Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 21:48:46 Player: Harvey Danger Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (134) 670 Value Destroyed (4100) 4100 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (473) 473 TOTAL SCORE: 11003 Bonus ------- High Alert Combat Kills 178 Follower Combat Kills 95 Entered Garrisons 200 Cogmind --------- Core Integrity 0/1300 Matter 114/300 Energy 191/200 System Corruption 16% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ Improved Coolant Injector Small Battery Advanced Target Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Light Antimatter Reactor High-capacity Storage Unit High-capacity Matter Pod (0) Peak State ------------ > --- POWER ------------ Neutrino Core Heavy Antimatter Reactor > --- PROPULSION ------- Heavy Siege Treads Wheel Wheel Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Weapon Cycler Improved Phase Shifter Improved Light Armor Plating System Restoration Module > --- WEAPON ----------- Gamma Rifle Gamma Rifle KE Penetrator KE Penetrator > --- INVENTORY -------- Antimatter Reactor Light Antimatter Reactor Wheel Armored Huge Wheel Advanced Heat Sink Improved Coolant Injector High-capacity Storage Unit Small Battery High-capacity Matter Pod Gamma Rifle Quantum Rifle Heavy Machine Gun KE Penetrator Long-range Missile Launcher Katana [Rating: 107] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Wheel Treads Heavy Siege Treads Leg Armored Leg Wheel Wheel Utility Signal Interpreter Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon KE Penetrator Energy Gun Particle Gun Energy Cannon EM Pulse Cannon Ballistic Gun KE Penetrator Ballistic Cannon Heavy Flak Cannon Launcher Long-range Missile Launcher Special Weapon Remote Datajack Slashing Weapon Katana Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Fac Res Slots Evolved 14 | . . . 2 2 . . . 4 2 2 2 Power 1 | . . . . . . . . 1 . . . Propulsion 4 | . . . . 1 . . . 1 . . 2 Utility 7 | . . . 2 1 . . . 1 2 1 . Weapon 2 | . . . . . . . . 1 . 1 . Parts Attached 146 | 6 3 9 8 15 13 10 3 32 12 13 22 Power 15 | 1 . 2 . 2 1 1 . 4 1 2 1 Engine 9 | 1 . 1 . 2 1 1 . 3 . . . Core 4 | . . 1 . . . . . 1 1 . 1 Reactor 2 | . . . . . . . . . . 2 . Propulsion 30 | 2 1 3 2 1 3 3 . 8 1 4 2 Treads 1 | . . . . . . . . . . . 1 Leg 5 | . . . . . . 2 . 3 . . . Wheel 24 | 2 1 3 2 1 3 1 . 5 1 4 1 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 48 | 1 1 2 4 4 2 1 2 8 7 6 10 Device 23 | . 1 2 1 1 1 . 1 5 4 2 5 Storage 8 | 1 . . . 1 . . . 1 1 1 3 Processor 7 | . . . 1 1 . . . 1 1 2 1 Hackware 1 | . . . . . . . . . 1 . . Protection 9 | . . . 2 1 1 1 1 1 . 1 1 Artifact . | . . . . . . . . . . . . Weapon 53 | 2 1 2 2 8 7 5 1 12 3 1 9 Energy Gun 18 | 1 1 2 . 4 . 2 . 4 . . 4 Energy Cannon 1 | . . . . . 1 . . . . . . Ballistic Gun 19 | 1 . . 2 4 3 1 . . 3 1 4 Ballistic Cannon 2 | . . . . . . . . 2 . . . Launcher 9 | . . . . . 2 2 1 3 . . 1 Special Weapon 1 | . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 3 | . . . . . 1 . . 2 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 . . . . 1 . Parts Lost 86 | . 2 6 . 3 9 15 . 10 2 7 32 Power 10 | . . 1 . 2 1 2 . 1 . . 3 Propulsion 27 | . 1 3 . . 3 5 . 4 1 4 6 Utility 24 | . . 1 . 1 2 4 . 2 1 3 10 Weapon 25 | . 1 1 . . 3 4 . 3 . . 13 Highest Loss Streak 29 | . 1 4 . 2 4 11 . 6 2 6 29 To Critical Strikes 4 | . . . . . . 1 . . . . 