Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.08 @ 19:06:15 Player: Waste Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (164) 820 Value Destroyed (4862) 4862 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (232) 232 TOTAL SCORE: 9394 Bonus ------- High Alert Combat Kills 203 Follower Combat Kills 362 Friendly Fire -333 Cogmind --------- Core Integrity 170/700 Matter 3/300 Energy 315/315 System Corruption 39% Temperature Warm (134) Movement Core (1950) Ox38 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Neutrino Core > --- PROPULSION (4) --- Heavy Treads > --- UTILITY (6) ------ Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Weapon Shielding Improved Medium Armor Plating Layered Light Armor Plating > --- WEAPON (2) ------- Gauss Rifle Advanced Assault Cannon > --- INVENTORY (25) --- Deuterium Engine Improved Deuterium Engine Medium Treads Heavy Treads Advanced Power Amplifier Improved Cooling System Improved Cooling System Huge Storage Unit High-capacity Battery (250) Precision Matter Filter Layered Light Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Medium Reactive Plating Improved Shield Generator Improved Force Field Rocket Launcher Heavy Missile Launcher Tiamat Missile Launcher Heavy Flail Great Axe Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Heavy Treads Heavy Treads > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Advanced Targeting Computer Kinecellerator Improved Weapon Shielding Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Medium Treads Heavy Treads Advanced Power Amplifier Improved Cooling System Improved Cooling System Huge Storage Unit High-capacity Battery Precision Matter Filter Layered Light Armor Plating Layered Light Armor Plating Layered Medium Armor Plating Layered Medium Armor Plating Medium Reactive Plating Improved Shield Generator Improved Force Field Rocket Launcher Heavy Missile Launcher Tiamat Missile Launcher Heavy Flail Great Axe [Rating: 66] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Huge Storage Unit Device Structural Scanner Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Layered Light Armor Plating Weapon Advanced Assault Cannon Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Slots Evolved 6 | . . . 2 . 2 2 . . . Power . | . . . . . . . . . . Propulsion 2 | . . . 2 . . . . . . Utility 4 | . . . . . 2 2 . . . Weapon . | . . . . . . . . . . Parts Attached 159 | . 5 2 23 2 19 54 5 26 23 Power 12 | . 1 1 2 1 1 3 . 1 2 Engine 9 | . . . 2 1 1 3 . 1 1 Core 3 | . 1 1 . . . . . . 1 Reactor . | . . . . . . . . . . Propulsion 43 | . 2 . 11 1 5 14 1 5 4 Treads 19 | . . . . . 5 9 1 . 4 Leg 14 | . 2 . 11 1 . . . . . Wheel 10 | . . . . . . 5 . 5 . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 64 | . 2 . 6 . 8 30 2 7 9 Device 38 | . . . 3 . 7 20 1 3 4 Storage 6 | . 1 . 3 . . . 1 1 . Processor 3 | . 1 . . . . 1 . . 1 Hackware . | . . . . . . . . . . Protection 17 | . . . . . 1 9 . 3 4 Artifact . | . . . . . . . . . . Weapon 40 | . . 1 4 . 5 7 2 13 8 Energy Gun 3 | . . 1 2 . . . . . . Energy Cannon 12 | . . . 2 . 2 3 1 4 . Ballistic Gun 1 | . . . . . . . . . 1 Ballistic Cannon 9 | . . . . . 3 1 . 3 2 Launcher 10 | . . . . . . 2 1 5 2 Special Weapon . | . . . . . . . . . . Impact Weapon 5 | . . . . . . 