Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.11 @ 23:03:23 Player: Phaethon Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (116) 580 Value Destroyed (3063) 3063 Prototype IDs (93) 1860 Alien Tech Used (4) 800 Bonus (10062) 10062 TOTAL SCORE: 26265 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 66 Follower Combat Kills 336 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Met Sigix 2000 Win 3000 Friendly Fire -240 Cogmind --------- Core Integrity 1600/1600 Matter 280/300 Energy 220/260 System Corruption 0% Temperature Cool (8) Movement Flying (28) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Fission Core Light Quantum Reactor > --- PROPULSION (6) --- Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY (15) ----- Large Storage Unit Spectral Analyzer Experimental Signal Interpreter Long-range Terrain Scanner Experimental Melee Analysis Suite Advanced Transmission Jammer Improved Powered Armor Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Mapper Ghost Barrier Quantum Router Matter Drive > --- WEAPON (2) ------- Sigix Broadsword > --- INVENTORY (10) --- Micro Fission Core Light Quantum Reactor Cooled Q-thruster Advanced Melee Analysis Suite Improved Powered Armor Advanced Component Analysis Suite Improved System Backup Module Transdimensional Reconstructor Terrabomb Nova Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Cooled Impulse Thruster Cooled Impulse Thruster Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Large Storage Unit Spectral Analyzer Experimental Signal Interpreter Experimental Melee Analysis Suite Advanced Transmission Jammer Improved Powered Armor Advanced Hacking Suite Advanced Hacking Suite Advanced Hacking Suite System Mapper Ghost Barrier Quantum Router Advanced Component Analysis Suite Matter Drive > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Micro Fission Core Micro Fission Core Light Antimatter Reactor Cooled Q-thruster Experimental Propulsion Shielding Improved Powered Armor Transdimensional Reconstructor Terrabomb Nova Cannon Longsword +1 [Rating: 220] Favorites ----------- Power Micro Fission Core Engine Improved Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Improved Flight Unit Treads Light Treads Wheel Compact Wheel Flight Unit Improved Flight Unit Utility Advanced Hacking Suite Device Experimental Sensor Array Storage Medium Storage Unit Processor Experimental Signal Interpreter Hackware Advanced Hacking Suite Protection Improved Utility Shielding Artifact Matter Drive Weapon Longsword +1 Energy Gun Improved Medium Laser Energy Cannon Nova Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Heavy Gauss Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Slashing Weapon Longsword +1 Piercing Weapon Plasma Lance Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 4 | . . . . . . . 2 . . . . . . . . . . . . . . . . 1 1 . . Utility 13 | . . . 2 . . . . 2 2 . . . . 2 . . . . 2 . . . . . 1 . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 238 | 8 11 5 26 6 3 8 19 22 16 1 . 7 2 13 4 2 4 3 21 . 1 15 4 12 7 4 14 Power 25 | 1 4 2 2 . . 1 2 4 2 . . 1 1 . . . . . . . . 1 1 1 . . 2 Engine 11 | 1 4 1 2 . . . 2 1 . . . . . . . . . . . . . . . . . . . Core 13 | . . 1 . . . 1 . 3 2 . . 1 1 . . . . . . . . 1 1 1 . . 1 Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 43 | 3 2 2 3 1 . 3 6 6 1 . . 1 1 4 . . . . 4 . . . 2 2 2 . . Treads 4 | 1 1 . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 14 | 2 1 2 1 1 . 3 4 . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 25 | . . . 1 . . . 1 6 1 . . 1 1 4 . . . . 4 . . . 2 2 2 . . Utility 101 | 2 2 . 7 1 3 1 2 8 11 1 . 3 . 8 3 2 3 2 12 . 1 8 1 7 3 3 7 Device 38 | 1 . . 1 . . . . 4 3 1 . . . 2 2 1 1 1 5 . 1 5 . 5 . 1 4 Storage 11 | 1 1 . 3 1 2 . . 1 . . . . . 1 . . . . . . . . . 1 . . . Processor 6 | . . . . . . . . 1 . . . . . 1 1 . . . 1 . . 1 . . . 1 . Hackware 16 | . 1 . . . . . . 1 6 . . 2 . 3 . . . . . . . 1 . . 1 1 . Protection 29 | . . . 3 . 1 1 2 1 2 . . 1 . 1 . 1 2 1 6 . . 1 1 1 2 . 2 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Weapon 69 | 2 3 1 14 4 . 3 9 4 2 . . 2 . 1 1 . 1 1 5 . . 6 . 2 2 1 5 Energy Gun 19 | 1 3 . 5 2 . 1 5 1 . . . . . . . . . . . . . 1 . . . . . Energy Cannon 10 | . . . . . . . . 1 . . . . . 1 1 . . 1 1 . . 1 . 2 . . 2 Ballistic Gun 12 | 1 . 1 4 1 . 1 2 1 1 . . . . . . . . . . . . . . . . . . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . Launcher 7 | . . . 4 1 . 1 . . . . . . . . . . . . . . . 1 . . . . . Special Weapon 2 | . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 9 | . . . . . . . 2 1 . . . . . . . . . . 1 . . . . . 1 1 3 Piercing Weapon 6 | . . . . . . . . . 1 . . 1 . . . . . . 2 . . 1 . . 1 . . Special Melee Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 3 . . . 1 3 2 . . . . . . 1 1 . . . . 5 . . . 1 1 Parts Lost 28 | . 4 5 3 . . 1 3 . . . . 2 3 . . . . 2 . 1 . . 2 1 1 . . Power 7 | . 2 2 1 . . . . . . . . 1 1 . . . . . . . . . . . . . . Propulsion 9 | . 1 2 1 . . . 1 . . . . 1 1 . . . . 1 . . . . 1 . . . . Utility 6 | . . . . . . . 1 . . . . . 1 . . . . 1 . 1 . . . 1 1 . . Weapon 6 | . 1 1 1 . . 1 1 . . . . . . . . . . . . . . . 1 . . . . Highest Loss Streak 3 | . 2 3 1 . . 1 3 . . . . 2 2 . . . . 2 . 1 . . 2 1 1 . . Average Slot Usage (%) 93 | . 99 98 97 100 100 100 96 92 96 100 100 100 100 94 93 94 94 91 86 85 88 88 85 89 90 86 83 Engine 2 | . 13 3 7 11 11 3 5 1 . . . . . . . . . . . . . . . . . . . Core 4 | . . 10 1 . . 7 3 5 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 9 8 8 4 Treads 2 | . 17 3 1 11 11 2 . . . . . . . . . . . . . . . . . . . . . Wheel 6 | . 10 23 20 11 11 19 32 2 . . . . . . . . . . . . . . . . . . . Flight 11 | . . . . . . . . 26 26 26 26 26 26 17 17 17 17 14 9 10 10 10 10 14 17 17 16 Device 7 | . 2 . . . . . . 13 14 13 13 9 6 5 5 10 7 8 9 6 9 12 15 14 11 7 7 Storage 10 | . 14 14 23 33 30 22 18 8 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 4 4 Processor 4 | . . . . . . . . 