Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.06 @ 02:00:08 Player: TheSkyeDoctor Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (131) 655 Value Destroyed (4314) 4314 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (517) 517 TOTAL SCORE: 10046 Bonus ------- High Alert Combat Kills 174 Follower Combat Kills 155 Met Data Miner 300 Friendly Fire -112 Cogmind --------- Core Integrity 0/850 Matter 214/300 Energy 100/100 System Corruption 9% Temperature Cool (9) Movement Core (1650) Ox32 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Heat Sink Huge Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Improved Light Armor Plating > --- WEAPON (4) ------- High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle > --- INVENTORY (25) --- Thermal Generator Improved Cooling System High-capacity Battery (250) Matter Compressor (108) Experimental Sensor Array Improved Terrain Scanner Improved Terrain Scanner Armor Integrity Analyzer Improved Particle Charger Layered Light Armor Plating Hacking Suite System Shield Enhanced Gauss Cannon Enhanced Gauss Cannon Long-range Missile Launcher Improved Datajack Molecular Deconstructor Peak State ------------ > --- POWER ------------ Cold Fusion Reactor > --- PROPULSION ------- Wheel Wheel Wheel Compact Wheel > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- High-powered Shock Rifle Coil Gun Coil Gun Magnetic Acceleration Cannon > --- INVENTORY -------- Light Fission Core Wheel Compact Wheel Compact Wheel Compact Wheel Thermal Generator High-capacity Battery Matter Compressor Experimental Sensor Array Improved Terrain Scanner Improved Terrain Scanner Armor Integrity Analyzer Improved Particle Charger Improved Light Armor Plating Layered Light Armor Plating Layered Light Armor Plating Hacking Suite System Shield High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle High-powered Shock Rifle Improved Datajack Molecular Deconstructor [Rating: 60] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Wheel Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Improved Terrain Scanner Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Assault Cannon Energy Gun Shock Rifle Energy Cannon Phase Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Molecular Deconstructor Impact Weapon Power Maul Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Slots Evolved 8 | . . . 2 2 2 . . . . 2 . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . 1 . Utility 4 | . . . . 1 2 . . . . 1 . Weapon 2 | . . . 2 . . . . . . . . Parts Attached 110 | 7 . 4 9 10 9 4 9 . 18 34 6 Power 9 | 1 . 1 1 1 . . . . 2 3 . Engine 6 | 1 . 1 1 1 . . . . 1 1 . Core 2 | . . . . . . . . . 1 1 . Reactor 1 | . . . . . . . . . . 1 . Propulsion 23 | 2 . 1 1 3 . 1 3 . 4 6 2 Treads 2 | 2 . . . . . . . . . . . Leg . | . . . . . . . . . . . . Wheel 21 | . . 1 1 3 . 1 3 . 4 6 2 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 37 | 2 . . 3 4 2 2 4 . 5 14 1 Device 11 | 1 . . 1 . 1 2 2 . 1 3 . Storage 5 | 1 . . . 1 . . . . 1 2 . Processor 10 | . . . 1 2 . . 1 . 1 5 . Hackware . | . . . . . . . . . . . . Protection 11 | . . . 1 1 1 . 1 . 2 4 1 Artifact . | . . . . . . . . . . . . Weapon 41 | 2 . 2 4 2 7 1 2 . 7 11 3 Energy Gun 13 | 1 . 1 1 . 1 . . . 