Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.06 @ 12:50:32 Player: Jiber Result: Smashed by cave-in Performance ------------- Evolutions (8) 4000 Regions Visited (12) 2400 Robots Destroyed (79) 395 Value Destroyed (3572) 3572 Prototype IDs (20) 400 Alien Tech Used (1) 200 Bonus (3309) 3309 TOTAL SCORE: 14276 Bonus ------- High Alert Combat Kills 72 Follower Combat Kills 37 Entered Garrisons 200 Used RIF Installer 500 Scanned by Researcher 500 Met Sigix 2000 Cogmind --------- Core Integrity 0/1450 Matter 122/300 Energy 98/100 System Corruption 11% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Enhanced Nova Cannon Advanced Datajack Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Heavy Siege Treads Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Experimental Cooling System Experimental Optical Array Advanced Targeting Computer Advanced Target Analyzer Advanced Transmission Jammer EM Disruption Field Relay Coupler [Sentry] Advanced Corruption Screen > --- WEAPON ----------- Backup Laser VII Enhanced Nova Cannon > --- INVENTORY -------- Heavy Siege Treads Terrabomb Terrabomb Advanced Datajack [Rating: 142] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Heavy Siege Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Field Propulsion Array Utility Hacking Suite Device Advanced Transmission Jammer Storage Small Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun Precision Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Advanced Datajack Build | -11 -10 -9 -9 -9 -9 -7 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Res Res Qua Slots Evolved 16 | . . 2 . . . 4 2 2 2 2 2 . Power 2 | . . . . . . . 1 . . 1 . . Propulsion 5 | . . 1 . . . . 1 . 1 . 2 . Utility 8 | . . 1 . . . 3 . 2 1 1 . . Weapon 1 | . . . . . . 1 . . . . . . Parts Attached 138 | 6 4 8 11 9 3 5 12 11 16 16 18 19 Power 22 | 1 1 2 1 . . 1 3 1 2 3 4 3 Engine 8 | 1 1 2 1 . . . 3 . . . . . Core 4 | . . . . . . 1 . 1 1 1 . . Reactor 10 | . . . . . . . . . 1 2 4 3 Propulsion 47 | 2 . 1 10 8 1 1 1 2 4 5 6 6 Treads 3 | . . . . . . . . . . 1 . 2 Leg 23 | . . . 6 8 1 1 1 2 . . . 4 Wheel 3 | 2 . 1 . . . . . . . . . . Hover 5 | . . . 4 . . . . . 1 . . . Flight 13 | . . . . . . . . . 3 4 6 . Utility 39 | 1 1 2 . 1 1 1 5 5 9 3 2 8 Device 21 | . . . . 1 . 1 2 2 7 2 1 5 Storage 1 | 1 . . . . . . . . . . . . Processor 10 | . . . . . 1 . 1 1 2 1 1 3 Hackware 4 | . 1 . . . . . 2 1 . . . . Protection 3 | . . 2 . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 30 | 2 2 3 . . 1 2 3 3 1 5 6 2 Energy Gun 12 | 2 1 1 . . . 1 . 2 . 3 1 1 Energy Cannon 4 | . . . . . . . . 1 . . 2 1 Ballistic Gun 5 | . . . . . 1 . 2 . . 1 1 . Ballistic Cannon 4 | . 1 1 . . . . . . 1 . 1 . Launcher 2 | . . 1 . . . 1 . . . . . . Special Weapon 1 | . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . 1 1 . Unidentified Prototypes 8 | . . . 1 . . . 1 . . 1 1 4 Parts Lost 77 | . . 1 6 6 1 1 2 7 15 6 6 26 Power 13 | . . . . 1 . . . 1 3 2 2 4 Propulsion 29 | . . 1 5 4 . . 1 2 3 . 2 11 Utility 24 | . . . 1 . . . 1 2 7 3 1 9 Weapon 11 | . . . . 1 1 1 . 2 2 1 1 2 Highest Loss Streak 11 | . . 1 4 3 1 1 2 4 8 5 6 11 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 5 | 1 2 4 6 6 7 6 6 6 4 4 4 2 Power . | . . 1 1 . . . . . . . . . Propulsion . | . . . . . . . . . . 1 1 . Utility 2 | . . . 1 3 5 5 5 4 3 . . . Weapon 1 | . 2 3 2 2 1 . 1 1 . 2 2 . Tool/Special . | . . . . . . . . . . . . . Unused Backups 12 | . . . . . . 1 . 3 2 2 3 1 Power . | . . . . . . . . . . . . . Propulsion 6 | . . . . . . . . 1 1 1 3 . Utility 5 | . . . . . . 1 . 2 1 1 . . Weapon . | . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . 1 Average Slot Usage (%) 80 | . 97 88 89 91 99 77 94 86 73 49 60 55 Engine 6 | . 14 9 11 10 10 1 6 7 . . . . Core 2 | . . . . . . 5 5 2 7 . 2 . Reactor 1 | . . . . . . . . . . 6 7 4 Leg 13 | . . . 6 32 33 21 22 17 3 . . 9 Wheel 3 | . 28 32 4 . . . . . . . . . Hover 1 | . . . 15 . . . . . . . . . Flight 3 | . . . . . . . . . 8 12 16 1 Device 7 | . . . . 5 4 4 10 7 15 9 6 11 Storage 6 | . 14 11 11 11 11 7 6 4 . . . . Processor 5 | . . . . . 6 7 6 6 10 4 12 15 Hackware 10 | . 11 11 11 11 11 7 14 15 14 9 7 3 Energy Gun 5 | . 17 11 8 4 11 12 2 4 2 . 1 1 Ballistic Gun 2 | . . . . . 4 1 9 6 2 . . . Ballistic Cannon 3 | . 10 6 8 6 6 . . . 3 . . . Launcher 3 | . . 4 5 10 . 4 3 . . . . . Peak Build Rating 142 | 6 11 14 19 17 17 22 46 72 107 96 140 142 Average Rating 46 | 3 10 12 16 15 16 19 39 56 83 79 117 93 On Entrance 33 | . 6 11 13 15 16 17 22 43 60 56 71 103 Avg Prop Armor Cover (%) 15 | . . . 12 . . . . . 4 21 . 19 Naked Turns 14 | . . . . . . . . . . . . 14 Heaviest Build 59 | 11 17 22 23 19 19 21 39 48 39 50 59 57 Greatest Support 115 | 32 32 48 32 35 35 35 50 60 40 38 50 115 Greatest Overweight (x) 5 | . . . 5 . . . 1 1 3 1 1 4 Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 5 5 5 Average Capacity 6 | 6 8 8 8 8 8 8 8 7 5 5 5 5 Most Carried 8 | 5 5 6 8 8 8 8 8 8 5 5 5 5 Average Carried 5 | 1 2 4 6 6 7 6 6 6 4 4 4 2 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 5 5 5 Final Carried 8 | . 5 5 7 8 6 7 8 4 5 5 5 2 Class Distribution -------------------- 41% | Scavenger-Mutant 25% | Mutant 19% | Scavenger-Gunner 6% | Infiltrator-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -4/Factory Infiltrator-Mutant | -3/Research Scavenger-Sprinter | -2/Research Scavenger-Mutant | -2/Quarantine Resources | -11 -10 -9 -9 -9 -9 -7 -6 -5 -4 -3 -2 -2 ----------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Res Res Qua Matter Collected 2781 | 260 72 131 219 278 194 58 251 195 263 292 417 151 Remotely . | . . . . . . . . . . . . . Salvage Created 2767 | . 80 208 532 277 82 97 194 331 168 273 247 278 Parts 169 | . 10 18 36 20 1 3 3 25 4 18 16 15 Haulers Intercepted 1 | . . . 1 . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -7 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Res Res Qua Combat Hostiles Destroyed 68 | . 2 5 15 13 2 2 4 7 3 5 6 4 Guns 20 | . 1 1 . . 2 2 4 4 2 . 4 . Cannons 27 | . 1 2 7 2 . . . 3 1 5 2 4 AOE 21 | . . 2 8 11 . . . . . . . . Classes Destroyed 13 | . 3 1 3 2 . . . 1 1 . . 2 Worker 1 | . . . . . . . . . . . . 1 Builder 2 | . . . 1 . . . . . . 1 . . Hauler 1 | . . . 1 . . . . . . . . . Recycler 1 | . . . 1 . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . Watcher 4 | . 1 . . . . . . 1 1 . 1 . Swarmer 16 | . . . . 4 . . . 4 . 1 5 2 Grunt 30 | . 2 3 11 6 1 2 3 . . . . 2 Researcher 1 | . . . . . . . . . . . . 1 Sentry 11 | . . 2 4 1 . . 1 . 1 1 1 . Specialist 3 | . . . . . . . . 3 . . . . Hunter 3 | . . . . 2 1 . . . . . . . Programmer 5 | . . . . . . . . . 2 3 . . Best Kill Streak 7 | . 2 3 7 4 2 2 1 3 2 4 4 2 Combat Bots Only 6 | . 2 3 6 4 2 2 1 3 2 3 4 2 Max Kills in Single Turn 4 | . 1 2 4 2 1 1 1 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 2 3 2 . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -7 -6 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Res Res Qua Hostile Shots Fired 806 | . 18 12 49 54 21 8 41 86 89 77 67 284 Missed 270 | . 6 2 14 14 6 1 16 26 34 27 23 101 Hits 536 | . 12 10 35 40 15 7 25 60 55 50 44 183 Melee 2 | . . . . . . . . . . 2 . . Projectile 534 | . 12 10 35 40 15 7 25 60 55 48 44 183 AOE 1 | . . . . . . . . . 1 . . . Critical Strikes 22 | . . 1 . 1 . . . . 4 4 1 11 Part Disruptions 6 | . . . . . . . . 