1 2 . . . . 4 11 11 11 11 10 10 10 10 10 9 8 11 12 Hackware 20 | . 11 14 11 11 11 11 9 14 21 26 26 26 26 28 29 29 29 29 26 26 26 26 26 23 25 26 24 Protection 5 | . . . 9 . 2 11 8 5 4 6 6 10 13 11 5 . 3 2 9 10 10 6 5 3 5 5 4 Energy Gun 3 | . 13 14 10 11 11 11 7 . . . . . . . . . . . . . . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . 4 4 5 . 4 2 . . 2 1 3 4 . . Ballistic Gun 3 | . 14 13 10 10 11 11 8 1 . . . . . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 6 6 6 6 6 6 5 5 5 5 5 4 . . . . . 1 3 3 Piercing Weapon 1 | . . . . . . . . . 4 6 6 3 6 . . . . . . 5 5 4 5 4 2 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 93 | 14 26 25 53 53 93 80 80 77 24 25 25 26 26 28 28 29 28 27 37 37 37 40 40 51 63 63 72 Greatest Support 81 | 32 40 26 26 16 16 32 64 64 26 26 26 26 26 42 36 36 36 36 46 40 40 40 52 65 65 81 76 Greatest Overweight (x) 5 | 1 1 1 5 5 5 4 1 2 . . . . . . . . . . . . . . . 1 . . . Average Overweight (x) . | . . . 1 4 3 2 1 . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 26 | 6 10 10 20 20 26 20 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 Average Capacity 11 | 5 9 10 16 20 20 20 20 9 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 9 10 10 10 Most Carried 21 | 6 10 10 20 20 21 20 20 20 8 8 8 8 7 8 8 8 8 8 8 8 8 8 8 10 10 10 10 Average Carried 10 | 4 9 9 15 19 19 19 19 9 7 8 8 7 6 7 7 8 7 7 7 8 8 7 7 8 9 9 9 Final Capacity 20 | 6 10 10 20 20 20 20 20 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 8 10 10 10 10 Final Carried 20 | 6 10 10 20 20 20 20 20 8 8 8 8 6 5 8 8 8 8 7 8 8 8 8 7 10 10 10 10 Class Distribution -------------------- 28% | Scavenger-Mutant 21% | Wizard-Ninja 10% | Wizard-Sprinter 9% | Hacker-Scout 9% | Wizard-Mutant 8% | Wizard-Scout 5% | Mutant 4% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Scavenger-Mutant | -8/Materials Hacker-Scout | -7/Factory Hacker-Scout | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Wizard-Sprinter | -5/Proximity Caves Wizard-Mutant | -5/Factory Wizard-Scout | -5/Upper Caves Wizard-Scout | -5/Upper Caves Wizard-Scout | -5/Zhirov Wizard-Scout | -4/Proximity Caves Wizard-Ninja | -4/Factory Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -4/Upper Caves Wizard-Mutant | -4/Warlord Wizard-Mutant | -3/Proximity Caves Wizard-Ninja | -3/Research Wizard-Ninja | -2/Research Wizard-Sprinter | -2/Quarantine Wizard-Ninja | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Matter Collected 3060 | 283 191 79 434 137 . 167 242 177 28 . 195 . 70 135 30 29 72 13 160 81 10 150 40 115 65 . 157 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 4829 | 26 559 239 786 274 . 316 459 86 28 . 201 22 60 188 . . 303 . 160 107 . . 63 461 395 . 96 Parts 283 | 4 42 18 58 16 . 18 29 7 2 . 6 4 4 9 . . 2 . 5 6 . . 7 21 19 . 6 Haulers Intercepted 6 | . . . 3 . . . . 2 . . . . . . . . . . . . . . . . 1 . . Recyclers Shooed 3 | . . . 1 . . 1 1 . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . . . . . . . 3 . . . . 2 . 9 . 18 6 . . . . Prevented 9 | . . . . . . . . . . . . . . . . 3 . 1 . . . 5 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Combat Hostiles Destroyed 67 | . 14 8 19 5 . 7 6 . . . 1 . 1 . . . . . . 4 . . 1 . . . 1 Melee 8 | . . . . . . . . . . . 1 . 1 . . . . . . 4 . . 1 . . . 1 Guns 45 | . 14 7 10 3 . 5 6 . . . . . . . . . . . . . . . . . . . . AOE 14 | . . 1 9 2 . 2 . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 15 | 1 4 1 3 1 . 1 1 . . . 2 . 1 . . . . . . . . . . . . . . Worker 5 | . . 1 1 2 . 1 . . . . . . . . . . . . . . . . . . . . . Tunneler 5 | 1 . 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . Hauler 6 | . . . 3 . . . . 2 . . . . . . . . . . . . . . . . 1 . . Recycler 8 | . 1 . 1 1 . . 2 . . . . . . 1 . . . . . . . . . 1 1 . . Mechanic 3 | . . . . 1 . . . . . . . . . . . . . . 2 . . . . . . . . Operator 3 | . 2 . . . . . 1 . . . . . . . . . . . . . . . . . . . . Watcher 18 | . . . 1 . . . . . 1 . . . . 2 . . . . 1 . . . . 8 4 . 1 Swarmer 28 | . 6 6 8 2 . 2 . . . . . . . . . . . . . 4 . . . . . . . Grunt 25 | . 8 2 6 3 . 4 2 . . . . . . . . . . . . . . . . . . . . Brawler 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Sentry 8 | . . . 5 . . . 3 . . . . . . . . . . . . . . . . . . . . Programmer 3 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . 1 Packrat 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Best Kill Streak 14 | 1 4 7 14 4 . 6 3 1 1 . 1 1 1 1 . . . . 1 4 . . 1 2 1 . 1 Combat Bots Only 10 | . 3 6 10 3 . 4 2 . . . 1 . 1 . . . . . . 4 . . 1 . . . 1 Max Kills in Single Turn 5 | 1 1 2 5 2 . 2 2 1 1 . 1 1 1 1 . . . . 1 1 . . 1 1 1 . 1 Gunslinging 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 1 4 1 . 2 . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . 1 . 1 . . . . . . 1 . . 1 . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Data Miner (-6/Data Miner) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Damage Taken 5396 | . 469 351 726 191 . 256 325 . 66 . 50 139 439 66 59 . . 380 20 440 . 109 489 138 100 468 115 Core 959 | . 65 56 112 21 . 37 36 . 24 . 25 . 222 44 59 . . 67 20 50 . . 98 23 . . . Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 85 | 100 . 51 . . . 57 93 100 . . . . 68 . . . . 83 . . . . 85 98 . 100 100 Volleys Fired 221 | 1 38 26 50 15 . 22 27 . . . . 1 . 13 . 8 3 1 6 . . . . 3 1 1 5 Largest 2 | 2 2 2 2 2 . 2 2 . . . . 1 . 1 . 1 1 1 1 . . . . 1 1 1 1 Hottest 113 | 70 85 65 86 89 . 79 79 . . . . 30 . 65 . 90 40 90 81 . . . . 94 113 113 113 Shots Fired 385 | 2 73 49 96 29 . 43 51 . . . . 1 . 13 . 8 3 1 6 . . . . 3 1 1 5 Gun 332 | 2 73 49 90 25 . 42 51 . . . . . . . . . . . . . . . . . . . . Cannon 38 | . . . . . . . . . . . . . . 13 . 8 . 1 6 . . . . 3 1 1 5 Launcher 11 | . . . 6 4 . 1 . . . . . . . . . . . . . . . . . . . . . Special 4 | . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . Kinetic 169 | 1 38 23 46 11 . 21 27 . . . . . . . . . . . 2 . . . . . . . . Thermal 140 | 1 14 . 37 14 . 21 24 . . . . . . 13 . 8 . 