Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.09 @ 21:27:45

Player: CONM

Result: Destroyed by Y-54 Guardian with Flak Gun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (107)     535
Value Destroyed (4147)     4147
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (2687)               2687
              TOTAL SCORE: 10349

 Bonus
-------
High Alert Combat Kills    545
Follower Combat Kills      359
Entered Garrisons          400
Used RIF Installer         1500
Friendly Fire              -117

 Cogmind 
---------
Core Integrity             0/700
Matter                     137/300
Energy                     100/100
System Corruption          7%
Temperature                Cool (12)
Movement                   Core (700) Ox13
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
  High-capacity Storage Unit
       Improved Targeting Computer
                Relay Coupler [NC] (32)
                Relay Coupler [Swarmer] (43)
>               --- WEAPON (2) -------
           Mini Grenade Launcher
>               --- INVENTORY (20) ---
          Light Treads
       Improved Heat Sink
         Medium Storage Unit
          Large Storage Unit
                Structural Scanner
                Sensor Array
                Seismic Detector
                Hardlight Generator
       Improved Shield Generator
                Relay Coupler [NC] (30)
                Relay Coupler [Brawler] (35)
      Precision Shock Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
       Advanced Assault Cannon
           Mini Assault Cannon
                Rocket Launcher
       Improved Datajack

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
        Armored Huge Wheel
        Armored Huge Wheel
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Targeting Computer
                Reactive Plating
                Relay Coupler [NC]
                Relay Coupler [Swarmer]
>               --- WEAPON -----------
                Gatling Laser
       Advanced Beam Cannon
>               --- INVENTORY --------
          Light Ion Engine
          Micro Nuclear Core
          Light Treads
                Wheel
       Improved Heat Sink
         Medium Storage Unit
          Large Storage Unit
                Structural Scanner
                Sensor Array
       Improved Signal Interpreter
                Seismic Detector
                Relay Coupler [NC]
                Relay Coupler [Brawler]
          Heavy Assault Rifle
          Heavy Assault Rifle
                Rocket Launcher
           Mini Grenade Launcher
           Mini Grenade Launcher
       Improved Datajack
[Rating: 42]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Armored Huge Wheel
Utility                    High-capacity Storage Unit
  Device                   Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Relay Coupler [Swarmer]
  Protection               Reactive Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Gatling Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Gar Mat Gar Fac 
Slots Evolved              6    | .   .   2   .   .   2   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   2   .   .   
  Utility                  4    | .   .   2   .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             88   | 8   7   8   5   12  10  10  28  
  Power                    9    | 2   .   2   .   1   .   .   4   
    Engine                 7    | 2   .   2   .   1   .   .   2   
    Core                   2    | .   .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               21   | 2   .   1   1   3   6   3   5   
    Treads                 16   | 2   .   1   1   3   6   3   .   
    Leg                    .    | .   .   .   .   .   .   .   .   
    Wheel                  5    | .   .   .   .   .   .   .   5   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  21   | 2   3   3   1   4   2   1   5   
    Device                 5    | 1   .   1   .   2   .   .   1   
    Storage                5    | 1   3   .   .   1   .   .   .   
    Processor              2    | .   .   1   .   .   1   .   .   
    Hackware               3    | .   .   .   .   .   .   1   2   
    Protection             6    | .   .   1   1   1   1   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   37   | 2   4   2   3   4   2   6   14  
    Energy Gun             2    | .   .   .   .   .   .   .   2   
    Energy Cannon          7    | .   .   .   2   2   .   2   1   
    Ballistic Gun          16   | 2   4   1   1   1   2   2   3   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   2   
    Launcher               10   | .   .   1   .   1   .   2   6   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   1   1   .   .   .   2   
Parts Lost                 25   | .   .   .   2   2   .   2   19  
  Power                    5    | .   .   .   .   1   .   .   4   
  Propulsion               9    | .   .   .   1   .   .   1   7   
  Utility                  6    | .   .   .   .   1   .   1   4   
  Weapon                   5    | .   .   .   1   .   .   .   4   
  Highest Loss Streak      7    | .   .   .   1   1   .   2   7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   100 89  93  90  90  99  82  
  Engine                   9    | .   14  11  11  10  9   9   4   
  Treads                   21   | .   28  22  17  21  36  35  10  
  Wheel                    2    | .   .   .   .   .   .   .   6   
  Device                   9    | .   14  11  11  15  9   6   5   
  Storage                  9    | .   14  11  11  11  9   9   7   
  Processor                5    | .   .   4   11  4   .   9   7   
  Hackware                 5    | .   .   .   .   .   .   1   15  
  Protection               5    | .   .   6   10  5   8   9   6   
  Energy Cannon            5    | .   .   .   4   20  6   4   3   
  Ballistic Gun            13   | .   28  22  17  1   11  9   9   
Peak Build Rating          42   | 7   11  18  19  22  23  28  42  
  Average Rating           20   | 5   7   13  17  20  19  24  31  
  On Entrance              15   | .   7   11  18  17  16  23  28  
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             72   | 14  52  38  39  72  65  64  68  
  Greatest Support         80   | 40  40  40  40  40  80  80  80  
  Greatest Overweight (x)  6    | 2   1   .   1   1   .   1   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   
Largest Inventory Capacity 20   | 8   20  15  15  20  20  20  20  
  Average Capacity         16   | 7   8   15  15  18  20  20  20  
  Most Carried             20   | 2   15  15  15  20  20  20  20  
  Average Carried          15   | 1   5   14  14  17  18  19  19  
  Final Capacity           20   | 8   15  15  15  20  20  20  20  
  Final Carried            20   | 2   15  15  15  20  20  20  18  