1 . 1 3 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . . 1 1 . 1 Corrupted Parts 3 | . . . . . . 3 . . . System Corruption 32 | . . . . . . 32 . . . Parts Lost 41 | . . . 1 . 2 13 . 12 13 Power 4 | . . . . . . 2 . 1 1 Propulsion 18 | . . . 1 . . 8 . 5 4 Utility 12 | . . . . . 1 3 . 2 6 Weapon 7 | . . . . . 1 . . 4 2 Highest Loss Streak 9 | . . . 1 . 1 5 . 4 9 To Critical Strikes 1 | . . . . . . . . 1 . Average Slot Usage (%) 96 | . 98 100 99 100 98 97 99 89 79 Engine 6 | . 9 . 8 11 8 6 7 7 5 Core 2 | . 4 14 2 . . . . . . Treads 10 | . . . . . 21 25 . 3 18 Leg 16 | . 28 28 43 44 14 . . . . Wheel 4 | . . . . . . 3 29 18 1 Device 14 | . . . 8 11 23 22 23 20 11 Storage 9 | . 14 14 11 11 9 7 7 7 7 Processor 6 | . 12 14 2 . . 7 7 7 12 Protection 3 | . . . . . 2 6 7 8 4 Energy Gun 3 | . . 11 12 . . . . . . Energy Cannon 5 | . . . 8 22 2 4 15 9 . Ballistic Gun 3 | . 28 16 1 . . . . . . Ballistic Cannon 5 | . . . . . 15 8 . 4 6 Naked Turns . | . . . . . . . . . . Heaviest Build 124 | 13 88 90 98 98 106 124 111 117 117 Greatest Support 126 | 20 20 20 68 68 83 83 40 52 126 Greatest Overweight (x) 11 | . 4 4 2 1 1 10 5 11 10 Average Overweight (x) 2 | . . 4 1 1 1 2 2 4 . Largest Inventory Capacity 25 | . 25 25 25 25 25 25 25 25 25 Average Capacity 24 | . 15 25 23 25 25 25 25 25 25 Most Carried 25 | . 14 17 25 25 25 25 25 25 25 Average Carried 21 | . 9 15 21 25 24 23 23 23 23 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Final Carried 25 | 6 14 17 25 25 24 24 25 24 22 Class Distribution -------------------- 42% | Scavenger-Mutant 34% | Mutant 13% | Scavenger-Skirmisher 4% | Assassin 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Skirmisher | -7/Waste Scavenger-Skirmisher | -7/Factory Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Matter Collected 3618 | 200 175 52 276 20 742 1004 91 609 449 Remotely 82 | . . . . . 82 . . . . Salvage Created 5592 | . 251 126 1418 218 840 1222 . 1133 384 Parts 266 | . 20 8 63 15 46 48 . 57 9 Haulers Intercepted 14 | . . . 4 . 4 2 . 3 1 Recyclers Shooed 10 | . . 1 8 . . 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . . . 7 Prevented 2 | . . . . . . . . . 2 Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Combat Hostiles Destroyed 114 | . 8 5 16 9 19 22 . 27 8 Melee 4 | . . . . . . 2 . . 2 Guns 25 | . 8 5 11 . . . . . 1 Cannons 60 | . . . 4 9 19 13 . 14 1 AOE 16 | . . . . . . 2 . 13 1 Classes Destroyed 16 | . 3 . 5 . 3 2 . 2 1 Worker 8 | . 1 . 1 . 1 4 . 1 . Builder 7 | . . . 1 . . 2 . 4 . Tunneler 1 | . . . . . . 1 . . . Hauler 14 | . . . 4 . 4 2 . 3 1 Recycler 13 | . . . 7 . . 4 . 2 . Mechanic 2 | . . . . . 1 . . 1 . Operator 2 | . . . . . 2 . . . . Watcher 1 | . . . . . . . . 1 . Swarmer 34 | . 3 3 3 6 3 4 . 12 . Grunt 50 | . 5 2 6 2 13 7 . 10 5 Duelist 2 | . . . 1 1 . . . . . Sentry 18 | . . . 6 . 3 5 . 3 1 Demolisher 1 | . . . . . . . . 1 . Hunter 2 | . . . . . 1 . . . 1 Programmer 7 | . . . . . . 6 . 1 . Behemoth 1 | . . . . . . . . . 1 Wasp 1 | . . . . . . . . 1 . Best Kill Streak 7 | . 3 3 3 4 4 7 . 7 2 Combat Bots Only 6 | . 3 3 3 4 3 6 . 6 1 Max Kills in Single Turn 3 | . 1 1 2 2 2 2 . 3 1 Gunslinging 1 | . . . 1 . . . . . . Exploded 3 | . . . . . . 1 . 3 1 Melee 1 | . . . . . . 