Cogmind - Beta 11 X5 @@@ ROGUE MODE // 2021.06.23 @ 20:24:32 Player: Phase Armor Shademelee Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (196) 980 Value Destroyed (8273) 8273 Prototype IDs (113) 2260 Alien Tech Used (16) 3200 Bonus (46254) 46254 TOTAL SCORE: 71867 Bonus ------- High Alert Combat Kills 868 Follower Combat Kills 2310 Aligned with FarCom 300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 500 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -4424 Cogmind --------- Core Integrity 865/1850 Matter 240/300 Energy 371/380 System Corruption 9% Temperature Cool (16) Movement Hovering (32) Location Near Former Tau Ceti IV Parts ------- > --- POWER (2) -------- Zero-point Reactor Zero-point Reactor > --- PROPULSION (8) --- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (12) ----- Large Storage Unit Dimensional Manipulator Femtoactuators Experimental Actuator Array Advanced Reaction Control System Zionite Shade Armor Phase Armor AEGIS Remote Shield Matter Drive > --- WEAPON (4) ------- Longsword +1 Longsword +1 Enhanced Force Lance Enhanced Force Lance > --- INVENTORY (17) --- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Improved Fusion Compressor Long-range Terrain Scanner Nanoactuators Advanced Actuator Array Advanced Reaction Control System Advanced Reaction Control System Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Warp Cannon Hypervelocity Linear Accelerator Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY ---------- Large Storage Unit Dimensional Manipulator Nanoactuators Advanced Actuator Array Advanced Reaction Control System Experimental Phase Shifter Zionite Shade Armor Phase Armor AEGIS Remote Shield Matter Drive > --- WEAPON ----------- Core Stripper Longsword +1 Longsword +1 > --- INVENTORY -------- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Linear Gravjet Improved Fusion Compressor Experimental Energy Well Long-range Terrain Scanner Advanced Reaction Control System Advanced Reaction Control System Zionite Weapon Casing Zionite Weapon Casing Zionite Weapon Casing Zionite Shade Armor AEGIS Remote Shield Warp Cannon [Rating: 271] Favorites ----------- Power Zero-point Reactor Engine Ion Engine Power Core Micro Nuclear Core Reactor Zero-point Reactor Propulsion Combat Linear Gravjet Treads Light Treads Leg Aluminum Leg Hover Unit Combat Linear Gravjet Flight Unit VTOL Module Utility Large Storage Unit Device AEGIS Remote Shield Storage Large Storage Unit Processor Experimental Terrain Scan Processor Hackware System Mapper Protection Zionite Shade Armor Artifact Matter Drive Weapon Light Cannon Energy Gun EM Pulse Gun Energy Cannon Warp Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Special Weapon Plasma Cutter Impact Weapon Core Stripper Slashing Weapon Longsword +1 Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 5 | . . . . . . 2 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . Utility 10 | . . . . . . . . . . . . 1 . . . . 2 . . . . 2 . . 2 . 2 . . 1 . . Weapon 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 394 | 10 23 8 . . . 5 21 . . 8 2 27 2 4 5 1 15 9 . 4 . 3 17 9 7 10 14 25 13 18 109 25 Power 23 | 1 2 1 . . . . 3 . . . . 1 . . . . 2 . . 1 . . 2 . . . 1 . . 2 6 1 Engine 8 | 1 2 1 . . . . 3 . . . . . . . . . 1 . . . . . . . . . . . . . . . Core 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Reactor 13 | . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . 1 . . 2 6 1 Propulsion 56 | 4 3 2 . . . 4 7 . . . . 1 2 4 . . 6 3 . . . . 7 1 1 2 . 3 . . 6 . Treads 13 | 2 3 2 . . . 4 2 . . . . . . . . . . . . . . . . . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 19 | . . . . . . . . . . . . . . . . . . . . . . . 6 1 1 2 . 3 . . 6 . Flight 22 | . . . . . . . 5 . . . . 1 2 4 . . 6 3 . . . . 1 . . . . . . . . . Utility 220 | 2 7 1 . . . 1 2 . . 4 . 8 . . 2 1 7 3 . 3 . 3 8 3 6 7 7 19 12 12 81 21 Device 100 | 1 1 1 . . . 1 . . . 2 . 3 . . 1 1 3 1 . 1 . 1 5 . 4 1 3 12 3 4 37 14 Storage 24 | . 4 . . . . . . . . . . . . . . . . . . 1 . . 1 2 1 2 3 1 . 1 6 2 Processor 26 | 1 2 . . . . . 1 . . . . 3 . . 1 . 1 . . . . 2 . . 1 1 1 . . . 12 . Hackware 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 3 . . . . . . Protection 37 | . . . . . . . 1 . . 2 . 2 . . . . 3 2 . 1 . . . 1 . . . . . 6 17 2 Artifact 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 9 1 9 3 Weapon 95 | 3 11 4 . . . . 9 . . 4 2 17 . . 3 . . 3 . . . . . 5 . 1 6 3 1 4 16 3 Energy Gun 8 | 2 2 . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 3 . Energy Cannon 14 | . 2 . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 1 . 1 6 . Ballistic Gun 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 8 | . 3 3 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 18 | . . . . . . . 6 . . 4 1 7 . . . . . . . . . . . . . . . . . . . . Special Weapon 12 | . 3 1 . . . . . . . . . . . . 1 . . 1 . . . . . 2 . 1 . . . . 3 . Impact Weapon 9 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 1 1 3 1 Slashing Weapon 20 | . . . . . . . 1 . . . . 7 . . 1 . . 2 . . . . . 1 . . 4 1 . 2 1 . Piercing Weapon 4 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 51 | . . . . . . . . . . 2 . . . . . . 1 . . 4 . . 1 4 . 3 1 9 . 5 18 3 Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . System Corruption 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Parts Lost 20 | . 2 . . . . . . . . . . . 2 4 . . 1 1 . . . . . . 1 . 1 1 1 . 3 3 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 8 | . . . . . . . . . . . . . 2 4 . . 1 1 . . . . . . . . . . . . . . Utility 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . 2 3 Weapon 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Highest Loss Streak 3 | . 1 . . . . . . . . . . . 2 3 . . 1 1 . . . . . . 1 . 1 1 1 . 2 1 Average Slot Usage (%) 89 | . 99 100 100 100 100 99 86 76 76 76 76 80 79 79 80 80 80 75 76 75 76 77 78 87 92 87 87 85 80 78 90 91 Engine 5 | . 14 11 11 11 11 9 7 7 7 7 7 2 . . . . 3 . . . . . . . . . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . 2 5 5 5 5 4 4 4 4 4 3 7 7 Treads 7 | . 15 22 22 22 22 35 22 . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . 12 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . . . . . . . . . . . . 2 30 29 28 29 30 33 30 29 30 Flight 7 | . . . . . . . 10 23 23 23 23 26 25 25 26 26 22 22 23 23 23 21 19 . . . . . . . . . Device 8 | . 3 1 11 11 11 9 . . . . . . 13 13 8 13 10 11 11 11 11 10 9 10 13 10 17 14 12 7 12 23 Storage 6 | . 7 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 6 8 8 4 5 5 4 7 4 4 Processor 6 | . 16 9 . . . . 5 . . . . 5 . . 3 . 4 5 5 5 5 14 12 10 9 4 4 4 4 3 6 . Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . . 5 5 4 14 12 9 5 . . . Protection 3 | . . . . . . . 1 7 7 7 7 5 . . . . 4 5 5 4 5 5 1 1 4 4 4 4 1 8 10 3 Energy Gun 1 | . 8 . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . Energy Cannon 2 | . 10 . . . . . . . . . . . . . . . . . . . . . . 1 4 4 1 . . 1 2 . Ballistic Cannon 9 | . 5 43 44 44 44 36 28 . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 3 | . . . . . . . 1 30 30 30 29 23 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . . 