Cogmind - Beta 15 --- EXPLORER MODE // 2025.05.11 @ 18:20:09 // Winter2019/RPGLIKE Player: Gnomed! Result: Crushed by singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (63) 315 Value Destroyed (3870) 3870 Prototype IDs (9) 180 Alien Tech Used (16) 3200 Bonus (43573) 43573 TOTAL SCORE: 58838 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 673 Registered with UFD 300 Met Optimus in HQ 500 Used Core Reset Matrix 3000 Scanned by Researcher 1000 Pursued by Intercept 500 Integrated Exoskeleton 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Destroyed Architect 15000 Cogmind --------- Core Integrity 0/34300 Matter 640/10000 Energy 11150/11150 System Corruption 0% +Membrane Temperature Cool (0) Movement Walking (30) Location -1/Access_0 Parts ------- > --- POWER (1) -------- Matter Drive > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (10) ----- Structural Scanner Improved Sensor Array Seismic Detector Improved Kinecellerator ECM Suite Remote Shield Spacefold Activator > --- WEAPON (12) ------ Sigix Sheargun Sigix Sheargun Drained L-Cannon Heavy Machine Gun Mass Driver Linear Accelerator > --- INVENTORY (122) -- Flight Unit VTOL Module Cesium-ion Thruster Cesium-ion Thruster Improved VTOL Module Nuclear Pulse Thruster Impulse Thruster Dimensional Node Initializer High-powered Transdimensional Reconstructor Nova Cannon Enhanced Nova Cannon Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Light Cannon Hardcell Cannon Heavy Gauss Cannon Improved Proton Missile Launcher Heavy Rocket Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Long-range Missile Launcher Scatter Rocket Array Scatter Rocket Array Scatter Rocket Array Smartbomb Launcher Smartbomb Launcher Smartbomb Launcher Smartbomb Launcher Smartbomb Launcher Advanced Concussive RPG (1) Fusion Bomb Launcher Advanced Micro-nuke Launcher Mace Peak State ------------ > --- POWER ------------ Matter Drive > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Structural Scanner Improved Sensor Array Seismic Detector Improved Kinecellerator ECM Suite Remote Shield Spacefold Activator > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun Drained L-Cannon Heavy Machine Gun Mass Driver Linear Accelerator > --- INVENTORY -------- Flight Unit VTOL Module Cesium-ion Thruster Cesium-ion Thruster Improved VTOL Module Nuclear Pulse Thruster Impulse Thruster Dimensional Node Initializer Dimensional Node Initializer Transdimensional Reconstructor Transdimensional Reconstructor High-powered Transdimensional Reconstructor High-powered Transdimensional Reconstructor Nova Cannon Enhanced Nova Cannon Light Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Light Cannon Hardcell Cannon Heavy Gauss Cannon Improved Proton Missile Launcher Heavy Rocket Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Long-range Missile Launcher Scatter Rocket Array Scatter Rocket Array Scatter Rocket Array Smartbomb Launcher Smartbomb Launcher Smartbomb Launcher Smartbomb Launcher Smartbomb Launcher Advanced Concussive RPG Fusion Bomb Launcher Advanced Micro-nuke Launcher Mace [Rating: 332] Favorites ----------- Power Nuclear Core Power Core Nuclear Core Reactor Matter Drive Propulsion Improved VTOL Module Leg Sigix Exoskeleton Flight Unit Improved VTOL Module Utility Structural Scanner Device Structural Scanner Processor Machine Analyzer Protection Improved Utility Shielding Artifact Spacefold Activator Weapon Assault Rifle Energy Gun Sigix Sheargun Energy Cannon Drained L-Cannon Ballistic Gun Assault Rifle Ballistic Cannon Linear Accelerator Build | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Qua Sec Acc Com Ac0 Slots Evolved 39 | 22 . . . . . . . . . . . . 17 . . . Power . | . . . . . . . . . . . . . . . . . Propulsion 7 | 7 . . . . . . . . . . . . . . . . Utility 17 | 10 . . . . . . . . . . . . 7 . . . Weapon 15 | 5 . . . . . . . . . . . . 10 . . . Parts Attached 54 | 3 5 5 14 . . 1 7 2 4 5 1 2 5 . . . Power 2 | . . . 1 . . . . . . . . . 1 . . . Engine . | . . . . . . . . . . . . . . . . . Core 1 | . . . 1 . . . . . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . 1 . . . Propulsion 19 | . 3 2 9 . . . 2 . . 1 . 1 1 . . . Treads . | . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 19 | . 3 2 9 . . . 2 . . 1 . 1 1 . . . Utility 12 | 1 . 1 2 . . 1 4 1 . . . . 2 . . . Device 7 | 1 . 1 . . . 1 3 1 . . . . . . . . Storage . | . . . . . . . . . . . . . . . . . Processor 2 | . . . 1 . . . 1 . . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . . Protection 1 | . . . 1 . . . . . . . . . . . . . Artifact 2 | . . . . . . . . . . . . . 2 . . . Weapon 21 | 2 2 2 2 . . . 1 1 4 4 1 1 1 . . . Energy Gun 2 | . . 1 . . . . . . 1 . . . . . . . Energy Cannon 6 | . . . . . . . . . 2 1 1 1 1 . . . Ballistic Gun 8 | 2 2 1 2 . . . 1 . . . . . . . . . Ballistic Cannon 5 | . . . . . . . . 1 1 3 . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 1 . . . . . . . . 6 . . . . Corrupted Parts 1 | . . . . . . . . . 1 . . . . . . . System Corruption 1 | . . . . . . . . . 1 . . . . . . . Parts Lost 2 | . . . . . . . . . 1 1 . . . . . . Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility 1 | . . . . . . . . . . 1 . . . . . . Weapon 1 | . . . . . . . . . 1 . . . . . . . Highest Loss Streak 1 | . . . . . . . . . 1 1 . . . . . . To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 23 | . . . 2 5 5 5 12 21 23 26 30 35 39 40 39 36 Power . | . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . 2 2 2 2 4 4 4 5 5 6 7 7 7 Utility . | . . . . . . . . . . . . . . . . . Weapon 17 | . . . 1 3 3 3 10 17 19 21 24 25 26 26 26 26 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 22 | . . . . . . . . . . . . . . . . 22 Power . | . . . . . . . . . . . . . . . . . Propulsion . | . . . . . . . . . . . . . . . . . Utility . | . . . . . . . . . . . . . . . . . Weapon 19 | . . . . . . . . . . . . . . . . 19 Tool/Special 3 | . . . . . . . . . . . . . . . . 3 Average Slot Usage (%) 73 | . 22 39 63 73 73 74 83 89 91 89 88 84 61 57 57 57 Core 2 | . . . 2 3 3 3 3 3 3 3 3 3 1 . . . Flight 21 | . 7 14 25 30 30 30 30 30 30 30 30 30 9 . . . Device 18 | . 3 6 7 7 7 8 16 20 23 23 23 23 22 23 23 23 Processor 4 | . . . 2 3 3 3 4 7 7 7 7 7 2 . . . Protection 1 | . . . 2 3 3 3 3 3 3 1 . . . . . . Energy Gun 1 | . . . . . . . . . . . . . 4 7 7 7 Energy Cannon 1 | . . . . . . . . . 1 3 3 2 2 3 3 3 Ballistic Gun 13 | . 10 17 21 23 23 23 23 21 16 11 11 7 4 3 3 3 Ballistic Cannon 3 | . . . . . . . . 1 3 6 7 7 6 7 7 7 Peak Build Rating 332 | 3 8 13 49 49 49 61 74 90 102 111 114 145 332 332 332 326 Average Rating 135 | 2 6 10 32 49 49 54 69 81 93 109 112 135 246 332 331 326 On Entrance 108 | . 3 8 13 49 49 49 61 73 90 99 110 111 139 332 332 326 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 126 | 5 8 12 24 24 24 32 43 48 65 69 70 67 126 126 126 126 Greatest Support 945 | 888 897 905 925 925 925 925 926 926 926 928 928 931 945 945 945 945 Greatest Overweight (x) . | . . . . . . . . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 122 | 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 Average Capacity 122 | 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 Most Carried 50 | . . 1 5 5 5 5 18 29 29 33 36 46 50 45 45 41 Average Carried 26 | . . . 2 5 5 5 13 24 28 31 35 40 44 45 44 41 Final Capacity 122 | 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 122 Final Carried 45 | . . 1 5 5 5 5 18 28 29 33 35 42 45 45 41 41 Class Distribution -------------------- 68% | Wizard-Scout 22% | Wizard-Sigix 3% | Wizard-Gunner 3% | Wizard-Sprinter Dominant Class ---------------- Wizard-Gunner | -10/Materials Wizard-Sprinter | -9/Materials Wizard-Scout | -8/Materials Wizard-Scout | -8/Storage Wizard-Scout | -8/Recycling Wizard-Scout | -8/Scraptown Wizard-Scout | -6/Factory Wizard-Scout | -5/Factory Wizard-Scout | -4/Factory Wizard-Scout | -3/Research Wizard-Scout | -2/Research Wizard-Scout | -2/Quarantine Wizard-Sigix | -2/Section 7 Wizard-Sigix | -1/Access Wizard-Sigix | -1/Command Wizard-Sigix | -1/Access_0 Resources | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Qua Sec Acc Com Ac0 Matter Collected 4322 | 250 60 258 726 219 492 . 170 30 775 307 110 161 657 93 14 . Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2847 | . 30 122 290 223 . . 217 113 555 355 71 42 491 . . 338 Parts 151 | . 8 14 12 16 . . 22 1 23 18 3 . 24 . . 10 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 51 | . 2 6 5 4 . . 6 1 12 5 1 . 8 . . 1 Guns 38 | . 2 6 5 4 . . 6 1 4 2 . . 8 . . . Cannons 11 | . . . . . . . . . 7 3 1 . . . . . AOE 1 | . . . . . . . . . 1 . . . . . . . Classes Destroyed 13 | . 1 4 . 3 . . . . 1 2 . 1 1 . . . Worker 1 | . . . . . . . . . . 1 . . . . . . Builder 2 | . . . . 1 . . . . 1 . . . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . Recycler 1 | . . . . 1 . . . . . . . . . . . . Operator 3 | . . . . . . . . . . 2 1 . . . . . Watcher 2 | . . . . . . . . . 1 . 1 . . . . . Swarmer 10 | . 2 2 . . . . 3 . . . . . 3 . . . Grunt 14 | . . 2 3 2 . . . . 4 3 . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . 1 1 . . . Sentry 14 | . . 1 2 1 . . 3 1 3 . 1 . 2 . . . Hunter 8 | . . . . 1 . . . . 5 2 . . . . . . Tracker 2 | . . . . . . . . . . . . . 2 . . . Combat Programmer 1 | . . . . . . . . . . . . . 1 . . . Best Kill Streak 10 | . 2 5 4 10 . . 3 1 9 5 1 1 3 . . 1 Combat Bots Only 8 | . 2 4 4 8 . . 3 1 8 3 1 . 3 . . 1 Max Kills in Single Turn 2 | . 2 2 1 2 . . 1 1 1 2 1 1 2 . . 1 Gunslinging 1 | . 1 1 . . . . . . . . . . 1 . . . Exploded 1 | . . . . . . . . . 1 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . 1 Architect (-1/Access_0) Combat | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Qua Sec Acc Com Ac0 Hostile Shots Fired 1187 | . 4 13 8 16 . . 59 76 224 40 70 79 220 302 58 18 Missed 527 | . 2 7 1 8 . . 31 35 121 20 34 40 62 129 29 8 Hits 660 | . 2 6 7 8 . . 28 41 103 20 36 39 158 173 29 10 Melee 4 | . . . . . . . 1 . . . 1 . . 2 . . Projectile 656 | . 2 6 7 8 . . 27 41 103 20 35 39 158 171 29 10 AOE 4 | . . . . . . . . . . . . . . . 4 . Critical Strikes 23 | . . . . . . . 1 3 6 2 5 3 2 1 . . Damage Taken 27490 | . 4 29 44 49 . . 125 283 736 117 678 293 2501 17923 4665 43 Core 26740 | . 3 21 32 40 . . 