Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.26 @ 19:48:56 Player: Mozco Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (65) 325 Value Destroyed (1333) 1333 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2958 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 280/280 System Corruption 1% Temperature Cool (9) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (4) ------ Large Storage Unit Visual Processing Unit Improved Utility Shielding Weapon Shielding > --- WEAPON (2) ------- Hammer Maul > --- INVENTORY (15) --- Light Treads Light Treads Light Treads Light Treads Compact Battery (200) Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding Spread Laser Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle EMP Blaster Datajack Hammer Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding > --- WEAPON ----------- Hammer Maul > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Light Treads Light Treads Wheel Compact Battery Weight Redist. System Visual Processing Unit High-powered Tractor Beam Spread Laser Assault Rifle Heavy Assault Rifle Hammer [Rating: 20] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Utility Shielding Weapon Maul Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Impact Weapon Maul Build | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 48 | 10 6 1 31 Power 7 | 1 2 . 4 Engine 6 | 1 1 . 4 Core 1 | . 1 . . Reactor . | . . . . Propulsion 18 | 4 1 . 13 Treads 13 | 2 . . 11 Leg 2 | . . . 2 Wheel 3 | 2 1 . . Hover . | . . . . Flight . | . . . . Utility 13 | 2 2 1 8 Device 4 | 1 . 1 2 Storage 3 | 1 2 . . Processor 1 | . . . 1 Hackware . | . . . . Protection 5 | . . . 5 Artifact . | . . . . Weapon 10 | 3 1 . 6 Energy Gun 1 | 1 . . . Energy Cannon . | . . . . Ballistic Gun 6 | 2 1 . 3 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 3 | . . . 3 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 3 | . . . 3 Parts Lost 10 | . 1 . 9 Power 1 | . . . 1 Propulsion 3 | . . . 3 Utility 4 | . . . 4 Weapon 2 | . 1 . 1 Highest Loss Streak 3 | . 1 . 3 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 100 100 89 Engine 7 | . 8 . 10 Core 3 | . 5 14 . Treads 12 | . . . 19 Wheel 11 | . 28 28 2 Device 7 | . 14 14 4 Storage 12 | . 14 14 11 Processor 3 | . . . 5 Protection 9 | . . . 14 Energy Gun 1 | . 8 . . Ballistic Gun 10 | . 19 28 3 Impact Weapon 11 | . . . 18 Naked Turns . | . . . . Heaviest Build 49 | 13 49 29 39 Greatest Support 40 | 40 26 26 40 Greatest Overweight (x) 2 | 1 2 1 2 Average Overweight (x) . | . . 1 . Largest Inventory Capacity 20 | 8 20 15 15 Average Capacity 14 | 7 12 15 15 Most Carried 15 | 8 15 15 15 Average Carried 13 | 4 10 15 14 Final Capacity 15 | 8 15 15 15 Final Carried 15 | 8 15 15 15 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Jun Mat Min Mat Matter Collected 894 | 318 161 78 337 Remotely . | . . . . Salvage Created 2384 | 136 481 137 1630 Parts 85 | 5 31 4 45 Haulers Intercepted 6 | . 1 . 5 Recyclers Shooed 1 | . 1 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Combat Hostiles Destroyed 37 | . 7 . 30 Melee 14 | . . . 14 Guns 8 | . 7 . 1 Classes Destroyed 10 | 2 5 . 3 Worker 2 | . 2 . . Builder 2 | . . . 2 Tunneler 5 | 2 . 3 . Hauler 6 | . 1 . 5 Recycler 8 | 1 2 1 4 Watcher 5 | . 1 . 4 Swarmer 11 | . 3 . 8 Grunt 18 | . 4 . 14 Duelist 1 | . . . 1 Sentry 7 | . . . 7 Best Kill Streak 7 | 3 7 2 5 Combat Bots Only 4 | . 4 . 4 Max Kills in Single Turn 1 | 1 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Jun Mat Min Mat Damage Taken 2461 | . 277 31 2153 Core 519 | . 113 . 406 Absorbed by Shields 126 | . . . 126 Redirected to Shielding 53 | . . . 