3 3 3 Energy Cannon 3 | . . . . . . . 1 . . 2 . Ballistic Gun 11 | 1 . 1 2 . 2 . . . 2 3 . Ballistic Cannon 8 | . . . . 2 3 . . . . 3 . Launcher 2 | . . . . . . 1 . . 1 . . Special Weapon 1 | . . . . . . . . . 1 . . Impact Weapon 3 | . . . 1 . 1 . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 7 | . . . 2 1 . 1 . . 1 2 . Parts Lost 68 | . . 7 2 4 2 1 3 . 20 16 13 Power 6 | . . 2 . . . . . . 2 1 1 Propulsion 20 | . . 2 1 1 . 1 . . 6 2 7 Utility 16 | . . 1 . 1 . . 3 . 5 5 1 Weapon 26 | . . 2 1 2 2 . . . 7 8 4 Highest Loss Streak 14 | . . 5 1 2 2 1 3 . 14 7 13 To Critical Strikes . | . . . . . . . . . . . . Average Backups 15 | 1 5 7 7 15 24 23 22 21 14 14 23 Power . | . 1 . . 1 1 1 1 1 . . . Propulsion 2 | . . . . 3 5 5 4 4 1 . 2 Utility 7 | . 1 4 3 4 8 9 10 10 8 11 12 Weapon 4 | . 3 2 2 5 7 6 6 5 3 2 6 Tool/Special . | . . . . . . . . . . . . Unused Backups 21 | . 1 1 . 1 4 1 . . . 1 12 Power . | . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . 1 . Utility 11 | . . 1 . 1 . 1 . . . . 8 Weapon 7 | . 1 . . . 3 . . . . . 3 Tool/Special 2 | . . . . . 1 . . . . . 1 Average Slot Usage (%) 85 | . 100 81 72 92 99 99 99 100 67 73 88 Engine 5 | . 14 11 5 9 7 7 6 7 1 1 . Core 1 | . . . . . . . . . 2 2 4 Treads 1 | . 28 17 . . . . . . . . . Wheel 15 | . . 1 12 21 23 23 23 23 9 12 21 Device 5 | . 14 8 1 . 7 7 14 15 3 4 6 Storage 8 | . 14 14 11 9 7 7 7 7 7 6 6 Processor 12 | . . . . 11 15 15 8 7 11 18 24 Protection 4 | . . . 4 4 6 6 5 7 4 4 . Energy Gun 5 | . 14 14 10 3 2 . 7 7 9 4 11 Ballistic Gun 8 | . 14 12 16 15 3 . . . 5 8 4 Ballistic Cannon 7 | . . . . 7 15 22 13 7 . 5 4 Impact Weapon 4 | . . . 10 9 7 7 7 7 3 . . Peak Build Rating 60 | 7 8 9 20 32 42 49 49 44 51 60 60 Average Rating 33 | 5 7 7 13 25 40 42 44 44 37 44 53 On Entrance 29 | . 7 8 6 19 32 42 49 44 44 37 60 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . Heaviest Build 121 | 15 15 15 28 106 116 117 116 116 116 121 112 Greatest Support 58 | 40 40 40 22 34 34 34 32 32 32 46 58 Greatest Overweight (x) 34 | . . 3 2 8 3 5 3 3 11 34 32 Average Overweight (x) 2 | . . . 1 3 3 3 3 3 3 3 2 Largest Inventory Capacity 30 | 8 8 8 8 25 25 25 25 25 25 30 25 Average Capacity 21 | 7 8 8 8 24 25 25 25 25 25 25 25 Most Carried 25 | 2 8 8 8 25 25 25 25 23 23 25 25 Average Carried 16 | 1 6 7 7 15 24 24 23 23 15 16 23 Final Capacity 25 | 8 8 8 8 25 25 25 25 25 25 25 25 Final Carried 25 | 2 8 6 8 25 25 25 23 23 13 25 18 Class Distribution -------------------- 26% | Tank 21% | Skirmisher 20% | Mutant 12% | Gunner 9% | Scavenger-Gunner 5% | Derelict-Tank 4% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Tank | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Data Miner Derelict-Tank | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Matter Collected 4018 | 306 36 98 148 734 227 621 254 . 373 1214 7 Remotely . | . . . . . . . . . . . . Salvage Created 4922 | 207 77 157 438 1293 240 306 171 . 218 1700 115 Parts 229 | 11 5 1 20 73 9 19 8 . 10 69 4 Haulers Intercepted 8 | . . . 2 3 . 1 . . . 2 . Recyclers Shooed 3 | . . . . 1 . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . 18 7 . 8 . 4 Prevented 7 | . . . . . . . 1 . 6 . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Combat Hostiles Destroyed 98 | . 