Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.27 @ 23:12:20 Player: Kathisto Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (151) 755 Value Destroyed (5976) 5976 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1061) 1061 TOTAL SCORE: 13712 Bonus ------- High Alert Combat Kills 52 Follower Combat Kills 349 Entered DSFs 500 Registered with UFD 300 Friendly Fire -140 Cogmind --------- Core Integrity 1139/1300 Matter 300/300 Energy 170/170 System Corruption 21% Temperature Cool (0) Movement Treading (160) Location -3/Research Parts ------- > --- POWER (3) -------- Light Antimatter Reactor > --- PROPULSION (6) --- Improved Treads Medium Treads Medium Treads Medium Treads Improved Thunder Leg (fused) > --- UTILITY (6) ------ Advanced Coolant Injector High-capacity Storage Unit Experimental Targeting Computer Centrium Heavy Armor Plating > --- WEAPON (6) ------- Nova Cannon Coil Gun Coil Gun Antimatter Cannon > --- INVENTORY (20) --- Micro Antimatter Reactor Advanced Heat Sink Advanced Coolant Injector High-capacity Matter Pod (193) Matter Compressor (250) Improved Weapon Cycler Centrium Heavy Armor Plating Centrium Heavy Armor Plating Centrium Heavy Armor Plating Advanced Focal Shield Advanced Force Field Long-range Proton Cannon Heavy Plasma Cannon Antimatter Cannon Antimatter Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine Neutrino Core Light Antimatter Reactor > --- PROPULSION ------- Light Treads Improved Treads Medium Treads Medium Treads Medium Treads Improved Thunder Leg > --- UTILITY ---------- Advanced Coolant Injector High-capacity Storage Unit Experimental Targeting Computer Centrium Heavy Armor Plating Advanced Force Field > --- WEAPON ----------- Nova Cannon Improved Assault Rifle Improved Assault Rifle Coil Gun Coil Gun Antimatter Cannon > --- INVENTORY -------- Micro Antimatter Reactor Advanced Heat Sink Advanced Coolant Injector High-capacity Matter Pod Matter Compressor Improved Weapon Cycler Centrium Heavy Armor Plating Centrium Heavy Armor Plating Centrium Heavy Armor Plating Advanced Focal Shield Advanced Force Field Long-range Proton Cannon Heavy Plasma Cannon Antimatter Cannon Antimatter Cannon Grenade Launcher [Rating: 123] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Improved Treads Treads Improved Treads Leg Improved Thunder Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Heat Sink Storage High-capacity Storage Unit Processor Experimental Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Antimatter Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac DSF Res Slots Evolved 14 | . . . 2 . . . 6 2 2 . 2 Power 2 | . . . . . . . 1 . . . 1 Propulsion 4 | . . . . . . . 2 . 1 . 1 Utility 4 | . . . . . . . 2 1 1 . . Weapon 4 | . . . 2 . . . 1 1 . . . Parts Attached 79 | 6 2 . 13 12 1 . 6 20 1 6 12 Power 11 | 1 . . 2 1 . . 1 2 . 3 1 Engine 6 | 1 . . 2 1 . . 1 . . 1 . Core 2 | . . . . . . . . 1 . 1 . Reactor 3 | . . . . . . . . 1 . 1 1 Propulsion 22 | 2 . . 2 4 . . 2 6 . 2 4 Treads 20 | 2 . . 2 4 . . 2 5 . 2 3 Leg 1 | . . . . . . . . . . . 1 Wheel 1 | . . . . . . . . 1 . . . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 16 | 1 2 . 3 . 1 . 2 3 1 1 2 Device 7 | . . . 1 . 1 . . 2 1 . 2 Storage 2 | 1 1 . . . . . . . . . . Processor 3 | . . . . . . . 2 1 . . . Hackware . | . . . . . . . . . . . . Protection 4 | . 1 . 2 . . . . . . 1 . Artifact . | . . . . . . . . . . . . Weapon 30 | 2 . . 6 7 . . 1 9 . . 5 Energy Gun 1 | . . . 1 . . . . . . . . Energy Cannon 2 | . . . . . . . . 1 . . 