3 . 3 . . Damage Taken 11367 | . 165 168 543 755 183 130 303 1026 1256 1212 1162 4464 Core 2708 | . 29 . 67 144 37 32 42 81 440 367 358 1111 Absorbed by Shields 301 | . . . . . . . 110 105 86 . . . Reduced by Siege Mode 80 | . . . . . . . . . . . . 80 Regen/Repaired (Parts) 44 | . . 21 23 . . . . . . . . . Core Remaining (%) 79 | 100 88 . . . 38 95 95 91 61 71 . . Volleys Fired 230 | . 13 11 48 23 10 6 20 18 21 23 17 20 Largest 3 | . 2 2 2 2 2 3 2 3 3 2 2 2 Hottest 205 | . 90 89 89 89 89 154 53 205 158 116 178 178 Shots Fired 413 | . 26 17 80 34 19 11 37 42 40 41 32 34 Gun 234 | . 17 7 34 5 18 10 34 32 26 23 17 11 Cannon 141 | . 9 5 29 18 1 . . 9 14 18 15 23 Launcher 34 | . . 5 17 11 . 1 . . . . . . Special 4 | . . . . . . . 3 1 . . . . Kinetic 211 | . 9 5 29 18 9 3 34 22 33 29 17 3 Thermal 135 | . 17 7 34 5 10 7 . 4 4 4 12 31 Explosive 33 | . . 5 17 11 . . . . . . . . Electromagnetic 30 | . . . . . . 1 . 15 3 8 3 . Robot Hit Streak 12 | . 6 12 7 6 8 3 7 8 9 12 9 6 Robot Miss Streak 9 | . 3 2 3 6 1 2 4 3 1 4 9 2 Penetration Max 1 | . . . . . . . . . . . 1 . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 255 | . 15 9 43 13 13 5 30 32 32 27 16 20 Core Hits 140 | . 5 9 30 18 3 4 12 16 9 12 9 13 Critical Kills 2 | . . . . . . . . . . . 1 1 Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . Critical Strikes 15 | . . 1 3 1 2 . 1 . 1 3 2 1 Burn 5 | . . 1 1 1 2 . . . . . . . Meltdown 1 | . . . . . . . . . . . . 1 Destroy 2 | . . . . . . . 1 . . . 1 . Blast 7 | . . . 2 . . . . . 1 3 1 . Melee Attacks 8 | . . . . . . . . . . 1 7 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8005 | . 229 289 1442 1141 220 76 594 760 845 821 465 1123 Guns 2882 | . 160 87 260 44 202 76 594 409 443 267 240 100 Cannons 2827 | . 69 64 461 75 18 . . 334 402 554 225 625 Explosions 2245 | . . 127 698 1022 . . . . . . . 398 Melee . | . . . . . . . . . . . . . Ramming 51 | . . 11 23 . . . . 17 . . . . Kinetic 3589 | . 69 64 461 75 105 32 594 293 786 707 309 94 Thermal 1585 | . 160 87 260 44 115 44 . 79 52 28 85 631 Explosive 2245 | . . 127 698 1022 . . . . . . . 398 Electromagnetic 535 | . . . . . . . . 371 7 86 71 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . . 6 7 . 11 Average Corruption 5 | . . . . . . . . . 5 5 . 6 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . . . 8 Effects 21 | . . . . . . . . . 17 3 . 1 Message Errors 4 | . . . . . . . . . 2 1 . 1 Matter Fused 2 | . . . . . . . . . 2 . . . Heat Flow Errors 1 | . . . . . . . . . . 1 . . Energy Discharges 5 | . . . . . . . . . 5 . . . Data Loss (minor) 5 | . . . . . . . . . 5 . . . Data Loss (major) 4 | . . . . . . . . . 3 1 . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 127 | . . . 41 19 . . . 27 10 . . 30 Projectiles 39 | . . . . . . . . 27 10 . . 2 Explosions 88 | . . . 41 19 . . . . . . . 28 Melee . | . . . . . . . . . . . . . Knockbacks 10 | . . . 2 . . . . . 4 3 . 1 Impact 1 | . . . 1 . . . . . . . . . Kinetic 9 | . . . 1 . . . . . 4 3 . 1 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 414 | . . 26 90 169 . 19 . . . . . 110 Shots 12 | . . 1 3 6 . 1 . . . . . 1 Rammed 6 | . 2 2 2 . . . . . . . . . Targets Rammed 10 | . 2 2 2 . . . . 4 . . . . Kicked 4 | . . . . . . . . 4 . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 448 | . 266 69 207 72 36 72 1 448 15 426 393 4 Average Temperature 140 | . 102 22 86 28 16 24 1 204 6 137 233 3 Received Heat Transfer 1656 | . 87 72 207 135 12 63 126 135 93 105 90 531 Effects 23 | . . . . . . . . 3 . 2 18 . Shutdowns 7 | . . . . . . . . 1 . 1 5 . Energy Bleed 3 | . . . . . . . . 1 . . 2 . Interference 7 | . . . . . . . . . . . 7 . Matter Decay 4 | . . . . . . . . . . 