1 26 26 22 26 23 17 17 17 17 15 14 11 9 9 7 6 4 4 7 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 159 | 8 29 38 38 38 38 38 57 57 57 57 54 55 49 49 53 49 57 60 53 66 66 66 66 84 80 79 81 89 110 114 158 159 Greatest Support 161 | 40 40 40 40 40 40 82 122 58 58 58 58 63 64 64 64 64 67 67 66 66 66 66 102 111 111 94 128 144 135 135 161 161 Greatest Overweight (x) 6 | . . . . . . . . . . . . . . . . . . 5 . . . . 2 . . . . 6 . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 17 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 17 17 17 Average Capacity 14 | 5 7 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 16 17 Most Carried 17 | 5 11 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 17 17 17 Average Carried 13 | 1 6 11 14 14 15 14 13 13 15 14 14 14 13 13 14 14 14 14 15 14 15 14 14 11 14 14 13 13 14 16 15 15 Final Capacity 17 | 5 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 17 17 17 17 Final Carried 17 | 5 11 15 15 15 15 15 13 15 15 15 15 13 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 12 17 17 17 15 Class Distribution -------------------- 21% | Mutant 17% | Sprinter 16% | Alien-Mutant 10% | Gunner 6% | Scavenger-Skirmisher 5% | Alien-Sprinter 5% | Wizard-Mutant 4% | Tank 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Zion Tank | -6/Proximity Caves Sprinter | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -6/Data Miner Sprinter | -5/Proximity Caves Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -5/Zhirov Sprinter | -4/Proximity Caves Scout | -4/Factory Scout | -4/Armory Hacker-Mutant | -4/Lab Hacker-Scout | -3/Research Wizard-Mutant | -3/Testing Wizard-Mutant | -2/Research Wizard-Mutant | -2/Quarantine Alien-Mutant | -2/Section 7 Alien-Mutant | -1/Access Alien-Mutant | -1/Command Alien-Sprinter | -1/Access_0 Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 7157 | 340 525 402 105 . . 313 629 178 78 103 324 370 60 30 30 30 71 77 . . 2 166 60 77 156 19 266 598 100 265 1272 511 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 9112 | 158 1180 404 55 . . 291 386 . 142 . 132 493 187 325 30 26 597 103 . . . 28 83 77 . 19 304 991 352 492 923 1334 Parts 391 | 11 53 26 8 . . 14 18 . 3 . 5 8 18 11 2 . 21 10 . . . 1 1 6 . 3 12 18 20 17 42 63 Haulers Intercepted 10 | . 2 3 . . . . 1 . . . . 2 . . . . 2 . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . 5 3 . 1 . 13 15 . . . 2 . . . . . . . . . . . . . . Prevented 7 | . . . . . . . . . . . 6 . . . . 1 . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 124 | . 13 9 4 . . 7 8 . 7 . 10 4 6 7 . . 7 3 . . . . 2 1 . . 2 7 3 . 11 13 Melee 52 | . . . . . . . . . . . . . 6 7 . . 7 3 . . . . 2 1 . . . 1 3 . 10 12 Guns 6 | . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 33 | . 4 9 4 . . 7 8 . . . . . . . . . . . . . . . . . . . . 1 . . . . AOE 23 | . 2 . . . . . . . 7 . 10 4 . . . . . . . . . . . . . . . . . . . . Classes Destroyed 21 | 2 6 1 . . . 1 1 . 1 . 1 . 1 2 . . . . . . . . . . . . . 1 . 2 2 . Worker 17 | . 6 1 1 . . 1 . . . . . . . . . . 1 . . . . 1 . . . . 2 1 . 1 2 . Builder 3 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Tunneler 6 | 4 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 10 | . 2 3 . . . . 1 . . . . 2 . . . . 2 . . . . . . . . . . . . . . . Recycler 14 | 1 5 1 . . . 1 2 . . . . 1 . . . . 1 . . . . . . . . . . 1 1 . . . Minesweeper 2 | . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . . . . . . Operator 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Watcher 9 | . 3 . . . . 2 . . . . . . . . . . . . . . . . . . . . 2 . . . 2 . Swarmer 45 | . 3 2 4 . . . 4 . 4 . 5 4 5 2 . . 6 1 . . . . . . . . . . . . 5 . Grunt 31 | . 10 6 . . . 6 1 . 2 . 2 . . 3 . . . . . . . . . . . . . . . . 1 . Brawler 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Duelist 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Sentry 11 | . . 1 . . . 1 2 . . . 1 . . . . . 1 . . . . . 2 . . . 2 . . . 1 . Hunter 4 | . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 2 . Programmer 6 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . 3 . 1 . Quarantine Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Enhanced Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Tracker 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Combat Programmer 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Z-Light 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . Z-Heavy 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Z-EX 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Thief 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Master Thief 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Martyr 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Best Kill Streak 7 | 5 5 7 5 . . 3 6 . 6 . 6 5 3 3 . 1 5 1 . . . 1 1 1 . 1 3 4 2 1 5 7 Combat Bots Only 7 | . 3 3 4 . . 3 4 . 6 . 6 4 3 3 . . 4 1 . . . . 1 1 . . 1 4 2 . 5 7 Max Kills in Single Turn 4 | 1 3 1 2 . . 1 1 . 3 . 4 3 1 1 1 1 1 1 . . . 1 1 1 . 1 1 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 . . . . . . . 3 . 4 3 . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . 1 1 . . 1 1 . . . . 1 1 . . . 1 1 . 1 1 Uniques/NPCs Destroyed 7 | . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . . . . 2 3 Data Miner (-6/Data Miner) A5 (-4/Lab) MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A6 (-1/Access_0) A8 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 10773 | . 496 111 8 . . 247 464 34 62 . 289 172 191 565 . . 334 151 . . . 20 306 472 119 109 237 1055 1492 . 729 3110 Core 2889 | . 144 7 . . . 30 60 11 18 . 34 40 13 113 . . 18 14 . . . . 38 83 29 33 37 154 1212 . 7 794 Absorbed by Shields 2830 | . . . . . . . . . . . . . . . . . . . . . . . . . 45 44 45 95 312 . 64 2225 Redirected to Core 597 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 597 Core Remaining (%) 75 | 100 42 . . . 98 94 . . . . 82 . . . . 80 . . . . 96 . . 82 . 95 . . 12 . . 46 Volleys Fired 240 | 32 74 25 4 . . 24 19 1 4 . 4 2 . . 8 . . 2 . . . . . . . 1 16 9 . 1 14 . Largest 4 | 1 2 4 4 . . 4 4 1 4 . 4 4 . . 1 . . 1 . . . . . . . 1 1 1 . 1 1 . Hottest 150 | 20 120 140 140 . . 140 140 33 150 . 147 147 . . 75 . . . . . . . . . . . 100 100 . 100 100 . Shots Fired 527 | 32 135 85 16 . . 96 73 1 15 . 16 7 . . 8 . . 2 . . . . . . . 1 16 9 . 1 14 . Gun 119 | 32 72 . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . 8 . Cannon 352 | . 52 84 16 . . 96 72 . . . . . . . . . . . . . . . . . . . 16 9 . 1 6 . Launcher 40 | . . . . . . . 1 1 15 . 16 7 . . . . . . . . . . . . . . . . . . . . Special 16 | . 11 1 . . . . . . . . . . . . 1 . . 2 . . . . . . . 1 . . . . . . Kinetic 347 | 32 47 84 16 . . 96 72 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 71 | . 31 1 . . . . . . . . . . . . 7 . . . . . . . . . . . 16 9 . 1 6 . Explosive 36 | . . . . . . . 1 . 12 . 16 7 . . . . . . . . . . . . . . . . . . . . Electromagnetic 69 | . 57 . . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . 8 . Robot Hit Streak 21 | 8 14 4 2 . . 6 13 . 7 . 6 2 . . 6 . . 3 . . . . . . . 4 10 19 . . 21 . Robot Miss Streak 5 | 2 3 4 2 . . 5 5 . 2 . 2 1 . . 3 . . . . . . . . . . . . . . . 1 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 738 | 25 76 34 5 . . 48 34 . 6 . 12 7 10 30 5 4 19 16 . . . 2 15 26 . 2 9 21 7 7 58 260 Core Hits 319 | 6 39 15 5 . . 22 17 . 14 . 21 10 6 10 2 2 13 5 . . . 1 5 6 . 