Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.09 @ 21:44:42

Player: CONM

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (50)      250
Value Destroyed (1057)     1057
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (78)                 78
              TOTAL SCORE: 5425

 Bonus
-------
High Alert Combat Kills    19
Follower Combat Kills      27
Entered Garrisons          200
Friendly Fire              -168

 Cogmind 
---------
Core Integrity             0/850
Matter                     285/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (200) Ox3
Location                   -6/Garrison

 Parts 
-------
>           --- POWER (2) --------
                (None)
>           --- PROPULSION (5) ---
                (None)
>           --- UTILITY (5) ------
     Medium Storage Unit
  Makeshift Hacking Suite
>           --- WEAPON (3) -------
                (None)
>           --- INVENTORY (10) ---
                (None)

 Peak State 
------------
>           --- POWER ------------
   Improved Deuterium Engine
   Improved Deuterium Engine
>           --- PROPULSION -------
   Improved Titanium Leg
>           --- UTILITY ----------
   Improved Sensor Array
            Transport Network Coupler
  Makeshift Hacking Suite
  Makeshift Hacking Suite
>           --- WEAPON -----------
   Advanced Assault Cannon
   Advanced Assault Cannon
>           --- INVENTORY --------
   Improved Shield Generator
  Makeshift Hacking Suite
  Makeshift Hacking Suite
   Improved EM Pulse Cannon
            Proton Missile Launcher
[Rating: 34]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Makeshift Hacking Suite
  Device                   Improved Sensor Array
  Storage                  Small Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Makeshift Hacking Suite
  Protection               Propulsion Shielding
Weapon                     Advanced Assault Cannon
  Energy Gun               Spread Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Gar 
Slots Evolved              8    | .   .   2   .   2   .   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   1   .   1   .   .   .   .   1   .   
  Utility                  3    | .   .   1   .   1   .   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   1   .   
Parts Attached             85   | 7   10  16  3   7   16  7   9   3   7   .   
  Power                    12   | 1   1   1   .   1   2   1   4   1   .   .   
    Engine                 9    | 1   1   1   .   1   1   .   3   1   .   .   
    Core                   3    | .   .   .   .   .   1   1   1   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               22   | 2   4   4   1   3   6   .   1   .   1   .   
    Treads                 4    | .   .   .   .   .   4   .   .   .   .   .   
    Leg                    7    | 2   2   1   1   .   .   .   1   .   .   .   
    Wheel                  4    | .   2   1   .   .   .   .   .   .   1   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 7    | .   .   2   .   3   2   .   .   .   .   .   
  Utility                  27   | 2   2   6   1   2   3   6   2   .   3   .   
    Device                 8    | 1   .   2   .   .   1   4   .   .   .   .   
