??????"""" | | ?????"""" g """"""""""""""""### | | ??????""""" gg """"###############?? | | ??????""""" g"""""###???????????????? | | ???????"""""" "#####?????????????????? | | ???????#####"## "#?????????????????????? | | ???????????#"?## @"#?????????????????????? | | ???????????#???# "#?????????????????????? | | ??????????????# "#?????????????????????? | | ??????????????# "#?????????????????????? | | ?????????????# "#?????????????????????? | | ?????????????### "#?????????????????????? | | ???????????????# "#?????????????????????? | | ???????????????# ""?????????????????????? | | ??????????????? "??????????????????????? | | ???????????????X "??????????????????????? | | ??????????????? ??????????????????????? | | ??????????????" X??????????????????????? | | ??????????????"X ???????????????????????? | | ??????????????? ???????????????????????? | | ???????????????# ???????????????????????? | | ????????????????###???????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 66 Energy Capacity 940 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 8 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- Adv. Beam Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ G-47 Trooper | -6/Factory | Hacked R-10 Processor | -6/Factory | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tank The Oracle Challenges ------------ None Game ------ Seed VisualPrecisionNanovents Manual? 0 Play Time 01:16:54 Cumulative 14.0 hours Start 2022.07.22 @ 23:39:10 End 2022.08.12 @ 16:14:39 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 9 Rogue 0 Adventurer 0 Explorer 9 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 19 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ea3d1fe1-13ca-4a6b-b199-ba21839b4176