Cogmind - Beta 11 X2 @@@ ROGUE MODE // 2021.03.03 @ 20:30:09 Player: Heavyrisk Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (73) 365 Value Destroyed (2517) 2517 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (268) 268 TOTAL SCORE: 6350 Bonus ------- High Alert Combat Kills 44 Met Imprinter 300 Friendly Fire -76 Cogmind --------- Core Integrity 457/700 Matter 123/300 Energy 290/290 System Corruption 2% Temperature Cool (150) Movement Core (900) Ox17 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ High-capacity Storage Unit Advanced Visual Processing Unit Layered Light Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Antimatter Reactor Titanium Leg Improved Heat Sink Compact Battery (200) Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Transmission Jammer Makeshift System Restoration Module Heavy Riot Gun Mini Grenade Launcher Remote Datajack Enhanced Flamer Ripper Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit Bomb Factory No. 2 > --- WEAPON ----------- Wave Gun Flak Gun Remote Datajack > --- INVENTORY -------- Improved Deuterium Engine Light Antimatter Reactor Titanium Leg Titanium Leg Improved Carbon-fiber Leg Improved Heat Sink Compact Battery Improved Signal Interpreter Improved Terrain Scanner Advanced Terrain Scan Processor Transmission Jammer Makeshift System Restoration Module Heavy Riot Gun Enhanced Autogun Gauss Rifle Advanced Assault Cannon Mini Grenade Launcher Missile Launcher Enhanced Flamer Ripper [Rating: 53] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Protection Layered Light Armor Plating Weapon Enhanced Autogun Energy Gun Gatling Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Advanced Assault Cannon Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 3 | . . 1 2 . . . . . Utility 2 | . . 1 . 1 . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 105 | 6 7 16 42 6 7 9 6 6 Power 11 | 1 1 2 5 . 1 . . 1 Engine 8 | 1 1 1 3 . 1 . . 1 Core 3 | . . 1 2 . . . . . Reactor . | . . . . . . . . . Propulsion 32 | 2 2 5 18 1 1 1 . 2 Treads . | . . . . . . . . . Leg 32 | 2 2 5 18 1 1 1 . 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 23 | 1 2 4 8 1 2 2 3 . Device 10 | . 1 1 3 . 1 2 2 . Storage 3 | 1 1 1 . . . . . . Processor 1 | . . . . 1 . . . . Hackware . | . . . . . . . . . Protection 9 | . . 2 5 . 1 . 1 . Artifact . | . . . . . . . . . Weapon 39 | 2 2 5 11 4 3 6 3 3 Energy Gun 8 | . . 1 4 2 . 1 . . Energy Cannon 1 | . . . . . . 1 . . Ballistic Gun 23 | 2 2 4 7 1 3 2 1 1 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 2 | . . . . . . 1 . 1 Special Weapon 2 | . . . . . . . 2 . Impact Weapon 2 | . . . . 1 . 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 2 1 . . . 1 . Parts Lost 35 | . 1 2 11 . 5 1 . 15 Power 5 | . 1 . 2 . 1 . . 1 Propulsion 13 | . . 2 4 . . . . 7 Utility 5 | . . . 3 . 1 . . 1 Weapon 12 | . . . 2 . 3 1 . 6 Highest Loss Streak 14 | . 1 1 7 . 3 1 . 14 Average Slot Usage (%) 99 | . 97 98 99 100 99 100 99 96 Engine 4 | . 14 2 2 . 5 7 7 7 Core 3 | . . 8 6 7 1 . . . Leg 37 | . 28 33 44 38 38 38 38 36 Device 8 | . 11 11 9 7 7 7 6 6 Storage 8 | . 14 11 9 7 7 7 7 7 Processor 3 | . . . . 7 7 7 7 7 Protection 7 | . . 9 9 7 7 7 7 7 Energy Gun 5 | . . . 1 12 9 7 7 6 Ballistic Gun 14 | . 28 22 16 8 12 12 9 12 Naked Turns . | . . . . . . . . . Heaviest Build 69 | 11 20 59 61 62 66 69 67 67 Greatest Support 70 | 20 20 30 60 65 70 70 70 70 Greatest Overweight (x) 1 | 1 . 1 1 . . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 10 20 20 20 20 20 20 20 Average Capacity 18 | 6 9 15 20 20 20 20 20 20 Most Carried 20 | . 10 19 20 20 20 20 20 20 Average Carried 17 | . 4 13 19 19 18 19 19 18 Final Capacity 20 | 8 10 20 20 20 20 20 20 20 Final Carried 20 | . 10 19 20 20 19 19 20 14 Class Distribution -------------------- 54% | Scavenger-Mutant 41% | Scavenger-Tank 4% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Tank | -7/Deep Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Matter Collected 2233 | 202 221 340 854 126 183 204 63 40 Remotely . | . . . . . . . . . Salvage Created 3372 | . 331 515 1509 252 377 348 . 40 Parts 155 | . 15 35 65 9 12 19 . . Haulers Intercepted 5 | . 2 1 2 . . . . . Recyclers Shooed 3 | . . 2 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 30 | . . . . . 13 17 . . Prevented 2 | . . . . . . 2 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 63 | . 3 14 22 3 8 10 . 3 Guns 56 | . 3 11 22 3 8 6 . 3 Cannons 1 | . . . . . . 1 . . AOE 6 | . . 3 . . . 3 . . Classes Destroyed 12 | . 4 2 3 . 2 . . 1 Worker 2 | . . . 1 1 . . . . Hauler 5 | . 2 1 2 . . . . . Recycler 5 | . 1 . 3 1 . . . . Operator 1 | . 1 . . . . . . . Swarmer 14 | . . 5 . . 1 8 . . Grunt 27 | . 3 6 14 . 4 . . . Brawler 1 | . . . . . 1 . . . Duelist 1 | . . . 1 . . . . . Sentry 11 | . . 3 5 1 1 1 . . Hunter 5 | . . . 2 2 . 1 . . Programmer 1 | . . . . . 1 . . . Assembled 3 | . . . . . . . . 3 Best Kill Streak 6 | . 2 6 5 1 3 4 . 2 Combat Bots Only 6 | . 2 6 3 1 3 4 . 2 Max Kills in Single Turn 3 | . 1 3 2 1 2 2 . 1 Gunslinging 1 | . . . . . . 1 . . Exploded 3 | . . 3 . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Damage Taken 5288 | . 294 372 2017 19 684 480 . 1422 Core 566 | . 13 87 223 . 22 58 . 163 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 82 | 100 94 78 59 . . . . . Volleys Fired 245 | . 33 31 107 11 21 20 2 20 Largest 3 | . 2 2 2 3 3 3 1 3 Hottest 185 | . 40 50 112 185 185 137 30 154 Shots Fired 515 | . 66 62 214 23 63 45 2 40 Gun 491 | . 66 62 214 23 63 39 . 24 Cannon 15 | . . . . . . 3 . 12 Launcher 7 | . . . . . . 3 . 4 Special 2 | . . . . . . . 2 . Kinetic 409 | . 66 62 178 15 33 27 . 28 Thermal 87 | . . . 29 8 30 12 . 8 Explosive 7 | . . . . . . 3 . 4 Electromagnetic 10 | . . . 7 . . 3 . . Robot Hit Streak 19 | . 6 12 13 9 19 7 1 5 Robot Miss Streak 6 | . 4 3 3 3 2 6 1 4 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 3 | . . . 1 1 . 1 . . Max Gunslinging Chain 1 | . . . 1 1 . 1 . . Shots Hit Robots 359 | . 44 37 156 17 55 28 1 21 Core Hits 160 | . 15 22 58 12 26 17 . 10 Critical Hits 3 | . 1 . . . . 1 . 1 Critical Kills 1 | . 1 . . . . . . . Critical Parts Destroyed 2 | . . . . . . 1 . 1 Melee Attacks 4 | . . . . 1 . 3 . . Impact 4 | . . . . 1 . 3 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6580 | . 414 907 2798 316 941 793 . 411 Guns 5134 | . 409 483 2490 284 941 312 . 215 Cannons 254 | . . . . . . 58 . 196 Explosions 710 | . . 399 123 . . 188 . . Melee 235 | . . . . . . 235 . . Ramming 247 | . 5 25 185 32 . . . . Kinetic 3847 | . 409 483 2075 114 309 144 . 313 Thermal 1494 | . . . 426 170 632 168 . 98 Explosive 587 | . . 399 . . . 188 . . Electromagnetic 170 | . . . 112 . . 58 . . Impact 235 | . . . . . . 235 . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . 3 3 3 2 Average Corruption 2 | . . . . . 3 3 3 2 Corruption Purged . | . . . . . . . . . Effects 18 | . . . . . 6 9 1 2 Message Errors 6 | . . . . . 4 2 . . Matter Fused 3 | . . . . . 1 2 . . Heat Flow Errors 1 | . . . . . 1 . . . Energy Discharges 3 | . . . . . . 