1 4 9 4 3 19 80 Critical Kills 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Critical Strikes 34 | . 4 3 . . . . 3 . . . . 1 . 1 1 . 1 . . . . . 1 . . . 2 3 1 . 4 9 Burn 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Meltdown 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . . Blast 8 | . 2 3 . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Corrupt 4 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Smash 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Sever 13 | . . . . . . . . . . . . . . 1 . . 1 . . . . . 1 . . . . . 1 . 2 7 Puncture 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Melee Attacks 646 | . . . . . . . 1 . . . 6 10 21 44 . 4 35 16 . . . 10 28 31 8 6 12 27 21 10 75 281 Kinetic 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 1 5 4 8 Impact 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Slashing 563 | . . . . . . . 1 . . . . 7 21 44 . 4 35 16 . . . 10 28 31 8 6 12 20 20 5 71 224 Piercing 55 | . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . 49 Sneak Attacks 38 | . . . . . . . . . . . . 2 2 1 . 1 8 . . . . 2 . . . 1 3 2 1 7 8 . Combat Hostiles 4 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . 1 . . 1 . Follow-up Attacks 177 | . . . . . . . . . . . . . 7 13 . 1 9 4 . . . 1 7 8 . . . 3 1 1 12 110 Damage Inflicted 31391 | 307 1584 586 134 . 6 905 631 . 890 . 1360 838 580 1261 84 242 1424 536 . . . 151 315 1118 . 144 880 1230 663 567 3653 11302 Guns 1233 | 307 690 . . . . . . . . . . . . . 84 . . . . . . . . . . . . . . . 152 . Cannons 3817 | . 468 581 134 . . 903 631 . . . . . . . . . . . . . . . . . . . 317 442 . . 341 . Explosions 2825 | . 373 . . . . . . . 890 . 1167 395 . . . . . . . . . . . . . . . . . . . . Melee 23450 | . . . . . . . . . . . 193 443 580 1261 . 242 1424 536 . . . 151 315 1118 . 144 563 788 663 567 3160 11302 Ramming 42 | . 29 5 . . 6 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 3924 | 307 380 581 134 . . 903 631 . . . . . . . . . . . . . . . . . . . . 289 90 259 74 276 Thermal 1791 | . 607 . . . . . . . . . . . . . 84 . . . . . . . . . . . 317 442 . . 341 . Explosive 2369 | . . . . . . . . . 807 . 1167 395 . . . . . . . . . . . . . . . . . . . . Electromagnetic 803 | . 568 . . . . . . . 83 . . . . . . . . . . . . . . . . . . . . . 152 . Impact 299 | . . . . . . . . . . . . 299 . . . . . . . . . . . . . . . . . . . . Slashing 20154 | . . . . . . . . . . . . 144 580 1261 . 242 1424 536 . . . 151 315 1118 . 144 563 499 573 308 3086 9210 Piercing 2009 | . . . . . . . . . . . 193 . . . . . . . . . . . . . . . . . . . . 1816 Highest Corruption 9 | . . . . . . . . . . . . . . 1 1 1 . . . . . . . 4 . . . 5 . . 7 9 Average Corruption 2 | . . . . . . . . . . . . . . 1 1 1 . . . . . . . 2 . . . 5 . . 1 8 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 47 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . 19 18 Message Errors 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 6 1 Matter Fused 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 1 4 Heat Flow Errors 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . 3 Energy Discharges 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 9 4 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 2 Data Loss (major) 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 2215 | . . 15 . . . 5 . . 24 . 89 242 48 149 . 128 148 34 . . . 84 . 104 . . 273 207 18 . 486 161 Projectiles 54 | . . 15 . . . 5 . . . . . . . . . . . . . . . . . . . . . 34 . . . . Explosions 140 | . . . . . . . . . 24 . 89 27 . . . . . . . . . . . . . . . . . . . . Melee 2021 | . . . . . . . . . . . . 215 48 149 . 128 148 34 . . . 84 . 104 . . 273 173 18 . 486 161 Knockbacks 22 | . 2 5 2 . . 8 4 . . . . 1 . . . . . . . . . . . . . . . . . . . . Impact 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Kinetic 20 | . 2 5 2 . . 7 4 . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 94 | . 24 . . . . . . . . . 28 42 . . . . . . . . . . . . . . . . . . . . Shots 5 | . 1 . . . . . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . Rammed 10 | . 6 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 22 | . 16 2 . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked 10 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 308 | . 285 270 48 . . 132 308 . 180 . 174 121 . 7 72 . 18 7 . . . . . . . . . 160 . 16 162 207 Average Temperature 73 | . 83 89 21 . . 44 104 . 74 . 81 56 . 3 33 . 8 4 . . . . . . . . . 40 . 6 48 68 Received Heat Transfer 1082 | . 213 36 . . . 108 72 6 . . 75 24 . 171 . . 72 . . . . . 27 . 6 6 42 18 40 . 31 135 Effects 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 11 | . 3 . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . 6 . Impact Corruptions 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . . Combat Hostiles 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . . . . Parts Melted 11 | . 3 . . . . . . . . . . . . . 1 . . . . . . . . . . . 4 3 . . . . Heat Transferred 1916 | . 994 . . . . . . . . . . . . . 222 . . . . . . . . . . . 259 333 . . 108 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 1249 | 25 228 166 95 . . 95 244 . . . . 538 . . . . 337 . . . . 324 578 . 91 126 375 540 712 416 1249 . Initial 396 | . 16 10 . . . . 41 . . . . 163 . . . . 2 . . . . 46 148 . . 45 59 210 294 396 265 . Average 190 | 16 89 81 71 . . 52 115 . . . . 387 . . . . 75 . . . . 111 463 . 16 89 193 388 478 409 704 . Maximum Alert Level 5 | . 1 . . . . . 1 . . . . 2 . . . . 1 . . . . 1 2 . . . 1 2 3 2 5 . Low Security (%) 57 | 100 97 100 100 . 100 100 89 . . . . 9 . . . . 89 . . . . 86 11 . 100 100 51 . . . . . Level 1 9 | . 2 . . . . . 10 . . . . 39 . . . . 10 . . . . 13 4 . . . 48 38 25 27 3 . Level 2 13 | . . . . . . . . . . . . 51 . . . . . . . . . . 84 . . . . 61 73 72 8 . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . Level 5 16 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 28 | . 2 2 . . . . 2 . . . . 3 . . . . 3 . . . . 3 2 . . 1 1 3 3 . 3 . Investigation 7 | . 2 1 . . . . . . . . . 1 . . . . 2 . . . . . . . . . . . 1 . . . Extermination 5 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . . . 2 . Reinforcement 6 | . . 1 . . . . 1 . . . . 1 . . . . 1 . . . . . . . . 1 . . 1 . . . Assault 5 | . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . . . . 1 . 1 . Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 27 | . 1 1 . . . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . 3 . 19 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 354 | . 22 12 4 . . 12 14 6 9 . 13 18 9 14 . . 27 12 2 . 5 15 13 1 8 9 11 10 34 . 46 28 Peak Tracking Total 14 | . 3 3 4 . . 3 4 4 6 . 7 6 4 4 . . 10 4 2 . 5 9 5 1 7 9 9 4 14 . 7 10 Tactical Retreats 37 | . 1 2 . . . . 1 2 1 . 1 4 4 2 . . 3 1 1 . 1 3 . . 1 . 2 2 2 . 2 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 15 | . . . . . . . . . . . . . . 5 . . . . . . . . 10 . . . . . . . . . Triggered 4 | . . . . . . . . . . . 2 . . 1 . 1 . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 43 | . 3 1 . . . . 1 1 . . . 3 . . . . . . . . . 3 2 1 . 3 2 7 8 1 3 4 Max in Single Turn 3 | . 1 1 . . . . 1 1 . . . 3 . . . . . . . . . . 1 1 . 1 1 1 1 1 1 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 39 | . 8 3 1 1 . 5 4 . 1 . . 1 . . 3 . 1 1 . 4 . . 1 . . 