    Storage                9    | 1   1   3   1   1   1   .   .   .   1   .   
    Processor              4    | .   1   1   .   1   .   1   .   .   .   .   
    Hackware               5    | .   .   .   .   .   .   1   2   .   2   .   
    Protection             1    | .   .   .   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   24   | 2   3   5   1   1   5   .   2   2   3   .   
    Energy Gun             6    | .   3   2   .   .   .   .   .   .   1   .   
    Energy Cannon          7    | .   .   2   1   .   2   .   .   1   1   .   
    Ballistic Gun          3    | 2   .   .   .   .   1   .   .   .   .   .   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   2   .   .   .   
    Launcher               5    | .   .   1   .   1   2   .   .   1   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   .   .   .   .   .   .   .   
Parts Lost                 45   | .   .   8   .   2   14  1   4   9   6   1   
  Power                    9    | .   .   2   .   .   2   .   2   2   1   .   
  Propulsion               11   | .   .   3   .   1   4   1   .   1   .   1   
  Utility                  13   | .   .   .   .   1   5   .   2   3   2   .   
  Weapon                   12   | .   .   3   .   .   3   .   .   3   3   .   
  Highest Loss Streak      11   | .   .   7   .   1   11  1   2   9   4   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     62   | .   98  73  53  59  68  55  60  21  19  16  
  Engine                   6    | .   14  6   .   2   5   3   7   6   2   .   
  Treads                   3    | .   .   .   .   .   23  .   .   .   .   .   
  Leg                      8    | .   25  17  9   4   .   .   6   .   .   .   
  Flight                   2    | .   .   3   1   12  4   14  .   .   .   .   
  Device                   6    | .   6   10  11  7   2   14  7   1   .   .   
  Storage                  5    | .   14  8   7   7   10  .   .   .   1   6   
  Processor                8    | .   7   13  14  18  10  11  7   .   .   .   
  Hackware                 5    | .   .   .   .   .   .   5   12  8   8   6   
  Energy Gun               4    | .   24  8   .   .   .   .   .   .   1   .   
  Energy Cannon            1    | .   .   .   9   6   3   .   .   1   .   .   
  Ballistic Cannon         4    | .   .   .   .   .   .   .   14  1   .   .   
  Launcher                 1    | .   .   4   .   1   4   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             33   | 13  20  31  10  14  20  10  33  33  24  10  
  Greatest Support         86   | 20  20  30  13  15  86  10  20  20  10  10  
  Greatest Overweight (x)  7    | 2   5   2   .   1   1   1   3   7   2   3   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   1   .   .   
Largest Inventory Capacity 15   | 8   10  15  8   8   8   5   5   5   10  10  
  Average Capacity         7    | 7   8   12  7   7   7   5   5   5   6   10  
  Most Carried             15   | 6   9   15  5   5   7   5   5   5   5   .   
  Average Carried          5    | 3   6   9   3   3   5   4   4   4   3   .   
  Final Capacity           10   | 8   10  5   8   8   5   5   5   5   10  10  
  Final Carried            9    | 6   9   5   4   3   5   5   5   5   .   .   

