Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.06 @ 20:54:12

Player: korgoth

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (43)      215
Value Destroyed (1295)     1295
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3110

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     116/300
Energy                     100/100
System Corruption          0%
Temperature                Critical (529)
Movement                   Treading (160)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
    Medium Treads
    Medium Treads
>          --- UTILITY (5) ------
     Large Storage Unit
  Improved Terrain Scan Processor
  Hardened Medium Armor Plating
>          --- WEAPON (2) -------
           Assault Cannon
>          --- INVENTORY (15) ---
     Light Deuterium Engine
     Light Nuclear Core
    Medium Treads
           Carbon-fiber Leg
           Carbon-fiber Leg
     Large Storage Unit
  Advanced Weight Redist. System
           Hacking Suite
           System Shield
           Shock Rifle
           Gauss Rifle
      Mini Grenade Launcher
           Great Axe

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
     Large Storage Unit
  Improved Terrain Scan Processor
     Light Armor Plating
  Hardened Medium Armor Plating
>          --- WEAPON -----------
           Beam Cannon
           Gauss Rifle
>          --- INVENTORY --------
     Light Deuterium Engine
     Light Nuclear Core
    Medium Treads
           Carbon-fiber Leg
           Carbon-fiber Leg
     Large Storage Unit
  Advanced Weight Redist. System
           Hacking Suite
           System Shield
           Shock Rifle
           Assault Cannon
      Mini Grenade Launcher
           Great Axe
[Rating: 31]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  3    | .   .   1   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             41   | 8   2   5   26  
  Power                    6    | 1   .   2   3   
    Engine                 5    | 1   .   2   2   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               12   | 3   .   .   9   
    Treads                 6    | 3   .   .   3   
    Leg                    6    | .   .   .   6   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  11   | 2   .   1   8   
    Device                 1    | 1   .   .   .   
    Storage                3    | 1   .   .   2   
    Processor              2    | .   .   .   2   
    Hackware               .    | .   .   .   .   
    Protection             5    | .   .   1   4   
    Artifact               .    | .   .   .   .   
  Weapon                   12   | 2   2   2   6   
    Energy Gun             .    | .   .   .   .   
    Energy Cannon          2    | .   .   .   2   
    Ballistic Gun          6    | 2   1   2   1   
    Ballistic Cannon       3    | .   .   .   3   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 17   | .   .   1   16  
  Power                    3    | .   .   .   3   
  Propulsion               5    | .   .   .   5   
  Utility                  4    | .   .   1   3   
  Weapon                   5    | .   .   .   5   
  Highest Loss Streak      7    | .   .   1   7   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     72   | .   100 84  66  
  Engine                   7    | .   14  11  5   
  Core                     2    | .   .   .   2   
  Treads                   14   | .   28  22  10  
  Leg                      7    | .   .   .   10  
  Device                   4    | .   14  11  1   
  Storage                  9    | .   14  11  9   
  Processor                4    | .   .   .   6   
  Protection               3    | .   .   7   2   
  Energy Cannon            4    | .   .   .   5   
  Ballistic Gun            12   | .   26  22  8   
  Ballistic Cannon         3    | .   .   .   4   
Peak Build Rating          31   | 7   7   9   31  
  Average Rating           13   | 5   7   8   16  
  On Entrance              5    | .   7   7   8   
Naked Turns                .    | .   .   .   .   
Heaviest Build             47   | 15  15  18  47  
  Greatest Support         84   | 40  40  40  84  
  Greatest Overweight (x)  4    | .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   15  
  Average Capacity         9    | 7   8   8   10  
  Most Carried             15   | 5   3   8   15  
  Average Carried          6    | 1   2   5   8   
  Final Capacity           15   | 8   8   8   15  
  Final Carried            13   | 1   3   6   13  