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Hostile Shots Fired 884 | . 47 16 73 29 67 287 . 159 206 Missed 248 | . 15 7 21 7 21 85 . 44 48 Damage Taken 8743 | . 316 77 684 268 748 2289 . 1876 2485 Core 853 | . 64 6 105 60 88 198 . 105 227 Absorbed by Shields . | . . . . . . . . . . Reduced by Siege Mode 73 | . . . . . . . . . 73 Redirected to Shielding 72 | . . . . . . . . . 72 Ignored by Resistances 110 | . . . . . . 76 . 34 . Regen/Repaired (Parts) 107 | . . . . . 23 . 54 30 . Core Remaining (%) 78 | 100 . 72 . 58 84 . . . . Volleys Fired 365 | . 32 9 75 13 52 68 . 90 26 Largest 2 | . 2 2 2 2 2 2 . 2 2 Hottest 145 | . 40 85 136 136 136 145 . 145 76 Shots Fired 677 | . 64 18 149 26 104 128 . 151 37 Gun 209 | . 64 18 117 . . . . . 10 Cannon 446 | . . . 32 26 104 125 . 136 23 Launcher 22 | . . . . . . 3 . 15 4 Special . | . . . . . . . . . . Kinetic 325 | . 64 14 17 . 93 61 . 43 33 Thermal 330 | . . 4 132 26 11 64 . 93 . Explosive 22 | . . . . . . 3 . 15 4 Electromagnetic . | . . . . . . . . . . Robot Hit Streak 18 | . 18 8 12 8 9 12 . 12 10 Robot Miss Streak 5 | . 2 2 5 2 2 2 . 4 2 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . 2 2 3 . . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . . Shots Hit Robots 482 | . 46 11 96 16 65 112 . 94 42 Core Hits 215 | . 19 9 37 10 33 35 . 60 12 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 5 | . . . . . . 3 . . 2 Critical Strikes 19 | . . . 6 . 6 3 . 1 3 Burn 6 | . . . 6 . . . . . . Blast 8 | . . . . . 6 . . 1 1 Smash 5 | . . . . . . 3 . . 2 Melee Attacks 54 | . . . . . . 28 . 1 25 Impact 54 | . . . . . . 28 . 1 25 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 7 | . . . . . . 6 . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 13847 | . 504 144 1803 438 1807 3921 . 3757 1473 Guns 2064 | . 498 125 1278 . . . . . 163 Cannons 7804 | . . . 470 379 1766 2347 . 2392 450 Explosions 1790 | . . . . . . 329 . 1362 99 Melee 1978 | . . . . . . 1223 . . 755 Ramming 211 | . 6 19 55 59 41 22 . 3 6 Kinetic 4730 | . 498 78 142 . 1580 1182 . 637 613 Thermal 5138 | . . 47 1606 379 186 1165 . 1755 . Explosive 1790 | . . . . . . 329 . 1362 99 Electromagnetic . | . . . . . . . . . . Impact 1978 | . . . . . . 1223 . . 755 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 39 | . . . . . . 39 39 39 39 Average Corruption 30 | . . . . . . 19 39 39 39 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 253 | . . . . . . 74 10 120 49 Message Errors 46 | . . . . . . 15 3 21 7 Matter Fused 70 | . . . . . . 19 4 32 15 Heat Flow Errors 29 | . . . . . . 7 3 12 7 Energy Discharges 18 | . . . . . . 7 . 5 6 Parts Rejected 4 | . . . . . . . . 2 2 Parts Fused 3 | . . . . . . 3 . . . Data Loss (minor) 25 | . . . . . . 7 . 13 5 Data Loss (major) 10 | . . . . . . 1 . 8 1 Misfires 12 | . . . . . . 5 . 5 2 Alerts 3 | . . . . . . 1 . 2 . Misdirections 7 | . . . . . . 1 . 4 2 Weapon Failures 26 | . . . . . . 8 . 16 2 Overload Shots . | . . . . . . . . . . Overflow Damage 914 | . . . . 16 58 638 . 68 134 Projectiles 145 | . . . . 9 58 34 . 44 . Explosions 38 | . . . . . . 10 . 24 4 Melee 731 | . . . . 7 . 594 . . 130 Knockbacks 36 | . . . 1 . 15 12 . 5 3 Impact 8 | . . . 1 . 1 5 . . 1 Kinetic 27 | . . . . . 13 7 . 