75 195 505 85 538 226 2428 17915 4639 38 Absorbed by Shields 892 | . . . . . . . 22 73 198 31 209 82 150 67 52 8 Redirected to Core 2536 | . 1 21 27 23 . . 56 167 475 73 482 198 507 325 150 31 Redirected to Shielding 103 | . . . . . . . 23 22 54 4 . . . . . . Ignored by Resistances 11852 | . 8 43 63 67 . . 191 472 1213 192 467 491 3048 3617 1652 328 Core Remaining (%) 94 | 100 99 99 . . . 99 99 98 95 95 . . 64 . . . Volleys Fired 159 | . 6 8 7 11 . . 10 7 45 10 10 8 30 3 3 1 Largest 6 | . 3 5 6 6 . . 6 6 6 6 6 4 5 1 3 3 Hottest 1100 | . 60 120 126 126 . . 136 163 208 298 304 154 1100 900 1100 1100 Shots Fired 677 | . 17 37 42 66 . . 60 42 179 60 58 16 87 3 7 3 Gun 521 | . 17 37 42 66 . . 60 40 123 30 30 5 63 . 6 2 Cannon 156 | . . . . . . . . 2 56 30 28 11 24 3 1 1 Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 561 | . 17 36 42 66 . . 60 42 150 50 49 16 33 . . . Thermal 31 | . . 1 . . . . . . . 10 9 . 6 3 1 1 Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 29 | . . . . . . . . . 29 . . . . . . . Slashing 56 | . . . . . . . . . . . . . 48 . 6 2 Robot Hit Streak 49 | . 2 28 42 20 . . 11 21 35 48 49 23 42 . 45 48 Robot Miss Streak 2 | . . . 1 1 . . 1 1 2 . 1 1 . . . . Penetration Max 2 | . . . . . . . . . 1 . . . 1 . 2 2 Secondary Targets 10 | . 1 3 1 1 . . 1 . . . . . 3 . . . Max Gunslinging Chain 1 | . 1 1 1 1 . . 1 . . . . . 1 . . . Shots Hit Robots 324 | . 2 26 28 49 . . 28 12 72 35 21 5 40 . 3 3 Core Hits 132 | . 2 9 13 17 . . 12 4 39 13 6 1 16 . . . Critical Kills 4 | . . . . . . . 1 . 1 1 . . 1 . . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . . . . . . . Critical Strikes 9 | . . . . . . . 1 . 2 2 1 1 2 . . . Meltdown 1 | . . . . . . . . . . 1 . . . . . . Destroy 4 | . . . . . . . 1 . 2 . . . 1 . . . Blast 3 | . . . . . . . . . . 1 1 1 . . . . Sever 1 | . . . . . . . . . . . . . 1 . . . Melee Attacks . | . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 10240 | . 28 392 470 726 . . 412 229 2307 1180 760 240 3346 61 . 89 Guns 6805 | . 28 392 470 726 . . 412 229 794 378 254 21 3012 . . 89 Cannons 2881 | . . . . . . . . . 1061 761 506 219 334 . . . Explosions 554 | . . . . . . . . . 452 41 . . . 61 . . Melee . | . . . . . . . . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . Kinetic 5107 | . 28 392 470 726 . . 412 229 1156 764 565 240 125 . . . Thermal 1262 | . . . . . . . . . 452 375 195 . 240 . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 801 | . . . . . . . . . 699 41 . . . 61 . . Impact . | . . . . . . . . . . . . . . . . . Slashing 3070 | . . . . . . . . . . . . . 2981 . . 89 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . 1 1 1 2 2 . . . . Average Corruption 1 | . . . . . . . . 1 1 1 2 2 . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 11 | . . . . . . . . 2 2 1 3 3 . . . . Message Errors 2 | . . . . . . . . . 1 . . 1 . . . . Matter Fused 2 | . . . . . . . . 1 . 1 . . . . . . Heat Flow Errors 1 | . . . . . . . . . . . 1 . . . . . Data Loss (minor) 1 | . . . . . . . . . . . . 1 . . . . Data Loss (major) 2 | . . . . . . . . 1 1 . . . . . . . Weapon Failures 3 | . . . . . . . . . . . 2 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 142 | . . . . . . . . . 5 60 56 . . 21 . . Projectiles 121 | . . . . . . . . . 5 60 56 . . . . . Explosions 21 | . . . . . . . . . . . . . . 21 . . Melee . | . . . . . . . . . . . . . . . . . Knockbacks 5 | . . . . . . . . . 2 2 1 . . . . . Impact . | . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . 2 1 1 . . . . . Secondary 1 | . . . . . . . . . . 1 . . . . . . Self-Inflicted Damage 313 | . . . . . . . . . 102 11 . . 200 . . . Shots 4 | . . . . . . . . . 2 1 . . 1 . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 33 | . . . . . . . . . . . 7 . 33 . . . Average Temperature 14 | . . . . . . . . . . . 7 . 15 . . . Received Heat Transfer 1133 | . . 15 63 36 . . 77 109 174 47 41 68 106 390 7 . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 6 | . . . . . . . . . 6 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . . . . . . 1 . . . . . . Heat Transferred 794 | . . . . . . . . . 350 296 148 . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Qua Sec Acc Com Ac0 Maximum Alert Level 5 | . . . . . . . 1 . 1 1 . . 5 5 4 . Low Security (%) 74 | 100 100 100 100 100 100 . 97 100 67 95 100 100 53 . . . Level 1 5 | . . . . . . . 2 . 32 5 . . 2 . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 1 | . . . . . . . . . . . . . . 8 18 . Level 4 3 | . . . . . . . . . . . . . . 8 81 . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security 14 | . . . . . . . . . . . . . 44 83 . . Peak Influence 2268 | . 65 120 100 111 30 . 202 78 367 220 101 30 2131 2268 1110 . Initial 1110 | . . 10 36 30 30 . . 61 . 127 86 16 . 1100 1110 . Average 372 | . 39 52 29 70 8 . 88 36 183 133 75 5 905 1656 1092 . Influence Increases 4566 | . 95 170 130 111 . . 412 100 606 208 75 41 788 928 241 661 Destroy 0b10 Robot/C 1220 | . 40 120 100 80 . . 240 20 240 100 20 20 180 60 . . Destroy 0b10 Robot/NC 80 | . . 5 . 10 . . 20 . 10 15 10 . 5 5 . . Destroy Leader 324 | . 10 30 30 20 . . 80 10 62 20 12 . 