3 Average Slot Usage (%) 89 | . 92 96 100 97 94 82 60 79 99 94 83 Engine 4 | . 14 6 . 5 8 5 . 4 5 . . Core 2 | . . 7 11 1 . . . 3 5 . 1 Reactor 1 | . . . . . . . . . . 8 6 Leg 1 | . . . . . . 5 . 8 . . . Wheel 19 | . 25 25 22 27 23 15 9 11 22 18 16 Device 13 | . 9 13 16 9 8 5 8 13 24 22 19 Storage 7 | . 14 14 11 9 9 7 . 3 7 5 3 Processor 9 | . . . 1 17 18 18 18 11 5 5 8 Protection 4 | . . . 14 8 8 6 7 1 5 8 3 Energy Gun 4 | . 14 15 6 3 . 1 2 6 1 . . Ballistic Gun 11 | . 14 12 15 14 15 11 . . 11 21 16 Ballistic Cannon 1 | . . . . . . . . 6 3 . . Launcher 1 | . . . . . . 2 15 2 . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 102 | 14 15 16 21 24 26 23 15 46 51 76 102 Greatest Support 49 | 32 32 20 24 45 36 32 10 49 40 40 40 Greatest Overweight (x) 6 | . . . 1 . . 4 1 3 1 6 3 Average Overweight (x) . | . . . . . . . . . 1 1 1 Largest Inventory Capacity 20 | 8 8 8 8 8 8 8 5 10 10 10 20 Average Capacity 9 | 7 8 8 8 8 8 7 5 8 10 10 18 Most Carried 19 | 3 8 8 8 8 8 8 4 10 10 10 19 Average Carried 7 | 1 3 6 6 7 6 5 3 5 9 9 11 Final Capacity 10 | 8 8 8 8 8 8 5 5 10 10 10 5 Final Carried 10 | 1 8 5 8 8 6 2 4 10 10 10 4 Class Distribution -------------------- 38% | Mutant 29% | Scavenger-Skirmisher 24% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Mutant | -8/Recycling Scavenger-Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 ----------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Fac Res Matter Collected 3513 | 249 169 136 166 326 611 81 96 793 107 324 455 Remotely . | . . . . . . . . . . . . Salvage Created 4569 | . 460 300 208 580 822 285 70 779 85 332 648 Parts 289 | . 34 14 19 35 52 21 7 29 9 30 39 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 12 | . 4 1 . . 2 . . 3 . 2 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Fac Res Combat Hostiles Destroyed 81 | . 5 6 4 12 17 8 1 10 1 4 13 Guns 62 | . 5 6 4 11 13 5 . 3 1 4 10 Cannons 8 | . . . . . 3 1 . 4 . . . AOE 11 | . . . . 1 1 2 1 3 . . 3 Classes Destroyed 13 | . 5 . . 2 2 . . 3 1 . . Worker 13 | . 3 1 1 . 3 . . 2 . 1 2 Builder 21 | . 3 . . 3 2 . 1 4 . 4 4 Tunneler 3 | . . . . . . . . 2 . 1 . Recycler 5 | . 1 1 . . . . . 3 . . . Mechanic 3 | . . . . . 1 . . 1 . . 1 Operator 1 | . . . . . . . . . 1 . . Watcher 7 | . 2 . 2 1 2 . . . . . . Swarmer 18 | . . . . . 4 2 . 3 . 2 7 Grunt 38 | . 5 6 4 8 8 4 . 3 . . . Duelist 1 | . . . . . . . . 1 . . . Sentry 12 | . . . . 3 5 2 1 . 1 . . Hunter 8 | . . . . 1 . . . 2 . 2 3 Programmer 4 | . . . . . . . . 1 . . 3 Best Kill Streak 8 | . 4 4 4 6 8 3 2 6 1 5 7 Combat Bots Only 6 | . 2 4 3 5 6 3 1 3 1 2 4 Max Kills in Single Turn 4 | . 2 1 2 4 2 2 1 2 1 3 4 Gunslinging 1 | . . . . . . 1 . . . . . Exploded 2 | . . . . 1 1 2 1 1 . . 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Fac Res Hostile Shots Fired 993 | . 35 39 8 72 128 118 18 92 6 68 409 Missed 329 | . 6 12 1 24 42 35 10 25 1 22 151 Damage Taken 10582 | . 351 328 77 810 1173 1024 194 1241 113 794 4477 Core 2367 | . 70 75 21 120 174 220 30 327 . 18 1312 Absorbed by Shields 106 | . . . . . . 106 . . . . . Redirected to Shielding 103 | . . . . . . . . . . 103 . Core Remaining (%) 70 | 100 . 42 94 . . . 1 61 100 98 . Volleys Fired 329 | . 49 30 10 38 50 19 2 55 5 26 45 Largest 4 | . 2 2 2 2 2 2 2 3 3 4 4 Hottest 232 | . 70 105 50 50 88 88 66 203 191 132 232 Shots Fired 763 | . 97 60 20 74 97 36 4 120 15 104 136 Gun 678 | . 