2 8 11 24 6 12 4 . 5 24 2 Melee 10 | . . . 6 2 2 . . . . . . Guns 38 | . 2 8 4 13 . . 2 . 1 7 1 Cannons 34 | . . . . 7 4 10 2 . . 10 1 AOE 11 | . . . . . . 2 . . 2 7 . Classes Destroyed 17 | 3 1 3 4 3 2 . . . 1 . . Worker 6 | 1 . . . 2 . . . . . 3 . Builder 8 | . . . . 3 . . . . . 5 . Tunneler 5 | 4 . . . 1 . . . . . . . Hauler 8 | . . . 2 3 . 1 . . . 2 . Recycler 6 | 1 . . 1 . . . . . . 4 . Operator 1 | . . . . . 1 . . . . . . Watcher 5 | . . . 1 3 . . . . . 1 . Swarmer 22 | . . . 7 3 . 6 . . . 6 . Grunt 36 | . 2 . 3 10 2 5 3 . 1 10 . Brawler 3 | . . . . 1 . . 1 . . 1 . Duelist 3 | . . . . . . . . . 1 . 2 Sentry 13 | . . . 1 7 2 . . . . 3 . Demolisher 1 | . . 1 . . . . . . . . . Specialist 3 | . . . . 2 . . . . 1 . . Hunter 4 | . . . . 1 . 1 . . 2 . . Programmer 6 | . . . . . 2 . . . . 4 . Assembled 7 | . . 7 . . . . . . . . . Guerrilla 1 | . . 1 . . . . . . . . . Best Kill Streak 7 | 3 2 3 6 4 2 5 2 . 1 7 2 Combat Bots Only 5 | . 2 3 5 4 2 5 2 . 1 4 2 Max Kills in Single Turn 4 | 2 1 1 2 2 1 2 1 . 1 4 2 Gunslinging 1 | . . . 1 . . . . . . . . Exploded 3 | . . . . . . 1 . . 1 3 . Melee 1 | . . . 1 1 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Hostile Shots Fired 732 | . 28 31 29 114 31 61 21 . 170 173 74 Missed 218 | . 4 7 9 41 15 16 6 . 46 49 25 Hits 514 | . 24 24 20 73 16 45 15 . 124 124 49 Melee 27 | . . 10 . . . . 7 . 8 2 . Projectile 487 | . 24 14 20 73 16 45 8 . 116 122 49 AOE 5 | . . 5 . . . . . . . . . Critical Strikes 19 | . . . 1 4 . 2 . . 4 5 3 Part Disruptions 4 | . . 1 . . . . . . 3 . . Damage Taken 9856 | . 312 619 183 1007 250 721 351 . 2320 3086 1007 Core 1753 | . 26 197 32 159 16 75 54 . 343 718 133 Absorbed by Shields 143 | . . . . . . . 8 . 135 . . Core Remaining (%) 60 | 100 . 10 92 71 . . . . 30 . . Volleys Fired 291 | 15 12 33 10 62 19 24 11 . 39 61 5 Largest 4 | 2 2 2 3 3 3 3 3 . 4 4 4 Hottest 203 | 70 70 95 91 97 114 114 127 . 177 203 197 Shots Fired 733 | 30 24 57 25 185 57 72 33 . 63 166 21 Gun 435 | 30 24 57 25 129 10 . 11 . 37 96 16 Cannon 269 | . . . . 56 47 69 22 . 11 59 5 Launcher 26 | . . . . . . 3 . . 12 11 . Special 3 | . . . . . . . . . 3 . . Kinetic 535 | 15 12 22 15 171 55 69 22 . 21 122 11 Thermal 78 | 15 12 20 . . . . . . 14 17 . Explosive 19 | . . . . . . 3 . . 5 11 . Electromagnetic 98 | . . 15 10 14 2 . 11 . 20 16 10 Robot Hit Streak 17 | 7 5 7 6 17 12 3 3 . 12 13 3 Robot Miss Streak 8 | 4 1 3 2 6 4 7 8 . 4 7 2 Penetration Max 1 | . . . . . . . . . . 1 1 Secondary Targets 3 | . . 2 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . . . . Shots Hit Robots 465 | 19 17 39 33 140 27 31 15 . 40 95 9 Core Hits 269 | 7 5 18 10 74 18 21 8 . 18 85 5 Critical Kills 4 | . . . 1 1 . . . . . 2 . Critical Parts Destroyed 6 | . . 1 3 . 1 . . . 1 . . Critical Strikes 17 | 1 . 4 4 2 2 . . . 1 3 . Burn 4 | 1 . 3 . . . . . . . . . Meltdown 1 | . . . . . . . . . . 1 . Destroy 3 | . . 1 . . . . . . 1 1 . Blast 3 | . . . . 1 1 . . . . 1 . Smash 6 | . . . 4 1 1 . . . . . . Melee Attacks 75 | . . . 24 26 18 . 4 . 3 . . Impact 75 | . . . 24 26 18 . 4 . 3 . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks 12 | . . . 6 6 . . . . . . . Combat Hostiles 2 | . . . 2 . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 12546 | 234 231 449 1291 2998 766 1014 395 . 