Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.03 @ 00:46:32 Player: Minty Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (142) 710 Value Destroyed (5643) 5643 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1576) 1576 TOTAL SCORE: 13329 Bonus ------- High Alert Combat Kills 876 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 300/300 Energy 97/100 System Corruption 16% Temperature Cool (0) Movement Core (100) Ox1 Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (8) ------ Improved Signal Interpreter Mini Drone Bay (0/3) > --- WEAPON (5) ------- Power Maul > --- INVENTORY (5) ---- Light Quantum Reactor Reinforced Quantum Reactor Improved Particle Charger Improved Kinecellerator Force Lance Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor > --- PROPULSION ------- Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System Improved Gravmag System > --- UTILITY ---------- Medium Storage Unit Advanced Weight Redist. System Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Improved Propulsion Shielding Graphene Brace > --- WEAPON ----------- Disruptor Cannon Heavy Disruptor Cannon Power Maul > --- INVENTORY -------- Particle Reactor Improved Cooling System Matter Compressor Improved Kinecellerator Improved Phase Shifter Improved Medium Armor Plating Mini Drone Bay Disruptor Cannon Proton Missile Launcher Power Maul [Rating: 90] Favorites ----------- Power Particle Reactor Engine Improved Ion Engine Power Core Neutrino Core Reactor Particle Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Improved Flight Unit Utility Core Analyzer Device Coolant Injector Storage Small Storage Unit Processor Core Analyzer Protection Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun Quantum Rifle Energy Cannon Particle Cannon Ballistic Gun Railgun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Power Maul Piercing Weapon Force Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac DSF Fac Fac Fac Slots Evolved 12 | . . 2 2 . 2 . . . 2 2 2 Power . | . . . . . . . . . . . . Propulsion 3 | . . . 1 . . . . . 1 1 . Utility 6 | . . 2 . . 1 . . . 1 1 1 Weapon 3 | . . . 1 . 1 . . . . . 1 Parts Attached 166 | . 3 16 42 12 8 23 . 9 5 9 39 Power 14 | . . 3 1 2 1 2 . 1 . . 4 Engine 7 | . . 3 1 2 1 . . . . . . Core 1 | . . . . . . . . . . . 1 Reactor 6 | . . . . . . 2 . 1 . . 3 Propulsion 48 | . . 5 12 6 . 9 . 3 1 1 11 Treads 13 | . . 5 3 . . 4 . . . . 1 Leg 15 | . . . 6 . . 5 . . . . 4 Wheel 2 | . . . 1 . . . . . . . 1 Hover 8 | . . . 2 . . . . 3 1 1 1 Flight 10 | . . . . 6 . . . . . . 4 Utility 54 | . 2 5 11 1 4 8 . 1 3 6 13 Device 22 | . 1 2 2 . 3 3 . . 1 2 8 Storage 3 | . . . 1 . . . . 1 . . 1 Processor 8 | . 1 . 3 1 . . . . 1 . 2 Hackware . | . . . . . . . . . . . . Protection 21 | . . 3 5 . 1 5 . . 1 4 2 Artifact . | . . . . . . . . . . . . Weapon 50 | . 1 3 18 3 3 4 . 4 1 2 11 Energy Gun 9 | . . 1 5 . 2 1 . . . . . Energy Cannon 5 | . . . 1 . . . . . . . 4 Ballistic Gun 8 | . 1 2 1 . . 3 . . . . 1 Ballistic Cannon 9 | . . . 6 2 1 . . . . . . Launcher 9 | . . . 5 1 . . . . . 1 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon 8 | . . . . . . . . 4 . 1 3 Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . . . 1 . . Unidentified Prototypes 8 | . . . 3 3 . . . . . . 2 Corrupted Parts 2 | . . . . . . . . . . . 2 System Corruption 3 | . . . . . . . . . . . 3 Parts Lost 55 | . 1 . 13 7 . 