Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.16 @ 20:33:31 Player: muesli Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (1754) 1754 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4689 Bonus ------- None Cogmind --------- Core Integrity 700/700 Matter 139/300 Energy 109/265 System Corruption 0% Temperature Cool (0) Movement Rolling (123) Ox2 Location -7/Factory Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- Compact Wheel Armored Wheel Armored Wheel > --- UTILITY (4) ------ Huge Storage Unit Advanced Targeting Computer ECM Suite Hardened Light Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Light Nuclear Core Improved Sensor Array Advanced Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Rocket Launcher Rocket Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Wheel Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Advanced Targeting Computer > --- WEAPON ----------- Shock Rifle Beam Rifle Heavy Assault Rifle Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Compact Wheel Armored Wheel Armored Wheel Armored Wheel Cryofiber Web Advanced Targeting Computer Advanced Targeting Computer Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hardened Light Armor Plating Hacking Suite Rocket Launcher Rocket Launcher Mining Claw [Rating: 27] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Wheel Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Protection Hardened Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Slashing Weapon Mining Claw Build | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Slots Evolved 6 | . . . 2 2 . 2 Power . | . . . . . . . Propulsion 2 | . . . . 1 . 1 Utility 2 | . . . . 1 . 1 Weapon 2 | . . . 2 . . . Parts Attached 53 | . 9 3 14 6 12 9 Power 7 | . 3 1 1 . 1 1 Engine 7 | . 3 1 1 . 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 22 | . 5 1 7 1 5 3 Treads . | . . . . . . . Leg 11 | . 5 1 5 . . . Wheel 11 | . . . 2 1 5 3 Hover . | . . . . . . . Flight . | . . . . . . . Utility 12 | . 1 . 3 3 . 5 Device 4 | . . . . 2 . 2 Storage 2 | . . . 1 . . 1 Processor 3 | . 1 . . 1 . 1 Hackware . | . . . . . . . Protection 3 | . . . 2 . . 1 Artifact . | . . . . . . . Weapon 12 | . . 1 3 2 6 . Energy Gun 4 | . . 1 1 1 1 . Energy Cannon . | . . . . . . . Ballistic Gun 4 | . . . 1 1 2 . Ballistic Cannon 2 | . . . 1 . 1 . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 2 | . . . . . 2 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 25 | . 3 4 3 2 13 . Power 6 | . 2 1 1 . 2 . Propulsion 7 | . 1 1 1 . 4 . Utility 1 | . . . 1 . . . Weapon 11 | . . 2 . 2 7 . Highest Loss Streak 6 | . 2 4 2 1 6 . To Critical Strikes 1 | . . . . 1 . . Average Slot Usage (%) 81 | . 87 84 83 98 66 43 Engine 10 | . 14 14 10 9 6 2 Leg 15 | . 28 27 18 . . . Wheel 7 | . . . 3 27 15 18 Device 2 | . . . . 8 9 8 Storage 11 | . 14 14 11 9 9 5 Processor 5 | . 2 14 4 8 9 6 Protection 3 | . . . 6 . . 1 Energy Gun 13 | . . 11 20 21 5 . Ballistic Gun 7 | . 28 2 . 11 6 . Ballistic Cannon 4 | . . . 7 2 3 . Peak Build Rating 27 | 6 7 7 19 27 27 16 Average Rating 13 | 6 6 6 11 25 21 13 On Entrance 12 | 6 6 7 7 19 27 15 Naked Turns 4 | . . . . . . 4 Heaviest Build 109 | 10 12 13 108 109 103 94 Greatest Support 40 | 20 20 20 24 34 40 40 Greatest Overweight (x) 30 | . . 4 8 3 30 2 Average Overweight (x) 1 | . . 1 1 2 5 1 Largest Inventory Capacity 25 | 8 8 8 25 25 25 25 Average Capacity 15 | 8 8 8 13 25 25 20 Most Carried 24 | 6 8 8 16 22 24 13 Average Carried 11 | 6 6 6 8 19 21 8 Final Capacity 25 | 8 8 8 25 25 25 25 Final Carried 22 | 6 8 6 16 22 13 7 Class Distribution -------------------- 28% | Mutant 21% | Scavenger-Mutant 19% | Tank 13% | Scavenger-Gunner 9% | Scavenger-Tank 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Tank | -9/Materials Scavenger-Gunner | -8/Materials Mutant | -8/Storage Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Matter Collected 932 | 200 166 29 253 80 204 . Remotely . | . . . . . . . Salvage Created 1923 | . 343 87 644 334 515 . Parts 112 | . 19 4 39 21 29 . Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . 1 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Combat Hostiles Destroyed 42 | . 8 2 16 6 10 . Melee 1 | . . . . . 1 . Guns 33 | . 8 2 11 6 6 . Cannons 8 | . . . 5 . 3 . Classes Destroyed 8 | . 2 . 4 . 2 . Builder 1 | . . . . . 1 . Recycler 1 | . . . 1 . . . Operator 1 | . . . . . 1 . Watcher 2 | . 1 . . 1 . . Swarmer 3 | . . . 3 . . . Grunt 24 | . 8 2 7 3 4 . Brawler 2 | . . . 2 . . . Sentry 13 | . . . 4 3 6 . Best Kill Streak 5 | . 