Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.31 @ 12:58:02 Player: Godsword Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (0) 0 Value Destroyed (0) 0 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2000 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 550/550 Matter 290/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Hovering (76) Location -8/Materials Parts ------- > --- POWER (1) -------- Backup Power I > --- PROPULSION (4) --- Backup Propulsion I Backup Propulsion I > --- UTILITY (4) ------ Structural Scanner Terrain Scanner Hardened Medium Armor Plating > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine Medium Battery (150) High-capacity Matter Pod (54) Structural Scanner Peak State ------------ > --- POWER ------------ Backup Power I > --- PROPULSION ------- Backup Propulsion I Backup Propulsion I > --- UTILITY ---------- Structural Scanner Terrain Scanner Hardened Medium Armor Plating > --- WEAPON ----------- Backup Laser I Backup Laser I > --- INVENTORY -------- Light Ion Engine Medium Battery High-capacity Matter Pod Structural Scanner [Rating: 10] Favorites ----------- Power Backup Power I Engine Backup Power I Propulsion Flight Unit Hover Unit Backup Propulsion I Flight Unit Flight Unit Utility Structural Scanner Device Structural Scanner Protection Hardened Medium Armor Plating Weapon Hammer Energy Gun Backup Laser I Impact Weapon Hammer Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion 2 | . . . . 2 Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 6 | 1 2 2 . 1 Power 1 | 1 . . . . Engine 1 | 1 . . . . Core . | . . . . . Reactor . | . . . . . Propulsion 1 | . . 1 . . Treads . | . . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight 1 | . . 1 . . Utility 3 | . 2 . . 1 Device 2 | . 2 . . . Storage . | . . . . . Processor . | . . . . . Hackware . | . . . . . Protection 1 | . . . . 1 Artifact . | . . . . . Weapon 1 | . . 1 . . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . 1 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 1 | . . . 1 . Power . | . . . . . Propulsion 1 | . . . 1 . Utility . | . . . . . Weapon . | . . . . . Highest Loss Streak 1 | . . . 1 . To Critical Strikes . | . . . . . Average Backups 3 | . 2 3 4 4 Power . | . . 1 1 1 Propulsion . | . . . . . Utility 2 | . 1 2 3 3 Weapon . | . . . . . Tool/Special . | . . . . . Unused Backups 4 | . . 1 . 3 Power . | . . . . . Propulsion . | . . . . . Utility 3 | . . . . 3 Weapon 1 | . . 1 . . Tool/Special . | . . . . . Average Slot Usage (%) 46 | . 22 53 55 36 Engine 1 | . 3 . . 4 Flight 9 | . . 12 13 . Device 25 | . 19 28 28 18 Impact Weapon 8 | . . 11 13 . Peak Build Rating 10 | 1 2 4 4 10 Average Rating 3 | . 1 3 3 5 On Entrance 1 | . 1 2 4 2 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 11 | 3 3 4 4 11 Greatest Support 12 | 3 3 4 4 12 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | . 4 5 4 5 Average Carried 3 | . 2 3 4 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 4 | . 4 4 4 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 299 | 210 . 40 49 . Remotely . | . . . . . Salvage Created 60 | . . 60 . . Parts 1 | . . 1 . . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 5 | . . . 5 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed . | . . . . . Classes Destroyed . | . . . . . Best Kill Streak . | . . . . . Combat Bots Only . | . . . . . Max Kills in Single Turn . | . . . . . Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 31 | . 12 . 16 3 Missed 14 | . 5 . 8 1 Hits 17 | . 7 . 8 2 Projectile 17 | . 7 . 8 2 Damage Taken 140 | . 58 . 64 18 Core 99 | . 58 . 41 . Absorbed by Shields . | . . . . . Core Remaining (%) 80 | 100 . . 60 . Volleys Fired . | . . . . . Largest . | . . . . . Hottest . | . . . . . Shots Fired . | . . . . . Gun . | . . . . . Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic . | . . . . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak . | . . . . . Robot Miss Streak . | . . . . . Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 3 | . . 3 . . Core Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 1 | . . 1 . . Smash 1 | . . 1 . . Melee Attacks 8 | . . 3 5 . Impact 8 | . . 3 5 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 153 | . . 153 . . Guns . | . . . . . Cannons . | . . . . . Explosions . | . . . . . Melee 153 | . . 153 . . Ramming . | . . . . . Kinetic . | . . . . . Thermal . | . . . . . Explosive . | . . . . . Electromagnetic . | . . . . . Impact 153 | . . 