40 10 . . Allied During Kill 4 | . . . . . . . 4 . . . . . . . . . Disable Machine 268 | . . . . . . . 8 . 52 8 . 12 136 40 8 4 Destroy Structure 2325 | . . . . 1 . . 30 10 182 20 18 9 412 798 188 657 Partial Spotted 315 | . 15 15 . . . . 30 60 60 45 15 . 15 15 45 . Lose Combat Pursuer 30 | . 30 . . . . . . . . . . . . . . . Influence Decreases 6044 | . 60 85 150 100 111 . 240 272 278 331 239 82 135 1452 1313 1196 Entered New Map 4232 | . . 25 84 70 81 . . 111 . 201 119 25 . 1162 1158 1196 Time Decay 1310 | . 60 60 66 30 30 . 180 139 268 120 120 57 135 30 15 . Lost Part 20 | . . . . . . . . . 10 10 . . . . . . Lost Ally 460 | . . . . . . . 60 . . . . . . 260 140 . Purge Threat 22 | . . . . . . . . 22 . . . . . . . . Squads Dispatched 81 | . . . 1 1 . . 9 9 11 6 5 7 17 15 . . Investigation 29 | . . . . . . . 6 7 6 4 4 2 . . . . Extermination 9 | . . . . . . . 2 1 2 1 1 1 1 . . . Reinforcement 13 | . . . 1 1 . . 1 1 2 1 . 4 1 1 . . Assault 24 | . . . . . . . . . . . . . 12 12 . . Garrison 3 | . . . . . . . . . 1 . . . . 2 . . Intercept 3 | . . . . . . . . . . . . . 3 . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Qua Sec Acc Com Ac0 Distress Signals 21 | . 2 . 1 1 . . 1 . 1 . 2 . 3 . 10 . Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 367 | . 4 8 8 8 . . 34 51 68 23 27 36 26 55 15 4 Peak Tracking Total 21 | . 4 3 4 3 . . 11 21 15 8 9 9 9 18 9 4 Tactical Retreats 45 | . 1 . . . . . 5 6 7 3 5 4 6 7 1 . Traps | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Qua Sec Acc Com Ac0 Traps Triggered 12 | . . . . . . . 2 1 3 2 1 2 1 . . . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Qua Sec Acc Com Ac0 Machines Disabled 70 | . . . . . . . 2 . 13 2 . 3 37 10 2 1 Max in Single Turn 23 | . . . . . . . 1 . 4 2 . 1 23 5 1 1 Garrison Access 2 | . . . . . . . 1 . 1 . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Qua Sec Acc Com Ac0 Machines Accessed 45 | . 1 1 1 1 . 1 7 8 8 5 5 2 5 . . . Terminals 15 | . 1 1 1 1 . . . 1 1 1 1 2 5 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 27 | . . . . . . . 6 7 6 4 4 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . . . . . . Total Hacks 66 | . 4 3 1 1 . 5 7 10 8 6 5 10 6 . . . Successful 66 | . 4 3 1 1 . 5 7 10 8 6 5 10 6 . . . Failed . | . . . . . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 41 | . 1 2 1 1 . . 6 11 7 6 5 1 . . . . Terminals 32 | . 4 3 1 1 . . . 3 1 2 1 10 6 . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 27 | . . . . . . . 6 7 6 4 4 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 1 . 1 . . . . . . . Terminal Hacks 36 | . 4 3 1 1 . 5 . 3 1 2 1 9 6 . . . Record 10 | . . . . . . 5 . . . . . 5 . . . . Part Schematic 3 | . . . . . . . . . . . . 3 . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . . . . . . Open Door 5 | . . . . 1 . . . . . . . . 4 . . . Level Access Points 4 | . 1 1 . . . . . . 1 1 . . . . . . Branch Access Points 4 | . . 1 1 . . . . . . 1 1 . . . . . Alert Level 2 | . . 1 . . . . . . . . . 1 . . . . Unreport Threat 3 | . . . . . . . . 3 . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . Activate Exoskeleton 2 | . . . . . . . . . . . . . 2 . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . 1 . 1 . . . . . . . Seal Access 2 | . . . . . . . 1 . 1 . . . . . . . Unauthorized Hacks 28 | . . . . . . . 6 7 6 4 4 1 . . . . Terminals 1 | . . . . . . . . . . . . 1 . . . . Assimilate 1 | . . . . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 27 | . . . . . . . 6 7 6 4 4 . . . . . Fedlink 27 | . . . . . . . 6 7 6 4 4 . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . 1 1 . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 4 | . . . 1 . . . . 1 . . . 1 1 . . . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . . . . . 1 . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . . . . . . 8 1 . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -2 -1 -1 -1 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Qua Sec Acc Com Ac0 Total Allies 33 | . . . . . . . 5 . . . . 1 . 20 7 . Largest Group 16 | . . . . . . . 5 . . . . 1 . 16 7 . Highest-Rated Group 238 | . . . . . . . 238 . . . . 45 . 227 101 . Highest-Rated Ally 50 | . . . . . . . 50 . . . . 45 . 15 15 . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 141 | . . . . . . . 47 . . . . . . 70 24 . Total Damage 3224 | . . . . . . . 1494 . . . . . . 1295 435 . Kills 15 | . . . . . . . 9 . . . . . . 6 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -2 -1 -1 -1 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Qua Sec Acc Com Ac0 Active Infowar (turns) 2666 | 21 95 97 115 58 105 63 297 202 362 160 161 191 381 246 99 13 Sensors 1952 | . . . . . . . 137 202 362 160 161 191 381 246 99 13 Structural 2656 | 21 95 97 115 58 105 63 297 202 362 160 161 191 371 246 99 13 Seismic 2523 | . . 83 115 58 105 63 297 202 362 160 161 191 368 246 99 13 Machine Analysis 1803 | . . . 88 58 105 63 297 202 362 160 161 191 116 . . . ECM 2104 | . . . . . . . 