1 Ballistic Gun 23 | 2 . . 4 7 . . 1 7 . . 2 Ballistic Cannon 3 | . . . . . . . . 1 . . 2 Launcher 1 | . . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . . 1 1 . 1 . Parts Lost 26 | . . . 2 1 1 . . 3 . 8 11 Power 5 | . . . . . . . . . . 2 3 Propulsion 7 | . . . . . . . . 1 . 3 3 Utility 2 | . . . . . 1 . . 1 . . . Weapon 12 | . . . 2 1 . . . 1 . 3 5 Highest Loss Streak 8 | . . . 2 1 1 . . 1 . 8 4 To Critical Strikes 1 | . . . . . . . . . . 1 . Average Backups 17 | 2 6 9 17 19 20 20 16 19 17 15 15 Power 1 | . 1 2 2 2 2 2 1 2 2 1 . Propulsion 5 | . 2 3 8 7 7 7 5 5 3 1 . Utility 3 | . . 1 2 2 3 3 2 3 4 5 10 Weapon 6 | . 1 3 4 7 8 8 7 8 8 6 5 Tool/Special . | . . . . . . . . . . . . Unused Backups 26 | . . . 3 8 . . . 3 . . 12 Power 3 | . . . 1 . . . . 1 . . 1 Propulsion 8 | . . . 1 6 . . . 1 . . . Utility 10 | . . . . . . . . . . . 10 Weapon 5 | . . . 1 2 . . . 1 . . 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 97 | . 92 100 99 100 99 100 98 94 93 87 87 Engine 9 | . 14 14 11 11 11 11 12 1 . 2 3 Treads 21 | . 28 28 22 22 22 22 25 12 15 16 19 Device 7 | . . . 3 11 10 11 6 4 9 8 8 Storage 9 | . 14 14 11 11 11 11 6 5 5 5 4 Processor 2 | . . . . . . . 12 16 15 13 4 Protection 2 | . 6 14 7 . . . . . . 1 4 Ballistic Gun 37 | . 28 28 43 43 44 44 32 33 30 26 17 Peak Build Rating 123 | 6 7 8 16 25 25 23 37 75 85 86 123 Average Rating 34 | 5 6 7 14 23 23 23 36 66 84 79 112 On Entrance 32 | . 6 7 8 16 25 23 23 37 75 85 86 Avg Prop Armor Cover (%) 7 | . . . . . . . . 10 13 10 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 159 | 12 50 50 63 60 60 60 68 99 105 111 159 Greatest Support 127 | 40 40 40 40 46 46 46 86 86 28 99 127 Greatest Overweight (x) 3 | 3 1 1 1 1 1 1 . 3 3 3 2 Average Overweight (x) 1 | . . 1 1 1 1 1 . 2 3 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 3 9 13 20 20 20 20 19 20 18 20 20 Average Carried 17 | 2 6 10 17 19 20 20 16 19 17 16 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 3 9 10 20 20 20 20 18 19 17 20 19 Class Distribution -------------------- 39% | Commander-Gunner 22% | Scavenger-Executioner 15% | Gunner 15% | Mutant 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Gunner | -9/Storage Commander-Gunner | -9/Recycling Commander-Gunner | -9/Scraptown Gunner | -6/Factory Scavenger-Executioner | -5/Factory Scavenger-Executioner | -4/Factory Scavenger-Executioner | -4/DSF Scavenger-Executioner | -3/Research Resources | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -3 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac DSF Res Matter Collected 5617 | 281 304 33 575 834 84 . 471 1168 . 205 1662 Remotely . | . . . . . . . . . . . . Salvage Created 7494 | 108 344 . 825 1370 114 . 497 2011 . 456 1769 Parts 389 | 5 25 . 47 86 7 . 16 101 . 22 80 Haulers Intercepted 14 | . 2 . 2 5 . . 2 3 . . . Recyclers Shooed 3 | . 2 . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac DSF Res Combat Hostiles Destroyed 111 | . 7 . 18 22 2 . 6 24 . 5 27 Guns 99 | . 7 . 18 20 2 . 6 24 . 5 17 Cannons 10 | . . . . . . . . . . . 10 AOE 2 | . . . . 2 . . . . . . . Classes Destroyed 14 | 2 4 . 2 3 . . . 2 . 1 . Worker 6 | . . . . 1 . . 1 3 . . 1 Builder 9 | . . . 1 3 . . . 2 . . 3 Tunneler 3 | 2 . . . . . . . . . . 1 Hauler 14 | . 2 . 2 5 . . 2 3 . . . Recycler 3 | 1 . . . . . . . . . . 2 Watcher 3 | . 2 . . . . . . 1 . . . Swarmer 13 | . 3 . 5 . . . 3 2 . . . Grunt 45 | . 4 . 9 6 . . 3 12 . . 11 Brawler 3 | . . . . 2 . . . 1 . . . Duelist 3 | . . . . 2 . . . 1 . . . Sentry 25 | . . . 5 12 2 . . 1 . 2 3 Specialist 3 | . . . . . . . . . . 