153 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 128 | . . 128 . . Projectiles . | . . . . . Explosions . | . . . . . Melee 128 | . . 128 . . Knockbacks 1 | . . 1 . . Impact 1 | . . 1 . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature . | . . . . . Average Temperature . | . . . . . Received Heat Transfer 24 | . . . 24 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 2 | . . 2 . . Combat Hostiles . | . . . . . Parts Fried 1 | . . 1 . . Impact Corruptions 7 | . . 7 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred . | . . . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 45 | . 45 18 . 21 Initial 15 | . . 13 . 15 Average 9 | . 12 6 . 13 Influence Increases 96 | . 45 15 30 6 Destroy 0b10 Robot/NC 15 | . . 15 . . Successful Hack 6 | . . . . 6 Partial Spotted 15 | . 15 . . . Lose Combat Pursuer 60 | . 30 . 30 . Influence Decreases 85 | . 10 50 . 25 Entered New Map 37 | . . 22 . 15 Time Decay 48 | . 10 28 . 10 Squads Dispatched 2 | . 2 . . . Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 17 | . 7 . 6 4 Peak Tracking Total 6 | . 6 . 6 4 Tactical Retreats 2 | . 1 . 1 . Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 2 | . 1 . . 1 Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 2 | . 1 . . 1 Successful 1 | . . . . 1 Failed 1 | . 1 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 1 | . 1 . . . Terminals 1 | . 1 . . . Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . . . . 1 Refit 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 2 . Highest-Rated Group 45 | . . 45 45 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Active Infowar (turns) 363 | . 66 115 146 36 Terrain 355 | . 58 115 146 36 Structural 363 | . 66 115 146 36 Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 385 | 15 73 115 146 36 Spaces Moved 448 | 27 131 116 121 53 Core 212 | 27 131 13 12 29 Treads . | . . . . . Legs . | . . . . . Wheels . | . . . . . Hover 24 | . . . . 24 Flight 212 | . . 103 109 . Fastest Speed 40 | 50 50 40 40 50 Average Speed 46 | 50 50 41 40 61 Slowest Speed 76 | 50 50 50 50 76 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped 1 | . . 1 . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 3 31 34 12 6 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug 1 | . . . 1 . Terrain Destroyed 1 | . . . 1 . Melee 1 | . . . 1 . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 605 | 27 137 176 208 57 Wait 136 | . . 54 82 . Move 442 | 26 130 113 120 53 Hop 1 | . . 1 . . Pick Up 7 | . 4 2 . 1 Fast Attach 3 | 1 1 1 . . Attach 3 | . 1 1 . 1 Detach 1 | . 1 . . . Swap . | . . . . . Drop 4 | . . 1 1 2 Fire . | . . . . . Melee 8 | . . 3 5 . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -10/Subcaves (discovered 2 exits: *Mat / [*Rec]) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 16 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Discovered new exit (range 16) 89 | -10/Materials | Entered Mines 144 | -10/Mines | Discovered new exit (range 13) 165 | -10/Mines | Discovered new exit (range 6) 204 | -10/Mines | Entered Subcaves 204 | -10/Subcaves | Accompanied by 2 allies 205 | -10/Subcaves | Approached by a straggling Scientist 209 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 279 | -10/Subcaves | Learned location of Zion (-7) 279 | -10/Subcaves | Met a Zionite searching for "candidates" 314 | -10/Subcaves | Build established: Mutant 319 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 342 | -10/Subcaves | Discovered new exit (range 16) 343 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 345 | -10/Subcaves | Discovered new exit (range 9) 348 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 350 | -10/Subcaves | Entered Materials 350 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 386 | -8/Materials | Self-destructed Last Messages --------------- Sub. Machine Gun falls loose from the Twisted Machinery. 00343_ Flight Unit destroyed. 00343_ Dropped Hammer. 00345_ EXIT=FOUND Sub. Optics falls loose from the Twisted Machinery. PARAMETERS=PROPULSION+2,UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE 00356_ Acquired Hrd. Medium Armor Plating. 00366_ Connecting with Repair Station... 00366_ Current location identified: Materials >>Refit Scanning configuration... Attaching: Backup Power I x1 Backup Propulsion I x2 Backup Laser I x2 00367_ Dropped Backup Laser I. 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