291 202 362 160 161 191 379 246 99 13 Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Qua Sec Acc Com Ac0 Turns Passed 2689 | 37 95 97 115 58 105 63 297 202 362 160 161 191 388 246 99 13 Spaces Moved 10544 | 65 189 195 303 116 749 288 1688 1181 1502 750 746 955 1056 536 224 1 Core 95 | 65 30 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . . Legs 1225 | . . . . . . . . . . . . . 545 468 211 1 Wheels . | . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . Flight 9135 | . 159 195 303 116 749 288 1688 1181 1502 750 746 955 503 . . . Fastest Speed 14 | 50 34 28 14 14 14 14 14 14 14 14 15 15 15 30 30 30 Average Speed 17 | 50 36 30 21 14 14 14 14 14 14 14 15 15 22 30 30 30 Slowest Speed 50 | 50 50 34 28 14 14 14 14 14 14 15 15 15 30 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 154 | . . . 8 . 7 . 21 34 22 17 22 22 1 . . . Potential Cave-ins 54 | . . . . . . . . . 9 4 18 . 18 5 . . Cave-ins Triggered 3 | . . . . . . . . . . . 2 . 1 . . . Teleports 5 | . . . . . . . . . . . . 2 . . 3 . Spacefolds 38 | . . . . . . . . . . . . . 4 29 5 . Exploration Rate (%) 40 | 4 41 25 28 23 83 47 46 51 53 33 28 96 71 26 24 3 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 1 | . . . . . . . 1 . . . . . . . . . Known Exits Taken 16 | 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . . . . Spaces Dug 76 | . . . . . . . . 4 12 7 23 . 30 . . . Terrain Destroyed 1260 | . . . . . . . 3 5 104 15 26 4 175 359 257 312 Melee . | . . . . . . . . . . . . . . . . . Projectile 1098 | . . . . . . . 3 5 30 15 26 4 104 342 257 312 AOE 162 | . . . . . . . . . 74 . . . 71 17 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Qua Sec Acc Com Ac0 Total 10665 | 67 199 209 320 126 741 309 1694 1162 1530 750 742 967 1110 515 222 2 Wait 53 | . . . . . . 21 1 . . . 5 10 . 16 . . Move 10181 | 64 188 194 286 115 734 287 1647 1117 1458 719 702 910 1048 496 215 1 Hop 139 | . . . 8 . 7 . 19 29 21 13 19 22 1 . . . Pick Up 33 | . . 1 1 . . . 10 6 . 1 2 8 4 . . . Fast Attach 59 | 3 5 5 11 . . 1 4 1 3 2 . 2 22 . . . Attach 12 | . . . . . . . . 1 . . 1 4 2 . 4 . Detach 2 | . . . . . . . . . . . . 2 . . . . Swap 13 | . . . 3 . . . 3 . 1 3 1 1 1 . . . Drop 11 | . . 1 4 . . . . 1 2 2 . . 1 . . . Fire 159 | . 6 8 7 11 . . 10 7 45 10 10 8 30 3 3 1 Melee . | . . . . . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 3 | . . . . . . . . . . . 2 . 1 . . . Rewire . | . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / Min x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -5/Factory (discovered 5 exits: *Fac x3 / *Upp / *Ext) -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research (discovered 5 exits: *Res x3 / Tes x2) -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine (discovered 3 exits: *Acc / *Sec / *Frg) -2/Section 7 -1/Access (discovered 2 exits: *Sur / *Com) -1/Command (discovered 3 exits: Sur x2 / *Ac0) -1/Access_0 History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x7) 1 | -11/Scrapyard | Upgraded with Utility slot (x10) 1 | -11/Scrapyard | Upgraded with Weapon slot (x5) 2 | -11/Scrapyard | Identified exit to Materials 2 | -11/Scrapyard | Discovered exit to Materials (range 19) 38 | -11/Scrapyard | Entered Materials 47 | -10/Materials | Identified exit to Materials 109 | -10/Materials | Identified exit to Mines 109 | -10/Materials | Discovered exit to Mines (range 50) 133 | -10/Materials | Entered another Materials area 135 | -9/Materials | Reached level 2 135 | -9/Materials | Reached level 3 137 | -9/Materials | Identified exit to Materials 137 | -9/Materials | Identified exit to Mines 221 | -9/Materials | Reached level 4 230 | -9/Materials | Entered another Materials area 232 | -8/Materials | Reached level 5 232 | -8/Materials | Reached level 6 263 | -8/Materials | Identified exit to Storage 345 | -8/Materials | Entered Storage 347 | -8/Storage | Reached level 7 403 | -8/Storage | Used back door to open Recycling access 403 | -8/Storage | Identified exit to Recycling 403 | -8/Storage | Discovered exit to Recycling (range 4) 403 | -8/Storage | Entered Recycling 405 | -8/Recycling | Reached level 8 415 | -8/Recycling | Destroyed 8 combat bots 432 | -8/Recycling | Identified exit to Factory 432 | -8/Recycling | Discovered exit to Factory (range 17) 504 | -8/Recycling | Scanned before Scraplab entrance 506 | -8/Recycling | Identified exit to Scraptown 506 | -8/Recycling | Discovered exit to Scraptown (range 11) 507 | -8/Recycling | Entered Scraplab 508 | -8/Recycling | Entered Scraptown 523 | -8/Scraptown | Visited UFD Registry 523 | -8/Scraptown | Registered with UFD as "Bioripper" 523 | -8/Scraptown | Reached level 9 535 | -8/Scraptown | Met Optimus 535 | -8/Scraptown | Accepted into 0bPrime 538 | -8/Scraptown | Build established: Wizard-Scout 540 | -8/Scraptown | Visited Scrapoid Pod Storage 541 | -8/Scraptown | Found Scrapoid Pod 567 | -8/Scraptown | Civil war broke out across Scraptown 571 | -8/Scraptown | Discovered exit to Factory (range 3) 571 | -8/Scraptown | Entered Factory 573 | -6/Factory | Reached level 10 573 | -6/Factory | Reached level 11 573 | -6/Factory | Reached level 12 613 | -6/Factory | Loaded intel: 8 recycling unit locations 635 | -6/Factory | Identified exit to Factory 635 | -6/Factory | Discovered exit to Factory (range 