2 1 2 . . . . Terminals 14 | . 5 3 1 . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Repair Stations 4 | . 1 . . . . . 2 . . . . . . . . . . . . . . . . . . 1 . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . 1 . 1 . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . Total Hacks 119 | . 16 7 2 1 . 18 10 . 1 . . 3 . . 21 . 2 1 . 17 . . 3 . . 10 4 3 . . . . Successful 89 | . 7 2 . 1 . 13 6 . 1 . . 2 . . 21 . 1 1 . 17 . . 3 . . 9 2 3 . . . . Failed 29 | . 8 5 2 . . 5 4 . . . . 1 . . . . 1 . . . . . . . . 1 2 . . . . . Catastrophic 6 | . 2 2 . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 169 | . 6 1 . 1 . 12 4 1 . . . 38 . . . . 12 . . . . 15 8 1 7 6 13 5 12 7 20 . Terminals 42 | . 13 7 2 . . 16 4 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 8 | . . . . . . . 2 . . . . 3 . . . . . . . . . . 3 . . . . . . . . . Repair Stations 10 | . 1 . . . . . 4 . . . . . . . . . . . . . . . . . . 5 . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 11 | . . . . . . 2 . . . . . . . . . . 2 . . . . . . . . 5 . 2 . . . . Garrison Access 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 . . . . Terminal Hacks 56 | . 3 2 . 1 . 8 2 . 1 . . . . . 21 . . 1 . 17 . . . . . . . . . . . . Record 11 | . . . . . . . . . . . . . . . 6 . . . . 5 . . . . . . . . . . . . Part Schematic 15 | . . . . . . 2 . . . . . . . . 9 . . . . 4 . . . . . . . . . . . . Robot Schematic 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . Open Door 2 | . . . . . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . Branch Access Points 4 | . 1 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . 2 . . . . 1 . . . . . . . . . . 2 . . . . . . . . . Load Schematic 2 | . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . . Build 3 | . . . . . . . 1 . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Repair Station Hacks 6 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . . 4 . . . . . . Scan Component 3 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Repair 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Refit 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . . . . 2 . . . . . . . . . . 1 . . . . . . . . 5 . 2 . . . . Insert Component 7 | . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . 4 . 1 . . . . Analyze 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 11 | . 3 . . . . 3 1 . . . . 1 . . . . . . . . . . 1 . . . 2 . . . . . Terminals 5 | . 1 . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 4 | . 1 . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . . . . . . . Siphon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Haulers 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Broadcast 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Watchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 5 3 1 . . 4 3 . . . . 1 . . . . . . . . . . 1 . . 1 1 1 . . . . Full Trace Events 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 12 | . . . . . . . . . . . . 9 . . 3 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 53 | . . . . . . 3 . . . . . 10 . . 9 . . . . 4 . . . . . 1 . 1 25 . . . Parts Built 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Matter 399 | . . . . . . . 186 . . . . . . . . . . . . . . . 213 . . . . . . . . . Time 185 | . . . . . . . 33 . . . . . . . . . . . . . . . 152 . . . . . . . . . Total Part Build Rating 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Time 48 | . . . . . . . . . . . . . . . . . . . . . . . . . . 48 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Part Schematics Acquired 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . . . 1 4 . . . . . . . . . Allies Hacked 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total Allies 100 | . . . . . . 1 . . . 10 . 1 . . 1 . 3 2 . . . 4 7 . . 1 1 . 7 6 56 . Largest Group 31 | . . . . . . 1 1 . . 10 10 1 . . 1 . 3 2 . . . 3 5 . . 1 1 . 6 5 31 . Highest-Rated Group 3038 | . . . . . . 10 10 . . 303 303 31 . . 59 . 197 128 . . . 233 154 . . 43 33 . 83 499 3038 . Highest-Rated Ally 269 | . . . . . . 10 10 . . 47 47 31 . . 59 . 85 68 . . . 103 50 . . 43 33 . 15 122 269 . Zionite Dispatches 11 | . . . . . . . . . . . . 1 . . . . 2 . . . . 2 2 . . . 1 . . 3 . . Heavy 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 1 . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Demo 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Trap Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Defense Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Hover Resupply 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Zionite Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Total Orders 7 | . . . . . . . . . . . . . . . 2 . 1 . . . . 2 1 . . . . . . 1 . . STAY 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . DROP 4 | . . . . . . . . . . . . . . . . . 1 . . . . 1 1 . . . . . . 1 . . Ally Attacks 517 | . . . . . . . . . . . 32 . . . . . 1 19 . . . 22 22 . . 1 . . 27 . 393 . Total Damage 30998 | . . . . . . . . . . . 747 . . . . . 62 54 . . . 1307 950 . . . . . 1283 . 26595 . Kills 103 | . . . . . . . . . . . 2 . . . . . . . . . . 5 8 . . . . . 5 . 83 . Allies Corrupted 12 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Field Lobotomies 4 | . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . 1 . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . . . . . . . 2 . . . 2 1 . 1 . . 2 . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 26 | . . . . . . . . . . . . 10 . . . . 1 . . . . 2 . . 1 1 1 1 3 . 6 . Main Access 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Emergency Access 4 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . 1 . . . . Guard Positions 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Prototype Schematics 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . Unaware Schematics 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Unaware Analyses 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Trap Installations 3 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 . Active Terminals 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 14405 | 207 2114 810 100 668 355 657 644 214 133 562 367 631 184 512 105 106 449 232 118 54 91 259 281 127 186 172 286 528 239 148 2382 484 Spaces Moved 20239 | 90 1165 277 52 372 217 355 776 500 342 879 455 1577 435 859 104 294 628 484 362 129 284 492 448 131 356 284 516 864 738 195 4858 721 Core 9 | 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Treads 2179 | 58 666 277 52 372 217 355 182 . . . . . . . . . . . . . . . . . . . . . . . . . Legs 523 | 24 499 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 8233 | . . . . . . . . . . . . . . . . . . . . . . . 38 131 356 284 516 863 271 195 4858 721 Flight 8828 | . . . . . . . 594 500 342 879 455 1577 435 859 104 294 628 484 362 129 284 492 410 . . . . . . . . . Fastest Speed 31 | 50 120 160 160 160 160 156 34 34 34 34 34 31 31 31 31 31 31 32 32 32 32 32 32 40 40 44 36 33 34 34 32 32 Average Speed 50 | 139 142 160 160 160 160 157 63 34 34 34 34 31 31 31 31 31 32 33 32 32 32 32 33 40 42 47 36 36 34 34 34 32 Slowest Speed 434 | 160 160 160 160 160 160 160 159 34 34 34 34 34 42 50 31 31 35 434 32 32 32 32 189 40 44 48 36 350 34 34 136 32 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 37 | . . . . . . . 