1 3 . Short Circuit 1 | . . . . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . Siege Activations 1 | . . . . . . . . . . . . 1 Total Turns 9 | . . . . . . . . . . . . 9 Longest Duration 9 | . . . . . . . . . . . . 9 Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | . 1 . . 1 . . 3 . . . . . Heat Transferred 3232 | . 420 296 740 185 444 111 . 111 74 37 111 703 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -9 -7 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Res Res Qua Maximum Alert Level 2 | . . . 1 2 1 . . . . . . 1 Low Security (%) 76 | 100 100 100 69 . 62 100 100 100 100 100 100 70 Level 1 13 | . . . 30 35 37 . . . . . . 29 Level 2 10 | . . . . 64 . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 569 | . 55 101 390 569 255 81 30 132 146 72 173 269 Initial 255 | . . . 38 224 255 56 . 3 39 72 17 96 Average 126 | . 11 38 174 416 189 39 5 72 31 26 83 149 Influence Increases 3277 | . 86 181 613 405 40 75 109 260 422 221 366 499 Destroy 0b10 Robot/C 1400 | . 40 100 300 260 40 40 80 160 60 100 120 100 Destroy 0b10 Robot/NC 50 | . 10 . 15 . . . . 5 5 5 5 5 Destroy Leader 280 | . 12 30 82 20 . 10 10 42 22 20 22 10 Allied During Kill 7 | . . . . . . . . 7 . . . . Successful Hack 153 | . 9 . 20 . . 10 3 14 16 . 12 69 Disable Machine 180 | . 15 15 60 . . 15 . . 30 . . 45 Anti-Garrison Action 50 | . . . . 50 . . . . . . . . Destroy Structure 287 | . . 36 106 45 . . 1 2 4 6 27 60 Partial Spotted 165 | . . . 30 . . . . . 90 15 30 . Lose Combat Pursuer 705 | . . . . 30 . . 15 30 195 75 150 210 Influence Decreases 3247 | . 86 90 359 181 474 210 101 188 364 328 224 642 Entered New Map 770 | . . . 53 121 314 79 . 5 41 66 14 77 Time Decay 1710 | . 86 80 246 . 150 121 90 133 219 205 150 230 Search Patrol Dispatched 100 | . . . . . . . . . . . . 100 Lost Part 667 | . . 10 60 60 10 10 11 50 104 57 60 235 Squads Dispatched 23 | . 1 1 4 . . 2 . 3 5 2 2 3 Investigation 7 | . . 1 1 . . 2 . 1 1 . . 1 Extermination 5 | . . . . . . . . . 2 1 1 1 Reinforcement 10 | . 1 . 2 . . . . 2 2 1 1 1 Assault . | . . . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -7 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Res Res Qua Distress Signals 4 | . . . 1 . . . . . 2 . 1 . Communications Jammed 16 | . . . . . . . . . . 7 8 1 Distress Signals 15 | . . . . . . . . . . 7 8 . Times Spotted 163 | . 7 5 20 10 2 2 5 17 24 18 25 28 Peak Tracking Total 11 | . 2 4 7 3 2 2 2 7 10 7 11 9 Tactical Retreats 22 | . . . . 1 . . 1 2 6 5 2 5 Traps | -11 -10 -9 -9 -9 -9 -7 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Res Res Qua Traps Triggered 14 | . . 1 1 9 . . . . . 3 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -7 -6 -5 -4 -3 -2 -2 ---------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Res Res Qua Machines Disabled 13 | . 1 1 4 1 . 1 . . 2 . . 3 Max in Single Turn 2 | . 1 1 1 1 . 1 . . 1 . . 2 Garrison Access 1 | . . . . . . . . . . 1 . . Garrison Relay 1 | . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -7 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Res Res Qua Machines Accessed 28 | . 3 1 4 1 4 3 2 1 3 3 1 2 Terminals 14 | . 3 . 2 1 1 1 1 . 2 2 . 1 Fabricators 3 | . . . . . . 1 . 1 1 . . . Repair Stations 4 | . . 1 1 . . 1 . . . . . 1 Recycling Units 3 | . . . . . 3 . . . . . . . Scanalyzers 2 | . . . . . . . 1 . . . 1 . Garrison Access 2 | . . . 1 . . . . . . 1 . . Total Hacks 59 | . 8 2 10 3 8 7 5 2 4 4 2 4 Successful 34 | . 3 2 5 . 7 2 5 1 2 3 1 3 Failed 25 | . 5 . 5 3 1 5 . 1 2 1 1 1 Catastrophic 8 | . 1 . 2 1 1 1 . 1 . 1 . . Database Lockouts . | . . . . . . . . . . . . . Manual 16 | . 3 . 4 . 1 2 2 . 1 2 . 1 Terminals 29 | . 8 . 