Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.01 @ 10:13:32 Player: alice_fexa Result: Destroyed 0B10! Performance ------------- Evolutions (9) 4500 Regions Visited (24) 4800 Robots Destroyed (392) 1960 Value Destroyed (20614) 20614 Prototype IDs (37) 740 Alien Tech Used (4) 800 Bonus (11199) 11199 TOTAL SCORE: 44613 Bonus ------- High Alert Combat Kills 491 Follower Combat Kills 108 Met Data Miner 300 Met Zhirov 300 Met Sigix 2000 Escaped with Sigix 5000 Win 3000 Cogmind --------- Core Integrity 1320/1600 Matter 55/300 Energy 406/430 System Corruption 0% Temperature Cool (11) Location Tau Ceti IV Orbit Parts ------- Power (2) Light Particle Reactor Quantum Reactor Propulsion (6) Advanced Heavy Treads Centrium Heavy Treads Biometal Heavy Treads Utility (14) Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Long-range Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer System Mapper Advanced System Shield Improved System Restoration Module Weapon (4) Gamma Rifle Enhanced Nova Cannon Heavy Machine Gun KE Penetrator Inventory (36) Light Particle Reactor Light Particle Reactor Quantum Reactor Light Quantum Reactor Biometal Medium Treads Biometal Heavy Treads Biometal Heavy Treads Improved Coolant Injector Advanced Energy Well (800) Experimental Signal Interpreter Subatomic Replicator Gamma Rifle Gamma Rifle Gamma Rifle Gamma Rifle Quantum Rifle Heavy Quantum Rifle HERF Cannon Null Cannon Heavy Machine Gun KE Penetrator KE Penetrator KE Penetrator Hypervelocity Railgun Gamma Bomb Array Neutron Missile Launcher Fusion Bomb Launcher Sigix Broadsword Sigix Containment Pod Peak State ------------ Power Quantum Reactor Light Quantum Reactor Propulsion Improved Heavy Treads Armored Heavy Treads Biometal Heavy Treads Utility Advanced Heat Sink Improved Coolant Injector High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Energy Well Long-range Sensor Array Experimental Signal Interpreter Advanced Targeting Computer Advanced Target Analyzer Hacking Suite System Mapper Advanced System Shield Weapon Gamma Rifle Gamma Rifle Gamma Rifle Gamma Rifle Inventory Light Particle Reactor Light Particle Reactor Quantum Reactor Light Quantum Reactor Advanced Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Biometal Heavy Treads Advanced Heat Sink Experimental Signal Interpreter Improved System Restoration Module Subatomic Replicator Gamma Rifle Gamma Rifle Enhanced Quantum Rifle Heavy Quantum Rifle HERF Cannon Enhanced Nova Cannon Null Cannon Heavy Machine Gun KE Penetrator KE Penetrator Enhanced Coil Gun Hypervelocity Railgun Gamma Bomb Array Neutron Missile Launcher Fusion Bomb Launcher Sigix Broadsword Sigix Containment Pod [Rating: 194] Favorites ----------- Power Light Particle Reactor Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Particle Reactor Propulsion Armored Treads Treads Armored Treads Utility High-capacity Storage Unit Device Makeshift Sensor Array Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced System Shield Protection Layered Medium Armor Plating Weapon Gamma Rifle Energy Gun Gamma Rifle Energy Cannon Enhanced Nova Cannon Ballistic Gun KE Penetrator Ballistic Cannon Linear Accelerator Launcher Heavy Missile Launcher Special Weapon Advanced Remote Datajack Slashing Weapon Makeshift Sword Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Slots Evolved 18 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 2 . 2 . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . 2 Utility 12 | . . 2 2 1 . . . . 1 . . . . 2 . . . . 1 1 . 2 . . Weapon 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . . . . Parts Attached 628 | 6 11 7 27 25 3 . 6 9 31 11 9 . 11 48 6 21 7 8 71 54 75 46 66 70 Power 64 | 1 3 . 3 4 . . . . 3 1 . . 3 8 . . 2 1 7 8 7 3 6 4 Engine 9 | 1 3 . 2 . . . . . . . . . 2 . . . 1 . . . . . . . Core 25 | . . . 1 4 . . . . 3 1 . . 1 8 . . 1 1 5 . . . . . Reactor 30 | . . . . . . . . . . . . . . . . . . . 2 8 7 3 6 4 Propulsion 73 | 2 1 2 13 5 . . 1 1 3 . . . . 9 1 3 . 1 7 8 4 3 4 5 Treads 73 | 2 1 2 13 5 . . 1 1 3 . . . . 9 1 3 . 1 7 8 4 3 4 5 Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 293 | 1 5 2 8 7 2 . 3 4 14 5 4 . 5 20 3 12 5 4 35 21 37 25 42 29 Device 226 | . 2 1 1 4 1 . 3 3 10 5 3 . 4 15 2 10 2 3 29 18 28 21 35 26 Storage 26 | 1 2 1 2 3 . . . . 1 . . . 1 . . . 3 . 3 . . 3 6 . Processor 11 | . . . 3 . . . . . . . . . . 2 . . . 1 1 1 1 . 1 1 Hackware 10 | . . . . . . . . . 2 . . . . 2 . . . . 2 . 1 1 . 2 Protection 20 | . 1 . 2 . 1 . . 1 1 . 1 . . 1 1 2 . . . 2 7 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 198 | 2 2 3 3 9 1 . 2 4 11 5 5 . 3 11 2 6 . 2 22 17 27 15 14 32 Energy Gun 68 | . 1 1 . 3 . . . 2 . . . . . 1 . 2 . . 9 10 13 9 5 12 Energy Cannon 42 | . . . . . . . . . 2 1 2 . 1 4 1 1 . 1 3 4 9 3 5 5 Ballistic Gun 60 | 2 1 2 3 4 1 . 2 . 6 1 2 . . 6 1 . . 1 8 2 2 2 2 12 Ballistic Cannon 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . Launcher 16 | . . . . . . . . 2 1 1 1 . 1 . . 2 . . 2 1 1 1 . 3 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 8 | . . . . 2 . . . . 2 2 . . 1 . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 19 | . . . . . . . . . . 1 . . . 1 . . 2 . . 1 8 2 3 1 Parts Lost 85 | . . . 1 2 1 . . . 5 . 1 . 2 2 . 1 . 6 20 8 10 2 16 8 Power 12 | . . . 1 1 . . . . . . . . 2 1 . . . 1 3 1 1 . 1 . Propulsion 14 | . . . . . . . . . 2 . . . . . . 1 . 1 6 . . . 1 3 Utility 20 | . . . . . 1 . . . 2 . . . . 1 . . . 2 2 3 2 2 4 1 Weapon 39 | . . . . 1 . . . . 1 . 1 . . . . . . 2 9 4 7 . 10 4 Highest Loss Streak 10 | . . . 1 1 1 . . . 2 . 1 . 1 2 . 1 . 3 10 3 2 1 6 3 Average Slot Usage (%) 95 | . 99 98 96 99 99 100 100 99 99 99 99 100 99 99 100 99 99 95 96 92 89 90 89 86 Engine 1 | . 14 11 6 . . . . . . . . . 3 1 . . 2 5 . . . . . . Core 4 | . . . 2 6 7 7 7 7 6 11 12 12 7 9 11 11 8 4 8 . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . 8 8 8 7 7 Treads 15 | . 28 22 17 23 23 23 23 23 19 18 18 18 18 15 16 15 16 15 17 11 9 8 7 10 Device 9 | . 10 20 14 7 8 7 7 6 7 5 6 6 6 9 6 4 4 8 8 9 8 14 21 11 Storage 18 | . 14 22 25 23 23 23 23 23 20 18 18 18 18 16 16 16 16 16 18 18 18 16 16 18 Processor 12 | . . . 7 15 15 15 15 15 13 12 12 12 12 16 16 16 16 15 11 13 13 10 6 10 Hackware 9 | . . . . . . . . . 5 6 6 6 6 9 11 11 11 11 15 12 12 13 11 10 Protection 2 | . 2 . 3 7 5 7 7 7 4 6 5 6 6 1 3 5 5 2 . . . . . . Energy Gun 3 | . . 11 1 4 . . . 2 . . . . . . . 2 5 2 3 5 7 6 2 5 Energy Cannon 2 | . . . . . . . . . 2 1 2 6 2 4 5 2 . 1 2 3 3 3 5 . Ballistic Gun 8 | . 27 11 16 8 15 15 15 7 11 12 12 12 12 11 11 10 5 4 5 8 3 1 4 7 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 210 | 10 42 60 84 102 102 101 105 107 115 122 123 123 125 131 136 136 150 142 177 198 198 199 210 201 Greatest Support 225 | 40 40 40 40 60 60 60 60 60 60 60 60 60 60 68 73 73 73 78 126 150 135 145 145 225 Greatest Overweight (x) 4 | 3 1 1 2 1 1 1 1 1 2 2 2 2 2 4 2 2 2 2 2 2 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 1 1 1 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 . Largest Inventory Capacity 36 | 6 12 18 24 26 26 26 26 26 26 26 26 26 26 26 26 26 28 28 36 36 36 36 36 36 Average Capacity 30 | 5 9 17 22 24 26 26 26 26 26 26 26 26 26 26 26 26 27 28 33 36 36 36 36 36 Most Carried 36 | 2 12 18 24 26 26 26 26 26 26 26 26 25 26 26 26 26 28 28 36 36 36 36 36 36 Average Carried 29 | 1 6 13 21 24 26 26 25 26 25 25 25 25 25 25 25 25 26 26 29 35 35 35 34 34 Final Capacity 36 | 6 12 18 24 26 26 26 26 26 26 26 26 26 26 26 26 26 28 28 36 36 36 36 36 36 Final Carried 36 | 2 12 17 24 26 26 26 26 26 26 26 25 25 26 26 26 26 28 25 36 35 36 36 36 33 Class Distribution -------------------- 34% | Hauler-Mutant 24% | Hacker-Mutant 12% | Hacker-Gunner 8% | Scavenger-Mutant 7% | Hauler-Gunner 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Hauler-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Data Miner Hauler-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Hauler-Mutant | -5/Upper Caves Hauler-Gunner | -5/Upper Caves Hauler-Gunner | -5/Zhirov Hauler-Mutant | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Gunner | -3/Research Hacker-Mutant | -3/Testing Wizard-Mutant | -2/Research Hacker-Mutant | -2/Quarantine Hacker-Gunner | -1/Access Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Matter Collected 12550 | 235 299 106 714 339 164 . 30 273 416 313 144 . 297 753 122 555 90 272 1194 1188 1273 757 1586 1430 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 20563 | . 388 202 1161 584 41 . . 276 599 355 206 . 659 1234 43 811 114 199 2184 2209 2174 1880 2197 3047 Parts 1138 | . 38 18 59 25 4 . . 30 26 13 20 . 24 62 1 37 . 6 96 152 119 101 151 156 Haulers Intercepted 4 | . 1 1 1 . . . . . . . . . . . . . . . . . . 1 . . Recyclers Shooed 17 | . . 1 3 . . . . . . . . . . 7 . . . . 2 3 . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 108 | . . . . . 3 . . 20 . 3 13 . 27 . 5 32 . 5 . . . . . . Prevented 28 | . . . . . . . . 2 . 8 6 . 8 . . 4 . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Combat Hostiles Destroyed 322 | . 9 2 19 13 1 . . 14 13 5 6 . 14 21 1 17 . 4 29 26 35 24 31 38 Guns 206 | . 9 2 19 13 1 . . 4 9 3 2 . 6 15 1 12 . 1 20 20 22 7 13 27 Cannons 60 | . . . . . . . . . 1 . 1 . 5 1 . 1 . 3 4 4 10 12 18 . AOE 41 | . . . . . . . . 10 3 2 3 . 3 5 . 4 . . 2 2 . 4 . 3 Classes Destroyed 14 | . 6 1 3 1 1 . . . . . . . . 1 . . . . . . . . . 1 Worker 12 | . . . . . . . . . . . . . . 3 . . . . 2 3 1 . . 3 Builder 10 | . 1 . 1 . . . . . . . . . . 1 . . . . 3 1 1 . . 2 Tunneler 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Hauler 4 | . 1 1 1 . . . . . . . . . . . . . . . . . . 1 . . Recycler 12 | . . . 4 . . . . . . . . . . 2 . . . . 2 1 . 2 . 1 Operator 4 | . 1 . 1 . . . . . . . . . . . . . . . . 1 . . . 1 Watcher 27 | . 1 2 2 2 . . . . 3 . . . . 3 . . . . 2 6 2 . 1 3 Swarmer 83 | . 3 . 9 7 . . . 13 7 . 3 . 5 10 . 5 . . . 2 5 4 . 10 Grunt 64 | . 6 1 2 3 . . . . 3 4 . . 9 2 1 7 . 2 2 1 6 5 7 3 Brawler 5 | . . . 1 . . . . . . . . . . . . 1 . . . . 1 . 1 1 Duelist 4 | . . . . 1 . . . . . . . . . . . 1 . . 1 . . . . 1 Sentry 23 | . . 1 5 2 . . . 1 1 1 . . . 1 . 1 . . 2 2 . 3 . 3 Hunter 33 | . . . 2 . . . . . . . 2 . . 4 . 2 . . 8 2 . . 