 Class Distribution 
--------------------
 69% | Mutant
 26% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -9/Mines
         Scout | -8/Materials
        Mutant | -8/Storage
        Mutant | -7/Factory
 Hacker-Mutant | -7/Lower Caves
        Mutant | -7/Lower Caves
        Mutant | -6/Factory
        Mutant | -6/Garrison

 Resources                      | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  
-----------                Run  | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Gar 
Matter Collected           1500 | 258 74  179 102 55  522 50  200 39  21  .   
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1218 | 74  171 248 76  55  436 .   80  78  .   .   
  Parts                    80   | 11  12  25  6   2   17  .   .   7   .   .   
Haulers Intercepted        4    | .   1   1   .   1   1   .   .   .   .   .   
Recyclers Shooed           6    | 1   2   .   1   .   2   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                3    | .   .   .   .   .   .   .   3   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Gar 
Combat Hostiles Destroyed  30   | .   6   12  .   .   9   .   1   2   .   .   
  Guns                     11   | .   6   5   .   .   .   .   .   .   .   .   
  Cannons                  4    | .   .   .   .   .   1   .   1   2   .   .   
  AOE                      15   | .   .   7   .   .   8   .   .   .   .   .   
Classes Destroyed          12   | 1   5   3   .   .   1   .   2   .   .   .   
  Worker                   2    | .   1   .   .   .   1   .   .   .   .   .   
  Builder                  1    | .   .   1   .   .   .   .   .   .   .   .   
  Tunneler                 5    | 4   .   .   1   .   .   .   .   .   .   .   
  Hauler                   4    | .   1   1   .   1   1   .   .   .   .   .   
  Recycler                 4    | .   1   .   1   .   2   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   1   .   .   .   .   .   
  Watcher                  2    | .   1   1   .   .   .   .   .   .   .   .   
  Swarmer                  14   | .   6   8   .   .   .   .   .   .   .   .   
  Grunt                    9    | .   .   1   .   .   8   .   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   4    | .   .   3   .   .   1   .   .   .   .   .   
  Wasp                     1    | .   .   .   .   .   .   .   .   1   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   
  Mutant                   1    | .   .   .   .   .   .   .   1   .   .   .   
Best Kill Streak           7    | 1   7   7   2   1   5   .   1   2   .   .   
  Combat Bots Only         5    | .   5   5   .   .   5   .   1   2   .   .   
Max Kills in Single Turn   3    | 1   2   2   1   1   3   .   1   1   .   .   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   2   .   .   3   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -8   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Fac  Gar  
Hostile Shots Fired        605  | .    32   110  12   9    171  10   72   42   84   63   
  Missed                   212  | .    3    50   5    8    48   8    34   11   24   21   
Damage Taken               6031 | .    275  893  59   42   2015 34   736  649  854  474  
  Core                     2190 | .    76   290  26   10   440  19   340  136  524  329  
  Absorbed by Shields      97   | .    .    .    .    .    .    .    .    .    97   .    
  Redirected to Shielding  48   | .    .    .    .    .    48   .    .    .    .    .    
Core Remaining (%)         47   | 100  69   .    21   .    18   .    .    29   .    .    
Volleys Fired              117  | 18   16   23   14   4    27   .    11   4    .    .    
  Largest                  2    | 2    2    2    1    1    2    .    2    2    .    .    
  Hottest                  130  | 40   130  115  68   68   91   .    96   96   .    .    
Shots Fired                181  | 36   30   41   14   4    29   .    22   5    .    .    
  Gun                      90   | 36   30   22   .    .    2    .    .    .    .    .    
  Cannon                   60   | .    .    3    14   3    15   .    22   3    .    .    
  Launcher                 31   | .    .    16   .    1    12   .    .    2    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  62   | 36   .    .    .    .    2    .    22   2    .    .    
  Thermal                  87   | .    30   25   14   3    15   .    .    .    .    .    
  Explosive                29   | .    .    16   .    1    12   .    .    .    .    .    
  Electromagnetic          3    | .    .    .    .    .    .    .    .    3    .    .    