1 . 7 1 . 25 Power 3 | . . . 1 1 . . . . . . 1 Propulsion 23 | . . . 5 2 . 1 . 1 . . 14 Utility 13 | . . . 3 . . . . 2 1 . 7 Weapon 16 | . 1 . 4 4 . . . 4 . . 3 Highest Loss Streak 11 | . 1 . 8 6 . 1 . 3 1 . 11 To Critical Strikes . | . . . . . . . . . . . . Average Slot Usage (%) 82 | . 94 97 94 92 79 85 84 65 83 87 51 Engine 3 | . 14 10 8 8 7 . . . . . . Reactor 3 | . . . . . . 6 7 7 6 5 2 Treads 8 | . . 19 16 . . 6 15 10 . . . Leg 6 | . 28 2 4 20 . 9 . . . . 2 Hover 2 | . . . . . . . . 5 26 29 8 Flight 1 | . . . . 4 23 . . . . . 2 Device 10 | . . 10 9 8 7 12 15 10 10 8 7 Storage 3 | . 14 11 7 . . . . 1 6 5 4 Processor 10 | . 11 11 9 18 23 9 7 7 11 8 8 Protection 6 | . . 10 9 8 3 7 7 3 2 16 2 Energy Gun 5 | . 8 9 9 . 11 7 7 . . . . Ballistic Gun 7 | . 15 11 . . . 14 15 3 . . . Ballistic Cannon 5 | . . . 9 16 2 7 7 1 . . . Impact Weapon 1 | . . . . . . . . 12 17 6 2 Naked Turns . | . . . . . . . . . . . . Heaviest Build 76 | 14 15 26 41 27 17 76 76 76 42 50 59 Greatest Support 77 | 20 20 40 60 46 17 77 54 54 40 50 59 Greatest Overweight (x) 9 | . . 1 9 1 1 5 1 4 1 . 5 Average Overweight (x) . | . . . 1 . . 1 1 . . . . Largest Inventory Capacity 10 | . 8 8 8 5 5 5 5 10 10 10 10 Average Capacity 6 | . 8 8 7 5 5 5 5 5 10 10 9 Most Carried 10 | . 8 8 8 5 5 5 5 10 10 10 10 Average Carried 6 | . 7 7 6 4 5 4 5 5 9 9 9 Final Capacity 10 | 8 8 8 5 5 5 5 5 10 10 10 5 Final Carried 10 | 6 7 8 5 5 5 5 5 10 10 10 5 Class Distribution -------------------- 31% | Gunner 29% | Mutant 13% | Scavenger-Gunner 8% | Tank 7% | Scavenger-Mutant 3% | Skirmisher 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Tank | -8/Materials Gunner | -8/Storage Sprinter | -7/Factory Gunner | -7/Garrison Gunner | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac DSF Fac Fac Fac Matter Collected 3871 | 178 124 238 1004 412 103 715 . 379 108 206 404 Remotely . | . . . . . . . . . . . . Salvage Created 5411 | . 409 304 1926 509 121 736 . 509 115 123 659 Parts 281 | . 25 16 117 25 10 34 . 12 8 8 26 Haulers Intercepted 5 | . 1 . 2 2 . . . . . . . Recyclers Shooed 2 | . . . 2 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac DSF Fac Fac Fac Combat Hostiles Destroyed 99 | . 8 8 33 10 2 19 . 10 1 1 7 Melee 10 | . . . . . . . . 5 1 . 4 Guns 36 | . 7 8 5 . 1 14 . 1 . . . Cannons 27 | . . . 17 4 1 4 . 1 . . . AOE 20 | . 1 . 11 6 . . . . . . 2 Classes Destroyed 17 | . 5 1 9 1 . 1 . . . . . Worker 13 | . 2 . 2 1 2 . . . 4 1 1 Builder 11 | . . . 7 1 1 . . . . 1 1 Tunneler 1 | . . . 1 . . . . . . . . Hauler 5 | . 1 . 2 2 . . . . . . . Recycler 7 | . . . 5 1 . . . . . . 1 Mechanic 2 | . 1 . . . . . . . . . 1 Operator 1 | . . . . 1 . . . . . . . Watcher 3 | . . . 2 1 . . . . . . . Swarmer 17 | . 3 3 1 . . 9 . . . . 1 Grunt 59 | . 5 1 22 9 1 9 . 6 . . 6 Brawler 1 | . . . . . . 1 . . . . . Duelist 1 | . . . 1 . . . . . . . . Protector 1 | . . . 1 . . . . . . . . Sentry 8 | . . 4 2 1 . . . . . 1 . Specialist 6 | . . . 4 . . . . 2 . . . Hunter 4 | . . . 1 . 1 . . 1 1 . . Heavy 2 | . . . 1 . . . . 1 . . . Best Kill Streak 10 | . 8 3 10 8 4 3 . 3 3 2 3 Combat Bots Only 8 | . 6 3 8 6 1 3 . 3 1 1 3 Max Kills in Single Turn 4 | . 2 1 4 3 1 2 . 1 1 1 2 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . 1 . 3 3 . . . . . . 2 Melee 1 | . . . . . . . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac DSF Fac Fac Fac Hostile Shots Fired 839 | . 