2 11 Programmer 110 | . . . . . 1 . . . 2 . 1 . . 4 . . . 2 16 19 23 12 21 9 Best Kill Streak 7 | . 7 2 6 4 1 . . 4 4 4 3 . 5 6 1 4 . 2 5 6 5 5 4 6 Combat Bots Only 6 | . 6 1 5 4 1 . . 4 4 4 3 . 5 5 1 4 . 2 4 6 5 4 4 6 Max Kills in Single Turn 6 | . 2 1 2 1 1 . . 3 1 2 3 . 2 6 1 2 . 1 2 2 2 3 1 2 Gunslinging 1 | . . . 1 . . . . . . . . . . 1 . . . . . 1 . . . 1 Exploded 5 | . . . . . . . . 3 1 2 3 . 2 5 . 2 . . 1 2 . 2 . 1 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Damage Taken 33839 | . 238 45 1029 939 133 . . 723 779 298 268 . 721 1578 39 1146 . 1138 4658 2595 4611 1695 6573 4633 Core 2585 | . 7 . 113 91 16 . . 48 16 26 30 . 19 131 20 73 . 356 477 122 155 117 488 280 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 2669 | . . . . . . . . . . . . . . . . . . . 374 285 626 136 795 453 Core Remaining (%) 77 | 100 97 100 79 . . . . 77 . . . . 89 . . . . 42 58 . 78 . 53 82 Volleys Fired 980 | . 41 12 73 32 7 . . 19 30 7 10 . 24 68 4 38 4 22 117 87 135 58 97 95 Largest 4 | . 2 2 2 2 2 . . 2 3 3 3 . 3 3 3 3 1 3 3 4 4 4 4 4 Hottest 355 | . 40 63 63 108 48 . . 119 121 126 126 . 136 150 175 175 50 181 231 274 329 355 338 300 Shots Fired 2496 | . 82 24 146 61 14 . . 34 70 20 24 . 67 132 8 94 4 51 286 257 333 166 319 304 Gun 1835 | . 82 24 146 61 14 . . 28 52 14 18 . 48 82 4 78 4 23 232 185 217 81 165 277 Cannon 605 | . . . . . . . . . 14 3 5 . 17 49 4 6 . 28 43 71 116 82 154 13 Launcher 56 | . . . . . . . . 6 4 3 1 . 2 1 . 10 . . 11 1 . 3 . 14 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 1306 | . 82 12 136 40 14 . . 20 51 14 18 . 48 70 4 60 . 35 126 124 88 45 139 180 Thermal 769 | . . . . 10 . . . 2 1 . . . . 50 4 24 4 16 124 122 148 90 141 33 Explosive 25 | . . . . . . . . 6 4 . 1 . 2 1 . 5 . . . 1 . 3 . 2 Electromagnetic 396 | . . 12 10 11 . . . 6 14 6 5 . 17 11 . 5 . . 36 10 97 28 39 89 Robot Hit Streak 45 | . 21 25 23 23 20 . . 9 25 7 9 . 27 9 11 19 5 15 29 34 28 37 41 45 Robot Miss Streak 5 | . 4 3 4 2 2 . . 5 4 2 1 . 2 2 . 2 . 1 3 2 3 2 2 2 Penetration Max 1 | . . . 1 . . . . . . . . . 1 1 . 1 . . 1 1 . . 1 1 Secondary Targets 20 | . . . 1 . . . . . 1 . . . 1 2 . 3 . . 4 2 . . . 6 Max Gunslinging Chain 1 | . . . 1 . . . . . 1 . . . 1 1 . 1 . . 1 1 . . . 1 Shots Hit Robots 1776 | . 58 15 102 50 12 . . 21 49 13 18 . 44 84 5 62 4 39 199 187 242 112 240 220 Core Hits 777 | . 22 7 43 32 2 . . 19 30 10 11 . 33 49 2 36 4 12 79 81 84 51 76 94 Critical Hits 101 | . 1 1 1 . . . . . 1 . . . 1 7 . 3 . 4 12 25 10 . 12 23 Critical Kills 35 | . . . . . . . . . . . . . 1 2 . . . . 6 10 4 . 3 9 Critical Parts Destroyed 65 | . 1 1 1 . . . . . 1 . . . . 5 . 3 . 4 6 15 6 . 9 13 Melee Attacks 18 | . . . . 4 . . . . 7 6 . . 1 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 18 | . . . . 4 . . . . 7 6 . . 1 . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 54768 | . 601 231 1811 945 233 . . 1141 1359 627 521 . 1823 3190 161 2041 69 1148 6789 5450 6900 5044 7184 7500 Guns 32574 | . 601 231 1758 854 233 . . 345 706 233 218 . 933 1495 84 1437 69 439 5080 3304 3650 1920 3372 5612 Cannons 14996 | . . . . . . . . . 354 42 106 . 535 1030 77 121 . 709 970 1836 3250 2114 3812 40 Explosions 7189 | . . . 44 91 . . . 796 299 352 197 . 355 665 . 483 . . 739 310 . 1010 . 1848 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 9 | . . . 9 . . . . . . . . . . . . . . . . . . . . . Kinetic 22064 | . 601 113 1638 476 233 . . 216 683 233 218 . 933 1227 84 1057 . 860 2914 1842 1965 906 2425 3440 Thermal 20499 | . . . 44 278 . . . 74 23 55 . . 81 1305 77 501 69 288 2692 3130 3701 2614 4394 1173 Explosive 4140 | . . . . . . . . 752 299 . 197 . 274 285 . 216 . . . 310 . 1010 . 797 Electromagnetic 8056 | . . 118 120 191 . . . 99 354 339 106 . 535 373 . 267 . . 1183 168 1234 514 365 2090 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 39 | . . 2 . . 1 1 1 . 1 . 2 . . 4 3 . . 11 4 5 11 2 39 7 Average Corruption 5 | . . 2 . . 1 1 1 . 1 . 1 . . 1 1 . . 10 2 1 3 1 20 5 Corruption Purged 72 | . . . . . . . . . 1 . 2 . . 2 3 . . 2 7 4 27 2 12 10 Effects 291 | . . . . . 1 1 . . . . 1 . . 6 1 . . 6 11 6 50 8 137 63 Message Errors 60 | . . . . . 1 1 . . . . . . . 2 . . . 2 1 2 12 1 22 16 Matter Fused 40 | . . . . . . . . . . . . . . 1 . . . 2 4 . 5 . 17 11 Heat Flow Errors 17 | . . . . . . . . . . . . . . 1 . . . . 1 . 4 . 6 5 Energy Discharges 19 | . . . . . . . . . . . . . . . . . . . 3 1 7 1 6 1 Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 24 | . . . . . . . . . . . 1 . . . 1 . . 1 . . 5 1 6 9 Data Loss (major) 6 | . . . . . . . . . . . . . . . . . . . . . 3 . 1 2 Misfires 14 | . . . . . . . . . . . . . . . . . . . . . 6 . 6 2 Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Misdirections 15 | . . . . . . . . . . . . . . . . . . . . . . . 15 . Targeting Errors 84 | . . . . . . . . . . . . . . 2 . . . 1 1 3 7 5 50 15 Weapon Failures 10 | . . . . . . . . . . . . . . . . . . . 1 . 1 . 6 2 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1381 | . . . . 4 . . . . 6 . . . . 114 . 6 . 3 90 159 260 326 238 175 Projectiles 886 | . . . . . . . . . 5 . . . . 39 . . . 