5 2 Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 384 | . . . . . . 135 . 247 2 Shots 8 | . . . . . . 3 . 5 . Rammed 8 | . . . . . 3 2 . 1 2 Targets Rammed 24 | . 2 3 5 4 4 3 . 1 2 Kicked 15 | . 2 3 5 4 1 . . . . Crushed 1 | . . . . . . 1 . . . Highest Temperature 378 | . 18 120 378 15 . 242 231 242 281 Average Temperature 71 | . 8 42 70 5 . 60 126 74 117 Received Heat Transfer 2832 | . 111 21 261 12 387 603 . 573 864 Effects 1 | . . . . . . . . 1 . Energy Bleed 1 | . . . . . . . . 1 . Siege Activations 1 | . . . . . . . . . 1 Total Turns 26 | . . . . . . . . . 26 Longest Duration 26 | . . . . . . . . . 26 Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 17 | . . . . . . 10 . . 7 Impact Corruptions 26 | . . . . 1 . 19 . . 6 Robots Melted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Melted 24 | . . . 8 3 2 2 . 9 . Heat Transferred 9606 | . . 111 3848 629 333 1825 . 2860 . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Peak Influence 765 | . 241 85 246 265 349 346 121 765 . Initial 147 | . . 21 33 24 7 147 121 84 . Average 171 | . 87 11 95 112 168 102 121 545 . Maximum Alert Level 3 | . 1 . 1 1 1 1 . 3 . Low Security (%) 74 | . 92 100 94 99 55 90 100 4 . Level 1 13 | . 7 . 5 . 44 9 . 24 . Level 2 9 | . . . . . . . . 54 . Level 3 2 | . . . . . . . . 17 . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 27 | . 2 . . . 5 9 . 11 . Investigation 5 | . . . . . 1 1 . 3 . Extermination 6 | . . . . . . 4 . 2 . Reinforcement 15 | . 2 . . . 4 4 . 5 . Assault 1 | . . . . . . . . 1 . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced 3 | . . . . . . 1 . 2 . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Distress Signals 6 | . 1 . 1 . 3 . . 1 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 169 | . 14 5 21 14 36 27 . 43 9 Peak Tracking Total 6 | . 4 2 4 4 5 4 . 6 5 Tactical Retreats 3 | . . . . . . 1 . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Traps Triggered 8 | . . . . . 1 4 . 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Machines Disabled 18 | . . 1 . . 1 1 . 15 . Max in Single Turn 4 | . . 1 . . 1 1 . 4 . Garrison Access 2 | . . . . . . 1 . 1 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Machines Accessed 33 | . 4 . 5 . 3 10 . 11 . Terminals 19 | . 4 . 4 . 2 5 . 4 . Fabricators 4 | . . . . . . 1 . 3 . Repair Stations 4 | . . . . . 1 2 . 1 . Recycling Units 1 | . . . . . . 1 . . . Scanalyzers 3 | . . . 1 . . . . 2 . Garrison Access 2 | . . . . . . 1 . 1 . Total Hacks 70 | . 10 . 8 . 6 22 . 24 . Successful 25 | . 3 . 5 . 4 8 . 5 . Failed 45 | . 7 . 3 . 2 14 . 19 . Catastrophic 17 | . 2 . 1 . 1 6 . 7 . Database Lockouts . | . . . . . . . . . . Manual 32 | . 9 . 4 . 4 9 . 6 . Terminals 39 | . 10 . 6 . 4 9 . 10 . Fabricators 7 | . . . . . . 2 . 5 . Repair Stations 12 | . . . . . 2 8 . 2 . Recycling Units 2 | . . . . . . 2 . . . Scanalyzers 8 | . . . 2 . . . . 6 . Garrison Access 2 | . . . . . . 1 . 1 . Terminal Hacks 5 | . 3 . 1 . 1 . . . . Part Schematic 1 | . . . . . 1 . . . . Robot Analysis 2 | . 2 . . . . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . . Fabricator Hacks 2 | . . . . . . 1 . 1 . Network Status 1 | . . . . . . 1 . . . Build 1 | . . . . . . . . 1 . Repair Station Hacks 7 | . . . . . 2 4 . 