3 . Hunter 5 | . . . . . . . . 3 . . 2 Programmer 15 | . . . . . . . . 4 . . 11 Thug 1 | . . . . 1 . . . . . . . Best Kill Streak 9 | 1 3 . 5 4 1 . 4 9 . 5 6 Combat Bots Only 5 | . 3 . 3 4 1 . 3 4 . 5 5 Max Kills in Single Turn 3 | 1 1 . 2 2 1 . 1 3 . 1 2 Gunslinging 2 | . . . . 1 . . . 2 . . . Exploded 1 | . . . . 1 . . . . . . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac DSF Res Hostile Shots Fired 720 | . 22 . 57 69 12 . 21 97 . 131 311 Missed 194 | . 6 . 21 14 1 . 7 17 . 36 92 Hits 526 | . 16 . 36 55 11 . 14 80 . 95 219 Melee 2 | . . . . 2 . . . . . . . Projectile 524 | . 16 . 36 53 11 . 14 80 . 95 219 Critical Strikes 24 | . . . 2 3 . . . 5 . 1 13 Part Disruptions 1 | . . . . . . . . . . . 1 Damage Taken 7494 | . 225 . 489 782 159 . 204 1529 . 1309 2797 Core 758 | . . . 46 80 15 . 30 227 . 199 161 Absorbed by Shields 2072 | . . . . . . . . . . 281 1791 Core Remaining (%) 86 | 100 . 100 . . . 64 96 77 . 82 . Volleys Fired 285 | 4 24 . 39 55 7 . 11 55 2 11 77 Largest 6 | 2 2 . 4 4 4 . 5 6 1 6 6 Hottest 252 | 40 40 . 83 92 92 . 115 148 90 210 252 Shots Fired 1194 | 8 48 3 156 187 28 . 55 310 2 64 333 Gun 1090 | 8 48 3 156 178 28 . 55 306 . 63 245 Cannon 95 | . . . . . . . . 4 2 1 88 Launcher 9 | . . . . 9 . . . . . . . Special . | . . . . . . . . . . . . Kinetic 1155 | 8 48 3 156 178 28 . 55 306 . 63 310 Thermal 30 | . . . . . . . . 4 2 1 23 Explosive 9 | . . . . 9 . . . . . . . Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 26 | 6 10 . 11 16 7 . 26 22 . 13 22 Robot Miss Streak 4 | . 2 1 4 3 1 . 2 2 . 1 2 Penetration Max 1 | . . . . . . . . 1 . . 1 Secondary Targets 25 | . 1 . 6 3 . . 3 6 . 3 3 Max Gunslinging Chain 2 | . 1 . 1 1 . . 1 2 . 1 1 Shots Hit Robots 809 | 6 30 . 93 121 22 . 42 209 . 51 235 Core Hits 345 | 3 16 1 38 58 5 . 22 91 . 15 96 Critical Kills 9 | . 1 . 1 . . . . 5 . 1 1 Critical Parts Destroyed 16 | . . . . . . . . 11 . 3 2 Critical Strikes 33 | . 1 . 1 . . . . 17 . 5 9 Destroy 27 | . 1 . 1 . . . . 17 . 5 3 Blast 6 | . . . . . . . . . . . 6 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 15234 | 78 377 14 1266 2153 332 . 709 3515 . 890 5900 Guns 12483 | 74 370 . 1261 1817 320 . 692 3478 . 857 3614 Cannons 2281 | . . . . . . . . 32 . 33 2216 Explosions 276 | . . . . 276 . . . . . . . Melee . | . . . . . . . . . . . . Ramming 194 | 4 7 14 5 60 12 . 17 5 . . 70 Kinetic 14303 | 74 370 . 1261 1817 320 . 692 3478 . 857 5434 Thermal 461 | . . . . . . . . 32 . 33 396 Explosive 276 | . . . . 276 . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 21 | . 3 3 . . . . 2 3 . . 21 Average Corruption 5 | . 2 3 . . . . 2 2 . . 9 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 57 | . 7 11 . . . . 2 1 . . 36 Message Errors 8 | . . 3 . . . . . 1 . . 4 Matter Fused 9 | . 3 1 . . . . . . . . 5 Heat Flow Errors 6 | . . . . . . . . . . . 6 Energy Discharges 9 | . 2 2 . . . . . . . . 5 Parts Rejected 1 | . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . 1 Data Loss (minor) 8 | . 1 1 . . . . 2 . . . 4 Data Loss (major) 2 | . 1 1 . . . . . . . . . Misfires 3 | . . 3 . . . . . . . . . Alerts 1 | . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . 1 Weapon Failures 8 | . . . . . . . . . . . 8 Overload Shots . | . . . . . . . . . . . . Overflow Damage 206 | . . . . . . . . . . . 206 Projectiles 206 | . . . . . . . . . . . 206 Explosions . | . . . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 15 | . . . . . . . . . . . 15 Impact . | . . . . . . . . . . . . Kinetic 14 | . . . . . . . . . . . 