1 . . . . . . 1 1 5 Explosive 11 | . . . 6 4 . 1 . . . . . . . . . . . . . . . . . . . . . Electromagnetic 61 | . 21 26 7 . . . . . . . . . . . . . . . 4 . . . . 3 . . . Robot Hit Streak 11 | 1 10 6 11 5 . 6 10 . . . . 8 . . . . 11 . . . . . . . . . . Robot Miss Streak 7 | . 5 2 2 5 . 7 2 . . . . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 11 | . 2 4 4 . . 1 . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 274 | 1 43 33 64 12 . 17 35 5 1 . 4 2 1 4 . . 9 1 3 8 . . 2 14 9 . 6 Core Hits 162 | 1 25 14 37 11 . 14 17 2 1 . 3 1 1 3 . . 4 . 3 4 . . 2 10 6 1 2 Critical Hits 4 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . 2 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . . . . . . 1 . . 1 . . . . . . . . . . . . 2 Melee Attacks 214 | . . . . . . . 3 16 9 . 5 5 7 18 3 8 6 3 15 14 . . 4 42 27 15 14 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 130 | . . . . . . . 3 16 7 . 5 4 7 17 3 8 6 3 10 . . . . . 13 14 14 Piercing 84 | . . . . . . . . . 2 . . 1 . 1 . . . . 5 14 . . 4 42 14 1 . Sneak Attacks 12 | . . . . . . . . 2 . . 3 1 . 1 . . . . 2 . . . . 1 2 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Damage Inflicted 9904 | 13 775 589 1478 467 . 400 509 403 61 . 459 108 45 321 . . 947 68 398 403 . . 78 960 924 14 484 Guns 3224 | 13 716 464 995 254 . 273 509 . . . . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 1007 | . 59 125 483 213 . 127 . . . . . . . . . . . . . . . . . . . . . Melee 5548 | . . . . . . . . 403 61 . 459 108 45 321 . . 947 68 398 403 . . 78 949 824 . 484 Ramming 125 | . . . . . . . . . . . . . . . . . . . . . . . . 11 100 14 . Kinetic 1255 | . 298 108 459 95 . 84 211 . . . . . . . . . . . . . . . . . . . . Thermal 1469 | 13 224 125 461 159 . 189 298 . . . . . . . . . . . . . . . . . . . . Explosive 823 | . . . 483 213 . 127 . . . . . . . . . . . . . . . . . . . . . Electromagnetic 684 | . 253 356 75 . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 3028 | . . . . . . . . 403 61 . 459 . 45 321 . . 947 68 63 . . . . . 177 . 484 Piercing 2520 | . . . . . . . . . . . . 108 . . . . . . 335 403 . . 78 949 647 . . Highest Corruption 2 | . 2 2 . . . . . 2 . . . . 2 . . . . 2 . . . . . 1 2 2 2 Average Corruption 1 | . 2 2 . . . . . 2 . . . . 1 . . . . 1 . . . . . 1 2 2 1 Corruption Purged 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Effects 27 | . 4 10 . . . . . 2 . . . . 1 . . . . . . . . . . . 3 1 6 Message Errors 7 | . 1 2 . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 1 Heat Flow Errors 5 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Energy Discharges 7 | . 1 3 . . . . . 1 . . . . . . . . . . . . . . . . 1 . 1 Data Loss (minor) 5 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Targeting Errors 3 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 745 | . 22 2 . 16 . . . 94 . . . . . . . . 344 . . 5 . . . 157 14 . 91 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 40 | . 22 2 . 16 . . . . . . . . . . . . . . . . . . . . . . . Melee 705 | . . . . . . . . 94 . . . . . . . . 344 . . 5 . . . 157 14 . 91 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 256 | . 34 65 7 38 . . . . . . . . . . . . . . . . . . . 5 100 7 . Shots 5 | . 1 2 1 1 . . . . . . . . . . . . . . . . . . . . . . . Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Targets Rammed 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 267 | 9 166 212 267 164 . 194 96 . . . . 4 . 16 . 90 20 . . . . . . 20 149 . 101 Average Temperature 56 | 6 39 62 77 59 . 79 28 . . . . 4 . 8 . 43 13 . . . . . . 10 62 . 38 Received Heat Transfer 1017 | . 168 81 252 54 . 108 63 . 12 . 12 18 48 . . . . 18 . . . 42 33 18 . 90 . Effects 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 9 | . . . 4 2 . 2 1 . . . . . . . . . . . . . . . . . . . . Heat Transferred 3036 | 37 544 50 999 333 . 407 666 . . . . . . . . . . . . . . . . . . . . Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Peak Influence 1880 | 5 249 228 481 116 . 168 187 37 478 . . . . 465 . . . . 123 . . . . 220 222 1880 1175 Initial 1145 | . 3 68 8 36 . . 30 18 17 . . . . 69 . . . . 18 . . . . 77 123 33 1145 Average 132 | 2 102 139 200 98 . 73 73 18 55 . . . . 160 . . . . 29 . . . . 102 144 1681 150 Maximum Alert Level 5 | . 1 1 2 . . . . . 2 . . . . 2 . . . . . . . . . 1 1 5 4 Low Security (%) 86 | 100 87 58 54 100 . 100 100 100 97 . . . . 78 . . . . 100 . . . . 99 70 . 80 Level 1 9 | . 12 41 43 . . . . . 1 . . . . 3 . . . . . . . . . . 29 . 10 Level 2 1 | . . . 2 . . . . . 1 . . . . 18 . . . . . . . . . . . . 2 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 99 . Squads Dispatched 32 | . 3 . 1 1 . . 2 2 1 . . . . 1 . . . 1 1 . . . . 3 . 15 1 Investigation 5 | . 1 . 1 . . . 1 1 . . . . . . . . . . . . . . . 1 . . . Extermination 6 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 2 . . 1 Reinforcement 5 | . 2 . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 . Assault 14 | . . . . 1 . . . . . . . . . . . . . 1 . . . . . . . 12 . Garrison 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Distress Signals 22 | . 3 . 8 . . 1 1 1 . . . . . 1 . . . . . . . . 2 1 3 1 . Communications Jammed 61 | . . . . . . . . . . . . . . . . . . . . . . . . 54 2 5 . Distress Signals 61 | . . . . . . . . . . . . . . . . . . . . . . . . 54 2 5 . Times Spotted 291 | . 24 8 42 7 . 12 13 3 13 . 1 4 20 9 3 . . 14 3 10 1 8 12 18 7 55 4 Peak Tracking Total 42 | . 5 4 9 4 . 4 4 3 5 . 1 4 12 4 2 . . 13 1 7 1 5 7 3 2 42 1 Tactical Retreats 34 | . 1 . 3 . . . 1 1 2 . . . 3 3 1 . . 1 1 3 . 2 3 4 . 4 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Traps Triggered 4 | . 2 . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 19 | . . . 1 . . . . . . . 1 . . . . 2 . 1 . . 1 12 1 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Machines Disabled 12 | . . 1 3 1 . . . . . . . 1 . . 1 . . . . . . . . . 1 4 . Max in Single Turn 1 | . . 1 1 1 . . . . . . . 1 . . 1 . . . . . . . . . 1 1 . Garrison Access 11 | . . . . . . . 