3 83 159 260 99 238 . Explosions 495 | . . . . 4 . . . . 1 . . . . 75 . 6 . . 7 . . 227 . 175 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . Knockbacks 47 | . . . . . . . . . . . . . . . . . . 11 7 . 12 8 9 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 42 | . . . . . . . . . . . . . . . . . . 9 7 . 10 8 8 . Secondary 5 | . . . . . . . . . . . . . . . . . . 2 . . 2 . 1 . Self-Inflicted Damage 280 | . . . . 52 . . . 16 . . . . 43 38 . . . . 49 . . . . 82 Shots 11 | . . . . 1 . . . 1 . . . . 1 1 . . . . 4 . . . . 3 Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 366 | . 6 . 28 195 4 . . 218 24 26 48 . 106 276 144 348 . . 263 280 366 198 127 185 Average Temperature 82 | . 6 . 12 49 2 . . 94 9 13 22 . 42 81 59 109 . . 81 109 92 89 51 43 Received Heat Transfer 2814 | . 90 15 198 189 . . . 108 153 120 . . 216 63 18 240 . 138 384 48 267 144 333 90 Effects 3 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . Interference 3 | . . . . . . . . . . . . . . . . 2 . . . . 1 . . . Siege Activations 63 | . . . . . . . . . . . . . . . . . . . 5 11 13 10 11 13 Total Turns 1729 | . . . . . . . . . . . . . . . . . . . 141 453 319 218 285 313 Longest Duration 117 | . . . . . . . . . . . . . . . . . . . 50 71 49 117 39 90 Robots Corrupted 17 | . . . . . . . . . . . . . . . . . . . 3 . 4 1 . 9 Combat Hostiles 15 | . . . . . . . . . . . . . . . . . . . 3 . 3 1 . 8 Parts Fried 61 | . . . 2 . . . . . 3 1 3 . . 5 . . . . 8 . 20 2 . 17 Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 45 | . . . . . . . . . . . . . . 6 . . . 1 9 18 8 2 1 . Heat Transferred 20554 | . . . 50 525 . . . 125 50 50 . . 100 1653 50 667 36 435 3224 2918 3589 2405 3811 866 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 10 | . . . 1 1 . . . 1 . 1 . . 1 1 . . . . 1 . . . . 3 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Peak Influence 922 | . 184 156 435 158 . . . . 115 . . . . 493 . . . . 922 529 404 575 412 669 Average Influence 196 | . 42 116 228 63 . . . . 35 . . . . 227 . . . . 204 253 218 176 222 286 Maximum Alert Level 3 | . . . 2 . . . . . . . . . . 2 . . . . 3 2 2 2 2 2 Low Security (%) 54 | . . . . . . . . . . . . . . . . . . . . . . . . . Level 1 39 | . . . . . . . . . . . . . . . . . . . . . . . . . Level 2 5 | . . . . . . . . . . . . . . . . . . . . . . . . . Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 77 | . 3 . 1 1 . . . . 4 . . . . 7 . . . . 11 12 11 6 8 13 Investigation 5 | . 2 . . . . . . . 1 . . . . 2 . . . . . . . . . . Extermination 50 | . . . . 1 . . . . 3 . . . . 4 . . . . 7 9 10 5 7 4 Reinforcement 14 | . 1 . 1 . . . . . . . . . . 1 . . . . 4 2 1 1 1 2 Assault 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Garrison 6 | . . . . . . . . . . . . . . . . . . . . . . . . 6 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 9 | . . . 1 . . . . . . . . . . 1 . . . . 3 2 1 . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Distress Signals 17 | . 3 . 2 . . . . . 1 . . . . 1 . . . . 5 3 . . . 2 Communications Jammed 10 | . . . . . . . . . . . . . . . . . . . . . 4 1 5 . Distress Signals 10 | . . . . . . . . . . . . . . . . . . . . . 4 1 5 . Times Spotted 428 | . 20 4 29 19 1 . . 15 21 5 6 . 14 25 4 16 . 6 41 43 45 26 44 44 Peak Tracking Total 6 | . 5 2 5 4 1 . . 4 5 4 3 . 5 5 3 4 . 3 5 6 5 3 6 6 Tactical Retreats 18 | . 2 . . 1 . . . . . . . . . . . 2 . 3 2 3 1 1 1 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Traps Triggered 15 | . 1 1 1 . . . . . 1 . . . . 4 . . . . 2 3 1 . 1 . Indirectly 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . . . . . . . . 2 2 . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Machines Disabled 41 | . . . 2 1 . . . . . . . . . 7 . . . . 6 2 10 2 9 2 Max in Single Turn 7 | . . . 1 1 . . . . . . . . . 7 . . . . 3 1 1 1 2 1 Garrison Access 5 | . . . . 2 . . . . . . . . . 1 . . . . 1 . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Machines Accessed 87 | . 6 1 7 6 . . . . 10 . . 4 . 13 1 . 4 . 9 6 5 5 7 3 Terminals 57 | . 6 1 6 3 . . . . 8 . . . . 6 . . . . 6 5 5 3 6 2 Fabricators 8 | . . . . 1 . . . . 1 . . . . 3 . . . . 2 . . 1 . . Repair Stations 6 | . . . 1 . . . . . 1 . . . . 2 . . . . . . . 1 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Garrison Access 6 | . . . . 2 . . . . . . . . . 1 . . . . 1 1 . . . 1 Total Hacks 265 | . 26 5 16 17 . . . . 23 . . 25 . 34 1 . 17 . 31 13 12 19 17 9 Successful 148 | . 16 3 4 10 . . . . 11 . . 25 . 12 1 . 17 . 17 2 4 11 9 6 Failed 117 | . 10 2 12 7 . . . . 12 . . . . 22 . . . . 14 11 8 8 8 3 Catastrophic 27 | . 1 . 3 2 . . . . 6 . . . . 4 . . . . 2 3 5 . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Manual 84 | . 19 4 5 5 . . . . 3 . . . . 12 . . . . 9 2 5 5 12 3 Terminals 156 | . 26 5 13 8 . . . . 19 . . . . 19 . . . . 11 11 12 11 13 8 Fabricators 34 | . . . . 4 . . . . 2 . . . . 8 . . . . 16 . . 4 . . Repair Stations 17 | . . . 3 . . . . . 2 . . . . 4 . . . . . . . 4 4 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . Garrison Access 14 | . . . . 5 . . . . . . . . . 2 . . . . 4 2 . . . 1 Terminal Hacks 97 | . 6 1 2 3 . . . . 