 Class Distribution 
--------------------
 61% | Mutant
 22% | Scavenger-Mutant
 12% | Bothacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
           Mutant | -9/Garrison
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -8/Garrison
           Mutant | -7/Factory

 Resources                      | -11  -10  -9   -9   -9   -8   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Sto  Gar  Mat  Gar  Fac  
Matter Collected           2203 | 160  268  245  223  196  160  209  742  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            3729 | 25   396  321  208  859  329  418  1173 
  Parts                    211  | 3    30   29   14   47   12   28   48   
Haulers Intercepted        6    | .    2    2    1    .    1    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Gar Mat Gar Fac 
Combat Hostiles Destroyed  86   | .   11  8   2   20  5   14  26  
  Guns                     36   | .   11  4   1   2   4   4   10  
  Cannons                  21   | .   .   .   1   16  1   1   2   
  AOE                      28   | .   .   4   .   2   .   9   13  
Classes Destroyed          15   | 1   5   1   1   1   .   3   3   
  Worker                   1    | .   1   .   .   .   .   .   .   
  Builder                  4    | .   1   2   .   .   .   .   1   
  Tunneler                 2    | 1   .   1   .   .   .   .   .   
  Hauler                   6    | .   2   2   1   .   1   .   .   
  Recycler                 4    | .   .   .   .   .   .   .   4   
  Operator                 2    | .   .   .   .   .   .   .   2   
  Watcher                  1    | .   .   .   1   .   .   .   .   
  Swarmer                  17   | .   8   4   .   .   .   3   2   
  Cutter                   1    | .   .   .   .   .   .   1   .   
  Grunt                    36   | .   3   3   1   13  3   2   11  
  Brawler                  3    | .   .   .   .   1   .   2   .   
  Sentry                   12   | .   .   1   2   6   2   .   1   
  Specialist               4    | .   .   .   .   .   .   .   4   
  Hunter                   6    | .   .   .   .   .   .   3   3   
  Programmer               8    | .   .   .   .   .   .   3   5   
Best Kill Streak           10   | 1   3   5   1   4   2   4   10  
  Combat Bots Only         9    | .   3   5   1   4   2   4   9   
Max Kills in Single Turn   6    | 1   2   3   1   2   1   3   6   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 5    | .   .   3   .   2   .   3   5   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Sto  Gar  Mat  Gar  Fac  
Hostile Shots Fired        621  | .    42   32   13   84   34   89   327  
  Missed                   205  | .    12   8    4    21   12   32   116  
Damage Taken               5964 | .    301  304  150  842  363  943  3061 
  Core                     1020 | .    48   26   32   62   29   122  701  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
  Ignored by Resistances   14   | .    .    .    .    .    .    .    14   
Core Remaining (%)         80   | 100  80   .    .    70   .    72   .    
Volleys Fired              257  | 2    34   30   11   39   23   40   78   
  Largest                  2    | 2    2    2    2    2    2    2    2    
  Hottest                  148  | 40   46   53   91   136  136  136  148  
Shots Fired                479  | 4    68   62   22   78   41   73   131  
  Gun                      310  | 4    68   60   20   7    25   55   71   
  Cannon                   126  | .    .    .    2    69   16   2    37   
  Launcher                 43   | .    .    2    .    2    .    16   23   
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  293  | 4    68   60   20   7    25   55   54   
  Thermal                  143  | .    .    .    2    69   16   2    54   
  Explosive                43   | .    .    2    .    2    .    16   23   
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Robot Hit Streak         16   | 1    12   8    4    6    12   9    16   
  Robot Miss Streak        5    | 1    3    3    4    4    1    4    5    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    1    .    .    1    1    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    1    1    
Shots Hit Robots           290  | 2    41   40   13   41   33   36   84   
  Core Hits                195  | 1    23   16   6    27   13   25   84   
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    1    1    1    .    .    .    .    
  Critical Strikes         4    | .    1    1    1    .    .    .    1    
    Destroy                3    | .    1    1    1    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           8512 | 24   491  813  220  1034 569  1272 4089 