992 3865 311 Guns 4366 | 234 231 449 218 1226 63 . 71 . 473 1161 240 Cannons 3165 | . . . . 802 457 701 232 . 77 825 71 Explosions 2649 | . . . 94 . . 313 . . 363 1879 . Melee 2366 | . . . 979 970 246 . 92 . 79 . . Ramming . | . . . . . . . . . . . . Kinetic 5878 | 107 131 159 119 1926 520 701 232 . 285 1496 202 Thermal 1008 | 127 100 163 94 . . . . . 174 350 . Explosive 2290 | . . . . . . 313 . . 136 1841 . Electromagnetic 1004 | . . 127 99 102 . . 71 . 318 178 109 Impact 2366 | . . . 979 970 246 . 92 . 79 . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 14 | . . 14 . . . . 6 6 10 9 9 Average Corruption 7 | . . 13 . . . . 5 6 8 6 9 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 117 | . . 10 . . . . 10 3 29 58 7 Message Errors 22 | . . 1 . . . . 3 . 6 10 2 Matter Fused 21 | . . 2 . . . . 1 . 5 12 1 Heat Flow Errors 16 | . . 5 . . . . 1 1 1 8 . Energy Discharges 18 | . . . . . . . 2 2 4 9 1 Parts Rejected 7 | . . . . . . . . . 3 4 . Parts Fused 2 | . . . . . . . 1 . . 1 . Data Loss (minor) 9 | . . . . . . . 1 . 4 4 . Data Loss (major) 11 | . . 2 . . . . 1 . 1 5 2 Misfires 6 | . . . . . . . . . 2 3 1 Alerts 3 | . . . . . . . . . 1 2 . Weapon Failures 2 | . . . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1005 | . . . 515 200 67 3 12 . 31 177 . Projectiles 19 | . . . . 2 . 3 12 . . 2 . Explosions 177 | . . . . . . . . . 2 175 . Melee 809 | . . . 515 198 67 . . . 29 . . Knockbacks 51 | . . . . 24 5 8 2 . 3 9 . Impact 6 | . . . . 2 2 . . . 2 . . Kinetic 44 | . . . . 22 3 7 2 . 1 9 . Secondary 1 | . . . . . . 1 . . . . . Self-Inflicted Damage 846 | . . . . . . . . . 43 803 . Shots 19 | . . . . . . . . . 3 16 . Rammed . | . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 791 | 36 264 225 57 74 135 222 791 213 263 578 404 Average Temperature 85 | 13 137 38 17 17 49 90 332 107 80 144 182 Received Heat Transfer 2448 | . 171 80 18 432 63 198 66 . 496 624 300 Effects 27 | . . . . . . 1 8 . . 16 2 Shutdowns 5 | . . . . . . . 2 . . 2 1 Energy Bleed 3 | . . . . . . 1 . . . 1 1 Interference 5 | . . . . . . . . . . 5 . Matter Decay 2 | . . . . . . . 2 . . . . Damage (major) 10 | . . . . . . . 4 . . 6 . Damage (core) 2 | . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 8 | . . . 3 4 . . . . 1 . . Combat Hostiles 4 | . . . 1 2 . . . . 1 . . Parts Fried 10 | . . . 2 6 1 . . . . 1 . Impact Corruptions 23 | . . . 11 8 3 . . . 1 . . Robots Melted 1 | . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 4 | 1 . . . . . . . . 2 1 . Heat Transferred 2452 | 444 296 703 100 . . . . . 375 534 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 2 | . . . 1 . . . . . . 1 . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Maximum Alert Level 2 | . . . . 2 1 . . . . 2 . Low Security (%) 66 | 100 100 100 100 60 99 . . . . 31 . Level 1 21 | . . . . 27 . . . . . 40 . Level 2 12 | . . . . 11 . . . . . 27 . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 567 | 10 44 30 135 567 202 . . . . 567 . Initial 102 | . . 5 . 53 102 . . . . 32 . Average 160 | 1 14 1 54 161 111 . . . . 280 . Influence Increases 4106 | 30 68 30 360 942 455 365 90 . 315 1281 170 Destroy 0b10 Robot/C 1880 | . 40 20 220 480 120 240 80 . 160 480 40 Destroy 0b10 Robot/NC 195 | 30 . . 