37 41 131 67 17 133 . 144 14 10 245 Missed 245 | . 13 9 39 22 7 35 . 40 7 1 72 Damage Taken 10888 | . 238 399 1978 742 150 1482 . 1862 115 222 3700 Core 2080 | . 18 45 381 91 34 143 . 190 23 . 1155 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 156 | . . . . . . . . . 18 33 105 Regen/Repaired (Parts) 310 | . . 232 . . . . . . . . 78 Core Remaining (%) 76 | 100 92 88 . 14 . . . 47 97 100 . Volleys Fired 262 | . 27 25 79 27 13 58 . 11 . 6 16 Largest 4 | . 2 2 3 3 2 4 . 4 . 1 1 Hottest 210 | . 60 79 172 144 126 210 . 210 . 39 110 Shots Fired 615 | . 44 50 211 56 22 178 . 32 . 6 16 Gun 344 | . 44 50 80 . 14 133 . 23 . . . Cannon 234 | . . . 113 49 8 45 . 9 . . 10 Launcher 37 | . . . 18 7 . . . . . 6 6 Special . | . . . . . . . . . . . . Kinetic 366 | . 27 28 99 49 8 126 . 29 . . . Thermal 159 | . . 22 68 . 14 52 . 3 . . . Explosive 14 | . . . 7 7 . . . . . . . Electromagnetic 76 | . 17 . 37 . . . . . . 6 16 Robot Hit Streak 16 | . 6 9 16 4 4 9 . 7 . 5 7 Robot Miss Streak 6 | . 4 4 4 4 2 5 . 4 . 1 6 Penetration Max . | . . . . . . . . . . . . Secondary Targets 2 | . 1 . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . Shots Hit Robots 357 | . 27 30 114 27 10 67 . 35 8 6 33 Core Hits 209 | . 19 13 84 31 7 28 . 9 1 3 14 Critical Kills 3 | . . . . . . . . 2 1 . . Critical Parts Destroyed 13 | . . . . . . 1 . 5 3 . 4 Critical Strikes 27 | . . 2 5 . . 1 . 7 4 . 8 Burn 4 | . . 2 2 . . . . . . . . Destroy 1 | . . . . . . 1 . . . . . Blast 3 | . . . 3 . . . . . . . . Smash 15 | . . . . . . . . 7 4 . 4 Impale 4 | . . . . . . . . . . . 4 Melee Attacks 77 | . . . . . . . . 23 10 1 43 Impact 50 | . . . . . . . . 23 10 1 16 Slashing . | . . . . . . . . . . . . Piercing 27 | . . . . . . . . . . . 27 Sneak Attacks 11 | . . . . . . . . . 6 1 4 Combat Hostiles 2 | . . . . . . . . . 2 . . Follow-up Attacks 5 | . . . . . . . . 4 1 . . Damage Inflicted 12276 | . 418 408 3858 1488 206 1954 . 1229 621 233 1861 Guns 3781 | . 347 408 1058 . 134 1508 . 326 . . . Cannons 2823 | . . . 1401 646 72 405 . 167 . . 132 Explosions 2857 | . 71 . 1381 835 . . . . . 147 423 Melee 2714 | . . . . . . . . 709 621 86 1298 Ramming 101 | . . . 18 7 . 41 . 27 . . 8 Kinetic 4201 | . 226 202 1218 646 72 1371 . 466 . . . Thermal 2236 | . . 206 1170 . 134 542 . 27 . . 157 Explosive 1581 | . . . 746 835 . . . . . . . Electromagnetic 1443 | . 192 . 706 . . . . . . 147 398 Impact 2128 | . . . . . . . . 709 621 86 712 Slashing . | . . . . . . . . . . . . Piercing 586 | . . . . . . . . . . . 586 Highest Corruption 16 | . . . 1 5 . . . . 1 . 16 Average Corruption 2 | . . . 1 1 . . . . 1 . 5 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 18 | . . . 2 7 . . . . . . 9 Message Errors 7 | . . . . 2 . . . . . . 5 Matter Fused 3 | . . . 1 1 . . . . . . 1 Heat Flow Errors 1 | . . . . 1 . . . . . . . Energy Discharges 3 | . . . 1 1 . . . . . . 1 Data Loss (minor) 3 | . . . . 1 . . . . . . 2 Data Loss (major) 1 | . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 1099 | . . . 26 22 . 17 . 215 300 46 473 Projectiles 42 | . . . 10 22 . 10 . . . . . Explosions 29 | . . . 16 . . . . . . . 13 Melee 1028 | . . . . . . 7 . 215 300 46 460 Knockbacks 34 | . . . 10 5 . 6 . 6 2 . 5 Impact 12 | . . . 1 . . . . 5 1 . 5 Kinetic 21 | . . . 9 5 . 6 . 1 . . . Secondary 1 | . . . . . . . . . 1 . . Self-Inflicted Damage 247 | . . . 98 35 . . . . . . 114 Shots 11 | . . . 