  Guns                     3123 | 24   491  575  200  58   320  378  1077 
  Cannons                  1751 | .    .    .    20   818  244  51   618  
  Explosions               3604 | .    .    238  .    158  .    843  2365 
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  34   | .    .    .    .    .    5    .    29   
  Kinetic                  2648 | 24   491  575  200  58   320  378  602  
  Thermal                  2226 | .    .    .    20   818  244  51   1093 
  Explosive                3604 | .    .    238  .    158  .    843  2365 
  Electromagnetic          .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         7    | .    .    4    4    4    .    1    7    
  Average Corruption       3    | .    .    3    4    4    .    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
  Effects                  59   | .    .    3    8    29   .    1    18   
    Message Errors         13   | .    .    .    3    3    .    1    6    
    Matter Fused           12   | .    .    .    2    5    .    .    5    
    Heat Flow Errors       9    | .    .    .    .    7    .    .    2    
    Energy Discharges      5    | .    .    .    .    3    .    .    2    
    Data Loss (minor)      8    | .    .    .    1    6    .    .    1    
    Data Loss (major)      7    | .    .    1    2    3    .    .    1    
    Misfires               3    | .    .    2    .    1    .    .    .    
    Weapon Failures        2    | .    .    .    .    1    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            122  | .    .    .    .    4    .    41   77   
  Projectiles              15   | .    .    .    .    4    .    .    11   
  Explosions               97   | .    .    .    .    .    .    41   56   
  Melee                    10   | .    .    .    .    .    .    .    10   
Knockbacks                 2    | .    .    .    .    .    .    .    2    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    .    2    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      309  | .    .    28   .    .    .    73   208  
  Shots                    7    | .    .    1    .    .    .    3    3    
  Rammed                   4    | .    .    .    .    .    1    .    3    
Targets Rammed             4    | .    .    .    .    .    1    .    3    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        369  | .    9    21   48   339  369  66   297  
  Average Temperature      97   | .    7    8    18   100  185  40   84   
  Received Heat Transfer   1644 | .    75   108  42   375  171  81   792  
  Effects                  3    | .    .    .    .    1    2    .    .    
    Shutdowns              1    | .    .    .    .    .    1    .    .    
    Energy Bleed           1    | .    .    .    .    .    1    .    .    
    Damage (minor)         1    | .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    .    1    
  Impact Corruptions       1    | .    .    .    .    .    .    .    1    
Robots Melted              1    | .    .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    .    1    
  Parts Melted             8    | .    .    .    .    3    1    .    4    
  Heat Transferred         4120 | .    .    .    37   1403 444  74   2162 
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Gar Mat Gar Fac 
Peak Influence             833  | 5   136 326 460 797 556 833 601 
  Initial                  436  | .   3   55  61  164 388 361 436 
  Average                  287  | 1   31  173 175 468 462 724 235 
Maximum Alert Level        3    | .   .   1   2   3   2   3   2   
  Low Security (%)         46   | 100 100 73  59  4   .   .   45  
  Level 1                  24   | .   .   26  36  37  28  8   36  
  Level 2                  16   | .   .   .   4   41  71  12  17  
  Level 3                  12   | .   .   .   .   16  .   79  .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   1   .   2   .   .   .   12  
  Investigation            3    | .   1   .   1   .   .   .   1   
  Extermination            4    | .   .   .   .   .   .   .   4   
  Reinforcement            7    | .   .   .   .   .   .   .   7   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   1   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   1   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Sto Gar Mat Gar Fac 
Distress Signals           5    | .   2   .   1   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              132  | .   17  10  16  26  7   13  43  
  Peak Tracking Total      18   | .   5   5   3   4   3   7   18  
  Tactical Retreats        5    | .   1   .   .   2   .   1   1   