20 60 5 5 . . . 75 . Destroy Leader 434 | . 10 10 36 142 50 30 10 . 20 116 10 Allied During Kill 15 | . . . . . . . . . 15 . . Successful Hack 70 | . 18 . 5 26 7 . . . . 14 . Disable Machine 195 | . . . 15 15 30 . . . . 135 . Anti-Garrison Action 600 | . . . . 200 200 . . . . 200 . Destroy Structure 162 | . . . 4 4 13 . . . . 141 . Partial Spotted 15 | . . . . . . . . . . 15 . Lose Combat Pursuer 540 | . . . 60 15 30 90 . . 120 105 120 Influence Decreases 3781 | 30 54 44 233 842 548 331 258 . 263 768 410 Entered New Map 522 | . . 9 . 74 125 51 33 . . 20 210 Time Decay 2479 | 30 54 25 213 438 403 270 195 . 193 588 70 Lost Part 480 | . . 10 20 30 20 10 30 . 70 160 130 Purge Threat 300 | . . . . 300 . . . . . . . Squads Dispatched 18 | . . . . 6 5 . . . . 7 . Investigation 7 | . . . . 4 2 . . . . 1 . Extermination 5 | . . . . . 2 . . . . 3 . Reinforcement 5 | . . . . 1 1 . . . . 3 . Assault . | . . . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Distress Signals 4 | . . . 1 3 . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 178 | . 4 22 15 38 11 17 4 . 15 41 11 Peak Tracking Total 10 | . 2 10 4 7 2 5 3 . 4 5 8 Tactical Retreats 21 | . . 3 1 1 2 2 . . 4 4 4 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Traps Triggered 9 | . . . 1 3 3 . . . . 2 . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Machines Disabled 15 | . . . 1 1 2 . . . 1 9 1 Max in Single Turn 4 | . . . 1 1 1 . . . 1 4 1 Garrison Access 3 | . . . . 1 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Machines Accessed 26 | . 2 . 4 10 4 . . 3 . 3 . Terminals 19 | . 2 . 4 8 3 . . . . 2 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access 3 | . . . . 1 1 . . . . 1 . Total Hacks 78 | . 4 . 7 29 7 . . 27 . 4 . Successful 51 | . 3 . 2 12 5 . . 27 . 2 . Failed 26 | . 1 . 5 16 2 . . . . 2 . Catastrophic 7 | . 1 . 2 1 1 . . . . 2 . Database Lockouts 1 | . . . . 1 . . . . . . . Manual 48 | . 4 . 7 25 7 . . . 1 4 . Terminals 44 | . 4 . 7 24 6 . . . . 3 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . . Garrison Access 4 | . . . . 2 1 . . . . 1 . Terminal Hacks 32 | . 1 . . 3 1 . . 27 . . . Record 6 | . . . . . . . . 6 . . . Part Schematic 11 | . . . . . . . . 11 . . . Robot Schematic 7 | . . . . . . . . 7 . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . Branch Access Points 3 | . 1 . . 1 1 . . . . . . Unreport Threat 2 | . . . . 2 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . Retrieve Study 2 | . . . . 2 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 17 | . 2 . 2 7 4 . . . . 2 . Terminals 14 | . 2 . 2 6 3 . . . . 1 . Botnet 14 | . 2 . 2 6 3 . . . . 1 . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access 3 | . . . . 1 1 . . . . 1 . Jam 3 | . . . . 1 1 . . . . 1 . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 16 | . 2 . 4 7 2 . . . . 1 . Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . 7 . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . 11 . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired 2 | . . . . 2 . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Total Allies 1 | . . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . . 1 . . Highest-Rated Group 96 | . . . . . . . . . 96 . . Highest-Rated Ally 96 | . . . . . . . . . 