6 1 . . . . . . 4 Rammed 12 | . . . 4 . . 4 . 3 . . 1 Targets Rammed 19 | . . . 5 5 . 4 . 4 . . 1 Kicked 5 | . . . . 5 . . . . . . . Crushed 2 | . . . 1 . . . . 1 . . . Highest Temperature 409 | . 33 17 408 198 116 409 . 84 . 27 292 Average Temperature 93 | . 17 3 112 80 35 109 . 34 . 14 89 Received Heat Transfer 3451 | . 69 123 666 441 9 738 . 837 9 45 514 Effects 4 | . . . 3 . . 1 . . . . . Shutdowns 3 | . . . 2 . . 1 . . . . . Damage (major) 1 | . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . . . . 1 1 Combat Hostiles 2 | . . . . . . . . . . 1 1 Parts Fried 14 | . . . 2 . . . . 3 3 . 6 Impact Corruptions 37 | . . . . . . 1 . 8 9 2 17 Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . . 2 4 . . 1 . . . . . Heat Transferred 4026 | . . 666 2274 . 296 703 . 37 . . 50 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 7 | . . . 4 . . . . . . 1 2 Alert | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac DSF Fac Fac Fac Peak Influence 1480 | . 246 271 715 1012 675 1480 777 718 433 267 302 Initial 777 | . . 103 30 301 459 472 777 543 376 212 130 Average 509 | . 151 97 278 551 553 891 777 628 400 224 170 Maximum Alert Level 4 | . 1 1 3 3 2 4 3 3 2 1 1 Low Security (%) 28 | . 41 88 46 . . . . . . . 77 Level 1 15 | . 58 11 28 31 . . . . 50 100 22 Level 2 23 | . . . 18 41 100 27 . 71 49 . . Level 3 21 | . . . 6 27 . 41 100 28 . . . Level 4 10 | . . . . . . 31 . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . . . Squads Dispatched 25 | . 1 1 10 4 2 . . 2 1 . 4 Investigation 12 | . 1 1 2 3 2 . . . 1 . 2 Extermination 1 | . . . . . . . . . . . 1 Reinforcement 11 | . . . 7 1 . . . 2 . . 1 Assault 1 | . . . 1 . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . 2 1 . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac DSF Fac Fac Fac Distress Signals 5 | . . 1 4 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 156 | . 9 10 47 29 5 19 . 10 5 1 21 Peak Tracking Total 10 | . 4 5 7 10 5 3 . 4 5 1 4 Tactical Retreats 15 | . . 1 3 3 1 1 . . . . 6 Traps | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac DSF Fac Fac Fac Traps Triggered 13 | . 1 . 1 . . 9 . 1 . . 1 Indirectly 1 | . 1 . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed 6 | . . . . 6 . . . . . . . Reused 5 | . . . . 5 . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 5 | . . . . 5 . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac DSF Fac Fac Fac Machines Disabled 23 | . 2 . 2 7 . 10 . . 1 . 1 Max in Single Turn 2 | . 1 . 1 2 . 2 . . 1 . 1 Garrison Relay 3 | . . . . . . 3 . . . . . Phase Generator 1 | . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac DSF Fac Fac Fac Machines Accessed 25 | . 1 3 2 8 3 1 2 . 2 . 3 Terminals 13 | . 1 1 1 6 . 1 1 . 1 . 1 Fabricators 2 | . . . . . 1 . 1 . . . . Repair Stations 5 | . . 1 . 1 . . . . 1 . 2 Recycling Units 3 | . . . 1 1 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Total Hacks 78 | . 3 18 7 26 7 2 2 . 5 . 8 Successful 48 | . 1 18 6 11 5 1 1 . . . 5 Failed 30 | . 2 . 1 15 2 1 1 . 5 . 3 Catastrophic 7 | . . . . 2 1 . 1 . 2 . 1 Database Lockouts . | . . . . . . . . . . . . Manual 24 | . 3 2 2 10 3 . 1 . 3 . . Terminals 33 | . 3 3 4 16 . 2 1 . 3 . 1 Fabricators 5 | . . . . . 4 . 1 . . . . Repair Stations 23 | . . 10 . 4 . . . . 2 . 7 Recycling Units 11 | . . . 3 6 2 . . . . . . Scanalyzers 5 | . . 5 . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . Terminal Hacks 13 | . . 2 2 6 . 1 1 . . . 1 Prototype ID Bank 1 | . . 1 . . . . . . . . . Open Door 2 | . . . . 2 . . . . . . . Open DSF 2 | . . . . . . . 1 . . . 1 Branch Access Points 2 | . . . 1 1 . . . . . . . Emergency Access Points 1 | . . . . . . 1 . . . . . Alert Level 1 | . . . . 1 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . Locate Traps 1 | . . . . 1 . . . . . . . Reprogram Traps 1 | . . . . 1 . . . . . . . Recall Reinforcements 1 | . . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . . . Build 1 | . . . . . 1 . . . . . . Repair Station Hacks 15 | . . 10 . 1 . . . . . . 4 Scan Component 7 | . . 5 . . . . . . . . 2 Repair 6 | . . 5 . . . . . . . . 1 Refit 2 | . . . . 1 . . . . . . 1 Recycling Unit Hacks 6 | . . . 3 2 1 . . . . . . Process 1 | . . . 1 . . . . . . . . Report Inventory 3 | . . . 1 1 1 . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . Retrieve Components 1 | . . . . 1 . . . . . . . Scanalyzer 4 | . . 4 . . . . . . . . . Insert Component 2 | . . 2 . . . . . . . . . Analyze 2 | . . 2 . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . Unauthorized Hacks 8 | . 1 2 1 2 2 . . . . . . Terminals 4 | . 1 1 1 1 . . . . . . . Botnet 4 | . 1 1 1 1 . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . Prioritize 1 | . . . . . 1 . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . 1 1 . . . . . . Tunnel 2 | . . . . 1 1 . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . Extract 1 | . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . . . . Used 1 | . . . . 1 . . . . . . . Hacking Detections 19 | . 1 2 1 7 2 1 1 . 2 . 2 Full Trace Events 8 | . 1 . 1 2 1 . . . 1 . 2 Feedback Events 2 | . . . . . . . . . 1 . 1 Corruption 2 | . . . . . . . . . 1 . 1 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 17 | . . 17 . . . . . . . . . Parts Built 1 | . . . . . 1 . . . . . . Authchips . | . . . . . . . . . . . . Time 42 | . . . . . 42 . . . . . . Total Part Build Rating 4 | . . . . . 4 . . . . . . Parts Repaired 6 | . . 5 . . . . . . . . 1 Time 188 | . . 154 . . . . . . . . 34 Parts Recycled . | . . . . . . . . . . . . Recycled Matter 207 | . . . 207 . . . . . . . . Retrieved Matter 321 | . . . 321 . . . . . . . . Retrieved Components 4 | . . . . 4 . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . . . . . Part Schematics Acquired 2 | . . 2 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Sto Fac Gar Fac DSF Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 13 | . . . . . . 13 . . . . . Machine Destruction 13 | . . . . . . 13 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . . . 1 . 1 Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac DSF Fac Fac Fac Total Allies 2 | . . . . . . . . . 1 . 1 Largest Group 1 | . . . . . . . . . 1 . 1 Highest-Rated Group 47 | . . . . . . . . . 32 . 47 Highest-Rated Ally 47 | . . . . . . . . . 32 . 47 Total Orders . | . . . . . . . . . . . . Ally Attacks 4 | . . . . . . . . . 1 . 3 Total Damage 89 | . . . . . . . . . 11 . 78 Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac DSF Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . 3 Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac DSF Fac Fac Fac Turns Passed 5691 | . 179 623 958 376 123 1919 135 391 166 81 740 Spaces Moved 3160 | 1 86 229 400 339 222 752 54 162 247 104 564 Core 8 | . . . 3 . . . . . . . 5 Treads 903 | . . 191 206 . . 