2 1 . Data Loss (minor) 3 | . . . . . . 2 . 1 Weapon Failures 2 | . . . . . . 1 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 281 | . . 67 29 . . 185 . . Projectiles . | . . . . . . . . . Explosions 90 | . . 67 23 . . . . . Melee 191 | . . . 6 . . 185 . . Knockbacks 5 | . . . 1 1 . . . 3 Impact 2 | . . . 1 1 . . . . Kinetic 3 | . . . . . . . . 3 Secondary . | . . . . . . . . . Self-Inflicted Damage 176 | . . 94 82 . . . . . Shots 2 | . . 1 1 . . . . . Rammed . | . . . . . . . . . Targets Rammed 31 | . 1 6 22 2 . . . . Kicked 31 | . 1 6 22 2 . . . . Crushed . | . . . . . . . . . Highest Temperature 269 | . 12 6 107 80 269 192 . 141 Average Temperature 74 | . 7 3 31 33 126 100 . 52 Received Heat Transfer 1580 | . 165 78 702 . 189 30 . 416 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . 2 . . . . . Impact Corruptions 12 | . . . 2 . . 10 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . 1 . 3 . . . Heat Transferred 3048 | . . . 766 400 1400 362 . 120 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Peak Influence 497 | . 93 393 497 361 . . . . Initial 226 | . . 39 138 226 . . . . Average 246 | . 50 251 308 260 . . . . Maximum Alert Level 2 | . . 1 2 1 . . . . Low Security (%) 33 | 100 100 12 23 32 . . . . Level 1 53 | . . 87 43 67 . . . . Level 2 12 | . . . 32 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . 1 2 5 1 . . . . Investigation 3 | . 1 1 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . . 1 1 1 . . . . Assault . | . . . . . . . . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Distress Signals 5 | . . 1 4 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 103 | . 6 26 40 5 9 11 . 6 Peak Tracking Total 7 | . 3 5 7 3 5 4 . 3 Tactical Retreats 7 | . . 1 4 1 . 1 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Traps Triggered 2 | . 1 . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Disabled 4 | . . 1 1 . . 1 . 1 Max in Single Turn 1 | . . 1 1 . . 1 . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Machines Accessed 17 | . 4 2 8 2 . 1 . . Terminals 13 | . 4 1 6 1 . 1 . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 51 | . 12 9 25 4 . 1 . . Successful 27 | . 5 5 13 3 . 1 . . Failed 24 | . 7 4 12 1 . . . . Catastrophic 6 | . 1 . 4 1 . . . . Database Lockouts . | . . . . . . . . . Manual 32 | . 6 4 11 1 . . 10 . Terminals 40 | . 12 7 17 3 . 1 . . Fabricators . | . . . . . . . . . Repair Stations 4 | . . . 4 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 6 | . . 2 4 . . . . . Garrison Access 1 | . . . . 1 . . . . Terminal Hacks 12 | . 4 2 3 2 . 1 . . Record 1 | . . . . . . 1 . . Part Schematic 2 | . . 1 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . Locate Traps 2 | . 1 . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . Zone Layout 4 | . 2 1 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . Scan Component 2 | . . . 2 . . . . . Repair 2 | . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 6 | . . 2 4 . . . . . Insert Component 3 | . . 1 2 . . . . . Analyze 3 | . . 1 2 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 5 | . 1 1 2 1 . . . . Terminals 5 | . 1 1 2 1 . . . . Botnet 5 | . 1 1 2 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . . Used 1 | . 1 . . . . . . . Hacking Detections 11 | . 3 1 7 . . . . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 5 | . . 2 3 . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . Time 70 | . . . 70 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 3 | . . 