96 . . Total Orders . | . . . . . . . . . . . . Ally Attacks 12 | . . . . . . . . . 12 . . Total Damage 482 | . . . . . . . . . 482 . . Kills 3 | . . . . . . . . . 3 . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Active Infowar (turns) 2965 | 26 148 369 . . 967 595 102 . . 726 32 Terrain 2422 | . . . . . 967 595 102 . . 726 32 Seismic 543 | 26 148 369 . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Turns Passed 8006 | 199 148 607 486 1478 967 595 449 94 785 2048 150 Spaces Moved 4818 | 91 66 346 346 824 595 416 317 80 436 1205 96 Core 82 | 3 . 68 . . . . . . . 10 1 Treads 337 | 88 66 183 . . . . . . . . . Legs . | . . . . . . . . . . . . Wheels 4399 | . . 95 346 824 595 416 317 80 436 1195 95 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 80 80 106 121 118 118 118 118 107 107 Average Speed 132 | 156 160 141 102 138 121 120 118 118 140 143 129 Slowest Speed 1750 | 160 160 200 120 210 121 150 118 118 235 1750 1650 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 8 | . . . . . 8 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 42 | 4 12 87 33 69 16 43 53 68 61 27 40 Regions Visited 11 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . 1 1 . . Known Exits Taken 9 | . 1 . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . Scrap Searched 11 | . . . . . . 4 4 . 3 . . Spaces Dug 11 | . . . . . 11 . . . . . . Terrain Destroyed 267 | . . . 4 2 24 22 6 . 40 166 3 Melee 11 | . . . . . 11 . . . . . . Projectile 62 | . . . . 2 13 11 6 . 3 24 3 AOE 194 | . . . 4 . . 11 . . 37 142 . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Total 5704 | 114 85 404 413 976 768 458 363 79 539 1395 110 Wait 275 | . . 20 16 30 112 8 6 . 34 49 . Move 4807 | 90 65 345 345 823 594 415 316 79 435 1204 96 Hop . | . . . . . . . . . . . . Pick Up 77 | 2 7 1 4 20 8 2 5 . 2 26 . Fast Attach 51 | 7 . 2 8 5 . 1 1 . 10 17 . Attach 56 | . . 2 2 4 4 2 7 . 12 16 7 Detach 15 | . . . . 2 . . 5 . 2 6 . Swap 23 | . . . 1 2 5 3 2 . 1 7 2 Drop 34 | . 1 1 3 2 8 3 6 . 1 9 . Fire 291 | 15 12 33 10 62 19 24 11 . 39 61 5 Melee 75 | . . . 24 26 18 . 4 . 3 . . Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -6/Lower Caves History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 200 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 12) 295 | -10/Materials | Identified exit to Mines 315 | -10/Materials | Build established: Mutant 348 | -10/Materials | Entered Mines 400 | -10/Mines | Met a Derelict bent on vengeance 435 | -10/Mines | Learned 2 Materials zone layouts 483 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 487 | -10/Mines | Found Prototype Device 577 | -10/Mines | Assembled infested the area 582 | -10/Mines | Assisted by a Guerilla fighting off Assembled 718 | -10/Mines | System corruption reached 10% 748 | -10/Mines | Lost 5 parts (2n1u2w) 833 | -10/Mines | Core integrity fell below 50% 835 | -10/Mines | Core integrity fell below 20% 936 | -10/Mines | Discovered new exit (range 9) 955 | -10/Mines | Entered Materials 955 | -9/Materials | Evolved 2 slots: Weapon x2 1191 | -9/Materials | Discovered new exit (range 14) 1440 | -9/Materials | Identified exit to Materials 1441 | -9/Materials | Entered another Materials area 1441 