357 54 92 . . 3 Legs 837 | 1 86 38 83 183 . 356 . . . . 90 Wheels 180 | . . . 93 . . . . . . . 87 Hover 673 | . . . 15 . . . . 70 247 104 237 Flight 559 | . . . . 156 222 39 . . . . 142 Fastest Speed 28 | 120 120 120 120 28 28 32 250 52 48 44 36 Average Speed 127 | 120 120 155 154 79 31 220 250 155 50 44 69 Slowest Speed 500 | 120 120 190 500 120 100 470 250 280 98 44 300 Overloaded Moves 130 | . . . . 49 81 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 9 | . . . . 7 2 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 29 | 2 21 19 38 60 10 80 3 91 8 4 12 Regions Visited 11 Branch Regions 1 Pre-discovered Areas 2 | . . . . 1 1 . . . . . . Known Exits Taken 4 | . . . 1 1 1 . 1 . . . . Unknown Exits Taken 5 | 1 1 1 . . . . . . 1 1 . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 3 | . . . . . . . . . . . 3 Terrain Destroyed 296 | . . . 118 58 . 79 . . . . 41 Melee 3 | . . . . . . . . . . . 3 Projectile 67 | . . . 42 17 . 8 . . . . . AOE 226 | . . . 76 41 . 71 . . . . 38 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 -7 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Sto Fac Gar Fac DSF Fac Fac Fac Total 4152 | . 117 449 561 387 250 897 54 231 271 131 804 Wait 265 | . . 155 13 . . 1 . 5 1 1 89 Move 3131 | . 85 228 399 324 218 749 54 161 246 103 564 Hop 9 | . . . . 7 2 . . . . . . Pick Up 47 | . 1 10 6 2 2 5 . 6 4 2 9 Fast Attach 97 | . 2 6 19 7 7 17 . 8 3 4 24 Attach 29 | . 1 3 9 2 . . . . 2 4 8 Detach 19 | . 1 2 3 3 . 3 . . . 4 3 Swap 40 | . . 7 14 3 1 6 . 1 . 1 7 Drop 98 | . . 13 14 7 7 23 . 3 3 5 23 Fire 262 | . 27 25 79 27 13 58 . 11 . 6 16 Melee 71 | . . . . . . . . 19 8 1 43 Ram 2 | . . . 1 . . . . . . . 1 Kick 5 | . . . . 5 . . . . . . . Crush 12 | . . . 4 . . 4 . 4 . . . Escape Stasis 44 | . . . . . . 31 . 13 . . . Rewire 21 | . . . . . . . . . 4 . 17 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 2 exits: *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Garrison (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 131 | -10/Materials | Discovered new exit (range 10) 180 | -10/Materials | Entered another Materials area 180 | -9/Materials | Evolved 2 slots: Utility x2 311 | -9/Materials | Build established: Mutant 599 | -9/Materials | Repaired Med. Armor Plating 632 | -9/Materials | Repaired Med. Armor Plating 658 | -9/Materials | Build established: Scavenger-Mutant 665 | -9/Materials | Repaired Imp. Ion Engine 693 | -9/Materials | Repaired Lgt. Treads 726 | -9/Materials | Repaired Hvy. Assault Rifle 749 | -9/Materials | Discovered new exit (range 12) 803 | -9/Materials | Entered another Materials area 803 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1162 | -8/Materials | Build established: Tank 1459 | -8/Materials | Identified exit to Storage 1541 | -8/Materials | Lost 8 parts (1p3n4w) 1597 | -8/Materials | Destroyed 7 combat bots 1603 | -8/Materials | First assault squad dispatched 1638 | -8/Materials | Core integrity fell below 50% 1685 | -8/Materials | Destroyed 8 combat bots 1761 | -8/Materials | Entered Storage 1856 | -8/Storage | Identified exit to Recycling 1896 | -8/Storage | Build established: Gunner 2054 | -8/Storage | Core integrity fell below 20% 2086 | -8/Storage | Lost 6 parts (2n4w) 2129 | -8/Storage | Discovered new exit (range 20) 2136 | -8/Storage | Identified exit to Factory 2137 | -8/Storage | Entered Factory 2137 