2 1 . . . 9 1 4 . . 11 1 1 . 4 3 . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 1 Spacefolds 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . . . Microwarps 27 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . . Exploration Rate (%) 48 | 4 98 29 16 69 31 30 24 66 61 89 62 46 60 80 74 55 19 68 60 60 44 19 33 91 15 26 15 77 49 5 88 42 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 17 | . 2 . . . . . . . . 2 . 6 . . 1 1 . . 1 3 1 . . . . . . . . . . . Known Exits Taken 9 | . . 1 . . . . 1 . 1 . . . . . . 1 1 . . . 1 1 . . . 1 . . 1 . . . Unknown Exits Taken 23 | 1 1 . 1 1 1 1 . 1 . 1 1 1 1 1 1 . . 1 1 1 . . 1 1 1 . 1 1 . 1 1 . Scrap Searched 20 | . . . 1 . . . . 1 3 4 1 . . 6 . 2 . . 2 . . . . . . . . . . . . . Spaces Dug 102 | . 5 1 . . . . 1 . . . 38 5 . 1 . . 3 . . . . 6 8 . 8 2 9 . 1 . 14 . Terrain Destroyed 323 | . 28 1 . . . 1 6 . 83 . 109 41 . 1 . . 3 . . . . 6 8 . 8 2 11 . 1 . 14 . Melee 56 | . . . . . . . 1 . . . . 5 . 1 . . 3 . . . . 6 8 . 8 2 7 . 1 . 14 . Projectile 15 | . 9 1 . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . AOE 252 | . 19 . . . . . 5 . 83 . 109 36 . . . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total 23448 | 136 1452 586 60 450 223 392 880 541 345 1140 642 1685 466 1069 165 304 842 538 362 141 279 584 559 183 379 309 580 1036 379 264 5531 946 Wait 1989 | . 150 261 1 62 4 3 39 38 . 246 170 57 13 158 47 . 160 21 . . . 77 34 6 . . 6 89 13 20 293 21 Move 19704 | 89 1164 276 51 371 216 354 771 497 341 878 454 1559 432 850 103 293 606 481 359 128 275 485 447 130 355 283 515 863 307 194 4857 720 Hop 35 | . . . . . . . 2 1 . . . 8 1 4 . . 10 1 1 . 4 3 . . . . . . . . . . Pick Up 204 | 2 10 8 2 7 . 2 10 3 . 3 3 8 5 12 1 4 10 4 1 3 . 2 3 6 3 3 7 4 7 8 62 1 Fast Attach 184 | 10 8 2 . . . 2 4 . . 1 . 7 1 . . . 6 4 . 3 . 3 8 4 4 4 5 14 6 10 68 10 Attach 124 | . 6 3 . . . 2 6 . . 1 . 4 1 4 1 1 8 2 . 1 . . 3 4 3 3 4 12 9 8 28 10 Detach 97 | 3 4 2 . . . . 1 . . 1 . 2 . . . . 6 1 . . . 1 5 4 2 4 2 7 8 4 31 9 Swap 102 | . 9 3 . . . 1 11 . . 6 2 16 . . 4 . 1 3 . 1 . . 7 3 . 3 5 2 3 2 14 6 Drop 290 | . 11 4 2 10 . 3 16 1 . 4 3 12 2 8 1 3 14 8 1 5 . 4 10 3 4 2 10 17 6 11 110 5 Fire 240 | 32 74 25 4 . . 24 19 1 4 . 4 2 . . 8 . . 2 . . . . . . . 1 16 9 . 1 14 . Melee 425 | . . . . . . . 1 . . . 6 9 11 28 . 3 21 11 . . . 7 18 23 8 6 10 19 20 6 54 164 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 10 | . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 12 | . 6 2 . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 17 | . . . . . . . . . . . . 1 . . . . . . . . . 2 14 . . . . . . . . . Trap 15 | . . . . . . . . . . . . . . 5 . . . . . . . . 10 . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 3 exits: *Mat / *Exi / *Zio) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x3 / [*Low]) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res / Upp x2 / Ext x2 / *Arm) -4/Armory -4/Lab -3/Research (discovered 4 exits: Res x3 / *Tes) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 208 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 627 | -10/Materials | Discovered new exit (range 16) 647 | -10/Materials | Identified exit to Mines 733 | -10/Materials | Discovered new exit (range 16) 1193 | -10/Materials | Discovered new exit (range 5) 1201 | -10/Materials | Core integrity fell below 50% 1773 | -10/Materials | Central database locked down 2322 | -10/Materials | Entered another Materials area 2322 | -9/Materials | Evolved 2 slots: Weapon x2 2363 | -9/Materials | Identified exit to Mines 2592 | -9/Materials | Discovered new exit (range 7) 2621 | -9/Materials | Build established: Gunner 3132 | -9/Materials | Entered Mines 3183 | -9/Mines | Discovered new exit (range 6) 3207 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3226 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 3226 | -9/Mines | Discovered new exit (range 5) 3232 | -9/Mines | Entered Exiles 3272 | -9/Exiles | Met 8R-AWN 3354 | -9/Exiles | Met EX-HEX 3453 | -9/Exiles | Met EX-DEC 3583 | -9/Exiles | Met EX-BIN 3605 | -9/Exiles | Aligned with FarCom system 3607 | -9/Exiles | Given EX-Vault access code 3648 | -9/Exiles | Opened EX-Vault 3661 | -9/Exiles | Found Flying Fortress v7 3665 | -9/Exiles | Found Longsword +1 3674 | -9/Exiles | Found Field Lobotomy Kit 3718 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3721 | -9/Exiles | Exiles lab attacked by MAIN.C 3820 | -9/Exiles | Discovered new exit (range 10) 3900 | -9/Exiles | Stole three prototypes: Longsword +1, Field Lobotomy Kit, Flying Fortress v7 3900 | -9/Exiles | Entered Mines 4192 | -8/Mines | Build established: Skirmisher 4238 | -8/Mines | Discovered new exit (range 5) 4255 | -8/Mines | Entered Materials 4255 | -8/Materials | Evolved 2 slots: Propulsion x2 4553 | -8/Materials | Build established: Scavenger-Skirmisher 4602 | -8/Materials | Discovered new exit (range 8) 4912 | -8/Materials | Entered Factory 4912 | -7/Factory | Accompanied by 1 ally 4912 | -7/Factory | Evolved 2 slots: Propulsion x2 4914 | -7/Factory | FarCom data flow suspended 5304 | -7/Factory | Identified exit to Storage 5304 | -7/Factory | Identified exit to Lower Caves 5483 | -7/Factory | Fabricated Imp. Flight Unit? 5556 | -7/Factory | Entered Lower Caves 5580 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5595 | -7/Lower Caves | Encountered a Warlord checkpoint 5688 | -7/Lower Caves | Build established: Tank 5693 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 5698 | -7/Lower Caves | Found Prototype Special Weapon 5746 | -7/Lower Caves | Discovered new exit (range 8) 5770 | -7/Lower Caves | Entered another Lower Caves area 5774 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5776 | -7/Lower Caves | Learned Factory non-interactive machine intel 5777 | -7/Lower Caves | Identified exit to Zion 5895 | -7/Lower Caves | Spotted 5Y-05Y(f) 5896 | -7/Lower Caves | Spotted OK-PE7(f) 5896 | -7/Lower Caves | Spotted 6A-RYA(f) 5897 | -7/Lower Caves | Encountered a Master Thief 5897 | -7/Lower Caves | Encountered a Master Thief 5898 | -7/Lower Caves | Encountered a Master Thief 5903 | -7/Lower Caves | Entered Zion 5913 | -7/Zion | Found CR-A16's Pointy Stick 5929 | -7/Zion | Visited the Megawrench Repair Shop 5931 | -7/Zion | Megawrench repaired 9 parts 5941 | -7/Zion | Discovered new exit (range 15) 5943 | -7/Zion | Given A8's code to call for help 6030 | -7/Zion | Learned location of Armory (-4) 6054 | -7/Zion | Learned location of Quarantine (-2) 6061 | -7/Zion | Found Prototype Device 6061 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 6089 | -7/Zion | Found Prototype Device 6092 | -7/Zion | Identified Phasing AFG 6158 | -7/Zion | Imprinted 6160 | -7/Zion | Declared Zion's savior 6196 | -7/Zion | Gained Derelict followers 6228 | -7/Zion | Build established: Mutant 6465 | -7/Zion | Entered Proximity Caves 6465 | -6/Proximity Caves | Accompanied by 10 allies 6547 | -6/Proximity Caves | Spotted B-75 Beast 6600 | -6/Proximity Caves | Allies destroyed B-75 Beast 6647 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6827 | -6/Proximity Caves | Discovered new exit (range 15) 6832 | -6/Proximity Caves | Entered Factory 6832 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6833 | -6/Factory | Loaded intel: 261 non-interactive machine locations 6864 | -6/Factory | Retrieved Zion intel report: Trap Installations 6901 | -6/Factory | Retrieved Zion intel report: Active Garrisons 6919 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/0 6947 | -6/Factory | Retrieved Zion intel report: Emergency Access 6958 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 7016 | -6/Factory | Discovered new exit (range 16) 7023 | -6/Factory | Retrieved Zion intel report: Guard Positions 7067 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 7113 | -6/Factory | Discovered new exit (range 11) 7120 | -6/Factory | Identified exit to Factory 7143 | -6/Factory | Build established: Sprinter 7182 | -6/Factory | First assault squad dispatched 7207 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 7242 | -6/Factory | Retrieved Zion intel report: Active Terminals 7317 | -6/Factory | Retrieved Zion intel report: Unaware Schematics 7318 | -6/Factory | Zion Hover Resupply teleported in 7332 | -6/Factory | Discovered exit to Factory (range 5) 7345 | -6/Factory | Found Rocket Array 7401 | -6/Factory | Discovered new exit (range 14) 7463 | -6/Factory | Entered Lower Caves 7500 | -6/Lower Caves | Encountered a Warlord checkpoint 7517 | -6/Lower Caves | Learned Factory terminal intel 7642 | -6/Lower Caves | Discovered new exit (range 16) 7646 | -6/Lower Caves | Spotted B-75 Beast 7647 | -6/Lower Caves | Entered another Lower Caves area 7675 | -6/Lower Caves | Discovered exit to Factory (range 11) 7868 | -6/Lower Caves | Lost 3 parts (3n) 7967 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8110 | -6/Lower Caves | Ambushed by wild Derelicts 8111 | -6/Lower Caves | Discovered new exit (range 14) 8159 | -6/Lower Caves | Entered Data Miner 8159 | -6/Data Miner | Discovered new exit (range 6) 8165 | -6/Data Miner | Met Data Miner 8171 | -6/Data Miner | Learned location of Section 7 (-2) 8171 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8176 | -6/Data Miner | Received God Mode back door access code from Data Miner 8188 | -6/Data Miner | Assimilated Data Miner with FLK Orb 8256 | -6/Data Miner | Destroyed Data Miner 8261 | -6/Data Miner | Found Prototype Hackware 8264 | -6/Data Miner | Entered Proximity Caves 8359 | -5/Proximity Caves | Discovered exit to Factory (range 15) 8370 | -5/Proximity Caves | Entered Factory 8370 | -5/Factory | Evolved 2 slots: Utility x2 8371 | -5/Factory | Identified exit to Upper Caves 8372 | -5/Factory | Loaded intel: 18 terminal locations 8425 | -5/Factory | Zion Defense Resupply teleported in 8472 | -5/Factory | Zion Heavy squad teleported in 8661 | -5/Factory | Found Prototype Protection 8661 | -5/Factory | Identified Zio. Heavy Carapace 8672 | -5/Factory | Identified System Mapper 8675 | -5/Factory | Spotted B-75 Beast 8786 | -5/Factory | Retrieved Zion intel report: Emergency Access 8819 | -5/Factory | Entered Upper Caves 8819 | -5/Upper Caves | Spotted NP-QVG(f) 8819 | -5/Upper Caves | Spotted PW-0LW(f) 8820 | -5/Upper Caves | Encountered a Master Thief 8820 | -5/Upper Caves | Encountered a Master Thief 8822 | -5/Upper Caves | Spotted HH-WKI(f) 8823 | -5/Upper Caves | Encountered a Master Thief 8831 | -5/Upper Caves | Assimilated NP-QVG(f) with FLK Orb 8835 | -5/Upper Caves | Flying Fortress v7 stolen by Master Thief 8835 | -5/Upper Caves | Assimilated PW-0LW(f) with FLK Orb 8882 | -5/Upper Caves | Destroyed HH-WKI(f) 9047 | -5/Upper Caves | Discovered new exit (range 6) 9051 | -5/Upper Caves | Entered another Upper Caves area 9150 | -5/Upper Caves | Identified exit to Factory 9151 | -5/Upper Caves | Discovered new exit (range 4) 9156 | -5/Upper Caves | Spotted B-75 Beast 9169 | -5/Upper Caves | Entered Zhirov 9169 | -5/Zhirov | Discovered new exit (range 3) 9175 | -5/Zhirov | Met Zhirov 9183 | -5/Zhirov | Found Alien Artifact 9183 | -5/Zhirov | Identified Integrated Dissipator 9183 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9204 | -5/Zhirov | Found Alien Artifact 9211 | -5/Zhirov | Learned location of Testing (-3) 9211 | -5/Zhirov | Learned location of Command (-1) 9214 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9223 | -5/Zhirov | Entered Proximity Caves 9296 | -4/Proximity Caves | Discovered exit to Factory (range 5) 9314 | -4/Proximity Caves | Entered Factory 9314 | -4/Factory | Evolved 2 slots: Utility x2 9333 | -4/Factory | Zion Infowar Resupply teleported in 9358 | -4/Factory | Discovered new exit (range 22) 9394 | -4/Factory | Garrison activated, responded to threat 9435 | -4/Factory | Retrieved Zion intel report: Branch Access 9435 | -4/Factory | Identified exit to Upper Caves 9435 | -4/Factory | Identified exit to Extension 9435 | -4/Factory | Identified exit to Armory 9456 | -4/Factory | Retrieved Zion intel report: Emergency Access 9456 | -4/Factory | Spotted B-86 Titan 9505 | -4/Factory | Zion Heavy squad teleported in 9573 | -4/Factory | Entered Armory 9603 | -4/Armory | Zion Demo squad teleported in 9703 | -4/Armory | Identified Transdimensional Reconstructor 9703 | -4/Armory | Warped through subspace to slip node 9703 | -4/Armory | Discovered new exit (range 1) 9758 | -4/Armory | Zion Trap Resupply teleported in 9823 | -4/Armory | First assault squad dispatched 9854 | -4/Armory | Entered Lab 9855 | -4/Lab | Discovered new exit (range 9) 9863 | -4/Lab | Unable to decrypt terminal 9863 | -4/Lab | Opened the door to a hidden lab 9864 | -4/Lab | Gained access to the hidden lab's interior 9875 | -4/Lab | Found Alien Artifact 9879 | -4/Lab | Found Transdimensional Reconstructor 9882 | -4/Lab | Detected by scanners 9885 | -4/Lab | Identified Integrated Reactor 9885 | -4/Lab | Installed Integrated Reactor, increased core energy generation (+10) 9891 | -4/Lab | Confronted by A5 9929 | -4/Lab | Destroyed A5 9932 | -4/Lab | Found Prototype Hackware 9945 | -4/Lab | Found Alien Artifact 9945 | -4/Lab | Identified Core Expander 9945 | -4/Lab | Installed Core Expander, added new Propulsion slot 9953 | -4/Lab | Found Prototype Protection 9953 | -4/Lab | Identified Med. Regenerative Plating 9955 | -4/Lab | Found Prototype Hackware 9958 | -4/Lab | Found Prototype Energy Cannon 9958 | -4/Lab | Identified Warp Cannon 9960 | -4/Lab | Found Warp Cannon 9975 | -4/Lab | Found Alien Artifact 9981 | -4/Lab | Entered Research 9981 | -3/Research | Evolved 2 slots: Utility x2 10055 | -3/Research | Found Prototype Processor 10120 | -3/Research | Retrieved Zion intel report: Main Access 10120 | -3/Research | Identified exit to Research 10162 | -3/Research | Discovered new exit (range 10) 10167 | -3/Research | Entered Testing 10173 | -3/Testing | Identified Exp. System Shield 10174 | -3/Testing | Identified Core Reset Matrix 10174 | -3/Testing | Identified Exp. Terrain Scan Processor 10174 | -3/Testing | Identified Deep Network Scanner 10178 | -3/Testing | Found Prototype Processor 10180 | -3/Testing | Identified Spectral Analyzer 10188 | -3/Testing | Found Prototype Hackware 10199 | -3/Testing | Identified Ghost Barrier 10221 | -3/Testing | Assimilated C-55 Analyst with FLK Orb 10227 | -3/Testing | Repaired Cmb. Linear Gravjet? 10268 | -3/Testing | Retrieved Zion intel report: Main Access 10269 | -3/Testing | Repaired Cmb. Linear Gravjet? 