 Traps                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Gar Mat Gar Fac 
Traps Triggered            14   | .   2   2   1   6   .   .   3   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   

 Machines                       | -11 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Yrd Mat Mat Sto Gar Mat Gar Fac 
Machines Disabled          10   | .   .   1   1   3   .   2   3   
  Max in Single Turn       1    | .   .   1   .   1   .   1   1   
  Garrison Relay           3    | .   .   .   .   2   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Yrd Mat Mat Sto Gar Mat Gar Fac 
Machines Accessed          25   | .   5   4   6   3   1   1   5   
  Terminals                21   | .   4   4   5   3   .   1   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   1   .   .   
Total Hacks                52   | .   11  8   13  5   1   2   12  
  Successful               25   | .   6   4   6   1   1   .   7   
  Failed                   27   | .   5   4   7   4   .   2   5   
    Catastrophic           7    | .   1   1   2   2   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   26   | .   7   7   6   .   .   .   6   
  Terminals                47   | .   10  8   12  5   .   2   10  
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   1   .   1   .   .   
Terminal Hacks             13   | .   3   2   3   1   .   .   4   
  Open Door                2    | .   .   .   2   .   .   .   .   
  Branch Access Points     2    | .   .   1   .   .   .   .   1   
  Terminal Index           3    | .   2   .   .   .   .   .   1   
  Garrison Index           1    | .   .   .   1   .   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   1   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   
  Registered Components    2    | .   1   .   .   .   .   .   1   
  Patrol Navigation        1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   1   
  Report Inventory         2    | .   1   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   1   .   1   .   .   
  Unlock Access            2    | .   .   .   1   .   1   .   .   
Unauthorized Hacks         8    | .   2   2   2   .   .   .   2   
  Terminals                8    | .   2   2   2   .   .   .   2   
    Botnet                 8    | .   2   2   2   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   2   2   3   2   .   1   5   
  Full Trace Events        1    | .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Yrd Mat Mat Sto Gar Mat Gar Fac 
Used RIF Installer         3    | .   .   .   .   1   .   2   .   
  Coupler Efficiency       1    | .   .   .   .   .   .   1   .   
  Robot Detection          1    | .   .   .   .   .   .   1   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    15   | .   .   .   .   7   .   8   .   
  Machine Destruction      12   | .   .   .   .   7   .   5   .   
  Programmers              3    | .   .   .   .   .   .   3   .   
  Attached                 3    | .   .   .   .   .   .   1   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Yrd Mat Mat Sto Gar Mat Gar Fac 
Total Allies               10   | .   .   .   10  .   .   .   .   
  Largest Group            10   | .   .   .   10  2   .   .   .   
  Highest-Rated Group      88   | .   .   .   88  16  .   .   .   
  Highest-Rated Ally       16   | .   .   .   16  8   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               112  | .   .   .   80  32  .   .   .   
  Total Damage             967  | .   .   .   749 218 .   .   .   
  Kills                    15   | .   .   .   14  1   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Gar Mat Gar Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -8   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Sto  Gar  Mat  Gar  Fac  
Turns Passed               7332 | 112  1450 650  444  1083 284  935  2374 
Spaces Moved               3474 | 65   561  328  181  425  117  490  1307 
  Core                     19   | 19   .    .    .    .    .    .    .    
  Treads                   2639 | 46   561  328  181  425  117  490  491  
  Legs                     .    | .    .    .    .    .    .    .    .    
  Wheels                   816  | .    .    .    .    .    .    .    816  
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  162  100  
  Average Speed            168  | 144  164  160  182  219  160  164  158  
  Slowest Speed            400  | 160  240  160  240  240  162  243  400  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 4    74   23   42   57   12   46   21   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    