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1712 | -8/Materials | Build established: Gunner 2022 | -8/Materials | Build established: Tank 2101 | -8/Materials | Central database locked down 2240 | -8/Materials | Garrison activated, responded to threat 2797 | -8/Materials | Build established: Gunner 2900 | -8/Materials | Discovered new exit (range 16) 2917 | -8/Materials | Identified exit to Factory 2919 | -8/Materials | Entered Factory 2919 | -7/Factory | Evolved 2 slots: Utility x2 3222 | -7/Factory | Build established: Skirmisher 3374 | -7/Factory | Identified exit to Storage 3374 | -7/Factory | Identified exit to Lower Caves 3823 | -7/Factory | Discovered new exit (range 12) 3886 | -7/Factory | Entered Lower Caves 4143 | -7/Lower Caves | Encountered a Warlord checkpoint 4470 | -7/Lower Caves | Discovered new exit (range 5) 4474 | -7/Lower Caves | Identified exit to Lower Caves 4481 | -7/Lower Caves | Entered another Lower Caves area 4541 | -7/Lower Caves | Discovered new exit (range 17) 4614 | -7/Lower Caves | Lost 3 parts (3u) 4878 | -7/Lower Caves | Build established: Tank 4891 | -7/Lower Caves | Discovered new exit (range 7) 4897 | -7/Lower Caves | Identified exit to Data Miner 4930 | -7/Lower Caves | Entered Data Miner 4930 | -7/Data Miner | Discovered new exit (range 6) 4953 | -7/Data Miner | Met Data Miner 4973 | -7/Data Miner | Learned location of Section 7 (-2) 4973 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4993 | -7/Data Miner | Received God Mode back door access code from Data Miner 5021 | -7/Data Miner | Identified exit to Proximity Caves 5024 | -7/Data Miner | Entered Proximity Caves 5190 | -6/Proximity Caves | Core integrity fell below 50% 5214 | -6/Proximity Caves | Lost 14 parts (2p5n4u3w) 5237 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 5247 | -6/Proximity Caves | Found Prototype Special Weapon 5247 | -6/Proximity Caves | Identified Molecular Deconstructor 5376 | -6/Proximity Caves | Caught by Unaware searching for contraband prototypes 5397 | -6/Proximity Caves | System corruption reached 10% 5409 | -6/Proximity Caves | Escorted by Enhanced Grunt 5429 | -6/Proximity Caves | Lost 3 parts (1u2w) 5684 | -6/Proximity Caves | Lost 3 parts (1n2w) 5687 | -6/Proximity Caves | Build established: Derelict-Tank 5798 | -6/Proximity Caves | Discovered new exit (range 9) 5808 | -6/Proximity Caves | Identified exit to Factory 5809 | -6/Proximity Caves | Entered Factory 5809 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6116 | -6/Factory | Build established: Derelict-Skirmisher 6564 | -6/Factory | Core integrity fell below 50% 6657 | -6/Factory | Lost 7 parts (1p1n4u1w) 6703 | -6/Factory | Build established: Tank 6780 | -6/Factory | Lost 3 parts (3w) 6985 | -6/Factory | Discovered new exit (range 14) 7321 | -6/Factory | Identified exit to Factory 7461 | -6/Factory | Build established: Scavenger-Gunner 7579 | -6/Factory | Core integrity fell below 20% 7850 | -6/Factory | Discovered new exit (range 5) 7854 | -6/Factory | Identified exit to Lower Caves 7857 | -6/Factory | Entered Lower Caves 7859 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 7942 | -6/Lower Caves | Spotted B-75 Beast 8007 | -6/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07970_ Wheel+ destroyed. 