10339 | -3/Testing | Entered Research 10339 | -2/Research | Evolved 2 slots: Utility x2 10352 | -2/Research | Discovered new exit (range 6) 10368 | -2/Research | Spotted B-90 Cyclops 10373 | -2/Research | Zion Hover Resupply teleported in 10443 | -2/Research | Found Prototype Slashing Weapon 10443 | -2/Research | Identified Centrium Greatsword 10446 | -2/Research | Found Centrium Greatsword 10448 | -2/Research | Found Centrium Greatsword 10453 | -2/Research | Found Centrium Greatsword 10495 | -2/Research | Identified exit to Access 10516 | -2/Research | Build established: Wizard-Mutant 10542 | -2/Research | Retrieved Zion intel report: Guard Positions 10618 | -2/Research | Discovered new exit (range 8) 10625 | -2/Research | Entered Quarantine 10700 | -2/Quarantine | Cryocooling Duct disabled 10704 | -2/Quarantine | Cryocooling Duct disabled 10715 | -2/Quarantine | Ambient heat levels rising (+20) 10715 | -2/Quarantine | Non-combat units ordered to evacuate 10719 | -2/Quarantine | Ambient heat levels rising (+20) 10719 | -2/Quarantine | Combat units ordered to evacuate 10732 | -2/Quarantine | Found Alien Artifact 10732 | -2/Quarantine | Identified Matter Drive 10750 | -2/Quarantine | Discovered exit to Access (range 16) 10765 | -2/Quarantine | Found Alien Artifact 10765 | -2/Quarantine | Identified Terrabomb 10765 | -2/Quarantine | Used Terrabomb 10766 | -2/Quarantine | Intercept squad dispatched 10772 | -2/Quarantine | Spotted Tracker 10773 | -2/Quarantine | Spotted Tracker 10782 | -2/Quarantine | Spotted Combat Programmer 10783 | -2/Quarantine | Spotted Combat Programmer 10784 | -2/Quarantine | Destroyed Tracker 10788 | -2/Quarantine | Destroyed Tracker 10795 | -2/Quarantine | Destroyed Combat Programmer 10797 | -2/Quarantine | Destroyed Combat Programmer 10819 | -2/Quarantine | Quarantine Guard activated 10868 | -2/Quarantine | Spotted Quarantine Guard 10889 | -2/Quarantine | Spotted Quarantine Guard 10898 | -2/Quarantine | Spotted Quarantine Guard 10901 | -2/Quarantine | Spotted Quarantine Guard 10909 | -2/Quarantine | Found Alien Artifact 10935 | -2/Quarantine | Spotted Quarantine Guard 10941 | -2/Quarantine | Spotted Quarantine Guard 10951 | -2/Quarantine | Found Alien Impact Weapon 10951 | -2/Quarantine | Identified Core Stripper 10982 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 11013 | -2/Quarantine | Found Alien Artifact 11013 | -2/Quarantine | Identified Subatomic Replicator 11042 | -2/Quarantine | Spotted Quarantine Guard 11055 | -2/Quarantine | Spotted Quarantine Guard 11055 | -2/Quarantine | Destroyed Quarantine Guard 11080 | -2/Quarantine | Spotted Fortress 11095 | -2/Quarantine | Destroyed Fortress 11098 | -2/Quarantine | Found Prototype Device 11098 | -2/Quarantine | Identified Exp. Force Field 11100 | -2/Quarantine | Found Prototype Device 11100 | -2/Quarantine | Identified Thermal Barrier 11108 | -2/Quarantine | Found Prototype Device 11108 | -2/Quarantine | Identified EM Dispersion Field 11136 | -2/Quarantine | Discovered new exit (range 4) 11136 | -2/Quarantine | Spotted Quarantine Guard 11143 | -2/Quarantine | Destroyed Quarantine Guard 11148 | -2/Quarantine | Identified Phase Armor 11148 | -2/Quarantine | Used Core Reset Matrix 11152 | -2/Quarantine | Detected hypermatrix surge 11152 | -2/Quarantine | Sensed 5 artifacts in vicinity 11153 | -2/Quarantine | Entered Section 7 11154 | -2/Section 7 | Sensed 16 artifacts in vicinity 11200 | -2/Section 7 | Found Integrated Dissipator 11200 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 11223 | -2/Section 7 | Found Microwarp Drive 11239 | -2/Section 7 | Discovered exit to Access (range 22) 11246 | -2/Section 7 | Warped through subspace 11247 | -2/Section 7 | Found Integrated Reactor 11247 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 11261 | -2/Section 7 | Found Spacefold Activator 11267 | -2/Section 7 | Spotted B-90 Cyclops 11284 | -2/Section 7 | Spotted Executioner 11284 | -2/Section 7 | Spotted Executioner 11289 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 11293 | -2/Section 7 | Spotted B-99 Colossus 11308 | -2/Section 7 | Found LRC Armor 11308 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 11311 | -2/Section 7 | Found LRC Storage 11311 | -2/Section 7 | Installed LRC Storage, increased inventory capacity (+2) 11315 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 11328 | -2/Section 7 | Core integrity fell below 50% 11339 | -2/Section 7 | Found Matter Drive 11345 | -2/Section 7 | Found Matter Drive 11355 | -2/Section 7 | Found Transdimensional Reconstructor 11366 | -2/Section 7 | Emitted hypermatrix ping 11371 | -2/Section 7 | Assembled emerged from beneath the floor 11373 | -2/Section 7 | Retrieved Zion intel report: Trap Installations 11383 | -2/Section 7 | Spotted B-90 Cyclops 11384 | -2/Section 7 | Spotted S7 Guard 11387 | -2/Section 7 | Core integrity fell below 20% 11387 | -2/Section 7 | Found Integrated Heat Negator 11392 | -2/Section 7 | Entered Access 11392 | -1/Access | Evolved 2 slots: Power x1, Utility x1 11414 | -1/Access | Found Prototype Processor 11420 | -1/Access | Zion Zionite Resupply teleported in 11425 | -1/Access | Found Prototype Protection 11425 | -1/Access | Identified Zio. Heavy Carapace 11428 | -1/Access | Found Prototype Protection 11428 | -1/Access | Identified Zio. Shade Armor 11447 | -1/Access | Installed Integrated Heat Negator, increased core heat dissipation (+40) 11449 | -1/Access | Used Subatomic Replicator to replicate Longsword +1 11451 | -1/Access | Discovered new exit (range 11) 11455 | -1/Access | Zion Light squad teleported in 11466 | -1/Access | Zion Heavy squad teleported in 11473 | -1/Access | Found Prototype Protection 11473 | -1/Access | Identified Zio. Weapon Casing 11480 | -1/Access | Found Zio. Weapon Casing 11497 | -1/Access | Found Zio. Weapon Casing 11510 | -1/Access | Found Zio. Weapon Casing 11524 | -1/Access | Found Zio. Heavy Carapace 11540 | -1/Access | Entered Command 11558 | -1/Command | Build established: Alien-Mutant 11581 | -1/Command | Retrieved Zion intel report: Active Terminals 11603 | -1/Command | Spotted B-99 Colossus 11674 | -1/Command | Retrieved Zion intel report: Unaware Analyses 11706 | -1/Command | Retrieved Zion intel report: Trap Installations 11724 | -1/Command | Retrieved Zion intel report: Component Stockpiles 11741 | -1/Command | Disengaged cave seal 11749 | -1/Command | Retrieved Zion intel report: Prototype Stockpiles 11774 | -1/Command | Disengaged cave seal 11774 | -1/Command | Zionites emerged from the dark tunnel 11848 | -1/Command | Found Zio. Weapon Casing 11917 | -1/Command | Spotted M Guard 11919 | -1/Command | Spotted Combat Programmer 11921 | -1/Command | Spotted Combat Programmer 11935 | -1/Command | Spotted M Guard 11937 | -1/Command | Allies destroyed Combat Programmer 11938 | -1/Command | Allies destroyed Combat Programmer 11939 | -1/Command | Found Zio. Weapon Casing 11951 | -1/Command | Destroyed M Guard 11951 | -1/Command | Allies destroyed M Guard 11951 | -1/Command | All MAIN.C guards destroyed 11953 | -1/Command | Found Prototype Device 11953 | -1/Command | Identified Thermal Barrier 11956 | -1/Command | Found Prototype