  Known Exits Taken        3    | .    .    1    1    .    1    .    .    
  Unknown Exits Taken      2    | 1    1    .    .    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 9    | .    .    .    .    .    .    .    9    
Terrain Destroyed          248  | .    .    15   .    15   .    69   149  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    
  AOE                      248  | .    .    15   .    15   .    69   149  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -8   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Sto  Gar  Mat  Gar  Fac  
Total                      4454 | 75   1033 393  273  497  171  543  1469 
  Wait                     551  | .    402  23   71   1    16   .    38   
  Move                     3469 | 64   560  327  181  424  117  489  1307 
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  44   | 1    19   2    3    7    1    2    9    
  Fast Attach              22   | 7    1    2    .    2    2    .    8    
  Attach                   19   | .    .    .    2    2    2    2    11   
  Detach                   2    | .    .    .    .    .    .    .    2    
  Swap                     47   | 1    6    6    3    8    6    8    9    
  Drop                     29   | .    11   3    2    4    3    2    4    
  Fire                     257  | 2    34   30   11   39   23   40   78   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    3    | .    .    .    .    .    1    .    2    
  Escape Stasis            10   | .    .    .    .    10   .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 3 exits: Mat / Min / *Sto)
-9/Storage
-9/Garrison
-8/Materials
-8/Garrison
-7/Factory (discovered 2 exits: Low x2)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   26 | -11/Scrapyard | Discovered new exit (range 15)
  113 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  892 | -10/Materials | Discovered new exit (range 9)
 1142 | -10/Materials | Discovered new exit (range 7)
 1343 | -10/Materials | Discovered new exit (range 5)
 1563 | -10/Materials | Entered another Materials area
 1563 | -9/Materials  | Evolved 2 slots: Utility x2
 1955 | -9/Materials  | Discovered new exit (range 15)
 2074 | -9/Materials  | Identified exit to Mines
 2074 | -9/Materials  | Identified exit to Storage
 2213 | -9/Materials  | Entered Storage
 2367 | -9/Storage    | Learned location of Armory (-4)
 2424 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2504 | -9/Storage    | Lost 3 allies
 2577 | -9/Storage    | Garrison activated, responded to threat
 2621 | -9/Storage    | Identified exit to Garrison
 2646 | -9/Storage    | Lost 4 allies
 2657 | -9/Storage    | Entered Garrison
 2657 | -9/Garrison   | Accompanied by 2 allies
 2675 | -9/Garrison   | Installed Relay Interface Framework
 2853 | -9/Garrison   | Triggered checkpoint
 2944 | -9/Garrison   | Garrison Relay disabled
 3044 | -9/Garrison   | Build established: Scavenger-Mutant
 3283 | -9/Garrison   | Triggered checkpoint
 3298 | -9/Garrison   | Triggered checkpoint
 3383 | -9/Garrison   | Build established: Mutant
 3393 | -9/Garrison   | Triggered checkpoint
 3467 | -9/Garrison   | Garrison Relay disabled
 3493 | -9/Garrison   | Triggered checkpoint
 3702 | -9/Garrison   | Discovered new exit (range 13)
 3740 | -9/Garrison   | Entered Materials
 3740 | -8/Materials  | Evolved 2 slots: Propulsion x2
 4024 | -8/Materials  | Identified exit to Garrison
 4024 | -8/Materials  | Entered Garrison
 4026 | -8/Garrison   | Triggered checkpoint
 4039 | -8/Garrison   | Build established: Scavenger-Mutant
 4094 | -8/Garrison   | Triggered checkpoint
 4136 | -8/Garrison   | Triggered checkpoint
 4198 | -8/Garrison   | Triggered checkpoint
 4217 | -8/Garrison   | Garrison Relay disabled
 4248 | -8/Garrison   | Discovered new exit (range 10)
 4271 | -8/Garrison   | Expanded RIF knowledge: Robot Detection
 4757 | -8/Garrison   | Expanded RIF knowledge: Coupler Efficiency
 4959 | -8/Garrison   | Entered Factory
 4959 | -7/Factory    | Evolved 2 slots: Utility x2
 5018 | -7/Factory    | Build established: Mutant
 5127 | -7/Factory    | Identified exit to Lower Caves
 5344 | -7/Factory    | Lost 4 parts (2n1u1w)
 5668 | -7/Factory    | Cargo convoy interrupted
 6636 | -7/Factory    | Build established: Bothacker-Mutant
 7169 | -7/Factory    | Lost 4 parts (1p2u1w)
 7288 | -7/Factory    | Core integrity fell below 50%
 7328 | -7/Factory    | Core integrity fell below 20%
 7333 | -7/Factory    | Destroyed by Y-54 Guardian with Flak Gun