  Robot Hit Streak         11   | 7    4    11   6    1    7    .    4    4    .    .    
  Robot Miss Streak        10   | 3    10   2    2    2    2    .    2    1    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           126  | 22   26   30   9    1    19   .    13   4    2    .    
  Core Hits                112  | 9    31   29   3    1    31   .    3    4    1    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         3    | .    .    1    .    .    .    .    1    .    1    .    
    Burn                   1    | .    .    1    .    .    .    .    .    .    .    .    
    Blast                  1    | .    .    .    .    .    .    .    1    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              2    | .    .    .    .    .    .    .    .    .    2    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 2    | .    .    .    .    .    .    .    .    .    2    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           3520 | 167  292  755  210  21   1319 .    379  299  78   .    
  Guns                     688  | 167  292  199  .    .    30   .    .    .    .    .    
  Cannons                  901  | .    .    .    206  21   206  .    379  89   .    .    
  Explosions               1818 | .    .    556  .    .    1052 .    .    210  .    .    
  Melee                    74   | .    .    .    .    .    .    .    .    .    74   .    
  Ramming                  39   | .    .    .    4    .    31   .    .    .    4    .    
  Kinetic                  637  | 167  .    .    .    .    30   .    379  61   .    .    
  Thermal                  1042 | .    292  199  206  21   206  .    .    118  .    .    
  Explosive                1608 | .    .    556  .    .    1052 .    .    .    .    .    
  Electromagnetic          120  | .    .    .    .    .    .    .    .    120  .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 74   | .    .    .    .    .    .    .    .    .    74   .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    .    .    .    .    .    
  Average Corruption       2    | .    .    .    .    .    2    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  4    | .    .    .    .    .    4    .    .    .    .    .    
    Message Errors         1    | .    .    .    .    .    1    .    .    .    .    .    
    Matter Fused           1    | .    .    .    .    .    1    .    .    .    .    .    
    Heat Flow Errors       2    | .    .    .    .    .    2    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            136  | .    .    37   16   1    23   .    26   33   .    .    
  Projectiles              42   | .    .    .    16   .    .    .    26   .    .    .    
  Explosions               94   | .    .    37   .    1    23   .    .    33   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 6    | .    .    .    .    .    .    .    6    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    .    .    6    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      329  | .    .    64   .    33   96   .    .    134  2    .    
  Shots                    12   | .    .    2    .    1    5    .    .    4    .    .    
  Rammed                   15   | .    .    .    .    .    14   .    .    .    1    .    
Targets Rammed             19   | .    .    .    2    .    16   .    .    .    1    .    
  Kicked                   2    | .    .    .    2    .    .    .    .    .    .    .    
  Crushed                  2    | .    .    .    .    .    2    .    .    .    .    .    
Highest Temperature        553  | .    553  135  48   18   216  .    30   24   .    .    
  Average Temperature      94   | .    232  32   19   10   53   .    10   12   .    .    
  Received Heat Transfer   1485 | .    .    267  .    .    963  .    36   117  18   84   
  Effects                  11   | .    11   .    .    .    .    .    .    .    .    .    
    Shutdowns              1    | .    1    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    .    .    .    .    
    Interference           2    | .    2    .    .    .    .    .    .    .    .    .    
    Matter Decay           2    | .    2    .    .    .    .    .    .    .    .    .    
    Short Circuit          3    | .    3    .    .    .    .    .    .    .    .    .    
    Damage (minor)         2    | .    2    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    3    .    .    .    .    .    .    .    .    
  Heat Transferred         1863 | .    365  600  370  37   341  .    .    150  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    .    .    .    2    .    .    

