Cogmind - Beta 14 @@@ ROGUE MODE // 2025.04.17 @ 01:06:17

Player: jumpy

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (46)      230
Value Destroyed (1089)     1089
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (266)                266
              TOTAL SCORE: 3425

 Bonus
-------
Follower Combat Kills      266

 Cogmind 
---------
Core Integrity             0/550
Matter                     138/300
Energy                     87/100
System Corruption          8%
Temperature                Cool (27)
Movement                   Core (400) Ox7
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
  Improved Light Armor Plating
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
     Light Nuclear Core
           Sensor Array
           Seismic Detector
           Seismic Detector
     Light Armor Plating
  Improved Light Armor Plating
           Mining Laser

 Peak State 
------------
>           --- POWER ------------
            Nuclear Core
>           --- PROPULSION -------
      Light Treads
    Armored Treads
   Advanced Treads
    Armored Wheel
>           --- UTILITY ----------
     Medium Storage Unit
            Visual Processing Unit
            Seismic Detector
   Improved Targeting Computer
>           --- WEAPON -----------
      Heavy Assault Rifle
  Precision Assault Rifle
>           --- INVENTORY --------
      Light Ion Engine
      Light Nuclear Core
            Sensor Array
            Seismic Detector
            Seismic Detector
      Light Armor Plating
   Improved Light Armor Plating
            Grenade Launcher
            Mining Laser
[Rating: 26]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Wheel                    Compact Wheel
Utility                    Seismic Detector
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Improved Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  2    | .   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             43   | 7   2   3   7   24  
  Power                    4    | 1   .   .   1   2   
    Engine                 3    | 1   .   .   1   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   .   .   2   8   
    Treads                 8    | 2   .   .   .   6   
    Leg                    .    | .   .   .   .   .   
    Wheel                  4    | .   .   .   2   2   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | 2   2   2   2   3   
    Device                 3    | 1   .   .   1   1   
    Storage                5    | 1   2   .   1   1   
    Processor              2    | .   .   2   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             1    | .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   
  Weapon                   16   | 2   .   1   2   11  
    Energy Gun             4    | 2   .   1   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          6    | .   .   .   .   6   
    Ballistic Cannon       2    | .   .   .   .   2   
    Launcher               4    | .   .   .   1   3   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   2   
Parts Lost                 26   | .   .   4   2   20  
  Power                    4    | .   .   .   1   3   
  Propulsion               10   | .   .   1   1   8   
  Utility                  3    | .   .   1   .   2   
  Weapon                   9    | .   .   2   .   7   
  Highest Loss Streak      11   | .   .   4   1   11  
  To Critical Strikes      1    | .   .   .   .   1   
Average Slot Usage (%)     91   | .   100 89  90  88  
  Engine                   6    | .   14  11  11  1   
  Core                     2    | .   .   .   .   5   
  Treads                   19   | .   28  20  2   22  
  Wheel                    7    | .   .   .   15  7   
  Device                   9    | .   14  8   7   9   
  Storage                  10   | .   14  11  11  9   
  Processor                13   | .   .   16  22  14  
  Energy Gun               12   | .   28  21  17  3   
  Ballistic Gun            4    | .   .   .   .   8   
  Ballistic Cannon         2    | .   .   .   .   4   
  Launcher                 1    | .   .   .   2   1   
Peak Build Rating          26   | 7   7   11  12  26  
  Average Rating           13   | 6   6   9   10  19  
  On Entrance              6    | .   7   7   8   11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             39   | 14  14  14  19  39  
  Greatest Support         82   | 40  40  40  32  82  
  Greatest Overweight (x)  8    | .   .   .   5   8   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 25   | 8   25  8   10  15  
  Average Capacity         9    | 7   8   8   8   11  
  Most Carried             12   | 6   7   8   8   12  
  Average Carried          7    | 3   6   7   6   8   
  Final Capacity           15   | 8   8   8   10  15  
  Final Carried            7    | 5   7   7   6   7   