9 . . 25 . 6 1 . 17 . 5 2 4 7 4 5 Record 17 | . . . . . . . . . . . . 11 . . . . 5 . . . . . 1 . Part Schematic 12 | . 1 . . . . . . . 1 . . 4 . 1 . . 4 . . . . 1 . . Robot Schematic 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . Prototype ID Bank 8 | . 1 . . . . . . . . . . 3 . . . . 4 . . . . . . . Open Door 3 | . . . . . . . . . . . . . . . 1 . . . . . . 1 1 . Level Access Points 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 Branch Access Points 4 | . . . . 1 . . . . 1 . . . . 1 . . . . . . . 1 . . Terminal Index 5 | . . . . . . . . . . . . . . 1 . . . . 1 . . 1 1 1 Fabricator Index 4 | . . . . . . . . . 1 . . . . 1 . . . . . 1 . 1 . . Alert Level 9 | . . . . . . . . . 1 . . . . 1 . . . . 2 1 2 1 . 1 Unreport Threat 13 | . 3 . 2 1 . . . . 1 . . . . . . . . . 1 . 2 . 1 2 Locate Traps 3 | . 1 1 . . . . . . 1 . . . . . . . . . . . . . . . Recall Extermination 2 | . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Hauler Manifests 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 3 | . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . . Fabricator Hacks 19 | . . . . 3 . . . . 1 . . . . 3 . . . . 10 . . 2 . . Load Schematic 10 | . . . . 1 . . . . 1 . . . . 3 . . . . 4 . . 1 . . Build 9 | . . . . 2 . . . . . . . . . . . . . . 6 . . 1 . . Repair Station Hacks 11 | . . . 2 . . . . . 1 . . . . 2 . . . . . . . 2 4 . Scan Component 7 | . . . 1 . . . . . 1 . . . . 2 . . . . . . . 1 2 . Repair 4 | . . . 1 . . . . . . . . . . . . . . . . . . 1 2 . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 5 | . . . . 2 . . . . . . . . . 1 . . . . 1 . . . . 1 Seal Access 5 | . . . . 2 . . . . . . . . . 1 . . . . 1 . . . . 1 Unauthorized Hacks 37 | . 21 4 2 5 . . . . . . . . . . . . . . 2 . . . 3 . Terminals 15 | . 10 2 . 2 . . . . . . . . . . . . . . . . . . 1 . Track 7 | . 5 1 . 1 . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Botnet 7 | . 5 1 . 1 . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 64 | . 5 1 7 6 . . . . 8 . . . . 12 . . . . 6 6 4 2 5 2 Full Trace Events 4 | . 1 . . . . . . . 1 . . . . 2 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . . 7 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . 1 . . . . . . . 1 . . 4 . 1 . . 4 . . . . 1 . . Parts Built 10 | . . . . 2 . . . . . . . . . . . . . . 6 . . 2 . . Matter 1490 | . . . . 204 . . . . . . . . . . . . . . 1008 . . 278 . . Time 560 | . . . . 102 . . . . . . . . . . . . . . 412 . . 46 . . Total Part Build Rating 46 | . . . . 2 . . . . . . . . . . . . . . 26 . . 18 . . Parts Repaired 4 | . . . 1 . . . . . . . . . . . . . . . . . . 1 2 . Time 221 | . . . 26 . . . . . . . . . . . . . . . . . . 28 167 . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 -------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Total Allies 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Highest-Rated Group 94 | . . . . . . . . . . . . . 94 . . . . . . . . . 44 . Highest-Rated Ally 94 | . . . . . . . . . . . . . 94 . . . . . . . . . 44 . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 13 | . . . . . . . . . . . . . 13 . . . . . . . . . . . Total Damage 356 | . . . . . . . . . . . . . 356 . . . . . . . . . . . Kills 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . 4 . . . . . . . Derelict Logs Recovered 14 | . . . . . 1 2 2 1 . 2 1 . 1 . 2 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Turns Passed 37014 | 66 777 323 1315 1389 470 274 923 826 2206 1109 1149 173 1040 2941 976 2147 320 834 2861 3580 3878 2370 2686 2381 Spaces Moved 15114 | 38 363 144 506 608 248 152 494 392 976 530 440 83 405 1314 532 805 164 388 1024 1360 1408 850 1002 888 Core 13 | 13 . . . . . . . . . . . . . . . . . . . . . . . . Treads 15101 | 25 363 144 506 608 248 152 494 392 976 530 440 83 405 1314 532 805 164 388 1024 1360 1408 850 1002 888 Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 180 180 180 183 183 190 190 210 190 178 175 175 175 175 176 170 185 190 177 150 Average Speed 183 | 148 161 180 189 180 180 180 182 183 186 193 207 210 198 185 179 175 178 175 182 177 188 191 188 157 Slowest Speed 240 | 200 180 180 200 180 180 180 183 183 210 210 210 210 210 240 198 192 195 192 203 200 190 200 195 172 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 47 | 2 74 18 52 16 52 36 72 57 30 77 43 70 49 36 65 69 60 57 25 35 89 17 66 14 Regions Visited 24 Branch Regions 14 Pre-discovered Areas 4 | . . . . . . . . . . . . 1 . . . . 3 . . . . . . . Known Exits Taken 21 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 17 | . . . . . 2 1 4 1 . 1 . . 1 . 1 3 . 3 . . . . . . Spaces Dug 87 | . . . . 3 . . . . 7 6 . . 1 9 1 3 . 3 8 11 16 10 4 5 Terrain Destroyed 714 | . . . 1 7 . . . 60 20 11 8 . 31 76 9 77 . 18 38 52 34 97 59 116 Melee 17 | . . . . 3 . . . . 7 6 . . 1 . . . . . . . . . . . Projectile 306 | . . . 1 1 . . . . . 1 1 . 3 37 9 44 . 18 27 27 34 33 59 11 AOE 391 | . . . . 3 . . . 60 13 4 7 . 27 39 . 33 . . 11 25 . 64 . 105 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -1 --------- Run | Scr Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Tes Res Qua Acc Total 22530 | 45 482 184 738 844 258 153 518 468 1310 590 655 82 588 1703 547 1464 187 498 1781 2340 2366 1473 1590 1666 Wait 5236 | . 