 Alert                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Gar 
Peak Influence             492  | 20  227 492 134 107 385 222 .   .   20  15  
  Initial                  162  | .   13  11  124 52  44  162 .   .   .   .   
  Average                  161  | 9   146 271 131 61  213 180 .   .   7   3   
Maximum Alert Level        2    | .   1   2   .   .   1   1   .   .   .   .   
  Low Security (%)         61   | 100 47  37  100 100 36  82  .   .   100 100 
  Level 1                  32   | .   52  35  .   .   63  17  .   .   .   .   
  Level 2                  6    | .   .   27  .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   2   .   .   7   1   .   .   .   .   
  Investigation            1    | .   .   .   .   .   .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   .   2   .   .   2   .   .   .   .   .   
  Assault                  2    | .   .   .   .   .   2   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Gar 
Distress Signals           6    | .   .   3   .   2   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              109  | .   9   25  3   15  36  3   5   4   3   6   
  Peak Tracking Total      17   | .   6   9   3   14  17  2   3   4   3   7   
  Tactical Retreats        14   | .   1   3   .   1   2   1   4   2   .   .   

 Traps                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Gar 
Traps Triggered            5    | .   1   .   .   .   1   .   .   .   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   2   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Gar 
Machines Disabled          6    | .   .   3   .   .   3   .   .   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Gar 
Machines Accessed          11   | .   3   .   .   1   1   2   1   1   2   .   
  Terminals                7    | .   3   .   .   1   1   1   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                20   | .   6   .   .   1   1   5   1   1   5   .   
  Successful               9    | .   1   .   .   1   1   .   1   1   4   .   
  Failed                   11   | .   5   .   .   .   .   5   .   .   1   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   .   .   1   .   .   .   .   .   
  Terminals                15   | .   6   .   .   1   1   3   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   
Terminal Hacks             8    | .   1   .   .   1   1   .   1   1   3   .   
  Record                   2    | .   .   .   .   1   .   .   .   1   .   .   
  Part Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   
  Open Door                2    | .   .   .   .   .   1   .   1   .   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   .   1   .   
  Zone Layout              2    | .   1   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         3    | .   .   .   .   .   .   2   .   .   1   .   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Gar 
Total Allies               2    | .   .   .   .   .   2   .   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   2   .   .   .   .   .   
  Highest-Rated Group      62   | .   .   .   .   .   62  .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   31  .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               16   | .   .   .   .   .   16  .   .   .   .   .   
  Total Damage             254  | .   .   .   .   .   254 .   .   .   .   .   
  Kills                    1    | .   .   .   .   .   1   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -8   -7   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Sto  Fac  Low  Low  Fac  Gar  
Turns Passed               3815 | 267  402  562  182  107  492  129  1222 284  142  26   
Spaces Moved               3292 | 171  277  591  168  166  499  330  681  228  156  25   
  Core                     535  | 12   1    24   .    .    49   .    89   213  141  6    
  Treads                   174  | .    .    .    .    .    174  .    .    .    .    .    
  Legs                     1314 | 159  252  170  99   27   .    .    592  15   .    .    
  Wheels                   117  | .    24   59   .    .    .    .    .    .    15   19   
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   1152 | .    .    338  69   139  276  330  .    .    .    .    
  Fastest Speed            32   | 50   80   40   40   32   32   34   50   100  50   80   
  Average Speed            98   | 118  117  76   87   50   75   34   168  114  70   108  
  Slowest Speed            400  | 150  300  190  120  120  151  110  200  400  110  200  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            10   | .    .    2    .    2    5    1    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       31   | 9    45   46   40   19   77   8    71   19   5    8    
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    .    
Scrap Searched             5    | .    .    .    1    .    .    .    3    1    .    .    
Spaces Dug                 8    | .    .    .    .    8    .    .    .    .    .    .    
Terrain Destroyed          150  | .    .    76   .    8    51   .    3    12   .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               3    | .    .    .    .    .    .    .    3    .    .    .    
  AOE                      147  | .    .    76   .    8    51   .    .    12   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Mat Min Mat Sto Fac Low Low Fac Gar 
Total                      3664 | 203 325 662 189 183 575 343 731 244 184 25  
  Wait                     46   | .   3   8   .   2   3   .   23  7   .   .   
  Move                     3263 | 170 276 586 167 161 489 327 680 227 155 25  
  Hop                      9    | .   .   2   .   2   4   1   .   .   .   .   
  Pick Up                  56   | 7   10  11  2   2   14  4   3   1   2   .   
  Fast Attach              25   | 7   2   .   .   4   1   4   5   1   1   .   
  Attach                   54   | .   5   14  2   4   15  2   4   2   6   .   
  Detach                   13   | .   .   6   .   2   3   .   1   1   .   .   
  Swap                     7    | .   3   2   1   .   .   1   .   .   .   .   
  Drop                     33   | 1   10  10  1   2   3   4   1   .   1   .   
  Fire                     117  | 18  16  23  14  4   27  .   11  4   .   .   
  Melee                    2    | .   .   .   .   .   .   .   .   .   2   .   
  Ram                      4    | .   .   .   .   .   3   .   .   .   1   .   
  Kick                     2    | .   .   .   2   .   .   .   .   .   .   .   
  Crush                    13   | .   .   .   .   .   13  .   .   .   .   .   
  Escape Stasis            16   | .   .   .   .   .   .   .   .   .   16  .   
  Rewire                   4    | .   .   .   .   .   .   .   3   1   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-8/Materials
-8/Storage
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Garrison