 Class Distribution 
--------------------
 88% | Mutant
 11% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           1115 | 275 160 132 548 
  Remotely                 .    | .   .   .   .   
Salvage Created            1543 | 117 164 358 904 
  Parts                    88   | 10  10  20  48  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  35   | .   3   9   23  
  Guns                     16   | .   3   9   4   
  Cannons                  19   | .   .   .   19  
Classes Destroyed          9    | 2   2   .   5   
  Worker                   2    | .   2   .   .   
  Tunneler                 4    | 4   .   .   .   
  Recycler                 2    | 1   .   .   1   
  Swarmer                  7    | .   .   .   7   
  Grunt                    20   | .   3   9   8   
  Brawler                  1    | .   .   .   1   
  Duelist                  1    | .   .   .   1   
  Sentry                   4    | .   .   .   4   
  Hunter                   2    | .   .   .   2   
Best Kill Streak           6    | 4   4   6   5   
  Combat Bots Only         6    | .   2   6   5   
Max Kills in Single Turn   2    | 1   2   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        345  | .    11   41   293  
  Missed                   80   | .    5    11   64   
Damage Taken               3422 | .    85   347  2990 
  Core                     553  | .    .    .    553  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   192  | .    .    .    192  
Core Remaining (%)         100  | 100  100  100  .    
Volleys Fired              132  | 10   12   24   86   
  Largest                  2    | 2    2    2    2    
  Hottest                  104  | 40   50   40   104  
Shots Fired                252  | 20   18   48   166  
  Gun                      139  | 20   15   48   56   
  Cannon                   110  | .    .    .    110  
  Launcher                 3    | .    3    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  184  | 20   15   48   101  
  Thermal                  65   | .    .    .    65   
  Explosive                3    | .    3    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         15   | 3    9    15   11   
  Robot Miss Streak        4    | 4    3    4    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        2    | .    .    1    1    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           165  | 11   12   34   108  
  Core Hits                80   | 6    10   19   45   
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         1    | .    .    .    1    
    Blast                  1    | .    .    .    1    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2801 | 158  267  431  1945 
  Guns                     1172 | 158  139  431  444  
  Cannons                  1473 | .    .    .    1473 
  Explosions               128  | .    128  .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  28   | .    .    .    28   
  Kinetic                  1742 | 158  139  431  1014 
  Thermal                  903  | .    .    .    903  
  Explosive                128  | .    128  .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 11   | .    .    .    11   
  Impact                   .    | .    .    .    .    
  Kinetic                  7    | .    .    .    7    
  Secondary                4    | .    .    .    4    
Self-Inflicted Damage      12   | .    .    .    12   
  Shots                    .    | .    .    .    .    
  Rammed                   14   | .    .    .    14   
Targets Rammed             14   | .    .    .    14   
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        586  | .    5    8    586  
  Average Temperature      126  | .    3    3    129  
  Received Heat Transfer   1203 | .    48   192  963  
  Effects                  12   | .    .    .    12   
    Interference           5    | .    .    .    5    
    Matter Decay           3    | .    .    .    3    
    Short Circuit          1    | .    .    .    1    
    Damage (minor)         3    | .    .    .    3    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         1665 | .    .    .    1665 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             341  | 25  179 341 273 
  Initial                  143  | .   16  75  143 
  Average                  134  | 11  86  192 140 
Maximum Alert Level        1    | .   .   1   1   
  Low Security (%)         77   | 100 100 66  74  
  Level 1                  22   | .   .   33  25  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   1   1   3   
  Investigation            2    | .   .   1   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           1    | .   1   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              55   | .   6   12  37  
  Peak Tracking Total      7    | .   4   5   7   
  Tactical Retreats        4    | .   .   1   3   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            2    | .   .   1   1   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          1    | .   .   .   1   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                2    | .   .   .   2   
  Successful               2    | .   .   .   2   
  Failed                   .    | .   .   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          2    | .   .   .   2   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             .    | .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       2    | .   .   .   2   