1 2 . . . . . Part Schematics Acquired 3 | . . 1 2 . . . . . Parts Damaged 1 | . . . 1 . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . 1 . parse_system 1 | . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . Robots Rewired 1 | . . . . . 1 . . . Allies Hacked 1 | . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total Allies 1 | . . . . . 1 . . . Largest Group 1 | . . . . . 1 . . . Highest-Rated Group 16 | . . . . . 16 . . . Highest-Rated Ally 16 | . . . . . 16 . . . Total Orders . | . . . . . . . . . Ally Attacks 3 | . . . . . 3 . . . Total Damage 37 | . . . . . 37 . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 6 | . . . . . 3 2 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Turns Passed 5291 | 47 372 783 1139 593 824 667 648 218 Spaces Moved 3287 | 36 205 390 476 444 602 479 523 132 Core 10 | 10 . . . . . . . . Treads . | . . . . . . . . . Legs 3277 | 26 205 390 476 444 602 479 523 132 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 120 Average Speed 126 | 108 120 161 134 120 120 120 120 120 Slowest Speed 200 | 120 120 200 200 120 120 120 120 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 4 36 33 39 14 65 68 70 21 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . 1 1 . . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 7 | 1 1 1 1 . 1 1 1 . Scrap Searched 8 | . . . . . 2 3 3 . Spaces Dug 1 | . . . . 1 . . . . Terrain Destroyed 90 | . . 24 36 1 . 29 . . Melee 1 | . . . . 1 . . . . Projectile . | . . . . . . . . . AOE 89 | . . 24 36 . . 29 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Dee Total 4031 | 41 269 501 833 494 657 533 543 160 Wait 211 | . 14 28 134 13 13 4 3 2 Move 3280 | 35 205 389 475 443 601 478 522 132 Hop . | . . . . . . . . . Pick Up 72 | . 8 17 24 10 4 6 3 . Fast Attach 22 | 6 1 4 7 . . . 4 . Attach 30 | . 1 3 11 2 5 1 1 6 Detach 2 | . . . 1 . . . 1 . Swap 53 | . 5 9 24 4 2 8 1 . Drop 65 | . 2 14 28 8 . 7 6 . Fire 245 | . 33 31 107 11 21 20 2 20 Melee 4 | . . . . 1 . 3 . . Ram . | . . . . . . . . . Kick 30 | . . 6 22 2 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 17 | . . . . . 11 6 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 371 | -10/Materials | Discovered new exit (range 8) 420 | -10/Materials | Entered another Materials area 420 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 561 | -9/Materials | Build established: Scavenger-Mutant 681 | -9/Materials | Discovered new exit (range 16) 851 | -9/Materials | Discovered new exit (range 13) 1203 | -9/Materials | Entered another Materials area 1203 | -8/Materials | Evolved 2 slots: Propulsion x2 1487 | -8/Materials | Lost 7 parts (1p3n2u1w) 1962 | -8/Materials | Garrison activated, responded to threat 2166 | -8/Materials | Discovered new exit (range 16) 2296 | -8/Materials | Repaired Med. Armor Plating 2335 | -8/Materials | Repaired Carbon-fiber Leg 2342 | -8/Materials | Entered Factory 2342 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2473 | -7/Factory | Discovered new exit (range 20) 2629 | -7/Factory | Build established: Scavenger-Tank 2799 | -7/Factory | Identified exit to Lower Caves 2935 | -7/Factory | Entered Lower Caves 2962 | -7/Lower Caves | Learned 8 Factory zone layouts 3195 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3263 | -7/Lower Caves | Learned location of Zion (-7) 3265 | -7/Lower Caves | Lost 3 parts (1u2w) 3457 | -7/Lower Caves | Learned Factory emergency access door positions 3461 | -7/Lower Caves | Encountered a Warlord