 History 
---------
 Turn | Location       | Event
   10 | -11/Scrapyard  | Discovered new exit (range 15)
  268 | -11/Scrapyard  | Entered Materials
  356 | -10/Materials  | Build established: Mutant
  388 | -10/Materials  | Discovered new exit (range 12)
  515 | -10/Materials  | Discovered new exit (range 15)
  670 | -10/Materials  | Entered another Materials area
  670 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1066 | -9/Materials   | Core integrity fell below 50%
 1095 | -9/Materials   | Lost 7 parts (2p2n3w)
 1227 | -9/Materials   | Discovered new exit (range 12)
 1232 | -9/Materials   | Entered Mines
 1254 | -9/Mines       | Discovered new exit (range 14)
 1329 | -9/Mines       | Received a Rocket Launcher from a helpful Derelict
 1414 | -9/Mines       | Entered Materials
 1414 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 1424 | -8/Materials   | Discovered new exit (range 13)
 1521 | -8/Materials   | Entered Storage
 1573 | -8/Storage     | Met a pair of Derelict thieves
 1607 | -8/Storage     | Garrison activated, responded to threat
 1938 | -8/Storage     | Core integrity fell below 50%
 1970 | -8/Storage     | Lost 11 parts (1p4n3u3w)
 1988 | -8/Storage     | Core integrity fell below 20%
 2010 | -8/Storage     | Discovered new exit (range 7)
 2013 | -8/Storage     | Entered Factory
 2013 | -7/Factory     | Evolved 2 slots: Power x1, Utility x1
 2101 | -7/Factory     | Discovered new exit (range 13)
 2142 | -7/Factory     | Entered Lower Caves
 2144 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 2401 | -7/Lower Caves | Core integrity fell below 50%
 2568 | -7/Lower Caves | Encountered a Warlord checkpoint
 2732 | -7/Lower Caves | Build established: Hacker-Mutant
 3150 | -7/Lower Caves | Discovered new exit (range 5)
 3364 | -7/Lower Caves | Entered another Lower Caves area
 3372 | -7/Lower Caves | Ambushed by wild Derelicts
 3436 | -7/Lower Caves | Lost 9 parts (2p1n3u3w)
 3528 | -7/Lower Caves | Discovered new exit (range 15)
 3648 | -7/Lower Caves | Entered Factory
 3648 | -6/Factory     | Evolved 2 slots: Propulsion x1, Weapon x1
 3704 | -6/Factory     | Build established: Mutant
 3773 | -6/Factory     | Core integrity fell below 50%
 3789 | -6/Factory     | Identified exit to Garrison
 3790 | -6/Factory     | Entered Garrison
 3792 | -6/Garrison    | Triggered checkpoint
 3811 | -6/Garrison    | Core integrity fell below 20%
 3816 | -6/Garrison    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
03781_ Field strength at 20.
03781_ Slug penetrates Wall.
03781_ Penetrated by Slug.
03782_ Stasis field depleted.
03783_ Penetrated by Slug.
03787_ Slug penetrates Wall. <x2>
03787_ Chainsword destroyed.
03787_ Slug penetrates Wall.
03787_ Gatling Laser destroyed.
03787_ Slug penetrates Wall.
03789_ Connecting with Garrison Access...
>>Unlock
Access door unlocked.
03789_ EXIT=UNLOCKED: GARRISON
03789_ Connecting with Garrison Access...
LOCATION=GARRISON
GOAL=ESCAPE
03805_ Wheel destroyed.
03815_ Critical hit (Burn: +37).
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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| ??????????????????????#s  ???????????????????????? |
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| ??????????????????????#   #??????????????????????? |
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| ?????????????????????##   #??????????????????????? |
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| ?????????????????????##Y  #??????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          27
Energy Capacity            480
Matter Stores              333
Matter Capacity            350
Sight Range                16
Robot Scan Range           15
Terrain Scan Range         16
Terrain Scan Density       85
ECM Strength               2
Base Temperature (-)       100
Propulsion Shielding       33
Evasion (%)                63
Targeting Accuracy         5
Recoil Reduction           4
Offensive Hacking          33
Defensive Hacking          10

 Item Schematics 
-----------------
 Hvy. Machine Gun | -6/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Hey, That's Mine!

 Challenges 
------------
None

 Game 
------
Seed              ShrapnelBottomlessDevice
  Manual?         0
Play Time         00:56:28
  Cumulative      13.2 hours
  Start           2024.05.08 @ 20:24:01
  End             2024.05.09 @ 21:44:42
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             15
Gallery%          14
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5e4fe38c-3bf9-43be-b87d-d0c455f8b400