Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.14 @ 13:52:19 Player: profwumbo Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (25) 125 Value Destroyed (392) 392 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2317 Bonus ------- None Cogmind --------- Core Integrity 543/550 Matter 164/300 Energy 200/200 System Corruption 1% Temperature Cool (0) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Subdweller Power Source > --- PROPULSION (4) --- Improved Treads Improved Treads Improved Treads > --- UTILITY (4) ------ Small Storage Unit Improved Terrain Scanner Terrain Scan Processor Particle Charger > --- WEAPON (2) ------- Heavy Particle Cannon Rocket Launcher > --- INVENTORY (8) ---- Light Nuclear Core Compact Wheel Huge Storage Unit Medium Matter Pod (100) Battle Cannon Improved Datajack Mining Laser Ripper Peak State ------------ > --- POWER ------------ Subdweller Power Source > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads > --- UTILITY ---------- Small Storage Unit Improved Terrain Scanner Terrain Scan Processor Particle Charger > --- WEAPON ----------- Heavy Particle Cannon Rocket Launcher > --- INVENTORY -------- Light Nuclear Core Compact Wheel Huge Storage Unit Medium Matter Pod Improved Datajack Mining Laser Ripper [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Improved Treads Treads Improved Treads Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Processor Terrain Scan Processor Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Battle Cannon Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 24 | 7 6 1 5 5 Power 3 | 1 . . 2 . Engine 3 | 1 . . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 6 | 2 2 . 1 1 Treads 6 | 2 2 . 1 1 Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 2 1 . . 3 Device 2 | 1 . . . 1 Storage 2 | 1 . . . 1 Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 9 | 2 3 1 2 1 Energy Gun 2 | 2 . . . . Energy Cannon 2 | . 1 . . 1 Ballistic Gun 2 | . 2 . . . Ballistic Cannon 1 | . . . 1 . Launcher 1 | . . 1 . . Special Weapon 1 | . . . 1 . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak . | . . . . . To Critical Strikes . | . . . . . Average Backups 6 | 2 6 8 7 7 Power 1 | 1 2 1 1 1 Propulsion 2 | . 1 3 2 1 Utility 1 | . 1 2 2 2 Weapon . | . . 1 1 2 Tool/Special . | . . . . . Unused Backups 11 | . 4 1 1 5 Power 4 | . 2 . 1 1 Propulsion 2 | . 1 . . 1 Utility 2 | . 1 . . 1 Weapon 2 | . . 1 . 1 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 98 | . 100 99 100 82 Engine 13 | . 14 14 14 9 Treads 27 | . 28 28 28 26 Device 12 | . 10 14 14 12 Storage 13 | . 14 14 14 9 Processor 1 | . 3 . . 6 Energy Gun 5 | . 19 . . . Energy Cannon 1 | . 2 2 . 3 Ballistic Gun 6 | . 5 14 5 . Ballistic Cannon 3 | . . . 8 5 Launcher 7 | . . 11 10 9 Special Weapon 1 | . . . 3 . Peak Build Rating 23 | 9 13 13 15 23 Average Rating 12 | 6 9 12 13 20 On Entrance 10 | . 9 13 13 15 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 93 | 15 16 16 18 93 Greatest Support 69 | 40 46 46 46 69 Greatest Overweight (x) 1 | 1 . . . 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 8 8 8 25 Average Capacity 8 | 7 8 8 8 8 Most Carried 8 | 5 8 8 8 8 Average Carried 6 | 2 6 7 7 7 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 4 8 8 7 8 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 644 | 316 83 55 124 66 Remotely . | . . . . . Salvage Created 589 | 120 293 92 64 20 Parts 43 | 11 16 4 5 7 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 6 | . . . 6 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 14 | . 2 2 7 3 Guns 1 | . 1 . . . Cannons 5 | . 1 2 2 . AOE 8 | . . . 5 3 Classes Destroyed 9 | 3 4 . 2 . Worker 3 | 2 1 . . . Builder 2 | . 2 . . . Tunneler 2 | 2 . . . . Hauler 2 | . 2 . . . Recycler 1 | 1 . . . . Watcher 1 | . 1 . . . Swarmer 7 | . . . 4 3 Grunt 4 | . 2 2 . . Subdweller 3 | . . . 3 . Best Kill Streak 4 | 3 3 2 4 3 Combat Bots Only 4 | . 1 2 4 3 Max Kills in Single Turn 3 | 1 2 1 2 3 Gunslinging . | . . . . . Exploded 3 | . . . 2 3 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 61 | . 20 9 21 11 Missed 13 | . 3 1 6 3 Hits 48 | . 17 8 15 8 Projectile 48 | . 17 8 15 8 Damage Taken 648 | . 185 102 274 87 Core 95 | . 73 . 15 7 Absorbed by Shields . | . . . . . Core Remaining (%) 82 | 100 . . 64 . Volleys Fired 57 | 13 23 6 13 2 Largest 2 | 2 2 2 2 2 Hottest 108 | 100 100 88 100 108 Shots Fired 113 | 26 46 12 25 4 Gun 80 | 26 41 6 7 . Cannon 18 | . 5 6 5 2 Launcher 14 | . . . 12 2 Special 1 | . . . 1 . Kinetic 23 | . 5 6 12 . Thermal 76 | 26 41 6 1 2 Explosive 14 | . . . 12 2 Electromagnetic . | . . . . . Robot Hit Streak 13 | 4 13 7 4 1 Robot Miss Streak 3 | 2 2 2 2 3 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 70 | 17 33 8 11 1 Core Hits 35 | 5 12 5 10 3 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | 3 1 . . . Burn 4 | 3 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1404 | 217 383 127 504 173 Guns 579 | 217 322 23 17 . Cannons 258 | . 61 104 93 . Explosions 567 | . . . 394 173 Melee . | . . . . . Ramming . | . . . . . Kinetic 155 | . 22 23 110 . Thermal 682 | 217 361 104 . . Explosive 567 | . . . 394 173 Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 67 | . . . 