07971_ System corrupted: FCS attempts to trigger Coil Gun. 07971_ System corrupted: Coil Gun misfires. 07971_ Slug penetrates G-50 Soldier. 07973_ Coil Gun destroyed. 07973_ Com. Wheel destroyed. 07973_ Lgt. Fission Core destroyed. 07976_ Com. Wheel destroyed. 07976_ Knocked back. 07979_ Core Analyzer destroyed. 07979_ Knocked back. 07979_ Enh. Gauss Cannon destroyed. 07985_ Acquired 6 matter. 07989_ Com. Wheel destroyed. 07989_ Knocked back. 07994_ System corrupted: Substantial component data lost. 08005_ Knocked back. 08005_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????????????#??????#?? | | ??????????????????????????????????????????##?###?# | | ?????????????????????????????????????#???##?###?#? | | ??????????????????????????????????????##??#?#??##? | | ??????????????????????????????????????#??#?##?#?## | | ???????????????????????????????????#?###?#?#?####? | | ?????????????????????????????????#??#####??#??#??? | | ????????????????????????#####???#### ##????#?## | | ???????????????????????## ##?## ##???#?#? | | ???????????????????????# #?# #####??## | | ??????????????????????## @ #??# ???##?#? | | ??????????????????????#; % ##?## ??????##?#? | | ??????????????????????## %; ## % ## ?#?####???#? | | ???????????????????????## ;;; ##?#####?#?#?## | | ????????????????????????# g ###"#""####"## | | ????????????????????????# g % % % | | ????????????????????????## ; $ | | ?????????????????????????## ; % "######### | | ??????????????????????????# BB ###????##? | | ?????????????????????????# BB #?????#??? | | ????????????????????????# #### #?###????# | | ????????????????????????# #??# #?###????? | | ????????????????????????# #??# ###??##?#?? | | ????????????????????????# ? ###?###?#? | | ????????????????????????### ##?######?# | | ??????????????????????????# ## #?###?????# | | ??????????????????????????## #### ###?##?#?#? | | ???????????????????????????? ##??# ##?#??????? | | ????????????????????????????# #????# #??#?#????# | | ?????????????????????????????????????? ##???#????? | | ?????????????????????????????????????? ??#???###?# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 18 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Armor Coverage 600 Phase Shifting 5 Evasion (%) 45 Targeting Accuracy 8 Melee Accuracy 5 Core Analysis 6 Recoil Reduction 2 Energy Filtering 50 Particle Charging 20 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Prc. Rocket Launcher | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Launcher Guidance Computer | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Magnetic Acceleration Cannon | -7/Data Miner | Free Lrn. Terrain Scanner | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free H-55 Commando | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -8/Materials | Hacked Arm. Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DoorCoolingReprisal Manual? 0 Play Time 00:50:46 Cumulative 196.3 hours Start 2026.09.06 @ 01:10:28 End 2026.09.06 @ 02:00:08 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 384 Rogue 384 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 61 Achievement% 48 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 577c4acf-c8fc-4970-95b4-5a12f9c6e986