53 Regen/Repaired (Parts) 96 | . . . 96 Core Remaining (%) 77 | 100 . 54 . Volleys Fired 74 | 6 35 16 17 Largest 2 | 2 2 2 1 Hottest 60 | 60 60 40 23 Shots Fired 130 | 12 69 32 17 Gun 130 | 12 69 32 17 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 95 | 6 40 32 17 Thermal . | . . . . Explosive . | . . . . Electromagnetic 35 | 6 29 . . Robot Hit Streak 8 | 4 6 8 7 Robot Miss Streak 6 | 2 6 2 5 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 161 | 6 37 23 95 Core Hits 48 | 4 20 7 17 Critical Kills 2 | . . . 2 Critical Parts Destroyed 25 | . . 1 24 Critical Strikes 28 | . . 1 27 Destroy 1 | . . 1 . Smash 27 | . . . 27 Melee Attacks 115 | . . . 115 Impact 115 | . . . 115 Slashing . | . . . . Piercing . | . . . . Sneak Attacks 11 | . . . 11 Combat Hostiles 1 | . . . 1 Follow-up Attacks 5 | . . . 5 Damage Inflicted 4056 | 70 535 231 3220 Guns 948 | 70 535 231 112 Cannons . | . . . . Explosions . | . . . . Melee 3108 | . . . 3108 Ramming . | . . . . Kinetic 691 | 20 328 231 112 Thermal . | . . . . Explosive . | . . . . Electromagnetic 257 | 50 207 . . Impact 3108 | . . . 3108 Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 4 | . . . 4 Message Errors 2 | . . . 2 Heat Flow Errors 1 | . . . 1 Data Loss (minor) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 1280 | . . . 1280 Projectiles 20 | . . . 20 Explosions . | . . . . Melee 1260 | . . . 1260 Knockbacks 12 | . . . 12 Impact 11 | . . . 11 Kinetic . | . . . . Secondary 1 | . . . 1 Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 189 | . 51 8 189 Average Temperature 24 | . 24 3 80 Received Heat Transfer 876 | . 111 . 765 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 30 | . . . 30 Impact Corruptions 51 | . . . 51 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred . | . . . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Peak Influence 372 | 15 244 54 372 Initial 39 | . 9 39 1 Average 150 | 5 83 31 210 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 57 | 100 83 100 35 Level 1 42 | . 16 . 64 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 2 . 4 Investigation 4 | . 2 . 2 Extermination . | . . . . Reinforcement 2 | . . . 2 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Distress Signals 4 | . 1 . 3 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 63 | . 13 1 49 Peak Tracking Total 5 | . 4 1 5 Tactical Retreats 6 | . . 1 5 Traps | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Traps Triggered 3 | . 1 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Jun Mat Min Mat Machines Disabled 1 | . 1 . . Max in Single Turn 1 | . 1 . . Machines Repaired . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Machines Accessed 20 | . 8 . 12 Terminals 16 | . 7 . 9 Fabricators . | . . . . Repair Stations 1 | . . . 1 Recycling Units 2 | . 1 . 1 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 52 | . 21 . 31 Successful 35 | . 15 . 20 Failed 15 | . 5 . 10 Catastrophic 1 | . . . 1 Database Lockouts 2 | . 1 . 1 Manual 29 | . 14 . 15 Terminals 44 | . 19 . 25 Fabricators . | . . . . Repair Stations 2 | . . . 2 Recycling Units 5 | . 2 . 3 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Terminal Hacks 17 | . 6 . 11 Robot Analysis 4 | . 3 . 1 Prototype ID Bank 4 | . . . 4 Alert Level 2 | . . . 2 Unreport Threat 1 | . . . 1 Locate Traps 1 | . . . 1 Zone Layout 5 | . 3 . 2 Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . . 2 Scan Component 1 | . . . 1 Repair 1 | . . . 1 Recycling Unit Hacks 2 | . 1 . 1 Report Inventory 1 | . . . 1 Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 14 | . 8 . 6 Terminals 12 | . 7 . 5 Track 4 | . 2 . 2 Botnet 6 | . 4 . 