97 60 20 74 90 32 . 58 11 104 132 Cannon 68 | . . . . . 6 2 . 56 4 . . Launcher 17 | . . . . . 1 2 4 6 . . 4 Special . | . . . . . . . . . . . . Kinetic 521 | . 49 22 20 38 90 28 . 56 13 104 101 Thermal 204 | . 48 38 . 36 . 4 . 58 2 . 18 Explosive 14 | . . . . . 1 1 2 6 . . 4 Electromagnetic 24 | . . . . . 6 3 2 . . . 13 Robot Hit Streak 17 | . 9 5 7 17 9 5 2 13 4 5 10 Robot Miss Streak 11 | . 11 5 3 6 5 3 1 7 5 6 5 Penetration Max 1 | . . . . . . . . . . 1 . Secondary Targets 6 | . 1 1 . 1 1 1 . . . 1 . Max Gunslinging Chain 1 | . 1 1 . 1 1 1 . . . 1 . Shots Hit Robots 486 | . 64 33 14 60 68 25 3 87 10 43 79 Core Hits 300 | . 21 14 12 34 41 17 3 82 6 21 49 Critical Kills 2 | . . . . . . 1 . . . . 1 Critical Parts Destroyed 6 | . . . . . . . . . . 2 4 Critical Strikes 23 | . . . . 1 1 2 . 12 . 2 5 Burn 13 | . . . . 1 . 1 . 11 . . . Destroy 8 | . . . . . . 1 . . . 2 5 Blast 1 | . . . . . . . . 1 . . . Corrupt 1 | . . . . . 1 . . . . . . Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12066 | . 812 418 227 1717 1554 553 127 2176 218 1073 3191 Guns 8343 | . 812 418 227 1216 1255 446 . 640 161 1073 2095 Cannons 1318 | . . . . . 130 23 . 1108 57 . . Explosions 2396 | . . . . 501 160 84 127 428 . . 1096 Melee . | . . . . . . . . . . . . Ramming 9 | . . . . . 9 . . . . . . Kinetic 7026 | . 416 115 227 624 1255 393 . 1108 200 1073 1615 Thermal 2917 | . 396 303 . 1093 . 53 . 640 18 . 414 Explosive 1776 | . . . . . 160 33 59 428 . . 1096 Electromagnetic 338 | . . . . . 130 74 68 . . . 66 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 15 | . . . . . . . . 1 . . 15 Average Corruption 1 | . . . . . . . . 1 . . 3 Corruption Purged 2 | . . . . . . . . . . . 2 Corruption Blocked . | . . . . . . . . . . . . Effects 8 | . . . . . . . . 3 . . 5 Message Errors 3 | . . . . . . . . . . . 3 Matter Fused 1 | . . . . . . . . 1 . . . Data Loss (minor) 2 | . . . . . . . . 1 . . 1 Data Loss (major) 1 | . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 164 | . . . . 108 10 . . 9 15 . 22 Projectiles 21 | . . . . . . . . 6 15 . . Explosions 143 | . . . . 108 10 . . 3 . . 22 Melee . | . . . . . . . . . . . . Knockbacks 31 | . . . . . . . . 30 1 . . Impact . | . . . . . . . . . . . . Kinetic 31 | . . . . . . . . 30 1 . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 464 | . . . . 70 56 13 45 130 . . 150 Shots 11 | . . . . 1 1 1 2 2 . . 4 Rammed 2 | . . 1 . . 1 . . . . . . Targets Rammed 2 | . . 1 . . 1 . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 441 | . 270 99 . 6 6 68 5 441 160 194 348 Average Temperature 75 | . 122 35 . 3 3 22 3 67 55 77 80 Received Heat Transfer 1989 | . 198 201 42 342 459 396 45 180 18 . 108 Effects 5 | . . . . . . . . 3 . . 2 Shutdowns 1 | . . . . . . . . 1 . . . Interference 4 | . . . . . . . . 2 . . 2 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 9 | . 2 . . 3 . . . 4 . . . Heat Transferred 6801 | . 1054 696 . 1621 . 185 . 2677 50 . 518 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Fac Res Peak Influence 580 | . 254 262 231 574 580 462 254 275 152 268 247 Initial 377 | . . 99 102 97 170 377 196 106 105 74 139 Average 202 | . 126 151 122 353 319 426 214 157 133 166 139 Maximum Alert Level 2 | . 1 1 1 2 2 2 1 1 . 1 1 Low Security (%) 62 | 100 64 92 91 30 32 . 60 63 100 52 86 Level 1 25 | . 35 7 8 26 47 12 39 36 . 47 13 Level 2 11 | . . . . 43 20 87 . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 18 | . 1 2 1 4 3 . . 3 1 1 2 Investigation 2 | . 1 . . . 1 . . . . . . Extermination 1 | . . . . . . . . . 1 . . Reinforcement 8 | . . . 1 1 1 . . 2 . 1 2 Assault 2 | . . 2 . . . . . . . . . Garrison 5 | . . . . 3 1 . . 1 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 4 | . . . . 1 . . . 1 . 1 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Fac Res Distress Signals 8 | . 4 . 2 . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 157 | . 13 13 7 19 24 15 2 15 2 8 39 Peak Tracking Total 18 | . 5 7 3 7 7 7 2 3 1 5 18 Tactical Retreats 9 | . 3 1 . 1 1 1 1 . . 1 . Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Fac Res Traps Triggered 5 | . 1 . . . 1 2 . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 ---------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Fac Res Machines Disabled 7 | . . . . 2 . . . 1 . 3 1 Max in Single Turn 2 | . . . . 2 . . . 1 . 1 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Fac Res Machines Accessed 7 | . . 1 . 1 3 1 . . 1 . . Terminals 4 | . . 1 . . 2 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . . 1 . . Total Hacks 13 | . . 3 . 1 7 1 . . 1 . . Successful 5 | . . 2 . 1 2 . . . . . . Failed 8 | . . 1 . . 5 1 . . 1 . . Catastrophic 3 | . . . . . 2 . . . 1 . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 8 | . . 3 . . 4 1 . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 5 | . . . . 1 3 . . . 1 . . Terminal Hacks 3 | . . 2 . . 1 . . . . . . Record 1 | . . . . . 1 . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . 1 1 . . . . . . Unlock Access 2 | . . . . 1 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . Hacking Detections 6 | . . 1 . . 3 1 . . 1 . . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 ------------ Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Fac Res Total Allies 3 | . . 3 . . . . . . . . . Largest Group 3 | . . 3 . . . . . . . . . Highest-Rated Group 74 | . . 74 . . . . . . . . . Highest-Rated Ally 31 | . . 31 . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 21 | . . 21 . . . . . . . . . Total Damage 314 | . . 314 . . . . . . . . . Kills 3 | . . 3 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 ------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Fac Res Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 . . . Drone Recoveries 1 | . . . . . . . . 1 . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 ------------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Fac Res Turns Passed 4005 | 51 278 375 226 492 360 219 134 729 265 276 600 Spaces Moved 2675 | 39 125 332 179 334 156 154 132 457 226 168 373 Core 54 | 4 . . . . . 5 . 6 . . 39 Treads . | . . . . . . . . . . . . Legs 152 | . . . . . . 2 . 150 . . . Wheels 2469 | 35 125 332 179 334 156 147 132 301 226 168 334 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 90 80 80 90 83 80 80 80 95 95 50 Average Speed 93 | 94 94 80 86 90 87 87 91 105 95 96 103 Slowest Speed 250 | 100 100 80 95 90 90 250 95 190 95 170 130 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 24 | 3 33 69 21 36 26 28 41 15 7 7 11 Regions Visited 11 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 8 | . . 1 1 1 1 . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . Scrap Searched 2 | . . 2 . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 184 | . . . . 40 13 . 