1 . Scan Component 5 | . . . . . 1 3 . 1 . Repair 2 | . . . . . 1 1 . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . Retrieve Matter 1 | . . . . . . 1 . . . Scanalyzer 4 | . . . 2 . . . . 2 . Insert Component 3 | . . . 1 . . . . 2 . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks 5 | . . . 2 . 1 1 . 1 . Terminals 5 | . . . 2 . 1 1 . 1 . Botnet 5 | . . . 2 . 1 1 . 1 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 27 | . 3 . 3 . 2 9 . 10 . Full Trace Events 3 | . . . . . . 1 . 2 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 2 | . . . . . . . . 2 . Authchips . | . . . . . . . . . . Time 49 | . . . . . . . . 49 . Total Robot Build Rating 4 | . . . . . . . . 4 . Part Schematics Acquired 2 | . . . 1 . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . Time 74 | . . . . . 38 36 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . . . . 1 . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Total Allies 25 | . . . . 3 . . 20 2 . Largest Group 20 | . . . . 3 3 . 20 20 . Highest-Rated Group 485 | . . . . 40 40 . 485 485 . Highest-Rated Ally 36 | . . . . 16 16 . 35 36 . Total Orders . | . . . . . . . . . . Ally Attacks 129 | . . . . 8 32 . . 89 . Total Damage 2184 | . . . . 95 321 . . 1768 . Kills 19 | . . . . 5 3 . . 11 . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Robot Analysis Total 2 | . 2 . . . . . . . . Derelict Logs Recovered 5 | . . 1 . 2 . . . . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Turns Passed 12646 | . 541 1772 1666 960 1492 3167 178 1978 892 Spaces Moved 5184 | 1 227 433 612 452 547 1254 143 1099 416 Core . | . . . . . . . . . . Treads 1447 | . . . . . 284 791 . . 372 Legs 1988 | 1 227 433 612 452 263 . . . . Wheels 1749 | . . . . . . 463 143 1099 44 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 110 | 120 120 400 120 200 200 110 110 120 150 Average Speed 207 | 120 187 400 219 200 220 215 112 146 168 Slowest Speed 400 | 120 400 400 260 200 240 320 155 245 240 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 51 | 1 48 94 40 81 42 32 85 44 51 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . 1 . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 4 | . . 1 . 1 . . . . 2 Spaces Dug 3 | . . . . . . 1 . 2 . Terrain Destroyed 194 | . . . . . 24 33 . 110 27 Melee 1 | . . . . . . . . 1 . Projectile 43 | . . . . . 24 6 . 11 2 AOE 150 | . . . . . . 27 . 98 25 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Min Mat Min Mat Fac Was Fac Low Total 6260 | . 282 449 789 478 735 1536 166 1299 526 Wait 289 | . 11 . 29 8 67 91 . 59 24 Move 5177 | . 226 432 612 451 546 1254 142 1098 416 Hop . | . . . . . . . . . . Pick Up 86 | . 5 2 19 . 20 22 6 5 7 Fast Attach 42 | . 1 1 7 2 6 10 3 6 6 Attach 40 | . . . 2 . 7 12 . 8 11 Detach 8 | . . . 2 . 1 1 . 1 3 Swap 77 | . 4 1 14 . 6 32 2 12 6 Drop 83 | . 1 1 25 . 26 15 13 2 . Fire 365 | . 32 9 75 13 52 68 . 90 26 Melee 54 | . . . . . . 28 . 1 25 Ram 3 | . . . . . . . . 1 2 Kick 14 | . 2 3 4 4 1 . . . . Crush 6 | . . . . . 3 3 . . . Escape Stasis 16 | . . . . . . . . 