1 1 . . . . . 3 . . . . 1 . . . . 1 1 . 3 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Machines Accessed 130 | . 6 . 10 . 2 . 9 8 16 . . 4 1 14 2 3 7 . 15 . . 7 . 13 2 . 11 Terminals 62 | . 5 . 9 . . . 5 4 10 . . . 1 5 . . . . 8 . . . . 8 1 . 6 Fabricators 12 | . . . . . . . . 1 3 . . . . 3 . . . . 2 . . . . 3 . . . Repair Stations 9 | . . . . . . . 1 2 1 . . . . 1 . . . . 2 . . . . 1 . . 1 Recycling Units 7 | . 1 . 1 . . . 1 . 1 . . . . 2 . . . . 1 . . . . . . . . Scanalyzers 3 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . 1 Garrison Access 12 | . . . . . . . 1 1 1 . . . . 3 . . . . 1 . . . . 1 1 . 3 Total Hacks 526 | . 18 . 31 . 2 . 35 20 50 . . 25 1 65 2 7 39 . 73 . . 21 . 65 7 . 65 Successful 399 | . 12 . 23 . 2 . 25 10 38 . . 25 1 46 2 7 39 . 57 . . 21 . 41 6 . 44 Failed 127 | . 6 . 8 . . . 10 10 12 . . . . 19 . . . . 16 . . . . 24 1 . 21 Catastrophic 10 | . 2 . . . . . . . 1 . . . . 1 . . . . 2 . . . . 3 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 198 | . 12 . 19 . 1 . 13 5 18 . . . . 31 . . . . 37 . . 1 . 29 3 . 29 Terminals 346 | . 17 . 30 . . . 23 13 37 . . . 1 46 . . . . 60 . . . . 56 6 . 57 Fabricators 31 | . . . . . . . . 4 8 . . . . 7 . . . . 6 . . . . 6 . . . Repair Stations 17 | . . . . . . . 3 2 2 . . . . 2 . . . . 4 . . . . 2 . . 2 Recycling Units 8 | . 1 . 1 . . . 2 . 1 . . . . 2 . . . . 1 . . . . . . . . Scanalyzers 8 | . . . . . . . 6 . . . . . . . . . . . 1 . . . . . . . 1 Garrison Access 20 | . . . . . . . 1 1 2 . . . . 8 . . . . 1 . . . . 1 1 . 5 Terminal Hacks 285 | . 9 . 17 . 2 . 12 6 20 . . 25 1 26 2 7 39 . 35 . . 21 . 25 4 . 34 Record 93 | . . . . . 1 . 3 . 4 . . 11 1 3 1 5 31 . 4 . . 15 . 4 . . 10 Part Schematic 24 | . 1 . 1 . . . . . 3 . . 6 . 3 . . 4 . 4 . . . . 2 . . . Robot Schematic 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Robot Analysis 8 | . 1 . . . . . 1 . 1 . . . . 4 . . . . . . . . . . 1 . . Prototype ID Bank 14 | . . . . . . . . . . . . 3 . . . . 4 . 1 . . 5 . 1 . . . Open Door 5 | . . . . . . . . . . . . . . . 1 2 . . . . . 1 . . . . 1 Level Access Points 5 | . . . . . . . . . . . . . . . . . . . 1 . . . . 2 1 . 1 Branch Access Points 5 | . 1 . . . . . 1 1 1 . . . . . . . . . . . . . . . . . 1 Emergency Access Points 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Machine Index 4 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . 1 1 . . Terminal Index 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 Fabricator Index 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 Repair Station Index 2 | . . . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . Recycling Unit Index 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Garrison Index 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 Alert Level 18 | . 3 . 1 . . . 1 1 . . . . . 3 . . . . 2 . . . . 2 . . 5 Unreport Threat 19 | . 1 . 4 . . . . 1 2 . . . . 3 . . . . 1 . . . . . . . 7 Locate Traps 20 | . 1 . 3 . . . 1 1 4 . . . . 1 . . . . 6 . . . . 3 . . . Reprogram Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Security Status 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Transport Status 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Reinforcement Status 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Assault Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Recall Investigation 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . Recall Extermination 5 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . 1 Recall Reinforcements 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Hauler Manifests 8 | . . . 3 . . . 1 1 1 . . . . 1 . . . . 1 . . . . . . . . Registered Components 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . Registered Prototypes 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . Zone Layout 23 | . 1 . 2 . . . 2 . 2 . . . . 2 . . . . 5 . . . . 4 1 . 4 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 27 | . . . . . . . . 2 8 . . . . 6 . . . . 5 . . . . 6 . . . Network Status 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Load Schematic 13 | . . . . . . . . 1 4 . . . . 3 . . . . 2 . . . . 3 . . . Build 13 | . . . . . . . . . 4 . . . . 3 . . . . 3 . . . . 3 . . . Repair Station Hacks 13 | . . . . . . . 2 . 1 . . . . 2 . . . . 4 . . . . 2 . . 2 Scan Component 6 | . . . . . . . 1 . . . . . . 1 . . . . 2 . . . . 1 . . 1 Repair 6 | . . . . . . . 1 . . . . . . 1 . . . . 2 . . . . 1 . . 1 Refit 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 6 | . 1 . . . . . 1 . 1 . . . . 2 . . . . 1 . . . . . . . . Report Inventory 6 | . 1 . . . . . 1 . 1 . . . . 2 . . . . 1 . . . . . . . . Scanalyzer 8 | . . . . . . . 6 . . . . . . . . . . . 1 . . . . . . . 1 Insert Component 5 | . . . . . . . 3 . . . . . . . . . . . 1 . . . . . . . 1 Analyze 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 11 | . . . . . . . 1 1 . . . . . 3 . . . . 1 . . . . 1 1 . 3 Seal Access 11 | . . . . . . . 1 1 . . . . . 3 . . . . 1 . . . . 1 1 . 3 Unauthorized Hacks 49 | . 2 . 6 . . . 3 1 8 . . . . 7 . . . . 10 . . . . 7 1 . 4 Terminals 45 | . 2 . 5 . . . 2 1 8 . . . . 6 . . . . 9 . . . . 7 1 . 4 Track 4 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 . . . Assimilate 14 | . 1 . 2 . . . . . 4 . . . . 2 . . . . 2 . . . . 1 1 . 1 Botnet 22 | . . . 2 . . . 1 1 3 . . . . 3 . . . . 6 . . . . 4 . . 2 Operators 5 | . 1 . 1 . . . 1 . . . . . . . . . . . . . . . . 1 . . 1 Fabricators 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Siphon 2 | . . . . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Tunnel 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 68 | . 4 . 4 . . . 7 6 13 . . . . 9 . . . . 7 . . . . 10 1 . 7 Full Trace Events 3 | . . . . . . . 1 1 . . . . . . . . . . . . . . . 1 . . . Feedback Events 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Corruption 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Robots Built 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Matter 351 | . . . . . . . . . . . . . . . . . . . 