18 50 6 14 43 Melee . | . . . . . . . . . . . . Projectile 22 | . . . . . . . . 1 6 14 1 AOE 161 | . . . . 40 13 . 18 49 . . 41 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 --------- Run | Yrd Mat Min Mat Mat Sto Gar Rec Fac Fac Fac Res Total 3529 | 53 188 381 232 451 280 202 140 590 269 230 513 Wait 174 | . . 1 13 38 54 5 . 9 . 1 53 Move 2664 | 38 124 331 178 333 155 153 131 456 225 167 373 Hop . | . . . . . . . . . . . . Pick Up 152 | 8 11 6 14 16 7 5 4 32 16 16 17 Fast Attach . | . . . . . . . . . . . . Attach 95 | 6 3 6 3 5 9 9 2 19 5 8 20 Detach 1 | . . . . . . . . . . . 1 Swap 51 | . . 3 5 10 4 1 1 13 7 5 2 Drop 51 | 1 1 3 9 11 . . . 6 11 7 2 Fire 329 | . 49 30 10 38 50 19 2 55 5 26 45 Melee . | . . . . . . . . . . . . Ram 2 | . . 1 . . 1 . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 10 | . . . . . . 10 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 2 exits: *Sto / Gar) -8/Storage -8/Garrison -8/Recycling -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory (discovered 2 exits: *Res / *Upp) -3/Research History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 260 | -10/Materials | Discovered new exit (range 12) 325 | -10/Materials | Build established: Mutant 330 | -10/Materials | Entered Mines 385 | -10/Mines | Lost 4 parts (1p2n1u) 487 | -10/Mines | Identified exit to Materials 592 | -10/Mines | Learned 2 Materials zone layouts 598 | -10/Mines | Met a Derelict testing a Signal Generator 603 | -10/Mines | Discovered exit to Materials (range 6) 648 | -10/Mines | Build established: Scavenger-Mutant 668 | -10/Mines | Core integrity fell below 50% 683 | -10/Mines | Lost 3 allies 705 | -10/Mines | Entered Materials 705 | -9/Materials | Evolved 2 slots: Utility x2 902 | -9/Materials | Discovered new exit (range 9) 930 | -9/Materials | Identified exit to Materials 931 | -9/Materials | Entered another Materials area 931 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 953 | -8/Materials | Identified exit to Garrison 1007 | -8/Materials | Garrison activated, responded to threat 1051 | -8/Materials | Met 7R-MNS 1112 | -8/Materials | Discovered new exit (range 14) 1126 | -8/Materials | Build established: Mutant 1248 | -8/Materials | Identified exit to Storage 1423 | -8/Materials | Entered Storage 1591 | -8/Storage | Lost 3 parts (2n1u) 1688 | -8/Storage | Garrison activated, responded to threat 1713 | -8/Storage | Core integrity fell below 50% 1740 | -8/Storage | Lost 4 parts (1p1n2w) 1782 | -8/Storage | Identified exit to Garrison 1783 | -8/Storage | Entered Garrison 1810 | -8/Garrison | Triggered checkpoint 1915 | -8/Garrison | Lost 3 parts (1p2n) 1924 | -8/Garrison | Triggered checkpoint 1932 | -8/Garrison | Triggered checkpoint 1977 | -8/Garrison | Core integrity fell below 20% 1997 | -8/Garrison | Discovered new exit (range 8) 2002 | -8/Garrison | Identified exit to Recycling 2002 | -8/Garrison | Entered Recycling 2007 | -8/Recycling | Lost 11 parts (1p3n4u3w) 2009 | -8/Recycling | Found Scrap Engine 2124 | -8/Recycling | Discovered new exit (range 12) 2135 | -8/Recycling | Identified exit to Factory 2136 | -8/Recycling | Entered Factory 2136 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 2276 | -6/Factory | Lost 4 parts (1n1u2w) 2573 | -6/Factory | Garrison activated, responded to threat 2578 | -6/Factory | Lost 6 parts (1p3n1u1w) 2820 | -6/Factory | Discovered new exit (range 9) 2830 | -6/Factory | Discovered new exit (range 7) 2845 | -6/Factory | Identified exit to Factory 2865 | -6/Factory | Entered another Factory area 2865 | -5/Factory | Evolved 2 slots: Utility x2 3054 | -5/Factory | Discovered new exit (range 7) 3071 | -5/Factory | Identified exit to Factory 3130 | -5/Factory | Entered another Factory area 3130 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 3220 | -4/Factory | Build established: Scavenger-Skirmisher 3367 | -4/Factory | Lost 6 parts (3n3u) 3373 | -4/Factory | Discovered new exit (range 8) 3388 | -4/Factory | Discovered new exit (range 15) 3391 | -4/Factory | Identified exit to Upper Caves 3404 | -4/Factory | Identified exit to Research 3406 | -4/Factory | Entered Research 3406 | -3/Research | Evolved 2 slots: Propulsion x2 3981 | -3/Research | Spotted Executioner 3982 | -3/Research | Cargo convoy interrupted 3984 | -3/Research | Crushed by falling debris 3990 | -3/Research | Core integrity fell below 50% 3995 | -3/Research | Core integrity fell below 20% 3995 | -3/Research | System corruption reached 10% 3995 | -3/Research | Spotted B-86 Titan 4006 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 03985_ Dropped Hcp. Storage Unit. 03985_ U-05 Engineer lays Concrete. 03987_ The unstable cave ceiling collapses. 03987_ P-80 Master resets X-87 Electro, system corruption cleaned. 03988_ System corrupted: Substantial component data lost. 03989_ Penetrated by Slug. 03989_ Slug penetrates Wall. 03989_ Quantum Separator disabled. 03989_ Penetrated by Slug. 03989_ Slug penetrates Quantum Separator. 03990_ Penetrated by Slug. 03990_ K-01 Serf collects debris. 03990_ Weapon Cycler destroyed. 03992_ Slug penetrates Wall. 03992_ Adv. Signal Interpreter destroyed. 03995_ P-80 Master resets I-47 Archangel, system corruption cleaned. 04005_ Slug penetrates A-15 Conveyor. 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""??????#; #??????????????????????? | | ?"" """??#??## A ###########????????????? | | """ """ #???# / # #????????????? | | """ """ #???# ; #????????????? | | """ " " #???# ; #????????????? | | """ "" #???# # #????????????? | | """ "" #???# w p ; #????????????? | | #???#]]] A # #????????????? | | #???#]]ipp " #????????????? | | ###+"##########]]] p # #????????????? | | # kk ###########????????????? | | ^ #??????????????????????? | | # ^ #??????????????????????? | | [[ #??????????????????????? | | [[ /// #??????????????????????? | | = /// #??????????????????????? | | // #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | #??????????????????????? | | # #??????????????????????? | | # " ######################??????????????????????? | | #"% "#???????????????????????????????????????????? | | # ""%#???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Coolant Potential 80 Energy Generation 41 Energy Capacity 565 Matter Stores 421 Matter Capacity 500 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Propulsion Shielding 33 Weapon Shielding 66 Weapon Cycling 15 Phase Shifting 10 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 8 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhasingTitaniumNanovents Manual? 0 Play Time 01:05:35 Cumulative 11.4 hours Start 2024.04.03 @ 20:45:05 End 2024.04.03 @ 21:48:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 24 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a5f82cdc-79f5-4125-950b-bfcf60ca07e0