46 7 76 143 . 2 . 45 226 33 195 . 141 231 1 593 . 79 505 798 706 478 361 570 Move 15089 | 37 362 143 505 607 247 151 493 391 975 529 439 82 404 1313 531 804 163 387 1023 1359 1407 849 1001 887 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 226 | 2 13 9 24 15 . . 8 . 21 1 . . 4 15 1 1 5 . 36 14 7 14 24 12 Fast Attach 118 | 6 1 2 7 . 2 . 1 1 3 2 1 . . 14 . 4 5 1 8 15 26 6 5 8 Attach 134 | . 2 1 2 4 . . . . 7 1 1 . 2 3 . 1 . 5 30 12 6 9 25 23 Detach 50 | . . . . . . . . . . . . . . . . 2 . 2 9 3 4 2 12 16 Swap 379 | . 8 4 18 21 1 . 5 8 21 9 7 . 9 31 6 16 3 2 33 27 43 31 37 39 Drop 299 | . 9 6 32 18 1 . 11 4 20 2 2 . 3 28 4 5 7 . 20 25 32 26 28 16 Fire 980 | . 41 12 73 32 7 . . 19 30 7 10 . 24 68 4 38 4 22 117 87 135 58 97 95 Melee 18 | . . . . 4 . . . . 7 6 . . 1 . . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 7 exits: *Fac x3 / *Low x2 / *Ext x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x4 / *Upp) -3/Research -3/Testing -2/Research (discovered 3 exits: *Acc / *Qua x2) -2/Quarantine -1/Access Tau Ceti IV Orbit History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 16) 67 | -11/Scrapyard | Entered Materials 331 | -10/Materials | Build established: Mutant 399 | -10/Materials | Discovered new exit (range 6) 568 | -10/Materials | Discovered new exit (range 5) 813 | -10/Materials | Discovered new exit (range 16) 844 | -10/Materials | Entered another Materials area 844 | -9/Materials | Evolved 2 slots: Utility x2 1143 | -9/Materials | Discovered new exit (range 14) 1167 | -9/Materials | Entered another Materials area 1167 | -8/Materials | Evolved 2 slots: Utility x2 1202 | -8/Materials | Build established: Scavenger-Mutant 1538 | -8/Materials | Repaired Lgt. Treads 2452 | -8/Materials | Discovered new exit (range 15) 2480 | -8/Materials | Identified exit to Factory 2482 | -8/Materials | Entered Factory 2482 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2822 | -7/Factory | Identified exit to Lower Caves 3362 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 3431 | -7/Factory | Fabricated Hcp. Storage Unit (x1) 3762 | -7/Factory | Discovered new exit (range 3) 3766 | -7/Factory | Identified exit to Factory 3871 | -7/Factory | Entered Lower Caves 3919 | -7/Lower Caves | Learned 4 Factory zone layouts 4011 | -7/Lower Caves | Build established: Hauler-Mutant 4208 | -7/Lower Caves | Encountered a Warlord checkpoint 4324 | -7/Lower Caves | Discovered new exit (range 10) 4339 | -7/Lower Caves | Identified exit to Lower Caves 4341 | -7/Lower Caves | Entered another Lower Caves area 4470 | -7/Lower Caves | Encountered a Warlord checkpoint 4541 | -7/Lower Caves | Learned Factory garrison access intel 4552 | -7/Lower Caves | Discovered new exit (range 6) 4561 | -7/Lower Caves | Identified exit to Zion 4615 | -7/Lower Caves | Entered Zion 4675 | -7/Zion | System corruption cleaned by Quarantine Array 4967 | -7/Zion | Learned location of 1 exit from Factory 5022 | -7/Zion | Learned Factory stockpile data 5407 | -7/Zion | Visited the Megawrench Repair Shop 5408 | -7/Zion | Megawrench repaired 11 parts 5485 | -7/Zion | Discovered new exit (range 15) 5536 | -7/Zion | Identified exit to Proximity Caves 5538 | -7/Zion | Entered Proximity Caves 6133 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6327 | -6/Proximity Caves | Learned Factory terminal intel 6334 | -6/Proximity Caves | Discovered exit to Factory (range 16) 6364 | -6/Proximity Caves | Entered Factory 6364 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6365 | -6/Factory | Identified exit to Extension 6366 | -6/Factory | Identified exit to Factory 6368 | -6/Factory | Loaded intel: 22 terminal locations 6369 | -6/Factory | Loaded intel: 4 garrison access locations 7110 | -6/Factory | Discovered exit to Factory (range 15) 7652 | -6/Factory | Identified exit to Lower Caves 8039 | -6/Factory | Spotted B-75 Beast 8385 | -6/Factory | Discovered exit to Factory (range 16) 8570 | -6/Factory | Entered Lower Caves 8592 | -6/Lower Caves | Learned Factory stockpile data 8697 | -6/Lower Caves | Found Alien Artifact 8697 | -6/Lower Caves | Identified Core Expander 8697 | -6/Lower Caves | Installed Core Expander, added new Power slot 9431 | -6/Lower Caves | Learned Factory emergency access door positions 9450 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9656 | -6/Lower Caves | Discovered new exit (range 8) 9677 | -6/Lower Caves | Identified exit to Lower Caves 9679 | -6/Lower Caves | Entered another Lower Caves area 10258 | -6/Lower Caves | Learned Factory stockpile data 10807 | -6/Lower Caves | Discovered new exit (range 11) 10826 | -6/Lower Caves | Identified exit to Data Miner 10828 | -6/Lower Caves | Entered Data Miner 10828 | -6/Data Miner | Discovered new exit (range 6) 10868 | -6/Data Miner | Met Data Miner 10910 | -6/Data Miner | Learned location of Section 7 (-2) 10910 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 10946 | -6/Data Miner | Received God Mode back door access code from Data Miner 10999 | -6/Data Miner | Identified exit to Proximity Caves 11001 | -6/Data Miner | Entered Proximity Caves 11246 | -5/Proximity Caves | Spotted B-75 Beast 11248 | -5/Proximity Caves | Escorted by Enhanced Grunt 11350 | -5/Proximity Caves | Learned Factory emergency access door positions 12014 | -5/Proximity Caves | Discovered exit to Factory (range 15) 12041 | -5/Proximity Caves | Entered Factory 12041 | -5/Factory | Evolved 2 slots: Utility x2 12042 | -5/Factory | Identified exit to Upper Caves 14227 | -5/Factory | Incoming investigation squad redirected 14488 | -5/Factory | Spotted B-75 Beast 14982 | -5/Factory | Entered Upper Caves 15126 | -5/Upper Caves | Learned Factory trap positions 15175 | -5/Upper Caves | Learned Factory terminal intel 15867 | -5/Upper Caves | Discovered new exit (range 16) 15902 | -5/Upper Caves | Build established: Hauler-Gunner 15957 | -5/Upper Caves | Identified exit to Upper Caves 15958 | -5/Upper Caves | Entered another Upper Caves area 15958 | -5/Upper Caves | Discovered new exit (range 12) 15976 | -5/Upper Caves | Identified exit to Factory 15998 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 16111 | -5/Upper Caves | Learned 8 Factory zone layouts 16848 | -5/Upper Caves | Build established: Hauler-Mutant 17246 | -5/Upper Caves | Build established: Hauler-Gunner 18087 | -5/Upper Caves | Discovered new exit (range 9) 18101 | -5/Upper Caves | Identified exit to Zhirov 18105 | -5/Upper Caves | Entered Zhirov 18105 | -5/Zhirov | Discovered new exit (range 3) 18137 | -5/Zhirov | Met Zhirov 18175 | -5/Zhirov | Learned location of Quarantine (-2) 18175 | -5/Zhirov | Learned location of Testing (-3) 18175 | -5/Zhirov | Learned location of Command (-1) 18186 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 18213 | -5/Zhirov | Found Alien Artifact 18213 | -5/Zhirov | Identified Integrated Dissipator 18213 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 18239 | -5/Zhirov | Found Alien Artifact 18423 | -5/Zhirov | Identified exit to Proximity Caves 18425 | -5/Zhirov | Entered Proximity Caves 18608 | -4/Proximity Caves | Build established: Hauler-Mutant 18797 | -4/Proximity Caves | Lost 3 parts (1n1u1w) 19098 | -4/Proximity Caves | Crushed by falling debris 19101 | -4/Proximity Caves | Core integrity fell below 50% 19105 | -4/Proximity Caves | System corruption reached 10% 19138 | -4/Proximity Caves | Lost 3 parts (1p1u1w) 19246 | -4/Proximity Caves | Discovered exit to Factory (range 7) 19259 | -4/Proximity Caves | Entered Factory 19259 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19261 | -4/Factory | Loaded intel: 74 trap records 19264 | -4/Factory | Loaded intel: 20 terminal locations 19582 | -4/Factory | Build established: Hacker-Gunner 19621 | -4/Factory | Fabricated Exp. Signal Interpreter (x1) 19706 | -4/Factory | Fabricated Exp. Signal Interpreter (x1) 19860 | -4/Factory | Discovered new exit (range 15) 19964 | -4/Factory | Identified exit to Upper Caves 20044 | -4/Factory | Build established: Hacker-Mutant 20720 | -4/Factory | Identified exit to Research 21126 | -4/Factory | Lost 10 parts (1p3n6w) 21649 | -4/Factory | Fabricated Hcp. Storage Unit (x1) 21675 | -4/Factory | Fabricated Hcp. Storage Unit (x1) 21734 | -4/Factory | Fabricated Imp. Heavy Treads (x2) 21755 | -4/Factory | Local fabrication network quarantined 22120 | -4/Factory | Entered Research 22120 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 22121 | -3/Research | Identified exit to Testing 22377 | -3/Research | Found Gamma Bomb Array 23935 | -3/Research | Build established: Hacker-Gunner 25202 | -3/Research | Lost 3 parts (2u1w) 25411 | -3/Research | First assault squad dispatched 25440 | -3/Research | Incoming assault squad redirected 25503 | -3/Research | Build established: Hauler-Mutant 25700 | -3/Research | Entered Testing 25788 | -3/Testing | Found Prototype Hackware 25788 | -3/Testing | Identified Exp. System Shield 26320 | -3/Testing | Found Prototype Energy Cannon 26320 | -3/Testing | Identified Null Cannon 26514 | -3/Testing | Found Prototype Energy Cannon 26514 | -3/Testing | Identified Hpw. Disruptor Cannon 26538 | -3/Testing | Discovered new exit (range 11) 26542 | -3/Testing | Build established: Hacker-Mutant 26870 | -3/Testing | Identified exit to Research 27225 | -3/Testing | System corruption reached 10% 27810 | -3/Testing | Found Prototype Energy Cannon 27810 | -3/Testing | Identified Disintegrator 28086 | -3/Testing | Found Prototype Hackware 28238 | -3/Testing | Found Prototype Processor 28238 | -3/Testing | Identified Exp. Melee Analysis Suite 29578 | -3/Testing | Entered Research 29578 | -2/Research | Evolved 2 slots: Utility x2 29578 | -2/Research | Identified System Mapper 29888 | -2/Research | Build established: Wizard-Mutant 30317 | -2/Research | Identified exit to Quarantine 31025 | -2/Research | Build established: Hacker-Mutant 31039 | -2/Research | Discovered new exit (range 13) 31190 | -2/Research | Identified exit to Access 31299 | -2/Research | Repaired Imp. Coolant Injector 31605 | -2/Research | Fabricated Biometal Heavy Treads (x2) 31745 | -2/Research | Build established: Hacker-Skirmisher 31948 | -2/Research | Entered Quarantine 32036 | -2/Quarantine | Found Alien Artifact 32113 | -2/Quarantine | Build established: Hacker-Mutant 32235 | -2/Quarantine | Found Fusion Bomb Launcher 32764 | -2/Quarantine | Met incapacitated Sigix Warrior 32764 | -2/Quarantine | Lockdown squad dispatched 32770 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 32774 | -2/Quarantine | Unlocked Sigix quarantine chamber 33325 | -2/Quarantine | Lost 3 parts (1u2w) 33452 | -2/Quarantine | Identified Transdimensional Reconstructor 33452 | -2/Quarantine | Warped through subspace 33453 | -2/Quarantine | System corruption reached 10% 33501 | -2/Quarantine | Lost 6 parts (1u5w) 33652 | -2/Quarantine | Repaired Arm. Heavy Treads 33753 | -2/Quarantine | Repaired Adv. Energy Well 33779 | -2/Quarantine | System corruption reached 30% 33806 | -2/Quarantine | Lost 3 parts (1p2w) 34095 | -2/Quarantine | Discovered exit to Access (range 9) 34528 | -2/Quarantine | Lost 3 parts (2u1w) 34596 | -2/Quarantine | Found Alien Slashing Weapon 34596 | -2/Quarantine | Identified Sigix Broadsword 34634 | -2/Quarantine | Entered Access 34634 | -1/Access | Evolved 2 slots: Propulsion x2 35027 | -1/Access | Build established: Hacker-Gunner 35198 | -1/Access | Garrison activated, responded to threat 35244 | -1/Access | Identified exit to Surface 35687 | -1/Access | Garrison activated, responded to threat 36368 | -1/Access | Energy Cycler disabled 36495 | -1/Access | Lost 3 parts (1n1u1w) 36884 | -1/Access | First assault squad dispatched 37015 | *** | Destroyed 0B10! Last Messages --------------- 36886_ U-05 Engineer lays Concrete. 36887_ The unstable cave ceiling collapses. 36888_ U-05 Engineer builds a Wall. 36891_ E3XPVR1OL43 R B0QN QBWB:HWLX 36891_ K-01 Serf collects debris. 36892_ U-05 Engineer lays Concrete. 36895_ Imp. System Restoration Module purges 1% of system corruption (2%). 36895_ U-05 Engineer builds a Wall. 36898_ K-01 Serf collects debris. 36899_ U-05 Engineer lays Concrete. 36902_ U-05 Engineer builds a Wall. 36906_ U-05 Engineer lays Concrete. 36914_ Acquired Unknown Treads. 36922_ System corrupted: Component data lost. 36948_ Imp. System Restoration Module purges 1% of system corruption (1%). 37006_ The Access Shell folds into the floor. 37010_ Imp. System Restoration Module purges 1% of system corruption (0%). 37013_ Dropped Sigix Containment Pod. 37014_ Acquired Sigix Containment Pod. [Achievement: Payload Armed] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "????BB????????????? | | ??????????# "????BB????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# #?????###???????????????????????????? | | ?########?# #???????????????????????????????????? | | ?# # #???????????????????????????????????? | | ?# # #???????????????????????????????????? | | ?# + #???????????????????????????????????? | | ?# # #???????##??????????????????????????? | | ?# # #???????# #????????####?????????????? | | ?# ?# #????????#"######## #?????????????? | | ?# ?# #????????## u # ??????????????? | | ?# ??# ##??????##" # k??????????????? | | ?# ??# "########"# ## #??????????????? | | ?######???# # # ## #??????????????? | | ??????????# # # ## #??????????????? | | ??????????# # " # + #??????????????? | | ??????????# # """ # # ###########????? | | ??????????# # """ # # # #????? | | ??????????# # " # # # #????? | | ??????????# # # # # #????? | | ??????????# # # # # #???## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 145 Coolant Potential 80 Energy Generation 45 Energy Capacity 1240 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Density 10 Jamming Range 16 Base Temperature (-) 200 EM Shielding 3 Armor Coverage 450 Core Shielding 20 Power Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 8 Armor Integrity Analysis 50 Recoil Reduction 6 Offensive Hacking 30 Defensive Hacking 30 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Imp. Heavy Treads | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Exp. Signal Interpreter | -5/Factory | Hacked Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Biometal Heavy Treads | -2/Research | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Exp. Signal Interpreter | x1 | -4/Factory Exp. Signal Interpreter | x1 | -4/Factory Hcp. Storage Unit | x1 | -4/Factory Hcp. Storage Unit | x1 | -4/Factory Imp. Heavy Treads | x2 | -4/Factory Biometal Heavy Treads | x2 | -2/Research Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Sigix Broadsword Achievements -------------- Payload Armed Challenges ------------ None Game ------ Seed PotentialStormProjector Manual? 0 Play Time 03:44:39 Cumulative 560.5 hours Start 2019.11.01 @ 00:39:13 End 2019.11.01 @ 10:13:32 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 497 Rogue 417 Adventurer 40 Explorer 0 Win Type 3 Total 35 Types 23/0/11/1/0/0/0 Lore% 84 Gallery% 89 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4a79d84c-e34c-4cc0-b9dd-537947a8d3fb