2 Operators 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 . 1 Tunnel 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 15 | . 5 . 10 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . . 1 Time 26 | . . . 26 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 9 | . 9 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Jun Mat Min Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Jun Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Jun Mat Min Mat Robot Analysis Total 4 | . 3 . 1 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Jun Mat Min Mat Turns Passed 3588 | 125 558 656 2249 Spaces Moved 1903 | 88 483 255 1077 Core 6 | 6 . . . Treads 982 | 19 . . 963 Legs . | . . . . Wheels 915 | 63 483 255 114 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 105 105 Average Speed 129 | 97 91 105 154 Slowest Speed 240 | 160 110 105 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 52 | 5 76 48 79 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 3 | . 1 1 1 Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed . | . . . . Melee . | . . . . Projectile . | . . . . AOE . | . . . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Jun Mat Min Mat Total 2709 | 110 532 615 1452 Wait 511 | . 1 343 167 Move 1900 | 87 482 254 1077 Hop . | . . . . Pick Up 38 | 6 6 . 26 Fast Attach 19 | 8 . . 11 Attach 9 | . 1 . 8 Detach 2 | 1 . . 1 Swap 20 | 2 5 1 12 Drop 32 | . 2 1 29 Fire 74 | 6 35 16 17 Melee 104 | . . . 104 Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines -9/Materials (discovered 4 exits: [*Mat x2] / [*Min] / [*Sto]) History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 15) 126 | -11/Junkyard | Entered Materials 209 | -10/Materials | Discovered new exit (range 4) 317 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 12) 559 | -10/Materials | Central database locked down 630 | -10/Materials | Discovered new exit (range 8) 684 | -10/Materials | Entered Mines 717 | -10/Mines | Learned location of Mines (-9) 836 | -10/Mines | Assembled infested the area 1334 | -10/Mines | Discovered new exit (range 7) 1340 | -10/Mines | Entered Materials 1340 | -9/Materials | Evolved 2 slots: Utility x2 1594 | -9/Materials | Lost 3 parts (1n2u) 1629 | -9/Materials | Discovered new exit (range 13) 1822 | -9/Materials | Core integrity fell below 50% 1850 | -9/Materials | Lost 3 parts (1n1u1w) 2202 | -9/Materials | Discovered new exit (range 8) 3011 | -9/Materials | Repaired Lgt. Treads 3082 | -9/Materials | Central database locked down 3284 | -9/Materials | Discovered new exit (range 10) 3418 | -9/Materials | Discovered new exit (range 6) 3450 | -9/Materials | Core integrity fell below 20% 3589 | -9/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 03549_ S-10 Pest system corrupted by crushing effect. 03549_ Flight Unit fried. 03549_ Lgt. Ion Engine fried. 03549_ S-10 Pest destroyed. 03552_ S-10 Pest suffers critical hit (Smash). 03552_ Destroyed Lgt. Assault Rifle. 03552_ Destroyed Flight Unit. 03552_ S-10 Pest system corrupted by crushing effect. 03553_ S-10 Pest system terminally corrupted. 03555_ Destroyed Flight Unit. 03555_ S-10 Pest system corrupted by crushing effect. 03555_ S-10 Pest destroyed. 03568_ R-06 Scavenger collects Corrupted Lgt. Assault Rifle. 03570_ T-07 Excavator is excavating. 03571_ R-06 Scavenger collects Corrupted Lgt. Assault Rifle. 03584_ Hammer follow-up attack on Y-45 Defender. 03587_ Y-45 Defender suffers critical hit (Smash). 03587_ Destroyed Heat Sink. 03587_ Y-45 Defender system corrupted by crushing effect. 03587_ Hammer follow-up attack on Y-45 Defender. 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