23) 636 | -6/Factory | Learned location of Protoforge (-2) 672 | -6/Factory | Identified exit to Lower Caves 672 | -6/Factory | Discovered exit to Lower Caves (range 73) 704 | -6/Factory | Scrapoid Pod released 06F06-D (x5) 714 | -6/Factory | Found Prototype Launcher 715 | -6/Factory | Found Prototype Launcher 717 | -6/Factory | Found Prototype Launcher 741 | -6/Factory | Spotted B-75 Beast 758 | -6/Factory | Discovered exit to Lower Caves (range 7) 797 | -6/Factory | Reached level 13 801 | -6/Factory | Discovered exit to Factory (range 32) 868 | -6/Factory | Entered another Factory area 870 | -5/Factory | Reached level 14 870 | -5/Factory | Reached level 15 913 | -5/Factory | Spotted B-75 Beast 919 | -5/Factory | Loaded intel: 8 recycling unit locations 926 | -5/Factory | Identified exit to Upper Caves 926 | -5/Factory | Discovered exit to Upper Caves (range 40) 965 | -5/Factory | Identified exit to Factory 965 | -5/Factory | Discovered exit to Factory (range 7) 990 | -5/Factory | Discovered exit to Factory (range 13) 998 | -5/Factory | Identified exit to Extension 998 | -5/Factory | Discovered exit to Extension (range 25) 1028 | -5/Factory | Discovered exit to Factory (range 27) 1070 | -5/Factory | Entered another Factory area 1072 | -4/Factory | Reached level 16 1072 | -4/Factory | Reached level 17 1072 | -4/Factory | Reached level 18 1133 | -4/Factory | Identified exit to Upper Caves 1133 | -4/Factory | Discovered exit to Upper Caves (range 10) 1135 | -4/Factory | Spotted B-86 Titan 1147 | -4/Factory | Loaded intel: 7 recycling unit locations 1190 | -4/Factory | Identified exit to Research 1190 | -4/Factory | Discovered exit to Research (range 5) 1225 | -4/Factory | Discovered exit to Research (range 14) 1264 | -4/Factory | Spotted B-86 Titan 1314 | -4/Factory | Reached level 19 1396 | -4/Factory | Destroyed 8 combat bots 1432 | -4/Factory | Entered Research 1434 | -3/Research | Reached level 20 1434 | -3/Research | Reached level 21 1434 | -3/Research | Reached level 22 1465 | -3/Research | Spotted B-86 Titan 1480 | -3/Research | Spotted B-86 Titan 1483 | -3/Research | Loaded intel: 5 recycling unit locations 1553 | -3/Research | Identified exit to Testing 1553 | -3/Research | Identified exit to Research 1592 | -3/Research | Entered another Research area 1594 | -2/Research | Reached level 23 1594 | -2/Research | Reached level 24 1594 | -2/Research | Reached level 25 1595 | -2/Research | Found Prototype Launcher 1607 | -2/Research | Found Fusion Bomb Launcher 1612 | -2/Research | Reached level 26 1619 | -2/Research | Identified exit to Quarantine 1663 | -2/Research | Loaded intel: 5 recycling unit locations 1668 | -2/Research | Spotted B-90 Cyclops 1692 | -2/Research | Spotted B-90 Cyclops 1693 | -2/Research | Identified exit to Access 1693 | -2/Research | Discovered exit to Access (range 29) 1695 | -2/Research | Spotted B-90 Cyclops 1723 | -2/Research | Crushed by falling debris 1727 | -2/Research | Crushed by falling debris 1739 | -2/Research | Spotted B-90 Cyclops 1753 | -2/Research | Entered Quarantine 1755 | -2/Quarantine | Reached level 27 1760 | -2/Quarantine | Found Alien Energy Cannon 1760 | -2/Quarantine | Identified Core Cannon 1787 | -2/Quarantine | Found Alien Artifact 1791 | -2/Quarantine | Discovered exit to Access (range 21) 1841 | -2/Quarantine | Found Alien Artifact 1844 | -2/Quarantine | Scanned by Researcher 1855 | -2/Quarantine | Found Alien Artifact 1856 | -2/Quarantine | Found Alien Artifact 1857 | -2/Quarantine | Found Alien Artifact 1863 | -2/Quarantine | Found Alien Artifact 1864 | -2/Quarantine | Found Alien Artifact 1865 | -2/Quarantine | Found Alien Artifact 1895 | -2/Quarantine | Identified Terrabomb 1895 | -2/Quarantine | Used Terrabomb 1896 | -2/Quarantine | Identified Hpw. Transdimensional Reconstructor (x3) 1896 | -2/Quarantine | Warped through subspace 1897 | -2/Quarantine | Identified Transdimensional Reconstructor 1897 | -2/Quarantine | Warped through subspace 1898 | -2/Quarantine | Identified Dimensional Node Initializer (x3) 1898 | -2/Quarantine | Initialized slip node 1921 | -2/Quarantine | Found Alien Artifact 1921 | -2/Quarantine | Identified Core Reset Matrix 1921 | -2/Quarantine | Reached level 28 1921 | -2/Quarantine | Used Core Reset Matrix 1923 | -2/Quarantine | Discovered exit to Access (range 8) 1925 | -2/Quarantine | Detected hypermatrix surge 1925 | -2/Quarantine | Sensed 3 artifacts in vicinity 1933 | -2/Quarantine | Spotted Fortress 1943 | -2/Quarantine | Identified exit to Section 7 1943 | -2/Quarantine | Discovered exit to Section 7 (range 6) 1943 | -2/Quarantine | Identified exit to Protoforge 1943 | -2/Quarantine | Discovered exit to Protoforge (range 7) 1944 | -2/Quarantine | Entered Section 7 1945 | -2/Section 7 | Detected hypermatrix surge 1945 | -2/Section 7 | Sensed 22 artifacts in vicinity 1946 | -2/Section 7 | Reached level 29 1965 | -2/Section 7 | Spotted Alpha 7 1967 | -2/Section 7 | Spotted S7 Guard 1970 | -2/Section 7 | Found Core Physics Calibrator 1972 | -2/Section 7 | Spotted Alpha 7 1983 | -2/Section 7 | Spotted S7 Guard 1985 | -2/Section 7 | Found Core Membrane 1985 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 1999 | -2/Section 7 | Spotted Executioner 1999 | -2/Section 7 | Spotted Executioner 2001 | -2/Section 7 | Spotted Striker 2004 | -2/Section 7 | Spotted Executioner 2005 | -2/Section 7 | Spotted B-99 Colossus 2013 | -2/Section 7 | Crushed by falling debris 2019 | -2/Section 7 | Found Core Expander 2020 | -2/Section 7 | Found Core Expander 2029 | -2/Section 7 | Found LRC Insulator 2029 | -2/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 2032 | -2/Section 7 | Found LRC Energy Well 2032 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 2033 | -2/Section 7 | Found LRC Energy Well 2033 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 2046 | -2/Section 7 | Spotted Executioner 2049 | -2/Section 7 | Spotted Striker 2060 | -2/Section 7 | Integrated with Sigix Exoskeleton 2060 | -2/Section 7 | Reached level 30 2060 | -2/Section 7 | Upgraded with Utility slot (x7) 2060 | -2/Section 7 | Upgraded with Weapon slot (x10) 2111 | -2/Section 7 | Found Drained L-Cannon 2118 | -2/Section 7 | Found Matter Drive 2128 | -2/Section 7 | Found Transdimensional Reconstructor 2130 | -2/Section 7 | Found Transdimensional Reconstructor 2160 | -2/Section 7 | Scanned by Researcher 2161 | -2/Section 7 | Reached level 31 2161 | -2/Section 7 | Intercept squad dispatched 2168 | -2/Section 7 | Fired Drained L-Cannon 2171 | -2/Section 7 | Spotted Tracker 2172 | -2/Section 7 | Spotted Tracker 2195 | -2/Section 7 | Spotted Combat Programmer 2224 | -2/Section 7 | Destroyed Tracker 2226 | -2/Section 7 | Spotted Combat Programmer 2230 | -2/Section 7 | Destroyed Combat Programmer 2239 | -2/Section 7 | Destroyed Tracker 2297 | -2/Section 7 | Found Spacefold Activator 2317 | -2/Section 7 | Discovered exit to Access (range 16) 2332 | -2/Section 7 | Entered Access 2334 | -1/Access | Reached level 32 2337 | -1/Access | Emitted hypermatrix ping 2342 | -1/Access | Assembled emerged from beneath the floor 2349 | -1/Access | Assembled emerged from beneath the floor 2356 | -1/Access | Build established: Wizard-Sigix 2372 | -1/Access | Reached level 33 2374 | -1/Access | Core integrity fell below 50% 2387 | -1/Access | Assembled emerged from beneath the floor 2413 | -1/Access | Spotted Striker 2413 | -1/Access | Spotted Executioner 2428 | -1/Access | Garrison activated, responded to threat 2451 | -1/Access | Fired Drained L-Cannon 2451 | -1/Access | Identified exit to Surface 2451 | -1/Access | Discovered exit to Surface (range 32) 2451 | -1/Access | Energy Cycler disabled 2452 | -1/Access | Lost 5 allies 2521 | -1/Access | Fired Drained L-Cannon 2541 | -1/Access | Fired Drained L-Cannon 2571 | -1/Access | Identified exit to Command 2571 | -1/Access | Discovered exit to Command (range 18) 2578 | -1/Access | Entered Command 2579 | -1/Command | Emitted hypermatrix ping 2580 | -1/Command | Reached level 34 2580 | -1/Command | Spotted B-99 Colossus 2584 | -1/Command | Assembled emerged from beneath the floor 2591 | -1/Command | Discovered exit to Surface (range 18) 2594 | -1/Command | Core integrity fell below 20% 2598 | -1/Command | Spotted M Guard 2598 | -1/Command | Spotted M Guard 2598 | -1/Command | Spotted Combat Programmer 2598 | -1/Command | Spotted Combat Programmer 2614 | -1/Command | Fired Drained L-Cannon 2614 | -1/Command | Reached level 35 2614 | -1/Command | 0b10 Conduit disabled 2614 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 2614 | -1/Command | Spotted M Shell/Def 2614 | -1/Command | Spotted M Shell/Atk 2614 | -1/Command | Spotted M Shell/Def 2614 | -1/Command | Spotted M Shell/Atk 2614 | -1/Command | Spotted M Shell/Atk 2614 | -1/Command | Spotted M Shell/Def 2614 | -1/Command | Spotted M Shell/Def 2614 | -1/Command | Spotted B-99 Colossus 2646 | -1/Command | Discovered exit to Surface (range 17) 2667 | -1/Command | Initialized slip node 2669 | -1/Command | Warped through subspace to slip node 2670 | -1/Command | Warped through subspace to slip node 2674 | -1/Command | Warped through subspace to slip node 2674 | -1/Command | Identified exit to Access_0 2674 | -1/Command | Discovered exit to Access_0 (range 5) 2677 | -1/Command | Entered Access_0 2678 | -1/Access_0 | Sensed 4 artifacts in vicinity 2678 | -1/Access_0 | Met Architect 2678 | -1/Access_0 | Fired Drained L-Cannon 2678 | -1/Access_0 | Reached level 36 2678 | -1/Access_0 | Reached level 37 2678 | -1/Access_0 | Destroyed Architect 2679 | -1/Access_0 | Architect triggered a singularity event 2690 | -1/Access_0 | Crushed by singularity! Last Messages --------------- 02678_ Beam penetrates Enhanced Grunt. 02678_ Enhanced Grunt enveloped in phasic energy. 02678_ Enhanced Grunt destroyed. 02678_ Beam penetrates Wall. 02678_ Beam penetrates Earth. 02678_ Beam penetrates Wall. 02678_ Enhanced Grunt springs to life. 02679_ A0_COM: Initiating irreversible singularity event. Goodbye. 02679_ Enhanced Grunt springs to life. 02680_ A0_COM: INTRUDER ALERT. CALLING ALL ARCHITECTS. 02680_ A0_COM: 10. 02681_ A0_COM: 9. 02682_ A0_COM: 8. 