 Last Messages 
---------------
07325_ G-47 Trooper destroyed.
07325_ H-55 Commando destroyed.
07326_ Mni. Grenade Launcher destroyed.
07326_ U-05 Engineer lays Concrete.
07326_ K-01 Serf collects debris.
07327_ K-01 Serf destroyed.
07327_ U-05 Engineer lays Concrete. <x2>
07327_ K-01 Serf collects debris.
07328_ U-05 Engineer lays Concrete.
07328_ K-01 Serf collects debris.
07328_ U-05 Engineer lays Concrete.
07328_ K-01 Serf collects debris.
07329_ U-05 Engineer lays Concrete. <x4>
07330_ G-47 Trooper destroyed.
07330_ K-01 Serf collects debris.
07331_ U-05 Engineer lays Concrete. <x3>
07332_ K-01 Serf collects debris. <x2>
07332_ U-05 Engineer lays Concrete. <x2>
07333_ Penetrated by Slug.
07333_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????!???????????#########?????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       85
Armor Coverage             600
Resistance: KI             20
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           4
Relay Coupler Types        2
Relay Coupler Value        80

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SuspensionCoolantWarhead
  Manual?         0
Play Time         01:12:29
  Cumulative      73.8 hours
  Start           2024.09.09 @ 01:46:28
  End             2024.09.09 @ 21:27:45
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          99
  Rogue           99
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          36
Achievement%      39
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              20/SmallcapsGlow
Map View          66x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2d14c24c-fd2f-4463-91df-fdec9f1c31e6