14 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 32 | . . . . 32 . . . . . . . Shots 2 | . . . . 2 . . . . . . . Rammed 28 | 2 2 4 2 6 2 . 2 1 . . 7 Targets Rammed 32 | 2 2 4 2 8 2 . 3 1 . . 8 Kicked . | . . . . . . . . . . . . Crushed 4 | . . . . 2 . . 1 . . . 1 Highest Temperature 318 | . 2 . 171 21 68 . 30 158 16 45 318 Average Temperature 74 | . 2 . 52 7 34 . 7 27 10 16 101 Received Heat Transfer 1761 | . 90 . 243 303 45 . 27 262 . 414 377 Effects 2 | . . . . . . . . . . . 2 Interference 2 | . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 3 | . . . 1 . . . . . . 1 1 Heat Transferred 396 | . . . . . . . . 50 . 50 296 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac DSF Res Maximum Alert Level 2 | . . . 2 2 . . . 1 . . 1 Low Security (%) 70 | 100 100 100 50 40 100 . 100 33 100 100 81 Level 1 21 | . . . 39 29 . . . 66 . . 18 Level 2 7 | . . . 9 30 . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 477 | 5 62 . 435 477 170 . 82 335 142 123 290 Initial 170 | . . . . 152 170 . . 17 142 63 69 Average 140 | . 11 . 215 283 27 . 32 203 116 96 126 Influence Increases 3927 | 15 199 . 825 967 84 . 193 733 9 140 762 Destroy 0b10 Robot/C 2520 | . 140 . 540 540 60 . 120 480 . 100 540 Destroy 0b10 Robot/NC 215 | 15 20 . 25 50 . . 25 45 . . 35 Destroy Leader 592 | . 38 . 136 172 . . 28 88 . 10 120 Allied During Kill 170 | . . . 61 66 24 . 19 . . . . Successful Hack 17 | . . . . 7 . . . 5 5 . . Disable Machine 105 | . . . 15 75 . . . . . 15 . Destroy Structure 128 | . 1 . 3 57 . . 1 10 4 . 52 Lose Combat Pursuer 180 | . . . 45 . . . . 105 . 15 15 Influence Decreases 3657 | 15 199 . 462 893 521 . 157 479 208 108 615 Entered New Map 727 | . . . . 211 267 . . 19 148 28 54 Time Decay 2570 | 15 199 . 402 632 244 . 127 440 60 . 451 Lost Part 250 | . . . 20 10 10 . . 20 . 80 110 Lost Ally 110 | . . . 40 40 . . 30 . . . . Squads Dispatched 22 | . 1 . 4 3 . . 1 4 . 1 8 Investigation 3 | . . . 2 1 . . . . . . . Extermination 6 | . . . . . . . . 2 . . 4 Reinforcement 10 | . 1 . 2 . . . 1 2 . 1 3 Assault 2 | . . . . 2 . . . . . . . Garrison 1 | . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . 1 1 . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac DSF Res Distress Signals 10 | . 1 . 3 1 . . 1 . . . 4 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 178 | . 17 . 27 41 2 . 8 34 . 5 44 Peak Tracking Total 8 | . 4 . 6 8 1 . 3 7 . 5 8 Tactical Retreats 9 | . . . 2 . . . . 5 . 1 1 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac DSF Res Traps Triggered 13 | . 3 . 1 1 . . 1 2 . 2 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Most Traps Carried 3 | . . 3 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -3 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac DSF Res Machines Disabled 7 | . . . 1 5 . . . . . 1 . Max in Single Turn 1 | . . . . 1 . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac DSF Res Machines Accessed 5 | . 1 . . 1 . . . 2 1 . . Terminals 2 | . . . . 1 . . . . 1 . . Fabricators 2 | . . . . . . . . 2 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 13 | . 5 . . 1 . . . 4 3 . . Successful 7 | . 3 . . 1 . . . 2 1 . . Failed 6 | . 2 . . . . . . 2 2 . . Catastrophic 1 | . . . . . . . . 1 . . . Database Lockouts . | . . . . . . . . . . . . Manual 2 | . . . . 1 . . . 1 . . . Terminals 4 | . . . . 1 . . . . 3 . . Fabricators 4 | . . . . . . . . 4 . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 5 | . 5 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 2 | . . . . 1 . . . . 1 . . Open Door 1 | . . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . 1 . . Fabricator Hacks 2 | . . . . . . . . 2 . . . Network Status 1 | . . . . . . . . 1 . . . Build 1 | . . . . . . . . 1 . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 3 | . 1 . . . . . . 2 . . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built 2 | . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . Time 128 | . . . . . . . . 128 . . . Total Part Build Rating 16 | . . . . . . . . 16 . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -3 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac DSF Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -3 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac DSF Res Total Allies 15 | . . 3 . 12 . . . . . . . Largest Group 10 | . . 3 3 10 8 8 8 . . . . Highest-Rated Group 88 | . . 40 40 88 72 72 72 . . . . Highest-Rated Ally 31 | . . 16 16 31 16 16 16 . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 151 | . . . 63 26 12 . 50 . . . . Total Damage 1481 | . . . 657 324 121 . 379 . . . . Kills 22 | . . . 11 6 1 . 4 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -3 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac DSF Res Active Infowar (turns) . | . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -3 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac DSF Res Turns Passed 12457 | 177 1048 755 1255 2206 1358 2547 346 1140 120 170 1335 Spaces Moved 4947 | 96 407 309 445 798 542 1062 182 563 78 54 411 Core 16 | 16 . . . . . . . . . . . Treads 4331 | 80 407 309 445 798 542 1062 182 62 . 33 411 Legs . | . . . . . . . . . . . . Wheels 600 | . . . . . . . . 501 78 21 . Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 240 160 145 145 145 160 Average Speed 223 | 157 236 240 240 240 240 240 160 152 145 189 240 Slowest Speed 400 | 200 240 240 240 240 240 240 160 400 145 240 320 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 44 | 6 76 73 46 91 87 70 7 25 3 38 15 Regions Visited 11 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 3 | . . 1 . . . 2 . . . . . Spaces Dug 10 | . . . . . . . . 3 2 . 5 Terrain Destroyed 83 | . . . . 49 . . . 3 2 . 29 Melee . | . . . . . . . . . . . . Projectile 34 | . . . . . . . . 3 2 . 29 AOE 49 | . . . . 49 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -5 -4 -4 -3 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac Fac Fac DSF Res Total 5639 | 110 442 319 540 967 579 1061 205 693 82 90 551 Wait 141 | . 1 . 18 51 28 . . 14 . 3 26 Move 4936 | 95 406 308 444 797 541 1061 181 562 77 53 411 Hop . | . . . . . . . . . . . . Pick Up 71 | 3 6 4 15 14 . . 4 16 . 6 3 Fast Attach 23 | 6 2 . . 1 1 . . 2 . 1 10 Attach 28 | . . . 4 1 . . 6 4 2 7 4 Detach 2 | . . . . . . . . . . . 2 Swap 57 | . . . 12 20 . . . 17 1 2 5 Drop 55 | . 1 3 6 20 . . . 20 . 2 3 Fire 285 | 4 24 . 39 55 7 . 11 55 2 11 77 Melee . | . . . . . . . . . . . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 32 | 2 2 4 2 8 2 . 3 1 . . 8 Escape Stasis 9 | . . . . . . . . 2 . 5 2 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / [*Min x2]) -10/Mines -9/Materials (discovered 3 exits: [*Mat x2] / *Sto) -9/Storage -9/Recycling (discovered 2 exits: [*Fac] / [*Scr]) -9/Scraptown -6/Factory -5/Factory -4/Factory -4/DSF -3/Research History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 178 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Build established: Mutant 453 | -10/Materials | Discovered new exit (range 13) 538 | -10/Materials | Discovered new exit (range 11) 617 | -10/Materials | Discovered new