351 . . . . . . . . Time 93 | . . . . . . . . . . . . . . . . . . . 93 . . . . . . . . Total Robot Build Rating 7 | . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . Part Schematics Acquired 27 | . 1 . 1 . . . 3 . 3 . . 6 . 3 . . 4 . 4 . . . . 2 . . . Parts Built 11 | . . . . . . . . . 3 . . . . 2 . . . . 3 . . . . 3 . . . Matter 2280 | . . . . . . . . . 592 . . . . 497 . . . . 519 . . . . 672 . . . Time 606 | . . . . . . . . . 195 . . . . 85 . . . . 157 . . . . 169 . . . Total Part Build Rating 61 | . . . . . . . . . 16 . . . . 11 . . . . 23 . . . . 11 . . . Parts Repaired 6 | . . . . . . . 1 . . . . . . 1 . . . . 2 . . . . 1 . . 1 Time 272 | . . . . . . . 80 . . . . . . 40 . . . . 120 . . . . 14 . . 18 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 4 | . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . Robot Hacks Applied 4 | . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . parse_system 4 | . . . . . . . . . . . . 1 . . . . 3 . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Programmers 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Robots Rewired 3 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Total Allies 21 | . 1 3 2 4 . . . . 3 . 3 . . 2 . . . . 2 . . . . 1 . . . Largest Group 5 | . 1 3 5 3 3 3 . . 3 . 2 2 . 2 . . . . 2 . . . . 1 . . . Highest-Rated Group 95 | . 10 75 95 40 40 40 . . 62 . 62 52 . 50 . . . . 58 . . . . 44 . . . Highest-Rated Ally 44 | . 10 31 31 31 16 16 . . 26 . 31 26 . 26 . . . . 32 . . . . 44 . . . Total Orders 7 | . . . . . . . . . 2 . . . . 1 . . . . 3 . . . . 1 . . . STAY 4 | . . . . . . . . . 2 . . . . 1 . . . . 1 . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . AID 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Ally Attacks 79 | . . . 38 6 . 28 . . . . 5 2 . . . . . . . . . . . . . . . Total Damage 1019 | . . . 528 64 . 342 . . . . 85 . . . . . . . . . . . . . . . . Kills 16 | . . . 10 2 . 4 . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Robot Analysis Total 8 | . 1 . . . . . 1 . 1 . . . . 4 . . . . . . . . . . 1 . . Derelict Logs Recovered 13 | . . 1 . 1 . . . . . . 2 . 2 . 2 1 . 2 . . 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Turns Passed 14211 | 77 708 612 817 725 489 592 877 580 907 341 312 71 258 735 192 721 105 122 1184 164 147 365 133 1105 567 214 1091 Spaces Moved 20948 | 53 454 543 577 504 365 399 542 769 1693 704 675 107 624 1482 524 913 189 295 1814 346 331 852 325 2147 1500 347 1874 Core 2 | 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 106 | . 106 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 3370 | 51 348 543 577 504 365 399 542 41 . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 17470 | . . . . . . . . 728 1693 704 675 107 624 1482 524 913 189 295 1814 346 331 852 325 2147 1500 347 1874 Fastest Speed 24 | 50 100 90 100 130 130 110 110 29 26 27 27 27 27 27 34 34 34 34 37 37 37 37 24 30 32 25 28 Average Speed 45 | 99 121 93 104 130 131 123 110 33 29 27 27 27 27 33 34 34 34 35 37 37 37 37 33 31 32 31 28 Slowest Speed 169 | 100 160 110 130 130 150 140 110 169 30 27 27 27 27 37 34 34 34 37 37 37 37 37 37 109 32 32 28 Overloaded Moves 30 | . . . . . . . . . . . . . . . . . . . . . . . 21 . . 9 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 53 | . . . . . . . . 7 4 . 2 . 3 . . . . 5 2 . . 2 1 16 5 4 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 61 | 4 66 100 66 98 79 85 48 18 38 84 69 77 72 37 76 82 63 64 38 67 63 94 63 45 45 42 37 Regions Visited 27 Branch Regions 17 Pre-discovered Areas 6 | . . 1 1 1 1 . 1 . . . . 1 . . . . . . . . . . . . . . . Known Exits Taken 15 | . 1 . . . . . . . 1 . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 12 | 1 . 1 1 1 1 1 1 1 . 1 1 1 1 . . . . . . . . . . . . . . Scrap Searched 23 | . . 1 . 3 . 2 . . . 1 2 . 3 . 4 3 . 1 . . 2 . 1 . . . . Spaces Dug 133 | . . . 6 . . . 3 10 7 . 1 . 6 15 1 16 . 3 16 1 . . . 18 7 11 12 Terrain Destroyed 290 | . 3 8 94 48 . 9 3 10 7 . 1 . 6 15 1 16 . 3 16 1 . . . 18 8 11 12 Melee 101 | . . . . . . . 3 10 7 . 1 . 6 8 1 8 . 2 12 1 . . . 18 6 11 7 Projectile 26 | . . . . . . . . . . . . . . 7 . 8 . 1 4 . . . . . 1 . 5 AOE 162 | . 3 8 94 48 . 9 . . . . . . . . . . . . . . . . . . . . . Terrain Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Walls Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Res Qua Acc Total 24888 | 71 542 607 698 548 374 457 767 1071 2090 853 797 139 702 1696 535 1304 226 303 2301 360 354 900 339 2483 1547 417 2407 Wait 2994 | 2 16 22 14 12 1 21 158 243 361 149 104 18 72 144 . 372 7 5 422 1 23 12 7 283 . 44 481 Move 20825 | 52 453 542 576 503 364 398 541 754 1685 703 670 106 617 1481 523 912 188 287 1809 345 330 847 322 2119 1489 340 1869 Hop 44 | . . . . . . . . 7 3 . 2 . 3 . . . . 2 2 . . 2 1 12 5 3 2 Pick Up 138 | 7 13 8 16 5 2 2 7 6 4 . . 1 1 12 2 . 8 1 12 . . 7 . 4 8 4 8 Fast Attach 81 | 7 3 1 6 . . 3 7 6 7 . . . . 5 1 2 2 . 7 . 1 9 . 5 4 1 4 Attach 61 | . 4 4 4 1 1 1 5 10 3 . . 2 2 3 . . 2 2 4 . . 1 2 2 1 1 6 Detach 18 | . . . 2 . . . 1 2 1 . . . . 3 . . . . 2 . . 1 . 2 . . 4 Swap 98 | 1 4 . 16 5 2 4 7 6 6 1 . 5 . 5 3 1 1 1 10 . . 5 2 5 2 2 4 Drop 179 | 1 11 4 14 7 4 6 11 21 12 . . 1 . 13 3 1 9 1 12 . . 16 1 6 9 6 10 Fire 221 | 1 38 26 50 15 . 22 27 . . . . 1 . 13 . 8 3 1 6 . . . . 3 1 1 5 Melee 212 | . . . . . . . 3 16 8 . 5 5 7 17 3 8 6 3 15 14 . . 4 42 27 15 14 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 16 | . . . . . . . . . . . 16 . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 5 exits: *Fac / *Sto x2 / Low x2) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 6 exits: *Res x4 / *Upp / *Ext) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 4 exits: *Acc x3 / *Qua) -2/Quarantine -1/Access (discovered 2 exits: *Sur / Com) To Epsilon Eridani History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 78 | -11/Scrapyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 13) 311 | -10/Materials | Discovered new exit (range 14) 325 | -10/Materials | Build established: Mutant 468 | -10/Materials | Discovered new exit (range 7) 497 | -10/Materials | Identified exit to Mines 594 | -10/Materials | Discovered new exit (range 10) 786 | -10/Materials | Entered Mines 786 | -10/Mines | Accompanied by 1 ally 979 | -10/Mines | Lost 3 parts (2p1n) 1020 | -10/Mines | Learned location of Zion (-7) 1074 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1077 | -10/Mines | Found Prototype Device 1083 | -10/Mines | Discovered new exit (range 8) 1115 | -10/Mines | Build established: Scavenger-Mutant 1340 | -10/Mines | Discovered new exit (range 4) 1364 | -10/Mines | Received a Mining Laser from a helpful Derelict 1398 | -10/Mines | Entered Materials 1398 | -9/Materials | Accompanied by 3 allies 1398 | -9/Materials | Evolved 2 slots: Utility x2 1399 | -9/Materials | Identified Exp. Sensor Array 1403 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1609 | -9/Materials | Discovered new exit (range 17) 1743 | -9/Materials | Destroyed 10 combat bots 1838 | -9/Materials | Discovered new exit (range 8) 1878 | -9/Materials | Discovered new exit (range 11) 2215 | -9/Materials | Entered Mines 2216 | -9/Mines | Met a Derelict testing a Signal Generator 2267 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2556 | -9/Mines | Discovered new exit (range 10) 2569 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 2617 | -9/Mines | Discovered new exit (range 6) 2737 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2858 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2858 | -9/Mines | Discovered new exit (range 5) 2940 | -9/Mines | Entered Exiles 2940 | -9/Exiles | Accompanied by 3 allies 2960 | -9/Exiles | Discovered new exit (range 14) 3000 | -9/Exiles | Met 8R-AWN 3024 | -9/Exiles | Met EX-HEX 3059 | -9/Exiles | Met EX-BIN 3074 | -9/Exiles | Aligned with FarCom system 3076 | -9/Exiles | Given EX-Vault access code 3106 | -9/Exiles | Opened EX-Vault 3114 | -9/Exiles | Found Longsword +1 3142 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3180 | -9/Exiles | Met EX-DEC 3251 | -9/Exiles | Visited The Gauntlet 3414 | -9/Exiles | Discovered new exit (range 11) 3429 | -9/Exiles | Left Exiles lab with Longsword +1 3429 | -9/Exiles | Entered Mines 3429 | -8/Mines | Accompanied by 3 allies 4000 | -8/Mines | Discovered new exit (range 7) 4021 | -8/Mines | Entered Materials 4021 | -8/Materials | Evolved 2 slots: Propulsion x2 4231 | -8/Materials | Repaired Exp. Sensor Array 4533 | -8/Materials | Lost 3 parts (1n1u1w) 4840 | -8/Materials | Discovered new exit (range 9) 4898 | -8/Materials | Entered Factory 4898 | -7/Factory | Evolved 2 slots: Utility x2 5234 | -7/Factory | Discovered new exit (range 10) 5310 | -7/Factory | Build established: Hacker-Scout 5325 | -7/Factory | Discovered new exit (range 15) 5395 | -7/Factory | Discovered new exit (range 4) 5416 | -7/Factory | Identified exit to Storage 5416 | -7/Factory | Identified exit to Lower Caves 5478 | -7/Factory | Entered another Factory area 5478 | -6/Factory | Evolved 2 slots: Utility x2 5493 | -6/Factory | Discovered new exit (range 9) 5888 | -6/Factory | Identified exit to Lower Caves 6234 | -6/Factory | Fabricated Imp. Hacking Suite? 6256 | -6/Factory | Fabricated Imp. Hacking Suite? 6294 | -6/Factory | Fabricated Adv. Hacking Suite? 6359 | -6/Factory | Local fabrication network quarantined 6385 | -6/Factory | Entered Lower Caves 6622 | -6/Lower Caves | Encountered a Warlord checkpoint 6672 | -6/Lower Caves | Build established: Hacker-Sprinter 6709 | -6/Lower Caves | Discovered new exit (range 16) 6726 | -6/Lower Caves | Entered another Lower Caves area 6757 | -6/Lower Caves | Discovered new exit (range 13) 6774 | -6/Lower Caves | Learned 8 Factory zone layouts 6914 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 7007 | -6/Lower Caves | Discovered new exit (range 8) 7038 | -6/Lower Caves | Entered Data Miner 7038 | -6/Data Miner | Accompanied by 2 allies 7038 | -6/Data Miner | Discovered new exit (range 6) 7045 | -6/Data Miner | Met Data Miner 7057 | -6/Data Miner | Learned location of Section 7 (-2) 7057 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 7062 | -6/Data Miner | Received God Mode back door access code from Data Miner 7079 | -6/Data Miner | Destroyed Data Miner 7082 | -6/Data Miner | Found Quantum Router 7084 | -6/Data Miner | Found System Mapper 7086 | -6/Data Miner | Found Ghost Barrier 7088 | -6/Data Miner | Data Conduit disabled 7109 | -6/Data Miner | Entered Proximity Caves 7175 | -5/Proximity Caves | Spotted B-75 Beast 7266 | -5/Proximity Caves | Learned Factory terminal intel 7270 | -5/Proximity Caves | Learned 4 Factory zone layouts 7363 | -5/Proximity Caves | Discovered new exit (range 8) 7367 | -5/Proximity Caves | Entered Factory 7367 | -5/Factory | Evolved 2 slots: Utility x2 7368 | -5/Factory | Identified exit to Upper Caves 7369 | -5/Factory | Identified exit to Factory 7370 | -5/Factory | Loaded intel: 20 terminal locations 7442 | -5/Factory | Fabricated Biomechanical Wings (x1) 7442 | -5/Factory | Fabricated Adv. Hacking Suite? 7595 | -5/Factory | Discovered exit to Factory (range 20) 7615 | -5/Factory | Discovered exit to Factory (range 7) 7852 | -5/Factory | Build established: Wizard-Mutant 7871 | -5/Factory | Repaired Biomechanical Wings? 