60 7 Projectiles . | . . . . . Explosions 67 | . . . 60 7 Melee . | . . . . . Knockbacks 1 | . . . 1 . Impact . | . . . . . Kinetic 1 | . . . 1 . Secondary . | . . . . . Self-Inflicted Damage 60 | . . . 48 12 Shots 4 | . . . 3 1 Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 352 | 197 352 262 . 72 Average Temperature 92 | 72 94 143 . 37 Received Heat Transfer 171 | . 78 54 30 9 Effects 1 | . 1 . . . Energy Bleed 1 | . 1 . . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 1 | 1 . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . 2 . . . Heat Transferred 2109 | 851 1073 185 . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 83 | 10 20 40 . 83 Initial . | . . . . . Average 5 | 1 4 5 . 15 Influence Increases 346 | 25 90 50 80 101 Destroy 0b10 Robot/C 220 | . 40 40 80 60 Destroy 0b10 Robot/NC 55 | 25 30 . . . Destroy Leader 26 | . 6 10 . 10 Successful Hack 22 | . 14 . . 8 Destroy Structure 23 | . . . . 23 Influence Decreases 265 | 25 87 53 80 20 Entered New Map 3 | . . 3 . . Time Decay 262 | 25 87 50 80 20 Squads Dispatched . | . . . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 22 | . 9 2 7 4 Peak Tracking Total 5 | . 5 2 4 3 Tactical Retreats . | . . . . . Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 1 | . . . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 3 | . 2 . . 1 Terminals 3 | . 2 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 8 | . 7 . . 1 Successful 3 | . 2 . . 1 Failed 5 | . 5 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 6 | . 5 . . 1 Terminals 8 | . 7 . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . 1 . . 1 Branch Access Points 2 | . 1 . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 1 | . 1 . . . Terminals 1 | . 1 . . . Operators 1 | . 1 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 2 | . 2 . . . Full Trace Events 1 | . 1 . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Active Infowar (turns) 1563 | 82 441 338 556 146 Terrain 1457 | 82 335 338 556 146 T.N.C. 106 | . 106 . . . Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 1633 | 151 442 338 556 146 Spaces Moved 874 | 78 213 190 314 79 Core 28 | 28 . . . . Treads 846 | 50 213 190 314 79 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 157 | 124 160 160 160 162 Slowest Speed 240 | 160 160 160 160 240 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 24 | 5 30 46 28 11 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . 1 . . . Unknown Exits Taken 3 | 1 . 1 1 . Scrap Searched 2 | . . 1 1 . Spaces Dug . | . . . . . Terrain Destroyed 116 | . . . 94 22 Melee . | . . . . . Projectile 2 | . . . . 2 AOE 114 | . . . 94 20 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 1025 | 105 272 214 343 91 Wait 30 | . 14 14 1 1 Move 870 | 77 212 189 313 79 Hop . | . . . . . Pick Up 23 | 8 9 2 2 2 Fast Attach 6 | 3 . . 1 2 Attach 9 | 4 1 1 1 2 Detach 1 | . . . . 1 Swap 14 | . 6 . 6 2 Drop 15 | . 7 2 6 . Fire 57 | 13 23 6 13 2 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -10/Subcaves -8/Materials History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 13) 152 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 474 | -10/Materials | Identified exit to Mines 594 | -10/Materials | Entered Mines 622 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 856 | -10/Mines | Discovered new exit (range 12) 932 | -10/Mines | Entered Subcaves 1300 | -10/Subcaves | Shifting Twisted Machinery released Ripper 1307 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1472 | -10/Subcaves | Discovered new exit (range 11) 1488 | -10/Subcaves | Entered Materials 1488 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1634 | -8/Materials | Self-destructed Last Messages --------------- U-05 Engineer lays Concrete. Acquired 9 matter. R-06 Scavenger collects Lgt. Ion Engine. R-06 Scavenger collects Lgt. Assault Rifle. U-05 Engineer lays Concrete. Acquired 7 matter. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Acquired 46 matter. U-05 Engineer lays Concrete. Acquired 4 matter. U-05 Engineer builds a Door. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Connecting with Terminal... Current location identified: Materials >>Access(Branch) No branch access points found. Map ----- +----------------------------------------------------+ | #?????????#??##??????+???????????????????????????? | | ??????#??###?#?? ?? ??##? ?????#????????????????? | | ############??? 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Y ???????????????????? | | ???????###?#?#???#??? ??? ???????????????????? | | ?????????? ??? ? ???? ??? #???????????????????? | | ????????????????????? #??####????????????????????? | | ????????????????????? ???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Evasion (%) 50 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- True Hacker Challenges ------------ None Game ------ Seed ResetBottomlessGutpuncher Manual? 0 Play Time 00:31:55 Cumulative 30.4 hours Start 2026.09.14 @ 13:07:39 End 2026.09.14 @ 13:52:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 22 Adventurer 5 Explorer 5 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 8204c87e-0ee0-4096-89fd-00e15a8f718c