exit (range 4) 675 | -10/Materials | Discovered new exit (range 16) 1226 | -10/Materials | Entered Mines 1277 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1443 | -10/Mines | Found a hidden stash of uninstalled traps 1849 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1930 | -10/Mines | Discovered new exit (range 11) 1981 | -10/Mines | Entered Materials 1981 | -9/Materials | Accompanied by 3 allies 1981 | -9/Materials | Evolved 2 slots: Weapon x2 2182 | -9/Materials | Discovered new exit (range 10) 2260 | -9/Materials | Discovered new exit (range 14) 2270 | -9/Materials | Build established: Tank 2856 | -9/Materials | Discovered new exit (range 5) 3117 | -9/Materials | Build established: Gunner 3236 | -9/Materials | Entered Storage 4068 | -9/Storage | Met a pair of Derelict thieves 4472 | -9/Storage | Used back door to open Recycling access 4472 | -9/Storage | Discovered new exit (range 5) 4581 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 4874 | -9/Storage | Build established: Commander-Gunner 5035 | -9/Storage | Found Prototype Processor 5442 | -9/Storage | Entered Recycling 5442 | -9/Recycling | Accompanied by 8 allies 6185 | -9/Recycling | Discovered new exit (range 5) 6707 | -9/Recycling | Scanned before Scraplab entrance 6743 | -9/Recycling | Entered Scraplab 6762 | -9/Recycling | Discovered new exit (range 4) 6800 | -9/Recycling | Entered Scraptown 6800 | -9/Scraptown | Accompanied by 8 allies 7028 | -9/Scraptown | Visited UFD Registry 7028 | -9/Scraptown | Registered with UFD as "Geartorch" 7168 | -9/Scraptown | Visited Abandonware Association 7268 | -9/Scraptown | Visited Modified Component R&D 7415 | -9/Scraptown | Visited Chapter 10 7453 | -9/Scraptown | Visited Infowarlord's Domain 9328 | -9/Scraptown | Discovered new exit (range 3) 9347 | -9/Scraptown | Entered Factory 9347 | -6/Factory | Accompanied by 8 allies 9347 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 9352 | -6/Factory | Identified Exp. Targeting Computer 9509 | -6/Factory | Lost 5 allies 9637 | -6/Factory | Lost 3 allies 9680 | -6/Factory | Discovered new exit (range 9) 9693 | -6/Factory | Entered another Factory area 9693 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10005 | -5/Factory | Build established: Scavenger-Executioner 10539 | -5/Factory | Fabricated Adv. Launcher Guidance Computer? 10667 | -5/Factory | Discovered new exit (range 8) 10833 | -5/Factory | Entered another Factory area 10833 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10951 | -4/Factory | Identified exit to DSF 10953 | -4/Factory | Entered DSF 10991 | -4/DSF | Discovered new exit (range 11) 11003 | -4/DSF | Additional patrols routed to DSF 11062 | -4/DSF | Found Prototype Protection 11062 | -4/DSF | Identified Centrium Heavy Armor Plating 11066 | -4/DSF | Found Centrium Heavy Armor Plating 11068 | -4/DSF | Lost 8 parts (2p3n3w) 11069 | -4/DSF | Found Centrium Heavy Armor Plating 11073 | -4/DSF | Found Centrium Heavy Armor Plating 11123 | -4/DSF | Entered Research 11123 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 11867 | -3/Research | System corruption reached 10% 12125 | -3/Research | Garrison activated, responded to threat 12387 | -3/Research | Lost 4 parts (2p1n1w) 12458 | -3/Research | Self-destructed Last Messages --------------- 12435_ R-10 Processor collects Adv. Force Field. 12436_ U-05 Engineer builds a Wall. 12438_ Slug penetrates R-10 Processor. 12441_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R006. 12443_ Slug penetrates R-10 Processor. 