7964 | -5/Factory | Local fabrication network quarantined 8045 | -5/Factory | Discovered exit to Factory (range 12) 8072 | -5/Factory | Discovered exit to Upper Caves (range 22) 8102 | -5/Factory | Entered Upper Caves 8200 | -5/Upper Caves | Learned Factory trap positions 8239 | -5/Upper Caves | Discovered new exit (range 8) 8245 | -5/Upper Caves | Learned 4 Factory zone layouts 8279 | -5/Upper Caves | Found Alien Artifact 8293 | -5/Upper Caves | Identified exit to Upper Caves 8294 | -5/Upper Caves | Entered another Upper Caves area 8328 | -5/Upper Caves | Discovered exit to Factory (range 14) 8331 | -5/Upper Caves | Identified Dimensional Node Initializer 8331 | -5/Upper Caves | Initialized slip node 8411 | -5/Upper Caves | Build established: Wizard-Scout 8990 | -5/Upper Caves | Discovered new exit (range 18) 8998 | -5/Upper Caves | Learned location of 1 exit from Factory 8998 | -5/Upper Caves | Learned Research emergency access door positions 8998 | -5/Upper Caves | Learned Extension emergency access door positions 8998 | -5/Upper Caves | Learned Factory security intel 9015 | -5/Upper Caves | Identified exit to Zhirov 9015 | -5/Upper Caves | Entered Zhirov 9015 | -5/Zhirov | Discovered new exit (range 3) 9016 | -5/Zhirov | Identified exit to Proximity Caves 9022 | -5/Zhirov | Met Zhirov 9039 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9046 | -5/Zhirov | Found Alien Artifact 9046 | -5/Zhirov | Identified Integrated Dissipator 9046 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9057 | -5/Zhirov | Found Alien Artifact 9120 | -5/Zhirov | Entered Proximity Caves 9152 | -4/Proximity Caves | Learned Research emergency access door positions 9186 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9231 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 9242 | -4/Proximity Caves | Entered Factory 9242 | -4/Factory | Evolved 2 slots: Utility x2 9243 | -4/Factory | Identified exit to Upper Caves 9245 | -4/Factory | Loaded intel: 87 trap records 9290 | -4/Factory | Identified exit to Research 9374 | -4/Factory | Discovered new exit (range 14) 9391 | -4/Factory | Identified exit to Extension 9432 | -4/Factory | Found Prototype Processor 9441 | -4/Factory | Identified Exp. Signal Interpreter 9680 | -4/Factory | Repaired Exp. Sensor Array 9725 | -4/Factory | Found Prototype Processor 9727 | -4/Factory | Identified Exp. Melee Analysis Suite 9931 | -4/Factory | Identified Transdimensional Reconstructor 9964 | -4/Factory | Build established: Wizard-Ninja 9978 | -4/Factory | Fabricated Plasma Lance? 10269 | -4/Factory | Repaired Exp. Weapon Shielding 10296 | -4/Factory | Fabricated M-36 Artificer (x1) 10388 | -4/Factory | Fabricated Q-thruster (x2) 10426 | -4/Factory | Entered Upper Caves 10430 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10488 | -4/Upper Caves | Attacked by a delusional Derelict stockpiling parts 10585 | -4/Upper Caves | Discovered new exit (range 14) 10589 | -4/Upper Caves | Identified exit to Upper Caves 10590 | -4/Upper Caves | Entered another Upper Caves area 10590 | -4/Upper Caves | Discovered exit to Research (range 10) 10635 | -4/Upper Caves | Learned Research terminal intel 10736 | -4/Upper Caves | Discovered new exit (range 5) 10737 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 10737 | -4/Upper Caves | Identified exit to Warlord 10737 | -4/Upper Caves | Entered Warlord 10789 | -4/Warlord | Build established: Wizard-Mutant 10887 | -4/Warlord | Visited the Vortex Lab 10892 | -4/Warlord | Found Prototype Energy Gun 10894 | -4/Warlord | Warlord's base attacked by MAIN.C 10894 | -4/Warlord | Identified Vortex Rifle 10897 | -4/Warlord | Found Prototype Launcher 10899 | -4/Warlord | Identified Vortex Catalyst Activator 10950 | -4/Warlord | Met Warlord 10957 | -4/Warlord | Opened Warlord's prototype stash 10963 | -4/Warlord | Found System Mapper 10965 | -4/Warlord | Found Prototype Processor 10971 | -4/Warlord | Found Prototype Device 10971 | -4/Warlord | Identified Thermal Barrier 10975 | -4/Warlord | Identified Spectral Analyzer 10977 | -4/Warlord | Found Prototype Device 10977 | -4/Warlord | Identified Exp. Phase Shifter 11095 | -4/Warlord | Discovered new exit (range 20) 11102 | -4/Warlord | Identified exit to Proximity Caves 11102 | -4/Warlord | Entered Proximity Caves 11133 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11136 | -3/Proximity Caves | Spotted B-86 Titan 11231 | -3/Proximity Caves | Discovered exit to Research (range 16) 11235 | -3/Proximity Caves | Entered Research 11235 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 11237 | -3/Research | Loaded intel: 19 terminal locations 11296 | -3/Research | Discovered new exit (range 15) 11312 | -3/Research | Identified exit to Research 11445 | -3/Research | Repaired Imp. Medium Armor Plating 11491 | -3/Research | Fabricated Exp. Sensor Array (x1) 11599 | -3/Research | Fabricated Lrg. Storage Unit (x1) 11791 | -3/Research | Build established: Wizard-Ninja 12032 | -3/Research | Spotted B-86 Titan 12057 | -3/Research | Spotted B-86 Titan 12185 | -3/Research | Fabricated Exp. Sensor Array? 12312 | -3/Research | Spotted B-86 Titan 12340 | -3/Research | Entered another Research area 12340 | -2/Research | Warlord forces began assault on 0b10 12340 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 12341 | -2/Research | Identified exit to Quarantine 12387 | -2/Research | Spotted B-90 Cyclops 12441 | -2/Research | Identified exit to Access 12450 | -2/Research | Research machine network offline 12450 | -2/Research | Found Prototype Processor 12455 | -2/Research | Identified Exp. Core Analyzer 12625 | -2/Research | Spotted Striker 12644 | -2/Research | Met up with Warlord 12686 | -2/Research | Spotted B-90 Cyclops 12705 | -2/Research | Borebot progress halted 12855 | -2/Research | Found Imp. Powered Armor 12858 | -2/Research | Found Imp. Powered Armor 12907 | -2/Research | Entered Quarantine 12908 | -2/Quarantine | Maximum security lockdown engaged 12919 | -2/Quarantine | Found Alien Slashing Weapon 12919 | -2/Quarantine | Identified Sigix Broadsword 12968 | -2/Quarantine | Found Alien Artifact 12971 | -2/Quarantine | Garrison activated, responded to threat 13024 | -2/Quarantine | Met incapacitated Sigix Warrior 13024 | -2/Quarantine | Lockdown squad dispatched 13026 | -2/Quarantine | Build established: Wizard-Sprinter 13048 | -2/Quarantine | Spotted Lightning 13052 | -2/Quarantine | Spotted Lightning 13053 | -2/Quarantine | Spotted Lightning 13090 | -2/Quarantine | Found Alien Artifact 13110 | -2/Quarantine | Found Alien