 Class Distribution 
--------------------
 77% | Mutant
 22% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
           Mutant | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           854  | 267 20  25  93  449 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1247 | 161 141 256 55  634 
  Parts                    93   | 23  9   12  1   48  
Haulers Intercepted        1    | .   .   .   .   1   
Recyclers Shooed           1    | .   .   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  33   | .   5   5   3   20  
  Guns                     19   | .   5   3   1   10  
  Cannons                  8    | .   .   .   .   8   
  AOE                      4    | .   .   .   2   2   
Classes Destroyed          11   | 1   2   2   2   4   
  Worker                   2    | .   .   .   .   2   
  Builder                  1    | .   .   .   .   1   
  Tunneler                 8    | 8   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   
  Watcher                  2    | .   .   1   .   1   
  Swarmer                  13   | .   3   .   .   10  
  Grunt                    11   | .   2   3   1   5   
  Sentry                   6    | .   .   2   .   4   
  Demolisher               1    | .   .   .   1   .   
  Hunter                   1    | .   .   .   .   1   
  Assembled                1    | .   .   .   1   .   
Best Kill Streak           5    | 2   3   2   2   5   
  Combat Bots Only         5    | .   3   2   2   5   
Max Kills in Single Turn   2    | 1   1   1   1   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 1    | .   .   .   1   1   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        374  | .    38   50   13   273  
  Missed                   100  | .    8    14   3    75   
Damage Taken               3718 | .    252  433  253  2780 
  Core                     761  | .    37   93   73   558  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         81   | 100  85   .    58   .    
Volleys Fired              158  | 18   15   21   16   88   
  Largest                  2    | 2    2    2    2    2    
  Hottest                  100  | 90   90   100  90   90   
Shots Fired                262  | 36   30   41   21   134  
  Gun                      222  | 36   30   41   18   97   
  Cannon                   30   | .    .    .    .    30   
  Launcher                 10   | .    .    .    3    7    
  Special                  .    | .    .    .    .    .    
  Kinetic                  106  | .    .    .    .    106  
  Thermal                  146  | 36   30   41   18   21   
  Explosive                10   | .    .    .    3    7    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         18   | 8    18   5    6    12   
  Robot Miss Streak        5    | 3    3    3    3    5    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           170  | 19   22   27   11   91   
  Core Hits                77   | 8    8    11   5    45   
  Critical Kills           .    | .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         7    | 1    .    2    .    4    
    Burn                   4    | 1    .    2    .    1    
    Blast                  3    | .    .    .    .    3    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2797 | 235  272  360  184  1746 
  Guns                     1855 | 220  270  360  118  887  
  Cannons                  555  | .    .    .    .    555  
  Explosions               336  | .    .    .    52   284  
  Melee                    .    | .    .    .    .    .    
  Ramming                  51   | 15   2    .    14   20   
  Kinetic                  1261 | .    .    .    .    1261 
  Thermal                  1149 | 220  270  360  118  181  
  Explosive                336  | .    .    .    52   284  
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    8    
  Average Corruption       5    | .    .    .    .    5    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  28   | .    .    .    .    28   
    Message Errors         5    | .    .    .    .    5    
    Matter Fused           5    | .    .    .    .    5    
    Heat Flow Errors       2    | .    .    .    .    2    
    Energy Discharges      8    | .    .    .    .    8    
    Parts Rejected         1    | .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    1    
    Misfires               2    | .    .    .    .    2    
    Weapon Failures        3    | .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            24   | .    .    .    12   12   
  Projectiles              .    | .    .    .    .    .    
  Explosions               24   | .    .    .    12   12   
  Melee                    .    | .    .    .    .    .    
Knockbacks                 3    | .    .    .    .    3    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  3    | .    .    .    .    3    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      150  | .    .    .    43   107  
  Shots                    5    | .    .    .    1    4    
  Rammed                   13   | 4    2    .    1    6    
Targets Rammed             13   | 4    2    .    1    6    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        227  | 90   157  227  42   226  
  Average Temperature      51   | 36   57   84   10   41   
  Received Heat Transfer   1287 | .    33   225  39   990  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              2    | .    .    2    .    .    
  Combat Hostiles          2    | .    .    2    .    .    
  Parts Melted             8    | .    2    6    .    .    
  Heat Transferred         3346 | 657  731  1162 298  498  
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             382  | 35  153 232 174 382 
  Initial                  86   | .   3   5   86  22  
  Average                  94   | 19  35  72  117 136 
Maximum Alert Level        1    | .   .   1   .   1   
  Low Security (%)         88   | 100 100 93  100 75  
  Level 1                  11   | .   .   6   .   24  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   1   .   1   7   
  Investigation            1    | .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   1   .   1   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 3    | .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           4    | .   2   .   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              78   | .   14  11  10  43  
  Peak Tracking Total      6    | .   5   4   3   6   
  Tactical Retreats        5    | .   1   3   .   1   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            1    | .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          1    | .   .   .   .   1   
  Max in Single Turn       1    | .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          6    | .   1   1   .   4   
  Terminals                4    | .   1   1   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   1   
Total Hacks                15   | .   4   2   .   9   
  Successful               2    | .   .   .   .   2   
  Failed                   13   | .   4   2   .   7   
    Catastrophic           6    | .   2   1   .   3   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   10   | .   4   2   .   4   
  Terminals                10   | .   4   2   .   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   3   
  Garrison Access          2    | .   .   .   .   2   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   
  Insert Component         1    | .   .   .   .   1   
  Analyze                  1    | .   .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         6    | .   1   1   .   4   
  Full Trace Events        4    | .   .   1   .   3   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               4    | .   .   .   4   .   
  Largest Group            3    | .   .   .   3   2   
  Highest-Rated Group      52   | .   .   .   52  44  
  Highest-Rated Ally       31   | .   .   .   31  31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               59   | .   .   .   29  30  
  Total Damage             728  | .   .   .   331 397 
  Kills                    14   | .   .   .   8   6   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  
Turns Passed               3001 | 453  473  243  505  1327 
Spaces Moved               1559 | 229  261  111  354  604  
  Core                     19   | 3    .    .    8    8    
  Treads                   1141 | 226  261  111  68   475  
  Legs                     .    | .    .    .    .    .    
  Wheels                   399  | .    .    .    278  121  
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  100  95   
  Average Speed            146  | 158  160  160  116  150  
  Slowest Speed            450  | 160  160  160  300  450  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       36   | 9    41   16   73   45   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          98   | .    .    .    34   64   
  Melee                    .    | .    .    .    .    .    
  Projectile               13   | .    .    .    .    13   
  AOE                      85   | .    .    .    34   51   
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Total                      2005 | 278 285 135 426 881 
  Wait                     201  | 14  2   .   46  139 
  Move                     1555 | 228 260 110 353 604 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  23   | 6   3   1   1   12  
  Fast Attach              22   | 7   .   2   3   10  
  Attach                   12   | .   1   1   3   7   
  Detach                   1    | .   .   .   1   .   
  Swap                     9    | .   1   .   1   7   
  Drop                     11   | 1   1   .   1   8   
  Fire                     158  | 18  15  21  16  88  
  Melee                    .    | .   .   .   .   .   
  Ram                      5    | .   .   .   1   4   
  Kick                     .    | .   .   .   .   .   
  Crush                    8    | 4   2   .   .   2   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-9/Mines
-8/Materials