02683_ A0_COM: 7. 02684_ A0_COM: 6. 02685_ A0_COM: 5. 02686_ A0_COM: 4. 02687_ A0_COM: 3. 02688_ A0_COM: 2. 02689_ A0_COM: 1. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????????????#??????????????? | | ????????????????????###########?????????? | | ?????????????????#################??????? | | ????????????????###################?????? | | ??????????????#######################???? | | ?????????????#########################??? | | ????????????###########################?? | | ???????????#############################? | | ???????????#############################? | | ??????????############################### | | ?????????################################ | | ?????????################################ | | ?????????################################ | | ????????################################# | | ?? ################ ########;;########### | | ################ = ## ########### | | !![!!g ; ######## | | *!!%[ ############ | | !%*!!! X ;########## | | !$%[* ;############ | | #############=!#g! ########### | | ?? ############ ### ##### ############ | | ????????################################# | | ????????################################# | | ?????????################################ | | ?????????################################ | | ?????????################################ | | ??????????############################### | | ???????????###### ######################? | | ??????????? #### ######################? | | ???????????? ## ######################?? | | ????????????? #####################??? | | ??????????????# ####################???? | | ???????????????? ##################?????? | | ????????????????? ################??????? | | ????????????????????###########?????????? | | ?????????????????????????#??????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 272 Energy Generation 1605 Energy Capacity 11290 Matter Stores 1414 Matter Capacity 10000 Sight Range 98 Robot Scan Range 551 Terrain Scan Density 5410 ECM Strength 1 Resistance: KI 85 Resistance: TH 85 Resistance: EX 85 Resistance: EM 100 Resistance: I 85 Resistance: S 85 Resistance: P 85 Utility Shielding 66 Evasion (%) 69 Kinecelleration 40 Offensive Hacking 1425 Defensive Hacking 1120 Item Schematics ----------------- Exp. Target Analyzer | -2/Section 7 | Archive Robot Schematics ------------------ A-02 Transporter | -2/Section 7 | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- Core Cannon Terrabomb High-powered Transdimensional Reconstructor Transdimensional Reconstructor Dimensional Node Initializer Core Reset Matrix Core Physics Calibrator Core Membrane Core Expander LRC Insulator LRC Energy Well Sigix Exoskeleton Sigix Sheargun Drained L-Cannon Matter Drive Spacefold Activator Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -9 -8 -8 -8 -8 -6 -5 -4 -3 -2 -2 -2 -1 -1 -1 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Fac Fac Res Res Qua Sec Acc Com Ac0 Levels Raised 36 | . . 3 2 1 1 1 4 2 4 3 4 2 3 2 2 2 XP Earned 60973 | 6000 250 4258 4129 1799 1000 900 6195 3485 5952 4991 4541 3350 4991 2792 3718 2622 XP Spent -409967305 | -411484165 . . . . . . . . . . . . 64300 1452560 . . Upgrades 3305 | 3020 . . . . . . . . . . . . 17 268 . . Propulsion Slot 7 | 7 . . . . . . . . . . . . . . . . Utility Slot 17 | 10 . . . . . . . . . . . . 7 . . . Weapon Slot 15 | 5 . . . . . . . . . . . . 10 . . . Core Integrity 674 | 406 . . . . . . . . . . . . . 268 . . Heat Dissipation 27 | 27 . . . . . . . . . . . . . . . . Energy Generation 308 | 308 . . . . . . . . . . . . . . . . Energy Storage 209 | 209 . . . . . . . . . . . . . . . . Matter Storage 194 | 194 . . . . . . . . . . . . . . . . Mass Support 177 | 177 . . . . . . . . . . . . . . . . Inventory Capacity 122 | 122 . . . . . . . . . . . . . . . . Sight Range 82 | 82 . . . . . . . . . . . . . . . . Sensor Range 268 | 268 . . . . . . . . . . . . . . . . Terrain Scan Density 54 | 54 . . . . . . . . . . . . . . . . Ranged Accuracy 593 | 593 . . . . . . . . . . . . . . . . Melee Accuracy 29 | 29 . . . . . . . . . . . . . . . . Hack Attack % 281 | 281 . . . . . . . . . . . . . . . . Hack Defense % 224 | 224 . . . . . . . . . . . . . . . . KI Resistance % 4 | 4 . . . . . . . . . . . . . . . . TH Resistance % 4 | 4 . . . . . . . . . . . . . . . . EX Resistance % 4 | 4 . . . . . . . . . . . . . . . . KI Damage % 4 | 4 . . . . . . . . . . . . . . . . TH Damage % 4 | 4 . . . . . . . . . . . . . . . . EX Damage % 4 | 4 . . . . . . . . . . . . . . . . Protomatter Created 1119 | . . 141 59 88 . . 123 . 377 61 66 . 204 . . . Protomatter Decayed 2360 | . . 54 . . . . 54 . 230 61 66 . 36 240 1619 . Game ------ Seed SalvageLargeJets Manual? 0 Play Time 01:10:58 Cumulative 71.1 hours Start 2025.05.11 @ 17:01:40 End 2025.05.11 @ 18:20:09 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode Winter2019/RPGLIKE Game No. 68 Rogue 0 Adventurer 6 Explorer 62 Win Type - Total 24 Types 10/3/3/3/1/1/2/0/0/1 Lore% 46 Gallery% 59 Achievement% 96 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 18% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bec2a30c-7565-4eaf-89e6-d3ba4b3499d4