Artifact 13117 | -2/Quarantine | Spotted Striker 13120 | -2/Quarantine | Discovered exit to Access (range 4) 13121 | -2/Quarantine | Entered Access 13121 | -1/Access | Evolved 2 slots: Utility x2 13121 | -1/Access | Identified Matter Drive 13194 | -1/Access | Identified exit to Surface 13224 | -1/Access | Identified exit to Command 13576 | -1/Access | Repaired Imp. Powered Armor 13584 | -1/Access | Identified Terrabomb 14064 | -1/Access | Spotted B-99 Colossus 14190 | -1/Access | Build established: Wizard-Ninja 14212 | *** | Escaped! Last Messages --------------- repurposing floor-wide coolant routing systems to inject massive amounts of heat across an entire area could be necessary to deal with persistent threats that prove difficult to dislodge via other means. >>Query(Leopard Confrontation Review) [Sigix] Technology is truly superior, a fact I sorely underestimated in luring them here. Fortunately the [Leopard] landed not too far outside the faux city where my forces were able to ambush them from underground tunnels at the outer reaches of [Complex 0b1]. Even with the element of surprise on our side, the handful of [Sigix] soldiers likely held out long enough to inform more of their kind of the encounter. [Research] must begin immediately to repair the ship and leave this place. >>Query(ISCS Centaurus) Launched as part of the [Interstellar Exploration Fleet] in 2140, the Centaurus was scheduled to arrive in the [Alpha Centauri System] in 2164. Communications ceased in 2162 with no indication as to the reason. A subsequent probe sent along the ship's last known path found no evidence of the Centaurus. 14209_ K-01 Serf cleans the Terminal. 14211_ The Access Shell folds into the floor. [Achievement: Epsilon Run] Map ----- +----------------------------------------------------+ | #???????????????????# #????????? | | ##############??????# # ?? | | ## #????????????# # ?? | | # #?#??????????# ####?###?? | | # #????#???????# # ?? | | + |||############## # ?? | | # |||# # # " ?? | | # |||" # # """ ?? | | ####################### # + """ ?? | | ??????????#?????######### """"" # # " ?? | | ??#?????????#???# + """""""" # # ?? | | ???????#????????# ####### """""""" # # ?? | | ######???????## ###???# """"" # # ?? | | ######### ! ###### # ########?? | | + # #????###?? | | ######### ###### + #??### #?? | | #### ##??????#######??# ""T"" # #??# ?? | | ???# #??#?????????????# """"" # #??# | | ???# #??#???##??#???#?############## #??# | | ???# #?????????????????????###?????# #??# | | ?#?# #?#?#?????############# ####### #??# | | ???# #??????? ?"""" ##?# | | ???# #??????BB """" #??#!== | | ???# #??????BB?"""" #??#!== | | ?? ?????????"""" #??#!== | | ??? ??? ???? """" "@ #??# | | ?#? ?????????"""" "" #??# | | ??? ?????????"""" R #??# | | ??# s#?? ???BB?"""" k #??##+#### | | ??# ???????BB?"""" """ """ #???# | | ??# ??#????? ?"""" """T""" k#???# | | ??+ s??#???????############# ####### #???# | | ?# ??????????????????????####????# #???# | | ??# ?????????????????????????????## #???# | | ??# ????????????????????????##????# ##??# | | ??? ?????????????????#?????##?????# ##??# | | ???? ??????????????#???#???????????# #???# | | ????? ????????????#################### #???# | | ??????????????????# #???# ^ | | ???????############ ##### | | ???????# # ^ | | ???????# + ^ | | ????? # # | | ??? # # | | ?## # # ######+##########+##########+ | | ?? # # ## # ##?# | | ?? # ? %!! # ## # #### | | ?? +?? ?!!! # ## # "" + # | | ?? ?????!!! + + # "" #### " | | ??# ??? ?? # ## "" # "Y ##?# "" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 72 Energy Generation 38 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 30 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 2 Power Amplification 20 Additional Mass Support 6 Armor Coverage 625 Resistance: TH 50 Propulsion Shielding 90 Utility Shielding 66 Weapon Shielding 90 Evasion (%) 65 Melee Accuracy 12 Recoil Reduction 2 Offensive Hacking 62 Defensive Hacking 45 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Med. Storage Unit | -9/Materials | Hacked Hacking Suite | -8/Materials | Scanalyzed Imp. Flight Unit | -8/Materials | Scanalyzed Weight Redist. System | -8/Materials | Scanalyzed Imp. Hacking Suite | -6/Factory | Hacked Adv. Hacking Suite | -6/Factory | Hacked Biomechanical Wings | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Plasma Sword | -6/Data Miner | Free Exp. Terrain Scan Processor | -5/Factory | Hacked Imp. Propulsion Shielding | -5/Factory | Hacked Q-thruster | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Enh. Force Lance | -4/Factory | Hacked Lgt. Quantum Reactor | -4/Factory | Hacked Lgt. Antimatter Reactor | -4/Factory | Hacked Plasma Lance | -4/Factory | Hacked Lrg. Storage Unit | -3/Research | Hacked Enh. Nova Cannon | -3/Research | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Imp. Hacking Suite | x1 | -6/Factory Imp. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -6/Factory Adv. Hacking Suite | x1 | -5/Factory Biomechanical Wings | x1 | -5/Factory Plasma Lance | x1 | -4/Factory M-36 Artificer | x1 | -4/Factory | Preloaded Q-thruster | x2 | -4/Factory Exp. Sensor Array | x1 | -3/Research Lrg. Storage Unit | x1 | -3/Research Exp. Sensor Array | x1 | -3/Research Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Sigix Broadsword Matter Drive Achievements -------------- A Powerful Ally? All-out Warlord Can't Catch Me Cya! Denied? Epsilon Run False Reunion Leap Before You Look Maximum Efficiency My Command Is Your Wish Origins Production Line Prolific Hacker Quantum Hacking Reappropriation Rockin' Loadout Ultimate Loadout Challenges ------------ None Game ------ Seed RegenerativeThermalDiverter Manual? 0 Play Time 10:45:41 Cumulative 43.7 hours Start 2021.10.06 @ 10:52:21 End 2021.10.11 @ 23:03:23 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 32 Achievement% 37 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f85be97-4338-47f4-af48-2f98f9abf68b