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2190 | -7/Factory | Fabricated Imp. Cooling System (x1) 2209 | -7/Factory | Noticed a derelict Sapper rigging charges 2260 | -7/Factory | Identified exit to Garrison 2260 | -7/Factory | Entered Garrison 2476 | -7/Garrison | Triggered checkpoint 2563 | -7/Garrison | Heavy support dispatched to Factory 2704 | -7/Garrison | Triggered checkpoint 2818 | -7/Garrison | Triggered checkpoint 3180 | -7/Garrison | Build established: Scavenger-Gunner 3220 | -7/Garrison | Discovered new exit (range 8) 3236 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3283 | -7/Garrison | Heavy support dispatched to Factory 3300 | -7/Garrison | Triggered checkpoint 3335 | -7/Garrison | Garrison Relay disabled 3513 | -7/Garrison | Discovered new exit (range 15) 3539 | -7/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3598 | -7/Garrison | H-XX Assembler disabled 3744 | -7/Garrison | Triggered checkpoint 3814 | -7/Garrison | Garrison Relay disabled 3913 | -7/Garrison | Build established: Gunner 3940 | -7/Garrison | Triggered checkpoint 4099 | -7/Garrison | Discovered new exit (range 13) 4159 | -7/Garrison | Phase Generator disabled 4179 | -7/Garrison | Entered Factory 4314 | -7/Factory | Identified exit to DSF 4314 | -7/Factory | Entered DSF 4349 | -7/DSF | Additional patrols routed to DSF 4438 | -7/DSF | Lost 3 parts (3w) 4590 | -7/DSF | Core integrity fell below 50% 4617 | -7/DSF | Sterilization system engaged 4637 | -7/DSF | Ambient heat levels rising (+10) 4652 | -7/DSF | Ambient heat levels rising (+10) 4664 | -7/DSF | Discovered new exit (range 14) 4667 | -7/DSF | Ambient heat levels rising (+10) 4682 | -7/DSF | Ambient heat levels rising (+10) 4694 | -7/DSF | Build established: Mutant 4697 | -7/DSF | Ambient heat levels rising (+10) 4705 | -7/DSF | Entered Factory 4705 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4858 | -6/Factory | Discovered new exit (range 9) 4871 | -6/Factory | Entered another Factory area 4871 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4927 | -5/Factory | Discovered new exit (range 15) 4952 | -5/Factory | Entered another Factory area 4952 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 4997 | -4/Factory | Spotted B-86 Titan 5022 | -4/Factory | Identified exit to DSF 5084 | -4/Factory | Repaired Particle Reactor 5218 | -4/Factory | Lost 4 parts (3n1w) 5374 | -4/Factory | Core integrity fell below 50% 5402 | -4/Factory | Lost 11 parts (1p6n3u1w) 5540 | -4/Factory | Core integrity fell below 20% 5665 | -4/Factory | System corruption reached 10% 5692 | -4/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 05679_ Destroyed Tesla Rifle. 05679_ P-70 Sage system corrupted by crushing effect. 05679_ K-01 Serf collects debris. 05680_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05683_ Adv. Medium Treads destroyed. 05684_ Mini Drone released from Mni. Drone Bay. 05684_ R-10 Processor collects Prc. Energy Filter. 05685_ Mini Drone released from Mni. Drone Bay. 05685_ P-70 Sage resets R-10 Processor, system corruption cleaned. 05686_ Mini Drone released from Mni. Drone Bay. 05686_ Destroyed Mic. Fission Core. 05686_ P-70 Sage system corrupted by crushing effect. 05687_ K-01 Serf collects debris. 05688_ P-70 Sage resets P-70 Sage, system corruption cleaned. 05689_ Med. Storage Unit destroyed. 05689_ Dropped Neutrino Core. 05690_ Extracted 40 matter. 