16 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 4 exits: *Mat / [*Min x2] / [*Sto]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 13) 315 | -10/Materials | Build established: Mutant 409 | -10/Materials | Discovered new exit (range 16) 542 | -10/Materials | Entered Mines 543 | -10/Mines | Learned location of Storage (-9) 682 | -10/Mines | Discovered new exit (range 13) 1047 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1146 | -10/Mines | Build established: Scavenger-Mutant 1461 | -10/Mines | Identified exit to Subcaves 1529 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2238 | -10/Mines | Discovered new exit (range 10) 2314 | -10/Mines | Entered Materials 2314 | -9/Materials | Evolved 2 slots: Propulsion x2 3455 | -9/Materials | Discovered new exit (range 8) 3621 | -9/Materials | Discovered new exit (range 11) 3812 | -9/Materials | Build established: Mutant 3919 | -9/Materials | Discovered new exit (range 5) 3921 | -9/Materials | Discovered new exit (range 15) 3980 | -9/Materials | Entered Mines 4266 | -9/Mines | Discovered new exit (range 5) 4324 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4366 | -9/Mines | Learned 2 Materials zone layouts 4545 | -9/Mines | Learned location of Zion (-6) 4567 | -9/Mines | Found a hidden stash of uninstalled traps 4789 | -9/Mines | Discovered new exit (range 7) 4940 | -9/Mines | Entered Materials 4940 | -8/Materials | Accompanied by 3 allies 4940 | -8/Materials | Evolved 2 slots: Utility x2 5303 | -8/Materials | Discovered new exit (range 15) 5877 | -8/Materials | Build established: Scavenger-Mutant 6200 | -8/Materials | Repaired Lrn. Tractor Beam 6432 | -8/Materials | Entered Factory 6432 | -7/Factory | Evolved 2 slots: Utility x2 6725 | -7/Factory | Build established: Scavenger-Skirmisher 7207 | -7/Factory | Build established: Scavenger-Mutant 8422 | -7/Factory | System corruption reached 10% 8433 | -7/Factory | System corruption reached 30% 8884 | -7/Factory | Build established: Assassin 9168 | -7/Factory | Discovered new exit (range 12) 9189 | -7/Factory | Identified exit to Factory 9349 | -7/Factory | Lost 5 parts (1p2n2u) 9466 | -7/Factory | Lost 3 parts (2n1u) 9599 | -7/Factory | Sucked down chute 9599 | -7/Factory | Entered Waste 9600 | -7/Waste | Joined by Warlord forces that had cleared the area 9735 | -7/Waste | Discovered new exit (range 12) 9772 | -7/Waste | Identified exit to Factory 9777 | -7/Waste | Entered Factory 9777 | -7/Factory | Accompanied by 20 allies 9805 | -7/Factory | Build established: Scavenger-Skirmisher 9871 | -7/Factory | Fabricated Y-45 Defender? 9886 | -7/Factory | Lost 3 allies 10073 | -7/Factory | Lost 8 allies 10283 | -7/Factory | Lost 4 allies 10371 | -7/Factory | Discovered exit to Factory (range 12) 10397 | -7/Factory | Lost 5 allies 10946 | -7/Factory | Build established: Mutant 11167 | -7/Factory | Lost 4 parts (1p1u2w) 11463 | -7/Factory | Lost 3 parts (2n1w) 11748 | -7/Factory | Discovered new exit (range 5) 11754 | -7/Factory | Build established: Skirmisher 11754 | -7/Factory | Identified exit to Lower Caves 11755 | -7/Factory | Entered Lower Caves 11830 | -7/Lower Caves | Core integrity fell below 50% 11918 | -7/Lower Caves | Lost 9 parts (1p2n4u2w) 11991 | -7/Lower Caves | Learned 4 Factory zone layouts 12070 | -7/Lower Caves | Build established: Mutant 12405 | -7/Lower Caves | Spotted B-75 Beast 12469 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12532 | -7/Lower Caves | Learned Factory terminal intel 12641 | -7/Lower Caves | Destroyed B-75 Beast 12647 | -7/Lower Caves | Self-destructed Last Messages --------------- 12527_ Acquired 30 matter. 