12444_ Acquired 40 matter. 12446_ K-01 Serf suffers critical hit (Destroy). 12446_ Penetrated by Slug. 12447_ Slug penetrates Wall. 12447_ Penetrated by Slug. 12450_ Slug penetrates R-10 Processor. 12450_ R-10 Processor destroyed. 12450_ Penetrated by Slug. 12451_ System corrupted: Heat flow error (+258). 12451_ K-01 Serf collects debris. 12453_ Slug penetrates K-01 Serf. 12453_ K-01 Serf destroyed. 12453_ Slug penetrates Wall. 12455_ Imp. Assault Rifle destroyed. Map ----- +----------------------------------------------------+ | [ #???????????????????????????????????????????? | | ! #???????????????????????????????????????????? | | !! #???????????????????????????????????????????? | | #+####???????????????????????????????????????????? | | % #########???#???????????????????????????????? | | # """S""" #??????????????????????????????? | | # """ """ #??????????????????????????????? | | # #??????????????????????????????? | | # #??????????????????????????????? | | # #??????????????????????????????? | | # #??????????????????????????????? | | # #??????????????????????????????? | | # %# ????????????????????????????????? | | # /[ """ ??????????????????????????????????? | | # # ="""" ??????????????????????????????????? | | # #[ """" ?????????????????????????????????? | | # # """ ?????????????????????????????????? | | # ###########?????###########?????????????????? | | + # #????## ""G"" #?????????????????? | | # # #????? "" "" #?????????????????? | | # # #?????# #?????????????????? | | # # "" "" ##????# gg #?????????????????? | | # !# ""T"" #????# g== #?????????????????? | | # =#!%! #?????# g% #?????????????????? | | # !*%#!! * #?????#= =#?????????????????? | | + /[ [! #?????# @ #?????????????????? | | # #####################+########??????????????? | | # %= ????????? | | # = ????????? | | # =%! ????????? | | # ?????????? | | # #############"#######+#############?????????? | | # ###############?????????????????????????????? | | # # """"" "#??????????????????????????????? | | # #! ""T"" ##??????????????????????????????? | | # # #???????????????????????????????? | | # # #???????????????????????????????? | | # # #???????????????????????????????? | | # # #???????????????????????????????? | | + ^ + #???????????????????????????????? | | # ^ ######+######???????????????????????????????? | | # # #????????????????????????????????????? | | # # #????????????????????????????????????? | | # # ""#????????????????????????????????????? | | # %%" ""#????????????????????????????????????? | | # #= ""#????????????????????????????????????? | | # = %+! T#????????????????????????????????????? | | # % # ""#????????????????????????????????????? | | # =*+[ ""#????????????????????????????????????? | | # #% ""#????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 100 Energy Generation 48 Energy Capacity 740 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 40 Targeting Accuracy 12 Target Analysis 6 Recoil Reduction 5 Salvage Targeting 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Adv. Launcher Guidance Computer | x2 | -5/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SiegeProjectionBeamcaster Manual? 0 Play Time 00:42:40 Cumulative 253.6 hours Start 2025.11.27 @ 22:31:24 End 2025.11.27 @ 23:12:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 141 Rogue 141 Adventurer 0 Explorer 0 Win Type - Total 30 Types 12/1/11/1/0/1/2/1/0/1 Lore% 82 Gallery% 73 Achievement% 58 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3380bc69-a192-4ea5-82e1-16430e3aa158