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 16)
  454 | -11/Scrapyard | Entered Materials
  455 | -10/Materials | Build established: Mutant
  621 | -10/Materials | Discovered new exit (range 15)
  905 | -10/Materials | Discovered new exit (range 11)
  927 | -10/Materials | Entered another Materials area
  927 | -9/Materials  | Evolved 2 slots: Utility x2
 1124 | -9/Materials  | Discovered new exit (range 13)
 1170 | -9/Materials  | Entered Mines
 1174 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1200 | -9/Mines      | Assembled infested the area
 1200 | -9/Mines      | Lost 4 parts (1n1u2w)
 1204 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 1205 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 1268 | -9/Mines      | Escorted by a lone wolf Derelict
 1637 | -9/Mines      | Discovered new exit (range 16)
 1674 | -9/Mines      | Build established: Scavenger-Mutant
 1675 | -9/Mines      | Entered Materials
 1675 | -8/Materials  | Accompanied by 2 allies
 1675 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1785 | -8/Materials  | Garrison activated, responded to threat
 1869 | -8/Materials  | Lost 4 parts (1p2n1w)
 2090 | -8/Materials  | Build established: Mutant
 2917 | -8/Materials  | Core integrity fell below 50%
 2947 | -8/Materials  | Lost 11 parts (2p5n1u3w)
 2972 | -8/Materials  | Core integrity fell below 20%
 3002 | -8/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
02957_ Lgt. Assault Rifle destroyed.
02959_ K-01 Serf collects debris.
02960_ Slammed into S-10 Pest.
02961_ U-05 Engineer builds a Wall.
02961_ Slammed into S-10 Pest.
02961_ Imp. Targeting Computer destroyed.
02961_ System corrupted by crushing effect (+3).
02962_ Acquired 20 matter.
02962_ Slammed into S-10 Pest. <x2>
02963_ Arm. Wheel broken.
02963_ Destabilizing: Short circuit.
02964_ Broken Arm. Wheel destroyed.
02965_ U-05 Engineer lays Concrete.
02967_ Acquired Lgt. Assault Rifle. <x2>
02975_ 7=X699KMFIY8LX CYNFIMG8>B
02982_ Lgt. Assault Rifle destroyed. <x2>
02996_ Critical hit (Burn: +37).
02997_ System corrupted: Energy discharge (-37).
02998_ R-06 Scavenger collects Lgt. Ion Engine.
03002_ Critical hit (Burn: +37).

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ???????#?####"""     #  """ #????????????????????? |
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|    ?######  #    ## ##  """ #????????????????????? |
| #####     # ## ##  " k   =  #????????????????????? |
| %=     *%         "% # %""" #????????????????????? |
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| #????????     ???????????????????????????????????? |
| ###########+##???????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           15
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                41
Targeting Accuracy         6
Recoil Reduction           4

 Item Schematics 
-----------------
 Imp. Light Armor Plating | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SubdwellerImpulseUnit
  Manual?         0
Play Time         00:25:27
  Cumulative      21.1 hours
  Start           2025.04.16 @ 23:16:48
  End             2025.04.17 @ 01:06:17
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          72
  Rogue           72
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          27
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 214ec7ca-b406-4d30-8f10-98e0b6c36bce