3 2 3 3 5 . Combat Bots Only 3 | . 3 2 3 3 3 . Max Kills in Single Turn 2 | . 1 1 1 2 1 . Gunslinging 1 | . . . . 1 . . Exploded . | . . . . . . . Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Hostile Shots Fired 309 | . 66 35 45 17 146 . Missed 96 | . 21 7 15 8 45 . Damage Taken 2974 | . 564 357 417 138 1498 . Core 648 | . 129 58 47 44 370 . Absorbed by Shields . | . . . . . . . Core Remaining (%) 59 | 100 . 25 88 . 24 . Volleys Fired 154 | . 43 22 39 11 39 . Largest 4 | . 2 2 3 4 4 . Hottest 194 | . 40 65 160 194 152 . Shots Fired 317 | . 86 23 94 41 73 . Gun 286 | . 86 23 74 40 63 . Cannon 31 | . . . 20 1 10 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 185 | . 86 16 20 16 47 . Thermal 109 | . . 7 74 16 12 . Explosive . | . . . . . . . Electromagnetic 23 | . . . . 9 14 . Robot Hit Streak 22 | . 11 7 22 11 13 . Robot Miss Streak 3 | . 2 2 2 3 3 . Penetration Max . | . . . . . . . Secondary Targets 4 | . 1 . . 2 1 . Max Gunslinging Chain 1 | . 1 . . 1 1 . Shots Hit Robots 232 | . 62 19 62 28 61 . Core Hits 89 | . 24 6 25 15 19 . Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 9 | . 1 1 4 1 2 . Burn 4 | . . . 3 1 . . Destroy 2 | . 1 1 . . . . Blast 3 | . . . 1 . 2 . Melee Attacks 8 | . . . . . 8 . Impact . | . . . . . . . Slashing 8 | . . . . . 8 . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3325 | . 460 186 958 445 1276 . Guns 2542 | . 456 186 767 427 706 . Cannons 639 | . . . 191 18 430 . Explosions . | . . . . . . . Melee 140 | . . . . . 140 . Ramming 4 | . 4 . . . . . Kinetic 1761 | . 456 99 191 181 834 . Thermal 1098 | . . 87 767 129 115 . Explosive . | . . . . . . . Electromagnetic 322 | . . . . 135 187 . Impact . | . . . . . . . Slashing 140 | . . . . . 140 . Piercing . | . . . . . . . Highest Corruption 7 | . . . 7 . . . Average Corruption 6 | . . . 6 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 26 | . . . 26 . . . Message Errors 7 | . . . 7 . . . Matter Fused 6 | . . . 6 . . . Heat Flow Errors 2 | . . . 2 . . . Energy Discharges 3 | . . . 3 . . . Data Loss (minor) 2 | . . . 2 . . . Misfires 1 | . . . 1 . . . Alerts 3 | . . . 3 . . . Weapon Failures 2 | . . . 2 . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed 1 | . 1 . . . . . Kicked 1 | . 1 . . . . . Crushed . | . . . . . . . Highest Temperature 489 | . 36 174 489 253 418 . Average Temperature 113 | . 11 58 129 98 163 . Received Heat Transfer 1323 | . 351 204 129 72 567 . Effects 6 | . . . 4 . 2 . Shutdowns 1 | . . . 1 . . . Energy Bleed 1 | . . . 1 . . . Interference 2 | . . . . . 2 . Damage (major) 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . 1 . . . Heat Transferred 3071 | . . 222 2146 407 296 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Peak Influence 319 | . 145 45 319 250 235 59 Initial 105 | . . 35 17 42 105 59 Average 119 | . 69 39 138 106 162 59 Maximum Alert Level 1 | . . . 1 1 1 . Low Security (%) 85 | 100 100 100 82 95 65 100 Level 1 14 | . . . 17 4 34 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 1 . 4 1 . 1 Investigation 3 | . 1 . 2 . . . Extermination . | . . . . . . . Reinforcement 4 | . . . 2 1 . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Distress Signals 3 | . 2 . . 1 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 66 | . 14 2 23 8 18 1 Peak Tracking Total 7 | . 5 2 3 2 7 1 Tactical Retreats 6 | . . . 5 . 1 . Traps | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Traps Triggered 6 | . 1 . 2 . 3 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Machines Disabled 5 | . . . 4 1 . . Max in Single Turn 1 | . . . 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Machines Accessed 1 | . . . . . 1 . Terminals 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 1 | . . . . . 1 . Successful 1 | . . . . . 1 . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . . 1 . Open Door 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 1 | . . . . . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Turns Passed 3638 | 2 678 192 1676 361 644 85 Spaces Moved 1845 | 2 429 85 817 208 250 54 Core 38 | . . 36 . . 1 1 Treads . | . . . . . . . Legs 1137 | 2 429 49 657 . . . Wheels 670 | . . . 160 208 249 53 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 90 | 120 120 120 120 116 120 90 Average Speed 152 | 120 120 173 169 129 173 120 Slowest Speed 1550 | 120 120 250 470 131 1550 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 2 59 12 38 13 46 1 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . 1 1 . . . . Unknown Exits Taken 4 | 1 . . 