6 3 2 2 2 . 2 3 . 1 Fabricators 6 | . . . . . . 2 . 2 2 . . . Repair Stations 11 | . . 2 3 . . 3 . . . . . 3 Recycling Units 6 | . . . . . 6 . . . . . . . Scanalyzers 5 | . . . . . . . 3 . . . 2 . Garrison Access 2 | . . . 1 . . . . . . 1 . . Terminal Hacks 8 | . 2 . 2 . 1 . 1 . 1 1 . . Record 1 | . . . . . . . . . . 1 . . Prototype ID Bank 5 | . 2 . 1 . 1 . 1 . . . . . Open DSF 1 | . . . . . . . . . 1 . . . Branch Access Points 1 | . . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . Build 1 | . . . . . . . . 1 . . . . Repair Station Hacks 8 | . . 2 2 . . 2 . . . . . 2 Scan Component 5 | . . 1 1 . . 2 . . . . . 1 Repair 3 | . . 1 1 . . . . . . . . 1 Recycling Unit Hacks 6 | . . . . . 6 . . . . . . . Process 3 | . . . . . 3 . . . . . . . Retrieve Matter 3 | . . . . . 3 . . . . . . . Scanalyzer 4 | . . . . . . . 3 . . . 1 . Insert Component 2 | . . . . . . . 1 . . . 1 . Analyze 1 | . . . . . . . 1 . . . . . Retrieve Study 1 | . . . . . . . 1 . . . . . Garrison Access Hacks 2 | . . . 1 . . . . . . 1 . . Unlock Access 1 | . . . 1 . . . . . . . . . Seal Access 1 | . . . . . . . . . . 1 . . Unauthorized Hacks 5 | . 1 . . . . . 1 . 1 1 . 1 Terminals 5 | . 1 . . . . . 1 . 1 1 . 1 Assimilate 1 | . 1 . . . . . . . . . . . Botnet 4 | . . . . . . . 1 . 1 1 . 1 Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 2 . 2 1 1 3 . 1 1 1 1 2 Full Trace Events 6 | . . . 1 . . 2 . 1 1 . . 1 Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 3 | . . . . . . . . 3 . . . . Authchips . | . . . . . . . . . . . . . Time 67 | . . . . . . . . 67 . . . . Total Robot Build Rating 12 | . . . . . . . . 12 . . . . Part Schematics Acquired 6 | . . . . . . . 1 . . . . 5 Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . . 1 . . . . . Parts Repaired 2 | . . 1 1 . . . . . . . . . Time 84 | . . 32 32 . . . . . . . . 20 Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 83 | . . . . . 83 . . . . . . . Retrieved Matter 83 | . . . . . 83 . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -7 -6 -5 -4 -3 -2 -2 ------------ Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Res Res Qua Used RIF Installer 1 | . . . . 1 . . . . . . . . Robots Hacked 4 | . . . . . . . 1 1 . . 2 . Non-combat . | . . . . . . . . . . . . . Combat 4 | . . . . . . . 1 1 . . 2 . Robot Hacks Applied 5 | . . . . . . . 2 1 . . 2 . link_complan 1 | . . . . . . . 1 . . . . . disrupt_area 1 | . . . . . . . . 1 . . . . spike_heat 1 | . . . . . . . 1 . . . . . go_dormant 1 | . . . . . . . . . . . 1 . overwrite_iff 1 | . . . . . . . . . . . 1 . Relay Couplers Released 4 | . . . . 4 . . . . . . . . Machine Destruction 4 | . . . . 4 . . . . . . . . Attached 2 | . . . . . . . 1 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -7 -6 -5 -4 -3 -2 -2 -------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Res Res Qua Total Allies 4 | . . . . . . . . 3 . . 1 . Largest Group 3 | . . . . . . . . 3 . . 1 . Highest-Rated Group 90 | . . . . . . . . 90 . . 30 . Highest-Rated Ally 30 | . . . . . . . . 30 . . 30 . Total Orders 2 | . . . . . . . 2 . . . . . EXPLORE 2 | . . . . . . . 2 . . . . . Ally Attacks 14 | . . . . . . . . 9 . . 5 . Total Damage 338 | . . . . . . . . 255 . . 83 . Kills 1 | . . . . . . . . 1 . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -7 -6 -5 -4 -3 -2 -2 ------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Res Res Qua Active Infowar (turns) 1940 | . . . . 1 . 194 30 . 488 443 302 482 Optics 778 | . . . . . . . . . . . 296 482 Sensors 291 | . . . . . . 194 30 . 67 . . . Cloaking 743 | . . . . . . . . . 395 348 . . Jamming 799 | . . . . . . . . . 28 428 297 46 ECM 1 | . . . . 1 . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches 2 | . . . . . . . 2 . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -7 -6 -5 -4 -3 -2 -2 ------------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Res Res Qua Turns Passed 5654 | 44 339 264 537 897 319 293 676 323 641 505 318 498 Spaces Moved 5404 | 40 284 188 361 644 229 221 396 153 1079 791 588 430 Core 172 | 13 . . 10 . . . . . . 2 . 147 Treads . | . . . . . . . . . . . . . Legs 2032 | . . . 62 644 229 221 396 153 97 . . 230 Wheels 579 | 27 284 188 80 . . . . . . . . . Hover 235 | . . . 209 . . . . . 26 . . . Flight 2386 | . . . . . . . . . 956 789 588 53 Fastest Speed 28 | 50 100 100 52 120 120 120 120 100 34 32 28 28 Average Speed 80 | 83 100 100 94 120 120 120 137 121 48 47 32 85 Slowest Speed 300 | 100 100 100 300 120 120 120 190 190 280 125 115 250 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 11 | . . . . . . . . . 6 2 3 . Potential Cave-ins 64 | . . . . . . . . . . . . 64 Cave-ins Triggered 3 | . . . . . . . . . . . . 3 Exploration Rate (%) 25 | 2 42 12 49 60 42 4 14 4 22 16 19 42 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 . . 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 36 | . . . 26 10 . . . . . . . . Terrain Destroyed 262 | . . 43 129 56 . . . . 2 3 9 20 Melee . | . . . . . . . . . . . . . Projectile 18 | . . 1 1 . . . . . 2 3 9 2 AOE 244 | . . 42 128 56 . . . . . . . 18 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -7 -6 -5 -4 -3 -2 -2 --------- Run | Yrd Mat Mat Sto Gar Rec Fac Fac Fac Fac Res Res Qua Total 6310 | 50 312 245 473 733 255 239 492 252 1156 888 686 529 Wait 242 | . . 30 32 5 4 . 49 50 12 17 22 21 Move 5368 | 39 283 187 361 643 228 220 395 152 1066 786 581 427 Hop 11 | . . . . . . . . . 6 2 3 . Pick Up 122 | 5 8 5 11 7 3 6 9 9 16 14 11 18 Fast Attach 33 | 1 . . 2 3 1 . 1 . 5 8 8 4 Attach 103 | 5 1 3 7 4 2 4 5 9 12 15 13 23 Detach 24 | . . . . . . . . 1 3 8 8 4 Swap 46 | . 3 5 6 7 2 1 7 5 4 1 5 . Drop 73 | . 2 2 4 5 5 2 6 4 11 13 11 8 Fire 230 | . 13 11 48 23 10 6 20 18 21 23 17 20 Melee 8 | . . . . . . . . . . 1 7 . Ram 6 | . 2 2 2 . . . . . . . . . Kick 4 | . . . . . . . . 4 . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 40 | . . . . 36 . . . . . . . 4 Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage (discovered 2 exits: Rec / Gar) -9/Garrison (discovered 3 exits: *Rec x3) -9/Recycling -7/Factory -6/Factory -5/Factory -4/Factory -3/Research -2/Research -2/Quarantine History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 45 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 16) 384 | -10/Materials | Entered another Materials area 384 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 603 | -9/Materials | Repaired Imp. Ion Engine 623 | -9/Materials | Discovered new exit (range 15) 648 | -9/Materials | Entered Storage 771 | -9/Storage | Identified exit to Recycling 845 | -9/Storage | Repaired Beam Rifle 1015 | -9/Storage | Garrison activated, responded to threat 1094 | -9/Storage | Lost 4 parts (3n1u) 1185 | -9/Storage | Identified exit to Garrison 1185 | -9/Storage | Entered Garrison 1367 | -9/Garrison | Triggered checkpoint 1410 | -9/Garrison | Build established: Scavenger-Mutant 1466 | -9/Garrison | Discovered exit to Recycling (range 12) 1619 | -9/Garrison | Garrison Relay disabled 1639 | -9/Garrison | Triggered checkpoint 1680 | -9/Garrison | Lost 3 parts (2n1w) 1747 | -9/Garrison | Triggered checkpoint 1807 | -9/Garrison | Triggered checkpoint 1881 | -9/Garrison | Discovered exit to Recycling (range 10) 2013 | -9/Garrison | Discovered exit to Recycling (range 8) 2030 | -9/Garrison | Installed Relay Interface Framework 2036 | -9/Garrison | Core integrity fell below 50% 2082 | -9/Garrison | Entered Recycling 2393 | -9/Recycling | Discovered new exit (range 8) 2401 | -9/Recycling | Entered Factory 2401 | -7/Factory | Evolved 4 slots: Utility x3, Weapon x1 2486 | -7/Factory | Discovered new exit (range 16) 2694 | -7/Factory | Entered another Factory area 2694 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2783 | -6/Factory | Build established: Scavenger-Gunner 3356 | -6/Factory | Discovered new exit (range 5) 3370 | -6/Factory | Entered another Factory area 3370 | -5/Factory | Evolved 2 slots: Utility x2 3498 | -5/Factory | Lost 3 parts (1n1u1w) 3546 | -5/Factory | Discovered new exit (range 13) 3668 | -5/Factory | Fabricated L-41 Fighter? 3693 | -5/Factory | Entered another Factory area 3693 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3720 | -4/Factory | Lost 4 parts (1p1n1u1w) 3870 | -4/Factory | Lost 8 parts (1p2n3u2w) 4116 | -4/Factory | Build established: Scavenger-Mutant 4269 | -4/Factory | Spotted B-86 Titan 4308 | -4/Factory | Discovered new exit (range 16) 4334 | -4/Factory | Entered Research 4334 | -3/Research | Evolved 2 slots: Power x1, Utility x1 4339 | -3/Research | Lost 7 parts (2p1n4u) 4590 | -3/Research | Spotted B-86 Titan 4598 | -3/Research | Build established: Infiltrator-Mutant 4777 | -3/Research | Lost 5 parts (2p2u1w) 4831 | -3/Research | Discovered new exit (range 6) 4831 | -3/Research | Assembled infested ambush trap array 4839 | -3/Research | Entered another Research area 4839 | -2/Research | Evolved 2 slots: Propulsion x2 4919 | -2/Research | Found Quantum Capacitor 5012 | -2/Research | Spotted B-90 Cyclops 5066 | -2/Research | Spotted B-90 Cyclops 5090 | -2/Research | Spotted B-90 Cyclops 5128 | -2/Research | Lost 6 parts (2p2n1u1w) 5156 | -2/Research | Discovered new exit (range 5) 5157 | -2/Research | Entered Quarantine 5232 | -2/Quarantine | Lost 7 parts (2p5n) 5240 | -2/Quarantine | Found Prototype Device 5240 | -2/Quarantine | Identified Exp. EM Shield 5407 | -2/Quarantine | Search patrols dispatched 5426 | -2/Quarantine | Found Alien Artifact 5436 | -2/Quarantine | Identified Terrabomb 5436 | -2/Quarantine | Used Terrabomb 5456 | -2/Quarantine | Scanned by Researcher 5477 | -2/Quarantine | Found Terrabomb 5484 | -2/Quarantine | Found Terrabomb 5519 | -2/Quarantine | Used Terrabomb 5534 | -2/Quarantine | Core integrity fell below 50% 5601 | -2/Quarantine | Lost 8 parts (2p3n1u2w) 5605 | -2/Quarantine | Used Terrabomb 5608 | -2/Quarantine | Met incapacitated Sigix Warrior 5608 | -2/Quarantine | Lockdown squad dispatched 5625 | -2/Quarantine | Core integrity fell below 20% 5639 | -2/Quarantine | Crushed by falling debris 5641 | -2/Quarantine | Crushed by falling debris 5642 | -2/Quarantine | System corruption reached 10% 5655 | -2/Quarantine | Crushed by falling debris 5655 | -2/Quarantine | Smashed by cave-in Last Messages --------------- 05634_ P-80 Master resets P-80 Master, system corruption cleaned. 05636_ U-05 Engineer builds a Wall. [Achievement: This Is My Hole] 05639_ The unstable cave ceiling collapses. 05639_ Crushed by falling debris. 05639_ Exp. Optical Array destroyed. 05639_ System corrupted by crushing effect (+1). 05639_ Adv. Target Analyzer destroyed. 05639_ System corrupted by crushing effect (+2). 05641_ The unstable cave ceiling collapses. 05641_ Crushed by falling debris. 05641_ Adv. Targeting Computer destroyed. 05641_ System corrupted by crushing effect (+3). 05641_ Relay Coupler [Sentry] destroyed. 05641_ System corrupted by crushing effect (+2). 05650_ U-05 Engineer builds a Wall. 05654_ Q:S> I75M0MH,TZKRH8ECZLFD5ZGODN>>BM% 05655_ The unstable cave ceiling collapses. 