checkpoint 3660 | -7/Lower Caves | Discovered new exit (range 9) 3759 | -7/Lower Caves | Entered another Lower Caves area 3988 | -7/Lower Caves | Learned Factory emergency access door positions 4027 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4408 | -7/Lower Caves | Discovered new exit (range 7) 4426 | -7/Lower Caves | Entered Zion 4477 | -7/Zion | Given A8's code to call for help 4492 | -7/Zion | Discovered new exit (range 12) 4527 | -7/Zion | System corruption cleaned by Quarantine Array 4720 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 4766 | -7/Zion | Learned 4 Factory zone layouts 4890 | -7/Zion | Build established: Scavenger-Mutant 4952 | -7/Zion | Found Prototype Device 4952 | -7/Zion | Identified Bomb Factory No. 2 5011 | -7/Zion | Opened final containment barrier to the Deep Caves 5064 | -7/Zion | Discovered new exit (range 5) 5066 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 5074 | -7/Zion | Entered Deep Caves 5251 | -7/Deep Caves | Attacked by Z-Imprinter 5256 | -7/Deep Caves | Z-Facility disabled 5292 | -7/Deep Caves | Self-destructed Last Messages --------------- 05243_ NEW_ZION: Z-Facility proximity alert. Z-Imprinter: GET AWAY FROM HERE! I've worked too hard for our future just to have you ruin everything! 05255_ Carbon-fiber Leg destroyed. 05256_ Z-Facility disabled. 05258_ Deuterium Engine destroyed. 05258_ Flak Gun destroyed. 05263_ Z-Imprinter knocked back. 05269_ Wave Gun destroyed. 05272_ Carbon-fiber Leg destroyed. 05275_ Enh. Autogun destroyed. 05276_ Carbon-fiber Leg destroyed. 05280_ Z-Imprinter knocked back. 05282_ Carbon-fiber Leg destroyed. 05284_ Missile Launcher destroyed. 05289_ Imp. Heat Sink destroyed. 05291_ Aluminum Leg destroyed. 05291_ Imp. Carbon-fiber Leg destroyed. 05291_ Titanium Leg destroyed. 05292_ Adv. Assault Cannon destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????# #????????????????????????? | | ???????????######;#;#;;;;##??????????????????????? | | ?????????### ;##?????????????????????? | | ????????# @;#???###???????????????? | | ???????# ;##### ##?????######???? | | ??????# ;# # #???### ##??? | | ?????? ##### #??? | | ??????? I z #??? | | ??????? z #??? | | ???????? ##??? | | ???????? #???? | | ????????""""" """""" ##??? | | ???????????"""""""""" #### | | ???????????""""""""" | | ?????????????????""" | | ??????????????????" | | ??????????????????" ## | | ??????????????????" ###? | | ??????????????????? ##??? | | ??????????????????" #???? | | ??????????????????" " #???? | | ???????????????????? ???? | | ???????????????????? #??? | | ????????????????????? #??? | | ???????????????????????? ##??? | | ?????????????????????????? #???? | | ?????????????????????????????? ???? | | ???????????????????????????????? ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Coolant Potential 65 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Hacked Hcp. Storage Unit | -9/Materials | Scanalyzed Carbon-fiber Leg | -8/Materials | Hacked Titanium Leg | -8/Materials | Scanalyzed Imp. Cooling System | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Signs Are For Wimps Challenges ------------ None Game ------ Seed PrecisionGravityRegulator Manual? 0 Play Time 01:13:26 Cumulative 205.1 hours Start 2021.03.02 @ 18:09:25 End 2021.03.03 @ 20:30:09 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 154 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 64 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 43597a7b-230b-4a66-8bf7-8d0f27651638