05691_ Destroyed Imp. Heat Sink. 05691_ P-70 Sage system corrupted by crushing effect. 05691_ P-70 Sage knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????#???????????????????????????? | | ?????????????????????# ??????????????????????????? | | ?????????????????????# ""????????????????????????? | | ??????????###########? ""????????????????????????? | | ??????????+ ?? ""????????????????????????? | | #?????????# #??? ????????????????????????? | | ########### k #???#+#???###??????????????????? | | ##### ###? ???????????????????? | | u # ????????????????????? | | # ?????????????????????? | | + ?????????????????????? | | #??????????????????????? | | """ ""ppp#??????????????????????? | | """ "%% #??????????????????????? | | ###### ######## """ %%% @#??????????????????????? | | #????# #??????# !!p#??????????????????????? | | #????# #??????# !nnR #??????????????????????? | | #????# #??????# *!n #??????????????????????? | | #????# #??????# #??????????????????????? | | #????# #??????# #??????????????????????? | | #????# #??????# #??????????????????????? | | #????# ########k##### #??????????????????????? | | #????# ## #?# #??????????????????????? | | #????# ## #?#######??????????????????????? | | ###### ## #??????????????????????????????? | | # #??????????????????????????????? | | + #??????????????????????????????? | | # #??????????????????????????????? | | ###### # #??????????????????????????????? | | #?# # #??????????????????????????????? | | #?# ###########??????????????????????????????? | | "" #?# ############ ?????????????????????? | | "" #?# ????????????????????? | | "" #?# ####??????????????????????????????? | | #?# #?????????????????????????????????? | | #?# """ #?????????????????????????????????? | | ###### """ #?????????????????????????????????? | | # """ #?????????????????????????????????? | | + #?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 25 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Corruption Containment 12 Armor Coverage 600 Propulsion Shielding 66 Weapon Shielding 66 Melee Speed Boost 20 Phase Shifting 10 Evasion (%) 66 Core Analysis 6 Recoil Reduction 3 Item Schematics ----------------- EMP Blaster | -9/Materials | Scanalyzed Cooling System | -9/Materials | Scanalyzed Med. Matter Pod | -9/Materials | Extracted VTOL Module | -9/Materials | Extracted Imp. Targeting Computer | -9/Materials | Extracted Aluminum Leg | -9/Materials | Extracted Field Recycling Unit | -9/Materials | Extracted Wheel | -9/Materials | Extracted Terrain Scanner | -9/Materials | Extracted Imp. Hover Unit | -9/Materials | Extracted Spread Laser | -9/Materials | Extracted Autogun | -9/Materials | Extracted Imp. Treads | -9/Materials | Extracted Sml. Matter Pod | -9/Materials | Extracted Hcp. Battery | -9/Materials | Extracted Propulsion Shielding | -9/Materials | Extracted Hrd. Light Armor Plating | -9/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Imp. Cooling System | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GreatLegFragment Manual? 0 Play Time 00:39:38 Cumulative 689.8 hours Start 2024.03.03 @ 00:08:16 End 2024.03.03 @ 00:46:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 715 Rogue 440 Adventurer 123 Explorer 152 Win Type - Total 26 Types 20/0/4/1/0/0/0/1/0 Lore% 81 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87be4c68-b6f7-459b-9f3c-586a4bb0c6b1