  Scan Component           1    | .   .   .   1   
  Repair                   1    | .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         1    | .   .   .   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   .   1   
  Time                     38   | .   .   .   38  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               2303 | 165  218  351  1569 
Spaces Moved               1159 | 86   115  150  808  
  Core                     27   | 18   .    .    9    
  Treads                   617  | 68   115  150  284  
  Legs                     515  | .    .    .    515  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   160  160  100  
  Average Speed            146  | 136  160  160  142  
  Slowest Speed            250  | 160  160  160  250  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       24   | 5    25   19   49   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          15   | .    11   .    4    
  Melee                    .    | .    .    .    .    
  Projectile               4    | .    .    .    4    
  AOE                      11   | .    11   .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -8   
---------                  Run  | Yrd  Mat  Mat  Mat  
Total                      1515 | 113  130  214  1058 
  Wait                     94   | .    .    22   72   
  Move                     1156 | 85   114  149  808  
  Hop                      .    | .    .    .    .    
  Pick Up                  57   | 9    2    9    37   
  Fast Attach              .    | .    .    .    .    
  Attach                   27   | 7    .    1    19   
  Detach                   1    | .    .    .    1    
  Swap                     14   | 1    2    4    7    
  Drop                     20   | 1    .    5    14   
  Fire                     132  | 10   12   24   86   
  Melee                    .    | .    .    .    .    
  Ram                      14   | .    .    .    14   
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-8/Materials (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 13)
  166 | -11/Scrapyard | Entered Materials
  300 | -10/Materials | Build established: Mutant
  320 | -10/Materials | Discovered new exit (range 8)
  384 | -10/Materials | Entered another Materials area
  384 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  700 | -9/Materials  | Discovered new exit (range 12)
  735 | -9/Materials  | Entered another Materials area
  735 | -8/Materials  | Evolved 2 slots: Utility x2
 1021 | -8/Materials  | Lost 4 parts (1p2n1u)
 1384 | -8/Materials  | Discovered new exit (range 3)
 1572 | -8/Materials  | Core integrity fell below 50%
 1583 | -8/Materials  | Core integrity fell below 20%
 1602 | -8/Materials  | Lost 7 parts (1p2n1u3w)
 2128 | -8/Materials  | Repaired Hrd. Medium Armor Plating
 2292 | -8/Materials  | Garrison activated, responded to threat
 2304 | -8/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
G-47 Trooper Particle Gun blasted off.
K-01 Serf cleans the Garrison Access.
Overheating: Deuterium Engine damaged (-3).
G-47 Trooper knocked back. <x2>
G-47 Trooper calls for garrison reinforcements.
ALERT: Activating Garrison Access M001.
S-10 Pest emerges from the garrison. <x2>
Overheating: Matter decay (-57).
Critical hit (Burn: +37).
Deuterium Engine destroyed.
S-10 Pest destroyed.
Overheating: Matter decay (-41).
Critical hit (Burn: +37).
Overheating: Beam Cannon damaged (-3).
Beam Cannon destroyed.
Acquired 11 matter.
Overheating: Matter decay (-31).
Med. Treads destroyed.
R-06 Scavenger collects Lgt. Assault Rifle.
Overheating: Lrg. Storage Unit damaged (-212).

 Map 
-----
+----------------------------------------------------+
|            ??????????????????????????????????????? |
|            ??????????????????????????????????????? |
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|            ??????????#   ?   #????????????????#!   |
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|            ??????????# #??#  #??#### ##?#      #=  |
|            ????????###+####  ##!      #?#      #!= |
|            ????????#   s =#  ##       #?#      #   |
|            ????????#  ""%[#  ##  """  #?#      ### |
|            ????????#   G"@#  ##  """  #?#      #?# |
|            ????????# s""%gr  ##  """  #?#      #?# |
|            ????????#   %g=#% ##       ###+##+##### |
|            ????????#      #  ##       ## %%        |
|            ?????###########  ##    ]! /!           |
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|            ?????###########  ## "Y"   #!=  *       |
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|            ????????????#     ##   !   # "R"     ** |
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|                                                    |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       110
Armor Coverage             600
Evasion (%)                55
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HellfireExpertNanosword
  Manual?         0
Play Time         00:26:42
  Cumulative      37.6 hours
  Start           2024.09.05 @ 17:05:48
  End             2024.09.06 @ 20:54:12
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          41
  Rogue           31
  Adventurer      10
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          30
Achievement%      26
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 183dbaf1-df1b-4dae-b4a9-53ff851c5575