05655_ Crushed by falling debris. Map ----- +----------------------------------------------------+ | ^ " " " #????????????? | | " "" ######""""" ##???????????? | | " "" # # #???????????? | | ! + "" + # #???????????? | | ! " " " # #???????????? | | """+"""# # # #???????????? | | " " # # ############???????????? | | " = "" ""####+# " " # # ! ??????????? | | " """" " # " """ # # """ """?????????????? | | " S"" " # """"" # # """ ????????????????? | | " """" " + """"" # # """?????????????????? | | " ! """" " # """ # # """?????????????????? | | "=%[ " " # """"" ; # """ ????????????????? | | " = " " " """"" ; # """ """ ????????????? | | " " " # """ ; # ????????????? | | "= """ " " # """" ; # ???????????? | | " """ " " # ; # ???????????? | | "! """ " " ! # ; # ???????????? | | " " " #""""""";;; # ???????????? | | """""""""" #""""""";;; ##########?????????????? | | """" " # ; #??????????????? | | ""R"" " # ; ##??????????????? | | "" "" " " """ """ ; ##???????????????? | | " *" """ """ ; #????????????????? | | """"""" "[= %" """ """ # #####????????????????? | | """"""" "%*% + #@ # ????????????????? | | """"""" "=["%" # #? ??????????????? | | " = # *; #?? ??????????????? | | """""""""" ###############???? ???????????????? | | ? ????????????????????????? | | ???????????????????????????? | | " """ ???????????????????????????? | | " """ ??????????????????????????? | | " """ """"+""""""""""##?????????????????????????? | | " ???????????????????????????? | | " ? """ ???????????????????????????? | | " ?""*"" ???????????????????????????? | | # ?"???" ?????????????????????????????? | | # ??????????????????????????????????????? | | #?????????????????????????????????????????? | | ###+#######??????????????????????????????????????? | | #] """"" ####???????????????????????????????????? | | # ""T"" "" #???????????????????????????????????? | | # """#???????????????????????????????????? | | # = S"#???????????????????????????????????? | | + """#???????????????????????????????????? | | #^""""""" """#???????????????????????????????????? | | # """"""" ####???????????????????????????????????? | | # """"""" #??????????????????????????????????????? | | ###########??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 125 Energy Generation 55 Energy Capacity 615 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Cloak Strength 3 Power Amplification 30 Corruption Block 15 Armor Coverage 150 Resistance: EM 15 Evasion (%) 75 Targeting Accuracy 8 Target Analysis 11 Armor Integrity Analysis 30 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 20 Relay Coupler Types 2 Relay Coupler Value 35 Item Schematics ----------------- Drone Bay | -6/Factory | Scanalyzed Cld. Q-thruster | -2/Quarantine | Archive Exp. Melee Analysis Suite | -2/Quarantine | Archive Imp. Matter Neutralizer | -2/Quarantine | Archive Exp. Reaction Control System | -2/Quarantine | Archive Com. Linear Accelerator | -2/Quarantine | Archive Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -5/Factory | Preloaded Repaired ---------- Imp. Ion Engine | 70% | -9/Materials Beam Rifle | 69% | -9/Storage Studied --------- Remote Datajack | -6/Factory | Hacked Alien Tech Used ----------------- Terrabomb Achievements -------------- False Reunion Immobile And Lovin' It Not Today, Chutes This Is My Hole Challenges ------------ None Game ------ Seed RemoteDeuteriumRailgun Manual? 0 Play Time 01:57:45 Cumulative 40.9 hours Start 2025.12.05 @ 18:48:08 End 2025.12.06 @ 12:50:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 34 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce3db1dc-dc6a-481c-8746-0d969b79be27