Device 11956 | -1/Command | Identified AEGIS Remote Shield 11958 | -1/Command | Found Prototype Reactor 11958 | -1/Command | Identified Zero-point Reactor 11961 | -1/Command | Found Zero-point Reactor 11963 | -1/Command | Found Prototype Protection 11963 | -1/Command | Identified Hvy. Regenerative Plating 11973 | -1/Command | Retrieved Zion intel report: Depthwide Sectors/-1 12052 | -1/Command | Met MAIN.C 12059 | -1/Command | Allies destroyed MAIN.C Shell 12060 | -1/Command | MAIN.C activated Command garrisons 12060 | -1/Command | 0b10 Conduit disabled 12074 | -1/Command | Allies destroyed MAIN.C 12085 | -1/Command | Found Prototype Processor 12087 | -1/Command | Found Prototype Processor 12158 | -1/Command | Discovered new exit (range 3) 12205 | -1/Command | Found Prototype Device 12205 | -1/Command | Identified Exp. Phase Shifter 12207 | -1/Command | Found Prototype Device 12207 | -1/Command | Identified Exp. Hardlight Generator 12429 | -1/Command | Found Prototype Protection 12429 | -1/Command | Identified Zio. Shade Carapace 12485 | -1/Command | Found Zio. Shade Armor 12493 | -1/Command | Found Zio. Shade Armor 12497 | -1/Command | Spotted Executioner 12510 | -1/Command | Allies destroyed Executioner 12522 | -1/Command | Found Prototype Processor 12522 | -1/Command | Identified Exp. Targeting Computer (x2) 12707 | -1/Command | Found Prototype Processor 12707 | -1/Command | Identified Exp. Core Analyzer 12740 | -1/Command | Discovered new exit (range 7) 12920 | -1/Command | Identified Exp. Target Analyzer 12921 | -1/Command | Identified Exp. Melee Analysis Suite 12963 | -1/Command | Found Prototype Protection 12963 | -1/Command | Identified Exp. Powered Armor 12969 | -1/Command | Found Prototype Protection 12969 | -1/Command | Identified Centrium Heavy Armor Plating 13119 | -1/Command | Found Zero-point Reactor 13121 | -1/Command | Found Zero-point Reactor 13123 | -1/Command | Found AEGIS Remote Shield 13155 | -1/Command | Found Prototype Energy Cannon 13175 | -1/Command | Identified Hpw. Disruptor Cannon 13366 | -1/Command | Found Prototype Device 13375 | -1/Command | Identified Exp. Focal Shield 13418 | -1/Command | Spotted B-99 Colossus 13898 | -1/Command | Build established: Alien-Sprinter 13916 | -1/Command | Warped through subspace to slip node 13916 | -1/Command | Discovered new exit (range 5) 13922 | -1/Command | Entered Access_0 13923 | -1/Access_0 | Sensed 4 artifacts in vicinity 13923 | -1/Access_0 | Met Architect 13954 | -1/Access_0 | Subspace Access Node disabled 13973 | -1/Access_0 | A6 warped into view 14023 | -1/Access_0 | Subspace Access Node disabled 14028 | -1/Access_0 | Destroyed A6 14032 | -1/Access_0 | Found Unknown Piercing Weapon 14032 | -1/Access_0 | Identified Enh. Force Lance 14040 | -1/Access_0 | Found Prototype Device 14040 | -1/Access_0 | Identified Femtoactuators 14073 | -1/Access_0 | Architect warped through subspace 14087 | -1/Access_0 | Destroyed A8 14151 | -1/Access_0 | Architect warped through subspace 14203 | -1/Access_0 | Destroyed 7 combat bots 14210 | -1/Access_0 | Architect warped through subspace 14225 | -1/Access_0 | Found Exp. Phase Shifter 14264 | -1/Access_0 | Found Prototype Device 14264 | -1/Access_0 | Identified Exp. Actuator Array 14266 | -1/Access_0 | Found Enh. Force Lance 14279 | -1/Access_0 | Architect warped through subspace 14294 | -1/Access_0 | Subspace Access Node disabled 14329 | -1/Access_0 | Architect warped through subspace 14358 | -1/Access_0 | Subspace Access Node disabled 14400 | -1/Access_0 | Destroyed Architect 14401 | -1/Access_0 | Architect triggered a singularity event 14402 | -1/Access_0 | Found Hpw. Transdimensional Reconstructor 14402 | -1/Access_0 | Warped through subspace to slip node 14402 | -1/Access_0 | Discovered new exit (range 8) 14403 | -1/Access_0 | Core integrity fell below 50% 14406 | *** | Escaped singularity! Last Messages --------------- 14396_ Destroyed Modified Quantum Sheargun. 14397_ Longsword +1 follow-up attack on Architect. 14398_ Penetrated by Quantum Shear. 14398_ Enh. Force Lance follow-up attack on Architect. 14400_ Penetrated by Quantum Shear. 14400_ Longsword +1 follow-up attack on Architect. 14400_ Enh. Force Lance follow-up attack on Architect. 14400_ Architect: "If I can't win, no one wins!" 14400_ Architect destroyed. 14401_ A0_COM: Initiating irreversible singularity event. Goodbye. 14401_ Knocked back. 14402_ A0_COM: 10. 14402_ Acquired Hpw. Transdimensional Reconstructor. 14402_ Warped through subspace, drawn to slip node. 14402_ EXIT=FOUND 14403_ A0_COM: 9. 14404_ A0_COM: 8. 14404_ System corrupted: Matter fused (-7). 14405_ A0_COM: 7. 14406_ A0_COM: 6. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 232 Energy Generation 85 Energy Capacity 980 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Range 24 Terrain Scan Density 1010 Jamming Range 8 Additional Mass Support 25 Armor Coverage 2625 Resistance: KI 30 Resistance: TH 30 Resistance: EX 30 Resistance: EM 75 Resistance: I 30 Resistance: S 30 Resistance: P 30 Propulsion Shielding 66 Weapon Shielding 100 Melee Speed Boost 50 Phase Shifting 20 Evasion (%) 92 Targeting Accuracy 10 Melee Accuracy 8 Launcher Accuracy 20 Target Analysis 10 Recoil Reduction 6 Salvage Targeting 4 Offensive Hacking 45 Defensive Hacking 36 Item Schematics ----------------- Myomer Leg | -2/Section 7 | Z-intel Centrium Wheel | -2/Section 7 | Z-intel Imp. Power Shielding | -2/Section 7 | Z-intel Enh. Nova Cannon | -2/Section 7 | Z-intel Field Propulsion Array | -2/Section 7 | Z-intel Corruption Screen | -2/Section 7 | Z-intel Arm. Heavy Treads | -2/Section 7 | Z-intel Hvy. Treads | -2/Section 7 | Z-intel Adv. Hacking Suite | -2/Section 7 | Z-intel Arm. Medium Treads | -2/Section 7 | Z-intel Adv. Coolant Injector | -2/Section 7 | Z-intel Hcp. Storage Unit | -2/Section 7 | Z-intel Imp. Linear Gravjet | -2/Section 7 | Z-intel Enh. Quantum Rifle | -2/Section 7 | Z-intel HERF Cannon | -2/Section 7 | Z-intel Cld. Linear Gravjet | -2/Section 7 | Z-intel Exp. Power Amplifier | -2/Section 7 | Z-intel Adv. Remote Shield | -2/Section 7 | Z-intel Gui. Micro-nuke Launcher | -2/Section 7 | Z-intel Enh. Coil Gun | -2/Section 7 | Z-intel Mni. Smartbomb Launcher | -2/Section 7 | Z-intel Helical Railgun | -2/Section 7 | Z-intel Hvy. Tesla Rifle | -2/Section 7 | Z-intel Exp. Coolant Injector | -2/Section 7 | Z-intel Thunder Hammer | -2/Section 7 | Z-intel Robot Schematics ------------------ None Fabricated ------------ Imp. Flight Unit | x1 | -7/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Integrated Reactor Core Expander Matter Drive Terrabomb Core Stripper Subatomic Replicator Core Reset Matrix Microwarp Drive Spacefold Activator Phase Armor LRC Armor LRC Storage Integrated Heat Negator High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed SpikedSwarmWings Manual? 0 Play Time 03:04:27 Cumulative 1944.7 hours Start 2021.06.23 @ 17:09:36 End 2021.06.23 @ 20:24:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2575 Rogue 2567 Adventurer 0 Explorer 8 Win Type 6 Total 210 Types 42/28/83/3/3/5/43/2/1 Lore% 99 Gallery% 99 Achievement% 100 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c6ea7103-1c19-4544-a232-c835a2535ee1