12532_ Acquired derelict log, extracted data. Data stored: Factory terminal intel. 12559_ System corrupted: Matter fused (-6). 12593_ System corrupted: FCS attempts to trigger Adv. Assault Cannon. 12593_ System corrupted: Adv. Assault Cannon misfires. 12608_ HFR08=Y6FORRS%V JR> 12610_ System corrupted: Gauss Rifle jammed. 12615_ Activated siege mode. 12616_ Slug penetrates B-75 Beast. 12623_ System corrupted: Matter fused (-5). 12628_ Kinecellerator destroyed. 12628_ Slug penetrates B-75 Beast. 12632_ B-75 Beast Imp. Medium Treads blasted off. 12635_ Slug penetrates B-75 Beast. 12638_ KXQMLN:V/J&JTE:DVSUNQBQT3VM#EL#WDP4YMQN 12638_ Slug penetrates B-75 Beast. 12640_ Hvy. Treads destroyed. 12641_ Slug penetrates B-75 Beast. 12641_ B-75 Beast destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????## ### | | ??????????????????????????## ##?### | | ??????????????????????????# ##????## | | ??????????????????????????# ##??????## | | ??????????????????????????# #????????#### | | ????????????????????????? ???????????## | | ???????????????????????? ????????????### # # | | ??????????????????????? ?????????????##### | | ????????????????????? ?????????????????# | | ???????????????????? ####????????????????## | | ??????????????????? ????????###??????????# | | ?????????????????# #??????## ?????????## | | ????????????????# #??????# ????????## | | ???????????????? ## #??????# ???????## | | ?????????????? ##### ##?????# ###???## | | ?????????????? ?#% %% ####??# #???# # | | ????????????? ?# %% #??# #??## ## | | ??????????????? ## = ???# #### #? | | ???????????????? %% ???## ## ##? | | ????????????????? ????# #?? | | ??????????????????# ?????## "####?? | | ???????????????????# ???????## #?????? | | ????????????????????# #????????### ######?? | | ????????????????????# ;#??????????# #?? | | ?????????????????????# ;#???????##### #?? | | ????????????????????## % @##???????# # #?? | | ??????????? ## % %###????## ?# ### | | ??????????? % ##??## #?# | | ??????????? ##?# #?# | | ??????????? ## #?# ### # | | ???????????? ### ### ### ##### | | ????????????# ## ???##;#?# #???# | | ???????????????##?????# ??## ####???### | | ??????????????????????##???## ### ##????????? | | ????????????????????????????#######?####?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 89 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 30 Resistance: TH 10 Weapon Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Matter Filtering 50 Kinecelleration 30 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Lrn. Tractor Beam | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Y-45 Defender | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkLightpackSteel Manual? 0 Play Time 00:58:43 Cumulative 216.8 hours Start 2024.05.07 @ 20:56:53 End 2024.05.08 @ 19:06:15 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 280 Rogue 280 Adventurer 0 Explorer 0 Win Type - Total 7 Types 3/1/0/1/1/0/0/1/0 Lore% 70 Gallery% 79 Achievement% 67 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 40d88f46-6afa-48ad-b201-5eb6a967f39a