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 2 | . . . 1 . 1 . Melee . | . . . . . . . Projectile 2 | . . . 1 . 1 . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Total 2379 | 1 522 109 1027 269 381 70 Wait 276 | . 33 . 139 38 62 4 Move 1839 | 1 428 84 816 207 249 54 Hop . | . . . . . . . Pick Up 28 | . 4 . 12 7 2 3 Fast Attach 22 | . 1 1 5 3 4 8 Attach 16 | . 3 2 1 1 8 1 Detach 1 | . . . . . 1 . Swap 15 | . 5 . 8 2 . . Drop 16 | . 4 . 7 . 5 . Fire 154 | . 43 22 39 11 39 . Melee 8 | . . . . . 8 . Ram . | . . . . . . . Kick 1 | . 1 . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 3 | . . . . . 3 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 1) 3 | -11/Scrapyard | Entered Materials 184 | -10/Materials | Discovered new exit (range 4) 302 | -10/Materials | Build established: Mutant 418 | -10/Materials | Core integrity fell below 50% 482 | -10/Materials | Discovered new exit (range 8) 593 | -10/Materials | Identified exit to Materials 649 | -10/Materials | Discovered new exit (range 10) 666 | -10/Materials | Identified exit to Mines 681 | -10/Materials | Entered Mines 711 | -10/Mines | Discovered exit to Materials (range 10) 742 | -10/Mines | Lost 4 parts (1p1n2w) 869 | -10/Mines | Build established: Scavenger-Mutant 873 | -10/Mines | Entered Materials 873 | -9/Materials | Evolved 2 slots: Weapon x2 1807 | -9/Materials | Build established: Scavenger-Tank 2159 | -9/Materials | Build established: Tank 2410 | -9/Materials | Discovered new exit (range 8) 2549 | -9/Materials | Entered another Materials area 2549 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2777 | -8/Materials | Discovered new exit (range 14) 2910 | -8/Materials | Entered Storage 3148 | -8/Storage | Lost 4 parts (1p3w) 3401 | -8/Storage | Build established: Mutant 3548 | -8/Storage | Core integrity fell below 50% 3550 | -8/Storage | Discovered new exit (range 4) 3554 | -8/Storage | Entered Factory 3554 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3574 | -7/Factory | Lost 6 parts (3n3w) 3597 | -7/Factory | Released all parts (7) 3639 | -7/Factory | Self-destructed Last Messages --------------- Released Adv. Targeting Computer. Released Imp. Sensor Array. Released ECM Suite. Acquired Arm. Wheel. Acquired Adv. Targeting Computer. Acquired ECM Suite. Acquired Hrd. Light Armor Plating. O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." ALERT: All DSF locations entering lockdown mode. Acquired Com. Wheel. Acquired Arm. Wheel. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F014. R-06 Scavenger collects Hacking Suite. Acquired Huge Storage Unit. R-06 Scavenger collects Hrd. Light Armor Plating. R-06 Scavenger collects Cryofiber Web. Acquired Hrd. Light Armor Plating. R-06 Scavenger collects Lgt. Nuclear Core. Acquired Adv. Targeting Computer. Acquired Imp. Sensor Array. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????? ????????????????????????? | | ??????????????????+ ????????????????????????? | | ??????????????????# ????????????????????????? | | ??????????????????# ????????????????????????? | | ??????????????????# #????????????????????????? | | ?????????????##+### #????????????????????????? | | ????????????? #????????????????????????? | | ?????????????? #????????????????????????? | | ??????????????? #????????????????????????? | | ???????????????? #????????????????????????? | | ????????????????? ###########??????????????? | | ??????????????????# # #??????????????? | | ??????????????????# # """ """ #??????????????? | | ??????????????????# # """ """ #??????????????? | | ??????????????????# # """ """ #??????????????? | | ??????????????????# # #??????????????? | | ??????????????????# /@""T"" #??????????????? | | ??????????????????# o# """"" #??????????????? | | ??????????????????# # #??????????????? | | ??????????????????# ###########??????????????? | | ??????????????????# ##?????????????????????? | | ??????????????????# T#?????????????????????? | | ??????????????????# #?????????????????????? | | ??????????????????# ##?????????????????????? | | ??????????????????# #??????????????????????? | | ??????????????????#########??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Base Temperature (-) 100 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssaultHypercooledLance Manual? 0 Play Time 00:26:20 Cumulative 13.1 hours Start 2025.01.16 @ 20:08:11 End 2025.01.16 @ 20:33:31 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 25 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 490fa932-e38c-4106-b617-e2ab4c468f43